As a Kiriko player, we're not actually trying to save swiftstep, when we die without using it we likely tried using it and died during animation and felt robbed
So it’s not just me. I remember when everything she did was instant and her healing was faster but then just like with Mauga, people couldn’t up their game and complained. These people who complain every time a character gets good will never last in the FGC.
@@adandyguyinspace5783 listen, as a support player and Kiriko enjoyer, she is still ridiculously strong. there are fundamental issues with her hero design that make her problematic for the game as a whole. this isn't some "skill issue" nonsense. she has significant fundamental problems that make her too strong compared to other heroes.
@@sethescope in the FGC people will tell you to just learn the matchup 🤷♂️😅. Yeah people will say Ken, for example, is too strong and that he needs nerfs but until then people just deal with it, adapt, learn the matchup, and win. You’ll still get washed by a good Ken regardless. That’s just my opinion based on what I’ve heard people say when Kiriko first came out. Because of them, I die teleporting and using suzu because they’re not instant anymore.
@@adandyguyinspace5783 the issue with Kiriko is that she's good at everything. she has great mobility in terms of wall climb and swift step. she does really good damage. AND she can do a lot of healing. AND she has suzu. there are no downsides with her. there are no trade offs. if you play Kiriko, you can do everything. that's inherently a problem in a game like overwatch where there should be pluses and minuses to playing a particular hero. zen is a great example. zen does INSANE damage and has discord. but harmony orb doesn't heal very much and he has zero mobility. he can heal a lot during his ult, but that's ALL he can do during ult. there are a lot of upsides to playing zen, but you have to deal with a lot of negatives too. Moira is also a good example. she can do a lot of healing but it's resource based and can run out. she can do damage but her secondary doesn't do THAT much damage. she can sorta do burst healing or burst damage, but she has to use her orb and she has to pick whether to heal or damage. she has mobility but it's primarily lateral mobility and on a cool down. she also offers nothing to the team other than healing and damage. and her ult is just healing and damage. this has nothing to do with playing against a skillful Kiriko. the problem isn't that someone is good at her. the problem is Kiriko herself. long explanation but hey, it's an important topic and if you need a summary, I can give it a go.
@@adandyguyinspace5783 also, just tp/suzu earlier than you think you need to. be more prudent about escaping and don't wait until the last second. that's on you, not the ability.
Everyone will continue to play at the first choke because we all remember that one dominant game we had or stomp we had to suffer where they/we couldn’t get through it
In my opinion the biggest mistake I saw made in this video, not just by the Kiri but the whole team, was no one paid attention to the kill feed. There were so many ults that were just completely unnecessary because only like two people were still alive. If you don’t have the sound notification for when your teammates die turned on, PLEASE turn it on.
@@insertnamehere4612 idk off the top of my head, just look it up or mess around with your settings! it’s super helpful and has improved my gameplay immensely
One self rule I imposed on myself to help with my Kiri is limiting the kunais I throw at one time.. basically I realized that, like this player, its easy to tunnel - ESPECIALLY when trying to do damage with her... trying to get that last kunai hit to get the elim. I limited myself to 3-4 in a burst and it made me pull back and assess the situations a LOT more.
They need to give her real damage and not (basically) reliant on headshots. Why only 45 damage per body shot when Zen and Lucio do considerably more damage? Oh and they also need to make her teleport and suzu good again, there’s too much delay
Also feel free to tp further even mid fight, Kiri's mobility lets you get around and ofuda and kunai are both excellent at range still. I noticed a few short tps, which are fine, but you might find that people catch you and now you have no escape in the same fight you were just trying to defensive play out of. (I should note I'm only partway through, so maybe this gets mentioned)
This person is too overly concerned with contesting the objective, imo. It is not Ana's job to stop the payload almost ever (there will always be exceptions because weird stuff can happen in this game, but yeah). This person doesn't play their life enough. Also I hate to say it, but that Mercy gameplay stressed me out a little. Practicing Mercy's flight in a parkour map could be a big help if they plan on playing her sometimes. But she definitely is not generally a hero who can carry games with the same consistency that Kiriko or Ana can, so I was really shocked to see the swap to her at the very end of this vod. Emongg is right, though, this player is definitely trying to overcompensate way too much. Value your life as a support and mind your positioning and available cooldowns.
At low ranks, the idea is get as close to the enemy team as possible and as soon as you see them shoot them. That is the extent of the planning. There is no group up and most of the time high ground isn’t some thing people will try for Once you start getting to gold, people start considering things like grouping up in high ground, but having been in silver, it is shoot, die, respawn, repeat I do appreciate when streamers have no idea why we do things in low ranks. It shows that they really have no concept of what it’s like to be bad at the game anymore. Lol.❤
seriously lol, its like they have no idea why the strategies THEY use aren’t working. Lower ranks are a totally different game, and lots of the things they do in higher ranks just DONT WORK in silver/bronze because nobody wants works as a team, especially if you’re a solo player. And it kinda bothers me every time they say “do this and you’ll win” because sometimes those strategies only work if you have good aim, and reaction times imo.
@@airrss I agree with you, but I’m of two minds… I like when he gives us suggestions because it gives me some thing to think about despite my sucking at the game, lol But yeah, I think there’s a huge disconnect in how they look at the game versus how new people or “bad players” play the game The reason we stand so close to the spawn is because we don’t think we’re gonna hit the people with our bullets lol I go on “optimistic flanks“ because it’s easier for me to hit people who aren’t looking at me lol And also in lower ranks because I’m good at escaping I can get half their team to be chasing me around the map while my team is rolling the rest of them It doesn’t work all the time but it sure is fun lol
as a lowest rank player i can confirm :) nobody talks, nobody takes the role seriously, nobody pushes payloads, players just shoot. the standard gamer's attitude to "Objectives" is like "don't tell me what to do"
regarding the statement "it's a different game in lower ranks" I heard some say "ow is the same in all ranks, but the higher you get, the quicker it becomes". and I agree it goes from point blank shooting to using high ground... using your ears... then tracking enemy abilities... then tracking ults... then tracking team abilities... counting bullets... this all expands to predicting abilities and might even evolve to countering the enemy predicting your prediction etc, etc... (I am not even close to this level, this is just my perception of how it is, I am in gold) all this speed is in correlation to the amount of errors you're allowed to make; mispredict an ult? can't hit shots under pressure? use your ability but on the wrong person? each mistake you make can cost you a fight or even a team fight. the team making more mistakes will lose. another important thing to note: everyone makes mistakes, even the 10 best players in the world. and THIS, the mistakes the players make, is what makes or breaks a win, by whomever exploits the mistakes the others do the most. so, why do lower ranks hold closer? it's quite simple, actually. everyone makes mistakes (like in top500) but no one knows how to exploit enemy mistakes. (= no one can aim also, so holding closer = hitting more shots. it's not that deep bro) and, why do higher ranks hold further back? easy!! they reduce the time that allows enemies to exploit the mistake your team is allowed to make (by increasing the distamce they have to walk until the get into sight) increasing their chance of winning a very simple example: high ground. why do you take it? easy to shoot enemy and harder for enemy to hit you. in the lower ranks no one understands the MISTAKE of being on low ground and not going to high ground. (there are exceptions.. as are in all things) essentially: you can't know what you don't know yes, I have the philosopher title equipped in ow this is just some random ramble, idek how much sense or truth it actually holds lol
there is definitely a difference between ranks when it comes to holding points at starts for control. most higher ranks don't really fuck around with anything but the space around the control point universally.
It's slowly been changing, I've been seeing a lot of games in plat/diamond thar don't play at the gate on this map. All it takes is a tank that does t sit up front and the group follows
I think the biggest issue for silver and bronze players is positioning imo…The mechanical issues starts from gold/plat so dw about doing hard things if you’re bronze or silver…Go for the basic first so, positioning and high ground…I promise that you’ll climb pretty quick out of silver and bronze💪🏻
he needs to switch his kirko healing so u can throw heals individually instead of being locked in to throwing 5 on one person every time, alotta low ranks dont know its a setting
1:30 its crazy generally how badly people understand being on defense. Route 66 or Circuit Royal just the same. People hold defense on the spawn door, its insane to me.
@@Winterhe4rt Route 66 is a place you can specifically hold the spawn door, you sit in the trailers and cycle the team fight. Overwatch league teams have done this multiple times. Circuit royal door holds make less sense - they’ve done it - but first corner holds aren’t bad. There’s plenty of cover. But yes please do rest your shitty case
As someone who plays support, mainly, biggest issue I saw is that the guy wasn’t using the support mindset rather he was playing like a DPS and a support secondary , my rule of thumb is always assist, but never engage ; don’t chase kills but help clean up if need be, pay attention to corners and who is where, have a ready teammate that your tracking as your tp anchor, Assess the situation and know when it’s time to fall back early
@@karol72474 yeah esp as kiri. from what i have seen from gm/top 500 kiriko's is that they are pretty aggro and if you are trying to genuinely rank up you cannot just be a passive player.
Many players will tell you it’s because high ground is way more difficult to hit kunai. But yeah high ground is good for off angle, and distraction but more difficult for doing damage
People in low ranks refuse to go anywhere other than down main in Blizzard World (and other maps). They don't know what a flank/off angle/ different route is.
yeah i was looking for the "having to do everything" for this entire replay and only saw average or subpar support game play, what did they mean by that?
Nah that kiri belongs in silver. Charging zar, getting fixated on healing people who are nearly full instead of someone who is crit, holding angles super wide, missing kunais left and right, not planning tps, poor ult timing
re: emongg's question about the choke on first point in most of my gold games before i ranked up, half the team played high groound, and the other half played around the base of the statue. now, in plat, most of the team plays high ground or around the point. i think starting in gold, people start moving away from that choke.
In the Ana gameplay, I think it'll be good to always remind yourself that you're a sniper and they get a lot of value at long-range. I get finding it hard to hit shots far away while pressured by the ongoing teamfight but that's a skill that will be earned through practice. And please don't walk closer to a Zarya that may or may not get a lot of energy midfight cause that just means death.
I try to hold behind the statue at least on tank so we don’t just get flanked and rolled but my team gets bored then Brig presses her I’m the tank now button and runs into the enemy spawn.
This is clearly a person mroe comfortable on kiriko than ana Her ana is very aggressive Her kiriko being aggressive is fine ... but ana is a different story Edit: Ana being aggressive in general is fine but she can't be this aggressive she doesnt have that get away ability
Tbh i was hard stuck silver too (didn't play in season 8 tho) but the rank reset boosted me sooo hard wtf I don't think I have improved cuz I didn't play last season but holy shit, anyone else having this??
Rank reset boosted low elo players, higher ranks like Diamond get dropped to Plat. Gold is the only rank that stayed the same. You may have improved, but you’re most likely fighting Bronze players in Silver.
I felt like the kiri position wasn’t great. Standing still throwing kunai on main instead of healing from around the corner was begging for a rail shot. Also, the rushes weren’t into the team, it seemed more to help themselves. Multiple the value by putting it where the team is playing.
I really think I played tank with this person. I was having a great run of wins, then I lost two in a row and they were on my team both games. I ended up avoiding them after the second loss. Then the next game without them I also won. They weren't bad, but I 100% agree that it felt like they had tunnel vision and went in agressive and they'd pop off a couple kills while the team fell down around them. I also think I played against them a few days later, the name stuck with me and the play style was the same, and they were frontlining against us as soon as their team started to struggle.
Bro is keeping suzu as if it’s mahoraga, they coulda have kept themselves alive a few times just by cleansing themselves when they hear they are being shot at or low. It’s better to be alive with a cool down up rather then dead without using cleanse. Be a bit more selfish with your kit!!
Agh this Kiriko isn’t doing anything! Aggressively silver. At all times, they just chill with their cooldowns available doing nothing; very half baked aggression, no proactivity
The audio clips so much. Love the content but the audio distorting is sometimes hard to listen to. It only really happens when getting particularly loud.
In my main I’ve always been gold support and dps , silver tank and I don’t care what anyone says initial rank has a lot to do with your future in competitive. I placed gold when I started playing in ow2 and never got out, in my últ account I’m GM support master dps and silver tank (I don’t like tank) I have genuinely tried in my main to get out of gold but it always goes the same 5-2 then 5-4. People in ranked dont listen to comms (most) and im not claiming to be the best but usually are in my matches. When they do listen to comms we win
What I'd do with Kiri is turn her cards from 5 to 10 and have her kunai use the same resource. So you have 10 resource points, which you can either use as a damage shot or a healing shot, with regular regen.
I literally don't understand how someone can get hard stuck in silver i got out of sliver in a mouth now i understand platinum i keep getting in plat and derank to gold. I stopped playing ranked to wait until next season
@@sublimedhaze7792 I mean the people are better in platinum so that's why I said I understand if someone gets stuck high gold/ platinum. Ik I can get outta platinum pretty easy if I played more games but I don't like the rank system rn so I stopped grinding
@@natecrippen9803 no matter what rank u are u are grinding u have to grind to level up right so yeah u literally grind in every rank it's kinda how u rank up so yeah plus I've only played ranked for to be frank not that long. A few months
@@kyokenx2 the point is there's nothing wrong with being stuck anywhere. It's part of the game and part of improving. The same way you look at silver, I look at plat. It's all just perspective.
I think it's because emmong thinks of aim as something that would naturally improve if more games are played (and i did see some other videos of him giving tips on how to hit shots better). He's more concerned on good positioning, decision-making and proper usage of cooldowns which is definitely a lot of help since the game is very big on those.
As a Kiriko player, we're not actually trying to save swiftstep, when we die without using it we likely tried using it and died during animation and felt robbed
So it’s not just me. I remember when everything she did was instant and her healing was faster but then just like with Mauga, people couldn’t up their game and complained. These people who complain every time a character gets good will never last in the FGC.
@@adandyguyinspace5783 listen, as a support player and Kiriko enjoyer, she is still ridiculously strong. there are fundamental issues with her hero design that make her problematic for the game as a whole. this isn't some "skill issue" nonsense. she has significant fundamental problems that make her too strong compared to other heroes.
@@sethescope in the FGC people will tell you to just learn the matchup 🤷♂️😅. Yeah people will say Ken, for example, is too strong and that he needs nerfs but until then people just deal with it, adapt, learn the matchup, and win. You’ll still get washed by a good Ken regardless. That’s just my opinion based on what I’ve heard people say when Kiriko first came out. Because of them, I die teleporting and using suzu because they’re not instant anymore.
@@adandyguyinspace5783 the issue with Kiriko is that she's good at everything. she has great mobility in terms of wall climb and swift step. she does really good damage. AND she can do a lot of healing. AND she has suzu. there are no downsides with her. there are no trade offs. if you play Kiriko, you can do everything. that's inherently a problem in a game like overwatch where there should be pluses and minuses to playing a particular hero. zen is a great example. zen does INSANE damage and has discord. but harmony orb doesn't heal very much and he has zero mobility. he can heal a lot during his ult, but that's ALL he can do during ult. there are a lot of upsides to playing zen, but you have to deal with a lot of negatives too. Moira is also a good example. she can do a lot of healing but it's resource based and can run out. she can do damage but her secondary doesn't do THAT much damage. she can sorta do burst healing or burst damage, but she has to use her orb and she has to pick whether to heal or damage. she has mobility but it's primarily lateral mobility and on a cool down. she also offers nothing to the team other than healing and damage. and her ult is just healing and damage.
this has nothing to do with playing against a skillful Kiriko. the problem isn't that someone is good at her. the problem is Kiriko herself.
long explanation but hey, it's an important topic and if you need a summary, I can give it a go.
@@adandyguyinspace5783 also, just tp/suzu earlier than you think you need to. be more prudent about escaping and don't wait until the last second. that's on you, not the ability.
Everyone will continue to play at the first choke because we all remember that one dominant game we had or stomp we had to suffer where they/we couldn’t get through it
And we will try every time until it happens again 💀
In my opinion the biggest mistake I saw made in this video, not just by the Kiri but the whole team, was no one paid attention to the kill feed. There were so many ults that were just completely unnecessary because only like two people were still alive. If you don’t have the sound notification for when your teammates die turned on, PLEASE turn it on.
The biggest issue i see is their positioning, constantly balls deep in the middle of the team fight, never taking higround or offangles
See I turned on that team death sound but it gave me so much anxiety for some reason lol. So I just look at killfeed
How do u turn it on
@@insertnamehere4612 idk off the top of my head, just look it up or mess around with your settings! it’s super helpful and has improved my gameplay immensely
@@insertnamehere4612I believe it’s under the audio options section
Kiriko has this lovely feature where you hit swift step, and it starts the animation then you die :))
One self rule I imposed on myself to help with my Kiri is limiting the kunais I throw at one time.. basically I realized that, like this player, its easy to tunnel - ESPECIALLY when trying to do damage with her... trying to get that last kunai hit to get the elim. I limited myself to 3-4 in a burst and it made me pull back and assess the situations a LOT more.
They need to give her real damage and not (basically) reliant on headshots. Why only 45 damage per body shot when Zen and Lucio do considerably more damage? Oh and they also need to make her teleport and suzu good again, there’s too much delay
Or do the tried and true 1 - 2 - heal - 1 - 2 - heal
It forces you to actually think about the shots not just spam
that ana play on checkpoint 2 defense was painful. dude looked like he was drunk at a packed nightclub frantically looking for his friends.
Ahh, a fellow hardstuck silver Kiriko main, just like me. Peace between the Kirikos
you're just silver. have fun in your rank, if you ranked up, you would just lose and be frustrated.
I've been stuck in gold since the new season dropped.
“I just made that up” my school life bro
Also feel free to tp further even mid fight, Kiri's mobility lets you get around and ofuda and kunai are both excellent at range still. I noticed a few short tps, which are fine, but you might find that people catch you and now you have no escape in the same fight you were just trying to defensive play out of. (I should note I'm only partway through, so maybe this gets mentioned)
This person is too overly concerned with contesting the objective, imo. It is not Ana's job to stop the payload almost ever (there will always be exceptions because weird stuff can happen in this game, but yeah). This person doesn't play their life enough. Also I hate to say it, but that Mercy gameplay stressed me out a little. Practicing Mercy's flight in a parkour map could be a big help if they plan on playing her sometimes. But she definitely is not generally a hero who can carry games with the same consistency that Kiriko or Ana can, so I was really shocked to see the swap to her at the very end of this vod. Emongg is right, though, this player is definitely trying to overcompensate way too much. Value your life as a support and mind your positioning and available cooldowns.
Love that the GTA-RP is getting our Boston boys (Flats too) accents to come out. Sometimes I'm not sure they notice the slip.
At low ranks, the idea is get as close to the enemy team as possible and as soon as you see them shoot them.
That is the extent of the planning. There is no group up and most of the time high ground isn’t some thing people will try for
Once you start getting to gold, people start considering things like grouping up in high ground, but having been in silver, it is shoot, die, respawn, repeat
I do appreciate when streamers have no idea why we do things in low ranks. It shows that they really have no concept of what it’s like to be bad at the game anymore. Lol.❤
seriously lol, its like they have no idea why the strategies THEY use aren’t working. Lower ranks are a totally different game, and lots of the things they do in higher ranks just DONT WORK in silver/bronze because nobody wants works as a team, especially if you’re a solo player. And it kinda bothers me every time they say “do this and you’ll win” because sometimes those strategies only work if you have good aim, and reaction times imo.
@@airrss I agree with you, but I’m of two minds…
I like when he gives us suggestions because it gives me some thing to think about despite my sucking at the game, lol
But yeah, I think there’s a huge disconnect in how they look at the game versus how new people or “bad players” play the game
The reason we stand so close to the spawn is because we don’t think we’re gonna hit the people with our bullets lol
I go on “optimistic flanks“ because it’s easier for me to hit people who aren’t looking at me lol
And also in lower ranks because I’m good at escaping I can get half their team to be chasing me around the map while my team is rolling the rest of them
It doesn’t work all the time but it sure is fun lol
as a lowest rank player i can confirm :) nobody talks, nobody takes the role seriously, nobody pushes payloads, players just shoot.
the standard gamer's attitude to "Objectives" is like "don't tell me what to do"
regarding the statement "it's a different game in lower ranks" I heard some say "ow is the same in all ranks, but the higher you get, the quicker it becomes". and I agree
it goes from point blank shooting to using high ground... using your ears... then tracking enemy abilities... then tracking ults... then tracking team abilities... counting bullets... this all expands to predicting abilities and might even evolve to countering the enemy predicting your prediction etc, etc... (I am not even close to this level, this is just my perception of how it is, I am in gold)
all this speed is in correlation to the amount of errors you're allowed to make; mispredict an ult? can't hit shots under pressure? use your ability but on the wrong person? each mistake you make can cost you a fight or even a team fight. the team making more mistakes will lose.
another important thing to note: everyone makes mistakes, even the 10 best players in the world. and THIS, the mistakes the players make, is what makes or breaks a win, by whomever exploits the mistakes the others do the most.
so, why do lower ranks hold closer? it's quite simple, actually. everyone makes mistakes (like in top500) but no one knows how to exploit enemy mistakes. (= no one can aim also, so holding closer = hitting more shots. it's not that deep bro)
and, why do higher ranks hold further back? easy!! they reduce the time that allows enemies to exploit the mistake your team is allowed to make (by increasing the distamce they have to walk until the get into sight) increasing their chance of winning
a very simple example: high ground. why do you take it? easy to shoot enemy and harder for enemy to hit you. in the lower ranks no one understands the MISTAKE of being on low ground and not going to high ground. (there are exceptions.. as are in all things)
essentially: you can't know what you don't know
yes, I have the philosopher title equipped in ow
this is just some random ramble, idek how much sense or truth it actually holds lol
@@Patterner I've been yelling "PTFO" at my squaddies since BF3, I'm so glad gamers never change.
there is definitely a difference between ranks when it comes to holding points at starts for control. most higher ranks don't really fuck around with anything but the space around the control point universally.
So many times they are late to healing their teammates. That could be the difference between winning a teamfight.
It's slowly been changing, I've been seeing a lot of games in plat/diamond thar don't play at the gate on this map. All it takes is a tank that does t sit up front and the group follows
Day 10 asking emongg to wear a green shirt for the intro
The headless emongg
I think the biggest issue for silver and bronze players is positioning imo…The mechanical issues starts from gold/plat so dw about doing hard things if you’re bronze or silver…Go for the basic first so, positioning and high ground…I promise that you’ll climb pretty quick out of silver and bronze💪🏻
he needs to switch his kirko healing so u can throw heals individually instead of being locked in to throwing 5 on one person every time, alotta low ranks dont know its a setting
if you pay attention, you can clearly see that they have the setting you're talking about. example: 8:55 ish, when they're in the room with Zarya
1:30 its crazy generally how badly people understand being on defense. Route 66 or Circuit Royal just the same. People hold defense on the spawn door, its insane to me.
Nothing wrong with a close hold or first corner hold, gives you 2 or even 3 fights
@@lightarc7126 Running up to the enemy spawn, standing in the open seems like an open fight to you? alright then, I rest my case.
@@Winterhe4rt Route 66 is a place you can specifically hold the spawn door, you sit in the trailers and cycle the team fight. Overwatch league teams have done this multiple times. Circuit royal door holds make less sense - they’ve done it - but first corner holds aren’t bad. There’s plenty of cover. But yes please do rest your shitty case
14:25 RIP that Genji
As someone who plays support, mainly, biggest issue I saw is that the guy wasn’t using the support mindset rather he was playing like a DPS and a support secondary , my rule of thumb is always assist, but never engage ; don’t chase kills but help clean up if need be, pay attention to corners and who is where, have a ready teammate that your tracking as your tp anchor, Assess the situation and know when it’s time to fall back early
Horrible advice for who wants to rank up to gm
@@karol72474 yeah esp as kiri. from what i have seen from gm/top 500 kiriko's is that they are pretty aggro and if you are trying to genuinely rank up you cannot just be a passive player.
The main thing i see is they need to wall climb and off angle more to bait enemies into committing onto you then tp out.
hi emongg i have covid and ive been watching your spectating videos for the pst 48 hours thank u for uploading
Awww hope you get well fast 🥺💜
This dude never climbed and I can’t believe you didn’t mention it. Literal no high ground presence.
Many players will tell you it’s because high ground is way more difficult to hit kunai.
But yeah high ground is good for off angle, and distraction but more difficult for doing damage
@@fagaynou it’s making sure you’re safe. Controlling hg also allows for the ability to take more space.
@@justinbriggs1636 yes I know, just say that because this guys is only focus on heal and damage… sad
People in low ranks refuse to go anywhere other than down main in Blizzard World (and other maps). They don't know what a flank/off angle/ different route is.
Why no nano the sigma at 17:58
yeah i was looking for the "having to do everything" for this entire replay and only saw average or subpar support game play, what did they mean by that?
Maybe the fact that the "everything" they mentioned was healing based? That they had so much more healing than the zen maybe? Idk 🤷♂️
Nah that kiri belongs in silver. Charging zar, getting fixated on healing people who are nearly full instead of someone who is crit, holding angles super wide, missing kunais left and right, not planning tps, poor ult timing
re: emongg's question about the choke on first point
in most of my gold games before i ranked up, half the team played high groound, and the other half played around the base of the statue. now, in plat, most of the team plays high ground or around the point. i think starting in gold, people start moving away from that choke.
This person needs to be directed towards awkwards kiri unranked to gm
So true
In the Ana gameplay, I think it'll be good to always remind yourself that you're a sniper and they get a lot of value at long-range. I get finding it hard to hit shots far away while pressured by the ongoing teamfight but that's a skill that will be earned through practice. And please don't walk closer to a Zarya that may or may not get a lot of energy midfight cause that just means death.
I think few know there is a way to flank the choke by going to the left and taking the basement and up the stairs.
I often do as junker queen since most teams just hold at the door way, and it gets old quick. Plus a mega is right beside the door if needed as well.
Ooh I needed this. Thank you
I often hold their and do fine but sometimes i hold back at point
I try to hold behind the statue at least on tank so we don’t just get flanked and rolled but my team gets bored then Brig presses her I’m the tank now button and runs into the enemy spawn.
😂
I been stuck on silver for a year aswell, its just not been easy for me to rank up
Wait the voice line and it said defend objective A. But were they not attacking?
We spectated someone on the red team, but the narrator is always going to see it from the blue team's perspective, I think :)
@@Cirora ok ok that makes sense then I was sooo lost 😂
Haha, this intro's great!
This is clearly a person mroe comfortable on kiriko than ana
Her ana is very aggressive
Her kiriko being aggressive is fine ... but ana is a different story
Edit: Ana being aggressive in general is fine but she can't be this aggressive she doesnt have that get away ability
Aww, emongg kinda looks like a cockatoo in this clip
Matchmaking is BROken is all the problem
been stuck in silver since ow1 beta, lets goooo
Tbh i was hard stuck silver too (didn't play in season 8 tho) but the rank reset boosted me sooo hard wtf
I don't think I have improved cuz I didn't play last season but holy shit, anyone else having this??
Rank reset boosted low elo players, higher ranks like Diamond get dropped to Plat. Gold is the only rank that stayed the same. You may have improved, but you’re most likely fighting Bronze players in Silver.
I’ve been hard stuck in bronze support since season 6 ow1
I went from Bronze 1 to Gold 4 within a span of a week as Brig. Staying *alive* is literally your main objective.
I felt like the kiri position wasn’t great. Standing still throwing kunai on main instead of healing from around the corner was begging for a rail shot. Also, the rushes weren’t into the team, it seemed more to help themselves. Multiple the value by putting it where the team is playing.
Emonng bretheren
That’s what I’m dealing with
I really think I played tank with this person. I was having a great run of wins, then I lost two in a row and they were on my team both games. I ended up avoiding them after the second loss. Then the next game without them I also won. They weren't bad, but I 100% agree that it felt like they had tunnel vision and went in agressive and they'd pop off a couple kills while the team fell down around them. I also think I played against them a few days later, the name stuck with me and the play style was the same, and they were frontlining against us as soon as their team started to struggle.
Bro is keeping suzu as if it’s mahoraga, they coulda have kept themselves alive a few times just by cleansing themselves when they hear they are being shot at or low. It’s better to be alive with a cool down up rather then dead without using cleanse. Be a bit more selfish with your kit!!
Agh this Kiriko isn’t doing anything! Aggressively silver. At all times, they just chill with their cooldowns available doing nothing; very half baked aggression, no proactivity
The audio clips so much. Love the content but the audio distorting is sometimes hard to listen to. It only really happens when getting particularly loud.
In my main I’ve always been gold support and dps , silver tank and I don’t care what anyone says initial rank has a lot to do with your future in competitive. I placed gold when I started playing in ow2 and never got out, in my últ account I’m GM support master dps and silver tank (I don’t like tank) I have genuinely tried in my main to get out of gold but it always goes the same 5-2 then 5-4. People in ranked dont listen to comms (most) and im not claiming to be the best but usually are in my matches. When they do listen to comms we win
How is it even possible to play for a year and never get out of silver? Learning disability?
I feel for this person lol I’m in a similar position in support role
theyre stuck because theyre just healing nobody half the time
im sorry if you cant do anything on Kirko that's a you issue
the kiriko is wasting too much heals. He didn't change his settings cause u can see all 6 blue heals instead of separating the heals evenly
gotta get better at getting hits, bro misses aIot
What I'd do with Kiri is turn her cards from 5 to 10 and have her kunai use the same resource. So you have 10 resource points, which you can either use as a damage shot or a healing shot, with regular regen.
I literally don't understand how someone can get hard stuck in silver i got out of sliver in a mouth now i understand platinum i keep getting in plat and derank to gold. I stopped playing ranked to wait until next season
I literally don't understand how someone can get hard stuck plat/gold.
@@sublimedhaze7792 I mean the people are better in platinum so that's why I said I understand if someone gets stuck high gold/ platinum. Ik I can get outta platinum pretty easy if I played more games but I don't like the rank system rn so I stopped grinding
@@kyokenx2bro thinks he was grinding in Gold/plat💀
@@natecrippen9803 no matter what rank u are u are grinding u have to grind to level up right so yeah u literally grind in every rank it's kinda how u rank up so yeah plus I've only played ranked for to be frank not that long. A few months
@@kyokenx2 the point is there's nothing wrong with being stuck anywhere. It's part of the game and part of improving.
The same way you look at silver, I look at plat. It's all just perspective.
My advice to all metal rank Kirikos: Play Moira
Why don’t u just be honest and tell him his aim is trash…. It would help him
I think it's because emmong thinks of aim as something that would naturally improve if more games are played (and i did see some other videos of him giving tips on how to hit shots better). He's more concerned on good positioning, decision-making and proper usage of cooldowns which is definitely a lot of help since the game is very big on those.
eh put the poor kid in like gold he’s very bad at game sense and reaction time but everything else is atleast gold
They are just bad...
first 2 minutes of this guys gameplay and i can tell why hes silver its plain and simple.... his aim is abysmally bad
just know if they don’t have a queen or ana, ur already throwing playing kiriko