CS2 Mapping Academy #9 - Overlays (Counter Strike 2)

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 18

  • @willhart2188
    @willhart2188 10 หลายเดือนก่อน +3

    Nice. First time I've seen a tutorial for these.

  • @DreyzieArt
    @DreyzieArt 10 หลายเดือนก่อน +1

    These tools are so damn cool. It's like they took Maya and turned it into a level editor. Thanks so much for these tutorials. They're great.

  • @Nyllsor
    @Nyllsor 7 หลายเดือนก่อน

    Thx for making these tutorials!

  • @nikolu9560
    @nikolu9560 4 หลายเดือนก่อน

    Dude I watch this video after my overlay of street lines projects on the car model that runs on the street.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  4 หลายเดือนก่อน

      We can help you with what you're looking for at our discord! discord.gg/eagle-one

  • @melc311
    @melc311 10 หลายเดือนก่อน

    Will you make a in-depth tutorial on how to make proper textures and models using the Material Editor and ModelDoc editor?

  • @ZaccoOfficial
    @ZaccoOfficial 5 หลายเดือนก่อน

    Wow. Source 1 overlays had like... one option...

  • @lorenzhardter5000
    @lorenzhardter5000 10 หลายเดือนก่อน

    I love these videos, I just got into mapping for cs2 and am very lucky to have your videos right now. Is it possible to download props from the internet and implement them in the map? Can you do a video about that, because i cant find any on youtube.

  • @Wammmbo
    @Wammmbo 10 หลายเดือนก่อน

    so am i right taht overlays coast only "map-size" (because it's a mesh at the end of the day) and no resources (accept meshes) at the client-side is used ?
    Because i think in the old engine it was projected some kind and used performance on the client side. My point is, it was limited usable in the old engine, because of performance issues wehn using multiply overlays ( called decals in the old days). Is this in fact history ?
    Thanks for the nice tutorial on this matter.
    best regards Wammmbo

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  10 หลายเดือนก่อน

      The game engine will break everything down into draw calls and then based on CPU and GPU VIS will cull out what you can't see

    • @Wammmbo
      @Wammmbo 10 หลายเดือนก่อน

      @@eagleonedevelopmentteam849 thank you

  • @Irregular4.2
    @Irregular4.2 10 หลายเดือนก่อน

    Legendary-