@@ricbattaglia6976 I’m not expert in this But Id say the prices has come down significantly and 2nd hand is always good option if you are just testing things out. I always buy the high end versions so I can explore the new features without worrying. But that is of course financially not the wisest choice every time.
@@astralgod6448 yeah sure, and there's also a lot of postprocessing involved as well. The point was that to achieve how the second looks, there's a lot you can already do without switching to a completely different model.
@@hachikuku_ Oh i mean yea sure. But you would probably have to do it manually if u only wanted to affect realistic light behavior. For example if you just post processed bloom it would affect other bright areas as well. While this only affected specific areas.
I noticed the flickering bokeh spots in the lumen version and other artefacts but the rtx version is very clean. How many samples did you use for rendering?
@@TrojanLube69 I also feel like the quality of the "ordinary" sequence render improved a lot. Having AA on TSR and exporting in 4K results in suprisingly clean renders, without the need of more samples. Also for me the only way to get something rendered while using world partition.
thats because Ray Tracing has better detailed global illumination while Lumen's GI is simpler and cheaper, making everything inherit the colors of the directional light
@XML studios GTX 1070 literally has no rt. I know this from literally having had one for the past 4 years, and I’ve seen lumen run on 1060’s lmao. again, stop acting like you know shit.
@@loop5720 you obviously don't know what Pathtracing is. Pathtracing is just a shortcut for Raytracing. When we talk about Raytracing in UE4/5, RTX or in general, we really just mean Pathtracing. It's just faster and easier to implement!
@@avfx111 it‘s just a faster method of ray tracing, which then get‘s denoised using methods like A-SVGF! Original Input‘s are really really noisy most of the time!
And you know why? Cause when you enable raytracing in ue4 games, engine begins to choke with its own diharrea not to mention fps are terrible and you cant even tell the difference apart from reflections hence lumen
Get one thing straight, Lumen is based off of raytracing. It's a more optimised form of it to allow users access raytracing without spending so much to acquire an rtx gpu.
Plus Lumen is itself based off raytracing, and it's a more optimised form of it to allow users access raytracing without breaking their bank for an RTX GPU.
Ray tracing simulates the physics behaviors of light and its only supportes on rtx gpus.Lumen offers realistic global ilumation and reflections and its supported on all gpus.its a different thing
You should honestly take this video down because it's a very bad representation of the differences between the two and you're only confusing people that don't know any better. You can clearly see on the tree in the background of the raytracing shot that something isn't right. The leaves are giving off a flat shading look. The ambient light overall is totally different in both shots too.
For the realism, I'd choose raytraced. But for the aesthetic, I'd choose lumen. However lumen is basically a graphically cheaper mode of raytracing.
It's like comparing JPEG images to RAW shots.
yea, its amazing how much better Lumen is
@@jerrtinlsc Lumen is not better, it looks subjectivly better.
@@sabiplaypuzzles7332 sure, i'm making visuals, and if its visually better, than its better for me.
@@jerrtinlsc But is necessary RTX? And a multicores CPU? Thanks
@@ricbattaglia6976 I’m not expert in this
But Id say the prices has come down significantly and 2nd hand is always good option if you are just testing things out.
I always buy the high end versions so I can explore the new features without worrying.
But that is of course financially not the wisest choice every time.
Where lumen really shines is in the eyes. Look at the eyes
its surely post processing. color correct and post expose
the second just has a lot of bloom
Hahah exactly
And saturation
It isn't just bloom, it's realistic light reflections.
@@astralgod6448 yeah sure, and there's also a lot of postprocessing involved as well. The point was that to achieve how the second looks, there's a lot you can already do without switching to a completely different model.
@@hachikuku_ Oh i mean yea sure. But you would probably have to do it manually if u only wanted to affect realistic light behavior. For example if you just post processed bloom it would affect other bright areas as well. While this only affected specific areas.
Bloom and flickering - the things I hate most
on the second one
Terrible example to showcase RT......
Jensen's son is you?
I thought this was a meme
I noticed the flickering bokeh spots in the lumen version and other artefacts but the rtx version is very clean.
How many samples did you use for rendering?
This was one of my first attempts on rendering, so I didn’t even put AA …
But very stunning for a total noob haha
This was fixed in 5.1
@@TrojanLube69 I also feel like the quality of the "ordinary" sequence render improved a lot. Having AA on TSR and exporting in 4K results in suprisingly clean renders, without the need of more samples. Also for me the only way to get something rendered while using world partition.
@@meskalation yup.
Your lighting setup should change depending if you are going to use lumen vs ray vs pathtracing. With that said, lumen is still magical.
Something about the coloring is off between the two shots. The raytracing cut is cooler while lumen is more warmer.
thats because Ray Tracing has better detailed global illumination while Lumen's GI is simpler and cheaper, making everything inherit the colors of the directional light
Whichever works on my old laptop is the best thing 🤔
Very nice 👌 though looks great 👍
Lumen is less demanding.
Depends how old your laptop is lol
@XML studios how so?
@XML studios lumen doesn't use raytracing unless you decide to enable it. you have no clue what you're talking about
@XML studios GTX 1070 literally has no rt. I know this from literally having had one for the past 4 years, and I’ve seen lumen run on 1060’s lmao. again, stop acting like you know shit.
ray tracing just gives you better reflections, lumen changes how the whole lighting works
No...... In Metro Exodus Enchanted Edition, RT changes whole Global illuminati..... Lumen suck.
Lumen is better for me at least since it seems more controlled and soft while the other one is kinda harsh and overexposed
Compare path tracing with lumen.
Path Tracing would for sure be better, it's a combo of GI and RT.
@@loop5720 you obviously don't know what Pathtracing is. Pathtracing is just a shortcut for Raytracing. When we talk about Raytracing in UE4/5, RTX or in general, we really just mean Pathtracing. It's just faster and easier to implement!
@@notarandom7 path tracing will deliver the same quality as RT if not less.
@@avfx111 it‘s just a faster method of ray tracing, which then get‘s denoised using methods like A-SVGF! Original Input‘s are really really noisy most of the time!
@@notarandom7 are you for real? xD
Dame Lumen is. Destroying ray, tracing, hard with dis example
We still far away from reality
I hope we never get there haha
This is all fun but God made this real world for us to enjoy, we should waste it.
It's the model and animation that just isn't the best here :/
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Luman feels in some games iv seen it in too vivid
Lumen rocks
Human in lumen looks better while background doesn't look good and in the raytracing environment and background is good while the human looks average😅
Iz that Robert Pattison lol
haha no, I had a girl help me create what she would think is a handsome dude, and ended up like this
Lol obvious changes in post processing
Ray tracing is more natural. Better...
Now do path tracing.
And is the light the same setup?
Lo que pasa es que el Ray tracing trata los reflejos
Pero Lumen trata la iluminación
seems like Lumen is better
Interesting
And you know why? Cause when you enable raytracing in ue4 games, engine begins to choke with its own diharrea not to mention fps are terrible and you cant even tell the difference apart from reflections hence lumen
Which GPU and CPU is necessary for 60FPS archiviz realtime rendering? Thanks!
Hi I’m using 3090 with 12900k
But I think most of the new 4000 cards should be able to handle it
@@jerrtinlsc Guilherme Rabello makes archiviz without RTX, do you know how?😱
@@jerrtinlsc I have a 4070 i7-11700f will this be future proof for these games
rt for renders and lumen for games imo
Click bait for sure. It doesn't look right for both.
Lumen is better in my opnion but rtx isnt bad
rtx is a gpu
Get one thing straight, Lumen is based off of raytracing.
It's a more optimised form of it to allow users access raytracing without spending so much to acquire an rtx gpu.
@@menantumakawak rtx is a form of raytracing workload...
Lumen is just stripped down RT
Ok so if you play a ue5 game and you fo into the game settings to add retracing you’ll remove lumen? Naaaa
How's the performance between these two?
This comparison is soo biased. Do a real 1:1 setup. Seems there are different values set for both
Lumen
Rtx is great. You just don't know how to use it.
Highly probable. As I'm still a beggninger at this
Plus Lumen is itself based off raytracing, and it's a more optimised form of it to allow users access raytracing without breaking their bank for an RTX GPU.
@@charlesxstorm 🤣🤣🤣🤣
@@charlesxstorm that's true but lumen can be rt hw accelerated too
Ray tracing simulates the physics behaviors of light and its only supportes on rtx gpus.Lumen offers realistic global ilumation and reflections and its supported on all gpus.its a different thing
Hum no rt can be handled by radeon gpu. Even intel gpu xD
Lumen is software based RT GI and reflections so it runs fine on most of modern GPU without RT cores.
lumen is better
for developing games
Lumen is too much for me.
Lumen is much better than ray tracing.....at least for games
You should honestly take this video down because it's a very bad representation of the differences between the two and you're only confusing people that don't know any better. You can clearly see on the tree in the background of the raytracing shot that something isn't right. The leaves are giving off a flat shading look. The ambient light overall is totally different in both shots too.
Both look bad tbh, realism in charaters is still graphically bad in video games.
I'm convinced!