10 Step Character Creation Walkthrough | Character Sheet DC20 Quick Guide

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  • เผยแพร่เมื่อ 4 ธ.ค. 2024

ความคิดเห็น • 82

  • @kamchatmonk
    @kamchatmonk ปีที่แล้ว +12

    I actually think that general physical and mental saves are redundant. Four saves are enough. Not only that, they also force you to put your second highest attribute score into the opposite category, of you waste the saving throw. Everything can be nicely tied into four saves.
    Might = fortitude, pain threshold, resistance to stun and poison.
    Agility = reflexes, being able to dodge traps, wriggle out of grapples and evade fireballs.
    Intelligence = mind, detecting illusions and charm, magical deception and suggestion.
    Charisma = character, will, resistance to fear and domination, effects that try to break you.

  • @OphiDraco
    @OphiDraco ปีที่แล้ว +24

    I know you said damage reduction only affects physical damage, but I think it would be really awesome to have DR for mental defenses or other damage types as well, just through other types of items. Rings, necklaces, potions, spells, skills, etc. I think it could add a huge about of depth for itemization. The idea that you know you're going to go to a dangerous ice cave, so you specifically try to gear yourself towards it.

    • @TheDungeonCoach
      @TheDungeonCoach  ปีที่แล้ว +21

      That IS in the game! There is something called “Resist X” which reduces the damage from certain types of damage by “x”! ❤

    • @NageIfar
      @NageIfar ปีที่แล้ว +6

      @@TheDungeonCoach That's awesome, but then i think the character sheet should reflect that by splitting the DR field into two halves.
      Maybe there could be a cool design where the right half is a physical shield/breastplate as it is atm and the left side is more ephemeral/energy/arcane based.

  • @aaronhelm5800
    @aaronhelm5800 ปีที่แล้ว +12

    This looks so customizable/deep but fast at the same time. Love it!!

  • @LuizCesarFariaLC
    @LuizCesarFariaLC 11 หลายเดือนก่อน +4

    I really can't see how having two more names (fortitude and grit) makes physical and mental saves easier to understand... I think it is more elegant the way it was on 0.4, as a mental save represents the higher on this group of mental attributes

  • @nickc1805
    @nickc1805 5 หลายเดือนก่อน +1

    im going to try this system out tomorrow and i cant freaking wait

  • @dungeondr
    @dungeondr ปีที่แล้ว +10

    GM: That's a 23 to hit
    Me: "That's Heavy, Doc"
    GM: *Every time...*🤦‍♂️

    • @obiwankenobi9439
      @obiwankenobi9439 ปีที่แล้ว +2

      Why are things so heavy in the future?

    • @crapphone7744
      @crapphone7744 8 หลายเดือนก่อน

      ​@@obiwankenobi9439because in the future they've discovered gravitas😅

  • @nathanaelthomas9243
    @nathanaelthomas9243 5 หลายเดือนก่อน +1

    Can’t wait to play the game!

  • @garykinney16
    @garykinney16 8 หลายเดือนก่อน +2

    Just bought into the Alpha. This game sounds so cool and I cant wait to run and/or play it. Thank you!

    • @TheDungeonCoach
      @TheDungeonCoach  8 หลายเดือนก่อน

      No! Thank YOU!! You won’t be disappointed!

  • @airdragon11studios
    @airdragon11studios ปีที่แล้ว +6

    Hype!!!!!!! So excited for this system!

  • @GrandOldDwarf
    @GrandOldDwarf ปีที่แล้ว

    Glad to see the language boost Coach!

  • @mcgoo721
    @mcgoo721 ปีที่แล้ว

    So ive been out of the scene for a while. Its been since prepandemic since having a group and only played liked a couple games a year or so ago.
    Ive had an idea for a campaign in my head but i wanted some refreshers before fleshing it out more. I forgot just how damn good this channel is. Love the format, the positivity, and the tips!
    Now i just need a group lol

  • @Mortalkainen
    @Mortalkainen ปีที่แล้ว +4

    Clean and concise! Thanks Coach!

  • @dmi_no
    @dmi_no 11 หลายเดือนก่อน +1

    Don't you think, "animal" skill is a bit too situational?
    May be it could be put into some other skill? Survival or Influence?
    On the other side there could be another Skill in Charisma.
    For example, "Imitation".
    "Imitation" is the ability to look and act like someone else (false identity), imitate sounds or voices of other people.
    Cause now there is no skill in dc20 skill list that do such things.
    And Imitation fits rather well.

  • @krelraz5486
    @krelraz5486 ปีที่แล้ว +7

    If damage reduction only applies to physical, then it shouldn't be between mental and physical. Make that section after physical only.
    The order of things is strange too. For attributes you do physical then mental. You also list stamina then mana. Then they magically reverse for mental and physical defenses?
    I really don't understand why we have a save for each attribute AND a save for physical (fortitude) and mental (grit). We have 6 saves with massive overlap in addition to 2 defenses?

    • @RedsByrd
      @RedsByrd ปีที่แล้ว +2

      Agreed

    • @dmi_no
      @dmi_no 11 หลายเดือนก่อน

      100% agree

    • @RedsByrd
      @RedsByrd 11 หลายเดือนก่อน +2

      @@dmi_no this has been fixed in the newest update. There is now a physical DR and mental DR on the character sheet.

  • @eXdXgXe4life
    @eXdXgXe4life ปีที่แล้ว +2

    Every game designer needs to do exactly this.

  • @fanboykc9140
    @fanboykc9140 ปีที่แล้ว +5

    Love it! Thanks Coach!

  • @JCHarris-iu6my
    @JCHarris-iu6my 7 หลายเดือนก่อน +1

    A person can always hobble together various system rule concepts

  • @JackOfHearts42
    @JackOfHearts42 ปีที่แล้ว +1

    One piece of feedback: i have thought in 5e d&d that athletics is too broad of a catch all skill. Separating it out into Strength and Stamina (or whatever) could add interesting choices to character themes and solving situations. Just a quick thought. Cool work do far!

  • @chriscampion6721
    @chriscampion6721 9 หลายเดือนก่อน +1

    So I've bought the alpha and I'm watching the one shot you did with treantmonk, reading the rules, build my own PC because I want to get a good handle on this game before I try and run it for my regular group.
    My question to you is, what is your way to play this since the sheets aren't on Roll20? Did you guys just talk over voice and manage sheets while doing the battle map movement on a site? When can this character sheet be expected to be an option on Roll20?

  • @joanesunzu3087
    @joanesunzu3087 ปีที่แล้ว

    I need, NEED a warlock. My main fantasy is a pact with a grand being, blasting enemies away with a familiar by your side and an alternative casting way. Also, options, and I think other systems have it pretty nicely bundled between a martial and more casting oriented options. It would very interesting to see the stamina system fit to work with this alternative casting!

  • @tithannisk7470
    @tithannisk7470 ปีที่แล้ว +6

    I really hope @TheDungeonCoach sees this comment. I'm really loving what I've been learning about this rpg and I already bought the alpha on the site. Not only that, but I also plan to become a patreon to support this project even more. But I think that the naming of certain things could be better (and I know through your videos that wording is important to you). So I have 3 suggestions. I think that the "Charisma" Attribute could be renamed "Empathy" (it would fit better the skills that it governs, and it's more "mentally" than Charisma which is always wrongly associated to beauty). Also, "Martial check" for "Athletic" or "Acrobatic checks" doesn't feel right to me. I think "Physical check" would be better and more accurate, just my opinion. Lastly, and the most important in my opinion, is "combat mastery" and "mastery" (one is raised by increments of 2 if you put points into it and the other increases automatically by level). I think they're as confusing 😕as Armor Class and classes in Dnd and I know you don't like that one. So why do the same in your own system ? So for "combat mastery" I would suggest "Efficiency" or, better yet, "Combativity" (yes it's a word, a synonym for "combativeness", but cooler 😃). www.thesaurus.com/browse/combativity (I checked, it isn't a made up word).
    I hope you'll take my suggestions into consideration🤞
    And let's make this game a real contender for the best RPG 😁

  • @josephdellavecchia7828
    @josephdellavecchia7828 ปีที่แล้ว +3

    This is a fantastic guide. I am so glad you made this video

  • @TheDungeonCoach
    @TheDungeonCoach  ปีที่แล้ว +4

    1. Idk what you mean by “grit damage” but the only change is just the NAME of the saves, the rules are unchanged
    2. All PCs are medium unless they have a trait that changes that. I’ll make a note to include that in the character sheet tho!
    3. Yes I 100% agree!!!! Darkvision will be unique and rare to have!

    • @cuptainreese
      @cuptainreese ปีที่แล้ว +1

      I wonder why this posted as a separate comment instead of reply to the other comment.

    • @cuptainreese
      @cuptainreese ปีที่แล้ว +1

      @padangedowitch

  • @tanyaandtom
    @tanyaandtom ปีที่แล้ว +4

    exciting! a question: looks like "prime" is such an important stat-- but doesn't that limit leveling up/increasing stats really to *only* levelling your one prime attribute as otherwise you'd nerf some core stats opportunity cost wise?

    • @TheDungeonCoach
      @TheDungeonCoach  ปีที่แล้ว +4

      It would BUT that is exactly why there is an Attribute CAP of 3 at level 1 and that stays until level 5 (then it goes up to a CAP of 4). So you will have time to customize between that, and then at level 5 you can put an attribute point into your 3 to make it a 4 :)

  • @johngillan4475
    @johngillan4475 ปีที่แล้ว

    Thank you for your information video

  • @rajofpsg
    @rajofpsg ปีที่แล้ว +1

    Is this game system usable on roll20? Roll20 has the character sheets?

  • @samuelbroad11
    @samuelbroad11 ปีที่แล้ว

    any encumbrance or inventory rules swimming around in the playtests?

  • @gwynion4350
    @gwynion4350 ปีที่แล้ว +3

    Hey, quick question. I bought the pdf, how do i get the updated version?

    • @TheDungeonCoach
      @TheDungeonCoach  ปีที่แล้ว +2

      Once I release an update you should get an email (as long as you set up your email with the website!) 👍🏼👍🏼

    • @gwynion4350
      @gwynion4350 ปีที่แล้ว

      @@TheDungeonCoach Hey, thank you for the reply. I just set up my account after the newsletter was released. I cant wait the see the new Ancestries.
      One thing i was wondering about are the Class Sheets. Until now there is only a lvl 1 and 2. Those sheets are getting completed up to lvl 10 ore am I missing something?

    • @JCHarris-iu6my
      @JCHarris-iu6my 7 หลายเดือนก่อน

      This sounds like a monthly subscription kind of thing or a Patreon kind of thing if I can physically hold it then I’ll just use another System I’m not interested in hype and fluff

    • @gwynion4350
      @gwynion4350 7 หลายเดือนก่อน +1

      ​@@JCHarris-iu6my tf r u talking about?

  • @Chibart
    @Chibart 4 หลายเดือนก่อน

    I love the video. Now that Beta 0.8 is out, would you consider doing another one?
    The beta rules are great, however it might be useful to put the character generation up front. How many of us plow headfirst into a game system to make a character? (Just me? Surely not!) And I'd love to grab your ear to talk about the information flow of the Beta rules. Truly looking forward to getting this system going for some of my players. But bravo, sir. Really glad I Kickstarted this.

  • @Apeiron242
    @Apeiron242 11 หลายเดือนก่อน +2

    This is what D&D should be (by now).

  • @Wolvesofthenight
    @Wolvesofthenight ปีที่แล้ว +2

    Very helpful!

  • @daltonseaman8474
    @daltonseaman8474 8 หลายเดือนก่อน

    Instead of different categories of hit, why not just add an additional point for damage for each point you go over a creature’s AC? For example, if a creatures has an AC of 15, and the player rolls a 20 then it adds 5 points of damage to the roll which could be interpreted as a “heavy” hit.

  • @essmac3453
    @essmac3453 5 หลายเดือนก่อน

    On my sheet it say rest points are (level + might), so my level is 1+( -2) = -1, so no rest points. So i can't regain hp at a rest?

  • @MarkoSeldo
    @MarkoSeldo ปีที่แล้ว

    why have damage reduction floating between mental and physical defences when it only applies to physical defence? Also, what about mental damage reduction? Barbarians too enraged (or too stupid) to feel mental injuries; monks with ordered, calm minds resisting mental damage; wizards with spells or special abilities defending their super-valuable brain...

  • @przemysawjozwiak144
    @przemysawjozwiak144 ปีที่แล้ว +3

    Hi Coach! I love how fast you can create a new character in this system. It is a pity that you can not show us already creation with backgrounds or ancestry.
    I would like to know more about your language thoughts.
    Because you said that everybody speaks in Common (fluent?) but in my opinion it is not true.
    I would give the player one fluent language and two points to put in any language he/she wants.
    For example you can be an elf raised by a little commune of dwarves and speak fluent in dwarvish but have limited knowledge about common and elvish language.
    If 99/100 players would choose common as their fluent language then it is their choice

  • @JCHarris-iu6my
    @JCHarris-iu6my 7 หลายเดือนก่อน

    Where and when can we get the game?

  • @davidbeckbeef
    @davidbeckbeef ปีที่แล้ว +4

    are you making roll 20 sheets?

  • @shushimax8847
    @shushimax8847 ปีที่แล้ว

    Will the alpha be updated or will i have to buy it for each version

  • @primafacie5029
    @primafacie5029 ปีที่แล้ว +3

    Is this gonna be Kickstarted?

    • @leopagan9806
      @leopagan9806 ปีที่แล้ว +4

      Yes. But he wanted the system to be more completed first.

    • @davidbeckbeef
      @davidbeckbeef ปีที่แล้ว +4

      There is an alpha pdf you can purchase already

    • @TheDungeonCoach
      @TheDungeonCoach  ปีที่แล้ว +2

      Yes 100% mid next year is the goal!

  • @bujinkanatori
    @bujinkanatori 11 หลายเดือนก่อน +2

    This is what D&D would look like without producers limiting the designers. "Director's cut"

  • @PadanGedowitch
    @PadanGedowitch ปีที่แล้ว +3

    Does the change from Mental to Grit Saves also change Mental to Grit Damage? I ask because holy damage is mental, but low level undead are probably mindless and should by logic be immune too mental attacks.
    Second question, where does size goes on this sheet and how much is its Impact? In D&D and PF2e the only thing it really effects is carry capacity even so it should do so much more. Smaller targets are harder to hit. Less mass means less force behind attacks (that's why boxing weight classes exist). Smaller species like gnomes (about the size of a 3 year old) or fairies (a cat or smaller) would take way more damage then an adult human from the same attack. Then there is hiding, grappling and some more.
    And for the love of Darwin, give nightvision only to a few ancestries that are truely nocturnal, and as our eyes are light detectors find something better then this illogical darkvision.

    • @cuptainreese
      @cuptainreese ปีที่แล้ว +1

      I'd love to have truly thought out rules for Ancestry sizes. But I don't want the disadvantages to be too crippling. Maybe for Tiny creatures, they get a +1 or +2 (depending on balancing) to AC but they also receive +1 to physical damage if they get it. Maybe +2 if the damage type is bludgeoning.

    • @cuptainreese
      @cuptainreese ปีที่แล้ว

      As for dark vision, he already confirmed on his character creator stream that the only ancestries receiving Dark Vision are ones that would make sense. So far out of the ancestries he has confirmed, only the Demon-Born has dark vision

  • @sarabjorkgren6915
    @sarabjorkgren6915 ปีที่แล้ว +4

    💜💜💜

  • @coillteodonoghue-wj8pi
    @coillteodonoghue-wj8pi 3 หลายเดือนก่อน

    We need more voices and ways of conveying information. I find your delivery hard to follow, but awesome game.

  • @cuptainreese
    @cuptainreese ปีที่แล้ว +2

    Happy birthday

  • @nerdyvariety3105
    @nerdyvariety3105 4 หลายเดือนก่อน

    hey how come you dont have a way for me to just look at a character sheet this is really dumb. I want to try to make a character with the free rules but I have to make my own because of this. Very discouraging.

  • @jimdouglas1373
    @jimdouglas1373 ปีที่แล้ว +3

    where can we play this online :) ?

    • @TheDungeonCoach
      @TheDungeonCoach  ปีที่แล้ว +3

      I’m trying to get things set up for groups to get together! But until then get on our discord!

  • @Joshuazx
    @Joshuazx 9 หลายเดือนก่อน

    I like what you've done here, but you know Skyrim doesn't have classes?

  • @bloodyirishman9155
    @bloodyirishman9155 ปีที่แล้ว +4

    Do you make content about anything other than DC20 anymore? I'm not sure why I'm even still subscribed.

    • @davidbeckbeef
      @davidbeckbeef ปีที่แล้ว +6

      Why would you make content for another system when you are launching you own? 5e is so stale.

    • @codicook2262
      @codicook2262 ปีที่แล้ว +2

      The answer is still absolutely yes regardless. Also that's kinda just rude lol.

    • @TheDungeonCoach
      @TheDungeonCoach  ปีที่แล้ว +9

      Last weeks video was a system neutral video and a few weeks before that I do DM tip videos.
      But yes a large percentage of my videos will be DC20, since I am the creator of the game. That is just the best thing currently for me to do, especially with the huge warm reception the game ha had

    • @andrewh.9937
      @andrewh.9937 ปีที่แล้ว +5

      DC20 is the reason I am subscribed

    • @steelmongoose4956
      @steelmongoose4956 6 หลายเดือนก่อน +1

      @@andrewh.9937 I’m late to the party, but DC20 may end up being my D&D system of choice. DC and I appear to have very similar design philosophies.

  • @lisasarwar8702
    @lisasarwar8702 ปีที่แล้ว +2

    I don't get how a character could have a -1 score in a specific skill, yet gain a mastery over that one (Step 2). It looks like someone who cannot multiply 3 by 9 but still says is a master at mathematics, or someone calling themselves geography masters yet not being able to place Los Angeles, Paris or Shanghai on a map.
    In your scenario, a character with a -1 in Charisma should definitely get their save points rounded down. I'll explain it: Someone who believes is a master when he/she sucks at something is bound to make mistakes plus their ego prevents them from improving. In the case of charisma, it might be misinterpreting someone's behavior, or not noticing how manipulating a person is for example (= lower save chance overall, or similar to your base score, but definitely NOT higher).
    But maybe I missed something. It just doesn't sound logical to me.

    • @TheDungeonCoach
      @TheDungeonCoach  ปีที่แล้ว

      Simple answer is this:
      You could have a character with a low charisma (representing them being bad at interacting with people socially)... BUT you could have Charisma Save Mastery (beacuse you are good at resisting being posessed and you have a strong sense of self or other lore or magic reasons why you want your character to be good against Charisma Saves, etc) I hope that helps!

    • @lisasarwar8702
      @lisasarwar8702 ปีที่แล้ว

      @@TheDungeonCoach Thank you for taking to the time to reply to my comment!
      I see your point, though I still tend to think that someone who doesn't know a skill/is bad at it could hardly counter someone else's abilities in the said skill.
      Anyway, I really enjoy your content and your outside-the-box ideas. Keep up the good work!

    • @AlexanderBaird
      @AlexanderBaird ปีที่แล้ว

      @@lisasarwar8702 if I’m understanding correctly, your concern is about natural aptitude vs training? In that case, I think a good example is two people can be very good at math, but the one with the higher intelligence doesn’t take as long to work through the problems / has quicker recall in the heat of the moment. I knew a lot of people in college who were very capable but struggled with timed exams, so I imagine when a wizard with a low intelligence but a high charisma is out adventuring, they aren’t as good at quickly sussing out the magical trap’s function as a high intelligence wizard, even though their spell casting ability is the same.

    • @lisasarwar8702
      @lisasarwar8702 ปีที่แล้ว

      ​@@AlexanderBaird This is about save mastery in a skill and the level of a character in that specific skill. I fail to understand the link between your example and that, given that you illustrate with two different skills (intelligence and charisma) instead of a unique skill and its save mastery. The rest makes sense when it comes to inate vs learnt abilities / intelligence and recollecting information abilities of a character.
      Anyway... I came to the conclusion that it didn't really make sense (in my opinion - that you could have a -1 skill score and have a mastery in that skill anyway) and I would eventually include a rule stating that a skill with 0 or less points cannot benefit from a save mastery. I would have to see how the final version of DC20 looks like to be more accurate on the topic but would eventually be open to compensate such an early-game restriction by giving players the ability to change a mastery if they later evolve their base skills, and even more so if it makes sense with the campaign/lore of their character.

  • @JCHarris-iu6my
    @JCHarris-iu6my 7 หลายเดือนก่อน

    Seeing as it is so hard to find much online related to this game I am beginning to think that it is just more hype than reality in Computer gaming it would be called vaporware