Very nice and concise tutorial! FYI you can also sync the Reinforcements requester module to the Tracker Area module. This will force the spawned groups to chase the players present in the area (same as Avalanche level groups). It's not possible to change the side of spawned units for now.
is it normal that this modules work ONLY when you're on foot and within the circle? I wanted to create a mission where i am the CAS to support some AI defending a zone but, the tracker module is not activated until "i step in", but literally, on foot. even if i fly in the zone, it's not activated. is there a way to make those modules activate on other parameters then "me walking-in" ?
Sorry to post more, but; I like the way you present your tutorials. Could you make one on how you "zeus" please. As I said in my previous post, I could really use it when I'm putting together a mission. As it is, I can't get it to show the spawned units or even my own team. Only units I've placed. Thanks.
Awesome, thanks for the vid. Do you know if you set up the reinforcements module, do they just track you and call in reinforcements indefinitely? What if the reinforcements see you after the trackers have been killed? Thanks again
This may be 3 years too late of a question but can you use the Show hide on this if you wanted to make it go away halfway through the level or Appear halfway through
How the hell did you get the Add Editable Objects module to work? I can't seem to get it to work, even if I place it down, synch it, and add all the appropriate names for the Zeus.
Thank you so much for your tutorials. I've never used Zeus before and I am completely unfamiliar with it's different modules and how they are used. Would you tell me which modules you placed that allowed you to see the units and routes they were taking please. I hadn't considered how damn helpful it could be as an editor tool. As it is now, when I want to see how the different units acted/reacted, I'd put myself in as a civilian in a heli (or whatever worked for what I wanted to see) and hover over the area. YOUR method beats the heck out of that.
I cannot get this to work. So...as I understand it, the only thing I needed to place is the Tracker module...correct? (I didn't notice any trigger being placed...so I'm assuming here) And then take a walk around inside the area to give them something to track. I've tried this several times; even putting the module down at the big dry lake in Altis so I couldn't miss them when they spawned. But no luck. Am I missing something?
very good video and explanation but one thing I do not like is no matter how much you decimate the NVA/VC they keep spawning bad guys like some zombie infestation. Last night I had my whole platoon get lit up and they obviously went into avalanche mode because I had endless squads coming at me at all directions and no matter how much I decimated them, they kept coming. There should be a limit to the spawning depending on the enemies losses. It gets ridiculous. I can understand a small recon team being overwhelmed but the NVA were not invincible and in most battles they had to retreat after heavy losses, that should be modeled in the Sog module as well. Moral should play a huge factor here.
Any idea how this, "Restrict Ambient Voices" module works? Trying to get my guys to shup up in the jungle, but I want to keep the enemy talking when they're out on patrol and what not. Cheers! Your videos are great. I subbed ya.
You have to add the classnames of the units in your squad to the array in the module. Note that these aren't the unit's variable names themselves, but the classname of each type of unit in the team. You can find the classname by hovering over the unit in the placement menu, or I believe you can right-click on them in the editor and copy the classname.
Very nice and concise tutorial!
FYI you can also sync the Reinforcements requester module to the Tracker Area module. This will force the spawned groups to chase the players present in the area (same as Avalanche level groups).
It's not possible to change the side of spawned units for now.
SirloinSandvich can we include this in our FAQ page? Nicely explained.
Absolutely! Glad I could help.
I’ve been checking TH-cam for a week for this and you drop this an hour ago. Thank you so much!
Very helpful thanks for this looking at how to change the unit to VC from NAVM.
Finally someone drops a tutorial, thanks man!!
Thanks for this !! Returning to ARMA editor since 2016, damn I'm rusty. Subscribed
Nice tutorial, I look forward to checking out more of your videos.
Tanks a lot for your tutorials. Short and perfectly explained.
Thank you, I am looking forward to more of your tutorials.
Awesome info. Very powerful tool!
So as far as i can tell after a few tests this module works at 1000m down to 500m and perhaps not after that
Very helpful! Thank you!
Very helpful - thanks for posting this
is it normal that this modules work ONLY when you're on foot and within the circle?
I wanted to create a mission where i am the CAS to support some AI defending a zone but, the tracker module is not activated until "i step in", but literally, on foot. even if i fly in the zone, it's not activated.
is there a way to make those modules activate on other parameters then "me walking-in" ?
Sorry to post more, but; I like the way you present your tutorials.
Could you make one on how you "zeus" please.
As I said in my previous post, I could really use it when I'm putting together a mission.
As it is, I can't get it to show the spawned units or even my own team. Only units I've placed.
Thanks.
Awesome, thanks for the vid. Do you know if you set up the reinforcements module, do they just track you and call in reinforcements indefinitely? What if the reinforcements see you after the trackers have been killed?
Thanks again
Can you do a video on the advance revive module?
any more details how to use the "Run" condition init field?
Do you know if it’s possible to change the units that spawn from the tracker module? like make gm units spawn or so
This may be 3 years too late of a question but can you use the Show hide on this if you wanted to make it go away halfway through the level or Appear halfway through
Still can`t change side of spawning units? I wanted to change to independet.
Say if there was a base, and it was protected by trackers. Is there a way for trackers to "stop" spawning once the players have taken over the base?
Excellent! Thanks.
How the hell did you get the Add Editable Objects module to work? I can't seem to get it to work, even if I place it down, synch it, and add all the appropriate names for the Zeus.
mine doesnt spawn any units down? is there something I've done wrong?
How to use the module for the OPFOR side. For example, US soldiers to be trackers if I am Viet Cong faction?
How many reinforcements will the Tracker reinforcement module spawn? Just one? Or is it continuous?
Cool stuff, you have a new sub. :-)
Any idea on how to limit the amount of units spawned? It seems to just spawn unlimited for me.
+1
Brilliant
Are you using the Zeus Enhanced when you demo the module?
Thank you so much for your tutorials.
I've never used Zeus before and I am completely unfamiliar with it's different modules and how they are used.
Would you tell me which modules you placed that allowed you to see the units and routes they were taking please.
I hadn't considered how damn helpful it could be as an editor tool.
As it is now, when I want to see how the different units acted/reacted, I'd put myself in as a civilian in a heli (or whatever worked for what I wanted to see) and hover over the area.
YOUR method beats the heck out of that.
...anyone?
@@Kupcho58 th-cam.com/video/C-2s_4JA4ik/w-d-xo.html within the first 2 minutes of the video, it explain how.
I cannot get this to work.
So...as I understand it, the only thing I needed to place is the Tracker module...correct? (I didn't notice any trigger being placed...so I'm assuming here)
And then take a walk around inside the area to give them something to track.
I've tried this several times; even putting the module down at the big dry lake in Altis so I couldn't miss them when they spawned.
But no luck.
Am I missing something?
did you change the size? i noticed that for example the "avalanche" does not work under 1km square
Hi buddy im having trouble getting this to work, placing module but nothing seams to spawn I'm sure I'm doing something daft but any suggestions
How long did you wait after starting the mission? It takes a little bit for the units to start spawning in.
very good video and explanation but one thing I do not like is no matter how much you decimate the NVA/VC they keep spawning bad guys like some zombie infestation. Last night I had my whole platoon get lit up and they obviously went into avalanche mode because I had endless squads coming at me at all directions and no matter how much I decimated them, they kept coming. There should be a limit to the spawning depending on the enemies losses. It gets ridiculous. I can understand a small recon team being overwhelmed but the NVA were not invincible and in most battles they had to retreat after heavy losses, that should be modeled in the Sog module as well. Moral should play a huge factor here.
Any idea how this, "Restrict Ambient Voices" module works? Trying to get my guys to shup up in the jungle, but I want to keep the enemy talking when they're out on patrol and what not.
Cheers! Your videos are great. I subbed ya.
You have to add the classnames of the units in your squad to the array in the module. Note that these aren't the unit's variable names themselves, but the classname of each type of unit in the team. You can find the classname by hovering over the unit in the placement menu, or I believe you can right-click on them in the editor and copy the classname.
@@AudioAnode Thanks for the detailed response, man!