Chovy Mid Draven Legit No Chill - Best of LoL Stream Highlights (Translated)

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 20

  • @toayla5134
    @toayla5134 2 หลายเดือนก่อน +20

    1:11 im suprise that corki didnt get any dmg from that ult, half of his body have been hit

    • @champsdesigner
      @champsdesigner 2 หลายเดือนก่อน +5

      this is high ground low ground "sh*t" that i hate in league

    • @antreasiakovou9031
      @antreasiakovou9031 2 หลายเดือนก่อน

      He had some kind of shield

    • @leblanckun7607
      @leblanckun7607 2 หลายเดือนก่อน

      ​@@antreasiakovou9031 then why ezreal W doesnt proc then?

  • @tanghoannam7387
    @tanghoannam7387 2 หลายเดือนก่อน +4

    Just how many vietnamese are there in KR higher ranks? I see them pretty often on these clips

  • @LuanNguyen-il4ho
    @LuanNguyen-il4ho 2 หลายเดือนก่อน +1

    chovy play draven better than most adc

  • @may_hoax
    @may_hoax 2 หลายเดือนก่อน

    I want to see that garen build

  • @raymwelselibio3202
    @raymwelselibio3202 2 หลายเดือนก่อน +3

    If Chovy picks it. It's viable!

  • @Real_Nim
    @Real_Nim 2 หลายเดือนก่อน

    As much as I like your videos, the AI stuff needs to go. I'd rather watch static backgrounds and transitions than AI generated stuff. It really makes it feel cheap. Like the LCK Daily Recap so clearly looks AI generated then tweaked, and the AI Ahri at the end too is the icing on top. I love your videos, they're always great quality, but the AI stuff just REALLY needs to go.

    • @TodayontheKoreanServer
      @TodayontheKoreanServer  2 หลายเดือนก่อน +1

      Yeah, the LCK thing started with AI but it's heavily edited to include the LoL Park building logo and transitions, I don't think it feels cheap, it's on theme with the animations LCK normally uses.
      And Ahri may be AI but it took a TON of work to do, turning the game model/animation into a real person wasn't a 1 click thing, it took a ton of *non-AI real editing* to do and several different programs and tools to do it. If you're not up to date with what exactly AI can do, you kind of just assume it's this magical thing that makes everything out of nothing and think it's lazy and took no effort to do it, and that may be true for a ton of AI stuff you see out there but not this, this is *video* AI with temporal consistency, it's pretty much the hardest thing to do at the moment and there's not many people who can do it, this can't be compared with writing a prompt into Midjourney and getting beautiful results which is probably what most people would be familiar with. Just making the tails took days, making those tails for an outro that barely anyone sees took more effort that most LoL youtubers put into their entire videos. So just don't assume that AI = cheap/lazy

    • @Technasma
      @Technasma 2 หลายเดือนก่อน

      AI aint gonna ask you 😂

    • @Real_Nim
      @Real_Nim 2 หลายเดือนก่อน

      @@TodayontheKoreanServer I'd like to preface my comment by saying I don't mean to belittle your efforts, I can tell you put in a lot of work into your videos, and that's why I watch your channel. What I meant to say is that, while you did do a ton of work on it, it still has that distinct AI feel to it.
      AI lacks, imo, a certain consistency, what I like to call "object permanence", it doesn't distinguish or separate between different things. It doesn't know what a line is, what a shape is, what a contour is, it just makes stuff that vaguely resembles what that object is meant to be, but it doesn't itself know what it's making. So what happens, especially in videos, is that items just go from one thing to another in a very blurry and unrecognizable way. When something is AI generated, even with considerable effort, the overall feel of the result still looks like AI, and it's very difficult to stray away from that.
      I'll take the LCK recap as an example. It's by no means bad, if you tried to do that mostly with AI, you'd never get a good result. But if you pause here and there, you notice a lot of cracks, like the black outline of Stars blurring and merging with the background, the shapes of said stars drastically changing size or shape with no rhyme or reason behind it, which contribute to the weird AI feel. It still very much looks good, but it always feels off when watching it. Same thing with Ahri, though to a much lesser degree: If you look at her face's color and her body for example, they're very much mismatched, though that can be attributed to intentional design since I can't see AI generating anything anywhere near as good without considerable manual labor behind it (which as you said you did). There's also the stripes/design on her dress that do the same thing I mentioned earlier about lines blurring together without coherence, one spot they're clear and concise, the other you can't decide if they're one color or two. Her face movements are also really stiff to me, but that's got nothing to do with AI so I won't comment on it.
      I don't fully know how much work you need to put to make it look like it does now, and how much you would need to put to make it better or replace it, but I personally don't like the feel of it. But that's just my opinion, you don't need to agree with me, so take it with a grain of salt. I'll end this comment on a good note and say I really love your videos, they're really high quality, entertaining, and super informative about everything relating to Korean servers and players, so thank you for doing this.

    • @TodayontheKoreanServer
      @TodayontheKoreanServer  2 หลายเดือนก่อน

      Oh wow I looked at Ahri for hours and never noticed the buckle changing colors ahah that's on me, should be easy to correct. I tried to really make it perfect, the face is being influenced by the orb's light and it's intentional, I added the color correction on top, these are all separate elements comped together, Ahri/Orb/Background, she's also wearing makeup so it makes those 2 tones more apparent. The stripes on the dress moving in a weird way is a Riot thing, that's exactly how it is in the game model, so in this case AI didn't botch it. Her Face looking stiff is also a problem coming from using the in-game model as the base for everything as it has no expressions, only blinks once. A new AI model came out in the meanwhile that might help in this department but I hadn't had the time to try it yet. Another thing that looks weird is her neck, Riot makes all necks super long, I don't know if you watch my other Channel, in the other one I have Garen in the outro but had to give him a thick neck warmer to hide the super long and freaky looking neck. AI actually made Ahri neck look better than the model, but still too long, these things make AI take the blame for looking unnatural when it's the in-game models that weren't meant to be viewed from these angles.
      As for the LCK thing, I get what you're saying. AI has this "mushy" effect where it morphs in and out constantly. I cleaned a lot of it on that clip actually, I didn't touch the starts because I liked the effect of the stars animating, I don't see it as AI struggling to know what is a Star/BG but a deliberate choice to have them move that way, all stars are undulating along with the BG.
      But anyway, I'm sorry if my first comment felt too confrontational, all of this is still a work in progress and I'll work harder to make it look better in the future. Thank you for your kinds words and I'll strive to do a better job

    • @Real_Nim
      @Real_Nim 2 หลายเดือนก่อน

      @@TodayontheKoreanServer Nah, you weren't being confrontational, I just like having constructive discussions with people. You raise good points and do very good work, which I (and everyone else I'm sure), very much appreciate. Thanks for listening and keep up the great work!!

  • @aurtist7
    @aurtist7 2 หลายเดือนก่อน

    EEP

  • @Shinra.02
    @Shinra.02 2 หลายเดือนก่อน

    👀

  • @rezadyn87
    @rezadyn87 2 หลายเดือนก่อน

    sshowmaker screaming after missing absolutely everything.... zzzz