This series is invaluable ressource, many thanks for creating it! I'm curious, why didn't you mention the CustomRotator function? Seems like the easiest way to totate textures..
Hi There! I just found out about your channel and I love your content! I'd like to know if you have any videos about masking objects in UE. I need to mask out an object from another using opacity and I havent found any helpful video yet. Thanks so much!
how do you mean by masking? if you mean transparency between objects then have a look into the DepthFade node - this can be used to soften interactions between a solid and transparent object.
Great stuff Thomas, Looking forward to new series from you covering new material layering system.
This series is invaluable ressource, many thanks for creating it!
I'm curious, why didn't you mention the CustomRotator function? Seems like the easiest way to totate textures..
@@PascalNocquet is it new? Epic have a habit of adding helpful new functions but I just do it manually the way I’ve always done it!
@@tharlevfx It was there in UE4 already I beliieve, I don't know when it was added..
@ an ok, I guess I’ve just never noticed it since I do the math manually!
Hi There! I just found out about your channel and I love your content! I'd like to know if you have any videos about masking objects in UE. I need to mask out an object from another using opacity and I havent found any helpful video yet. Thanks so much!
how do you mean by masking? if you mean transparency between objects then have a look into the DepthFade node - this can be used to soften interactions between a solid and transparent object.