I'm planning on adding my friend to my org to create an iPhone build since I don't have a mac. He isn't familiar with unity but he is a tech savvy software engineer. Not sure if it would be a big ask.. I would do some cropping on your videos if you're going to use this monitor. Getting a headache.. Even in theater mode it's hard to see any text.
i dont recall exactly but i believe the error was being caused by a specific library not being loaded for a specific target build...something along these lines: unable to load standard library for target 'arm64-apple-ios8.0' failed to build module
Congrats man… Im really having problems to get the game accepted. Just because im using unity ads and cant answer correctly the privacy information . Do you have any tips??
Nice tutorial. Did you encountered any issues when trying to use GameKit Authenticate method? I get 'Symbol not found' crashes when calling that method, so I wonder what I'm missing.
@@spacelabgames Haha, exactly, it's a headache. From a little research, it looks like that it's not working on a simulator, so I'll have to get an actual iPhone to test the game.. Thanks anyway!
thanks! Do i need to do the apple plugins for unity? i dont have in app purchase. Also Do i need to worry about key certificate if i did automatically sign?
If you are not using any Apple services then no you don't need to install the apple plugins. And not sure i quite understand the second question - if you select automatic signing you still need to provide a key certificate...if that answers your question.
Assuming you've created your certificate already, you have to assign it to the "Team" field in XCode under "Signing and Capabilities". So basically check on "Automatically manage signing" and then add your certificate (by selecting Add Account) from the "Team" field. Let me know if this helps.
anyone know why ios iphone does not show admob ads? my app is under testflight and not on store, is this reason? I registered my iphone to admob test device. but ads not shown. written code is proven with android version.
@@spacelabgamesadmob's apple ios app does not registered because it is not yet released, so is that reason? I write right ios app admob ads id (banner, inter, reward) in code. when I use test ID, it shows well, but if I use real ID, it does not shown.
One suggestion: Use a small resolution to make screen recordings. I can hardly see any detail without zooming in.
much love mate, this stuff is a pain in the ass to figure out
no problem and ya Apple doesn't make anything easy 😡
Great tutorial!! Thanks for making it!!
No prob, glad you found it useful 😎
This is perfect!! Thank you for this you get subscribe!
No problem and thx for the sub, appreciate it : ]
Also thank you for the video.
No problem 😎
I'm planning on adding my friend to my org to create an iPhone build since I don't have a mac. He isn't familiar with unity but he is a tech savvy software engineer. Not sure if it would be a big ask..
I would do some cropping on your videos if you're going to use this monitor. Getting a headache.. Even in theater mode it's hard to see any text.
Awesome tutorial! Do you happen to remember which error you got that required you to turn off embedding Swift standard libraries?
i dont recall exactly but i believe the error was being caused by a specific library not being loaded for a specific target build...something along these lines: unable to load standard library for target 'arm64-apple-ios8.0' failed to build module
@@spacelabgames Thanks for the follow-up!
@@richiebee33 No problem.
I just got my first game accepted, Let’s goooooo. It’s called Balls vs Wheel if anyone curious :)
Nice man, but i cant find it on the appstore : (
@@spacelabgames really??? I searched up “Balls vs Wheel” and I can see it
Congrats man… Im really having problems to get the game accepted. Just because im using unity ads and cant answer correctly the privacy information . Do you have any tips??
@@pedrogaiolli3979 it was on there documentation, the answers to those questions
@@pedrogaiolli3979 Scrap Unity ads and integrate Google Admob...its easier to integrate and the payout is better.
I am getting "Command PhaseScriptExecution failed with a nonzero exit code" when I try to build or archive the project. Any idea what is causing it?
I found the same problem "Command PhaseScriptExecution failed with a nonzero exit code". Did you solve it? Please I need help!!!
If you're on an Intel based machine try disabling support for Swift libraries and add "-ld64" to the list of "Other Link Flags"
Nice tutorial. Did you encountered any issues when trying to use GameKit Authenticate method? I get 'Symbol not found' crashes when calling that method, so I wonder what I'm missing.
Sorry cant say that i have - your best bet would be to search on Google...that's pretty much how i troubleshoot all these migranes Apple gives me 😡
@@spacelabgames Haha, exactly, it's a headache. From a little research, it looks like that it's not working on a simulator, so I'll have to get an actual iPhone to test the game.. Thanks anyway!
thanks! Do i need to do the apple plugins for unity? i dont have in app purchase. Also Do i need to worry about key certificate if i did automatically sign?
If you are not using any Apple services then no you don't need to install the apple plugins. And not sure i quite understand the second question - if you select automatic signing you still need to provide a key certificate...if that answers your question.
thx
No problem 😎
Where do I upload the certificate file, I feel like I missed something
Assuming you've created your certificate already, you have to assign it to the "Team" field in XCode under "Signing and Capabilities". So basically check on "Automatically manage signing" and then add your certificate (by selecting Add Account) from the "Team" field. Let me know if this helps.
anyone know why ios iphone does not show admob ads? my app is under testflight and not on store, is this reason? I registered my iphone to admob test device. but ads not shown. written code is proven with android version.
Hi, my admob ads display fine when I'm testing through testflight so maybe something is not configured correctly in your project?
@@spacelabgameshow and what I should configured..?
@@spacelabgamesadmob's apple ios app does not registered because it is not yet released, so is that reason? I write right ios app admob ads id (banner, inter, reward) in code. when I use test ID, it shows well, but if I use real ID, it does not shown.