Blender 4.0 Fractal Branches Testing!

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ความคิดเห็น • 9

  • @aimanbryan1424
    @aimanbryan1424 ปีที่แล้ว +3

    Erindale recommended your channel. 😉

  • @nicolec4480
    @nicolec4480 5 หลายเดือนก่อน

    I love the result of this video as it made me think of lungs and I am a biomedical visualization and communication artist when I was watching the tutorial though seeing all of the issues throughout with your computer I am not attempting to try the tutorial as I'm still learning geonodes before I attempt anything i'm curious if you figure it out by the end how to do it without blowing up the computer

  • @jostv.2726
    @jostv.2726 ปีที่แล้ว

    That looks amazing! Thank you for this video, I love it :D

  • @Loooore3483
    @Loooore3483 4 หลายเดือนก่อน

    heeeeeeeeeeeeeeeelp, im stuck on the first step T_T
    how the hewck do u make the repat zone? i press add, Shift + A, F3 and there is no such thing as repeat zone, how do u do that magicman?????????

    • @Loooore3483
      @Loooore3483 4 หลายเดือนก่อน

      ah.... nvm, aparehntly i haven't updated since 3.3 ;_;

  • @whirlarc5916
    @whirlarc5916 8 หลายเดือนก่อน

    26:37 gradual branch thickness

  • @ztfx4683
    @ztfx4683 2 หลายเดือนก่อน

    酷👍👍👍

  • @shmuelisrl
    @shmuelisrl ปีที่แล้ว

    I don't think any of your problems are from Eulers (and not using quaternions). The issue with Eulers is interpolation (or adding ?) them; you're not added Eulers. Every iteration, you are getting a perfect rotation, and then you are rotating it again. You would get the same thing whether you use Eulers, quaternions, routers, or angle axis rotation (a lot of these things are connected).
    So I don't believe this is an Eulers issue.

    • @shmuelisrl
      @shmuelisrl ปีที่แล้ว

      The only thing you might face is gimbal lock