Free Masterclass: Complex Cliffs and Bricks in Houdini​

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  • เผยแพร่เมื่อ 20 มิ.ย. 2024
  • In this video tutorial, Saber Jlassi will show you how to utilize volumes to create highly complex geometry in Houdini.
    Learn More: www.rebelway.net/tutorial-com...
    Environment Creation in Houdini Course: www.rebelway.net/mastering-en...
    Video Chapter Breakdown:
    1. Intro (0:00)
    2. Wall with Bricks Part 1 (2:27)
    3. Wall with Bricks Part 2 (23:34)
    4. Wall with Bricks Part 3 (36:19)
    5. Cliff Wall Part 1 (44:56)
    6. Cliff Wall Part 2 (1:07:30)
    7. Cliff Wall Part 3 (1:16:59)
    8. Complex Volume Displacements (1:39:09)
    9. Sharp Cliffs (1:56:35)
    10. Rock Stairs (2:22:10)
    11. Mesh Cleanup (2:30:15)
    12. Setting Up a Network (2:34:47)
    13. Ground Geometry Using SOPs (2:49:36)
    14. Booleans (3:07:42)
    15. Homework and Challenges (3:16:26)
    Want to land a dream job in the VFX industry? Download our free 70+ eBook on 'How to Land Your Dream Job in VFX'. From salary information to interview tips, the book is full of important information for aspiring FX artists.
    Download the Book: www.rebelway.net/vfx-job-ebook

ความคิดเห็น • 29

  • @Kumar-bg6nr
    @Kumar-bg6nr 3 ปีที่แล้ว +5

    Never stop with these videos, man. Really helpful stuff!

  • @forestpump3
    @forestpump3 3 ปีที่แล้ว +3

    Damn that's high quality training for free. Thank you so much

  • @duyngoquoc113
    @duyngoquoc113 3 ปีที่แล้ว +1

    Amazing... good job Rebelway

  • @ambroziepura585
    @ambroziepura585 3 ปีที่แล้ว +2

    Hours of great learning materials for free? Thanks, Rebelway!

  • @DistructiveElements
    @DistructiveElements 3 ปีที่แล้ว +2

    This post is an ocean of knowledge

  • @prionz5248
    @prionz5248 2 ปีที่แล้ว

    Thank you so much for this!

  • @bearstudios101
    @bearstudios101 3 ปีที่แล้ว +4

    Once again thank you for the free material, i'd really appreciate a rigging tutorial from you people.

  • @user-mb8xw1jz3g
    @user-mb8xw1jz3g 3 ปีที่แล้ว

    Thank you !!!!!!!!!!! really appeaciate.

  • @vincentxu1287
    @vincentxu1287 3 ปีที่แล้ว +2

    hi, can you mention again which video you worked in volumevop1 in Cliff Wall Part 2 (1:08:30)? I just see this video, it really helps!

  • @junzheshen3343
    @junzheshen3343 3 ปีที่แล้ว +1

    Amazing content! One thing I was confused is that at 51:39, the cross product handling. Why doing that?

    • @ejaworenko
      @ejaworenko 2 ปีที่แล้ว +3

      I'll answer this in case you're still confused or anyone else is curious.
      First, to clear up what a cross product does... if you create a cross product with the X and Z axis vectors (1,0,0 and 0,0,1 respectively), the result is the Y axis (0,1,0). It creates a new vector that is perpendicular (90 degrees) to the plane you define with the first two vectors.
      Now for this process.. it's really common to use the N and 0,1,0 as your base for the first cross product as it creates a sort of vertically oriented plane. The resulting cross product is a vector that runs horizontally, but parallel to the surface.
      The second cross product usually uses the N and first cross product as the base. The result is that you get a vector which runs vertically parallel to your surface... From which you can do all sorts of cool things related to orientation. Hope that helps!

    • @yuren1192
      @yuren1192 ปีที่แล้ว

      @@ejaworenko Concise, high-quality answers!

  • @bencatman9963
    @bencatman9963 ปีที่แล้ว

    So great stuff, so professional and well directed. One thing only - if you are using H18 or above, you run into issues as some nodes are not existing - like for each loop , and other nodes have changed. Thats a real pain with Houdini ;)

    • @raphaelgort5499
      @raphaelgort5499 ปีที่แล้ว +1

      yes i am getting exactly to the point where voronoi fracture gives me HUGE issues with the interior detail. meaning, that when i tweak the interior detail it doesn't translate to the cut of the voronoi. any chance anywhere i can download an old scene to get it from there?

    • @King-mj2bn
      @King-mj2bn 6 หลายเดือนก่อน

      It's the only reason they made this course free, I'm assuming

    • @beyondsanity7123
      @beyondsanity7123 5 หลายเดือนก่อน

      @@raphaelgort5499 If you use the rbd interior detail node you can skip the entire point vop step since this node has noise already build in and it aligns pefectly with the fractures. The fractures itself won't be broken up though, but you can get those details through noise in the volume steps.

    • @raphaelgort5499
      @raphaelgort5499 5 หลายเดือนก่อน

      @@beyondsanity7123 awesome. thank you

  • @raphaelgort5499
    @raphaelgort5499 ปีที่แล้ว

    @Ben Catman - yes i am getting exactly to the point where voronoi fracture give me HUGE issues with the interior detail. meaning, that when i tweak the interior detail it doesn't translate to the cut of the voronoi. any chance anyone has a scene to copy from an old scene?

  • @marcosreguera5942
    @marcosreguera5942 ปีที่แล้ว

    Hello, I know its been some time but I was wondering if I could get any help here. I am currently following the cleaning up method of my rocks, the setup is working correctly, but I am getting these weird banding effects on my final cleaned mesh, why is this caused? It isn´t quality related, so I have no idea. Thank you to anyone who might know the answer.

  • @raymondbriones4986
    @raymondbriones4986 3 ปีที่แล้ว +1

    I can't apply this tutorial on houdini 18.5 may I ask why?

    • @Rebelway
      @Rebelway  2 ปีที่แล้ว +1

      This was created in an older version of Houdini. Perhaps that is why.

    • @raymondbriones4986
      @raymondbriones4986 2 ปีที่แล้ว

      @@Rebelway I see, thanks. I hope you can recreate this tutorial for 18.5 beacause it is very insightful 😀

    • @Mamori3D
      @Mamori3D ปีที่แล้ว

      Yes you can, you only have to know your way in houdini

  • @ExtraMedicated
    @ExtraMedicated 3 ปีที่แล้ว

    Not sure if I missed something, but my voronoi fracture node doesn't have many of the options yours shows such as interior detail.

    • @ambroziepura585
      @ambroziepura585 3 ปีที่แล้ว

      probably using a different Houdini build

    • @benjaminmarkus3290
      @benjaminmarkus3290 2 ปีที่แล้ว +2

      Yeah, he's using a much older Houdini build, I believe 16 or 16.5, which is why this series is free because it needs to be updated for newer versions of Houdini. You can still follow it if you're willing to put in the extra time to troubleshoot because it means a lot of the nodes will have changed as SideFX is constantly improving things. It's annoying and makes learning it harder, but at least they're constantly improving the software - making things faster and more streamlined. For the interior detail, there's a new set of RBD nodes that I believe were added in H17, including the RBD interior detail SOP:
      www.sidefx.com/docs/houdini/nodes/sop/rbdinteriordetail.html.
      I think this masterclass should give you more info about all the RBD changes:
      th-cam.com/video/lG0iZCv-sPQ/w-d-xo.html
      Also, I found this series extremely useful as well when learning about RBD:
      www.appliedhoudini.com/blog/2018/2/16/rigids-i-fundamentals

    • @ExtraMedicated
      @ExtraMedicated 2 ปีที่แล้ว

      @@benjaminmarkus3290 Thanks for sharing those links. That RBD stuff looks really cool.