C4D Character Templete for UE4 Epic Skeleton

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 27

  • @chekoche9477
    @chekoche9477 4 ปีที่แล้ว

    ウェイト設定がどうにも上手くいかず途方にくれていたら、こんな神動画に巡り合えた。本当に感謝です。こういうチュートリアルで日本語、高解像度の動画がまだまだ少ないのがc4dのもどかしい所です。。。とにかくありがとうございます!!

    • @hiromukonno
      @hiromukonno  4 ปีที่แล้ว

      お役に立ちましたら幸いです。C4Dキャラクター勢がもっと盛り上がるといいですね!

  • @sihanho6171
    @sihanho6171 4 ปีที่แล้ว +2

    really thx for providing the plugin and this tutorial!

  • @vertexbeat
    @vertexbeat 2 ปีที่แล้ว

    This is awesome! Thank you for providing the template! Just switching from Blender to C4D and this really helps me closing the CharacterArt Loop for UE!

    • @vertexbeat
      @vertexbeat 2 ปีที่แล้ว

      Just a small question … cause I‘m completely new to cinema. How does this autorigging manage the local achsis directions? I kinda get some different achsis behavior. Are you only allowed to use translate and not the pivot change mode? Thanks in advance!

  • @leertaste778
    @leertaste778 4 ปีที่แล้ว +1

    seriously good job dude. learned alot - one of the best tutorial ive ever watched.

  • @wanderingquestionmark433
    @wanderingquestionmark433 2 ปีที่แล้ว

    thank you so much!

  • @tacolabel8000
    @tacolabel8000 4 ปีที่แล้ว +1

    大変助かりました、ありがとうございます!

    • @hiromukonno
      @hiromukonno  4 ปีที่แล้ว

      お役に立てば幸いです

  • @DerPixelschubser
    @DerPixelschubser 4 ปีที่แล้ว

    This is just awsome man! Thank you so much for providing your template.

  • @wolfgangsam4652
    @wolfgangsam4652 4 ปีที่แล้ว +1

    Perfect tutorial, thank you!!

  • @KamilSezai
    @KamilSezai 2 ปีที่แล้ว

    thank you very very much

  • @slinkiestyew
    @slinkiestyew 4 ปีที่แล้ว +1

    Thank you so much for this - it's exactly what I needed!

    • @hiromukonno
      @hiromukonno  4 ปีที่แล้ว

      I'm happy to hear that.

    • @slinkiestyew
      @slinkiestyew 4 ปีที่แล้ว

      @@hiromukonno Hello thanks again for your help on this - I'm trying now with a different character and I have a problem: after the "BIND" step, I cannot move any of the control handles any more. They become greyed out. I can't seem to figure out what's wrong. Any advice appreciated :) imgur.com/a/qkZ7uJG

  • @nelsonni9592
    @nelsonni9592 4 ปีที่แล้ว

    really thanks for your work,teaching me this and even provide your template,超级超级感谢

  •  4 ปีที่แล้ว

    Thank You! Great tut!!!

  • @yuanyuanfeng9118
    @yuanyuanfeng9118 2 ปีที่แล้ว

    Thank you so much dear コンノヒロム!
    Do you know the reason why some of the joints can only rotate, but can't be moved ?

    • @hiromukonno
      @hiromukonno  2 ปีที่แล้ว

      Maybe protection tags are locking them. You can change them by switching the display mode of the character object to full hierarchy, but be careful as it may lead to unexpected results.

  • @davidedemurodominijanni9889
    @davidedemurodominijanni9889 2 ปีที่แล้ว

    Well well well... this looks very helpful. I just wonder if it's compatible with the new rig skeleton in UE5. Dealing with Full Body IK setup is such a pain, at least for me... any possible hint you can give, if you did test this plugin of yours in UE5?
    I'll definitely test it out. Thanks man.

    • @hiromukonno
      @hiromukonno  2 ปีที่แล้ว +1

      I haven't used this tool for UE5 Skeleton yet. In UE5, the functionality for characters has changed significantly from UE4, so I'll take the time to consider what workflow to use.

    • @davidedemurodominijanni9889
      @davidedemurodominijanni9889 2 ปีที่แล้ว

      @@hiromukonno It did change a lot indeed... it was tough in UE4, it is even more, in UE5, despite the undeniable improvement, even if the worse part is the way the blueprint part has become in terms of complexity. Your tool, in any case, looks very promising for characters creations, besides, the fact you give it for free is really a nice and cool thing to do, especially for those at the beginning of this creative journey into game development!

  • @peter486
    @peter486 3 ปีที่แล้ว

    hey will you have to retarget everything in unreal or are the naming convection set up right?

  • @AnimationOverdoseYou
    @AnimationOverdoseYou 4 ปีที่แล้ว

    Это супер полезное видео! спасибо

  • @oneforce2551
    @oneforce2551 4 ปีที่แล้ว

    Hm, it seems that for my model skins are not weighted automatically? Can it be like this because I was already using model with other rig? How to fix it? Also, model is composed from several meshes i.e. helmet, gloves etc.

    • @hiromukonno
      @hiromukonno  4 ปีที่แล้ว +1

      You should remove existing rig and weight tag from your model berofe adding character object. Multiple meshes are OK, simply drop all meshes into bind box.