Material Editor Reference 54 - UVs - Animated Textures

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 7

  • @UnrealArtist
    @UnrealArtist 28 วันที่ผ่านมา +1

    Great stuff Thomas, Looking forward to new series from you covering new material layering system.

  • @PascalNocquet
    @PascalNocquet 17 วันที่ผ่านมา +2

    This series is invaluable ressource, many thanks for creating it!
    I'm curious, why didn't you mention the CustomRotator function? Seems like the easiest way to totate textures..

    • @tharlevfx
      @tharlevfx  17 วันที่ผ่านมา

      @@PascalNocquet is it new? Epic have a habit of adding helpful new functions but I just do it manually the way I’ve always done it!

    • @PascalNocquet
      @PascalNocquet 17 วันที่ผ่านมา +1

      @@tharlevfx It was there in UE4 already I beliieve, I don't know when it was added..

    • @tharlevfx
      @tharlevfx  17 วันที่ผ่านมา

      @ an ok, I guess I’ve just never noticed it since I do the math manually!

  • @mady901
    @mady901 28 วันที่ผ่านมา +1

    Hi There! I just found out about your channel and I love your content! I'd like to know if you have any videos about masking objects in UE. I need to mask out an object from another using opacity and I havent found any helpful video yet. Thanks so much!

    • @tharlevfx
      @tharlevfx  13 วันที่ผ่านมา

      how do you mean by masking? if you mean transparency between objects then have a look into the DepthFade node - this can be used to soften interactions between a solid and transparent object.