Highlander cards should only work in decks that were Highlander at the start of a match. The fact you can just put in 2 extremely OP cards only to serve as your finishers without at all being restricted by the highlander feels like cheating the system to me.
@@Laireso I mean you dont get istantly the value, and in the worst case scenario the highlander cards are really heavy bricks. Still you are restricted and decks that can play normally zephrys and alex have many more options
@@feelingnether158 You aren't restricted from playing them early. You can play Zeprhys on turn 2 and it's still good tempo. Almost every deck that has tools to get into late game has at least Zephrys, greedier or more successful control decks also run Alex. What's the point of playing Highlander if you get same value as your opponent in the end...? In control deck you don't need to play your Zephrys or Alex early. You have more than enough tools to clear boards and with lifetap and That 4 mana "draw 3 cards" you never run out of them even if you clear every 2 turns, there are like 7 boardclears in Galakrond Warlock and similar amount in Control Galakrond Priest. Not to mention hard removals which both decks posses at least 3-4. With Highlander you rarely need to play your Zephrys early. It's better to save it for better value in the late game with Tirion or Twisting Nether than for Holy Nova or something that gives you Animal Companion... and Alex you can play only on turn 8-9, at which point as Warlock you already drew at least 15-20 cards, so you are very close to having it active without waiting too long anyway. It just feels wrong using those cards this way.
Like Warlock has 25 cards in the deck focused on controlling the board and only those 5 cards give him win condition only thanks to Highlander cards being so strong. Why play cards like Elysiana when you can play Alex? There is literally no benefit and same can be said about almost all other high cost cards. You can play Alex sooner and with immediate impact on the game. Why play any other late-game finisher...
It's design flaw, they didn't realize how good sacrificial pact would be against DH, that card was released to target his own minions as no other class specialized on demons back then. Now anytime DH gets too powerful, Warlocks will always be there to farm them. It's the only class with direct counter in every meta. Arguably Priest counters Hunter but not really since Priest has no "Kill a beast" cards. I would honestly nerf Sac Pact to target friendly minions only, not for this meta but for every meta to come. Yes targeting Jaraxxus was fun, but also frustrating as nobody would choose Jaraxxus from Zephrys or in the deck as long as opponents Zephrys offered Sac Pact as counter. It's unnecessary limitation that shouldn't be in the game imo.
@@Laireso are you stupid? Sac pact was literally the design stabilizer in the meta, even priest has demons (plus the 2/4 doubling dmg demon people in high legend are running) and that's on purpose. Meta is better than ever right now, lock has such a high winrate in low ranks cause people don't know how to play against it, but there's so many viable archetypes right now it'ss sad to still see people complain
@@aviewerman There shouldn't be class that can benefit from this situation so much. Sac pact wasn't designed as hard removal, it was suppost to be used on their own demons as form of healing that fits identity of Warlock. That's why it's so broken now that it's 0 mana hard removal and heals you for 5, and even if there were some decks not running demons, you can just use it on your 1/1 tokens which is still decent for 0 mana card and probably would still be played even if you couldn't just win the game by killing that Priestess of Fury, Hulking Overfiend, Jaraxxus for 0 mana. It's extreme highroll situation that ends up with one side winning the game while the other had no way to play around it, except go play different class that doesn't run demons...
@@Laireso um no, it IS hard removal against a preopotent tribe. They took in account not only lock but also highlander decks... We've had crabs serving as stabilizers for other tribes since Hearthstone's beginning... It's just obvious that most people forgot or don't know. We don't need every class to have access to counter removal, if it exists it balances the meta by itself, that's why we've got tiers countering tiers. I hate people thinking they are smarter than the whole hs team, especially this team that has been so quick and effective at balancing the meta
It was something I had in mind because there was a deck back in the old gods expansion that utilized cards that buffed cthun and cards that got benefited from cthun being at least 10 attack, while not including it in the deck
Crazed Netherwing leaves 3 mana and nothing to do with it, and is perfectly fine later. Dark Skies is a 3-mana full clear now that leaves enough mana to still put 4/4 worth of stats on the board, without taking 3.
Overconfident Orc is a 3-6 3 mana taunt card. He is not overconfident at all. Is going to stick a turn or three if you play it on curve no matter what.
@@cantconrolit4444 It's a unique effect that's particularly good in warlock, but if you have to replace it go with another decent late game dragon to keep your netherwings online.
@@cantconrolit4444 There isn't really a replacement... it sets for lethal against priests or save your ass from DH when there is nothing else. All while putting a big body on the table.
It would not offer Living Dragonbreath since it only selects from the Basic and Classic set. There's no card in either of those that unfreezes or silences your own board.
@@omologo95 "board" meaning multiple minions here. Silence would not have been lethal, but since it allows 8 damage for 0 mana, Zephrys might have offered that, who knows.
@@johnzee1724 nah nah, I figured as much, don't worry. I've yet to understand anything about how Zephrys offers stuff since I've not played with the card, so possibly? I've no idea.
Veiled Worshipper should cost 5 mana. Like almost every other "if you invoked twice" got nerfed for being too powerful but Warlock didn't. Everyone complains about Skull of Guldan for 6 drawing 3 and discount of 9, so you gain 3 mana and 3 cards. Well THIS costs 4 mana and draws 3 cards and gives you 5/4 which is worth at least 7 mana discount AND you get the tempo unlike Skull of Guldan most of the time. I don't know about you but I'd rather have 5/4 on board that can actually do something and because it's cheap you can play many things along side it. You can't beat this deck with aggro, because plague of flames, sac pact, dark skies. And you can barely win the late game if you have healing after first Alex because if you don't you lose to the burst Warlock has... and even if you are prepared for that, there are still bullshit Dragonqueen alex and Zephrys generated win conditions, it's such a gross deck. You aren't even Highlander and you can run both of the Highlander cards because of how many fucking control tools the class has it's ridiculous.
@Wizard Of Doom Look at the winrates before you say such stupidity. Warlock was 65,5%, as top tier 1 deck last time I checked and Priest and DH were barely tier 2 with number of awful matchups.
@Wizard Of Doom I just checked again to make sure. Yeah it has 2nd highest Winrate when drawn at 64% WR. The only card that has higher drawn WR is the Galakrond himself and shortly after all the other Galakrond cards at +60% WR. All other cards are measly 50-59%. This clearly proves that as long as you draw 4 mana 5/4 draw 3 cards you on average have 64% chance to win the game, that needs a nerf which would put all the other cards in Galakrond package back in line of under 60% WR, which is where they should have been in the first place, like most other tier 2 decks. Another classes need nerfs too, but Warlock should be their primal concern. Maybe nerf the Battlefiend in DH to 1/2, then something in Big Druid, like the Breath of Dreams to 3 mana, that card has insane some are of like 67% WR in itself. Secret Rogue should get nerfed the 1/2 minion with targetable freezing trap to 2 mana instead of 1, the effect is too powerful on 1 mana minion. Also the Rogue legendary giving secrets should have 1/4 stats, no idea why it has 1/5 with such game winning effect in both early game as turn 2 play or in late game when it casts almost guaranteed 4-5 secrets. At least Rogue has no healing and lacks big board clears but it's still OP package they got in the expansion compared to most other classes.
Oh and lastly make Sacrificial Pact only target friendly minions. There is no reason why it should target opponents stuff, it's only fair to make 0 mana card that heals 5 not have the ability to serve as hard removal. It will hurt the game in the long run and it already hurt the game in Zephrys choices as Jaraxxus is never picked because Sac Pact can instantly kill you and Zephrys will always offer it.
@@Laireso Disagree, Sac Pact would literally never be run if it targetted friendly minions only. Why would you run a card that says "destroy a friendly demon, restore 5 health to your hero". Iron hide was an awful card at 1 mana gain 5 armor. I would rather spend 1 mana than destroy my own minion and armor is better than health. Sac pact is only good now because FINALLY other classes run demons. It's still extremely selective removal and no worse than any 'crab' hate card. It'll go back to never being played once demons aren't the meta. It's extremely conditional and the first time since HS's conception that it's actually seen any serious play. Removing the Jaraxxus interaction, I can agree with.
@@yoho6104 Yes in current meta it would, because A) Galakrond Warlock needs more healing than just the Breath of whatever it's called and B) Galakrond Warlock has shit ton of tokens to sacrifice, like literally shit ton just from the invokes and then from Galakrond himself. And BTW it's not conditional if it counters entire class. Crab doesn't counter all Shamans because not all Shamans run Murlocs, same for Warrior not all Warriors run Pirates... But ALL Demon Hunters run demons and will run them as long as they exist, because it's just their class identity. That's why the card needs nerf for the future of the game.
But 6% of the time it's great every time
My father said there was a 6% chance of coming back too
Looking handsome today Firebat.
still like the videos, watch em every day for years, thanks man
If anybody is interested:
### Demon Hunter Hunter
# Class: Warlock
# Format: Standard
# Year of the Phoenix
#
# 2x (0) Sacrificial Pact
# 2x (1) Mortal Coil
# 2x (1) Plague of Flames
# 2x (2) Mo'arg Artificer
# 2x (2) Nether Breath
# 1x (2) Zephrys the Great
# 2x (3) Dark Skies
# 2x (3) Dragonblight Cultist
# 2x (4) Devoted Maniac
# 1x (4) Fiendish Rites
# 2x (4) Veiled Worshipper
# 2x (5) Crazed Netherwing
# 2x (5) Shield of Galakrond
# 1x (6) Keli'dan the Breaker
# 1x (6) Kronx Dragonhoof
# 1x (7) Galakrond, the Wretched
# 1x (8) Twisting Nether
# 1x (9) Alexstrasza
# 1x (9) Dragonqueen Alexstrasza
#
AAECAf0GCMUE2wb8owPTrwORsQPjtAPuvwPxvwMLowHECJ2pA+WsA+isA+qsA+usA+ysA/6uA6qvA+m+AwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Highlander cards should only work in decks that were Highlander at the start of a match. The fact you can just put in 2 extremely OP cards only to serve as your finishers without at all being restricted by the highlander feels like cheating the system to me.
@@Laireso I mean you dont get istantly the value, and in the worst case scenario the highlander cards are really heavy bricks.
Still you are restricted and decks that can play normally zephrys and alex have many more options
Laires The Unscaled you don’t get instant value you have to wait thats seems fair to me
@@feelingnether158 You aren't restricted from playing them early. You can play Zeprhys on turn 2 and it's still good tempo. Almost every deck that has tools to get into late game has at least Zephrys, greedier or more successful control decks also run Alex. What's the point of playing Highlander if you get same value as your opponent in the end...? In control deck you don't need to play your Zephrys or Alex early. You have more than enough tools to clear boards and with lifetap and That 4 mana "draw 3 cards" you never run out of them even if you clear every 2 turns, there are like 7 boardclears in Galakrond Warlock and similar amount in Control Galakrond Priest. Not to mention hard removals which both decks posses at least 3-4. With Highlander you rarely need to play your Zephrys early. It's better to save it for better value in the late game with Tirion or Twisting Nether than for Holy Nova or something that gives you Animal Companion... and Alex you can play only on turn 8-9, at which point as Warlock you already drew at least 15-20 cards, so you are very close to having it active without waiting too long anyway. It just feels wrong using those cards this way.
Like Warlock has 25 cards in the deck focused on controlling the board and only those 5 cards give him win condition only thanks to Highlander cards being so strong. Why play cards like Elysiana when you can play Alex? There is literally no benefit and same can be said about almost all other high cost cards. You can play Alex sooner and with immediate impact on the game. Why play any other late-game finisher...
Alexqueen Dragonstraza
Content's great but I miss that handsome face.
Swag
why no facecam these days?
@@Shtoops he sold the webcam to fix the freezer
Shtoops He tried to do his own hair, because the barbers in his area are closed. It didn’t work out.
Why? Facecam just gets in the way of stuff. I'll never understand the obsession for it.
The fact that a demon class Warlock is the best class against Demon Hunter is so weird.
It's design flaw, they didn't realize how good sacrificial pact would be against DH, that card was released to target his own minions as no other class specialized on demons back then. Now anytime DH gets too powerful, Warlocks will always be there to farm them. It's the only class with direct counter in every meta. Arguably Priest counters Hunter but not really since Priest has no "Kill a beast" cards.
I would honestly nerf Sac Pact to target friendly minions only, not for this meta but for every meta to come. Yes targeting Jaraxxus was fun, but also frustrating as nobody would choose Jaraxxus from Zephrys or in the deck as long as opponents Zephrys offered Sac Pact as counter. It's unnecessary limitation that shouldn't be in the game imo.
@@Laireso are you stupid? Sac pact was literally the design stabilizer in the meta, even priest has demons (plus the 2/4 doubling dmg demon people in high legend are running) and that's on purpose. Meta is better than ever right now, lock has such a high winrate in low ranks cause people don't know how to play against it, but there's so many viable archetypes right now it'ss sad to still see people complain
@@aviewerman There shouldn't be class that can benefit from this situation so much. Sac pact wasn't designed as hard removal, it was suppost to be used on their own demons as form of healing that fits identity of Warlock. That's why it's so broken now that it's 0 mana hard removal and heals you for 5, and even if there were some decks not running demons, you can just use it on your 1/1 tokens which is still decent for 0 mana card and probably would still be played even if you couldn't just win the game by killing that Priestess of Fury, Hulking Overfiend, Jaraxxus for 0 mana. It's extreme highroll situation that ends up with one side winning the game while the other had no way to play around it, except go play different class that doesn't run demons...
@@Laireso um no, it IS hard removal against a preopotent tribe. They took in account not only lock but also highlander decks... We've had crabs serving as stabilizers for other tribes since Hearthstone's beginning... It's just obvious that most people forgot or don't know. We don't need every class to have access to counter removal, if it exists it balances the meta by itself, that's why we've got tiers countering tiers. I hate people thinking they are smarter than the whole hs team, especially this team that has been so quick and effective at balancing the meta
Viewerman, I would agree with you, but your demeanor and lack of quality character won't allow me to, no matter how good your info is.
Things Firebat said in this video:
Alexqueen Dragonstrasza
Pocket Box
Kly'Dan
Morgar Artificer
I'm not mad... I'm just disappointed.
Is "I'm not mad I'm just disappointed" one of those shit phrases redditors throw out when they don't have a punchline
10:32 Zephyrs into living dragon breath for lethal?
Classic cards only.
11:48 girls these days be like
Not just girls.
Missed the content from the Bat, keep it up!
Im only missing zephrys and alex and i feel they are mandatory
Rastakhan rumble in wild (w8 zephyris is from uldum) GO AWAY ZEPHYRIS NOBODY LIKES YOU
Firebat's pronunciation of some of these new cards is killing me. T-T
10:33 u could have used zeph to give u the "your minions cant be frozen" minion and just get lethal
Spatial classic only
10:32
Can Zephrys bring Dalaran librarian?
haruno siobana classic only
anyone knows whats the name of the Add on that he use, and where to find it?
Just google hearthstone deck tracker
Subbed a Siphon Soul for Keli'dan, because I don't have him.
### Galakrond Warlock
# Class: Warlock
# Format: Standard
# Year of the Phoenix
#
# 2x (0) Sacrificial Pact
# 2x (1) Mortal Coil
# 2x (1) Plague of Flames
# 2x (2) Mo'arg Artificer
# 2x (2) Nether Breath
# 1x (2) Zephrys the Great
# 2x (3) Dark Skies
# 2x (3) Dragonblight Cultist
# 2x (4) Devoted Maniac
# 1x (4) Fiendish Rites
# 2x (4) Veiled Worshipper
# 2x (5) Crazed Netherwing
# 2x (5) Shield of Galakrond
# 1x (6) Kronx Dragonhoof
# 1x (6) Siphon Soul
# 1x (7) Galakrond, the Wretched
# 1x (8) Twisting Nether
# 1x (9) Alexstrasza
# 1x (9) Dragonqueen Alexstrasza
#
AAECAaPDAwjFBNsGzAj8owPTrwORsQPjtAPxvwMLowHECJ2pA+WsA+isA+qsA+usA+ysA/6uA6qvA+m+AwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Do invoke cards work without galakrond being in the deck?
No
No, they don't. Galakrond is a pretty good card though, so why not have it?
Given Invoke means "Use the Galakrond Hero Power that you have in your deck" I'm curious what you think Invoke would even... do without Galakrond.
@@The5lacker Maybe he's playing a zoo deck and just wanna generate guys with one of the invoke cards.
It was something I had in mind because there was a deck back in the old gods expansion that utilized cards that buffed cthun and cards that got benefited from cthun being at least 10 attack, while not including it in the deck
At 15:20 why dark skies instead of crazed netherwing? Don’t want to risk low health?
Crazed Netherwing leaves 3 mana and nothing to do with it, and is perfectly fine later. Dark Skies is a 3-mana full clear now that leaves enough mana to still put 4/4 worth of stats on the board, without taking 3.
@@snakydragon9370 Fair enough. The 5/5 is much more sticky though
He's my golden legendary I got from the pre-order (at least its not Al'ar)
0:00 Skipperino firebaterino
Naga Sandwich besto cardo
Overconfident Orc is a 3-6 3 mana taunt card. He is not overconfident at all. Is going to stick a turn or three if you play it on curve no matter what.
Whats the code for the deck? Please help
TokyoDear1st _ literally every card is shown, stop being lazy bruh
TokyoDear1st _ thats a control warlock galakron you can find this deck code easily in an other video
Why couldn’t Keldan have been a outcast card?
I have to say, I miss the facecam surprisingly much.
im the mage!
So I dont need to craft him?
No not at all
Siphon soul is good enough.
Oh, since we're already here, what's a good replacement for Classic alex?
@@cantconrolit4444
It's a unique effect that's particularly good in warlock, but if you have to replace it go with another decent late game dragon to keep your netherwings online.
@@cantconrolit4444 There isn't really a replacement... it sets for lethal against priests or save your ass from DH when there is nothing else. All while putting a big body on the table.
At 10:30 could zephyr give him something to silence his own board and get lethal?
Dalaran Librarian works.
@@zealiskander that's not a classic card
would zephrys give unfreeze guy 10:30
It would not offer Living Dragonbreath since it only selects from the Basic and Classic set. There's no card in either of those that unfreezes or silences your own board.
@@johnzee1724 There's the card Silence
@@omologo95 "board" meaning multiple minions here. Silence would not have been lethal, but since it allows 8 damage for 0 mana, Zephrys might have offered that, who knows.
@@johnzee1724 nah nah, I figured as much, don't worry.
I've yet to understand anything about how Zephrys offers stuff since I've not played with the card, so possibly? I've no idea.
John Zee I am pretty sure there was a reddit post about zephrys not giving you silence, even if it‘s lethal. They may have updated it though
Mmm... Naga Sandwiches...
10:32, missed lethal? Zephyrs into Dalaran Librarian is GG.
Pretty sure that card isn’t in the basic or classic set.
@@firsttimehuh1266 Ah right. Sad then.
Firebat sounds high in this video
Haha probs why there's no camera and so many verbal stumbles
Why was he still rank 5?
Veiled Worshipper should cost 5 mana. Like almost every other "if you invoked twice" got nerfed for being too powerful but Warlock didn't. Everyone complains about Skull of Guldan for 6 drawing 3 and discount of 9, so you gain 3 mana and 3 cards. Well THIS costs 4 mana and draws 3 cards and gives you 5/4 which is worth at least 7 mana discount AND you get the tempo unlike Skull of Guldan most of the time.
I don't know about you but I'd rather have 5/4 on board that can actually do something and because it's cheap you can play many things along side it.
You can't beat this deck with aggro, because plague of flames, sac pact, dark skies. And you can barely win the late game if you have healing after first Alex because if you don't you lose to the burst Warlock has... and even if you are prepared for that, there are still bullshit Dragonqueen alex and Zephrys generated win conditions, it's such a gross deck. You aren't even Highlander and you can run both of the Highlander cards because of how many fucking control tools the class has it's ridiculous.
@Wizard Of Doom Look at the winrates before you say such stupidity. Warlock was 65,5%, as top tier 1 deck last time I checked and Priest and DH were barely tier 2 with number of awful matchups.
@Wizard Of Doom I just checked again to make sure. Yeah it has 2nd highest Winrate when drawn at 64% WR. The only card that has higher drawn WR is the Galakrond himself and shortly after all the other Galakrond cards at +60% WR. All other cards are measly 50-59%.
This clearly proves that as long as you draw 4 mana 5/4 draw 3 cards you on average have 64% chance to win the game, that needs a nerf which would put all the other cards in Galakrond package back in line of under 60% WR, which is where they should have been in the first place, like most other tier 2 decks.
Another classes need nerfs too, but Warlock should be their primal concern. Maybe nerf the Battlefiend in DH to 1/2, then something in Big Druid, like the Breath of Dreams to 3 mana, that card has insane some are of like 67% WR in itself.
Secret Rogue should get nerfed the 1/2 minion with targetable freezing trap to 2 mana instead of 1, the effect is too powerful on 1 mana minion. Also the Rogue legendary giving secrets should have 1/4 stats, no idea why it has 1/5 with such game winning effect in both early game as turn 2 play or in late game when it casts almost guaranteed 4-5 secrets. At least Rogue has no healing and lacks big board clears but it's still OP package they got in the expansion compared to most other classes.
Oh and lastly make Sacrificial Pact only target friendly minions. There is no reason why it should target opponents stuff, it's only fair to make 0 mana card that heals 5 not have the ability to serve as hard removal. It will hurt the game in the long run and it already hurt the game in Zephrys choices as Jaraxxus is never picked because Sac Pact can instantly kill you and Zephrys will always offer it.
@@Laireso Disagree, Sac Pact would literally never be run if it targetted friendly minions only. Why would you run a card that says "destroy a friendly demon, restore 5 health to your hero". Iron hide was an awful card at 1 mana gain 5 armor. I would rather spend 1 mana than destroy my own minion and armor is better than health. Sac pact is only good now because FINALLY other classes run demons. It's still extremely selective removal and no worse than any 'crab' hate card. It'll go back to never being played once demons aren't the meta. It's extremely conditional and the first time since HS's conception that it's actually seen any serious play.
Removing the Jaraxxus interaction, I can agree with.
@@yoho6104 Yes in current meta it would, because A) Galakrond Warlock needs more healing than just the Breath of whatever it's called and B) Galakrond Warlock has shit ton of tokens to sacrifice, like literally shit ton just from the invokes and then from Galakrond himself.
And BTW it's not conditional if it counters entire class. Crab doesn't counter all Shamans because not all Shamans run Murlocs, same for Warrior not all Warriors run Pirates... But ALL Demon Hunters run demons and will run them as long as they exist, because it's just their class identity. That's why the card needs nerf for the future of the game.
6 mana twisting nether if you get lucky... otherwise it's a 6 mana garbage fire
It's a vilespine slayer. It's always at least decent.
Siphon Soul that leaves a 3/3 instead of restoring 3 health. Hardly a garbage fire
You're garbage fire if you don't even get why he is run lol.
First swear
YES!! IT'S NOT BATTLEGROUNDS!!!
almost going to unsubscribe if he keeps post boring battleground content
yeah, bg is boring af, but i can laugh my ass off when he plays with others
Just don't click it if it says admirable on it if it's bg. That's what I do to tell if it's good or not.
Battlegrounds >>> hearthstone.