Outpost: Infinity Siege - Advanced Building Tips & Tricks

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  • เผยแพร่เมื่อ 15 ต.ค. 2024

ความคิดเห็น • 40

  • @activated9798
    @activated9798 5 หลายเดือนก่อน +1

    Thank you very much. Trick number 2 really saved my life when it came to transporting ammo to that giant outpost. I had a lot of headaches when every solution to optimize the path of the conveyor belt caused bullet jams. I'm so lucky.
    And what if it became a feature instead of a bug? L-shaped conveyor belts are created by connecting the two ends of the conveyor belt together. I love it. No need to create new outpost components, just connect them together and automatically create them. Combine it with a custom carousel that allows you to change the length as you like and it's great. I look forward to these ideas happening in the future.

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน +1

      Glad it was helpful. I hope these ideas are implemented soon as well.

    • @megdrim8637
      @megdrim8637 3 หลายเดือนก่อน

      @@SiNKiLLeR_ I already done this but still i had a issue . When cruiser fire the base shake and my ammo jump everywhere . After i finish a wave in dire situation i see ammo boxes scattered around the base . Im not that rich in materials so i investigate . I see how ammo boxes and shells jump out when cruisers fire. I had 17 cruisers so this become a serious problem

  • @mankituoutpostinfinitysi-yv9cx
    @mankituoutpostinfinitysi-yv9cx 5 หลายเดือนก่อน +1

    Thank you for spreading the information and pick up the tips. It was difficult to convey to other languages.

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน

      Thank you for your great videos!

  • @Fissiccisst1
    @Fissiccisst1 5 หลายเดือนก่อน +1

    I REALLY like the idea of hollow tiles allowing advanced autoloaders to pick up boxes beneath them. My base currently doesn't have any automation. I think I'm going to try and integrate that into it. Seems so clean, and lets you get around still while the internals keep everything running

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน

      Me to its such a good move by the devs. Allows so much flexibility with autoloader.

  • @JesturrTV
    @JesturrTV 5 หลายเดือนก่อน +1

    Great video mate! Some fantastic tips in there, hopefully we start seeing less boxes and more creations of pure glory!

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน

      Thanks you and im sure will be seeing a base that is just like that soon :)

    • @JesturrTV
      @JesturrTV 5 หลายเดือนก่อน

      @@SiNKiLLeR_ Cannot wait to hear your thoughts, even the savage ones :D the current project is over 5k Components, and I still have 3 floors to build :P

  • @RG_RacerzZ
    @RG_RacerzZ 5 หลายเดือนก่อน +1

    hey, nice tips buddy ! We started to play with a friend few days ago and it helps us a lot to know a bit more how game works.

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน

      Heya Legend, thanks for the nice comment . Im glad it was of some use to guys thats awesome :)

  • @RisenThe
    @RisenThe 5 หลายเดือนก่อน +1

    Using the overlapping glitch, you can put 3+ vertical pads on top of each other for a quick trip to the top floor of your base in a single square. At the top, you can put small stairs that your head will use to angle itself forward. This can actually propel you pretty far off the map pretty easily.
    What I did was offset the steps at the top slightly so the character's head hits a ceiling right after the stairs and then placed 6 bounce pads at the bottom. The result: instant elevator to the top.

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน

      Haha cool trick ill have to give it a try.

    • @RisenThe
      @RisenThe 5 หลายเดือนก่อน

      @@SiNKiLLeR_ Hopefully my explanation made enough sense. You can do three steps at the very top to make yourself a projectile or you can do two, and a utility panel whose ceiling acts as a brake.

  • @rogermsn2001
    @rogermsn2001 5 หลายเดือนก่อน +2

    they really need to standardize every component to the smallest unit of the structure. for example, 9 small tiles can be replace by 1 normal tile but with much less connection points. they should have standardize the normal tiles with small tile connection points, so the normal tiles would have same amount of connection points as if there were 9 small tiles.
    Then for the armored tiles would standardize to 4 normal tiles or 36 small tiles with a lot more connection points.
    As for the connection point, some can have no power connection capability for balance reason, however people may against this.

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน

      This would make sense but it would also take away from have to find creative solutions to problems when building. But I hear it's not a bad idea at all. It might turn out that way down the track.

  • @ashleygoggs5679
    @ashleygoggs5679 5 หลายเดือนก่อน +1

    That hollow tile trick could be ground breaking for early game city runs, im going to try it out.

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน

      I agree its very helpful. Im so glad they have that in the game.

  • @saltyboi1480
    @saltyboi1480 2 หลายเดือนก่อน +1

    I do not think the overlapping glitch is still working. I can't seem to get it to work.

    • @SiNKiLLeR_
      @SiNKiLLeR_  2 หลายเดือนก่อน

      Unfortunately its been removed or fixed i should say

  • @brandondyzel130
    @brandondyzel130 4 หลายเดือนก่อน +1

    maybe a dumb question but how do I get the other smaller or angled block tiles?

    • @SiNKiLLeR_
      @SiNKiLLeR_  4 หลายเดือนก่อน

      They should be unlocked in woodlands or very early snow from memory. Then you have to research them :)

  • @ghorlock1
    @ghorlock1 5 หลายเดือนก่อน +1

    Could you mix up the volume on your vids? I can turn you down, but I can't turn you up past 100%. Keep up the awesome videos, I learned a lot from this one.

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน +1

      Yer I agree the volume been to low. Been have some audio issues and a need to work in a compressor to get the sound louder consistently cross the entire video. Hopefully next video its fixes. Thanks for letting me know feedback always appreciated.

    • @SiNKiLLeR_
      @SiNKiLLeR_  4 หลายเดือนก่อน

      Absolutely i can. I just need to understand, is the voice not loud enough? I didnt add compression for this so that makes it worse.

  • @streamroller1974
    @streamroller1974 5 หลายเดือนก่อน +1

    GREAT VIDEO. Very usefull ty !

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน

      Thank you :)

  • @270Parker
    @270Parker 5 หลายเดือนก่อน +1

    hey mate, is there any footage of of you doing a full run?

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน +1

      I did some stuff on twitch a while back but nothing for a while. I don't know if its worth the time as it prob won't perform to well. But if I dont edit it I could try throw one up maybe.

    • @270Parker
      @270Parker 5 หลายเดือนก่อน +1

      @@SiNKiLLeR_ yeh easy mate, Just wanted to see an end game run through with your huge base and rifle setup. no pressure, have been enjoying you guides.

    • @SiNKiLLeR_
      @SiNKiLLeR_  4 หลายเดือนก่อน

      Thanks man might do something like this :)

  • @megdrim8637
    @megdrim8637 3 หลายเดือนก่อน +1

    I try some time ago ciws on inclined wall but was useless Dont fire at the base of wall. That minimum range (300) piss me off greatly. Big guns dont shoot close and small ones its useless when scorpions had increased hp. I think i will try to put some ciws inclined but on fourth level maybe work. After every wave i lose time to take my knight and clean dozen of scorpions at the base of the wall because my turrets dont reach them

    • @SiNKiLLeR_
      @SiNKiLLeR_  3 หลายเดือนก่อน

      Yer thats a good point its a bit hit and miss. Technically you can mount them to vertically so that would solve that issue.

  • @will0436
    @will0436 5 หลายเดือนก่อน +1

    can you do a video of you going over the build at the beginning of the video

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน

      Heya, yep planning to do it soon. Just a few more things I need gather and build.

  • @Robin00607
    @Robin00607 5 หลายเดือนก่อน +1

    my biggest problem is on my right side of base i can do what ever but when i mirror it it shows as not valid or not supportet even its mirror from the other side plus it works there

    • @SiNKiLLeR_
      @SiNKiLLeR_  5 หลายเดือนก่อน

      I have the same issue. I had to get really creative to get around it but basically you need stairs or support for it to work. Which is annoying but hopefully fixed in a bit.

    • @Robin00607
      @Robin00607 5 หลายเดือนก่อน

      @@SiNKiLLeR_ i used the smal tiles for a big part of my base becouse of this so it looks a bit better insted of have halve my base be normal tiles and the other side not but its kinda tedius to do hope they add place and drag or adapt a new keybord layput and inputs for the game becouse i have ptsd from placing my ground flow for the 100 times 🤪

  • @KalisaFox
    @KalisaFox 13 วันที่ผ่านมา

    sadly seems allot of these no longer work, shame they seemed to fix even the ctrl options as well unless im not doing it right.