The Ray Tracer Challenge - 022 - Planes
ฝัง
- เผยแพร่เมื่อ 27 ก.ค. 2024
- Until now our only body type is a sphere. This episode we will introduce the next one: A Plane. Finally a real floor for our renderings.
Join me, while I implement chapter by chapter from the book "The Ray Tracer Challenge" by Jamis Buck in Rust a language completely new to me.
Come with me on the journey of learning the Rust programming language, while implementing a Ray Tracer in a Test driven fashion, to have fun and (hopefully) create some astonishing rendered graphics.
Let's study the inner workings of a Ray Tracer, and take a look under the hood of the Rust language, while taking on this challenge on a weekly basis.
All the code produced within this series is provided on github, for you to
follow along.
Github: github.com/jakobwesthoff/the_...
The Ray Tracer Challenge (affiliate): amzn.to/3xVssbR
Rust: www.rust-lang.org/
Contents
00:00 - Intro
00:17 - Recap
01:47 - Goal of this session
03:17 - Refactoring our Intersectable trait
18:41 - Implementing the Plane Intersectable
22:19 - Normal vector of a plane
24:44 - Intersection with a plane
30:49 - Adding enum dispatch for Plane struct
33:18 - Putting it all together
35:51 - Rendering a Plane
#raytracer #rustlang #plane - วิทยาศาสตร์และเทคโนโลยี
Hi Jakob, Great video!
I was able to intersect sphere and plane. But I am having hard time to visualize (understand) the logic for a cylinder. Any tips? And thanks again for the videos.
I haven’t yet started implementing cylinder intersection yet. Therefore I did not think about this properly yet. Once I am at that point, I hope to come up with an understandable explanation ;). Should I fail at that, please feel free to ask the corresponding question again, at that point :).
Page 130 I get a massive shadow on the wall from the light. I tried to post a link but YT removed it I think
Yes, TH-cam will remove posted links, as it assumes it is spam.