Were you able to get to the point of Godot opening your scripts in VS Codium? Also, if you're on Windows, try using forward slashes (/) for the path to your Godot executable, I think it doesn't like the backslashes or might need to escape them.
@@Holonet01, Yeah, I was able to open files but things related to debug just were not working. After following this video all was fixed. Btw my paths use backslashes (traditionally in windows) and that did not cause a problem (except sometimes I had to write "\\" because "\" may be considered as a part of escape sequence.
@@ctpaxru7067 Oh ok, great! I misread your comment, thought you were still having issues. And yeah, that update to the C# extension is brand new, so it wouldn't have played nice before a couple days ago 🙂
I feel super uncomfortable using MS c#, to the point I ported many of my prototypes to either gdscript or c++ when godot moved away from mono. It's great that we can use the open source debugger again, but MS still holds the keys
Yeah, it's true enough, but at least going this far, you haven't actually legally allowed everything, so we can get those $5 settlements when they pay an inconsequential fine 10 years from now when they're caught lying 🤣. And actually, they own Github too so maybe this is a moot point. I would literally never get anything done if I tried to go C++, though, I'm totally bush league with it. However, at least they've gone so far as to actually have .NET available cross platform, and I think C# itself is open source, at least.
0:07 VS code is not based off of vscodium, on vscodium's website it explains that it releases builds of vs code with telemetry disabled
Yes, thank you. I suppose I do need to credit it for existing as FOSS in the first place 😋
Thank you for solution!
You got it 👍
That's exactly what i needed but was not able to get working. Thanks!
Were you able to get to the point of Godot opening your scripts in VS Codium? Also, if you're on Windows, try using forward slashes (/) for the path to your Godot executable, I think it doesn't like the backslashes or might need to escape them.
@@Holonet01, Yeah, I was able to open files but things related to debug just were not working. After following this video all was fixed. Btw my paths use backslashes (traditionally in windows) and that did not cause a problem (except sometimes I had to write "\\" because "\" may be considered as a part of escape sequence.
@@ctpaxru7067 Oh ok, great! I misread your comment, thought you were still having issues. And yeah, that update to the C# extension is brand new, so it wouldn't have played nice before a couple days ago 🙂
I feel super uncomfortable using MS c#, to the point I ported many of my prototypes to either gdscript or c++ when godot moved away from mono. It's great that we can use the open source debugger again, but MS still holds the keys
Yeah, it's true enough, but at least going this far, you haven't actually legally allowed everything, so we can get those $5 settlements when they pay an inconsequential fine 10 years from now when they're caught lying 🤣. And actually, they own Github too so maybe this is a moot point. I would literally never get anything done if I tried to go C++, though, I'm totally bush league with it. However, at least they've gone so far as to actually have .NET available cross platform, and I think C# itself is open source, at least.