Stranger of Paradise: Final Fantasy Origin - Level 1 No Upgrade Run (13)

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  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 8

  • @brightsuperstition
    @brightsuperstition 23 วันที่ผ่านมา

    I agree that it's odd we didn't get a revenant system or even have any of our ally NPCs be enemies you can fight in the Rifts the way you can fight NPCs in the Underworld and Abyss in the Nioh games. You can find NPCs like Hattori Hanzo or Sakata Kintoki just wandering around in these places and you can choose to fight them. Imagine if corrupted versions of Jed, Ash, Neon, Astos and Sophia from different timelines were random wandering NPCs you could fight. The story could just explain it away as being multi-timeline shenanigans.

    • @FrikXen
      @FrikXen  22 วันที่ผ่านมา

      I have yet to play the Nioh DLC actually, though I can imagine in 2 the NPCs would be a pain in the ass to encounter. I recently bought the collection (and replaying 1) so I guess I'll find out soon.
      What makes it stranger is that the multi-timeline stuff is already built into the story (i.e. Fiend cutscenes, sidequests descriptions). All the ingredients are right there!

    • @brightsuperstition
      @brightsuperstition 22 วันที่ผ่านมา

      @@FrikXen I don't think Team Ninja could have done much about that, even if they wanted to. This game very clearly had a budget of peanuts. It sales aren't anything to brag about either.
      I highly doubt it even sold 500K copies.
      In fact, the most reasonable sales estimate I saw was someone on GameFAQs using total achievement percentages to calculate that this game sold about 290K copies.
      But as always, limitations breed creativity.
      The fact that their budget for the DLCs was probably nonexistent meant that they could focus 100 percent on tweaking and refining the gameplay of what already existed in the game, which is why the ultima and evocation class changes, as well as the whole summon blessing and overall gear system additions they added with the DLCs are some of the best and most robust Team Ninja has ever made to their DLCs for their games.

    • @FrikXen
      @FrikXen  22 วันที่ผ่านมา

      @@brightsuperstition Tragic in so many ways. But I guess you are right, the reduced budget probably led to the DLC turning out the way it did, which is fantastic even if some people don't fully appreciate what the DLC did. I don't expect it to receive a sequel, but I hope it does with the budget it deserves building on what was done in this game. I don't know how many people told 10 friends to play it though as Nomura said haha

  • @brightsuperstition
    @brightsuperstition 23 วันที่ผ่านมา

    Also, why can't we do this or any other playable Cornelia story mission on Lufenia difficulty or any difficulty other than the game's base difficulty?

    • @FrikXen
      @FrikXen  22 วันที่ผ่านมา

      It's so weird, especially since one of the DLC side missions is practically this mission but the the Elemental Core, so it can't be a technical issue, so I wonder why.

  • @catsoup9870
    @catsoup9870 26 วันที่ผ่านมา

    Yeah not being able to fight enemy strangers that turn out to be you is strange. Maybe they didn't have time to implement that? 🤷‍♂

    • @FrikXen
      @FrikXen  26 วันที่ผ่านมา +1

      Yeah, or maybe budget (or both). With the different combination of jobs, affinities, weapons, combo abilities, it would've been insane (hopefully that wasn't the reason).