Turns out you're best off by rolling the initial stats manually, and accepting nothing less than 20 points per character (without rolling you start with an average of only 10).
Back in the early 80s I would sit there with a cup of coffee or tea and take an hour or more rolling new characters until I got a high point roll for each. I wanted a good chance to qualify for the good classes as early as possible. This was the way with the Wizardry series. 😁
Quick tips - never rest anywhere but the stables for free to replenish spell points, then cast healing spells to do the actual healing. Also make sure and equip your characters before you head into the dungeon. Seek out Murphy’s Ghost early in the game to get a bit of a boost early on.
A modern remake of Wizardry IV would be amazing. Incredibly challenging, but amazing. That's the one where you play AS the evil wizard Werdna and fight your way up through the dungeon in search of "your" amulet, only to discover that- in the golden ending- it's all a trick of the gods and you're better off without it, having walked the path of enlightenment via the Kabbalah. Yes, really. It was perhaps the first game ever to have an extra-challenging secret "golden" ending.
40:45 You're Wasting a lot of money at the inn. Just use stables on your casters, go into dungeon, use heal spells go back to town and stables, repeat.
Its possible to leave characters behind in the maze. Retrive them with a party less then 6 members. Same happens with party whipes. Retreive them the same way. Just "camp" where they were left and retreive them in camp
I guess the Tolkien estate was on watch this time. Wizardry was one of the few game series NOT licensed as a Middle Earth property to get away with using the word "Hobbit."
49:25 That's more map than you got in the original. These games intend for players to use graph paper to make their own maps. Other option would be to open a PNG of graph paper in MS paint or something and use that while playing the game in a different window.
I know and I hated that back then. Some people love it, I don't. I remember "Eye of the Beholder" where you had to walk into every wall as well, because secrets. YOu go through the dungeon going "ahh, ohh, uhh!". Not a fan.
@@DanLinden Doing it in MS paint is really not so bad, just use fill brush of different colors in the appropriate squares. It's pretty quick and easy. That's what I did when I played Phantasy Star recently.
I did stream it on twitch for a few hours last sunday, but going to take a break from it now. Definitely play it again in release at the latest. It was a little bit... frustrating. ☹
I think 7 is the one I had as well. Might have to replay through it at some time on my Retro PC. And the offspin Nemesis. But never got far in that one.
Turns out you're best off by rolling the initial stats manually, and accepting nothing less than 20 points per character (without rolling you start with an average of only 10).
Back in the early 80s I would sit there with a cup of coffee or tea and take an hour or more rolling new characters until I got a high point roll for each. I wanted a good chance to qualify for the good classes as early as possible. This was the way with the Wizardry series. 😁
How do you reroll in this game?
@@Shikkadance There's an option in the menu you need to turn off
@@DanLinden Thanks!
@@amazingronaldo9656Hadn't really changed with the last game in the original series, either. Spent a long time in Wiz 8 rerolling characters.
Quick tips - never rest anywhere but the stables for free to replenish spell points, then cast healing spells to do the actual healing. Also make sure and equip your characters before you head into the dungeon. Seek out Murphy’s Ghost early in the game to get a bit of a boost early on.
"Defend" lessens the ability to hit, not stops it
A modern remake of Wizardry IV would be amazing. Incredibly challenging, but amazing. That's the one where you play AS the evil wizard Werdna and fight your way up through the dungeon in search of "your" amulet, only to discover that- in the golden ending- it's all a trick of the gods and you're better off without it, having walked the path of enlightenment via the Kabbalah. Yes, really. It was perhaps the first game ever to have an extra-challenging secret "golden" ending.
40:45 You're Wasting a lot of money at the inn. Just use stables on your casters, go into dungeon, use heal spells go back to town and stables, repeat.
Its possible to leave characters behind in the maze. Retrive them with a party less then 6 members. Same happens with party whipes. Retreive them the same way. Just "camp" where they were left and retreive them in camp
This legit looks good.
3:22 Halflings... I was expecting that, but you know.
I guess the Tolkien estate was on watch this time. Wizardry was one of the few game series NOT licensed as a Middle Earth property to get away with using the word "Hobbit."
@@Nonamearisto All mainline wizardry games 1-8 had hobbits in them. Many Japanese made Wizardry games also had Hobbits in them.
WHAT! For real!!!
The 'g' is silent in gnome. Its pronounced "nome"
Yep, somebody mentioned that before 😉
49:25 That's more map than you got in the original. These games intend for players to use graph paper to make their own maps. Other option would be to open a PNG of graph paper in MS paint or something and use that while playing the game in a different window.
I know and I hated that back then. Some people love it, I don't. I remember "Eye of the Beholder" where you had to walk into every wall as well, because secrets. YOu go through the dungeon going "ahh, ohh, uhh!". Not a fan.
@@DanLinden Doing it in MS paint is really not so bad, just use fill brush of different colors in the appropriate squares. It's pretty quick and easy. That's what I did when I played Phantasy Star recently.
more wizardry please
It'll have to wait until full release.
More please it's fun to watch I remember the original how fun and frustrating it was
I did stream it on twitch for a few hours last sunday, but going to take a break from it now. Definitely play it again in release at the latest. It was a little bit... frustrating. ☹
Mix the pre made chatacters with your level ones, the level ones will survive
I think slings and bows allow for rear character attacks
Gnome = Nome. G is silent.
I noticed that too.
Fair enough. English is like my 3rd or 4th language, and in my first, (Swiss) German, its not silent.
it's ok friend. Just helping you out.@@DanLinden
I never played this but i still have Crusaders of the Dark Savant. Never came close to finishing it either.
I think 7 is the one I had as well. Might have to replay through it at some time on my Retro PC. And the offspin Nemesis. But never got far in that one.
I wish they went for a more distinctive art style for the character portraits -- just boring concept art style from deviant art :(
"Turn undead" under abilities
At least the stats dont go down
The premade characters have gear to take, dont they?
They start equipped indeed
The age of the characters isnt a part of the game?
They changed it to "VIM", to make it "less confusing" 😉
Automap...whew!
Vim=age. If it depleats, that character is dead
i have no clue why i should play that in 2023.
looks like a cashgrab to me.
I wish they went for a more distinctive art style for the character portraits -- just boring concept art style from deviant art :(