Hungarian here! Indeed this is one of the four games that was ever published by Hungarians and even one of the first from the Eastern Bloc published by Novotrade at London organised by the Hungarian Trade Comission! And yes, at that time wearing jeans were indeed a status quo, as we were the most relaxed country at that time before the iron curtain fell. Nice to see my weird country represented by this weird little game haha!
There is a terrific documentary about game development behind the iron courtain on Steam: it's called Moleman - Longplay. The studio behind the Dancing Monster is the main topic.
@@mycosysthe s is more of a sh. The accents over the vowels are meant to be a long vowel. It's hard to explain to an English speaker what a long vowel is but the án is meant to be read like "aunt" with an English accent without pronouncing the t. Oh lord. Explaining accents over the internet is hard.
Regarding point in the beginning, I would argue we went full circle. At this point literally anybody can make a game in Unity, Game Maker on Godot in their bedroom, and start selling it on itchio, or even Steam or App Store if they can scrounge up 100 bucks. And people absolutely make this kind of weird little games now as they did then.
as Jim Sterling has shown, there is an awful lot of garbage on Steam that's sold as games, but is really just a weird mess someone seemingly created in a drunken and stoned haze. So there's definitely still a lot of weird games being made by lonesome programmers
@@thesteelrodent1796 Look up video "Strangest developer you've never heard of". Or look up some games Vinny Vinesauce plays on sunday streams. You will find bunch of games that aren't even incompetently made, just completely bizarre.
Can't forget Unreal which is free to use if you don't make any money off your game. Of course there are also a lot of tutorials out there that just about anyone can learn to program and write their own game without using an engine at all. These days, I would advise anyone doing a 2D game to go that route and perhaps use RayLib or SDL.
I'm both part of the traumatized youth from back in the day, and a fellow countryman of the developers. I don't know of any dancing elephant demons in hungarian mythology, but jeans were a big deal here in the 80's.
"... gave his 12th daughter in marriage and burned the other 11 alive". W.T.F.? Fairy tales used to be horrific some times, I know, but honestly, this one got me because everything was so nice with magical forests, ballrooms, people dancing and then, BANG, princesses bbq 🤣
I'm Hungarian, and i have no idea where the inspiration for this monster came from :D But the early years of c64 had quite a few games originating from here, like Caesar the Cat, Chinese Juggler, Arctic Shipwreck, or a bit later Scarabaeus (which you should check out if you haven't seen it yet, quite mind boggling for 85, and also full of wtf moments).
Scarabaeus was a FANTASTIC mind-boggling game with some great music as well. Interesting that it was Hungarian developed but it makes sense, it had gaming concepts well outside the usual American/Japanese/British influences of most computer games of the era.
At the risk of detracting from the sponsor, box art back in the day was always so amazing, as well as the detailed manuals, maps and add-ins you'd get to imagine the world, even if the game wasn't that great.
One thing I noticed about games and software produced by Commodore, back then, was that the vast majority of them seemed to be what we would call "shovelware" in the 90's. There was always a HUGE contrast of software and game quality between the games produced by actual software companies compared to the stuff that Commodore was selling. There are only a few small exceptions to this that I can think of. And I think this video gives the answer why. They were probably farming out software development to groups who were probably trying to produce the software as fast, and as cheap, as possible, pushing it right to the bleeding edge of fast and cheap.
For a moment I thought you were going to cover Dancing Demon on the TRS-80. A weird piece of software with a tap-dancing demon made out of graphic characters. You could even enter your own tune for the demon to dance to. I believe someone converted it to the ZX81. An interesting video non-the-less.
Just as a little curiosity, Dénes Baán made a television appearance a few years later in the show called "Mi és a computer" (he's in episode 32, which doesn't seem to be on TH-cam, but you can find it elsewhere online). He spoke about networking solutions that his company was providing, and I don't think he worked on other games at all after this project. Most of the Hungarian game developers in this era moved on to more serious affairs after two-three years, because the crunch was absolutely unbearable.
Thank you for the traumatic flashbacks... I was 5 when this game came out, and I got it for christmas with a brand new C64... I am not sure I ever completed it more than once due to dyspraxia, but I do remember beating it and feeling proud and somewhat empty. While the game was bad when you look at much later games, I felt it was the one of the least bad of a terrible bunch of bobbins of that era of home computers. Loved the video though!
A little slice of Hungarian game development history, can confirm, immediately recognized the Hungarian names. No idea why would a "creature with elephant's trunk" count as typical Hungarian sense of humour though. But what do I know, I wasn't alive yet back then. :)
that was nuts. i expect the trunk etc came from the developers thinking "what can be moving parts to shoot off our monster." what im most surprised about is the "ending" where the monster actually turns back into a princess. I assumed up until that point that the whole "transformed princess" thing was something tacked on by the publisher to explain the nonsense in the game. Great video guys .
The princess on the cover looks like she is so done with the wizard's bullshit. Like she's been listening to him incel-rant about "females" and anime for a week nonstop.
Cracking - never played this as a kid - but it's not actually too bad for that early in the life-span of the C64. But - year - it looks a bit dull and repetative. Great to see you and hear Octavius's words too.
16:30 That fairy tale is also the basis of the very first Witcher short story ever made. You can see an animated adaptation of that story as the Official Trailer for the first Witcher game.
I’ve been aware of this game for decades but, never having owned a C64, had always assumed the cover art and story were slapped on the game retroactively to spice it up a bit. I had no idea the monster actually turned back into a princess when you finished the game. Incredible stuff.
I remember it was briefly shown for only 20 second at AVGN's Commodore 64 episode and the nerd was just too baffled over it. I didn't know it was an actual shooting game and thought it was just a joke animation from some bored programmer.
This is the type of weird stuff I'd pick up during the old HAM radio conventions my dad was always going to. You never knew what kind of nerdy thing you were going to find at them.
There is a terrific documentary about game development behind the iroc courtain on Steam: it's called Moleman - Longplay. The studio behind the Dancing Monster is the main topic.
This might be one of my favourite episodes of NN ever! It's got mystery, intrigue, evil magical music, exotic folk tales, and an epic game! Not sure how you'll ever top this.
Haha love the jeans tangent... Indeed, jeans were 'a thing' in Hungary in the 80s, with the domestic brand Trapper being a symbol both of western glamour and of inability to attain it, having to settle for the local knockoff... as exemplified by the following folk rhyme: "Trapper farmer, drága kincs Jó ha van, de jobb ha nincs." ("Trapper jeans, a great treasure Having it is good, but not having it is better.")
That "princess in a box" fairytale sounds familiar, I think I read a bunch of eastern European tales as a kid. The delightful dancing princess one, not so much, but the hero with magical stuff is such a staple. Also, Kwon is strong.
European fairy tales do have interesting and sometimes horrifying stories, but they rarely mention elephans in jeans. Interesting thing is that since this "game engine", the mechanics works, it would only have taken some background image, a few levels with gradually increasing difficulty and an end screen and it would have been a complete game. And maybe redesign the creature a lot.
The Twelve Dancing Princesses? I saw a version of this in the U.S. as a kid as a part of Grimm’s Fairy Tale Classics, animated by Nippon, and shown on Nickelodeon. Notably to me, the intro song was composed by Shuki Levy of Saban Entertainment. He composed half the cartoon intros of my childhood.
Ah, the Bish! David and I are friends / Ex colleagues, we worked together at Sky launching all those Sky Gamestar games, from Beehive Bedlam to loads of official licences, tetris, space invaders, the cartoon network stuff... great times... hours debating games play, sound effects, scrolling, character AI.. 😂
Apart from a long dead climber and a fairly young looking software engineer of similar name, there's a Dékány who lead a team responsible for developing some unknown software systems and maintaining them at the Finance Directorate, University of Pécs in the mid 70s according to a pdf online, downloadable from the hungarian online library. There's a Baán who has taken part in writing a hungarian rulebook for the bridge card game at the Hungarian Bridge Players Association like 10yrs ago. He also looks to be a long time player, having what looks to be his first ever game on record in '88. Dékány could have been the developer and Baán the designer. :)
When he says "but she's probably very hungover" I though he said "but she's probably very hungry" as if she haven't eaten anything when she was in her dancing monster form.
Great video! I hope you will continue with that content based on creepy/horror/supernatural/mystery stories in the tech & gaming world. I think it's a wonderful niche. Not much IT&gaming horror content around (especially not with the quality and humor found in your videos)
I had the C64 and a few games. My ex-wife didn't appreciate the fact I could cheat games by altering the codes and giving myself immortality. I'm not sure why, but that kinda ruined it all for me and thus ended my gaming career.
I really like the C64 games from the first half of the 80s because they were usually quite fun to play. Or at least they were based on original ideas that made them memorable - Like Dancing Monster! Then In the second half of the 80s we mostly got arcade ports that couldn't live up to the original or shoddy games based on movie licenses. Neither fun or memorable. IMO.
I remember going into the office of one of my grandfather's businesses back in the mid 80s and they had the tiny computer screens with green letters. He even had a travel computer that had a chess game I tried to beat for 3 years with ZERO success. I love the older games. I literally was the first kid I knew to get a Nintendo when it came out. Thank you for the content. It brings back great memories. Cheer's 🇺🇲
I think hearing those Hungarian 'fairy tales' was MUCH MORE traumatizing than the game...but I think you have found the TRUE SOURCE of ALL childhood PTSD in the 80's
There are actually more weird and wonderful early Hungarian games on the C64! Buffalo Roundup next? Or Arctic Shipwreck, Save Me Brave Knight... Face Ache or Facemaker for more nightmare fuel.
Loved the video! Not so much that low voice narrating. You should just narrate. I mean in the end who cares I love your content, but narrating when it's not someone we know from your end, it's just jarring.
Hungarian here! Indeed this is one of the four games that was ever published by Hungarians and even one of the first from the Eastern Bloc published by Novotrade at London organised by the Hungarian Trade Comission! And yes, at that time wearing jeans were indeed a status quo, as we were the most relaxed country at that time before the iron curtain fell. Nice to see my weird country represented by this weird little game haha!
How exciting!!!!! I love Hungary so much! I wish it got more of the attention it deserves!!
There is a terrific documentary about game development behind the iron courtain on Steam: it's called Moleman - Longplay. The studio behind the Dancing Monster is the main topic.
Am i in the ballpark thinking Dénes Baán is pronounced mode like Dennis Bahanne?
Just one more thing to add. This game is just as weird to us as to anyone. We don’t get it either.
@@mycosysthe s is more of a sh. The accents over the vowels are meant to be a long vowel. It's hard to explain to an English speaker what a long vowel is but the án is meant to be read like "aunt" with an English accent without pronouncing the t. Oh lord. Explaining accents over the internet is hard.
Regarding point in the beginning, I would argue we went full circle. At this point literally anybody can make a game in Unity, Game Maker on Godot in their bedroom, and start selling it on itchio, or even Steam or App Store if they can scrounge up 100 bucks. And people absolutely make this kind of weird little games now as they did then.
as Jim Sterling has shown, there is an awful lot of garbage on Steam that's sold as games, but is really just a weird mess someone seemingly created in a drunken and stoned haze. So there's definitely still a lot of weird games being made by lonesome programmers
@@thesteelrodent1796 Look up video "Strangest developer you've never heard of". Or look up some games Vinny Vinesauce plays on sunday streams. You will find bunch of games that aren't even incompetently made, just completely bizarre.
Can't forget Unreal which is free to use if you don't make any money off your game. Of course there are also a lot of tutorials out there that just about anyone can learn to program and write their own game without using an engine at all. These days, I would advise anyone doing a 2D game to go that route and perhaps use RayLib or SDL.
Even 20 years ago they were posting stuff like this on Newgrounds, made in Flash. 😛
That box art is my most genuinely favorite thing about this game. She's just so _done_ with this shit. I can relate.
"The Princess in the Chest" quite literally comprises the opening cutscene of the first Witcher game.
Came here myself just to say this, well spotted.
I knew this was the Striga
Its shrek
I'm both part of the traumatized youth from back in the day, and a fellow countryman of the developers. I don't know of any dancing elephant demons in hungarian mythology, but jeans were a big deal here in the 80's.
jeans were a big deal in 80s Denmark as well, but in a different way: if you didn't wear the right brand you were a nobody
In the Hall of Mountain Mambo No. 5
That's some crazy OST choices for sure
Very evil choices!
"... gave his 12th daughter in marriage and burned the other 11 alive". W.T.F.? Fairy tales used to be horrific some times, I know, but honestly, this one got me because everything was so nice with magical forests, ballrooms, people dancing and then, BANG, princesses bbq 🤣
A cautionary tale about not being wasteful with footwear if I ever saw one.
11:29 She does the "giggidy"
I'm Hungarian, and i have no idea where the inspiration for this monster came from :D But the early years of c64 had quite a few games originating from here, like Caesar the Cat, Chinese Juggler, Arctic Shipwreck, or a bit later Scarabaeus (which you should check out if you haven't seen it yet, quite mind boggling for 85, and also full of wtf moments).
I never found (or saw) an original version of 'Arctic Shipwreck' ; so this is an Hungarian title? interesting.
Scarabaeus was a FANTASTIC mind-boggling game with some great music as well. Interesting that it was Hungarian developed but it makes sense, it had gaming concepts well outside the usual American/Japanese/British influences of most computer games of the era.
Gotta love it when the box art is a million times better than the game itself. Also why is she topless as the monster? Let her have her dignity!
At the risk of detracting from the sponsor, box art back in the day was always so amazing, as well as the detailed manuals, maps and add-ins you'd get to imagine the world, even if the game wasn't that great.
I love it when some of my favorite creators converge :D
I always wondered WT actual F this game was about... never saw the manual. Thank you for solving this mystery for me.
Interesting avatar image. :>
That is an incredible amount of back story for such a simple game.
One thing I noticed about games and software produced by Commodore, back then, was that the vast majority of them seemed to be what we would call "shovelware" in the 90's. There was always a HUGE contrast of software and game quality between the games produced by actual software companies compared to the stuff that Commodore was selling. There are only a few small exceptions to this that I can think of. And I think this video gives the answer why. They were probably farming out software development to groups who were probably trying to produce the software as fast, and as cheap, as possible, pushing it right to the bleeding edge of fast and cheap.
For a moment I thought you were going to cover Dancing Demon on the TRS-80. A weird piece of software with a tap-dancing demon made out of graphic characters. You could even enter your own tune for the demon to dance to. I believe someone converted it to the ZX81.
An interesting video non-the-less.
Many a person's introduction to TRS-80 computers as this often ran on the demo machines at Radio Shack stores.
Yeah, I wonder if Dancing Demon or Dancing Devil (a clone of Dancing Demon for the CoCo) were an influence on this game.
I was just scrolling down to see if anyone had mentioned Dancing Demon. I actually have an original copy :)
Just as a little curiosity, Dénes Baán made a television appearance a few years later in the show called "Mi és a computer" (he's in episode 32, which doesn't seem to be on TH-cam, but you can find it elsewhere online). He spoke about networking solutions that his company was providing, and I don't think he worked on other games at all after this project. Most of the Hungarian game developers in this era moved on to more serious affairs after two-three years, because the crunch was absolutely unbearable.
Hi, do you know by any chance where to get that episode for Mi és a számítógép? I didn't find it anywhere on the net...
@@beregitamas7777 A Retróújság oldalon megtalálod az összes részt.
Until today, I had no idea that Commodore had ever published any games directly.
And now, I'm starting to get a sense of why.
Thank you for the traumatic flashbacks... I was 5 when this game came out, and I got it for christmas with a brand new C64... I am not sure I ever completed it more than once due to dyspraxia, but I do remember beating it and feeling proud and somewhat empty. While the game was bad when you look at much later games, I felt it was the one of the least bad of a terrible bunch of bobbins of that era of home computers. Loved the video though!
A little slice of Hungarian game development history, can confirm, immediately recognized the Hungarian names. No idea why would a "creature with elephant's trunk" count as typical Hungarian sense of humour though. But what do I know, I wasn't alive yet back then. :)
You went the whole video without making any of the obvious jokes about that nose. You are a credit :)
I wonder if the princess in the chest fairytale inspired the Shrek movies 🤔
that was nuts.
i expect the trunk etc came from the developers thinking "what can be moving parts to shoot off our monster."
what im most surprised about is the "ending" where the monster actually turns back into a princess. I assumed up until that point that the whole "transformed princess" thing was something tacked on by the publisher to explain the nonsense in the game.
Great video guys .
The princess on the cover looks like she is so done with the wizard's bullshit. Like she's been listening to him incel-rant about "females" and anime for a week nonstop.
Cracking - never played this as a kid - but it's not actually too bad for that early in the life-span of the C64. But - year - it looks a bit dull and repetative. Great to see you and hear Octavius's words too.
Looks like a weird version of Randy Feltface. I am concerned.
Dear Lord, what was the summoning cost to get this video to come into existence. Someone must have spent a fortune on Ashen's Twitch.....
Gosh, this video feels like it was written by someone else trying to be Nostalgia Nerd. Maybe it's just me?
You're weird
It was written by Octavius, who, having taken £25K of people's money to write her own book really should be writing for that not Peter..
As soon as you said 'Bobbins' I knew Octavius had writen the script. LOL.
Or, you know, it says so in the description
@@Tactical_Hotdog I don't bother reading the descriptions.
Pretty impressive graphics for 1983!
16:30 That fairy tale is also the basis of the very first Witcher short story ever made. You can see an animated adaptation of that story as the Official Trailer for the first Witcher game.
Wow, never realized that "The Princess in the Box" was lifted for The Witcher.
I’ve been aware of this game for decades but, never having owned a C64, had always assumed the cover art and story were slapped on the game retroactively to spice it up a bit. I had no idea the monster actually turned back into a princess when you finished the game.
Incredible stuff.
I remember it was briefly shown for only 20 second at AVGN's Commodore 64 episode and the nerd was just too baffled over it. I didn't know it was an actual shooting game and thought it was just a joke animation from some bored programmer.
Had to pause at the Thundercats / Masters crossover ... thanks for that :D
The speech cadence and some other things of this video sounds kinda AI-generated...
Man the way the keyboards were petted at the beginning was... uncomfortable haha
When did Nostalgia Nerd get all style over substance?
Why is Octavius writing scripts for Peter and not pages for her crowd funded book?
I was literally thinking this must have been written by Octavius before we even got the credits.
Right up their street.
It says so in the description...
I didn't look. I usually assume they did these days. Confirmed when I heard 'bobbins'.
I mean, C64 couldn’t escape us.
Ok I LOLed at the Thundercats “story”
“Bobbins of a game.” Okay, so Octavius wrote the script. They’re a mad lad. 😅
This is the type of weird stuff I'd pick up during the old HAM radio conventions my dad was always going to. You never knew what kind of nerdy thing you were going to find at them.
There is a terrific documentary about game development behind the iroc courtain on Steam: it's called Moleman - Longplay. The studio behind the Dancing Monster is the main topic.
The He-Man erotica killed me, so funny
This might be one of my favourite episodes of NN ever! It's got mystery, intrigue, evil magical music, exotic folk tales, and an epic game! Not sure how you'll ever top this.
Oh man I don’t know what I expected but when the monster finally came on screen I laughed out loud and I never do that
Our systems team at work have not only set edge as the default browser, they’ve banned other browsers and set Bing as the default search engine..
I have never seen a game that cries out more for a modern recreation.
Fun fact, the first short story of the Witcher is based on the Polish version of this fairy tale.
This and Intergalactic Cage Match made me the weirdo I am today!
Haha love the jeans tangent... Indeed, jeans were 'a thing' in Hungary in the 80s, with the domestic brand Trapper being a symbol both of western glamour and of inability to attain it, having to settle for the local knockoff... as exemplified by the following folk rhyme:
"Trapper farmer, drága kincs
Jó ha van, de jobb ha nincs."
("Trapper jeans, a great treasure
Having it is good, but not having it is better.")
That "princess in a box" fairytale sounds familiar, I think I read a bunch of eastern European tales as a kid. The delightful dancing princess one, not so much, but the hero with magical stuff is such a staple.
Also, Kwon is strong.
European fairy tales do have interesting and sometimes horrifying stories, but they rarely mention elephans in jeans. Interesting thing is that since this "game engine", the mechanics works, it would only have taken some background image, a few levels with gradually increasing difficulty and an end screen and it would have been a complete game. And maybe redesign the creature a lot.
The Twelve Dancing Princesses? I saw a version of this in the U.S. as a kid as a part of Grimm’s Fairy Tale Classics, animated by Nippon, and shown on Nickelodeon. Notably to me, the intro song was composed by Shuki Levy of Saban Entertainment. He composed half the cartoon intros of my childhood.
Ah, the Bish! David and I are friends / Ex colleagues, we worked together at Sky launching all those Sky Gamestar games, from Beehive Bedlam to loads of official licences, tetris, space invaders, the cartoon network stuff... great times... hours debating games play, sound effects, scrolling, character AI.. 😂
Monster kind of looks like Dr Zoidberg
I think I'll go for a scuttle! Clack clack clack clack clack.
Having grown up with an Atari 800, the fact that the game works as intended is a win all by itself.
Awesome video, loved the trivia
That legend of the princess actually also inspired an encounter in The Witcher. The first game, to be precise. Won't go into detail because spoilers.
Came from bigstackD Casting he said your the best retro channel around :)
We need a follow up video when you find the developers. This is both eerie and fascinating.
Maybe this is the girl David Bowie sings about in "Blue Jean".... maybe.
Apart from a long dead climber and a fairly young looking software engineer of similar name, there's a Dékány who lead a team responsible for developing some unknown software systems and maintaining them at the Finance Directorate, University of Pécs in the mid 70s according to a pdf online, downloadable from the hungarian online library. There's a Baán who has taken part in writing a hungarian rulebook for the bridge card game at the Hungarian Bridge Players Association like 10yrs ago. He also looks to be a long time player, having what looks to be his first ever game on record in '88. Dékány could have been the developer and Baán the designer. :)
Wiw, what an utterly bonkers game!! Think I'll stick to 'Twinky Goes Hiking' though.....
I wish I had this just to run in the background of my house on my Commodore 64 screen
Honestly, great idea.
7:00 "you would if you had robot ears."
Don't forget about the Max Machine
If I were the prince and the evil wizard told me that is the princess I'm supposed to save, I would just leave and go to another castle.
I'm not joking - I'd wear a tee shirt with monster princess on. It's bloody brilliant!
Great video! @octaviusking did a great job! As usual! 😂❤
Total Carnage’s Orcus cannot compete with this
Who made "Piccolo Mouso" is better question 😂
Did octavius write the script to this video??
What the bobbins makes you think that?
Perhaps because the credits say 'written by octavius king'
Did you notice the drop in quality or was it something else?
and the description....@@Aalienik
Lol oh yeah.. you can tell.
When he says "but she's probably very hungover" I though he said "but she's probably very hungry" as if she haven't eaten anything when she was in her dancing monster form.
How could skeletor not fancy Cheetara? Some people have no taste
Great video! I hope you will continue with that content based on creepy/horror/supernatural/mystery stories in the tech & gaming world. I think it's a wonderful niche. Not much IT&gaming horror content around (especially not with the quality and humor found in your videos)
Clearly inspired Silence of the Lambs dungeon dance scene...
(7:00) Denim - A staple of high fantasy monster apparel. 👖
(8:11) *Argyrosis* is a condition in which the skin turns blue from exposure to silver.
Traffic annoyingly slows down and goes around you if you go among it.
It's strange to my ears that Octavius pronounces 'dance' like 'darnse' like a southerner. Must have spent time down south.
I remember doing a video on this game... it's mental isn't it 😇🕹👌
Subtly starting to speak more and more like Octavius haha
Definitely heard a few Bobbins just recently.
I'm going through a lot but whenever this stunning channel talk about d C=64 golden age, it put a smile upon mt face 👨
Forties? You or the writer? I'm having a hard time thinking you could have played this when it came out, hahaha
9:04 daaamn shots fired!
I get it. You had to see it and so must we. It's like the movie "The Ring" but less murdery. I totally get it.
Cursed 80s game, instantly interested
I know what im dressing up as next halloween!
This game needs a remastermakeport right now
Lol
I had the C64 and a few games. My ex-wife didn't appreciate the fact I could cheat games by altering the codes and giving myself immortality. I'm not sure why, but that kinda ruined it all for me and thus ended my gaming career.
I really like the C64 games from the first half of the 80s because they were usually quite fun to play. Or at least they were based on original ideas that made them memorable - Like Dancing Monster! Then In the second half of the 80s we mostly got arcade ports that couldn't live up to the original or shoddy games based on movie licenses. Neither fun or memorable. IMO.
Side profile of the monster looks a bit like a blue meanie
holycrap! this is amazing! You're the best my dude! thank you!
I remember going into the office of one of my grandfather's businesses back in the mid 80s and they had the tiny computer screens with green letters. He even had a travel computer that had a chess game I tried to beat for 3 years with ZERO success. I love the older games. I literally was the first kid I knew to get a Nintendo when it came out. Thank you for the content. It brings back great memories. Cheer's 🇺🇲
Did Ashens ask you to make this?
I think hearing those Hungarian 'fairy tales' was MUCH MORE traumatizing than the game...but I think you have found the TRUE SOURCE of ALL childhood PTSD in the 80's
So basically, that's where the Witcher got that storyline from, a Hungarian folktale.
A game that have you save a princess by shooting at her? I can hear the Americans roar of happiness.
There are actually more weird and wonderful early Hungarian games on the C64! Buffalo Roundup next? Or Arctic Shipwreck, Save Me Brave Knight...
Face Ache or Facemaker for more nightmare fuel.
OH MY G........ my childhood playing this...wow, think i actually did it once....brilliant...
Loved the video! Not so much that low voice narrating. You should just narrate. I mean in the end who cares I love your content, but narrating when it's not someone we know from your end, it's just jarring.