The most amount of points does not mean that person should buy the first door, because the next door is more expensive. That means the person with 3000 points should buy the 500/750 point door and the 1000 point person should buy the 1000/1250 point door. VERY SMART!
I actually agree with u. Just thought it was more simple to say it this way. But lesser point people should by cheaper doors and more point people by expensive ones. If that makes sense 🔥
The first door rule is backwards to me. let the ones with the least open the cheapest door, then the ones with more points grab the more expensive doors
if we're talking early game, fair. I agree but if we're at round 17 and there's 1 dude with 21k, I'm sorry. but I am expecting the money-hoarding-douchenozzle to open the door
@@momov4060 cold war, forsaken. also it was somewhere between round 19 and 23. I encountered this a few nights before making that comment (so I basically was just venting frustration). dude did immediately leave when they got downed in the room before the reactor. before you fight the abomination.
@@MonkeyD.Moritz its probs a mod menu since i've used those before for some fun custom things (aka me setting it to a high round and giving myself just that knife and seeing how long i last)
the one for burried. if you're on a good team, you shouldn't lock the box at the start of the game. let it move first, use leroy to bring it back then lock it. that way you get fire sales during the game since they can't spawn until after the first box move
Yeah spawning fire sales means less max ammos and insta kills it's a no from me, you literally get points for drawing a gun on a wall and some of them guns are amazing don't try tell me you need a fire sale 😂
you dont really need fire sales especially with the extra luck on buried for the first ~10 rounds better to keep it locked in place and you get more insta kills and max ammos
45 Unspoken rules for *Casual* cod zombies. There is a whole different list for actual high rounding and some of it directly contradicts things in this video.
@@ttzachthats true but with you could turn many casuals into highrounders if u would just show how to get on a highround on Kino. First of all by not telling everyone to keep the wrong door closed. No highrounder is running on stage anymore
I never realized how polarizing some of the unspoken rules can be. I figured almost all of them were pretty mutually agreed upon minus like maybe 2 of them. For anyone who feels like reading my perspective as a vet player, feel free (yes, all 2 of you 😂). For context, I'm an og that's been around since WaW, but this is how the rules were in my games (not saying they're objectively the true rules or anything): 1: Never heard this rule. We always opened this door, especially to go hit the meteor for ER song, or to get box if it spawned in there. It never ruined the train spot for us, it felt the same considering there's still a window there. 2: This one is true. 3: Also true. Only people who don't know this rule are kids, but to be fair they're still learning, so they catch a break. 4: Partially true. It didn't apply to just first door, but rather all of them on the map. If you had most points, you bought the next door. 5: True, but the rule would get broken by at least 1 person every other match 😂 6: Very true. No one ever questioned this one 7: Also very true, but there's always that one player 😅 8: Mostly false, but some truth. Round 1 was strictly knifing, no shooting. Shooting wasn't until Round 2, generly speaking. Many players would use knife only up to round 3, depending on the map. The most common strat for shooting on Round 2 was 6 leg shots, 1 knife (as the point was to maximize points with least ammo used possible. 8 shots is a full clip, so that was always a no no to us). The brave ones would do 4 shots, 2 knife. 9: Not really a rule, more like a bit of advice. In early rounds though, kinda useless, as you would usually keep track of when a knife would kill on hit (besides later rounds of course). 10: This rule was typically deemed as a form of "No Balls Rule" or a "Waste No Ammo Rule". You used whatever gun you got no matter what, and would wait until it is used to switch up, as to not miss any point potential. The one exception was late rounds, where then it would become more of a personal rule. This rule mostly came up because people got tired of people hogging up box to "get a good gun". 11: Only true with the correction at the end😂. If you had good allies, you didnt need Quick Revive, otherwise it was a must for at least half the team to use it. 12&13: There was never a perk order, persay, but it was always implied that Jug is first on coop so you can live longer. Outside of "Get Jug first", the rest was up to the player. For solo, it was more of a preference, and defended on the map. Sometimes you get QR first, sometimes Jug. 14: This is basically just repeating the last 2 rules, so I'm not sure why it was separated, as it states the same thing. 15: Never heard this rule either. That door was always open in every match, as it was the usual route to outside as it opened less doors. We never had issues with zombies coming through, as the area itself was easy to train, and you could always circle around it if needed. Stairs was ironically the "forbidden door" that you never opened 😅 16: Never heard of this one either, as this was also a door that was always open. It had less risk than taking the other route to upstairs, and in general was a much faster route to upstairs. 17&18: This applied to all power ups except carpenter and max ammo (though for max ammo, it is recommended you try to commicate a reload before grabbing it), but only if there's very few zombies left. To extend further, nuke was forbidden to grab until end of round specifically, at any given moment. Only exception was to save downed teammates that you otherwise couldn't get to in time. 19: Very true, pretty much a given. 20: Never heard this one. Usually it was moreso a preference. 21: Another one that us mostly preference. Usually recommended, but not necessary. 22: It is very ironic seeing this here when the opposite was said in the earlier rule for the older games, despite it being no different 😅. This rule applies the same way as the old games, no different. Only difference is using melee weapons in general is MUCH easier in CW, so the argument is moreso that you can use melee for longer than the old games. 23: Pretty much a given as a means of courteousy. Just don't expect everyone to do it 😂 25: Also a given, though it's not the end of it all if it happens, cause it will at times. Just split away again as soon as you can from opposing trains. 26: A given, due to courteousy. You want everyone to get an equal amount of turns, which is why the "Waste No Guns Rule" from above was very very important to follow. 27: You'd be surprised how often this happened tbh 😂😂 28: Also a given 29: This actually took a while for the community to follow. It seemed like most players would only use him for barriers then just lock him up after. It took a lot of us vets to get it through the community, because you'd be surprised how many didn't know it was a thing. 30: An obvious joke rule, but man the accuracy is off the charts. A lot would even risk their lives for the Fire Sale itself so their teammates could get it. You already know that revive became top priority 😂 31: Mostly preference, but the perk was so insanely popular that most players did this by default. For me it defended on what perks I already had. Sometimes I used it, sometimes I didn't. Map also matters. 32: Yes and no. Sometimes it is your fault, sometimes it's a teammates fault, and sometimes the game just likes to bend you over with some bullshit (like getting stuck on a rock the size of your pinky toe)😂 33: Never heard this rule. I'd go as far as to say it is objectively false. Window repair was borderline priority. You always repair windows for your set amount of points each round, and you also give you a bit more safe time, rather than zombies immediately running through windows. However, never risk your life for them. Just repair what you can before it gets hectic. 34: Almost everyone knew this one. Because of how common it was to know this rule, the unspoken rule part of it was that everyone got at least 1 perk machine's loose change. No being greedy and taking more than 1, unless it's up for grabs and no one wants it. 35: Pretty much a given, but sometimes shit happens. 36: A preference specific to solo, obviously 😂. I personally didn't do this 37: Yes and no. If you can pull it off safely, 100% do it at any given time. But in general, end of round is recommended to keep it safe. 38: Always do this, except if it'll result in you also going down. Never ever risk it all for just a rez. If the teammate has to die that round, sometimes that's a sacrifice you have to make. Just please please try your best to protect them next round and let them him box immediately. 39: Always always. We cannot stress this enough, unless someone needs it in a certain spot for EE. Ask if you're not sure. If you can't ask, leave it be unless it's obvious no one is using it. 40: Please don't follow this rule, unless you personally want to. Widow nades are actual life savers in many cases. If you're trying to save a zombie, you just have to be extra cautious and not let it hit you. If you can, have someone else who doesn't have Widow to gold the zombie. If everyone has Widow, then discuss 😂. If someone wants to sacrifice their nades, let the Chad do so, as he's basically taking one for the team. 41: Very much a given in public. Sometimes, however, shit happens. If you see someone afk, protect them at all costs. You never know if their controller died, or if they had to do something important or use the bathroom really quick. One day, that afk just might be you, so pass it forth. 42: Mentioned in an earlier rule, but to reiterate, STOP HOGGING BOX YOU GREEDY HEATHEN😂 43: Highly recommend, just PLEASE don't die and lose the game over it. If you go down, you will not get a revive unless by some godly player or a miracle, as it is insanely risky to rez in A51. 44: Pretty much a repeat of the earlier rule of getting Jug first. In general, I'd say this is more of a preference if you're solo. On coop, most players do it anyways, because Jug lol 45: This is mostly a meme that came about because most kids said this. As it is mostly a meme reference, this is also more of a personal preference. Though, if they have ray gun, definitely go for it in my opinion, because Ray gun makes it 100x easier to get the rez. The downed player has to go out of their way to miss every single shot for this to not be worth the rez, and it'd very rare you don't get the rez. Go for it if you can.
I think it's the difference between a game over and a game-saving clutch The only thing between reviving your teammate and the 20+ zombies behind you is that 1-second revive
@Eggbois906 I love when I'm training on nuketown and some mfs just come through and take all my kills I've been training up cause I'm only on 2k points and then I get downed because that same mf got me trapped on bush between zombies because he's fucking up the train
same ! the person with the LEAST amount of points should buy the first door (¢750) then, whoever has the 2nd least amount buys the next door (¢1000), so that the person with the most points can buy the next door (¢1250) , & so on and so forth.
On Cold War you said start with a knife, which is only applicable if you haven’t unlocked the Bowie knife on spawn upgrade thing. Then start with whatever gun you’d like to keep all game, so you can upgrade it consistently. That way you can knife all the way till round 11 when the Bowie knife falls off to a two shot and start using your gun
@@aloegardin yeah if you do 2 Easter eggs you can start with a green 4 Easter eggs gives you blue and all 6 Easter eggs gives you purple, there's a ritual site in outbreak to activate it. It saves you a lot of salvage and makes every weapon op to start with
@@tylerholmberg04 think he meant literally starting on round 1 upgraded which you can do if you've done the eggs, you don't need to collect any salvage or aether tools to do it....
When you mentioned "Max Ammo", in BO4, CW, Vanguard, and MWZ, the Max Ammo power up reloads your weapons for you without actually have to manually reload
This is definitely for casual games lol. Since im primarily a solo player whenever i play pubs sometimes i keep that mentality so i end up just buying doors whenever i have the points to spare. I wait for nobody its your job to keep up with me
Facts, people who suck never open doors. They have no strategy besides getting more points, which is why their headshot rate is always the lowest in the lobby
5:25 "YOU MUST SPIN THE BOX" couldn't say it better 😂 Edit: 6:40 always go all out to revive your team unless they were a little too toxic earlier. Me squinting my eyes:" you shouldn't have picked the wonderwaffe..." 😂
Of course there's always the person who never uses their points to open anything or help their teammates because they want to pack a punch or use all their money on the box. Then after using all their money they rage quit when they get knocked down.
Some of these are more like guidelines. "Always PaP together" for example really depends on the players, the map, and when in the round you go. For example, it's obviously impossible to access it without everyone on Moon and Shangri-La, but if the round is near the end on an easy map then there's no reason everyone needs to go. And for shooting the zombies 8 times in the leg on round one, you don't want to do this on Shadows of Evil because the revolver is stronger than the usual pistol so you need to use fewer shots to maximize points. Just to name a couple of examples.
I hate when people say to save the dig sites. Ice Staff piece dig sites will force spawn if there were no dig sites in the respective pieces area. Also, Get it to snow on round 2 and rain on round three, guaranteeing it snows on round 4. staying in spawn and using collateral shots to maximize points. The Mauser bullets break into multiple pieces on initial impact, and has decent penetration, so it’s amazing for point farming if done efficiently. Save one un-injured zombie and open up the map. Ice staff on round 4.
To be fair I'm a veteran zombies player and I didn't know this then again I'm also the guy who lets everyone choose their staffs first and I take whatevers left over, as you can probably guess it's never the ice staff 😂
Nuke is overhated for no reason, sure its not wise to pick when you arent in a dangerous situation or you need points. But when you're in higher rounds and points arent that important anymore you should pick nukes as much as possible to save your ammo and game
Something i did over the last years was; To knife at round 1, then 8 bullets and knife in roubd 2. Round 2 you often get a drop, which could be double points if you're lucky.
Excellent video 👏🏾 I had actually planned a similar video titled 'COD Zombies for Dummies' during my gaming prime when I was a zombies expert. However, since stepping back from gaming, the drive to create it has somewhat diminished over time. Regarding the content, I did notice a minor mistake or rather an unwritten rule being broken at 7:32 where someone shot a keeper during the ritual. My suggestion would be to do so only if you're cornered or on the verge of going down. The optimal strategy is to train them around the room, as shooting them doesn't earn points, and they continually respawn until the ritual concludes. Don't waste your time or ammo on them unnecessarily, just run. I've went down several times because of a teammate standing in the doorway blasting away while I'm trying to train and a keeper respawns out of the portal in front of me and I get sandwiched.
Dying is never your fault made me bust out laughing because my friend would train up a horde of zombies and then run into the middle of them and stand still and go down, then he would blame it on his controller that it wasn’t working properly 🤣
"Wait till end of round." THIS. I live by this. I can't tell you how many reckless players have went down due to trying to hit the box or Pack-a-Punch in the middle of the round. I will never forget when one of my teammates would pressure me to revive them in the middle of the round despite the obvious dangers in doing so. I want to play it as safe as possible. The only times I'm "reckless" when it comes to doing certain things in the middle of a round is when I have certain weapons, or Gobblegums like Self Medication and Near Death Experience in case any mistakes are made. I do agree that you SHOULD try your hardest to revive your teammate, but sometimes the situation can be too dangerous to do so. Let alone to prevent yourself from going down in the process and unable to be revived.
2 things never throw grenades in no mans land on moon as it will spawn hellhounds quicker and spawn more of them in solo and co op and also you should always buy quick revive in co op as well to revive people if you're being a medic or doing a easter egg.
1. Richest buys the second or third more expensive doors, buying the first is actually BM 8. Don't shoot round 1, that ammo is SO much more valuable on round 3 where knifing is more dangerous, collats are more likely, and double points has had more chances to spawn 11. I buy QR anyway cause I'm a good teammate 13. This one is subjective but in solo I don't buy QR until after I have jugg, the 500 pts is more valuable to me spent on progressing in early rounds and realistically, if I lose a down in the first 5 rounds I'm restarting anyway, lets not kid ourselves. QR can wait
Orgins ee, i didnt play with randos. But here were our spoken rules -Set # box rolls in early rounds, saves on points -once all element shards were picked up and mound was open. Gram stays at wind -Shield built at 4, both gram and wind at the same spot and easiest to get to is a no brainer lol - set # rolls at a new wonder fiz location to let the others get a turn (gotta get that double tap) -let the person with upgraded wind or ice go for the g-strike. Their traps allow for better farming with the stone And some more. But even when i play casual i tend to stick to some of these ee rules 😆
Max amo, depends the game Most point should open most expensive doors Assigning windows just never works… Pap when you want/can Anything that aplies to only you, guns, perks ways to melee, you do you and have fun You have like nothing to buy in Nuke town anyways so get perks if you want but open map first Origins dig sites, only on early rounds Sliding, as much as you can, not all the time sliding in a wall is not good Don’t spin the box… ever, unless the map is opened Power ups call-out, don’t, it’s just gonna be annoying Fire sale rule is just str8 cap Dont blame somthing else learn from your mistakes to get better Just like every character Going out in the middle of the round… just get good Gramophone, only in the start of the match, after leave it in wind tunnel Soe jug first… do what you want, never buy perks before the map is opened Just a few things I would change as a prestige master on every black ops zombies, remember to always do what is fun, but if you want to get better then follow these tips, the ones I didn’t talk about is because I fully agree with what he says! Enjoy!
counter point reviveing the guy with ray gun is much easier due to the blast damage they can fire at their feet has saved me and my friends MULTIPLE times
You should do some high round research, the mob door you mentioned in the cafeteria being closed does not benefit you in the high round games because the strategy is to turn on the acid trap and run through it to get inside that door allowing you to kill more zombies.
Opening stage door is not the detrimental to the match. It's better to keep door to alley closed and abuse firetrap room. Use stage door and alley gate to access alley. Stage is the easiest spot in any game to train. No debate
One rule I disagree with: do NOT all go to pack-a-punch together in the BO3 remaster of Kino Der Toten. All the zombies will be waiting for you in the starting room when you get back and it's a recipe for disaster. Going in groups of two in a 4-player game is best IMO.
My Call of the dead solo park order: Juggernog, PHD Flopper, Stamin-Up, Speed Cola. My Call of the dead co-op and spiltscreen perk order: Juggernog, PHD Flopper, Quick Revive, Stamin-Up
@EternalChamp not showing any selfishness. Nice try on that though. Just because a "community" made rules doesn't make it law. Video games are meant to be fun. And rules keeps them from being fun.
@@chainunleashed5924eh, nah. Rules keep things fun, but it depends on the rules. And you can have your own rules too. Some of these are stupid though
Believe it or not Leroy can move the box to a specific place and fire sale only drops after box moves for the first time. Move it, let him bring it back with candy at the box spot, then lock it.
I disagree with the first one. The guy with the least points should open the first door, so the people with more points can buy the more expensive ones
You said not to fall in love with rebuilding the windows, but if you repair half the windows than you will jot have to deal with the entirety of the horde all at once, at least for the very beginning of the round.
Not buying quick revive is not an unspoken rule imo. Regardless of who you’re playing with, someone’s going down at some point and the ability to revive someone in half the time is severely underrated, especially in the middle of high rounds. Also, outside of maybe jug, speed cola, and staminup, the other perks aren’t necessary
No, never buy quick revive first because if you go down earlier you just wasting then. Only buy quick revive when you already have the others perks (or never buy just like me).
Never have leroy smash the box before it moves. Fire sales wont spawn until first bear. Give leroy candy infront of where the box used to be and he will bring the box to that location, then have him smash box. Then you will have fire sales and perma box. 🤙
Unspoken rule is wrong with the nuke. The rule should be: Never pick up the nuke unless you are in between rounds. No zombies are wasted and points are maximized. The only way i willingly hit nukes is if my buddy is about to bleed out, or i am set up completely with close to double the amount of points saved up to buy all my perks again. That way you conserve ammo in the later rounds.
BO4 and after reloads your current clip as well as your stock. Also I NEVER waste points on stuff I don’t need. And I’ll always revive people who have a reason to be alive, I often tell my friends to leave me to die cause I died with no ammo for example
For Origins, me and my little brother split ways to utilize and gather parts more quickly (also equal sacrifices too) 😆. For Buried, move the box, get back to original position, and smash to get a firesale every now and then.
Funnily, on Black Ops Wii only, the knife lunge animation never plays when using the Wii Mote and Nunchuck control option. Can be fairly useful. Not the case with other CoDs on Wii.
Disagree with the no buying perks on Nuketown until jug appears. If it is round 10 or earlier, than I would say wait but if it is after 10 just buy other perks. Those perks will help prevent you from going down and you will have plenty of points by the time jug appears.
i always found the argument of "keep the door closed on kino" to be ridiculous, since that train spot is like the best spot in any game, save ascension.
Doesnt matter who has the most points, it matters more who is the most efficient at earning points quickly, no matter how few zombies they may kill in the game because everybody has different amounts of zombies that chase them in a game. I usually open every door as soon as possible and buy a 1000 point wall gun cause i always know ill be able to make at least 7500 points to get jugg and pap even after going broke buying all the doors. People who suck never think about this
I don’t rlly care much about character when i play, also sometimes i knife lunge because i like the animation, not everything needs to be 100% peak efficient I do agree, some doors shouldn’t be opened, power up rules I never assign windows because whenever i play i can’t communicate because i don’t wanna talk to randos or my team sux because i don’t know anyone gud at cod zombies
repairing the doors past level 7 gives you free points.. and it fills the time between rounds as well as you can start building a "fast" path for the zombies.
If you play with 3+ players you open the door. You open the door and have 2 people chilling up stairs taking care of the 3 windows while the top player trains on the stage. If you have a 4th player, the 4th player sits at the bottom of the stairs and lays waste into the train
Unless your playing black ops 4 and beyond cuz it will reload your clip automatically I drilled it into my mate when we was playing bo3 then when we started playing bo4 I was like shut up we don't need to do that anymore, he'd still forget and ask me if I'd reloaded though 😂
I’m zombies daring the reload animation as soon as the mage is in the gun press triangle twice or y twice It instant reload and cuts the animation for milliseconds which is very useful
The most amount of points does not mean that person should buy the first door, because the next door is more expensive. That means the person with 3000 points should buy the 500/750 point door and the 1000 point person should buy the 1000/1250 point door. VERY SMART!
I actually agree with u. Just thought it was more simple to say it this way. But lesser point people should by cheaper doors and more point people by expensive ones. If that makes sense 🔥
Whether I'm playing bo1 bo2 or bo3 I I always open the doors. Surprisingly I follow the unspoken rules. Pretty much all of them.
it all depends on how many doors a person opened and how much the next door is.
Thank you, that's what I do as well
That's why I always open the first door ASAP, because I know the next one will be expensive
"if you see anyone open this door, tell them to keep it closed." Kinda too late... it's open now
For next game.....😂😂
@@ttzach After this mistake, there won't be a next game. I'll make sure of it.
Lol
I always open that door on kino. but never open the other one to speed. mostly because of the little hideaway spot
I Like kino and nikolai@@ttzach
"Mind closing that door?"
"Sure thing"
"Thanks"
In our house, you never opened up the HELP door on Nacht. Always go up the stairs, down the stairs, and camp in the HELP room all game.
Did u live in a psychward like Verruct??
@@SoyunaCalaca tbf that's the main training strat
same! having the door by the box closed was suuuper beneficial
Yup, that's actually what you're supposed to do when playing "seriously," but in public matches people usually did the opposite.
same!
The first door rule is backwards to me. let the ones with the least open the cheapest door, then the ones with more points grab the more expensive doors
yeah this makes the most sense.
if we're talking early game, fair. I agree
but if we're at round 17 and there's 1 dude with 21k, I'm sorry. but I am expecting the money-hoarding-douchenozzle to open the door
@@Glacial_floofsif you are playing properly and PAPing how does someone get 20k points in round 17🤣 especially in coop when zombies are shared
@@momov4060 cold war, forsaken. also it was somewhere between round 19 and 23. I encountered this a few nights before making that comment (so I basically was just venting frustration).
dude did immediately leave when they got downed in the room before the reactor. before you fight the abomination.
7:55 we not gonna talk about how theres a 1911 pick up on the floor
Im so confused lmao I’ve been trying to figure out why but idk
@@MonkeyD.Moritz its probs a mod menu since i've used those before for some fun custom things (aka me setting it to a high round and giving myself just that knife and seeing how long i last)
@@Faoplich-On-Rumble came to the comments to say something about it
You can drop weapons on the ground when using a mod menu.
the one for burried. if you're on a good team, you shouldn't lock the box at the start of the game. let it move first, use leroy to bring it back then lock it. that way you get fire sales during the game since they can't spawn until after the first box move
Unless your going for high rounds, because you want max ammo
I didn’t know that info !
Yeah spawning fire sales means less max ammos and insta kills it's a no from me, you literally get points for drawing a gun on a wall and some of them guns are amazing don't try tell me you need a fire sale 😂
you dont really need fire sales especially with the extra luck on buried for the first ~10 rounds better to keep it locked in place and you get more insta kills and max ammos
You don't need a fire sale if you're playing buried correct
Every kid always says “revive me I have the [random gun that might actually suck]”
Don’t revive me! I wanna pack a punch the M1911
Lol if it such a good gun whyd you go down😂
@RianFarrar-rm4hx the ray gun is ass unless you have phd, but even at high rounds it's still just ass
@@RianFarrar-rm4hx in bo1 and bo2
45 Unspoken rules for *Casual* cod zombies. There is a whole different list for actual high rounding and some of it directly contradicts things in this video.
You are right. But then again most of the player base are casuals.
this is true
@@ttzachthats true but with you could turn many casuals into highrounders if u would just show how to get on a highround on Kino. First of all by not telling everyone to keep the wrong door closed. No highrounder is running on stage anymore
@@zCrean_ What version of Kino you on? I got 75 on BO3 and 56 on BO1 years ago, both training on the stage and full-map training here and there
@@johnoconnell7318 BO1, i got a 99 No Novas with Double/Tripletrap-strat
I never realized how polarizing some of the unspoken rules can be. I figured almost all of them were pretty mutually agreed upon minus like maybe 2 of them. For anyone who feels like reading my perspective as a vet player, feel free (yes, all 2 of you 😂). For context, I'm an og that's been around since WaW, but this is how the rules were in my games (not saying they're objectively the true rules or anything):
1: Never heard this rule. We always opened this door, especially to go hit the meteor for ER song, or to get box if it spawned in there. It never ruined the train spot for us, it felt the same considering there's still a window there.
2: This one is true.
3: Also true. Only people who don't know this rule are kids, but to be fair they're still learning, so they catch a break.
4: Partially true. It didn't apply to just first door, but rather all of them on the map. If you had most points, you bought the next door.
5: True, but the rule would get broken by at least 1 person every other match 😂
6: Very true. No one ever questioned this one
7: Also very true, but there's always that one player 😅
8: Mostly false, but some truth. Round 1 was strictly knifing, no shooting. Shooting wasn't until Round 2, generly speaking. Many players would use knife only up to round 3, depending on the map. The most common strat for shooting on Round 2 was 6 leg shots, 1 knife (as the point was to maximize points with least ammo used possible. 8 shots is a full clip, so that was always a no no to us). The brave ones would do 4 shots, 2 knife.
9: Not really a rule, more like a bit of advice. In early rounds though, kinda useless, as you would usually keep track of when a knife would kill on hit (besides later rounds of course).
10: This rule was typically deemed as a form of "No Balls Rule" or a "Waste No Ammo Rule". You used whatever gun you got no matter what, and would wait until it is used to switch up, as to not miss any point potential. The one exception was late rounds, where then it would become more of a personal rule. This rule mostly came up because people got tired of people hogging up box to "get a good gun".
11: Only true with the correction at the end😂. If you had good allies, you didnt need Quick Revive, otherwise it was a must for at least half the team to use it.
12&13: There was never a perk order, persay, but it was always implied that Jug is first on coop so you can live longer. Outside of "Get Jug first", the rest was up to the player. For solo, it was more of a preference, and defended on the map. Sometimes you get QR first, sometimes Jug.
14: This is basically just repeating the last 2 rules, so I'm not sure why it was separated, as it states the same thing.
15: Never heard this rule either. That door was always open in every match, as it was the usual route to outside as it opened less doors. We never had issues with zombies coming through, as the area itself was easy to train, and you could always circle around it if needed. Stairs was ironically the "forbidden door" that you never opened 😅
16: Never heard of this one either, as this was also a door that was always open. It had less risk than taking the other route to upstairs, and in general was a much faster route to upstairs.
17&18: This applied to all power ups except carpenter and max ammo (though for max ammo, it is recommended you try to commicate a reload before grabbing it), but only if there's very few zombies left. To extend further, nuke was forbidden to grab until end of round specifically, at any given moment. Only exception was to save downed teammates that you otherwise couldn't get to in time.
19: Very true, pretty much a given.
20: Never heard this one. Usually it was moreso a preference.
21: Another one that us mostly preference. Usually recommended, but not necessary.
22: It is very ironic seeing this here when the opposite was said in the earlier rule for the older games, despite it being no different 😅. This rule applies the same way as the old games, no different. Only difference is using melee weapons in general is MUCH easier in CW, so the argument is moreso that you can use melee for longer than the old games.
23: Pretty much a given as a means of courteousy. Just don't expect everyone to do it 😂
25: Also a given, though it's not the end of it all if it happens, cause it will at times. Just split away again as soon as you can from opposing trains.
26: A given, due to courteousy. You want everyone to get an equal amount of turns, which is why the "Waste No Guns Rule" from above was very very important to follow.
27: You'd be surprised how often this happened tbh 😂😂
28: Also a given
29: This actually took a while for the community to follow. It seemed like most players would only use him for barriers then just lock him up after. It took a lot of us vets to get it through the community, because you'd be surprised how many didn't know it was a thing.
30: An obvious joke rule, but man the accuracy is off the charts. A lot would even risk their lives for the Fire Sale itself so their teammates could get it. You already know that revive became top priority 😂
31: Mostly preference, but the perk was so insanely popular that most players did this by default. For me it defended on what perks I already had. Sometimes I used it, sometimes I didn't. Map also matters.
32: Yes and no. Sometimes it is your fault, sometimes it's a teammates fault, and sometimes the game just likes to bend you over with some bullshit (like getting stuck on a rock the size of your pinky toe)😂
33: Never heard this rule. I'd go as far as to say it is objectively false. Window repair was borderline priority. You always repair windows for your set amount of points each round, and you also give you a bit more safe time, rather than zombies immediately running through windows. However, never risk your life for them. Just repair what you can before it gets hectic.
34: Almost everyone knew this one. Because of how common it was to know this rule, the unspoken rule part of it was that everyone got at least 1 perk machine's loose change. No being greedy and taking more than 1, unless it's up for grabs and no one wants it.
35: Pretty much a given, but sometimes shit happens.
36: A preference specific to solo, obviously 😂. I personally didn't do this
37: Yes and no. If you can pull it off safely, 100% do it at any given time. But in general, end of round is recommended to keep it safe.
38: Always do this, except if it'll result in you also going down. Never ever risk it all for just a rez. If the teammate has to die that round, sometimes that's a sacrifice you have to make. Just please please try your best to protect them next round and let them him box immediately.
39: Always always. We cannot stress this enough, unless someone needs it in a certain spot for EE. Ask if you're not sure. If you can't ask, leave it be unless it's obvious no one is using it.
40: Please don't follow this rule, unless you personally want to. Widow nades are actual life savers in many cases. If you're trying to save a zombie, you just have to be extra cautious and not let it hit you. If you can, have someone else who doesn't have Widow to gold the zombie. If everyone has Widow, then discuss 😂. If someone wants to sacrifice their nades, let the Chad do so, as he's basically taking one for the team.
41: Very much a given in public. Sometimes, however, shit happens. If you see someone afk, protect them at all costs. You never know if their controller died, or if they had to do something important or use the bathroom really quick. One day, that afk just might be you, so pass it forth.
42: Mentioned in an earlier rule, but to reiterate, STOP HOGGING BOX YOU GREEDY HEATHEN😂
43: Highly recommend, just PLEASE don't die and lose the game over it. If you go down, you will not get a revive unless by some godly player or a miracle, as it is insanely risky to rez in A51.
44: Pretty much a repeat of the earlier rule of getting Jug first. In general, I'd say this is more of a preference if you're solo. On coop, most players do it anyways, because Jug lol
45: This is mostly a meme that came about because most kids said this. As it is mostly a meme reference, this is also more of a personal preference. Though, if they have ray gun, definitely go for it in my opinion, because Ray gun makes it 100x easier to get the rez. The downed player has to go out of their way to miss every single shot for this to not be worth the rez, and it'd very rare you don't get the rez. Go for it if you can.
Bro you got too much time
This tracks closer to my experience, except idk anything past bo2
You maybe an OG.......but a nooby one, thats for sure 😂
Tbh I really want to read this but I just can’t
Zombies co-op Quick revive is amazing, everyone buys it when doing easter eggs or bossfights. Look at 6:42 looks like you needed it right there lol.
True!!
I think it's the difference between a game over and a game-saving clutch
The only thing between reviving your teammate and the 20+ zombies behind you is that 1-second revive
I feel like Quick Revive is best saved for the "medic" on your team
If you're playing Bo3 zombies You could also use res gobblegums
@@SoulTwinkyyeah until the medic goes down and no one else has Quick Revive
7:41 I literally NEVER knew this. Can’t tell you how helpful that is now
Sometimes dying is my fault but most the time it’s because they
Get me stuck in a corner
Pretty sure that's your fault buddy
@@thechugg4372 that’s why I said it is my fault
@@thechugg4372 but I worded it wrong
@@Eggbois906 I thought it was worded fine the guy just didn't get sarcasm I'm English and sarcasm is our native tongue just before English
@Eggbois906 I love when I'm training on nuketown and some mfs just come through and take all my kills I've been training up cause I'm only on 2k points and then I get downed because that same mf got me trapped on bush between zombies because he's fucking up the train
3:15 Even if every digsite was dug the previous round, the ice staff parts are guaranteed when snowing. The digsites will respawn regardless.
the knifing thing on the gun chest to give it to another player does that work in specific zombie games like black ops 4 or ?
0:35 me and my friend did the opposite, he would open the cheap door and i would pay the expensive ones so we got further into the map with our points
same ! the person with the LEAST amount of points should buy the first door (¢750)
then, whoever has the 2nd least amount buys the next door (¢1000), so that the person with the most points can buy the next door (¢1250) , & so on and so forth.
I was about to say the same thing it only makes since bc it’s cheaper then the second one so rule 1 def alittle cappy
1:15 he’s back from the dead
J.f.k just wanted to play again for one last time
115
Oh how I wish I could just close a door after opening it, the look of terror on all our faces when someone opens that door 😂
On Cold War you said start with a knife, which is only applicable if you haven’t unlocked the Bowie knife on spawn upgrade thing. Then start with whatever gun you’d like to keep all game, so you can upgrade it consistently. That way you can knife all the way till round 11 when the Bowie knife falls off to a two shot and start using your gun
100% IV also done the super Easter egg so I start with a purple rarity weapon fuck wasting it on a melee 😂
you can upgrade the gun you start with?
@@aloegardin yeah if you do 2 Easter eggs you can start with a green 4 Easter eggs gives you blue and all 6 Easter eggs gives you purple, there's a ritual site in outbreak to activate it. It saves you a lot of salvage and makes every weapon op to start with
@@aloegardin yeah. At the arsenal station just tab over from armour to use salvage. Or find an aether tool
@@tylerholmberg04 think he meant literally starting on round 1 upgraded which you can do if you've done the eggs, you don't need to collect any salvage or aether tools to do it....
When you mentioned "Max Ammo", in BO4, CW, Vanguard, and MWZ, the Max Ammo power up reloads your weapons for you without actually have to manually reload
This is definitely for casual games lol. Since im primarily a solo player whenever i play pubs sometimes i keep that mentality so i end up just buying doors whenever i have the points to spare. I wait for nobody its your job to keep up with me
Facts, people who suck never open doors. They have no strategy besides getting more points, which is why their headshot rate is always the lowest in the lobby
5:25 "YOU MUST SPIN THE BOX" couldn't say it better 😂
Edit: 6:40 always go all out to revive your team unless they were a little too toxic earlier.
Me squinting my eyes:" you shouldn't have picked the wonderwaffe..." 😂
About gramophone, you can put in the wind portal, all players know where is the gramophone place 😂❤
NEVER FORGET IT, U DONT KNOW HOW MANY TIMES I WENT TO EVERY GODDAMN TUNNEL TO FIND IT
Of course there's always the person who never uses their points to open anything or help their teammates because they want to pack a punch or use all their money on the box. Then after using all their money they rage quit when they get knocked down.
100%
Some of these are more like guidelines. "Always PaP together" for example really depends on the players, the map, and when in the round you go. For example, it's obviously impossible to access it without everyone on Moon and Shangri-La, but if the round is near the end on an easy map then there's no reason everyone needs to go. And for shooting the zombies 8 times in the leg on round one, you don't want to do this on Shadows of Evil because the revolver is stronger than the usual pistol so you need to use fewer shots to maximize points. Just to name a couple of examples.
I hate when people say to save the dig sites. Ice Staff piece dig sites will force spawn if there were no dig sites in the respective pieces area. Also, Get it to snow on round 2 and rain on round three, guaranteeing it snows on round 4. staying in spawn and using collateral shots to maximize points. The Mauser bullets break into multiple pieces on initial impact, and has decent penetration, so it’s amazing for point farming if done efficiently. Save one un-injured zombie and open up the map. Ice staff on round 4.
finally
someone said it
Most people don't know it's one ice staff piece per area, they think it's random....
To be fair I'm a veteran zombies player and I didn't know this then again I'm also the guy who lets everyone choose their staffs first and I take whatevers left over, as you can probably guess it's never the ice staff 😂
@@davidmclaren9027 im guessing youve mastered the lightning staff
@@COhlen you guessed correctly but don't end up with as much as you might think 😂
i thing i disagree is the rule about nuke. Never use it, never! Only when the round is over, because it steals a lot of points.
"I know bro is down but I won't use it, I need them points, too bad he'll probably die though and lose his guns but it's crowded"
Nuke is overhated for no reason, sure its not wise to pick when you arent in a dangerous situation or you need points. But when you're in higher rounds and points arent that important anymore you should pick nukes as much as possible to save your ammo and game
Don't use it in low rounds but use it asap in high rounds to conserve ammo
@@AhmeddR6 I think this is obvious
@@dukev089I fucking agree lol
Something i did over the last years was;
To knife at round 1, then 8 bullets and knife in roubd 2. Round 2 you often get a drop, which could be double points if you're lucky.
Excellent video 👏🏾
I had actually planned a similar video titled 'COD Zombies for Dummies' during my gaming prime when I was a zombies expert. However, since stepping back from gaming, the drive to create it has somewhat diminished over time.
Regarding the content, I did notice a minor mistake or rather an unwritten rule being broken at 7:32 where someone shot a keeper during the ritual. My suggestion would be to do so only if you're cornered or on the verge of going down. The optimal strategy is to train them around the room, as shooting them doesn't earn points, and they continually respawn until the ritual concludes. Don't waste your time or ammo on them unnecessarily, just run. I've went down several times because of a teammate standing in the doorway blasting away while I'm trying to train and a keeper respawns out of the portal in front of me and I get sandwiched.
Dying is never your fault made me bust out laughing because my friend would train up a horde of zombies and then run into the middle of them and stand still and go down, then he would blame it on his controller that it wasn’t working properly 🤣
"Wait till end of round."
THIS. I live by this. I can't tell you how many reckless players have went down due to trying to hit the box or Pack-a-Punch in the middle of the round. I will never forget when one of my teammates would pressure me to revive them in the middle of the round despite the obvious dangers in doing so. I want to play it as safe as possible. The only times I'm "reckless" when it comes to doing certain things in the middle of a round is when I have certain weapons, or Gobblegums like Self Medication and Near Death Experience in case any mistakes are made.
I do agree that you SHOULD try your hardest to revive your teammate, but sometimes the situation can be too dangerous to do so. Let alone to prevent yourself from going down in the process and unable to be revived.
W teammate, Rip Game.
I do a lot of the rules here and sometimes I have no choice but to break them to stay alive or help teammates ;-;
2 things never throw grenades in no mans land on moon as it will spawn hellhounds quicker and spawn more of them in solo and co op and also you should always buy quick revive in co op as well to revive people if you're being a medic or doing a easter egg.
16 is wrong, thats the fastest and most comfortable acess to the roof, its always good to have that one open
He had a W teammate. Thought JFK was a playable character on Five, didn’t know she was playable on BO3
Another forgotten rule to mention always open the first door if it costs less than the next one to look like a nice person
1. Richest buys the second or third more expensive doors, buying the first is actually BM
8. Don't shoot round 1, that ammo is SO much more valuable on round 3 where knifing is more dangerous, collats are more likely, and double points has had more chances to spawn
11. I buy QR anyway cause I'm a good teammate
13. This one is subjective but in solo I don't buy QR until after I have jugg, the 500 pts is more valuable to me spent on progressing in early rounds and realistically, if I lose a down in the first 5 rounds I'm restarting anyway, lets not kid ourselves. QR can wait
Orgins ee, i didnt play with randos. But here were our spoken rules
-Set # box rolls in early rounds, saves on points
-once all element shards were picked up and mound was open. Gram stays at wind
-Shield built at 4, both gram and wind at the same spot and easiest to get to is a no brainer lol
- set # rolls at a new wonder fiz location to let the others get a turn (gotta get that double tap)
-let the person with upgraded wind or ice go for the g-strike. Their traps allow for better farming with the stone
And some more. But even when i play casual i tend to stick to some of these ee rules 😆
One rule I always follow is only PAP box weapons . The wall weapons can be upgraded through perks and the reload cost remains cheap 😊
What about the last zombie? Do y’all:
-Leave a Crawler
-Leave a normal running zombie
-Leave 2 zombies so none are running
Leave 2. If one got damaged, it will despawn and if it's the last one it will end the round
I usually leave a crawler
@@et4038 leaving 2 is good on bigger maps or if you’re doing an EE or something
Max amo, depends the game
Most point should open most expensive doors
Assigning windows just never works…
Pap when you want/can
Anything that aplies to only you, guns, perks ways to melee, you do you and have fun
You have like nothing to buy in Nuke town anyways so get perks if you want but open map first
Origins dig sites, only on early rounds
Sliding, as much as you can, not all the time sliding in a wall is not good
Don’t spin the box… ever, unless the map is opened
Power ups call-out, don’t, it’s just gonna be annoying
Fire sale rule is just str8 cap
Dont blame somthing else learn from your mistakes to get better
Just like every character
Going out in the middle of the round… just get good
Gramophone, only in the start of the match, after leave it in wind tunnel
Soe jug first… do what you want, never buy perks before the map is opened
Just a few things I would change as a prestige master on every black ops zombies, remember to always do what is fun, but if you want to get better then follow these tips, the ones I didn’t talk about is because I fully agree with what he says! Enjoy!
counter point reviveing the guy with ray gun is much easier due to the blast damage they can fire at their feet has saved me and my friends MULTIPLE times
You should do some high round research, the mob door you mentioned in the cafeteria being closed does not benefit you in the high round games because the strategy is to turn on the acid trap and run through it to get inside that door allowing you to kill more zombies.
Also literally the requirement to pack a punch in the first place is to open that damn door lol
@@Chrpullyou can go through the door behind electric cherry
the most casual video ever created
Clicked on video and immediately realized I have been breaking the first unspoken rule since 2010
Opening stage door is not the detrimental to the match. It's better to keep door to alley closed and abuse firetrap room. Use stage door and alley gate to access alley. Stage is the easiest spot in any game to train. No debate
Half of these unwritten rules in just common sense and logic
Reviving the guy that says "revive me I have raygun!" is THE rule
Glad I came early lol good quality man
Appreciate you!!
Never open the door closer to jugg on ascension so you can protect jugg and quick review from the monkeys at the same time
The cross train is why I always try to do things solo. Always happens. So I train in areas that are so damn horrible haha
Tip 36 is incredibly relatable. I reload Call Of The Dead like 5 or 6 times every time I play so I can get Robert Englund
I had a ray gun schematic in low threat zone in mw3 zombies and nobody’s came even when I bribed my legendary upgraded shotgun
I kinda miss when a “door” is a flipped over couch in an abandoned building
Ok, so for the box on Buried, you should actually wait until it moves to have Leroy lock it down. Otherwise, you don’t get any fire sales.
This takes me back
One rule I disagree with: do NOT all go to pack-a-punch together in the BO3 remaster of Kino Der Toten. All the zombies will be waiting for you in the starting room when you get back and it's a recipe for disaster. Going in groups of two in a 4-player game is best IMO.
My Call of the dead solo park order: Juggernog, PHD Flopper, Stamin-Up, Speed Cola.
My Call of the dead co-op and spiltscreen perk order: Juggernog, PHD Flopper, Quick Revive, Stamin-Up
"Don't hog the box" I have yet to play with rabdos that know this rule, no matter how much I scream
This is why I play solo. I'm not following rules some random person made when I'm trying to enjoy zombies.
Community made these “rules” so thanks for showing your true selfish self to us all 😢
@EternalChamp not showing any selfishness. Nice try on that though. Just because a "community" made rules doesn't make it law. Video games are meant to be fun. And rules keeps them from being fun.
@@chainunleashed5924Agreed but some of these are really helpfull. I also think EternalChamo is dumb.
@@chainunleashed5924eh, nah. Rules keep things fun, but it depends on the rules. And you can have your own rules too. Some of these are stupid though
For number 1: I don't care what anyone says, I'm going for the music Easter egg and I won't be stopped
Believe it or not Leroy can move the box to a specific place and fire sale only drops after box moves for the first time. Move it, let him bring it back with candy at the box spot, then lock it.
when you realize you're a true veteran
I disagree with the first one. The guy with the least points should open the first door, so the people with more points can buy the more expensive ones
But the guy with the least amount means the guy can’t open the door
You said not to fall in love with rebuilding the windows, but if you repair half the windows than you will jot have to deal with the entirety of the horde all at once, at least for the very beginning of the round.
Not buying quick revive is not an unspoken rule imo. Regardless of who you’re playing with, someone’s going down at some point and the ability to revive someone in half the time is severely underrated, especially in the middle of high rounds. Also, outside of maybe jug, speed cola, and staminup, the other perks aren’t necessary
No, never buy quick revive first because if you go down earlier you just wasting then.
Only buy quick revive when you already have the others perks (or never buy just like me).
You do the "Game Over = Reset" rule too? My man!
@@kevinkaslana9060 if I die too early, yes.
also for origins you should always discuss what staffs your gonna get
Thank you for saying that my sanity is safe.
These are some wild ass rules lol
one of the first list videos ive watched that is actually very useful. Never ruin the camping spot on Kino >:(
Never have leroy smash the box before it moves. Fire sales wont spawn until first bear. Give leroy candy infront of where the box used to be and he will bring the box to that location, then have him smash box. Then you will have fire sales and perma box. 🤙
Unspoken rule is wrong with the nuke. The rule should be:
Never pick up the nuke unless you are in between rounds.
No zombies are wasted and points are maximized. The only way i willingly hit nukes is if my buddy is about to bleed out, or i am set up completely with close to double the amount of points saved up to buy all my perks again. That way you conserve ammo in the later rounds.
I played forever, and I have followed these without ever knowing
😂 the "revive me I have the ray gun" impression was 💯
BO4 and after reloads your current clip as well as your stock. Also I NEVER waste points on stuff I don’t need. And I’ll always revive people who have a reason to be alive, I often tell my friends to leave me to die cause I died with no ammo for example
Make the unwritten rules great again. A lot of these new players don't care about the rules, but it's our job to remind them!!!!
SMR is a good point farm if you arent replacing something good. China lake isnt good but its also underrated as hell
Awesome video bro! 🤞🏻
For Origins, me and my little brother split ways to utilize and gather parts more quickly (also equal sacrifices too) 😆.
For Buried, move the box, get back to original position, and smash to get a firesale every now and then.
I love not reviving the toxic players. 😂
the "train crossing" clip was hilariously intentional haha. you obvi had to really try to get downed, too funny. (4:10)
you forgot 2 things:
always activate the song fast as possible.
reser your game on moon until you have jug
in regards to the first rule, you ONLY open that door if you plan on camping 💀
As a solo player, these rules are mostly useless 😅
"Revive me!! I have the Raygun" the Best phrase
grabbing the nuke on round 4 snow is crazy
Loved this video
Funnily, on Black Ops Wii only, the knife lunge animation never plays when using the Wii Mote and Nunchuck control option. Can be fairly useful.
Not the case with other CoDs on Wii.
Another thing when running or sliding don’t have a heavy weapon out. It will slow you down
Disagree with the no buying perks on Nuketown until jug appears. If it is round 10 or earlier, than I would say wait but if it is after 10 just buy other perks. Those perks will help prevent you from going down and you will have plenty of points by the time jug appears.
i always found the argument of "keep the door closed on kino" to be ridiculous, since that train spot is like the best spot in any game, save ascension.
Doesnt matter who has the most points, it matters more who is the most efficient at earning points quickly, no matter how few zombies they may kill in the game because everybody has different amounts of zombies that chase them in a game. I usually open every door as soon as possible and buy a 1000 point wall gun cause i always know ill be able to make at least 7500 points to get jugg and pap even after going broke buying all the doors. People who suck never think about this
I don’t rlly care much about character when i play, also sometimes i knife lunge because i like the animation, not everything needs to be 100% peak efficient
I do agree, some doors shouldn’t be opened, power up rules
I never assign windows because whenever i play i can’t communicate because i don’t wanna talk to randos or my team sux because i don’t know anyone gud at cod zombies
What a cultured gentleman you are 🫡
repairing the doors past level 7 gives you free points.. and it fills the time between rounds as well as you can start building a "fast" path for the zombies.
This is obvious, but I'm gonna say it anyway:
Not repairing windows also prevents clusters of zombies blocking you're training path.
If you play with 3+ players you open the door. You open the door and have 2 people chilling up stairs taking care of the 3 windows while the top player trains on the stage. If you have a 4th player, the 4th player sits at the bottom of the stairs and lays waste into the train
Also ALWAYS tell people theres a max ammo so they can reload!!
Unless your playing black ops 4 and beyond cuz it will reload your clip automatically I drilled it into my mate when we was playing bo3 then when we started playing bo4 I was like shut up we don't need to do that anymore, he'd still forget and ask me if I'd reloaded though 😂
Buying quick revive actually adds an extra hit.... Dunno why you'd avoid buying something like that.
Wow I was interested then it shock me wen you said fav character you gotta be in my room somewhere 😭💯
I’m zombies daring the reload animation as soon as the mage is in the gun press triangle twice or y twice It instant reload and cuts the animation for milliseconds which is very useful