A small correction, someone pointed out to me that in the trailer there is a few second segment where you can see the player is controlling the panda character so my concerns about no character swapping have been solved!
Great Video! A few quick things though, this is a Closed Beta, not an Open Beta. And the base building Factorio gameplay is not a Side Aspect but the main core of the game, as Death Stranding and Factorio were cited as the inspirations for this game. We have also seen that Ziplines can be set up pretty much anywhere you want them.
Let me give a brief explanation regarding combat. The combat system is now leaning more toward action rather than strategy after being revamped in this Beta Test version. The 4 characters in the team will immediately enter battle, with 1 of them being directly controlled by the player. During battle, we can perform basic attacks, dodge, use skills, and activate ultimates-just like in 'other' games. The main difference lies in the types of skills available. There are 4 types of skills: Passive Skill: Increases stats or grants certain effects, always active. QTE Skill: This skill activates when specific conditions are met, such as triggering an Elemental Reaction or breaking an enemy. It is indicated by the character's icon near the enemy. Active Skill: This skill can be activated by pressing the skill button (on PC, keys 1/2/3/4). Each time an active skill is used, it consumes 1 Skill Point (SP), which is located in the center, below the HP bar (mistaken earlier for the dodge bar). Active skills have no cooldown, so you can spam a specific character's skill up to 3 times consecutively. However, SP is limited to a maximum of 3 and regenerates over time. Ultimate Skill: This is the ultimate move. Most likely, the ultimate has no cooldown but still needs to be recharged. It is activated by HOLDING the skill button (yes, the same button as the skill: keys 1/2/3/4). Anything else you guys want to ask, I'm here to answer
There are other ways i can think other parts of the game feel exciting. Combat and others 1. Characters having a different pre set range were they would initiate attacks once the enemy is in range and not aimlessly follow u around when u go near to the enemy 2. Able to being edit character behaviours like. Making them stay/ Hide/aggresive/ or defensive if they are a support based character. 3. Have enemies have more gimmicks and characters abilities would be used to counter said gimmicks (just like in the og one) For none combat Add environmental hazard that ppl need to either neutralize or avoid while traversing the world. Something like Stalker's anomalies. In the OG game there is a thing called originium storms where it causes alot of deaths when ur caught up in it. It could be like a frequent hazardous weather system and could kill ur chars or damage ur base
I think the factorio part will be one of the biggest part of the game. At least on the technical test, all of the equipment are thru the factory, all the food buff, heal, and ascension materials, daily quest item were thru it. In the technical test, it also have the passive exp, currency on the factory but now it seems they copied from the original game which is from the base landship though in this case spaceship. Though from what I saw on the tech test, the equipment mats vary from mobs which dropped it, so if we are going to end up traveling other areas or planets then the base and product we produce may adapt/vary to it.
The Empty area seems to be an already "cleared" area and it's there for the base (and some weird red thing coming out of the ground). Or maybe simply a work-in-progress. We'll have to wait and see
I think, people comparing combat is about taste. like the difference between playing persona and playing DMC. Those are different genres, they go their own way. Pointing out who's better won't make either of them better, because they go their own way.
Its just my assumption, but the thing with some team mates not being active might actually be due to having presets for each character behavior, as in you could choose for them to be more aggressive or defensive aside when you activate their skills manually.But as i said, its an opinion, it remains to be seen when the beta launches. As for ziplines, in the previous test, you could place them, so it was fully customizable how you make your own routes, besides the fast travel(teleport) as other games have. For the combat, they did say in interviews that 50% will be base gameplay and 50% other gameplay. As for the music, thats pretty much the Starset song "Brave new world", if you liked it the 4 concept trailers for arknights all have a song from starset, aside other good tracks from in game music or outside game character themes.
One of the things that I want in Endfield is the characters that are not in your party should also roam around the map scouting, defeating enemies (also helps you when they see you fighting), gathering resources, etc.
Ngl, I was also one of the people who definitely felt like this world was what Wuthering Waves should have been like. The colours are there yet feels dark
@@finy9526 Sorry but this is going to be a long rant 😅 Please note that this is my opinion and not dissing on Wuwa, as I enjoy the game very much. Now onto my rant... When I watched both the gameplay and the trailer for Arknights, I felt like, yes, this is the kind of vibe Wuwa is missing. Both worlds are Post Apocalyptic but Wuwa just doesn't feel like it at all. In AK, there's bright vibrancy visuals of the world, characters, technology etcs but it also has a sense of doom and despair. If you watch CBT Wuwa then you will see ruined cityscape we get to explore, the aggressive cutscenes, high tech central base, the fight scenes were more brutal, it had that Post Apocalyptic vibe. Now everything is super tame because CBT Chinese fanbase complained "they did not want to see their waifus hurt" and etc, which pivoted the entire direction of the game. Now it is more like self insert storytelling with lore weaved into it. Wuwa did a great job on improving the colour palette but they removed elements of the overworld that had post apocalyptic vibes. Jinzhou feels like a traditional hub than a post apocalyptic technologically advanced base. But when you look at AK, the technology is so far advanced than Wuwa, they have built proper fortitude to counter enemies and advanced their technology as such. In comparison, Wuwa feels so tame. Yes they are advanced but it feels like they actually just fought a casual war. Even looking at their character menu, terminal, stats is so fresh and unique. Wuwa had this really cool unique idea and animation, when you go to the UI terminal but they scrapped all that, instead of improving, which was really disappointing. AK world has it greatly depicted, what a post apocalyptic world should look like, the colour palette is awesome which contrasts between happy and gloomy. It is perfectly balanced. Wuwa is more like they have greatly crossed beyond the Post Apocalyptic stage which was not the direction they were taking in the first few trailers they showcased. Am I disappointed we did not get what we were promised? Yes. But it is what it is and I am very hopeful for a bright future for Wuwa.
Personally, I don’t mind the combat too much from what I’ve seen. It isn’t the primary draw to me, but rather mostly just the story and worldbuilding. I liked Xenoblade Chronicles 2 and that was combat outside of my comfort zone, so I’ll probably like whatever they have in Endfield.
Looks amazing as in visually? Yes. Jury is still out on the game itself. 1:36 the aesthetic is literally brighter and more vibrant than WuWa, so don't really agree with that one. 3:57 there is a zero percent chance that we are forced to always walk around as the MC. I can't even think of a single game off the top of my head, where they do that. Except ZZZ at launch, which they fixed. As far as the Building.......it's interesting. Unique to the Gacha space. They're going out on a limb and if you like this kind of stuff, you'll love it. But I still can't tell if this is the core gameplay lol. Cause combat seems like an after thought. FROM WHAT WEVE SEEN. This may not be the case when the game actually drops. Like you said, the devs are saying combat is only a part of the game. But how small is the part? Lmao. Cause if the majority of the time you're literally in your factory.......what's the incentive for pulling characters? Lol. But I'm a big Arknights fan. The game is stunning. I love the character designs. But I need to see what the actual core of the game is.
Personaly as a huge fan of OG Arknights because it lean more toward the hardcore side of strategy game with a huge potential for skill expression, I've tried pretty hard not to get too hyped about Endfield for 2 years now, but I have to admit the laterst teaser got me... But I agree the combat system didn't look stelar during the demo last year, tho the devs seem to listen to feedback so I have some hope that it can still improve (I don't think we're still here yet, but maybe I'll change my mind seeing more or having it in my hands).
Good video! This is one of the games I considered trying since it has that base building mechanics. Also, open-world Arknights. @8:10 Now that you mentioned it, this was the fifth time Arknights devs used a STARSET song in their trailers. They seem to go well together. There was a clean version of song which removes the F bomb entirely, so maybe the trailer was meant to have that version. Edit: Fixed the number.
@ Sorry, I had to double check that via Google. Can you provide all the trailers so that we’re sure? Edit: I found all the trailers. Just searched “Arknights official concept trailer” and it totalled all 4 of them + this trailer.
A small correction, someone pointed out to me that in the trailer there is a few second segment where you can see the player is controlling the panda character so my concerns about no character swapping have been solved!
Yeah, and the text above the Edmin's portrait on the main map says "Q swap".
Developer cooked ❌
MY PHONE Cooked ✅
8:48 makes it feel more like you're actually making a change in the world yourself rather than just being there as the story goes.
On the bottom left of the screen above the character icons apparently the Q key is for swapping characters
Great Video!
A few quick things though, this is a Closed Beta, not an Open Beta.
And the base building Factorio gameplay is not a Side Aspect but the main core of the game, as Death Stranding and Factorio were cited as the inspirations for this game.
We have also seen that Ziplines can be set up pretty much anywhere you want them.
And on a recent interview article (in chinese), Minecraft tech mods.
Let me give a brief explanation regarding combat. The combat system is now leaning more toward action rather than strategy after being revamped in this Beta Test version.
The 4 characters in the team will immediately enter battle, with 1 of them being directly controlled by the player. During battle, we can perform basic attacks, dodge, use skills, and activate ultimates-just like in 'other' games. The main difference lies in the types of skills available.
There are 4 types of skills:
Passive Skill: Increases stats or grants certain effects, always active.
QTE Skill: This skill activates when specific conditions are met, such as triggering an Elemental Reaction or breaking an enemy. It is indicated by the character's icon near the enemy.
Active Skill: This skill can be activated by pressing the skill button (on PC, keys 1/2/3/4). Each time an active skill is used, it consumes 1 Skill Point (SP), which is located in the center, below the HP bar (mistaken earlier for the dodge bar). Active skills have no cooldown, so you can spam a specific character's skill up to 3 times consecutively. However, SP is limited to a maximum of 3 and regenerates over time.
Ultimate Skill: This is the ultimate move. Most likely, the ultimate has no cooldown but still needs to be recharged. It is activated by HOLDING the skill button (yes, the same button as the skill: keys 1/2/3/4).
Anything else you guys want to ask, I'm here to answer
There are other ways i can think other parts of the game feel exciting. Combat and others
1. Characters having a different pre set range were they would initiate attacks once the enemy is in range and not aimlessly follow u around when u go near to the enemy
2. Able to being edit character behaviours like. Making them stay/ Hide/aggresive/ or defensive if they are a support based character.
3. Have enemies have more gimmicks and characters abilities would be used to counter said gimmicks (just like in the og one)
For none combat
Add environmental hazard that ppl need to either neutralize or avoid while traversing the world. Something like Stalker's anomalies.
In the OG game there is a thing called originium storms where it causes alot of deaths when ur caught up in it. It could be like a frequent hazardous weather system and could kill ur chars or damage ur base
I think the factorio part will be one of the biggest part of the game. At least on the technical test, all of the equipment are thru the factory, all the food buff, heal, and ascension materials, daily quest item were thru it. In the technical test, it also have the passive exp, currency on the factory but now it seems they copied from the original game which is from the base landship though in this case spaceship.
Though from what I saw on the tech test, the equipment mats vary from mobs which dropped it, so if we are going to end up traveling other areas or planets then the base and product we produce may adapt/vary to it.
Imagine a character with all skills synthesizing with turrets, it's gonna be so fun.
The Empty area seems to be an already "cleared" area and it's there for the base (and some weird red thing coming out of the ground). Or maybe simply a work-in-progress. We'll have to wait and see
I think, people comparing combat is about taste.
like the difference between playing persona and playing DMC.
Those are different genres, they go their own way.
Pointing out who's better won't make either of them better, because they go their own way.
Its just my assumption, but the thing with some team mates not being active might actually be due to having presets for each character behavior, as in you could choose for them to be more aggressive or defensive aside when you activate their skills manually.But as i said, its an opinion, it remains to be seen when the beta launches.
As for ziplines, in the previous test, you could place them, so it was fully customizable how you make your own routes, besides the fast travel(teleport) as other games have.
For the combat, they did say in interviews that 50% will be base gameplay and 50% other gameplay.
As for the music, thats pretty much the Starset song "Brave new world", if you liked it the 4 concept trailers for arknights all have a song from starset, aside other good tracks from in game music or outside game character themes.
One of the things that I want in Endfield is the characters that are not in your party should also roam around the map scouting, defeating enemies (also helps you when they see you fighting), gathering resources, etc.
Ngl, I was also one of the people who definitely felt like this world was what Wuthering Waves should have been like. The colours are there yet feels dark
i drop wuthering waves since my device didnt able to bear it, what feeks dark that u mention? is it abotu the lore or about the visual?
@@finy9526 Sorry but this is going to be a long rant 😅 Please note that this is my opinion and not dissing on Wuwa, as I enjoy the game very much. Now onto my rant...
When I watched both the gameplay and the trailer for Arknights, I felt like, yes, this is the kind of vibe Wuwa is missing. Both worlds are Post Apocalyptic but Wuwa just doesn't feel like it at all. In AK, there's bright vibrancy visuals of the world, characters, technology etcs but it also has a sense of doom and despair. If you watch CBT Wuwa then you will see ruined cityscape we get to explore, the aggressive cutscenes, high tech central base, the fight scenes were more brutal, it had that Post Apocalyptic vibe. Now everything is super tame because CBT Chinese fanbase complained "they did not want to see their waifus hurt" and etc, which pivoted the entire direction of the game. Now it is more like self insert storytelling with lore weaved into it. Wuwa did a great job on improving the colour palette but they removed elements of the overworld that had post apocalyptic vibes. Jinzhou feels like a traditional hub than a post apocalyptic technologically advanced base. But when you look at AK, the technology is so far advanced than Wuwa, they have built proper fortitude to counter enemies and advanced their technology as such. In comparison, Wuwa feels so tame. Yes they are advanced but it feels like they actually just fought a casual war.
Even looking at their character menu, terminal, stats is so fresh and unique. Wuwa had this really cool unique idea and animation, when you go to the UI terminal but they scrapped all that, instead of improving, which was really disappointing.
AK world has it greatly depicted, what a post apocalyptic world should look like, the colour palette is awesome which contrasts between happy and gloomy. It is perfectly balanced. Wuwa is more like they have greatly crossed beyond the Post Apocalyptic stage which was not the direction they were taking in the first few trailers they showcased. Am I disappointed we did not get what we were promised? Yes. But it is what it is and I am very hopeful for a bright future for Wuwa.
it's a closed beta test, you're supposed to apply for access
Personally, I don’t mind the combat too much from what I’ve seen. It isn’t the primary draw to me, but rather mostly just the story and worldbuilding. I liked Xenoblade Chronicles 2 and that was combat outside of my comfort zone, so I’ll probably like whatever they have in Endfield.
I LOVE YOU CONNOR‼️‼️
Please let us copy and paste the layout from other people. I’m not really the target audience for those stuff.
this were the vibes i wanted from wuwa, if the combat is any good, im leaving hsr behind
2:00 lol I also made a post in Facebook About Jack Black voicing him
Looks amazing as in visually? Yes. Jury is still out on the game itself.
1:36 the aesthetic is literally brighter and more vibrant than WuWa, so don't really agree with that one.
3:57 there is a zero percent chance that we are forced to always walk around as the MC. I can't even think of a single game off the top of my head, where they do that. Except ZZZ at launch, which they fixed.
As far as the Building.......it's interesting. Unique to the Gacha space. They're going out on a limb and if you like this kind of stuff, you'll love it. But I still can't tell if this is the core gameplay lol. Cause combat seems like an after thought. FROM WHAT WEVE SEEN. This may not be the case when the game actually drops. Like you said, the devs are saying combat is only a part of the game. But how small is the part? Lmao. Cause if the majority of the time you're literally in your factory.......what's the incentive for pulling characters? Lol.
But I'm a big Arknights fan. The game is stunning. I love the character designs. But I need to see what the actual core of the game is.
To have a chance on fighting a boss with 3 Phases
@sw4gsmile595 from the footage we've seen, the Boss might be getting water from the river to your factory.
Aesthetic isn't just color grading and brightness. Endfield just seems way gritter, for some reason.
@Wyqkrn disagree, but to each their own.
Personaly as a huge fan of OG Arknights because it lean more toward the hardcore side of strategy game with a huge potential for skill expression, I've tried pretty hard not to get too hyped about Endfield for 2 years now, but I have to admit the laterst teaser got me...
But I agree the combat system didn't look stelar during the demo last year, tho the devs seem to listen to feedback so I have some hope that it can still improve (I don't think we're still here yet, but maybe I'll change my mind seeing more or having it in my hands).
Good video! This is one of the games I considered trying since it has that base building mechanics. Also, open-world Arknights.
@8:10 Now that you mentioned it, this was the fifth time Arknights devs used a STARSET song in their trailers. They seem to go well together. There was a clean version of song which removes the F bomb entirely, so maybe the trailer was meant to have that version.
Edit: Fixed the number.
its not the second, its the 5th, each of the 4 concept trailers for arknights have a starset song
@ Sorry, I had to double check that via Google. Can you provide all the trailers so that we’re sure?
Edit: I found all the trailers. Just searched “Arknights official concept trailer” and it totalled all 4 of them + this trailer.
STARSET performed at Arknights' 2024 concert. There are doing things together for long time
@@bloodyfisht6877 Got it. I did listen to only 2 out of 5 of them so that was my bad.
@@SentinelPlayer no worries, just wanted to correct tye mistake, didn't intend to be mean
32 gb ram 💀
i can't wait for g fandom ruin arknights fandom
3:00 - 3:12 Ngl you sounded more like an Arknights player here
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