Here you can find more of my videos and tutorials. More Animations: th-cam.com/video/NEXt5R31af4/w-d-xo.html Tutorials: th-cam.com/video/6LP3ltpGG1g/w-d-xo.html
What I like about your terrain creation tutorial series is the ability to have full control over the process from creating the terrain, texturing and scattering the objects on it. Every step is fully controllable. This is very interesting, everyone can now create their own type of terrain.
Thank you! That´s what i´m trying to do. I try to combine different techniques for procedural, but also a more controlled creation. Procedural is very helpful, if you work with large landscapes. And for smaller scenes it could be better with techniques like the ones with vertex paint.
Thank you very much. It makes me very proud that it inspired you to make something similar. Very interesting that you want to make something similar. Please let me know when it's done. I subscribed to your channel, but just in case if I don't see it 😊
You´re very welcome! Glad that my videos helped. I work with world creator instead of gaea. I can make tutorials about world creator, but you can achieve most environments in blender. There is a new add-on (or new version of the add-on) called true terrain, which looks very promising. It´s cheaper than world creator and you don´t need to work in another software. Maybe i´ll also make tutorials about true terrain in the future.
@@enhancedsightof course and yes I’ve heard of true terrain but at least in my opinion Gaea is the best and the erosion looks insanely good! I can share some results with you if you want and yeah please would love to see the world creator and blender workflow
@@Alphain in the last version of true terrain the erosion really didn´t work that good. But i heard that it works great in the new version. Gaea is one of the best solutions for landscapes, together with world creator. By far the fastest ways to make good looking large scale terrains, but also expensive for hobbyists.
thank you so much for sharing, I've tried using displacement on my project ( building tunnel ) but i think it's really heavy on my setup, RTX 2*2060 + 3060 and i get this error msg ( system out of gpu ram ) any thoughts?
You're welcome 🙏🏻 Did you use adaptive subdivision? Maybe it's because of your texture resolution or the dicing rate of your subdivision modifier. High resolution textures take also lots of ram. Just switch to your render properties and active "simplify" and choose a max resolution for your textures. If that also doesn't work, then scroll up to "subdivision" and set your dicing rate for the render higher. The standard value is 1.00px, but 4.00 or even 8.00 is enough.
@@enhancedsight i tried changing the value of the dicing rate and it worked, the scene is a bit large so this is definitely the way to solve that thank you for the quick reply and for the tutorial 🙏 Much appreciated, i really enjoyed your videos keep making this type of tutorials.
At first people were asking about terrain. Then I made a survey and they still asked for terrain, but after a few days more people asked for car Animation. That's why I made a community post a few days ago and said that I will also make videos about animation. I always listen to my community if you check my posts. Always asked what they want to see and made surveys. Also, it's a tutorial series. I want to show every step of the process. Now where almost done with terrain (only one more video) and then I will make a few tutorials about car and camera animation. Be patient my friend 😊
Here you can find more of my videos and tutorials.
More Animations:
th-cam.com/video/NEXt5R31af4/w-d-xo.html
Tutorials:
th-cam.com/video/6LP3ltpGG1g/w-d-xo.html
What I like about your terrain creation tutorial series
is the ability to have full control over the process from creating the terrain,
texturing and scattering the objects on it.
Every step is fully controllable.
This is very interesting, everyone can now create their own type of terrain.
Thank you! That´s what i´m trying to do. I try to combine different techniques for procedural, but also a more controlled creation. Procedural is very helpful, if you work with large landscapes. And for smaller scenes it could be better with techniques like the ones with vertex paint.
@@enhancedsight Yes I agree
Easily one of the best tutorials I've ever watched. Thank you.
Wow, thank you very much. Glad it helped 🙏🏻
Me again. Just found your tutorials, will be using these as a reference for future work. Keep up the good work.
Thank you very much. It makes me very proud that it inspired you to make something similar. Very interesting that you want to make something similar. Please let me know when it's done. I subscribed to your channel, but just in case if I don't see it 😊
man i have learned so much just in these four videos. keep making this type of tutorials.
You´re welcome! I will keep them coming and am happy that many people can learn something.
Thank you so much for the tutorial... This tutorial helped me to create high scale realistic terrain... Your skills are amazing and amazing Teacher❤
Thank you very much for the compliment. Glad that it helped you to build a landscape 🙂👍
Fantastic ❤❤
Amazing tutorial - thank you!!
You´re welcome!
hi bro amazing work but can you make a tutorial on how you make cinematic camera animation in blender
Dude your videos have helped me so much! You should try gaea and blender together!! Would love to see a series on that
You´re very welcome! Glad that my videos helped. I work with world creator instead of gaea. I can make tutorials about world creator, but you can achieve most environments in blender. There is a new add-on (or new version of the add-on) called true terrain, which looks very promising. It´s cheaper than world creator and you don´t need to work in another software. Maybe i´ll also make tutorials about true terrain in the future.
@@enhancedsightof course and yes I’ve heard of true terrain but at least in my opinion Gaea is the best and the erosion looks insanely good! I can share some results with you if you want and yeah please would love to see the world creator and blender workflow
@@Alphain in the last version of true terrain the erosion really didn´t work that good. But i heard that it works great in the new version. Gaea is one of the best solutions for landscapes, together with world creator. By far the fastest ways to make good looking large scale terrains, but also expensive for hobbyists.
thank you so much for sharing, I've tried using displacement on my project ( building tunnel ) but i think it's really heavy on my setup, RTX 2*2060 + 3060 and i get this error msg ( system out of gpu ram ) any thoughts?
You're welcome 🙏🏻 Did you use adaptive subdivision? Maybe it's because of your texture resolution or the dicing rate of your subdivision modifier. High resolution textures take also lots of ram. Just switch to your render properties and active "simplify" and choose a max resolution for your textures. If that also doesn't work, then scroll up to "subdivision" and set your dicing rate for the render higher. The standard value is 1.00px, but 4.00 or even 8.00 is enough.
@@enhancedsight i tried changing the value of the dicing rate and it worked, the scene is a bit large so this is definitely the way to solve that thank you for the quick reply and for the tutorial 🙏 Much appreciated, i really enjoyed your videos keep making this type of tutorials.
@@sife5081 Glad that I could help ☺️ will keep the videos coming 👍🏻
5 tutorials about terrain, none about any car stuff, which you know everyone is asking for.. Lol.
At first people were asking about terrain. Then I made a survey and they still asked for terrain, but after a few days more people asked for car Animation. That's why I made a community post a few days ago and said that I will also make videos about animation. I always listen to my community if you check my posts. Always asked what they want to see and made surveys. Also, it's a tutorial series. I want to show every step of the process. Now where almost done with terrain (only one more video) and then I will make a few tutorials about car and camera animation. Be patient my friend 😊
What's your Vram bro?
12gb