Gobot

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • Guy who is not a game developer talks about game development and Godot (pronounced like Van Gogh).
    Patreon: / junferno
    Twitch: / junferno
    Join the Discord: discord.junfern...
    Tumblr: www.tumblr.com...
    Twitter: / junferno
    Check out my other stuff on GitHub: github.com/kev...
    Footnotes:
    The definition of "game engine" can be ambiguous. I consider game engines to be any software framework that provides some core functionality/functionalities to multiple games.
    Godot is licensed under the MIT License, which is an open source license, permitting unrestricted use, modification, and distribution. Contributing to Godot requires approval though, as is standard.
    Godot joined the Software Freedom Conservancy in 2015, an organisation that provides support to non-profits. In 2022, Godot left the SFC to establish its own Godot Foundation.
    Unlike GameObjects in Unity, Nodes do not require a transform (which is a component that assigns a position, rotation, and scale). Under Nodes there is Node2D, Node3D, and Control (UI element). But a node on its own can also store game logic. Nodes do not have components, but a component workflow can be implemented in Godot using nodes.
    Other than GDScript, Godot 4 also has C# support in a separate build, and experimental C/C++ support (or even Rust) using the GDExtension system.
    Godot 4 was a complete engine rewrite. Along with Blender Support, Godot 4 introduces a Vulkan backend.
    References: junferno.com/r...
    Contribute to Godot: github.com/god...
    Donate to Godot Foundation: godotengine.or...
    Desmos Blender Suzanne: www.desmos.com...
    Photos and videos courtesy of Juan Linietsky, Godot, Wikimedia Commons
    Gameplay footage courtesy of GOG, Oh Back in My Day, Nintendo of America, World of Longplays, Chubzdoomer
    3D models modified from:
    Model rips uploaded by SanekOgon, Walujski
    CC Attribution models via Sketchfab: Blender Logo by shahrukh7587, godot logo by soundsbeard
    Junferno is not endorsed by nor associated with any individuals, products, organisations, companies, artists, or creators featured.
    Sound effects: Neon Genesis Evangelion
    Thank you Red Slendy for providing stylised English CC!
    Music tracklist: • The Complete Junferno ...

ความคิดเห็น • 515

  • @dangerousdansg
    @dangerousdansg ปีที่แล้ว +2573

    I enjoyed your dedication to not pronounce Godot in a consistent way throughout the entire video.

    • @filiformis
      @filiformis ปีที่แล้ว +48

      The way Juan intended.

    • @lazergenix
      @lazergenix ปีที่แล้ว +2

      but fr, how do you pronounce it?

    • @filiformis
      @filiformis ปีที่แล้ว +25

      @@lazergenix Wikipedia says it's pronounced "/ˈɡɒdoʊ/", or "GOH-doh", which is how most people pronounce it.

    • @pyritepanx
      @pyritepanx ปีที่แล้ว +20

      @@filiformisnot if I have anything to say about it

    • @rm_steele
      @rm_steele ปีที่แล้ว +7

      ​@@pyritepanx you don't have anything to say about it

  • @OrangeC7
    @OrangeC7 ปีที่แล้ว +1886

    All of the times he pronounced Godot:
    0:07 "go-DOT-uh"
    0:47 "guh-DOHT"
    1:02 "GO-dut"
    1:27 "GO-doh"
    1:38 "GAY-doe"
    1:48 "GO-doht"
    2:03, 2:07 "guh-DOT"
    2:09, 2:45, 2:46 "guh-DOH"
    2:52 "guh-DOHT"
    3:08 "GO-deht" (I have no idea how to transcribe that vowel I just know it's somewhere between /ɑ/ and /ə/)
    3:12 "GO-dot"
    3:17 "guh-DAH"
    3:31, 3:50 "guh-DOH"
    4:14 "GO-dot"
    4:21 "guh-DOOT"

    • @sakarain
      @sakarain ปีที่แล้ว +56

      I appreciate your effort lol

    • @Herkulesperkules
      @Herkulesperkules ปีที่แล้ว +159

      Also hidden bonus godot at 5:16
      Go do it yourself
      Go do it
      Godoit
      Godot

    • @Ballosopheraptor
      @Ballosopheraptor ปีที่แล้ว +9

      You mean Gobot?

    • @kakyoindonut3213
      @kakyoindonut3213 ปีที่แล้ว +5

      @@Herkulesperkules beat me into it

    • @STICKOMEDIA
      @STICKOMEDIA ปีที่แล้ว +1

      lmao

  • @lemonlordminecraft
    @lemonlordminecraft ปีที่แล้ว +362

    Warning: spoilers
    "No bad apple" is an even worse business decision than Unity's

  • @mueezul-haq5727
    @mueezul-haq5727 ปีที่แล้ว +120

    "The Godot implementation of Bad Apple!! was left as an exercise for the viewer."

  • @PowerUpT
    @PowerUpT ปีที่แล้ว +450

    Came for Godot.
    Stayed for Shinji breaking it down like Evangeliown.

  • @st.altair4936
    @st.altair4936 ปีที่แล้ว +283

    "Because the developers are you... and surely you understand yourself?"
    No I don't, Jun, no I don't 😔

    • @ChristianStout
      @ChristianStout ปีที่แล้ว +20

      The world would be a much different place if any of us _truly_ understood ourselves.

    • @ultimaxkom8728
      @ultimaxkom8728 ปีที่แล้ว +1

      @@ChristianStout You're simply a stout, which imo is a type of food, and you're also believe in Jesus Christ. You're welcome.

  • @thanatoast
    @thanatoast ปีที่แล้ว +465

    Thank you for this in depth Godot tutorial. Now every game I make I shall have to pay to the Junferno channel as retribution.

    • @thepotatoportal69
      @thepotatoportal69 ปีที่แล้ว +20

      You now have to pay the Junferno channel $300 per install

    • @ultimaxkom8728
      @ultimaxkom8728 ปีที่แล้ว

      @@thepotatoportal69 In Monopoly money.

    • @veto_5762
      @veto_5762 ปีที่แล้ว +7

      Now you have to add shameless plug of his channel in a splash screen each time you open the game

    • @kgndnc
      @kgndnc ปีที่แล้ว +3

      Unity moment

    • @nyscersul42
      @nyscersul42 ปีที่แล้ว +2

      I'd rather add a junferno splash screen than a unity one, at this point. And, that's not even a joke. :)

  • @warp1174
    @warp1174 ปีที่แล้ว +222

    A banger video; I have watched this 2048 times already, a quarter in 0.25 speed, another quarter in 0.5 speed, another quarter in regular speed, and the final quarter in 48 speed. Truly a video of all time.

    • @drdca8263
      @drdca8263 ปีที่แล้ว +17

      What an odd combination of speeds at which to watch it

    • @st.altair4936
      @st.altair4936 ปีที่แล้ว +25

      Fascinating behaviour

    • @nailbomb420
      @nailbomb420 ปีที่แล้ว +8

      it IS a video of all time

    • @thepotatoportal69
      @thepotatoportal69 ปีที่แล้ว +1

      No, not just truly a video of all time, *very* truly video of every all time

    • @moffichu9150
      @moffichu9150 ปีที่แล้ว +7

      this tutorial watered my crops, laid a deer in front of my bow, and brought great prosperity to my kingdom

  • @ThinkWithGames
    @ThinkWithGames ปีที่แล้ว +534

    Godot quickly became my favorite engine. Fast load times, no waiting for code to compile, concise syntax, great documentation, and open source. Trying out Godot was the best choice I ever made

    • @addmix
      @addmix ปีที่แล้ว +74

      Too many people criticize godot for "poor performance" as if it isn't their own poorly optimized code or assets lol. That's the number 1 reason for refusal I've heard from people.

    • @CrittingOut
      @CrittingOut ปีที่แล้ว

      I would hope it has concise syntax since c++ is supported by default

    • @itsasecrettoeverybody
      @itsasecrettoeverybody ปีที่แล้ว +11

      I have been using it and I love it, but man, it's buggy as hell.
      I love godot, I love its workflow, how it favors composing over inheritance. The concept is great, but the implementation and the administration of the project are both flawed af.
      I still have hope it will only get better, but it could be already much much better than it is.

    • @ultimaxkom8728
      @ultimaxkom8728 ปีที่แล้ว +19

      @@itsasecrettoeverybody What are you talking about? Godot do heavily favors inheritance. Just look at all the classes. While the real _"composition over inheritance"_ is like in Bevy.

    • @HeraldOD
      @HeraldOD ปีที่แล้ว +8

      @@itsasecrettoeverybody What do you mean by buggy?

  • @gonderage
    @gonderage ปีที่แล้ว +353

    FINALLY, someone is finally talking about the Ace Attorney character having an impact on the game

    • @veto_5762
      @veto_5762 ปีที่แล้ว +18

      I may or may not had discovered Godot while searching for the AA character

    • @a_soulspark
      @a_soulspark ปีที่แล้ว +16

      I may or may not have discovered the AA character while searching for Godot

    • @gonderage
      @gonderage ปีที่แล้ว +5

      I've been waiting for someone to say that about Godot

  • @FreshSandwich
    @FreshSandwich ปีที่แล้ว +19

    So this is that “End of Evangelion” I’ve heard so much about

  • @couchtater8426
    @couchtater8426 ปีที่แล้ว +34

    Man learned how to use an entire game engine for a 5 minute video. Oh, and that bit where he talked about Godot was cool too.

  • @sakarain
    @sakarain ปีที่แล้ว +36

    Honestly thought the desmos calculator portion was going to be bad apple. Glad to see we got a different animation at the end

  • @krumplin8992
    @krumplin8992 ปีที่แล้ว +78

    Junefurno looks like he should wait until a spy protagonist bursts into his office, then turn around on his high backed leather chair and say "well well well, I've been expecting you Mr Bond"

  • @enzochoi923
    @enzochoi923 ปีที่แล้ว +45

    I can't believe Junferno became Shinji Ikari became Steve Jobs for this video, the resemblance is uncanny

  • @Wolfogon
    @Wolfogon 11 หลายเดือนก่อน +2

    whoever made the subtitles had so much fun 😭😭

    • @redslendy
      @redslendy 6 หลายเดือนก่อน +1

      I sure did lmao

  • @HilarionOfficial
    @HilarionOfficial ปีที่แล้ว +5

    "Go do it yourself." --> Godot yourself.
    I can't be the only one who read it like this.

  • @radioactivetoaster
    @radioactivetoaster ปีที่แล้ว +45

    4:34 as someone who hasn't watched Eva (but has a friend who would kill for me to watch it), this scene is not only making me uncomforrtable, but also kind of hyped up just to watch what insanity can create a community insane enough to create this

    • @danyaljamil1677
      @danyaljamil1677 ปีที่แล้ว +19

      Evangelion fans:Insane since 1995.

    • @madjunir
      @madjunir 11 หลายเดือนก่อน

      You must go watch it now! It's a sign!

  • @sergiolucas6271
    @sergiolucas6271 ปีที่แล้ว +8

    the joke at 2:54 was so good i'm still interpreting it

  • @MisterBones223
    @MisterBones223 ปีที่แล้ว +4

    I watched this video at 1.5x speed by accident, and since I am new, I thought it was just your style of video. Re-watching it now at normal speed, it is uncanny

  • @eigenenvy9371
    @eigenenvy9371 ปีที่แล้ว +3

    No Bad Apple???
    This is bittersweet character development.

  • @ENNEN420
    @ENNEN420 ปีที่แล้ว +89

    Godot is truly based. You can do absolutely whatever the hell you want with it and publish whatever the hell you want as a studio without having to pay for the $97528/mo pro ballslinger no lawsuit edition and give them your first born after 100k sales for an individual dev. Plus you don’t have to worry about them suddenly updating their terms to state that after every install, you must give your wife’s body to the board of directors.

    • @autismspirit
      @autismspirit ปีที่แล้ว +1

      What's stopping you from using another FOSS engine that is probably more mature and has more features for the games you may be making?

    • @randomizednamme
      @randomizednamme ปีที่แล้ว +8

      @@autismspiritname one?

    • @ffaristocrat
      @ffaristocrat ปีที่แล้ว +14

      @@autismspirit The mature frameworks (Monogame, FNA, Phaser, OGRE, etc) tend to be 2D centric and/or code driven. If you're a deveoper who uses Unity, Godot's editor and workflow is going to feel more familar. Open 3D Engine is an alternative but it's even newer than Godot.

    • @skilletborne
      @skilletborne ปีที่แล้ว +15

      @@autismspirit I've tried a lot of the major engines that indie devs use, and Godot consistently shocks me with how many tools it actually gives us to make games with.
      Like we'll get a character controller and some kind of mediocre UI editor in other engines, maybe some collision shapes, but Godot says "it's feature time" and then features all over.

    • @autismspirit
      @autismspirit ปีที่แล้ว

      @@skilletborne Then you haven't tried a lot of non-major engines, that's how they get their audience. OSS engines all have a crazy feature set, because it isn't that difficult to pump the software full of stuff like CSG, Volumetrics, SSS support in default shaders, VXGI, etc.
      The hard part is making a solid toolset, adding features that really matter to games, and making it all stable. Unity has a pretty basic set of features built straight into the engine, but its DX is second to none. I (and a lot of other devs) don't really care if I have some specific graphical feature in my engine, I can a better one myself if I have to.

  • @sulphurous2656
    @sulphurous2656 ปีที่แล้ว +4

    Never knew I needed Sahaquiel in the shape of the Blender logo(s) until seeing this video. This is actually brilliant and I hope someone ends up drawing that.

    • @madjunir
      @madjunir 11 หลายเดือนก่อน

      That was awesome indeed 🎉

  • @zakaryacarroll2872
    @zakaryacarroll2872 ปีที่แล้ว +8

    My favorite computer scientist youtuber talking about my favorite engine? Dream come true.

  • @GamerX-2000
    @GamerX-2000 ปีที่แล้ว +14

    I love your content, especially because you always have running gags about the content throughout the whole video- like how its stupidly confusing to pronounce godot, so you subtly change the pronunciation every few times you say it (for those curious, phonetically its like the first half of good- the gu- and dough: gudough).

  • @Christer2222
    @Christer2222 ปีที่แล้ว +3

    No Bad Apple? Aw, I was looking forwards to your Godöt Apple

    • @unpika8893
      @unpika8893 ปีที่แล้ว

      I thought it was bad apple too.

  • @impireon
    @impireon ปีที่แล้ว +1

    WAKE UP! NEW JUNFERNO VIDEO JUST DROPPED AFTER 3 MONTHS!

  • @_dvst
    @_dvst หลายเดือนก่อน +1

    i love your videos man COME BACK PLEASE

  • @MagicianofBlackChaos
    @MagicianofBlackChaos ปีที่แล้ว +1

    idk who you r, but you're impeccable pronouncing the godoot framework has earnt u the sub

  • @RealRaven6229
    @RealRaven6229 ปีที่แล้ว +2

    The fact that the engine is possibly named after Diego Armando is so good. I assumed it was just a reference to the play.

  • @sakarain
    @sakarain ปีที่แล้ว +19

    I was honestly hoping to find Godot 4.2 released when I searched it up. Congrats on making it in time (that is unless the snapshot counts lol)

  • @furretwalky
    @furretwalky ปีที่แล้ว +7

    despite having no game dev experience, I've been using Godot to make custom levels for a game I really love! very cool

  • @noireel5977
    @noireel5977 ปีที่แล้ว +8

    When you realized the title is not "Godot", its "Gobot"

  • @3ryuken
    @3ryuken 3 หลายเดือนก่อน +3

    Bro left us

  • @robotocelots
    @robotocelots ปีที่แล้ว +6

    Finally the sequel to “Unity Gaem Engin” that we all deserved

  • @ThatSkiFreak
    @ThatSkiFreak ปีที่แล้ว +1

    "this one only lasted one year" lmaaao

  • @oasis4563
    @oasis4563 ปีที่แล้ว +5

    3:38 I'm glad you included this

  • @flatypusmusic
    @flatypusmusic ปีที่แล้ว +10

    you missed the golden opportunity to say 'Godot yourself' at 5:15

    • @nezu_cc
      @nezu_cc ปีที่แล้ว

      underrated comment

  • @jonathangould189
    @jonathangould189 ปีที่แล้ว +5

    4:12 I love how you completely avoided the topic of certain current events, except for this part saying that videos of the Unity game engine are now irrelevant.

  • @ReinerFrost
    @ReinerFrost 6 หลายเดือนก่อน

    i love how your hair is changing in almost all cuts

  • @melangalade
    @melangalade ปีที่แล้ว +1

    NO BAD APPLE THAT's IT YOU CROSSED THE LINE PAL

  • @jacoblockwood4034
    @jacoblockwood4034 11 หลายเดือนก่อน

    I love the how the captions show how he pronounces each godot lmao

  • @unarmed_civilian
    @unarmed_civilian ปีที่แล้ว +3

    3:50 CAVE STORY SPOTTED

  • @JohnTitor2036
    @JohnTitor2036 ปีที่แล้ว +7

    That Blender Angel is awesome lol

  • @beristainbear3924
    @beristainbear3924 ปีที่แล้ว

    Oh yea I remember seeing a guy talk about this. He had like 30 subscribers but it was actually really helpful

  • @unusualtoaster7873
    @unusualtoaster7873 ปีที่แล้ว +1

    very cool pokemon plushies in the background.

  • @doggoreqiuem3111
    @doggoreqiuem3111 11 หลายเดือนก่อน

    Glad you are back Shinji

  • @simpson6700
    @simpson6700 ปีที่แล้ว

    i like how the pronunciation changes every time

  • @nauzoo9881
    @nauzoo9881 ปีที่แล้ว +1

    Awesome video as always, dude!

  • @linuxrant
    @linuxrant ปีที่แล้ว

    I like the hidden "GO DO IT"
    I think subliminally that is the real name of Godot.

  • @weirdchickenman
    @weirdchickenman 11 หลายเดือนก่อน

    Great video and the captions were excellent, I want to learn how to do that now

    • @redslendy
      @redslendy 6 หลายเดือนก่อน

      Captioner here, I used a program called YTSubConverter. I found it pretty easy to figure out once I got started.

  • @mikego2611
    @mikego2611 ปีที่แล้ว +3

    I'm sorry to tell you, Godot 4.2 Beta released before this video.

  • @tiggerbiggo
    @tiggerbiggo ปีที่แล้ว +21

    Actually, the "Engine" metaphor makes far more sense from a code perspective than the "framework", although a game engine nowadays does fit both descriptions.
    One of the hardest things to get right in a custom game engine is the main game loop. The main game loop is the part I would personally consider to be the "engine" because it "drives" the rest of the user's code. Users of a premade game engine rarely write any alternatives to the built in game loop because it's unnecessary. All the physics calculations etc occur with the correct frequency, delta time is handled properly for you, etc. To me, all of this is "engine-like" behaviour, a real engine has proper timing of the cylinders so if you were building a car and purchased a pre-made engine all of the "game loop" (the cyclic nature of a physical engine) is done for you.

    • @jamesgoodrich6927
      @jamesgoodrich6927 ปีที่แล้ว +1

      To correct your analogy, an engine doesn't have proper timing. That is usually controlled by the engineers who design the camshafts, the lifters, the intake and exhaust valves, the intake itself, carburetor or fuel injection, timing belt or chain to tie them altogeth... sorry, I should have just said the engine control unit, or ECU. That's your main game loop. All the fuel ratios are calculated, spark advance and variable valve timing selected, all commanded in a specific sequence, based on the data available to it from the sensors, such as the camshaft and crankshaft position sensors, fuel pressure sensors, wheel speed sensors, engine RPM, transmission gear, transmission speed sensor, air tempature, air flow, selected drive mode (normal vs. wet/snow/4x4/whatever), for an internal combustion engine (ICE); electric vehicles have slightly different inputs, but it is the ECU that is the main game loop. Literally running compiled code, in a loop, to accomplish the requests provided by the user.

    • @tiggerbiggo
      @tiggerbiggo ปีที่แล้ว +1

      @@jamesgoodrich6927 Thanks for clarifying, i'm not an engine guy so I made the analogy pretty loose. I sort of had it in my head the unrealistic scenario of a car manufacturer making everything but the engine then dropping in an engine into the chassis which probably never happens :P
      I just think the analogy of an engine works better than the analogy of a framework to describe how game engines are used, since a framework of a car still needs something to make it move :P

  • @droidBasher
    @droidBasher ปีที่แล้ว +1

    Thank you for showing that this isn't a tutorial in the thumbnail. Now I know that all the other videos you make are tutorials.

  • @zojaXII
    @zojaXII หลายเดือนก่อน

    how do you not end the video with bad apple the only time I actually expect you to do it, this is actually crazy

  • @SymbolCymbals2356
    @SymbolCymbals2356 ปีที่แล้ว +1

    It took me until the end of the video to realize the title spelt Godot wrong lmao

  • @billthomas2652
    @billthomas2652 ปีที่แล้ว

    4:21 "Ga Doot". Oh, I spit out my drink on that one. This video is ridiculous and yet actually informative. Congratulations.

  • @Cyklanlps
    @Cyklanlps ปีที่แล้ว +1

    I wish the end would've said "Godot it yourself"

  • @signalsgone8503
    @signalsgone8503 ปีที่แล้ว +7

    how the fuck have I not found this guy yet. This video is fuego asf.

  • @impireon
    @impireon 3 หลายเดือนก่อน +2

    It has now been 8 months. please.

    • @OmarOmaGamer
      @OmarOmaGamer 2 หลายเดือนก่อน

      bro 9 what happend?

  • @SkylorBeck
    @SkylorBeck ปีที่แล้ว

    Dude your comedic timing is flawless.

  • @nanimuwu
    @nanimuwu ปีที่แล้ว

    Any Junferno video is great. Especially when he uploads something about something I am currently trying to learn and use.

  • @perfredelius
    @perfredelius ปีที่แล้ว +1

    Biblically accurate Blender tutorial.

  • @darwj1
    @darwj1 11 หลายเดือนก่อน

    the SUBTITLES are legendary

  • @IAARPOTI
    @IAARPOTI ปีที่แล้ว +4

    The ending is killing me

  • @skeleton_craftGaming
    @skeleton_craftGaming ปีที่แล้ว +44

    One of my favorite features of Godot is that it just lists out all the signals and you can add them to whichever node you're using. However, I do not like that it uses a pythonic language by default.... godot mono, or whatever their new C# implementation is, is almost a necessity...

    • @tomtravis858
      @tomtravis858 ปีที่แล้ว +3

      the only issue I have is the type system, so for most core parts I just use C++ with gdextension

    • @addmix
      @addmix ปีที่แล้ว

      @@tomtravis858 Doesn't seem like a bad way to do it. I personally wouldn't give up gdscript entirely, but that may be in part due to my relatively minor experience with C++ compared to GDScript.

    • @shadesoftime
      @shadesoftime ปีที่แล้ว +8

      Python, kr anything like it, should *never* be used as a primary language in any finished product

    • @arronalt
      @arronalt ปีที่แล้ว +3

      What's the reason you guys dislike GDScript

    • @arronalt
      @arronalt ปีที่แล้ว +2

      I kinda know what you guys are gonna say so I'm gonna answer in advance
      the performance difference of GdScript vs C# is only outside of using the engine side of Godot, meaning if you really want the best of both, you have to mix and match them, and use them both in a structured way (the engine supports this afaik, but I haven't done it as my projects aren't that big for it to matter)

  • @cyberneticsquid
    @cyberneticsquid 11 หลายเดือนก่อน +1

    Major kudos to Red Slendy for the high-quality captioning!

  • @pinusmaster2151
    @pinusmaster2151 ปีที่แล้ว +2

    I would love to see a video about game engines "in general"

  • @hatkidchan_
    @hatkidchan_ ปีที่แล้ว

    5:17 "No Bad Apple. Go do it yourself."
    challenge accepted

  • @ChrisD23
    @ChrisD23 ปีที่แล้ว +6

    The returning gags throughout the video 😂

  • @digiorniboy
    @digiorniboy ปีที่แล้ว

    The music on this episode is so sonic colors-pilled and I love it

  • @andreichiper985
    @andreichiper985 4 หลายเดือนก่อน +1

    Where are you Junferno? We miss you

  • @farn1991
    @farn1991 11 หลายเดือนก่อน

    I was expect SJ to get kick by the Eva.
    Thank for the the vid!

  • @akoot
    @akoot ปีที่แล้ว

    Thanks for this wonderful introduction to goodot

  • @FriskTemmieGoogle
    @FriskTemmieGoogle ปีที่แล้ว +1

    STOP NOT BAD APPLING US

  • @LisandroLorea
    @LisandroLorea ปีที่แล้ว +1

    Everyone taking about the pronunciation of Godot but no one seems to have noticed ji3 di2 script

  • @rosellarade
    @rosellarade ปีที่แล้ว

    new junferno upload no way

  • @otocotara
    @otocotara หลายเดือนก่อน +1

    bro really had a glow up

  • @yoctometric
    @yoctometric ปีที่แล้ว

    The Unity Ramiel is flawless and I am grateful to have witnessed it

  • @hiiistrex2838
    @hiiistrex2838 ปีที่แล้ว +1

    I see you're also hyped for the existence of desmos 3d

  • @Lee-fw5bd
    @Lee-fw5bd 11 หลายเดือนก่อน +1

    goated captions

  • @stereo-soulsoundsystem5070
    @stereo-soulsoundsystem5070 ปีที่แล้ว

    It is good seeing you again my tired-looking friend! Many thanks for putting me on to this maybe my smooth brain can actually start making fun games!

  • @naitronbomb
    @naitronbomb ปีที่แล้ว

    I like the part with the desmos graphing calculator

  • @5gonza541
    @5gonza541 ปีที่แล้ว

    Man's already having fun with Desmos 3D I see

  • @No-uc6fg
    @No-uc6fg ปีที่แล้ว

    Disappointed by the lack of bad apple, honestly. Good shit.

  • @bartlomiejodachowski
    @bartlomiejodachowski ปีที่แล้ว +1

    shinji, just go and pilot the eva

  • @magicianwizard4294
    @magicianwizard4294 ปีที่แล้ว +13

    I think you use the nuances of "This is the Dream" better than studio Gainax did in the original.

  • @qwoolrat
    @qwoolrat ปีที่แล้ว +1

    worst thing about godot is having to deal with it on a small screen

  • @radicant7283
    @radicant7283 ปีที่แล้ว +1

    Open sauce means they can't take it away from you

  • @pyritepanx
    @pyritepanx ปีที่แล้ว +1

    Loved the godot bad apple tutorial! Wait…

  • @IAARPOTI
    @IAARPOTI ปีที่แล้ว +1

    Thank you for blessing us with an epic video.

  • @sloanekuria3249
    @sloanekuria3249 ปีที่แล้ว

    I've been waiting for this.

  • @MagnetismR
    @MagnetismR ปีที่แล้ว +1

    I'm ashamed to say it took me a whopping 152 seconds to realize what the title actually says.

  • @salmonsushi47
    @salmonsushi47 ปีที่แล้ว +1

    Petition for Bad Apple In Desmos 3D

  • @mayatung
    @mayatung 11 หลายเดือนก่อน +1

    this is a well made and informative video (as always) but my mind is absolutely stuck on how you used furigana to describe your godot pronunciations in the subtitles. incredible

    • @leave-a-comment-at-the-door
      @leave-a-comment-at-the-door 11 หลายเดือนก่อน

      furigana is specifically japanese; the english word for that in any language is 'ruby text'

    • @mayatung
      @mayatung 11 หลายเดือนก่อน

      ah thanks! i didn't know that

  • @citratune7830
    @citratune7830 ปีที่แล้ว

    Thanks for clarifying how I should pronounce Godot.

  • @ygypt
    @ygypt ปีที่แล้ว

    master class animation at the end

  • @WalmartVaxei
    @WalmartVaxei 11 หลายเดือนก่อน

    5:13 missed opportunity to write GO DO iT yourself

  • @mekafinchi
    @mekafinchi ปีที่แล้ว +3

    go go power rangers is my favorite game engine

  • @WhatBeDaPointMon
    @WhatBeDaPointMon 11 หลายเดือนก่อน

    Godot, Blockbench, and Inkscape give me the strength to go on.