There's something really, REALLY funny about every physical unit in this game wanting to be a Warrior, but making a full team of Warriors does more harm than good.
You imply in this video and a couple others iirc that Luck contributes to Crit build viability, when this isn't the case - Luck has no influence on a unit's chance to cause a critical hit. Dexterity is the stat that improves critical hit rate. Just wanted to clear this up in case there was any confusion.
@@TarterSAWSE Luck increases Dodge(Critical avoid) by 1 per 1 Luck, and also increases Hit and Avoid by 1 per 2 Luck. It's also used in the proc rate of a couple skills, most notably Anna's gold passive and Byleth's Divine Pulse.
I made him a Wolf Knight in my playthrough and he’s honestly really solid. Wolf Knight has low strength growth but high speed which is basically the opposite of Amber’s personal growths, so he ends up with 50% in both. He’s also able to promote instantly which is great (once you give him Daggers from Leif). By internal level 40 which is where I think most characters end up by endgame, he has 29 STR, 28 SPD and capped build at 12, which is around the values that can be patched up well with emblems/tonics/cooking
Turned him into a archer/sniper and he turned out to be one of my best units. He hits hard with a longbow thanks to his high strength and the classes help with his bad speed and dex and he can attack from a safe distance to help with his low def
Thinking about it Amber might be one of the best candidates to run a brave bow build with. You get him early enough you could stick Canter on him and he has high strength/strength growth. His passive patches up his hit rate with the weapon (if it still not good enough stick the Sacred engraving on the brave bow when you get Eirika). Amber's Strength in Sniper would be 22/23 at 10 and 28/29 at level 20.
Amber with Halberdier is I think something really damn good, He's one of the few who have a natural 45 str growth rate, and that already is making him gurranteed to make him a good Halberdier, plus his speed growth is pretty bad, only letting the pincer skill benifit him more.
@@jamierooney455 In order to activate pincer attack you need an ally adjacent to the enemy you're attacking. If you do that Apsiring Hero will never trigger. He doesn't lose the ability, but they will never trigger at the same time.
I switched off of Amber from Halberdier for this very reason and made Panette my Halberdier. I made Amber a Berserker to boost his strength for Warrior later on. That +20 hit is pretty huge for landing axe strikes. I just didn't like the enemy phase for Amber Halberdier. It took way too much work to keep him alive.
Will you consider making a chart with your recommended best/top 3 classes for each unit? So that it's easier for people to know at a glance how many units are vying for certain roles.
I had Amber as one of my hard carries in my second maddening run. I initially put a steel greatlance +3 on him and made him a tank and he was insane with that till chapter 15, where I turned him into a halberdier. I want to get the dlc to make him insane with the Hector emblem
I really liked halberdier Amber. He was one of the few units to be able to punch through 20+ Fliers on maddening. Originally I kinda rated this character low but the damage he can put out on PF made him rise two tiers for me.
I've had amazing Amber's just going through his usual Cav to Paladin classes. I'm looking to get him Halberdier before getting him to Paladin . Amber on a horse is just perfect for him imo because of his love for Alpacas.
He has some serious play. His strength cannot be underestimated. I made him into a Paladin lancer myself, and he was still somehow keeping up and making himself useful even though he was more in my B-group of units.
Surprisingly competent as a royal knight, spear wolf knight, and spear canter hero for diving, although I just don't understand why royal knights are capped at A spears while spear Gryphon can hit S and both get access to staves, I can't stress how good it is to have him with a ridersbane and some utility, his ability alone almost guarantees you delete an annoying wolf knight when they start to get a good dodge %
Royal knight DOES give staff increase at least if a unit is proficient with staves, so Lindon, Hortensia and Pandreo can use higher rank staves in it, at least. Arguably still worse than griffon knight though.
@@WickedBlondie for lindon, royal knight is better. I gave him an engraved killer lance. He has 85-95 crit with personal. I gave him roys strength ability and sigurds lance damage(he also holds sigurd). Griffins lower strength would be slightly worse.
Production value arc?? I used Amber for the first time on my second playthrough. Passive screamed warrior longbow and he has unironically become my most reliable unit, so much so that he might actually be a force deploy in future playthroughs
I've had a really fun time with him in warrior. The ancient well update is really nice for this in that you can get him the Revanche to use really early. It's decent at base or close to it with decent crit, but it pops off later when you have enough silver for its high might forge bonuses (if you have the DLC that's right away because of the 20 silver but anyway). The well also helps him get to canter more easily in that you can feed him a couple novice books instead of worrying about it in chapter 9. As a less costly weapon to forge I like getting a steel bow to +1 or +3 when I have the resources. At +3 it's an 14 might bow to shoot things with for the cost of 180 iron 6 steel and 1 silver total. Paired with Amber's really high strength it hits pretty hard. You can also use it with Etie or Alcryst before you get him too so you don't need to sit on the resources.
Amber wins the best character award by default, he can make funny noises and talk to Alpacas, those are like the 2 best character traits you can possibly have. Only Alfred comes close to beating him in the noise department, but he is unparalleled in the Alpaca game. Also I used him as a royal knight because you can never have too many obstruct users and he had 42 strength by level 20 and I don’t recall giving him any stat boosters
I crunched some numbers for Amber. There is a favorable comparison. As a bow Knight against Fugado as a Cupido. At LV 10 Bow Knight Amber has: HP 36.75; STR 20.95; MAG 3; DEX 19.05 SPD 15.6; DEF 11.15; RES 5.8; LCK 14.5; BLD 8.35 VS a level 5 Cupido Fugado Amber has: -1 HP; +6 STR; -7 MAG; +1 DEX; -7 SPD; -1 DEF; -10 RES; +4 LCK; -1 BLD Amber is allergic to magic and Bow Knight helps patch that up, slightly. The speed can be made to double slower enemies, but really you should slap a brave bow on him on go for two strong hits vs 4 weaker hits. If only the Stength skill was not so expensive.
While other units could do this, I feel like focusing on effective damage could be decent for him. By being a warrior, he could use hammers, poleaxes and bows. His decent build and middling speed would at least allow him to double armour units, with his high strength making one-rounding easier. His unique passive also makes up for the lower accuracy of hammers/poleaxes.
Love my Wolf Knight Amber. Mixed with Byleth for Instrut(+10 dex) to support all my lords and their weak sauce dex triggers. Daggers are good enough for enemy phases to clean up.
I’ve been finding eirika emblem to really put dmg over the edge with her lunar brace and lunar brace +. If he uses that with Ike brave Lance on wyvern; he tears things up
First planned on Amber to be my Strength monster as a Warrior with a Brave Bow and mobile nuke option with Astra Storm. Realized quickly that Warrior's can't use A-rank Bows and decided he would be my longbow user, and everything after started falling into place too well. He is an absolute carry on my team and I run 4 bow users. They have all turned out amazing, but I'm always just taken back by just how much this guy is contributing all the time thanks to Astra, the Celica food perk, Longbow hitting for over 55 Atk, the Dual Assist+ kicking in all the time, how he chills me out with his charming alpaca nonsense. Its hard to say who MVP is this run but hes definitely contender.
Warrior for Brave Axe Bow Knight for Brave Bow I do warrior because higher strength, bow knight is better if you are looking to double the enemy with the better dex/speed
Yeah in my first run I made him a Wyvern knight then when he reached level 15 I changed him into a Halbadier cause at the time I did know how the skill Pincer worked. It's after watching one of your video about it that I KNEW 100% that Ambert was meant to be an Halbadier. Probably the best unit to put Sigurd on. You gain Lance power 5, Canter+ which is good cause he's not solid defensively, and enhance his hit rate, because his dex is average. My Amber used to miss a lot but by spending sp on Sigurd's hit+25, plus the hit+30 from Sigurd emblem by equipping him, he could hit at 100% rate even with Ridersbane that have poor hit rate. And as you said with Ike/Roy engraving as long as the opp ain't a general that is an instant kill. This unit is worth investing on.
I tested it out and Amber does make the strongest Halberdier. Panette is about equal but is much harder to get there cuz she needs lance prof, and rosado who also has the 45% STR growth has much lower base STR and joins later than even a slightly used Amber just at lvl 5 will outclass them by a lot. And bravelance does quad. and his personal skill will let him safely chip with spear's in the meantime so he doesn't have to stay frontline all the time. Easily wields spears and the S-rank lances with his high build. Lance power and Hit +20 from Sigurd let him reliably blow up everything, or drop hit for canter so he can leave after the kill
Louis could make a more than fine Halberdier too with this same build if you were already using him a lot which can naturally happen. but he wont be as strong and needs to get leveled while amber starts at 11 when yo are getting your first 5-6 seals. It's not horribly expensive to forge a silver lance to Brave and if you have DLC you get a silver lance at like chapter 6 anyway. there's also no harm in waiting since he needs lvl 5 for pincer attack anyway
I wish the ability descriptions were more accurate. so many of the descriptions, i was confused on how they worked. Like Aspiring Hero. I keep thinking i need to attack the enemy at a distance, with no other units near me to get it to proc. Thanks for the explanation.
I actually think he makes a great choice for Great knight due to his passive making him less dodgy with decent tank stats that hits like a truck!!! The passive hit really makes him accurate and will help out if you give him access to axes.
I really like warrior on him, it's like getting an Etie that doesn't take XP earlygame. He's not tanky, but his bulk is alright for actual axe fighting too.
the problem with halberdier is that you cannot use his hit rate passive, i would just do berserker or warrior (warrior better growths and has access to bows which allows him to one shot fliers, especially with a 20% hit passive) Granted you can do berserker very early for strength growths and reclass to warrior later
Good guide. 1 think I will say is I believe luck doesn't impact critical hit chance in engage, just skill. Unless it effects something indirectly that I am missing. As an aside I think halberdier could be very good for Amber. I only used him once on maddening and I used Great Knight and I was actually a big fan. I used Brave lance against magic users to one round them before they could counter. I used Silver greatlance against most physical units. Due to his high defence enemies didn't do much against him and he could quite literally one shot them with the silver greatlance. Also Sigurd overdrive + silver greatlance was amazing.
Finishing a run the Ike + Lance Power + Halberdier, its as disgusting as you think. Brave Lance one shots almost every unit type in the game. Went with an accuracy engravement since his passive is offset by using Halberdier optimally.
he has high build and strength, so you want him on axe/lance classes that have even more strength to give him and just make him a nuke, axes are good since they are low accuracy normally and his passive makes up that difference
I've heard that he will hit for 100 damage on brave lance halberdier so def very strong with the setup. Worse than Panette but she sets the bar extremely high. One advantage he has over her is that he can get vantage before ch10, so the combo with wrath will come online earlier than it will for her. Also it's not that relevant here but class him into Berserker immediately and he will have 25 str at internal 15 just like she does.
Easy access to wolf knight getting daggers from Leif in his join chapter and only needs a master seal not a second. Best choice for the role to me besides merrin whose probably better just don’t love her character
Actually he is pretty disgusting on a Lance Griffon (not Wyvern....because he needs more spd not str which is good as is in terms of growth) because with Lyn he gets pushed into quading with brave lance. Then he just collects Lance Power all game for even more punch.
Amber was my best unit in my first maddening run, and I made him a Lance Griffon. Griffon Knight fixes his speed, and he still had among the highest strength.
I really like Amber. Not really in it for the alpaca stuff just in it for the strength. 45% at base is the same as Panette and he makes and even better warrior, 21 strength when reclassing instantly but I decided to make him a Halberdier to keep his lances and double for free. Sadly he's pretty slow and his def/res are...not amazing. So he gets doubled and can'y take mages for anything. Plus his Dex is pretty low but a free +20 hit is neat. Oh wait it also lowers his avoid. Well thats okay still strong and if the enemy dies you don't have to worry about getting hit.
I made him a Wrath user since he has that 45% str growth. Speed become irrelevant when you only need the crit for a oneshot. Sigurd works really well because the momentum boost is better utilised than a regular speedy character and it helps him reposition out of aggro zone. And regardless of crit, he can oneshot cavalry with horsebane
It sounds like he has the potential to be a more useful panette lol, panette is a monster but thats only if she hits her target I often feel like I need to save secret books just to keep her hit rate above 60% when she's first recruited as zerker
@@RaidenKaiser Amber's personal dex growth is 15% less than Panette's, so its not going to all translate into being +20 hit compared to Panette. Honestly though, for both of them i'd give a weapon with an accuracy engrave to solve that issue consistently; Amber's personal isn't useless, but may take some setting up (esp with enemy density in Maddening).
@Daniel Gray isn't his base dex so high that they pretty much even out in the end? Just saying unless you put pannete on thief for awhile it's hard to use her.
@@RaidenKaiser Panette starts with 19 Dex at 15/1 (I think) compared to Amber with 13 dex at 11/0 . Unless you promote to Sniper, the most he'll gain promoting is +2 dex, at the same internal level he won't have naturally higher Dex than Panette.
Amber is just like diamont the instant you don't use him a single map he falls off lol he's amazing when you treat him well but he's god awful if you take a break from him.
He’s by far the strongest Halbideer in the game if you want to run that class. Only downside is you lose out on his passive, but it doesn’t really matter much at all because you’re using halberd because of his strength growth
Is it me or is hero the fixing class? I feel like it tends to repair damage done to units either poor speed and poor strength growth somehow by giving them stronger bases. Could all be in my head but maybe amber would work as hero too.
I don't like paladins in this game, having only one weapon and 5 move makes them really bad compared with wyvern. I have never used him, the only cavaliers I have used is wolf knight merino, so for me I was only a free killer lance
wolf knight on him was not very good, wolf knight is very beneficial for low str and high speed users like lapis and merrin since the speed allows for doubling and dodge tanking, plus he cannot make use of his high build as a wolf knight
(Hard Mode) Haven’t watched the full vid yet, but I just wanna talk about warrior Amber The high strength + bow access is amazing, give him a long bow with an engraving that increases hit, his poor accuracy isn’t an issue anymore.
There's something really, REALLY funny about every physical unit in this game wanting to be a Warrior, but making a full team of Warriors does more harm than good.
You imply in this video and a couple others iirc that Luck contributes to Crit build viability, when this isn't the case - Luck has no influence on a unit's chance to cause a critical hit. Dexterity is the stat that improves critical hit rate. Just wanted to clear this up in case there was any confusion.
What the heck does luck do then?
@@TarterSAWSE Luck increases Dodge(Critical avoid) by 1 per 1 Luck, and also increases Hit and Avoid by 1 per 2 Luck. It's also used in the proc rate of a couple skills, most notably Anna's gold passive and Byleth's Divine Pulse.
I made him a Wolf Knight in my playthrough and he’s honestly really solid. Wolf Knight has low strength growth but high speed which is basically the opposite of Amber’s personal growths, so he ends up with 50% in both. He’s also able to promote instantly which is great (once you give him Daggers from Leif). By internal level 40 which is where I think most characters end up by endgame, he has 29 STR, 28 SPD and capped build at 12, which is around the values that can be patched up well with emblems/tonics/cooking
Turned him into a archer/sniper and he turned out to be one of my best units. He hits hard with a longbow thanks to his high strength and the classes help with his bad speed and dex and he can attack from a safe distance to help with his low def
That makes so much sense with his personal! Pure upside 😯
Thinking about it Amber might be one of the best candidates to run a brave bow build with.
You get him early enough you could stick Canter on him and he has high strength/strength growth. His passive patches up his hit rate with the weapon (if it still not good enough stick the Sacred engraving on the brave bow when you get Eirika).
Amber's Strength in Sniper would be 22/23 at 10 and 28/29 at level 20.
Its my boy! He turned out great as a Wolf Knight and is shaping up to be great as a Hero. A really underrated unit imo.
Amber with Halberdier is I think something really damn good, He's one of the few who have a natural 45 str growth rate, and that already is making him gurranteed to make him a good Halberdier, plus his speed growth is pretty bad, only letting the pincer skill benifit him more.
The only issue is he loses Aspiring Hero with that build
@@aggressivelymediocre350how does he lose Aspiring hero?
@@jamierooney455 In order to activate pincer attack you need an ally adjacent to the enemy you're attacking. If you do that Apsiring Hero will never trigger. He doesn't lose the ability, but they will never trigger at the same time.
I switched off of Amber from Halberdier for this very reason and made Panette my Halberdier. I made Amber a Berserker to boost his strength for Warrior later on. That +20 hit is pretty huge for landing axe strikes. I just didn't like the enemy phase for Amber Halberdier. It took way too much work to keep him alive.
Will you consider making a chart with your recommended best/top 3 classes for each unit? So that it's easier for people to know at a glance how many units are vying for certain roles.
I had Amber as one of my hard carries in my second maddening run. I initially put a steel greatlance +3 on him and made him a tank and he was insane with that till chapter 15, where I turned him into a halberdier. I want to get the dlc to make him insane with the Hector emblem
I really liked halberdier Amber. He was one of the few units to be able to punch through 20+ Fliers on maddening. Originally I kinda rated this character low but the damage he can put out on PF made him rise two tiers for me.
I've had amazing Amber's just going through his usual Cav to Paladin classes. I'm looking to get him Halberdier before getting him to Paladin . Amber on a horse is just perfect for him imo because of his love for Alpacas.
He has some serious play. His strength cannot be underestimated. I made him into a Paladin lancer myself, and he was still somehow keeping up and making himself useful even though he was more in my B-group of units.
Surprisingly competent as a royal knight, spear wolf knight, and spear canter hero for diving, although I just don't understand why royal knights are capped at A spears while spear Gryphon can hit S and both get access to staves, I can't stress how good it is to have him with a ridersbane and some utility, his ability alone almost guarantees you delete an annoying wolf knight when they start to get a good dodge %
Royal knight DOES give staff increase at least if a unit is proficient with staves, so Lindon, Hortensia and Pandreo can use higher rank staves in it, at least. Arguably still worse than griffon knight though.
@@WickedBlondie for lindon, royal knight is better. I gave him an engraved killer lance. He has 85-95 crit with personal. I gave him roys strength ability and sigurds lance damage(he also holds sigurd). Griffins lower strength would be slightly worse.
Production value arc??
I used Amber for the first time on my second playthrough. Passive screamed warrior longbow and he has unironically become my most reliable unit, so much so that he might actually be a force deploy in future playthroughs
I've had a really fun time with him in warrior. The ancient well update is really nice for this in that you can get him the Revanche to use really early. It's decent at base or close to it with decent crit, but it pops off later when you have enough silver for its high might forge bonuses (if you have the DLC that's right away because of the 20 silver but anyway). The well also helps him get to canter more easily in that you can feed him a couple novice books instead of worrying about it in chapter 9. As a less costly weapon to forge I like getting a steel bow to +1 or +3 when I have the resources. At +3 it's an 14 might bow to shoot things with for the cost of 180 iron 6 steel and 1 silver total. Paired with Amber's really high strength it hits pretty hard. You can also use it with Etie or Alcryst before you get him too so you don't need to sit on the resources.
growth rates graphic is nice :)
and amber is pretty cool too
been waiting for this amber guide, i have never figured out what to do with this knuckle head
Amber wins the best character award by default, he can make funny noises and talk to Alpacas, those are like the 2 best character traits you can possibly have. Only Alfred comes close to beating him in the noise department, but he is unparalleled in the Alpaca game. Also I used him as a royal knight because you can never have too many obstruct users and he had 42 strength by level 20 and I don’t recall giving him any stat boosters
You would love pendero he's makes great noises
I crunched some numbers for Amber.
There is a favorable comparison. As a bow Knight against Fugado as a Cupido.
At LV 10 Bow Knight Amber has:
HP 36.75; STR 20.95; MAG 3; DEX 19.05 SPD 15.6; DEF 11.15; RES 5.8; LCK 14.5; BLD 8.35
VS a level 5 Cupido Fugado Amber has:
-1 HP; +6 STR; -7 MAG; +1 DEX; -7 SPD; -1 DEF; -10 RES; +4 LCK; -1 BLD
Amber is allergic to magic and Bow Knight helps patch that up, slightly. The speed can be made to double slower enemies, but really you should slap a brave bow on him on go for two strong hits vs 4 weaker hits. If only the Stength skill was not so expensive.
While other units could do this, I feel like focusing on effective damage could be decent for him.
By being a warrior, he could use hammers, poleaxes and bows. His decent build and middling speed would at least allow him to double armour units, with his high strength making one-rounding easier. His unique passive also makes up for the lower accuracy of hammers/poleaxes.
Love my Wolf Knight Amber. Mixed with Byleth for Instrut(+10 dex) to support all my lords and their weak sauce dex triggers.
Daggers are good enough for enemy phases to clean up.
I’ve been finding eirika emblem to really put dmg over the edge with her lunar brace and lunar brace +. If he uses that with Ike brave Lance on wyvern; he tears things up
First planned on Amber to be my Strength monster as a Warrior with a Brave Bow and mobile nuke option with Astra Storm. Realized quickly that Warrior's can't use A-rank Bows and decided he would be my longbow user, and everything after started falling into place too well. He is an absolute carry on my team and I run 4 bow users. They have all turned out amazing, but I'm always just taken back by just how much this guy is contributing all the time thanks to Astra, the Celica food perk, Longbow hitting for over 55 Atk, the Dual Assist+ kicking in all the time, how he chills me out with his charming alpaca nonsense. Its hard to say who MVP is this run but hes definitely contender.
Warrior for Brave Axe
Bow Knight for Brave Bow
I do warrior because higher strength, bow knight is better if you are looking to double the enemy with the better dex/speed
Is the next guide about Jade greatness?
Yeah in my first run I made him a Wyvern knight then when he reached level 15 I changed him into a Halbadier cause at the time I did know how the skill Pincer worked. It's after watching one of your video about it that I KNEW 100% that Ambert was meant to be an Halbadier. Probably the best unit to put Sigurd on. You gain Lance power 5, Canter+ which is good cause he's not solid defensively, and enhance his hit rate, because his dex is average. My Amber used to miss a lot but by spending sp on Sigurd's hit+25, plus the hit+30 from Sigurd emblem by equipping him, he could hit at 100% rate even with Ridersbane that have poor hit rate. And as you said with Ike/Roy engraving as long as the opp ain't a general that is an instant kill. This unit is worth investing on.
I tested it out and Amber does make the strongest Halberdier. Panette is about equal but is much harder to get there cuz she needs lance prof, and rosado who also has the 45% STR growth has much lower base STR and joins later than even a slightly used Amber just at lvl 5 will outclass them by a lot. And bravelance does quad. and his personal skill will let him safely chip with spear's in the meantime so he doesn't have to stay frontline all the time. Easily wields spears and the S-rank lances with his high build. Lance power and Hit +20 from Sigurd let him reliably blow up everything, or drop hit for canter so he can leave after the kill
Louis could make a more than fine Halberdier too with this same build if you were already using him a lot which can naturally happen. but he wont be as strong and needs to get leveled while amber starts at 11 when yo are getting your first 5-6 seals. It's not horribly expensive to forge a silver lance to Brave and if you have DLC you get a silver lance at like chapter 6 anyway. there's also no harm in waiting since he needs lvl 5 for pincer attack anyway
for those with DLC, Amber is amazing with Fallen Star combat art with 3H bracelet to score easy kills
Next playthrough I'm giving him Lyn and watching him roll because she is better on units with really good strength or mag
I wish the ability descriptions were more accurate. so many of the descriptions, i was confused on how they worked. Like Aspiring Hero. I keep thinking i need to attack the enemy at a distance, with no other units near me to get it to proc. Thanks for the explanation.
I actually think he makes a great choice for Great knight due to his passive making him less dodgy with decent tank stats that hits like a truck!!! The passive hit really makes him accurate and will help out if you give him access to axes.
I really like warrior on him, it's like getting an Etie that doesn't take XP earlygame. He's not tanky, but his bulk is alright for actual axe fighting too.
the problem with halberdier is that you cannot use his hit rate passive, i would just do berserker or warrior (warrior better growths and has access to bows which allows him to one shot fliers, especially with a 20% hit passive)
Granted you can do berserker very early for strength growths and reclass to warrior later
Amber: definitely would pick promotion according to how cool the animation is.
Lucky him, Lance Paladin copies the GBA Nomad Trooper crit.
Good guide. 1 think I will say is I believe luck doesn't impact critical hit chance in engage, just skill. Unless it effects something indirectly that I am missing.
As an aside I think halberdier could be very good for Amber. I only used him once on maddening and I used Great Knight and I was actually a big fan. I used Brave lance against magic users to one round them before they could counter. I used Silver greatlance against most physical units. Due to his high defence enemies didn't do much against him and he could quite literally one shot them with the silver greatlance. Also Sigurd overdrive + silver greatlance was amazing.
Finishing a run the Ike + Lance Power + Halberdier, its as disgusting as you think. Brave Lance one shots almost every unit type in the game. Went with an accuracy engravement since his passive is offset by using Halberdier optimally.
he has high build and strength, so you want him on axe/lance classes that have even more strength to give him and just make him a nuke, axes are good since they are low accuracy normally and his passive makes up that difference
Wolf Knight with Lucina was so broken. Constant crits and doubled most things that weren’t swordmasters/Griffin knights.
I've heard that he will hit for 100 damage on brave lance halberdier so def very strong with the setup. Worse than Panette but she sets the bar extremely high. One advantage he has over her is that he can get vantage before ch10, so the combo with wrath will come online earlier than it will for her. Also it's not that relevant here but class him into Berserker immediately and he will have 25 str at internal 15 just like she does.
Easy access to wolf knight getting daggers from Leif in his join chapter and only needs a master seal not a second. Best choice for the role to me besides merrin whose probably better just don’t love her character
Actually he is pretty disgusting on a Lance Griffon (not Wyvern....because he needs more spd not str which is good as is in terms of growth) because with Lyn he gets pushed into quading with brave lance. Then he just collects Lance Power all game for even more punch.
Amber was my best unit in my first maddening run, and I made him a Lance Griffon. Griffon Knight fixes his speed, and he still had among the highest strength.
I really like Amber. Not really in it for the alpaca stuff just in it for the strength. 45% at base is the same as Panette and he makes and even better warrior, 21 strength when reclassing instantly but I decided to make him a Halberdier to keep his lances and double for free. Sadly he's pretty slow and his def/res are...not amazing. So he gets doubled and can'y take mages for anything. Plus his Dex is pretty low but a free +20 hit is neat. Oh wait it also lowers his avoid. Well thats okay still strong and if the enemy dies you don't have to worry about getting hit.
I think I found my Mage Cannoneer!
I made him a Wrath user since he has that 45% str growth. Speed become irrelevant when you only need the crit for a oneshot. Sigurd works really well because the momentum boost is better utilised than a regular speedy character and it helps him reposition out of aggro zone. And regardless of crit, he can oneshot cavalry with horsebane
It sounds like he has the potential to be a more useful panette lol, panette is a monster but thats only if she hits her target I often feel like I need to save secret books just to keep her hit rate above 60% when she's first recruited as zerker
@@RaidenKaiser Amber's personal dex growth is 15% less than Panette's, so its not going to all translate into being +20 hit compared to Panette.
Honestly though, for both of them i'd give a weapon with an accuracy engrave to solve that issue consistently; Amber's personal isn't useless, but may take some setting up (esp with enemy density in Maddening).
@Daniel Gray isn't his base dex so high that they pretty much even out in the end? Just saying unless you put pannete on thief for awhile it's hard to use her.
@Daniel Gray I'm theory crafting BTW I don't literally mean he's better just saying he would be less punishing
@@RaidenKaiser Panette starts with 19 Dex at 15/1 (I think) compared to Amber with 13 dex at 11/0 . Unless you promote to Sniper, the most he'll gain promoting is +2 dex, at the same internal level he won't have naturally higher Dex than Panette.
A unit tried to chain guard against Panette with a brave axe and it did _nothing_ because either hit was enough to kill.
Amber is just like diamont the instant you don't use him a single map he falls off lol he's amazing when you treat him well but he's god awful if you take a break from him.
I made him a halberdier with a brave lance on my hard mode and he wrecks shit.
All you need to know about Amber is he says "horsey" 😂
He’s by far the strongest Halbideer in the game if you want to run that class. Only downside is you lose out on his passive, but it doesn’t really matter much at all because you’re using halberd because of his strength growth
7:51 lmao with chess & archery you’re an irl FE unit. Now you just need to learn horseback riding to reclass into Bow Knight
Too bad their isn’t Lance Warrior
Amber’s supports are routinely hilarious, I like how Jade writes books that roast him
MY HORSEY!
Crit formula is Dex/2, Luck is for Dodge.
True I am thinking of 3 houses
amber and panette are the only ones with 45% strength, second highest is 40%
I believe Rosado also has 45
I want to shoot a longbow haha, that sounds fun
Put him on wolf knight, S tier unit
Can we get an irl longbow video???
Not likely haha, just focused on guide videos on this channel so it would be out of place.
Is it me or is hero the fixing class? I feel like it tends to repair damage done to units either poor speed and poor strength growth somehow by giving them stronger bases. Could all be in my head but maybe amber would work as hero too.
Amber made me want to bench Alfred. Amber is a great unit. I use Chloe more than him. So I switch off between him and Louis.
I don't like paladins in this game, having only one weapon and 5 move makes them really bad compared with wyvern. I have never used him, the only cavaliers I have used is wolf knight merino, so for me I was only a free killer lance
wolf knight on him was not very good, wolf knight is very beneficial for low str and high speed users like lapis and merrin since the speed allows for doubling and dodge tanking, plus he cannot make use of his high build as a wolf knight
Do Zelkov pls
Luck does not increase crit or am i smoking?
It doesn't in this game so if I mention it does I am wrong about it, it does in 3 houses though
Good guide. I ran him my first playthrough and he was pretty good but I did bench him late because I agree there are going to be better options.
Shame his passive directly conflicts w halberdier.
the graphic card looks shnice
But he has no horsey on hal. Sad amber is sad
(Hard Mode)
Haven’t watched the full vid yet, but I just wanna talk about warrior Amber
The high strength + bow access is amazing, give him a long bow with an engraving that increases hit, his poor accuracy isn’t an issue anymore.