39:50 Triple burst warchief seems good here, saves twin and dabbler. Priestess can save herself, then you either balance or burst to kill illusion and save sorcerer (while maintaining usefulness). I'd also prefer braids on dabbler instead, triangle value.
Did a 3 blue/2 red run and ended up with double sorcerer. Found dragonhide gloves and comboed it with cheating sleeves on that guy for a beautiful infinite.
It could be funny to do a "yes man" challenge on hard mode, where you say yes to every exchange the game throws at you. Yes to cursed chest, yes to topsy turvy etc.
Unfortunate start to that last fight, but I think that kind of illustrates why you’d have to play into sorcerer based on your current situation. she’s either a carry, or a support until she can be a carry. Rerolls are probably gonna help your team carry your sorcerer until sorcerer gets to the point she can carry. At best, 1 mana cantrip with 2 rerolls is 4 mana a turn, definitely not in a position to be the carry even at best case unfortunately since that’s more or less the same value as locking a a 2 damage managain side (depending on spells available)
For Hell Mode almost certainly not. If I ever get somewhere around like a 50-75% percent winrate on unfair, I might maybe consider learning Brutal, but do not hold your breath on that, lol.
39:50 Triple burst warchief seems good here, saves twin and dabbler. Priestess can save herself, then you either balance or burst to kill illusion and save sorcerer (while maintaining usefulness).
I'd also prefer braids on dabbler instead, triangle value.
The Braids Triangle angle would be really good.
Did a 3 blue/2 red run and ended up with double sorcerer. Found dragonhide gloves and comboed it with cheating sleeves on that guy for a beautiful infinite.
It could be funny to do a "yes man" challenge on hard mode, where you say yes to every exchange the game throws at you. Yes to cursed chest, yes to topsy turvy etc.
Unfortunate start to that last fight, but I think that kind of illustrates why you’d have to play into sorcerer based on your current situation. she’s either a carry, or a support until she can be a carry. Rerolls are probably gonna help your team carry your sorcerer until sorcerer gets to the point she can carry. At best, 1 mana cantrip with 2 rerolls is 4 mana a turn, definitely not in a position to be the carry even at best case unfortunately since that’s more or less the same value as locking a a 2 damage managain side (depending on spells available)
Rusty sword/whetstone is a pretty decent early game combo.
The devil is a cunning beast.
Just curious is there a reason you don't do auto flee?
Do you think you’ll ever try videos of Brutal or Hell mode
For Hell Mode almost certainly not. If I ever get somewhere around like a 50-75% percent winrate on unfair, I might maybe consider learning Brutal, but do not hold your breath on that, lol.