CS2 Mapping Academy #9 - Overlays (Counter Strike 2)
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- เผยแพร่เมื่อ 16 มิ.ย. 2024
- Whether you are coming over from Source 1 or looking to begin your journey into level design, this tutorial is designed to teach you the skills you need in Source 2 Hammer to understand how to utilize overlays. Even if you are familiar with using the tools, this guide will give insight into mesh creation and editor principles that can help you improve your workflow!
Please visit our discord for all your Source 2 needs:
/ discord
0:00 Introduction
0:20 Overlay Asset Browser
0:37 Overview
1:08 Moving Overlays
1:18 Rotating Overlays
1:25 Resizing Overlays
1:41 Material
1:54 Color
2:04 Alpha
2:12 Render Order
2:23 Disable in Low Quality Mode
2:39 Lighting Origin
2:55 Projection Distance
3:08 Material Adjustment Parameters
3:20 Project on Backfacing
3:29 Maximum Projection Angle
3:55 All
4:05 World Geometry
4:17 Only Models
4:28 Target Objects
4:43 Projection Targets
5:01 Clipping Overlays
5:23 Overlay to Mesh
5:42 UV Manipulation
5:56 Reconvert to Overlay
6:20 Toggle Overlay Shapes
6:52 Mesh Manipulation
7:07 UV Manipulation
7:28 Vertex Painting
7:47 Paint Mode Color
7:57 Paint Alpha Mode
8:09 Watch Tutorial
8:23 Outro
Titles and Transitions by: / zarthbenn - เกม
Nice. First time I've seen a tutorial for these.
Glad you liked it!
Thx for making these tutorials!
These tools are so damn cool. It's like they took Maya and turned it into a level editor. Thanks so much for these tutorials. They're great.
You're welcome!
Legendary-
Dude I watch this video after my overlay of street lines projects on the car model that runs on the street.
We can help you with what you're looking for at our discord! discord.gg/eagle-one
Will you make a in-depth tutorial on how to make proper textures and models using the Material Editor and ModelDoc editor?
Yes that will be one of the upcoming videos for sure!
I love these videos, I just got into mapping for cs2 and am very lucky to have your videos right now. Is it possible to download props from the internet and implement them in the map? Can you do a video about that, because i cant find any on youtube.
Yeah you can totally do that - join our discord for more help!
Wow. Source 1 overlays had like... one option...
So much better now
so am i right taht overlays coast only "map-size" (because it's a mesh at the end of the day) and no resources (accept meshes) at the client-side is used ?
Because i think in the old engine it was projected some kind and used performance on the client side. My point is, it was limited usable in the old engine, because of performance issues wehn using multiply overlays ( called decals in the old days). Is this in fact history ?
Thanks for the nice tutorial on this matter.
best regards Wammmbo
The game engine will break everything down into draw calls and then based on CPU and GPU VIS will cull out what you can't see
@@eagleonedevelopmentteam849 thank you