I always wonder if - if I had had an option to refuse the amulet (which casts Dancing Lights) from Arabella's parents - they might have had more luck in the shadow curse...
This is one of my favorite aspects of the game. You think you have the "optimal" outcome only to be proven wrong in a way that you wouldn't know unless you happen to explore enough. There's so much that is so easy to miss, and yet, missing it still doesn't take away from the story. It only enhances it the next time around if you do make different choices. I found a lot of variation in the way I handled things, going through as a neutral character. There were people I didn't stop to help, people I accidentally killed (sorry Mayrina) and areas I bypassed altogether (saw no reason to go to the Underdark). I think the only choice I wish they'd added nuance to is the grove one - I wish you could ally with Minthara without destroying the grove entirely. Even if it involved only destroying the druids since there's (some) selfish justification there, especially if you are playing a tiefling character. Having her promise not to hurt the tieflings, then working her out of the Absolute influence while helping the tieflings escape from her, would have been a neat storyline. I still want to recruit her at some point, but it is a really hard choice to justify unless you are going the complete murder route. Edit: There's deeper nuance to Gortash and Orin too as villains, lol! It's just not as upfront and a lot harder to find.
14:25 - it's my first play of BG3, but about this... I decided, for now at least, to send away tiflings safetly, and help them in the road, mostly because I talk to one of the druid saller and he said that druids just don't have enough resources to feed all of them, and, if tiflings stays, it will be catastrophy for all of them: druids and tiflings. Yes, Kargha is not a good person, and her methods are hursh. But it seams to me that this conflict between druids and tiflings just will grow and will blows in another day even if we do our best to protect tiflings in this time. I don't really know how this quest will end. But if I can do this like I imagine it (at least send tiflings away safletly and nothing bad will happend to them after, because I made "wrong" decision), it will be great. DON'T GIVE ME SPOILERS, PLEASE
wow you dont get rewarded for playing evil? dawg when u kill arabellas parents u get that locket, if you help minthara kill everyone in the grove you get all those rewards on their bodies, if you want to be evil dont get convinced out of it, it can be a blast!
I'm curious as to if you've delved into previous Baldur's Gate games or games very similar to it because of this one, and if not, do you think you'll ever be interested in playing those games and doing videos on classics like like Planescape: Torment or Pillars of Eternity?
This was my very first ever Baldur's Gate game, and my very first DnD experience. I'm honestly not too sure since I'm extremely unfamiliar with those games. Who knows though.
@@TruePatriotGaming You should check out the Baldurs Gate Dark Alliance games. They’re more Dungeon crawlers than full on RPGS, but I think they’re pretty fun.
I think level cap is fixed on 12 because thats what DnD level cap is. I assume they're not changing that since its pretty essential. There are mods that raises the lvl to 20 and you can see the game becomes pretty wonky after lvl12.
The level cap in DnD is 20. But 12 was probably where they capped it at is probably because of time and balance. Level 20 is where you start to get into demi God territory, and 9th level spells go crazy. You can stop time and wish for anything if you're a spell caster. I'm not sure what other classes get, but thats why I'd love a level 20 wizard in this game.
@@TruePatriotGaming The cap was 12 to prevent you from accessing level 7 spells. Regenerate and Resurrection are both level 7 spells that would give Karlach back her heart and remove everyone's tadpoles. Basically, game breaking.
@@TruePatriotGaming D&D kinda looses tension after a certain level because there are magic as spells that can fix literally any problem the players can encounter via spells like Miracle, Wish, Resurrection, Greater Restoration, etc..... Also the setting of Forgotten Realms in Bauldur's Gate is the default setting in 5th edition D&D but it matters much more in in Bauldur's Gate. The setting doesn't really have much of an impact on what the player's are doing as opposed to other role playing games where the setting matter a lot.
I think you need a couple more run-thrus because you missed so much. Even the fact that you think Dancing Lights is crap is kind of ridiculous. Also you can kill Kagha and get rewarded by Halsin, you just need to explore your surroundings better. Did you talk to people in the grove? The answers are right there. There is a reason so many people play durge, including playing a durge who resists, which is actually one of the best story play-throughs. The faction result is actually there in Act 2 and Act 3. This is why people save scum, so they can see what the other options are.
Me and my friend are currently going through a durge playthrough and I definitely see what you mean. After rewatching my video I definitely wish I would've spent a little bit more time to explore and try different things. But the one thing I still stand on is the lack of nuance in the game.
The game is buggy af, the balance is fucked, i honestly hate turn based in general, but the good things that the game does are SOOO fucking good I dont even care about all that and its always going to be one of my favourite games. im currently at my third playthrough, not counting hundreds of hours I put in multiplayer playthroughs, because the game is the best co-op experience ever, by far. This game proves that games don't have to be perfect, they just have to nail the most important things.
It's certainly not bad. But there are still those bugs every once in awhile thats mildly annoying to deal with. There's one in the underdark where if you talk to that merchant in the myconid colony, your UI gets bugged and you have to load back a save and there's no way to get out of it. My friend also has a permanent bug where his UI doesn't load up dice rolls.
I always wonder if - if I had had an option to refuse the amulet (which casts Dancing Lights) from Arabella's parents - they might have had more luck in the shadow curse...
thats definitely an interesting thought. And knowing the attention to detail this game has, it very well could've been possible.
There is more to Kahga if you dig deep enough. I only found out after several playthroughs so it easy to miss.
This is one of my favorite aspects of the game. You think you have the "optimal" outcome only to be proven wrong in a way that you wouldn't know unless you happen to explore enough. There's so much that is so easy to miss, and yet, missing it still doesn't take away from the story. It only enhances it the next time around if you do make different choices.
I found a lot of variation in the way I handled things, going through as a neutral character. There were people I didn't stop to help, people I accidentally killed (sorry Mayrina) and areas I bypassed altogether (saw no reason to go to the Underdark). I think the only choice I wish they'd added nuance to is the grove one - I wish you could ally with Minthara without destroying the grove entirely. Even if it involved only destroying the druids since there's (some) selfish justification there, especially if you are playing a tiefling character.
Having her promise not to hurt the tieflings, then working her out of the Absolute influence while helping the tieflings escape from her, would have been a neat storyline. I still want to recruit her at some point, but it is a really hard choice to justify unless you are going the complete murder route.
Edit: There's deeper nuance to Gortash and Orin too as villains, lol! It's just not as upfront and a lot harder to find.
14:25 - it's my first play of BG3, but about this... I decided, for now at least, to send away tiflings safetly, and help them in the road, mostly because I talk to one of the druid saller and he said that druids just don't have enough resources to feed all of them, and, if tiflings stays, it will be catastrophy for all of them: druids and tiflings. Yes, Kargha is not a good person, and her methods are hursh. But it seams to me that this conflict between druids and tiflings just will grow and will blows in another day even if we do our best to protect tiflings in this time.
I don't really know how this quest will end. But if I can do this like I imagine it (at least send tiflings away safletly and nothing bad will happend to them after, because I made "wrong" decision), it will be great.
DON'T GIVE ME SPOILERS, PLEASE
wow you dont get rewarded for playing evil? dawg when u kill arabellas parents u get that locket, if you help minthara kill everyone in the grove you get all those rewards on their bodies, if you want to be evil dont get convinced out of it, it can be a blast!
I'm curious as to if you've delved into previous Baldur's Gate games or games very similar to it because of this one, and if not, do you think you'll ever be interested in playing those games and doing videos on classics like like Planescape: Torment or Pillars of Eternity?
This was my very first ever Baldur's Gate game, and my very first DnD experience. I'm honestly not too sure since I'm extremely unfamiliar with those games. Who knows though.
@@TruePatriotGaming You should check out the Baldurs Gate Dark Alliance games. They’re more Dungeon crawlers than full on RPGS, but I think they’re pretty fun.
I think level cap is fixed on 12 because thats what DnD level cap is. I assume they're not changing that since its pretty essential. There are mods that raises the lvl to 20 and you can see the game becomes pretty wonky after lvl12.
The level cap in DnD is 20. But 12 was probably where they capped it at is probably because of time and balance. Level 20 is where you start to get into demi God territory, and 9th level spells go crazy. You can stop time and wish for anything if you're a spell caster. I'm not sure what other classes get, but thats why I'd love a level 20 wizard in this game.
@@TruePatriotGaming The cap was 12 to prevent you from accessing level 7 spells. Regenerate and Resurrection are both level 7 spells that would give Karlach back her heart and remove everyone's tadpoles. Basically, game breaking.
@@TruePatriotGaming D&D kinda looses tension after a certain level because there are magic as spells that can fix literally any problem the players can encounter via spells like Miracle, Wish, Resurrection, Greater Restoration, etc.....
Also the setting of Forgotten Realms in Bauldur's Gate is the default setting in 5th edition D&D but it matters much more in in Bauldur's Gate. The setting doesn't really have much of an impact on what the player's are doing as opposed to other role playing games where the setting matter a lot.
I think you need a couple more run-thrus because you missed so much. Even the fact that you think Dancing Lights is crap is kind of ridiculous. Also you can kill Kagha and get rewarded by Halsin, you just need to explore your surroundings better. Did you talk to people in the grove? The answers are right there.
There is a reason so many people play durge, including playing a durge who resists, which is actually one of the best story play-throughs. The faction result is actually there in Act 2 and Act 3. This is why people save scum, so they can see what the other options are.
Me and my friend are currently going through a durge playthrough and I definitely see what you mean. After rewatching my video I definitely wish I would've spent a little bit more time to explore and try different things. But the one thing I still stand on is the lack of nuance in the game.
The game is buggy af, the balance is fucked, i honestly hate turn based in general, but the good things that the game does are SOOO fucking good I dont even care about all that and its always going to be one of my favourite games. im currently at my third playthrough, not counting hundreds of hours I put in multiplayer playthroughs, because the game is the best co-op experience ever, by far. This game proves that games don't have to be perfect, they just have to nail the most important things.
Buggy af? What game are you playing?
It's certainly not bad. But there are still those bugs every once in awhile thats mildly annoying to deal with. There's one in the underdark where if you talk to that merchant in the myconid colony, your UI gets bugged and you have to load back a save and there's no way to get out of it. My friend also has a permanent bug where his UI doesn't load up dice rolls.
this is a finely polished gem compared to most other games at launch