Currently playing Poison Conc with a similar setup and I really was intrigued to try out your ignite version, but I just can't give up on Corpsewade boots. they are just such a big QoL while clearing, especially rituals. The other Problem is... once you go Queen of the Forest there is no going back. 70%+ movespeed while clearing just feels so goddam good. currently farming for a Heroic Tragedy to go beyond on the movespeed. one little warning: a little 15% proj speed roll on the quiver feels great. but don't go 30/40%+. my eye of winter went ballistic and nearly stopped working on bosses with smaller hitboxes.
honestly the main differentiating factor is the corpsewade boots for extra clear. I am not really all that convinced poison vs ignite concoction will feel very different in terms of the fact they scale pretty much the same way(main difference is chaos vs ele/fire nodes, and magnitude vs additional poisons). Ailments as a whole currently feel a bit too samey for me currently so im hoping ggg wants to differentiate them more
@@CaptainLance9 I absolutely agree. I guess wither + wither effect from tree/jewels makes maybe a difference? no idea tbh. the scaling for damaging ailments is kinda all over the place. but yeah. bosses die so fast on both versions and the playstyle is 1 to 1 the same even compared to what mathil did with lightning conc. curse, debuff, throw concoctions 'til only one is left standing. btw love your work and can't wait for more captain lance shenanigans.
@@dethwing6 I had that in. the support gem can't counteract the absurd proj speed you get from 350-400% increased effect on quiver applying to a 40% proj speed roll. Numbers get stupid really fast with widowhail scaling. its a psa or little warning from my part to people playing with concoctions and EoW. however... proj speed does feel good on the concoctions. so i recommend a "sweet spot" of around 15%. not mandatory though. just something to keep in mind when crafting/buying quivers.
Not really a fan of the damaging ailment rework. Poison had a very different flavour from Ignite and bleed and now they all scale the same way. Reminds me kinda of LE damage ailments thats basically just a different flavour of the same
22:42 this seems to be the case with all ailment scaling in the game. If ailment is based on hit damage, scale hit damage. Once hit damage is scaled, why care about ailment?
Between the campaign version and the queen of the forest version, is there any item which would work better while farming for currency to buy queen of the forest?
I've done most of the game with shattering concoction, I think it's absolutely overpowered at this point, I don't know how to help them make concoctions strong without being overtly so. I hope they find a way to integrate them into the rest of the skills
No way to proliferate ignite/bleed makes explosive and bleeding concoction feel underwhelming while mapping tbh, i hope they give us some ways to proliferate when we get new gems
while leveling I used the glowswarm ring & Keelhaul belt and that worked fairly good, only time I had issues with flasks is if I spammed them during a zone like throwing more than necessary to kill packs. ultimately on top of those items having a mana flask with the flask charge gen mod is good, also getting the 50% more charge gain ascendancy helps alot, and lastly if you get "mana flask charge gain" jewel/time-lost jewel mods are great for fixing your flask sustain
I’m new to poe and probably coming from D4 doesn’t help lol but you said 1 in 60-80 let say 60 on the low end … is that normal? because that seems insane to me
1/60 isn't that bad, when you try to min max your build. :D High end crafters paid 600 divs just to divine one mirror tier quiver, because there was one that was marginally better. :D Don't even know how much it took to craft in the first place.
@ ok and can you explain in simple terms what’s the dmg difference between a crazy good one and a budget one 🤣 are we talking a crazy significant amount of dps increase or is it just maybe 20-30 more if you are min max ?
@@ShotKill-uf7qv some skills scale great with gem levels like spells, Pretty much all skills that don't scale weapon damage and in this case concoction. And one gem level is around 15% more damage (in most cases). Other stats aren't that big of a deal, but even a small upgrade feels great. You wan't to have all relevant stats in your gear, no dead stats. Path of building doesn't work for PoE2 atm, to see actual numbers. But PoE and 2 are pretty similar. Some scaling differences.
@@UStoleMyNickUBstard 15 per level that’s pretty high lol I didn’t think it would be that much, that’s a big difference between +2 or 3 levels of spell to 6
get as much as you can, go CI if on a budget and not running queen of forest. I think i had like 20-30 or something. I didn't feel like I had enough ES to go CI with queen but with a hybrid es/evasion chest CI should work well
There is a node of the tree that gives 70% increased energy shield from equipped helmet so that is pushing it really high. Then just other nodes that give increased energy shield boost it more.
I have levelled 3 concoction builds to 85+. Do youself a favour, and ensure you level with Herald of Ice and Lightning, with Polcirkeln ring. This is full screen clearing damage. He has said the build has very bad AOE, this doesn't have to the case. All my conc skills clear the screen (or close to).
@@MrBlazer688? You would never scale it from your Widowhail lol. Flat damage on bow, rings and gloves = full screen clear. As long as both Heralds have enough flat damage. Polcirkeln takes care of the commencement of the freeze chain.
@@SuperTimmmi Good players in POE could get to maps in the 3 - 5 hour range I got there between 7 and 8....So thats probably between 14 to 18 for me...that's a lot of time for me just to try out a beta build. Thanks for the info.
gem levels & quiver would be my guess for the most likely differences, as your character levels your explosive concoction levels, for example lvl84-> 19 , lvl90-> 20 baseline. So itll be a matter of leveling up and then a matter of getting a decent quiver, last min-max will be getting a higher level fireflower, those are the basically only damage gear pieces on this character, I have some decent jewels but they are invested into ignite magnitude which do not affect tooltip at all.
I dont like how damaging ailment works in PoE2, it feels largely irrelevant cause youre scaling hit damage at the same time like you said in the video. PoE 1 ignite builds feels like actual ignite build cause th ehit damage is typically low and then mobs tick down due to the ignite. Same goes for all the other ailments.
just a product of being early access combined with what poe is. if they are going to give us a huge passive tree, wide range of skills & highly variable gearing. Its something that creates a balancing nightmare to predict. Ultimately as they add more items/passives/skills the combinations that can occur increase and more broken things will be discovered, and ggg will continue to balance buff/nerfs various overpowered/under powered archetypes
you have 0 mana problems with this build. concoctions have no mana cost, they consume flask charges. the mana he is spending is only on bosses for 1. curse 2. eye of winter. I'm playing poison concoction and its the same. while mapping you literally don't care about mana. on bosses you only debuff them and without heroic tragedy you have way more mana so you don't even need to drink your mana flask to cast curses/eye of winter.
what pete said, the skill cost is not based on mana and only based on mana flask charges, the cast on ignite is kindof a giga mana spender because the eye of winter levels are jacked up because of widowhail making it quite expensive.
you'd think with around 300% magnitude & 100% more magnitude(innate skill mod) it would be more comparable but yes this definitely is part of why I was not convinced ignite is worth investing into
@@CaptainLance9 Unfortunately even poison is not worth building, even wiith 8 stacks of poison DoT only does twice the DPS of hit. Idk why but for some reason DoT feels super weak in the game. Building hit damage is so much better. BTW 300% mag and 100% more would give you 160% of the hit damage per second. So if you hit for more than 1.6 times a second (Which you should because of scattershot) then it is not even half of your damage.
Controller pro/cons pros: very relaxed gameplay(auto targeting/auto pickup with a button when item close by(filter MANDATORY however, if not strict enough it will brick picking up items) some extra qol features like zooming out atlas / centered UI(some like it some don't) can support quite a bit of keybinds while still feeling easy to use all keybinds from my experience cons: terrible inventory management compared to MKB trading pms/invites ect are much harder to see(like popups to notify that someone is sending trade is much harder to notice) messaging/social interaction stuff is scuffed
The "bow skill" thing is definitely a bug, but even losing that these skills are stupidly overtuned. Best one is probably poison, followed by shattering (has insane base crit and inbuilt "freeze everything in the game instantly" defense), then Fulminating, then Explosive and finally Bleeding concoction. Maybe some of the weaker ones won't get nerfed but right now you can't even combo concoctions with anything so it's a very boring playstyle.
Clearly better than explosive diarrhea
O>O
You must have some weak ass butt hash cus my shit one shots the whole bowl boss in one shot....Splatter of the gods.
you trading without missing a beat with your explanation is an unintentional attention-splitting flex.
FINALLY A NEW COOL BUILD ! Thanks for sharing. I also miss nice fire dmg build. So double thanks ! :)
Currently playing Poison Conc with a similar setup and I really was intrigued to try out your ignite version, but I just can't give up on Corpsewade boots. they are just such a big QoL while clearing, especially rituals. The other Problem is... once you go Queen of the Forest there is no going back. 70%+ movespeed while clearing just feels so goddam good. currently farming for a Heroic Tragedy to go beyond on the movespeed.
one little warning: a little 15% proj speed roll on the quiver feels great. but don't go 30/40%+. my eye of winter went ballistic and nearly stopped working on bosses with smaller hitboxes.
honestly the main differentiating factor is the corpsewade boots for extra clear. I am not really all that convinced poison vs ignite concoction will feel very different in terms of the fact they scale pretty much the same way(main difference is chaos vs ele/fire nodes, and magnitude vs additional poisons). Ailments as a whole currently feel a bit too samey for me currently so im hoping ggg wants to differentiate them more
@@CaptainLance9 I absolutely agree. I guess wither + wither effect from tree/jewels makes maybe a difference? no idea tbh. the scaling for damaging ailments is kinda all over the place. but yeah. bosses die so fast on both versions and the playstyle is 1 to 1 the same even compared to what mathil did with lightning conc. curse, debuff, throw concoctions 'til only one is left standing.
btw love your work and can't wait for more captain lance shenanigans.
You could put deceleration on your EoW. But, that skill is packed with useful supports, so that might not be feasible.
@@dethwing6 I had that in. the support gem can't counteract the absurd proj speed you get from 350-400% increased effect on quiver applying to a 40% proj speed roll. Numbers get stupid really fast with widowhail scaling. its a psa or little warning from my part to people playing with concoctions and EoW. however... proj speed does feel good on the concoctions. so i recommend a "sweet spot" of around 15%. not mandatory though. just something to keep in mind when crafting/buying quivers.
Not really a fan of the damaging ailment rework. Poison had a very different flavour from Ignite and bleed and now they all scale the same way. Reminds me kinda of LE damage ailments thats basically just a different flavour of the same
I believe you can get a bit more from the jewel near resonance if you path from the top instead of bottom on the crit nodes
22:42 this seems to be the case with all ailment scaling in the game. If ailment is based on hit damage, scale hit damage. Once hit damage is scaled, why care about ailment?
Because ailment magnitude is multiplicative, so it exponentially scales with big hit damage. It’s a balancing act
Between the campaign version and the queen of the forest version, is there any item which would work better while farming for currency to buy queen of the forest?
I've done most of the game with shattering concoction, I think it's absolutely overpowered at this point, I don't know how to help them make concoctions strong without being overtly so. I hope they find a way to integrate them into the rest of the skills
You could use a three dragons helm for big shocks and fire hits. I’m looking into this now but definitely not as tanky.
No way to proliferate ignite/bleed makes explosive and bleeding concoction feel underwhelming while mapping tbh, i hope they give us some ways to proliferate when we get new gems
Use Herald of Ice and Lightning for mapping. No need for ignite prolif as the heralds clear pretty much the whole screen.
Thoughts on bleeding concoction? Seems like bleed damage is much better at least that was the case on my titan
How do you maintain flasks while leveling? I’m constantly out of mana flask when I use it… I’m currently in the end of act 3
while leveling I used the glowswarm ring & Keelhaul belt and that worked fairly good, only time I had issues with flasks is if I spammed them during a zone like throwing more than necessary to kill packs. ultimately on top of those items having a mana flask with the flask charge gen mod is good, also getting the 50% more charge gain ascendancy helps alot, and lastly if you get "mana flask charge gain" jewel/time-lost jewel mods are great for fixing your flask sustain
How’s playing with controller? I’ve been considering it because it may be more comfortable.
I would highly expect all concoctions to get a nerf
I’m new to poe and probably coming from D4 doesn’t help lol but you said 1 in 60-80 let say 60 on the low end … is that normal? because that seems insane to me
1/60 isn't that bad, when you try to min max your build. :D High end crafters paid 600 divs just to divine one mirror tier quiver, because there was one that was marginally better. :D Don't even know how much it took to craft in the first place.
@ ok and can you explain in simple terms what’s the dmg difference between a crazy good one and a budget one 🤣 are we talking a crazy significant amount of dps increase or is it just maybe 20-30 more if you are min max ?
@@ShotKill-uf7qv some skills scale great with gem levels like spells, Pretty much all skills that don't scale weapon damage and in this case concoction. And one gem level is around 15% more damage (in most cases). Other stats aren't that big of a deal, but even a small upgrade feels great. You wan't to have all relevant stats in your gear, no dead stats.
Path of building doesn't work for PoE2 atm, to see actual numbers. But PoE and 2 are pretty similar. Some scaling differences.
Some skills, spells have break points. after or around gem level 20.
@@UStoleMyNickUBstard 15 per level that’s pretty high lol I didn’t think it would be that much, that’s a big difference between +2 or 3 levels of spell to 6
yeah but how does it go clearing breach, the only profitable activity in the game?
this build would make currency by acendancy carries which is arguably more profitable
What about chaos resistance?
get as much as you can, go CI if on a budget and not running queen of forest. I think i had like 20-30 or something. I didn't feel like I had enough ES to go CI with queen but with a hybrid es/evasion chest CI should work well
I 0% dont get why his helmet to 600 ES give 2k ES 😶
I feel dumb. Please explain someone :)
There is a node of the tree that gives 70% increased energy shield from equipped helmet so that is pushing it really high. Then just other nodes that give increased energy shield boost it more.
Increased energy shield from tree.
he also has Spectral Ward on the tree, which gives 1 ES per 12 evasion on Body armour. and ES/Evasion hybrid gloves It all adds up quickly.
@@petespeedsxp4967 But when he removed his helmet he has 2k!! less ES.
I dont get it 😅
@@felixtreasurebuns9154 Ahhh okok i see. Thanks ! :)
I have levelled 3 concoction builds to 85+. Do youself a favour, and ensure you level with Herald of Ice and Lightning, with Polcirkeln ring. This is full screen clearing damage. He has said the build has very bad AOE, this doesn't have to the case. All my conc skills clear the screen (or close to).
Can this work with poison concoction? Do you have a mobalytics?
Herald of ice scales with weapon damage, concidering widowhail has close to 0 dps, it doesn't actually do anything
@@kwacttsit doesn’t work well with poison conc as you need to scale flat and elemental damage. Works very well with all the elemental concs
@@MrBlazer688? You would never scale it from your Widowhail lol. Flat damage on bow, rings and gloves = full screen clear. As long as both Heralds have enough flat damage. Polcirkeln takes care of the commencement of the freeze chain.
I've been lusting after the pathfinder but I can't bring myself to play the campaign again.
The campaign is the best part of the game, why not?
Pathfinder is super enjoyable in campaign after lab. Just unlock concoction with widowhail +1 or +2 quiver. Its so much fun
@@SuperTimmmi Mostly a time constraint do you know how long it took you to get to maps?
@@Basedard around 9 hours if you know what your doing
@@SuperTimmmi Good players in POE could get to maps in the 3 - 5 hour range I got there between 7 and 8....So thats probably between 14 to 18 for me...that's a lot of time for me just to try out a beta build. Thanks for the info.
How do you get your conc to 180k dam? Ive replicated most of your build and I'm at 30k lol
gem levels & quiver would be my guess for the most likely differences, as your character levels your explosive concoction levels, for example lvl84-> 19 , lvl90-> 20 baseline. So itll be a matter of leveling up and then a matter of getting a decent quiver, last min-max will be getting a higher level fireflower, those are the basically only damage gear pieces on this character, I have some decent jewels but they are invested into ignite magnitude which do not affect tooltip at all.
It's 2025, add chapters to a 20 minute video guide
for real, takes him 10 minutes and massively improves the viewer experience
It's 2025 January and you have already won an award for the most sassy and entitled comment of the year.
Nah. Interacting with the video slider makes finding something you want to watch more valuable.
sure gimme a bit
edit: should be added now
@@CaptainLance9 thank u king
I dont like how damaging ailment works in PoE2, it feels largely irrelevant cause youre scaling hit damage at the same time like you said in the video. PoE 1 ignite builds feels like actual ignite build cause th ehit damage is typically low and then mobs tick down due to the ignite. Same goes for all the other ailments.
all Concoction skills are busted, will prob be nerfed
watching all these wacky builds im thinking GGG never tested anything and just gave us the game xD
just a product of being early access combined with what poe is. if they are going to give us a huge passive tree, wide range of skills & highly variable gearing. Its something that creates a balancing nightmare to predict. Ultimately as they add more items/passives/skills the combinations that can occur increase and more broken things will be discovered, and ggg will continue to balance buff/nerfs various overpowered/under powered archetypes
omg the mana sustain seems pretty bad
you basically have perma mana flasks here so i don't think si. just an extra button to click when needed.
you have 0 mana problems with this build. concoctions have no mana cost, they consume flask charges.
the mana he is spending is only on bosses for 1. curse 2. eye of winter.
I'm playing poison concoction and its the same. while mapping you literally don't care about mana. on bosses you only debuff them and without heroic tragedy you have way more mana so you don't even need to drink your mana flask to cast curses/eye of winter.
what pete said, the skill cost is not based on mana and only based on mana flask charges, the cast on ignite is kindof a giga mana spender because the eye of winter levels are jacked up because of widowhail making it quite expensive.
@@CaptainLance9 ooooh....okok...thanks a lot
Hi dad
4/10 wouldnt kiss again
Ignite does 0 dmg compared to the hit dmg lol
you'd think with around 300% magnitude & 100% more magnitude(innate skill mod) it would be more comparable but yes this definitely is part of why I was not convinced ignite is worth investing into
@@CaptainLance9 Unfortunately even poison is not worth building, even wiith 8 stacks of poison DoT only does twice the DPS of hit. Idk why but for some reason DoT feels super weak in the game. Building hit damage is so much better. BTW 300% mag and 100% more would give you 160% of the hit damage per second. So if you hit for more than 1.6 times a second (Which you should because of scattershot) then it is not even half of your damage.
So does that mean instead of magnitude, we do element or attack damage on jewels & notables?
1ST
i cannot trust a guy playing poe with a controller
I can, and I think I will do that myself actually
Controller pro/cons
pros:
very relaxed gameplay(auto targeting/auto pickup with a button when item close by(filter MANDATORY however, if not strict enough it will brick picking up items)
some extra qol features like zooming out atlas / centered UI(some like it some don't)
can support quite a bit of keybinds while still feeling easy to use all keybinds from my experience
cons:
terrible inventory management compared to MKB
trading pms/invites ect are much harder to see(like popups to notify that someone is sending trade is much harder to notice)
messaging/social interaction stuff is scuffed
But it plays great with a controller.
The "bow skill" thing is definitely a bug, but even losing that these skills are stupidly overtuned. Best one is probably poison, followed by shattering (has insane base crit and inbuilt "freeze everything in the game instantly" defense), then Fulminating, then Explosive and finally Bleeding concoction.
Maybe some of the weaker ones won't get nerfed but right now you can't even combo concoctions with anything so it's a very boring playstyle.