CS2 Mapping Academy #9 - Overlays (Counter Strike 2)

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  • เผยแพร่เมื่อ 16 มิ.ย. 2024
  • Whether you are coming over from Source 1 or looking to begin your journey into level design, this tutorial is designed to teach you the skills you need in Source 2 Hammer to understand how to utilize overlays. Even if you are familiar with using the tools, this guide will give insight into mesh creation and editor principles that can help you improve your workflow!
    Please visit our discord for all your Source 2 needs:
    / discord
    0:00 Introduction
    0:20 Overlay Asset Browser
    0:37 Overview
    1:08 Moving Overlays
    1:18 Rotating Overlays
    1:25 Resizing Overlays
    1:41 Material
    1:54 Color
    2:04 Alpha
    2:12 Render Order
    2:23 Disable in Low Quality Mode
    2:39 Lighting Origin
    2:55 Projection Distance
    3:08 Material Adjustment Parameters
    3:20 Project on Backfacing
    3:29 Maximum Projection Angle
    3:55 All
    4:05 World Geometry
    4:17 Only Models
    4:28 Target Objects
    4:43 Projection Targets
    5:01 Clipping Overlays
    5:23 Overlay to Mesh
    5:42 UV Manipulation
    5:56 Reconvert to Overlay
    6:20 Toggle Overlay Shapes
    6:52 Mesh Manipulation
    7:07 UV Manipulation
    7:28 Vertex Painting
    7:47 Paint Mode Color
    7:57 Paint Alpha Mode
    8:09 Watch Tutorial
    8:23 Outro
    Titles and Transitions by: / zarthbenn
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ความคิดเห็น • 18

  • @willhart2188
    @willhart2188 7 หลายเดือนก่อน +3

    Nice. First time I've seen a tutorial for these.

  • @Nyllsor
    @Nyllsor 3 หลายเดือนก่อน

    Thx for making these tutorials!

  • @DreyzieArt
    @DreyzieArt 6 หลายเดือนก่อน +1

    These tools are so damn cool. It's like they took Maya and turned it into a level editor. Thanks so much for these tutorials. They're great.

  • @Irregular4.2
    @Irregular4.2 7 หลายเดือนก่อน

    Legendary-

  • @nikolu9560
    @nikolu9560 หลายเดือนก่อน

    Dude I watch this video after my overlay of street lines projects on the car model that runs on the street.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  26 วันที่ผ่านมา

      We can help you with what you're looking for at our discord! discord.gg/eagle-one

  • @melc311
    @melc311 7 หลายเดือนก่อน

    Will you make a in-depth tutorial on how to make proper textures and models using the Material Editor and ModelDoc editor?

  • @lorenzhardter5000
    @lorenzhardter5000 7 หลายเดือนก่อน

    I love these videos, I just got into mapping for cs2 and am very lucky to have your videos right now. Is it possible to download props from the internet and implement them in the map? Can you do a video about that, because i cant find any on youtube.

  • @ZaccoOfficial
    @ZaccoOfficial หลายเดือนก่อน

    Wow. Source 1 overlays had like... one option...

  • @Wammmbo
    @Wammmbo 7 หลายเดือนก่อน

    so am i right taht overlays coast only "map-size" (because it's a mesh at the end of the day) and no resources (accept meshes) at the client-side is used ?
    Because i think in the old engine it was projected some kind and used performance on the client side. My point is, it was limited usable in the old engine, because of performance issues wehn using multiply overlays ( called decals in the old days). Is this in fact history ?
    Thanks for the nice tutorial on this matter.
    best regards Wammmbo

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  7 หลายเดือนก่อน

      The game engine will break everything down into draw calls and then based on CPU and GPU VIS will cull out what you can't see

    • @Wammmbo
      @Wammmbo 7 หลายเดือนก่อน

      @@eagleonedevelopmentteam849 thank you