Dam, sorry to read you missed out. Humble bundle do some amazing offers which is why I like to talk about the ones I love. Though I’m sure it’ll come around again as I’ve just noticed a Call of Cthulhu one I’m sure I’ve seen before Thank you for subbing and commenting though.
So, Rouge Traders are individuals or families given a "Warrent Of Trade" to scout and expand the influence of the Imperium. They mostly work in the fringes of Imperial Space or further abroad. Because they are so far from Imperial rule, they can do whatever they like as long as it "will be beneficial for the Imperium." So instead of pirates in space, they are Privateers for the Imperium. Some Rouge Traders are new and given their Warrent by the High Lords of Terra. Other families have their Warrent signed by the Emperor from 10000 years ago. So, this books let's the players take on more "traditional" feel of collecting a group to go out for adventures. Deathwatch, on the other hand, is a power fantasy like no other. You play Space Marines, genetically enhanced super soldiers that are sprinting tanks, that are picked to spend a time of service to the "Deathwatch." Those picked are the best and/or brightest up incoming stars of the Chapter. The purpose of the Deathwatch is to hunt, disrupt, and kill aliens of the galaxy. The reason this is slightly different than standard space marines because they hyper focus the alien threat. This is also the militant arm of the Ordo Xenos of the Inquisition. This also allows the Deathwatch to use more advanced weapons and even some modified alien technologies. This allows players to pick any chapter of space marines they like and have a reason they must work together. Power balance of these two books (honestly, all the edition of the original FFG RPGs) are not equal, even though they are using roughly the same mechanics. So trying to port characters from Dark Heresy (playing as servants of the Inquisition), Rouge Trader, Deathwatch, Black Crusade (Chaos Space Marines and their servants), and Only War ("standard human" soldiers) is really hard, if not impossible, to do. The Black Library bundle is a solid start of reading materials on Space Marines. Spears of the Emperor is probably one of the best starter books to get into the 40k setting. Blood of Asaheim is a Space Wolf novel, I have not read it yet, but Chris Wright is one of the better authors to write for Black Library. It's annoying that Humble Bundle give the first book for 6 different series, yet all 3 of the Salamanders books. Hopefully, this comment was helpful and good luck getting your players to play in the setting.
Oh, forgot to mention! All the FFG 40K RPG books were written in collaboration with a couple of Black Library authors and some of the team at Forgeworld (now called "Specialist Games," they make the 'other' games of Games Workshop that isn't 40k or Age of Sigmar).
Amazing, thank you for this. Rogue Traders sounds a lot more interesting now it's not just "space pirates" and DeathWatch is the power game i'd hoped for. Just downloading them all now to get added to my ipad so I can start the long, hard read of it all. Glad the novels have a Space Wolves book too. More reading for me. Thank you again for watching and commenting, I'll try to get some of this reviewed in the future too
@@boyanpenev9822 Perfect, I'm in!! JUst to make my players join in. However, at $30, even if they never play, it's great reading and source material for other games
@@Dungeonsanddyslexia Oh yeah, rogue trader lore is somewhat less dark than regular 40k (you powerful and authorized to bend quite a few rules) but you can do some pretty awesome things there.
Doh!! So sorry to read this. However, I'm sure it'll come around again as the CoC one that's on there now is exactly the same as the one from 6 months ago. So, fingers crossed for you
The Deathwatch RPG lore is way different from the table top game codexs Deathwatch lore. And they are both different from the black library novels Deathwatch lore 😅. I personally liked the Deathwatch RPGs but you shouldn't buy them for the lore. They were made by fantasy flight games not games workshop and they aren't treated as cannon by gw.
Ah, bugger. Now you say 😂 I’ve already bought them. Either way I’m having a good read even at my slow pace and happy to have them back again without paying the crazy eBay prices Are you saying picking up GE codex’s might be with doing too or are their specific GW lore books to grab? I’m a little intimidated by the options from Gw and haven’t a clue where I’d start
@@Dungeonsanddyslexia Sorry to tell you this but there really aren't any good ways of learning Warhammer lore anymore because games workshop writers often contradict each other and even flat out retcon established lore on a whim. Any lore you learn could be retconned out of existence at any time. Some games workshop employees are even hostile and insulting to fans who bother to learn the lore. So there really aren't any books to help you learn the lore. It's all subject to change and nothing is cannon because the gw authors don't care. As for the Deathwatch RPG, those books are especially non-cannon because they were made by fantasy flight games not games workshop and the ffg RPG books have always been mostly ignored by gw. For example the version of the Deathwatch in the ffg RPG is very different than the Deathwatch in the black library novels. Sorry to disappoint you but I wanted to warn you what to expect
It’s kind of what I thought after speaking with people in the model hobby over the years. That’s ok, I can kind of create my own lore and luckily, neither of my RPG group know much about. Thanks for taking the time to respond
@@Dungeonsanddyslexia you're welcome. If you are running a Warhammer RPG you're probably best off just using what is in the RPG books and ignoring everything else. One small warning, the Deathwatch RPG core rulebook was printed with errors and fantasy flight games released errata to fix the mistakes. The errors didn't ruin the game and it was still playable but the errata helped. I don't know if what you are getting contains those errors but you might want to look up fantasy flight games Deathwatch errata, it might help you when playing the game.
Damn, I wish this video had been recommended to me literally two or three days ago when the sale was still on. Guess that means I should subscribe!
Dam, sorry to read you missed out. Humble bundle do some amazing offers which is why I like to talk about the ones I love. Though I’m sure it’ll come around again as I’ve just noticed a Call of Cthulhu one I’m sure I’ve seen before
Thank you for subbing and commenting though.
So, Rouge Traders are individuals or families given a "Warrent Of Trade" to scout and expand the influence of the Imperium. They mostly work in the fringes of Imperial Space or further abroad. Because they are so far from Imperial rule, they can do whatever they like as long as it "will be beneficial for the Imperium." So instead of pirates in space, they are Privateers for the Imperium. Some Rouge Traders are new and given their Warrent by the High Lords of Terra. Other families have their Warrent signed by the Emperor from 10000 years ago. So, this books let's the players take on more "traditional" feel of collecting a group to go out for adventures.
Deathwatch, on the other hand, is a power fantasy like no other. You play Space Marines, genetically enhanced super soldiers that are sprinting tanks, that are picked to spend a time of service to the "Deathwatch." Those picked are the best and/or brightest up incoming stars of the Chapter. The purpose of the Deathwatch is to hunt, disrupt, and kill aliens of the galaxy. The reason this is slightly different than standard space marines because they hyper focus the alien threat. This is also the militant arm of the Ordo Xenos of the Inquisition. This also allows the Deathwatch to use more advanced weapons and even some modified alien technologies. This allows players to pick any chapter of space marines they like and have a reason they must work together.
Power balance of these two books (honestly, all the edition of the original FFG RPGs) are not equal, even though they are using roughly the same mechanics. So trying to port characters from Dark Heresy (playing as servants of the Inquisition), Rouge Trader, Deathwatch, Black Crusade (Chaos Space Marines and their servants), and Only War ("standard human" soldiers) is really hard, if not impossible, to do.
The Black Library bundle is a solid start of reading materials on Space Marines. Spears of the Emperor is probably one of the best starter books to get into the 40k setting. Blood of Asaheim is a Space Wolf novel, I have not read it yet, but Chris Wright is one of the better authors to write for Black Library. It's annoying that Humble Bundle give the first book for 6 different series, yet all 3 of the Salamanders books.
Hopefully, this comment was helpful and good luck getting your players to play in the setting.
Oh, forgot to mention! All the FFG 40K RPG books were written in collaboration with a couple of Black Library authors and some of the team at Forgeworld (now called "Specialist Games," they make the 'other' games of Games Workshop that isn't 40k or Age of Sigmar).
Amazing, thank you for this. Rogue Traders sounds a lot more interesting now it's not just "space pirates" and DeathWatch is the power game i'd hoped for.
Just downloading them all now to get added to my ipad so I can start the long, hard read of it all.
Glad the novels have a Space Wolves book too. More reading for me.
Thank you again for watching and commenting, I'll try to get some of this reviewed in the future too
@@Dungeonsanddyslexia Yeah, we used to call it "Mix of Star Trek, East India Company and conquistadors in 40K"
@@boyanpenev9822 Perfect, I'm in!! JUst to make my players join in. However, at $30, even if they never play, it's great reading and source material for other games
@@Dungeonsanddyslexia Oh yeah, rogue trader lore is somewhat less dark than regular 40k (you powerful and authorized to bend quite a few rules) but you can do some pretty awesome things there.
Man. I wish i didn't forget to grab these
Doh!! So sorry to read this. However, I'm sure it'll come around again as the CoC one that's on there now is exactly the same as the one from 6 months ago. So, fingers crossed for you
@@Dungeonsanddyslexia good to know. Just subbed to keep up
@@Chocopacotaco1413 Amazing. Thank you for the support
The Deathwatch RPG lore is way different from the table top game codexs Deathwatch lore. And they are both different from the black library novels Deathwatch lore 😅. I personally liked the Deathwatch RPGs but you shouldn't buy them for the lore. They were made by fantasy flight games not games workshop and they aren't treated as cannon by gw.
Ah, bugger. Now you say 😂 I’ve already bought them. Either way I’m having a good read even at my slow pace and happy to have them back again without paying the crazy eBay prices
Are you saying picking up GE codex’s might be with doing too or are their specific GW lore books to grab? I’m a little intimidated by the options from Gw and haven’t a clue where I’d start
@@Dungeonsanddyslexia Sorry to tell you this but there really aren't any good ways of learning Warhammer lore anymore because games workshop writers often contradict each other and even flat out retcon established lore on a whim. Any lore you learn could be retconned out of existence at any time. Some games workshop employees are even hostile and insulting to fans who bother to learn the lore.
So there really aren't any books to help you learn the lore. It's all subject to change and nothing is cannon because the gw authors don't care.
As for the Deathwatch RPG, those books are especially non-cannon because they were made by fantasy flight games not games workshop and the ffg RPG books have always been mostly ignored by gw. For example the version of the Deathwatch in the ffg RPG is very different than the Deathwatch in the black library novels. Sorry to disappoint you but I wanted to warn you what to expect
It’s kind of what I thought after speaking with people in the model hobby over the years. That’s ok, I can kind of create my own lore and luckily, neither of my RPG group know much about. Thanks for taking the time to respond
@@Dungeonsanddyslexia you're welcome. If you are running a Warhammer RPG you're probably best off just using what is in the RPG books and ignoring everything else. One small warning, the Deathwatch RPG core rulebook was printed with errors and fantasy flight games released errata to fix the mistakes. The errors didn't ruin the game and it was still playable but the errata helped. I don't know if what you are getting contains those errors but you might want to look up fantasy flight games Deathwatch errata, it might help you when playing the game.
Ok perfect. Thanks again. I’ll take a look at what print version I have and then grab the errata