The first build is what a fighter pilot calls a “Vector Roll”. You roll left and pull through, making what equates to a 90 degree right turn to put you on the tail of an enemy passing under you from left to right without either swinging out wide and overshooting or wasting your altitude-to-speed (energy) by trying to brake, since the enemy going steady will simply outpace you. It was a favorite move for P-38 and P-51 pilots in WWII, and displayed to deadly effect in Vietnam by Robin Olds (a WWII P-38 and P-51 pilot, Triple Ace) flying the F-4 Phantom II in Operation Bolo, using it to get the drop on a MiG-21. The Vector Roll changes your vector while retaining your high energy, avoiding overshooting as well. Really cool to see it translated into a car track.
One change which could increase the number of finishers, could be to add a loop back down to the track after that booster-break thingy, so you could try again, and again, ...
That would certainly be a double-flex, though: one for you for being able to make them, and one for Kosmo to be able to read your design! (I think i'd enjoy seeing you do that)
Something I was thinking about. Another way to handle the intersecting track could probably be to use those pieces with a hole in the center. So looping around then diving into the hole. Driving directly into the hole would probably be met with missing a check point, probably.
I would love to see one giant red herring track. Have a really long and difficult track that take you off on some crazy paths. Then it turns out the real path is nice relaxing easy track that you can finish a few seconds faster.
I never got the end break :(. This was silliness indeed. Can't believe me randomly playing last night at 1am had me stumble into the vid! Fun track though. Gave me just enough hope to be able to finish it.
Here's a theme for you guys to do for your next track build. you draw I build everyone take their discord drawings and cram them into a track like this. Although ideas like this makes me want to create my own TH-cam discord server so I can do these ideas myself or find other TH-camrs to have fun with doing these things
Looking at the start here, I find myself thinking that if there was some slightly-cheesy way to gain just a little extra speed, and you went entirely onto the little block at the left instead of using it to flip, you might be able to end up on the "back" of the track… and if it's possible to get somewhere from there, that would be a beautiful shortcut :D
On the third one… I think it would be so entertaining if flying straight off the loop without braking launched you straight into the finish; and after dropping down, instead of heading somewhere else you can just drop through a checkpoint and then do the same loop again, going for the finish this time (but maybe because you're not going through the first booster on that section, it could be balanced so that if you brake too much you would miss the exit on the second time around)
if you took the ramp from the start and don't ride it half to get the 180° twist, would you be able to land on the top of the twisting track, and cheese the track that way?
Kosmo, I have a question. It's been bothering me for a few days now. Why does Warcans sound just like you with a bad mic and an accent? Something you are not telling us here, buddy?
I want to submit a design so bad. But all I got is a phone. Camera broken. And poor wifi. I have the perfect drawings already that I made probably a year ago. But it would probably be overlooked anyway because it's literally three separate cities. I designed it as a highway system for a fictional world of my own creation. If I had a computer I'd just make it myself since it's so large. It would probably also take a really long time to drive. If you're looking for an idea for another 10 minute long track, here you go. Okay maybe not 10 minutes, but at least 3. To give you the gist, there's Three areas shown... The lowlands, aka, the surface. Grass, trees, mountains, etc, and a small town with a road winding through it and off into the distance. The elevated city, the single road inclines as stilts support it, leading to a skyscraper city on stilts. There is no ground or places to walk outside of the buildings aside from bridges connecting them, the bottom of the building is just pillars down to the ground. The "highway" loops all the way around, and then spirals through it, elevating all the way up the buildings height. The exit of the highway rests on top of a building, with a system that launches the driver off a ramp. Ideally it would launch you really far. The final area is floating city, (magic, no propellers or balloons or thrusters) a landmass in the sky with shorter buildings than the elevated city's skyscrapers and taller than the small town in the lowlands. The road goes around the city, and then it leads to a road that goes along the tops of the buildings as supports. The end of that road just drops off somewhere. This track would probably flow better going backwards from the floating city to the lowlands, but when i created it i intended the vehicles to have motors. But if the entire track was lined with boosters, it may work...
Railroads online had some Updates and kAN is playing it again. Maybe you want to join him in his mp map or even want to make your own world new again ^^ Building is much easier now and even switches are flipping over, when you enter them from one of the split sides, where it wasn´t set to ( so you basically ride over it without needing to flip it by hand)
That is a good example of a track that looks easy but one small feature makes it a skill challenge. Looked like a lot of fun still.
uwu
uwu
I like how you interpreted the rough drawings. That was a cool track.
I am looking forward to this series,I wanna see more of these!
hope to see more of this for sure
My drawing is a modern art, it should sell for milions XD
It rivals even the Mona Lisa!
As someone who studied at Yale for architecture, I must commend your draft. My eyes have never seen such beauty.
at most I can do fiddy cents...
Yeah bro, nice loop and cool trapezoid
Indeed
The ydib thing should be a theme for a week at some point so that way we can see what everyone’s different views are on building things.
yas
Yeas
The first build is what a fighter pilot calls a “Vector Roll”. You roll left and pull through, making what equates to a 90 degree right turn to put you on the tail of an enemy passing under you from left to right without either swinging out wide and overshooting or wasting your altitude-to-speed (energy) by trying to brake, since the enemy going steady will simply outpace you. It was a favorite move for P-38 and P-51 pilots in WWII, and displayed to deadly effect in Vietnam by Robin Olds (a WWII P-38 and P-51 pilot, Triple Ace) flying the F-4 Phantom II in Operation Bolo, using it to get the drop on a MiG-21. The Vector Roll changes your vector while retaining your high energy, avoiding overshooting as well. Really cool to see it translated into a car track.
"ну вот, не плохо даже получилось" :)
@@G00SEB0I я тоже не ожидал на 7:09 😂
Hey неплохо получилось, dude)
Love this concept! Glad you put checkpoints!
7:09 XD finally caught you.
You Draw I Build is a fantastic series idea, I hope to see more!
Love the fact that this brazilian meme made to the foreign countries. The Nazaré calculating, love this
7:10 я обосрался. Подумал что кто то из вне это мне сказал, хотя я живу 1.
😂
I love the way this track flows bro.
One change which could increase the number of finishers, could be to add a loop back down to the track after that booster-break thingy, so you could try again, and again, ...
Happy to see you doing videos with viewers help. Glad to have some variety too!
I wonder how Phoenjx, Pommes Gaming and The Red Builder feels about this interpretation of their drawings.
i need to know where pommes is from, its killing me not knowing
GERMAN i think
@@hi-wf9ql pommes is apples in French... 🤷
@@rajidahae4220 but hes german…
@@hi-wf9ql ok cool, I thought you were still speculating
Now I’m tempted to send a design in CAD or Solidworks. Though it would be more work than building the track and sending pics lol
That would certainly be a double-flex, though: one for you for being able to make them, and one for Kosmo to be able to read your design! (I think i'd enjoy seeing you do that)
i like this! YDIB is so cool
Something I was thinking about. Another way to handle the intersecting track could probably be to use those pieces with a hole in the center. So looping around then diving into the hole. Driving directly into the hole would probably be met with missing a check point, probably.
That “h bu” in chat made Kosmo look like such a 90s kid.
This would be a great series!
I would love to see one giant red herring track. Have a really long and difficult track that take you off on some crazy paths. Then it turns out the real path is nice relaxing easy track that you can finish a few seconds faster.
Я так испугался, когда он заговорил на русском
is it just me or did kosmo just randomly speak russian xD
Yeah at 7:10, I was so confused XD
This is an awesome series idea! I love watching scrapman do ydib so this is an instant watch for me!
I never got the end break :(. This was silliness indeed. Can't believe me randomly playing last night at 1am had me stumble into the vid! Fun track though. Gave me just enough hope to be able to finish it.
7:11 нельзя же так пугать русским языком 😅
хаха сори 😄
20:59 Ghost boat goes to heaven XD
Here's a theme for you guys to do for your next track build. you draw I build everyone take their discord drawings and cram them into a track like this. Although ideas like this makes me want to create my own TH-cam discord server so I can do these ideas myself or find other TH-camrs to have fun with doing these things
Looking at the start here, I find myself thinking that if there was some slightly-cheesy way to gain just a little extra speed, and you went entirely onto the little block at the left instead of using it to flip, you might be able to end up on the "back" of the track… and if it's possible to get somewhere from there, that would be a beautiful shortcut :D
10:15 as if that loop would stand 💀
On the third one… I think it would be so entertaining if flying straight off the loop without braking launched you straight into the finish; and after dropping down, instead of heading somewhere else you can just drop through a checkpoint and then do the same loop again, going for the finish this time (but maybe because you're not going through the first booster on that section, it could be balanced so that if you brake too much you would miss the exit on the second time around)
Thanks for using my drawing! In the track and thumbnail
I'd watch more of this anytime
nice I liked it. I don't think people would mind if you changed the order so the hard part came first. anyway do it more!
but... the torture?! its needed!
Stiction IS a technical term! Happy to hear it more.
Did kosmos brain shut down at 7:10
Didn’t finish it but was fun trying
love this idea
Why Cosmo suddenly speak russian? :D
Also the banked corner got me for a WHILE. Once I got it I just kept failing the lemon drop at the end. :( flowed well oddly enough lol.
Certified "jank" transitions makes the best track
This draw track is awesome, definitely do more.
Really like that zer0-g feel on the first loop, the final loop was totally mean though LOL
This was great. Gotta do more of these
Can’t wait to see this in a public lobby with the boys each week 🤘🏻
if you took the ramp from the start and don't ride it half to get the 180° twist, would you be able to land on the top of the twisting track, and cheese the track that way?
Kosmo, I have a question. It's been bothering me for a few days now. Why does Warcans sound just like you with a bad mic and an accent? Something you are not telling us here, buddy?
Kosmo is Ukranian-Canadian, while Warcans sounds Dutch to me. The Netherlands are swamp Germans, not swamp Slavs 😆
@@tylerphuoc2653 Warcans is Finnish according to his profile.
@@ducewags Huh, I guess Warcans really is closer to Kosmo's homeland than I first thought, then
What mod or plugin is Kosmo using to do that drag and drop box to select? At like 2:09 is where it first shows up
Super cool. The jankier the better!
I want to submit a design so bad. But all I got is a phone. Camera broken. And poor wifi.
I have the perfect drawings already that I made probably a year ago.
But it would probably be overlooked anyway because it's literally three separate cities.
I designed it as a highway system for a fictional world of my own creation. If I had a computer I'd just make it myself since it's so large.
It would probably also take a really long time to drive.
If you're looking for an idea for another 10 minute long track, here you go.
Okay maybe not 10 minutes, but at least 3.
To give you the gist, there's Three areas shown...
The lowlands, aka, the surface. Grass, trees, mountains, etc, and a small town with a road winding through it and off into the distance.
The elevated city, the single road inclines as stilts support it, leading to a skyscraper city on stilts. There is no ground or places to walk outside of the buildings aside from bridges connecting them, the bottom of the building is just pillars down to the ground. The "highway" loops all the way around, and then spirals through it, elevating all the way up the buildings height. The exit of the highway rests on top of a building, with a system that launches the driver off a ramp. Ideally it would launch you really far.
The final area is floating city, (magic, no propellers or balloons or thrusters) a landmass in the sky with shorter buildings than the elevated city's skyscrapers and taller than the small town in the lowlands.
The road goes around the city, and then it leads to a road that goes along the tops of the buildings as supports.
The end of that road just drops off somewhere.
This track would probably flow better going backwards from the floating city to the lowlands, but when i created it i intended the vehicles to have motors. But if the entire track was lined with boosters, it may work...
Railroads online had some Updates and kAN is playing it again. Maybe you want to join him in his mp map or even want to make your own world new again ^^ Building is much easier now and even switches are flipping over, when you enter them from one of the split sides, where it wasn´t set to ( so you basically ride over it without needing to flip it by hand)
More of this!
This is great. Plz do more!
Definitely do more of these ydib tracks.
I like these! Pls make more videos like this
Nice move at 13:55
7:07 What
Oh so it was russian
Nice
i really should submit drawing myself give you nice blueprint layout with details and section cuts, since been drafter for 15 years
Now that would interesting
It's almost like an Immelman turn!
Yesssss, zeepkist YDIB
This should be a series and very week you add more parts!
Pommes understood the directions: the theme is always "pain".
Good idea!
thanks!
What was that noise after he fixed the landing
The problem is it's too big.
Should've made the track smaller/shorter to add in more drawings.
Действительно неплохо получилось 😂
😁
Kosmo how do you turn off photo mode
7:00-7:20 what was that sound? What launguaage
Russian: Looks like it turned out okay. Apparently kosmo is from Ukraine living in Canada
7:10 is kosmo russian?
He's Ukrainian.
@@gdoyle3118 i thought he is from Canada
He's a Canadian from the Ukraine.
7:10 was that *Russian or am I tripping @kosmonaut
kosmo what the bananas did you say at 7:12 because it is unintelligible for me
we need more YDIB videos
I thought, that the second map was drawn in the Top - Down - View…
Cool game
the audio at 7:09 is crazy lol
soooo what's the russian phrase doing here on 7:10? XD
ydib stands for you draw i build
Why is there Russian phrase at 7:10? Never would have thought Kosmo knows Russian. What's happening?
Kosmo is Ukrainian. Of course he knows Russian.
Source: am Ukrainian myself
@@ilizun As a Russian myself, I do of course know that most Ukrainians know Russian. I just never knew Kosmo is from Ukraine
@@mikhail_from_afar I found out about it from Kan's joke in this video th-cam.com/video/juTX17lxqqM/w-d-xo.html (skip to 28:30)
@@ilizun what did he say?
@@thepatheticone4457 he said "ok, it is pretty well done"
This is great series idea. But loops should be illegal, or limited to one per track!!!!!
7:09 what????
15:18 Hi carnerd1230
Okay, my brain is bringing up errors. Can someone tell me what he's saying at 7:09? XD
Close to ‘welp, it doesn’t look too bad’
What was 7:11 😂😂😂
Every part of the drawings has an upsidown part...
7:11 удивил
Nazaré Tedesco meme kkkkk
YDIBI
First
Ydib but not scrap mechanic
same same but different but still same
Ооо ты по Руски говоришь *-*
ну да нееплохо полчилось
Stealing from scrapman, i see…. (Yes i know he credited him)
Космо, а звідки ти знаєшь російську мову?
🎉🎉🎉🎉🎉 i'm i do we can get this for me a bit better than that one ☝🏻 but i'm i do not do it for a few more hours or just not like 👍 and you have
Don't let Godzilla read this ( iFunnyers, you know what I mean)
That finish was great 😃
Fourth