They fixed a bunch of things with saddles in this snapshot, but I still wish there was a way to remove a saddle from a pig or strider without killing it, because it's sad when you have to kill a strider if you want to use your precious saddle for something else. Like you should be able to shear it off like wolf armor
Or sneak interact even. For an item that buffs the player's movement with a mob. It should be more accessible because limiting the power of the buff with a non-craftable item is silly. It is like rationing potatoes because yams are sweeter. Or limiting saddles, because heaven forbid players rely on horse riding to travel the world rather than wandering around on foot.
The thing I dislike about new "new ui" is that the inventories are WIDE, so putting them side by side means you have to move your mouse further on average to move things between them. If they want them to be side by side, they should make the inventory taller than wide.
It's probably for mobile players. It's kinda hard to use chests without removing your hand from the side of the phone if you have small hands. i have big hands and it makes it hard for me too. this way i can use my chests faster
would it not be better if they increased the inventory to be a square and then you have a duble chest wich is also a square, in the worst case it would be equally efficient. And we are talking minescule changes here not to say your coursor gets placed in the middle of the screen anyway so it would be about the same anyway. accept if you have only 1 item in the first slot and you are trying to move it into the last slot of your hotbar, in that case it would take longer. (sry for the wall of text lol)
You could already change textures using datapack commands so for maps not that big of a deal. But for survival players using resource packs you can make fun weapon textures and actually use them
@@Nova32x even then, this was already possible with things like optifine and CIT Resewn, but that's one less mod i have to download so i'm hyped for this change
I am a big believer that it’s a good thing when a game listens to the community and sees these performance mods, and updates the game so that it runs better and those mods are no longer needed 🙂
"O Joseph Biden, fear Allah, o you who is driven by the passion of ignorance. The satan US Secretary of State and those like him in the White House took away your humanity from you, to the fact you became a puppet in their hands. You also want to win them over in the elections, and because of your obedience to the extremists who are the mischief makers on earth, they have made you lose your supporters in your party. I have advised you a lot, but you do not like advisors. I challenge you to confront the strikes of Allah’s universal tactical war to strike the United States of America with fiery whirlwinds that attack the United States of America with a tactical attack, just as Hurricane Milton attacked you, which did not submit to the natural physics of hurricanes. Rather, you were displaced from behind you by the funnel hurricanes due to the collision of winter and the summer of Saqar at the Southern Central Command Center. O you who claim that the cold northern winds came to prevent the thermal hurricane Milton from hitting the center of the American military base. Far from, very far! Who are you lying to?! Rather, it scattered you from behind you with more deadly hurricanes than Milton; those are from the soldiers of Allah who are ordered; they do not disobey Allah in what He commands them, and they do what they are ordered. Didn’t the (global meteorology) promise you a harsh, very cold winter? But I am khalifa of Allah over the worlds, the Imam Mahdi Nasser Mohammad Al-Yemeni, and I promised you hurricanes in which there is fire that will attack the forests of your gardens and homes; a tactical attack like the tactical hurricane Milton that formed on the seventh of October this month so that you may know that natural physics is subject to the command of Allah, who directs it as He wills, and whatever Allah wills of universal warfare disasters. O Joseph Biden, you have no matching power in Allah’s war, because planet Saqar’s approach from the southern part of planet earth, even though the planet Saqar is attacking both frozen poles with its heat, whether the northern or southern Pole. Or have you not seen that it sends heat to the climate of the skies of the two poles to reduce the polar ice from both extremities of earth?! I want to whisper in the ears of the nations of the worlds, in a loud voice: Allah’s challenge in His decisive Book, the grand Quran, in the news word of Allah the Most High:[Al-Anbyãa´] 21:44 {بَلْ مَتَّعْنَا هَٰٓؤُلَآءِ وَءَابَآءَهُمْ حَتَّىٰ طَالَ عَلَيْهِمُ ٱلْعُمُرُ ۗ أَفَلَا يَرَوْنَ أَنَّا نَأْتِى ٱلْأَرْضَ نَنقُصُهَا مِنْ أَطْرَافِهَآ ۚ أَفَهُمُ ٱلْغَٰلِبُونَ ﴿٤٤﴾} صدق الله العظيم [سُورَةُ الأَنبِيَاءِ]. This is only due to the heat maneuvering and blowouts of the planet Saqar. Confirming with the word of Allah the Most High:[Al-Ra`ad] 13:41-42 {أَوَلَمْ يَرَوْا۟ أَنَّا نَأْتِى ٱلْأَرْضَ نَنقُصُهَا مِنْ أَطْرَافِهَا ۚ وَٱللَّهُ يَحْكُمُ لَا مُعَقِّبَ لِحُكْمِهِۦ ۚ وَهُوَ سَرِيعُ ٱلْحِسَابِ ﴿٤١﴾ وَقَدْ مَكَرَ ٱلَّذِينَ مِن قَبْلِهِمْ فَلِلَّهِ ٱلْمَكْرُ جَمِيعًا ۖ يَعْلَمُ مَا تَكْسِبُ كُلُّ نَفْسٍ ۗ وَسَيَعْلَمُ ٱلْكُفَّٰرُ لِمَنْ عُقْبَى ٱلدَّارِ ﴿٤٢﴾} صدق الله العظيم [سُورَةُ الرَّعۡدِ]. What you see happening in the frozen poles is only a maneuver of Allah’s military heat war, and I say a military maneuver. So think about the maneuver of the planet of chastisement in order for you to see if you are the victors? Or is Allah truly the Victorious, has full control over His affair, and He would make His khalifa, the Imam Mahdi Nasser Mohammad Al-Yemeni to prevail, with His power and strength? Indeed Hell is sufficient for you, with Allah’s permission. So often planet Saqar maneuvered with you, and your scientists have witnessed the maneuver of Saqar in the southern Pole (the coldest on the face of the Earth), yet they did not see planet Saqar, they have seen the clear proof of its coming in the frozen extremities of earth; in fact, your scientists were compelled to say: “The heat of the winter in the South Pole affected the global climate”! Because they truly saw (heat) in the southern Pole in its winter and they did not find what to call the heat in winter of the southern Pole, for the fact there is no presence for sun! For that, they couldn’t call it summer heat of the southern Pole, because there is no sun in the winter of the South Pole, and therefore they were unable to call it anything except: (winter heat of the South Pole)! Because they do not know that it is the summer heat of Saqar, even though they see heat but do not see its source! But its source is planet Saqar, which heats the sun, the earth, and the poles, despite the sun disappearing from the poles in its winter months. However, that was a show-off maneuver of (151 degrees) to melt the South Pole, as happened in the month of Muharram of this year of yours 1446 according to your calculations. And it should not be for the Imam Mahdi Nasser Mohammad Al-Yemeni to make a mistake in the calculation, and I have no choice but to follow your date until after the appearance. And I bear witness to Allah that the heat is on the rise, so that whoever lives by a clear argument might live and whoever perishes will perish by a clear argument. So keep your duty to Allah, surely you neither can withstand the harmful heat of planet Saqar, nor can you withstand its sparks. If you deny till your hearts are at ease by a painful chastisement, then wait, for I am with you, a watcher. Confirming with the word of Allah the Most High: [Al-Dukhãn] 44:58-59 {فَإِنَّمَا يَسَّرْنَٰهُ بِلِسَانِكَ لَعَلَّهُمْ يَتَذَكَّرُونَ ﴿٥٨﴾ فَٱرْتَقِبْ إِنَّهُم مُّرْتَقِبُونَ ﴿٥٩﴾} صدق الله العظيم [سُورَةُ الدُّخَانِ]. So watch for the heat of the obvious smoke, a chastisement that covers the planet while Allah removes away from whom He pleases and with which He afflicts whom He pleases. Surely I have no control of the matter in a thing, surely all matters are for Allah Who has full control over His affair, but most people know not." The Cabinet, surely you did not strike when you struck out, but Allah did strike (you).. Imam Mahdi Nasser Mohammad Al-Yemeni 11 - Rabi Thani - 1446 AH | Oct - 14 - 2024 AD Full Official Statement: Mahdialumma . com
@killikario Right now if Joel wants the Jan 2025 Ravager Rush trophy, he either has to get the high score in Ravager Rush, or he has to run the server datapack's trigger command to set the CustomModelData component of a carved pumpkin to the value Etho reserved for the trophy. Going forward, he can just grab a carved pumpkin, take it to an anvil, rename it "Frogchamp 01/2025," and the item will change textures without anything needing to be installed on the server.
personally I don't really like the side-by-side UI, it would be very good on mobile devices, where you have a finger on each side, but on a computer, you would have to drag your mouse much further than before which just seems annoying
The new testing blocks seem like they can be amazing for the community! Especially how you mentioned Modders can potentially use them. It’s be nice to be able to test if a structure or mechanic works with a mod consistently with this block, rather than trying to manually test it after every update to see if something broke or if something you changed actually fixed an issue you may have been having with your mod or custom structure I see a lot of potential
Yeah it’s a win for everyone including modders. The devs wouldn’t have to worry about leaving modders behind as modders can now see what broke and what’s fixed, it could also be helpful for the devs as people would be able to sent bug reports quicker which would allow the devs to add even more features without worrying about the bugs
Mod loaders already have launch configs that enable dev mode which adds the /test commands The real issue is these minor updates sometimes change too much stuff instead of just being bug fixes. Going from 1.21.4 to 1.21.5 shouldn't make mods incompatible, but it does, and it's really annoying to deal with these changes.
@@burkino7046 They can just wait for a few months until another minor update is released, that's what we've been doing prior to Drops anyways and it's unnecessary to make a mod for every minor version. They can skip 1 or 2 minor version until updating the mod and skip another 1 or 2 version again until it's the final minor update for that version. Mostly a non-issue, this is something that's inherently gonna happen with faster updates, especially if they want to take full advantage of its advantages.
@@user-tzzglsstle585e38 it's a well established standard throughout software development as a whole that just adding content is a minor version, and breaking changes is a major version. but unfortunately with minecraft, the version numbers have a lot of hype about them, so people who don't understand how version numbers are supposed to work think a major version _must_ add a lot of content and "things only the tech people care about" are a minor version, the polar opposite of what version numbers are meant for. going 1.21.4 to 1.21.5 is quite literally a promise that mods and datapacks either won't break, or will only break a little. but instead they break _completely_
@ Bringing up other people here is kinda irrelevant since it's the devs themselves that decided to take this route. Anyways, Minecraft has always been developed to have both sizeable content and big technical changes at the same time in major version, while the minor versions that comes after are *technically* "things only the tech people care about" since they'd often not at all content updates and just bug/exploit/crash fixes, this has been the case since release 1.0. The difference now is that they're actually following the standard of "minor version=content update", but since the content in these minor versions are inherently something that requires relatively major technical changes (i.e. entity variants with the addition of Pig variants)-- they also include those technical changes in this minor version, which has the benefit of streamlining their work if they happen to add another feature/content that'd use that new technical change. Not to mention; snapshots have **always** been introducing big technical changes in tandem/because of the feature they introduce when it's reserved for major versions, it's a symptom of how the game was developed in the beginning; the only difference being them essentially polishing and releasing snapshots called Drops/minor updates. Anyways tl;dr, it's not like it's much different from pre-microsoft Minecraft when it used to release multiple major versions a year with those major version having about the same level of changes the new minor versions bring, if they name these minor updates 1.xx instead of 1.21.x yet still release it with the same frequency and same kind of changes; people would be a lot less upset about it (it's not like modders already often skip minor version prior to this anyways).
I do some coding from time to time (not Minecraft-related though), and let me tell you: Automated testing saves SO MUCH TIME. Being able to run a single command, and have even hundreds of thousands of lines of code tested in an instant... it's so nice compared to manual testing. Automated testing doesn't just check whether you've broken anything with a coding change, though. Automated testing can help you feel more confident coding in new features - by removing the fear that you might've broken "feature X" by adding "feature Y", and replacing that fear with a test that tells you exactly how you broke it. All this to say: Seeing Mojang expose some testing features for players to use... it makes me really happy.
Finally the ability to make bucket mobs identifiable. Hopefully this gets added to Bedrock in the form of a free pack. I would personally put the potions' icons on the bottle to make it easier to identify them, because relying on color alone can be confusing. I always thought it would be cool if we could open enchanted books and read a brief description of the enchantments. They are books, we should be able to read them.
Ok stuff like this is so awesome. Mojang not only keep adding features and blocks for players to keep making their own Minecraft content, but they then create new blocks to make it easier for both them and the community, all while making it accessible to everyone.
This seems like yet another thing that giving the player options in the settings would make everyone happy instead of forcing UI changes on everyone. Like the new bundle UI is just worse than the previous one showing the full inventory
yeah, especially the new OreUI version of the Create World/Edit World screen. Tapping on the toggle switches and other option buttons doesn't give a good feedback feeling compared to the normal Minecraft UI that had minimal animations and less lag. OreUI feels laggy on my phone and it's like the buttons have a slight delay before displaying a change when they're tapped on (just my opinion)
funnily enough, I watched the video about testing minecraft only about two months ago, I did not expect them to be added to the base game at all, that's really cool
Eightsidedsquare already modded the tests into the game 4 months ago, they might not be perfect but it would be a cool way to see the possibe test early.
the container screen being horizontal may be because bedrock has pocket ui mode, which is very different from normal java ui and more accessible for pocket edition players. I think they would make it vertical again for both bedrock normal ui and java because all of the players are used to it and muscle memory would be very hard to change
the different container UI is really dope, but that big clunky HUD is awful, calls so much attention to it, feels pretty bad when you can already see the items in your hands anyway, why have that be so big and bright?
the resource pack stuff is really fricking sick. its so cool to see component driven textures finally into minecraft, CIT has always been cool and now it's a vanilla feature im not sure if you can change models, im not sure how it works. but if you can change models and textures based on components, thats really sick, genuienly might be the best part of 1.21.5
Id have to imagine those specific horizontally oriented containers are meant primarily for mobile, as they also all happen to include an 'x' to exit button which I cant imagine theyd put in Java/pc. I can kinda enjoy the direction theyre taking the UI, but I hope they enclude a dark mode personally, and a legacy option for the sake of old heads who cant embrace change. As long as they dont force people to change orientation, and let us revert/customize the textures with resource packs, Im all for it
Mods are bout to get a whole lot more stable and I'm here for it! This feels like a "moddng API" without disrupting any of the current modding landscape that devs of loaders like neoforge and fabric have worked countless hours on.
This new drop structure seems to be a much better development pattern for them. They seem to be much more focused and purposeful, which gives me the impression of faster development time than before.
I hope the ui redesign allows us to control how many inventory slots a player has via attributes. It's a long shot, but it would be pretty useful for mapmakers
Adding new slots honestly would be as simple as a scroll bar so we really don’t need more screen real-estate for that. Though while I like the colors for the new inventories I’d like it to stay attached… and would like to know if there would be different colors for each shulker
Love the new ui, except for the hotbar. I see the vision, and how they are trying to make the hotbar fit the design theme of the other UIs, but i dont like how thick the border is around the slots and i dont like how its no longer transparent, it makes it feel more obtrusive than the regular hotbar
7:40 while I do really like those UI changes visually, I'd also LOVE if they allowed for these UIs to actually be data driven, so texture packs could change the positions of slots, tags etc. So e.g. people who prefered the UI side by side like this can have it like this, but people who want it on top of each other can just get that with a resource pack
or preferably have it the other way around. keep the UIs stacked vertically, and allow people to position them horizontally with resource packs. the feedback to this new UI has been largely negative, so i doubt they'll keep it side by side. i hope they go through with the new textures though, at least
i personally dont like the look of the new UI initially, but it'll probably grow on me. what i do like is the seperate bits because that leaves so much room to work with for inventory as you said, or allowing us to potentially open multiple at once on screen and dragging them around/sorting them, like opening multiple windows on your computer. giving me some hope for the inventory issues the game is plagued with.
I like the look of the new UIs, but I really hate putting the container window beside the inventory. Currently, I don't have to move my mouse much if I am dragging things between my inventory and the container. The average distance between any one slot of the inventory and container is small. But if the container UI is beside the inventory, the average distance between the slots of the inventory and container increase. This makes it much harder to drag items between, and will increase the amount of time people spend looking in a container vs actually playing the game. Also, while the inventory UI looks great, I wish they retain the darker gray and transparency of the hotbar. The new hotbar is too bright and solid, making it way more distracting and out of placs as compared to the current hotbar.
The new test blocks features do give the unit tests vibe from computer programming ("you have a piece of code that you want to test it under multiple conditions, you wrote an unit test and run it"). I hope it gets expanded into a thing so mod/datapack creators can use it to auto-test their stuff easily with a quick headless (without showing a screen) command-line output way for testing stuff easily.
honestly a huge step towards other things that were previously modded features. we already have vanilla shaders, so maybe resource packs with dynamic lighting are possible in the near future
Oh the inventory redesign thing would be so nice! Especially the new way they display the number, because as it is now, some numbers i can't tell apart (namely 3 and 8) depending on the item in the slot. It also just looks so bubbly!
@@daniiii888 It's a texture, it can be easily changed with a Resource Pack, also the original textures will probably be added to the Programer Art Resource Pack if this comes to Java.
Xisuma's points on the inventory at the end are just perfection! People who say that adding slots won't do anything are crazy. If they're right then we should remove everything and leave only the hotbar. If removing slots is a negative, adding slots will be a positive. Yes, its not a long term solution. We can't just keep expanding the inventory everytime it gets smaller again. But after 15+ years, so many item have been introduced that we just NEED more slots. Hotbar could easily be expanded to 12 slots (1..9,0,-,+) and inventory could get a new row plus the expanded 12 slots per row like the hotbar. A lot of much smaller games with much less items already do player inventories like this.
"People who say that adding slots won't do anything are crazy. " You're right. It would fundamentally make the game worse. "If removing slots is a negative, adding slots will be a positive." This logic makes zero sense. The game was designed for 3 non-hotbar slots in mind. "If making a weapon deal zero damage is a negative, then making it deal infinite damage is good." "But after 15+ years, so many item have been introduced that we just NEED more slots." No you don't. You already have tons of methods for storing items, including shulker boxes. You don't want more storage space, you want better designed items. Like do we really need BOTH armadillo AND turtle scutes? "A lot of much smaller games with much less items already do player inventories like this." Minecraft is not those other games. You can't just slap another game's format onto another one directly without retooling it or not expecting huge balancing problems. Minecraft has three dimensions (In both ways) and tons of storage methods now. If people STILL can't manage that then it's not the game's fault they suck at inventory management.
@EmperorPenguin1217 holy slippery slope! You're really good at twisting what others say huh? In this example, and this example alone, removing is a negative and adding is a positive. dosent matter how smartly design your items are if i need to go into multiple submenus just to use what I want. What will you do with all the new wood items? All the flowers? All the dyes? Different materials? Add a submenu that I have to access to change my planks into stairs/fences? That'd just add MORE clunkyness and fatigue when trying to do anything simple. Obviously you're not wrong about adding smartly thought out items, the scutes really are just stupid, but you simply cannot do that to every single item. Minecraft already has too many completely unique items. The game wasn't designed for the amount of items we have today. Even shulker boxes were not thought out to the game we have today. What youre saying is that my inventory and enderchest should be made out of 100% shulker boxes. Like, are you serious right now? The thing is, you know what's the worst part??? This is literally how I play my survival world!! My echest is literally only shulker boxes. I have to dedicate 1 entire slot in my inventory to an echest, another for a bed, 4 for tools, 1 for food, 1 for torches, 1 for a totem, 1 for rockets, 1 for elytra/chestplate, and so much more. I'm always left with about 24 usable slots, and I'm not alone in this! Just watch any of the hermits and you'll see the exact same problem. Said this once and I'll say it again. Adding more slots won't fix anything, but holy hell it'll help aliviate the problem A LOT. That + smartly designed items, like you mentioned, would be the path to solving this issue. This is a 2 way problem. Both in how mojang adds new items, and how the game is 15+ years old and wasnt designed for the current state of things. I've personally tested a solution to this already. I'm a datapack developer and once we got the ability to change item stack sizes, I coded a datapack to change every single stackable item in the game to stack up to 99 items and, MY GOD, its seriously a game changer!! The problem immediately gets aliviated (not fixed!! Aliviated!!!!)
If the ui changes do come, especially if they’re for both Java and bedrock, I hope you have the ability to toggle to the new vs old ui. As a blind Minecrafter, I can’t see each item but I’ve been playing the game long enough to know the relative color of items against the pale grey inventory. But because of color theory as well as lack of contrast on the colored containers, I’d completely loose the ability to play the game without a all encompassing narrator- which is something only available to Java through the Minecraft Access mod. For me, lots of items would suddenly look like when you’ve been pranked with an inventory of glass meaning in vanilla gameplay I’d be limited to whichever containers I can see best. I do think the color coded containers are beautiful aesthetically, but are unfortunately unusable for a lot of vision impaired players.
It's about time we got name-driven textures in vanilla. Also, those test blocks will be great for us modders. I just hope that them showing more of their hand with development isn't an omen...
I hope they will increase the inventory size. They already acknowledged the issue of it filling with random stuff even more with each block added, and the bundle was meant to help somewhat in that regard So that means they probably aren't opposed to move further in that direction
I know there's a lot of debate on whether the player's inventory size should change. I say it ought to be a gamerule setting. Because for minigames like hungry hermits then limiting the inventory further adds to the gameplay, while when it comes to megabuilds and such it wants to be bigger. If it was left to a "to each their own" approach, this would allow a lot of people to play it the same as always, changing it back if the default changes, and customizability is always great. Also if the inventory size could be changed per-player, then you could do some data pack thing allowing you to slowly increase or decrease your inventory size over time.
genuinely i think an extra row or two of inventory space would go a long way. i wish they'd just add some basic QoL features like a sort button and the ability to quick deposit resources to nearby chests
they should definitely add a sort button, yes. the middle click sort functionality that mods can add are too damn good. but at the same time, from mods also, I've experienced that backpacks that over triple your inventory space only delays the problem instead of fixing it... which is to say that an extra row of inventory isn't gonna do much. I don't really see much of a solution to the inventory problem, honestly. bundles are pretty good, though.
I love the potion bottle texture pack… helps a lot for visually impaired people. Plus it’s nice to identity them more easily, I can never tell them apart usually.
I think it'd be best if inventories could be customized with resource packs and datapacks. Let player customize their appearence and layout with resource packs and datapacks on the server configure the number of slots and what is allowed to go in each slot. That way players have the freedom to make their stuff look how they want and the server can still enforce rules
2:19 I don’t know Xisuma… knowledge of how a software is tested is pretty close to the holy grail for hackers trying to break into it. Granted, these structure tests are obviously more just for gameplay features rather than anything internal, but still… From a security standpoint I can fully understand Mojang not wanting to share them.
I like the side-by-side UI and the new textures too, but I wish container textures would appear on the right of the inventory instead of the left. Every other game I've played with side-by-side inventories puts the player's inventory on the left side and it makes a lot more sense in my opinion.
I like the idea of the horizontal inventory, but I feel like the new ui textures look too off from the games look and looks a bit too much like a weird texture pack
Giving the public access to your work tools is like hiring millions of people to do your job for free. Some just lul about, but everyone combined will do your job much better than any single person could.
I don't like the new UI changes. The UI has a huge impact on game feel, and it doesn't feel like Minecraft. I'm not usually the person to judge changes because of my "nostalgia" or whatever, but it genuinely makes it feel like a different game (it doesn't look _bad_ though, to be clear, it just FEELS different). And its pretty obvious to me that the whole reason they're changing it is because of the mobile version (Its now horizontal, so it fits better on a phone screen). If its not an accessibility setting I'm going to be upset.
I still love EthosLab's idea of having all block variants be smelted back to the original block. This means slabs, stairs, chiseled blocks, etc could all be thrown in a blast furnace to get the original item back. This would mean you only really need to store the original block, and storage systems could automate the process of smelting the variations.
I think the reason the books don’t change is because enchanted books can have multiple effects unlike potions (excluding turtle master, but that one has a unique name anyway). So they probably didn’t think of a good way to determine the texture for each book. Do they go with the first enchantment? Or do they make map makers create textures for every permutation of every enchantment? Or will they make it so it’s enchantment based if there is 1, then have a catch all for every combination? (Obviously Mojang didn’t add the special textures themselves, but I’m talking about it on the code side not the visual side.)
if they ever do add unqiue textures the easiest solution is to just use the current enchanted book texture for multiple enchantments (maybe with some icon slapped on it to indicate the enchantments) and when it's only 1 enchantment then give it a unique texture :3
Ah, the way you wrote the title made me think they finally added custom blocks for datapacks. Oh well, surely soon! The tests seem to be interesting! They'll be a great help for sure. Also, a few things I think you may have missed: - There was this bug fix: MC-279208 - Players can no longer begin sprinting when pressing a sideways movement key first which seems like it may have addressed the issue players had last snapshot with the movement fixes. Maybe now it's back to the way it was before? - There was a change made to the [equippable] component which added a new field and a new slot to apply an item to, being the "saddle" slot. Setting an item's "equip_on_interact" field to "true" will allow players with the item in question to apply it to an entity, like a custom saddle on a pig. That being said, you can define which slot the item will go in. There was also the addition of a new entity tag: "#can_equip_saddle". For any entity to be able to equip an item in the "saddle" slot, they need to be in this list (Mobs which can already do this will likely be in the list in the vanilla datapack). - Lastly, the changes to Entity Variants you briefly mentioned is actually really cool! Basically, what we saw happens with Pigs in warmer or colder biomes can now be defined to happen to a bunch of other mobs, in a bunch of other scenarios. Resourcepack makers will love this snapshot. Bit of a earful to read, sorry! But hopefully that explains some things you went over. Great video!
I love all of the new texture pack features, can’t wait to use them! One question, is there a place where you have all of these custom packs shown, because I don’t know how to code.
I literally thought that potion textures were in the official game changes and were so hyped... My disappointment was immeasurable and my day is ruined.
2:06 Wow Moajng re-added the Cog back to Minecraft awesome! I remembre this block was teased way back in the 2010s but was replaced with Redstone. So good to see it back in a new form.
I used to use “creature variety by DraminOver” That adds over 2500+ vanilla looking mob textures to the game. 4:30 and 5:02 I use “xalis” enchanted books and potions texture pack.
They fixed a bunch of things with saddles in this snapshot, but I still wish there was a way to remove a saddle from a pig or strider without killing it, because it's sad when you have to kill a strider if you want to use your precious saddle for something else. Like you should be able to shear it off like wolf armor
Or sneak interact even.
For an item that buffs the player's movement with a mob. It should be more accessible because limiting the power of the buff with a non-craftable item is silly.
It is like rationing potatoes because yams are sweeter.
Or limiting saddles, because heaven forbid players rely on horse riding to travel the world rather than wandering around on foot.
i bet theres a very easy way to make that with a data pack
As much as I'd love to see Striders die, since they're over lava most often, there is a huge risk of losing the saddle.
@@timwoods2852 What did they do to you?
They should add the ability to shear it off, but also they should just make it possible to craft a saddle.
The thing I dislike about new "new ui" is that the inventories are WIDE, so putting them side by side means you have to move your mouse further on average to move things between them. If they want them to be side by side, they should make the inventory taller than wide.
It's probably for mobile players. It's kinda hard to use chests without removing your hand from the side of the phone if you have small hands. i have big hands and it makes it hard for me too. this way i can use my chests faster
Are you saying the inventory should be in portrait mode instead of landscape?
the best option is to make it configurable, here's hoping that they do that
would it not be better if they increased the inventory to be a square and then you have a duble chest wich is also a square, in the worst case it would be equally efficient. And we are talking minescule changes here not to say your coursor gets placed in the middle of the screen anyway so it would be about the same anyway. accept if you have only 1 item in the first slot and you are trying to move it into the last slot of your hotbar, in that case it would take longer. (sry for the wall of text lol)
@@bora0166they should just make it a setting atp
That Name Driven textures is gonna be a GAME changer for Maps and data packs
You could already change textures using datapack commands so for maps not that big of a deal. But for survival players using resource packs you can make fun weapon textures and actually use them
@@Nova32x even then, this was already possible with things like optifine and CIT Resewn, but that's one less mod i have to download so i'm hyped for this change
@@duckified. Its good for people like me, for whom optifine is a bad memory of the past before Fabric and Sodium/Embeddium were created.
crazy how optifine gets more redundant with every update cycle
Opifine has stolen code anyways
Good, it deserves it after stealing like all the resource pack related stuff
Who still uses optifine instead of sodium these days anyway lol
I am a big believer that it’s a good thing when a game listens to the community and sees these performance mods, and updates the game so that it runs better and those mods are no longer needed 🙂
Good. Every optifine feature should have been added to the game years ago
8:03 years of muscle memory... gone in an instant
And the two grids don’t align. Awful.
I'm just glad we're getting so many features for datapack makers and mapmakers
Not only them but modders too! They mention how those new blocks will be helpful for mod makers too
I love that this update *removes the need* for datapacks-custom items being specified by name only is *huge*
It doesnt remove the need for datapacks at all wdym?@@OpenBagTwo
"O Joseph Biden, fear Allah, o you who is driven by the passion of ignorance. The satan US Secretary of State and those like him in the White House took away your humanity from you, to the fact you became a puppet in their hands. You also want to win them over in the elections, and because of your obedience to the extremists who are the mischief makers on earth, they have made you lose your supporters in your party. I have advised you a lot, but you do not like advisors. I challenge you to confront the strikes of Allah’s universal tactical war to strike the United States of America with fiery whirlwinds that attack the United States of America with a tactical attack, just as Hurricane Milton attacked you, which did not submit to the natural physics of hurricanes. Rather, you were displaced from behind you by the funnel hurricanes due to the collision of winter and the summer of Saqar at the Southern Central Command Center. O you who claim that the cold northern winds came to prevent the thermal hurricane Milton from hitting the center of the American military base. Far from, very far! Who are you lying to?! Rather, it scattered you from behind you with more deadly hurricanes than Milton; those are from the soldiers of Allah who are ordered; they do not disobey Allah in what He commands them, and they do what they are ordered. Didn’t the (global meteorology) promise you a harsh, very cold winter? But I am khalifa of Allah over the worlds, the Imam Mahdi Nasser Mohammad Al-Yemeni, and I promised you hurricanes in which there is fire that will attack the forests of your gardens and homes; a tactical attack like the tactical hurricane Milton that formed on the seventh of October this month so that you may know that natural physics is subject to the command of Allah, who directs it as He wills, and whatever Allah wills of universal warfare disasters.
O Joseph Biden, you have no matching power in Allah’s war, because planet Saqar’s approach from the southern part of planet earth, even though the planet Saqar is attacking both frozen poles with its heat, whether the northern or southern Pole. Or have you not seen that it sends heat to the climate of the skies of the two poles to reduce the polar ice from both extremities of earth?! I want to whisper in the ears of the nations of the worlds, in a loud voice: Allah’s challenge in His decisive Book, the grand Quran, in the news word of Allah the Most High:[Al-Anbyãa´] 21:44
{بَلْ مَتَّعْنَا هَٰٓؤُلَآءِ وَءَابَآءَهُمْ حَتَّىٰ طَالَ عَلَيْهِمُ ٱلْعُمُرُ ۗ أَفَلَا يَرَوْنَ أَنَّا نَأْتِى ٱلْأَرْضَ نَنقُصُهَا مِنْ أَطْرَافِهَآ ۚ أَفَهُمُ ٱلْغَٰلِبُونَ ﴿٤٤﴾} صدق الله العظيم [سُورَةُ الأَنبِيَاءِ].
This is only due to the heat maneuvering and blowouts of the planet Saqar. Confirming with the word of Allah the Most High:[Al-Ra`ad] 13:41-42
{أَوَلَمْ يَرَوْا۟ أَنَّا نَأْتِى ٱلْأَرْضَ نَنقُصُهَا مِنْ أَطْرَافِهَا ۚ وَٱللَّهُ يَحْكُمُ لَا مُعَقِّبَ لِحُكْمِهِۦ ۚ وَهُوَ سَرِيعُ ٱلْحِسَابِ ﴿٤١﴾ وَقَدْ مَكَرَ ٱلَّذِينَ مِن قَبْلِهِمْ فَلِلَّهِ ٱلْمَكْرُ جَمِيعًا ۖ يَعْلَمُ مَا تَكْسِبُ كُلُّ نَفْسٍ ۗ وَسَيَعْلَمُ ٱلْكُفَّٰرُ لِمَنْ عُقْبَى ٱلدَّارِ ﴿٤٢﴾} صدق الله العظيم [سُورَةُ الرَّعۡدِ].
What you see happening in the frozen poles is only a maneuver of Allah’s military heat war, and I say a military maneuver. So think about the maneuver of the planet of chastisement in order for you to see if you are the victors? Or is Allah truly the Victorious, has full control over His affair, and He would make His khalifa, the Imam Mahdi Nasser Mohammad Al-Yemeni to prevail, with His power and strength? Indeed Hell is sufficient for you, with Allah’s permission. So often planet Saqar maneuvered with you, and your scientists have witnessed the maneuver of Saqar in the southern Pole (the coldest on the face of the Earth), yet they did not see planet Saqar, they have seen the clear proof of its coming in the frozen extremities of earth; in fact, your scientists were compelled to say: “The heat of the winter in the South Pole affected the global climate”! Because they truly saw (heat) in the southern Pole in its winter and they did not find what to call the heat in winter of the southern Pole, for the fact there is no presence for sun! For that, they couldn’t call it summer heat of the southern Pole, because there is no sun in the winter of the South Pole, and therefore they were unable to call it anything except: (winter heat of the South Pole)! Because they do not know that it is the summer heat of Saqar, even though they see heat but do not see its source! But its source is planet Saqar, which heats the sun, the earth, and the poles, despite the sun disappearing from the poles in its winter months. However, that was a show-off maneuver of (151 degrees) to melt the South Pole, as happened in the month of Muharram of this year of yours 1446 according to your calculations. And it should not be for the Imam Mahdi Nasser Mohammad Al-Yemeni to make a mistake in the calculation, and I have no choice but to follow your date until after the appearance. And I bear witness to Allah that the heat is on the rise, so that whoever lives by a clear argument might live and whoever perishes will perish by a clear argument. So keep your duty to Allah, surely you neither can withstand the harmful heat of planet Saqar, nor can you withstand its sparks. If you deny till your hearts are at ease by a painful chastisement, then wait, for I am with you, a watcher. Confirming with the word of Allah the Most High: [Al-Dukhãn] 44:58-59
{فَإِنَّمَا يَسَّرْنَٰهُ بِلِسَانِكَ لَعَلَّهُمْ يَتَذَكَّرُونَ ﴿٥٨﴾ فَٱرْتَقِبْ إِنَّهُم مُّرْتَقِبُونَ ﴿٥٩﴾} صدق الله العظيم [سُورَةُ الدُّخَانِ].
So watch for the heat of the obvious smoke, a chastisement that covers the planet while Allah removes away from whom He pleases and with which He afflicts whom He pleases. Surely I have no control of the matter in a thing, surely all matters are for Allah Who has full control over His affair, but most people know not."
The Cabinet, surely you did not strike when you struck out, but Allah did strike (you)..
Imam Mahdi Nasser Mohammad Al-Yemeni
11 - Rabi Thani - 1446 AH | Oct - 14 - 2024 AD
Full Official Statement: Mahdialumma . com
@killikario Right now if Joel wants the Jan 2025 Ravager Rush trophy, he either has to get the high score in Ravager Rush, or he has to run the server datapack's trigger command to set the CustomModelData component of a carved pumpkin to the value Etho reserved for the trophy. Going forward, he can just grab a carved pumpkin, take it to an anvil, rename it "Frogchamp 01/2025," and the item will change textures without anything needing to be installed on the server.
personally I don't really like the side-by-side UI, it would be very good on mobile devices, where you have a finger on each side, but on a computer, you would have to drag your mouse much further than before which just seems annoying
Shift click is still a thing though, no?
Even on mobile I don't want it tbh
@@SPIDERSOCIETYMiguel a lot of the times you want to move the item to a specific slot. also not everyone knows the shift-click thing.
I just hope they make the new UI data driven so you can change the positions with resource packs.
@@sinom If I'm gonna have to download a resource pack every snapshot and update to have a comfortible inventory I am quitting the game.
Oh my god that potion resource pack is sick!! I love how the different strengths of potions are visually indicated
i've seen a bunch of packs that distinguish potions from each other, but none of them have looked as clean and unique as this!! i love it so much
i neeeed it
Same. Since Mojang are so lazy to add variants to them!
The new testing blocks seem like they can be amazing for the community! Especially how you mentioned Modders can potentially use them. It’s be nice to be able to test if a structure or mechanic works with a mod consistently with this block, rather than trying to manually test it after every update to see if something broke or if something you changed actually fixed an issue you may have been having with your mod or custom structure
I see a lot of potential
Yeah it’s a win for everyone including modders. The devs wouldn’t have to worry about leaving modders behind as modders can now see what broke and what’s fixed, it could also be helpful for the devs as people would be able to sent bug reports quicker which would allow the devs to add even more features without worrying about the bugs
Mod loaders already have launch configs that enable dev mode which adds the /test commands
The real issue is these minor updates sometimes change too much stuff instead of just being bug fixes. Going from 1.21.4 to 1.21.5 shouldn't make mods incompatible, but it does, and it's really annoying to deal with these changes.
@@burkino7046 They can just wait for a few months until another minor update is released, that's what we've been doing prior to Drops anyways and it's unnecessary to make a mod for every minor version.
They can skip 1 or 2 minor version until updating the mod and skip another 1 or 2 version again until it's the final minor update for that version.
Mostly a non-issue, this is something that's inherently gonna happen with faster updates, especially if they want to take full advantage of its advantages.
@@user-tzzglsstle585e38 it's a well established standard throughout software development as a whole that just adding content is a minor version, and breaking changes is a major version. but unfortunately with minecraft, the version numbers have a lot of hype about them, so people who don't understand how version numbers are supposed to work think a major version _must_ add a lot of content and "things only the tech people care about" are a minor version, the polar opposite of what version numbers are meant for. going 1.21.4 to 1.21.5 is quite literally a promise that mods and datapacks either won't break, or will only break a little. but instead they break _completely_
@ Bringing up other people here is kinda irrelevant since it's the devs themselves that decided to take this route.
Anyways, Minecraft has always been developed to have both sizeable content and big technical changes at the same time in major version, while the minor versions that comes after are *technically* "things only the tech people care about" since they'd often not at all content updates and just bug/exploit/crash fixes, this has been the case since release 1.0.
The difference now is that they're actually following the standard of "minor version=content update", but since the content in these minor versions are inherently something that requires relatively major technical changes (i.e. entity variants with the addition of Pig variants)-- they also include those technical changes in this minor version, which has the benefit of streamlining their work if they happen to add another feature/content that'd use that new technical change.
Not to mention; snapshots have **always** been introducing big technical changes in tandem/because of the feature they introduce when it's reserved for major versions, it's a symptom of how the game was developed in the beginning; the only difference being them essentially polishing and releasing snapshots called Drops/minor updates.
Anyways tl;dr, it's not like it's much different from pre-microsoft Minecraft when it used to release multiple major versions a year with those major version having about the same level of changes the new minor versions bring, if they name these minor updates 1.xx instead of 1.21.x yet still release it with the same frequency and same kind of changes; people would be a lot less upset about it (it's not like modders already often skip minor version prior to this anyways).
I do some coding from time to time (not Minecraft-related though), and let me tell you: Automated testing saves SO MUCH TIME. Being able to run a single command, and have even hundreds of thousands of lines of code tested in an instant... it's so nice compared to manual testing.
Automated testing doesn't just check whether you've broken anything with a coding change, though. Automated testing can help you feel more confident coding in new features - by removing the fear that you might've broken "feature X" by adding "feature Y", and replacing that fear with a test that tells you exactly how you broke it.
All this to say: Seeing Mojang expose some testing features for players to use... it makes me really happy.
Can't wait to see Vanillatweaks do stuff that changes potion and item textures once the drop releases
Oh absolutely, there's gonna be some cool stuff
the "fun" category is gonna be a lot bigger, that's for sure
Yeah, now xali's potion and enchantment book resource packs will be vanilla!
Yeah. Spawn eggs, enchanted books and paintings too.
Finally the ability to make bucket mobs identifiable. Hopefully this gets added to Bedrock in the form of a free pack. I would personally put the potions' icons on the bottle to make it easier to identify them, because relying on color alone can be confusing.
I always thought it would be cool if we could open enchanted books and read a brief description of the enchantments. They are books, we should be able to read them.
I love that. No one reads the responses before commenting, because now there's 3
Potions getting custom textures was actually already confirmed like. 2 years ago now? So wouldn't be surprised if they finally come this update.
@CheeseMiser same amount it just possible to make it easier to identify at a glance.
@@CheeseMiser They're already non-stackable, it literally changes nothing. :/
Ok stuff like this is so awesome. Mojang not only keep adding features and blocks for players to keep making their own Minecraft content, but they then create new blocks to make it easier for both them and the community, all while making it accessible to everyone.
Really hoping the UI changes dont come to java, the hotbar especially looks horrendous to me
Yeah I don't like how much bulkier it feels.
I personally really like the different coloured UI for each container
The new hotbar looks terrible 😢
This seems like yet another thing that giving the player options in the settings would make everyone happy instead of forcing UI changes on everyone. Like the new bundle UI is just worse than the previous one showing the full inventory
This UI leak was apparantly only an older version that they've since scrapped/revised internally as said by a dev on twitter
new UI is an absolute eyesore
yeah, especially the new OreUI version of the Create World/Edit World screen. Tapping on the toggle switches and other option buttons doesn't give a good feedback feeling compared to the normal Minecraft UI that had minimal animations and less lag. OreUI feels laggy on my phone and it's like the buttons have a slight delay before displaying a change when they're tapped on (just my opinion)
the mojang test collection should be an option on world creation similar to experimental features
0:45 GLaDOS would be so proud
Hello fellow portal player
@LeoJames180 Hello fellow portal player
Hello fellow Portal player
Hello, fellow Portal Player.
funnily enough, I watched the video about testing minecraft only about two months ago, I did not expect them to be added to the base game at all, that's really cool
I like the transparency of Mojang. Very nice to see how many tests they make before they add it to a snapshot.
Can't wait for the update that adds data-driven test-driven development.
Eightsidedsquare already modded the tests into the game 4 months ago, they might not be perfect but it would be a cool way to see the possibe test early.
This is a bit different because it lets you create your own tests rather than in game rather than with code
Unit testing in Minecraft. Never thought I'd see the day.
the container screen being horizontal may be because bedrock has pocket ui mode, which is very different from normal java ui and more accessible for pocket edition players. I think they would make it vertical again for both bedrock normal ui and java because all of the players are used to it and muscle memory would be very hard to change
the different container UI is really dope, but that big clunky HUD is awful, calls so much attention to it, feels pretty bad when you can already see the items in your hands anyway, why have that be so big and bright?
The Hotbar is classic. Don’t change it Mojang, please I’m begging you.
the resource pack stuff is really fricking sick. its so cool to see component driven textures finally into minecraft, CIT has always been cool and now it's a vanilla feature im not sure if you can change models, im not sure how it works. but if you can change models and textures based on components, thats really sick, genuienly might be the best part of 1.21.5
Id have to imagine those specific horizontally oriented containers are meant primarily for mobile, as they also all happen to include an 'x' to exit button which I cant imagine theyd put in Java/pc. I can kinda enjoy the direction theyre taking the UI, but I hope they enclude a dark mode personally, and a legacy option for the sake of old heads who cant embrace change. As long as they dont force people to change orientation, and let us revert/customize the textures with resource packs, Im all for it
Mods are bout to get a whole lot more stable and I'm here for it!
This feels like a "moddng API" without disrupting any of the current modding landscape that devs of loaders like neoforge and fabric have worked countless hours on.
Gotta love the changes for resourcepacks, i like that soon we won't have to rely on mods/data packs for that sort of thing.
With the UI, I like the unique look of the storage based on the storage itself.
But the hotbar/taskbar and it being side by side is just a no go.
This new drop structure seems to be a much better development pattern for them. They seem to be much more focused and purposeful, which gives me the impression of faster development time than before.
I hope the ui redesign allows us to control how many inventory slots a player has via attributes. It's a long shot, but it would be pretty useful for mapmakers
Thank you Xisuma. Your covering has helped me create the map of my dreams!
They literally build a testing framework into the game and then made it public for modders to use. That's amazing!
Name driven items is epic !
Ooooo! And the potions!
Shame it's only resource pack and not in vanilla because they look amazing.
@@TheMuddler resource packs are vanilla though, it's a single download
7:56 The speedy pig in the background💀
Adding new slots honestly would be as simple as a scroll bar so we really don’t need more screen real-estate for that. Though while I like the colors for the new inventories I’d like it to stay attached… and would like to know if there would be different colors for each shulker
Love the new ui, except for the hotbar. I see the vision, and how they are trying to make the hotbar fit the design theme of the other UIs, but i dont like how thick the border is around the slots and i dont like how its no longer transparent, it makes it feel more obtrusive than the regular hotbar
7:40 while I do really like those UI changes visually, I'd also LOVE if they allowed for these UIs to actually be data driven, so texture packs could change the positions of slots, tags etc.
So e.g. people who prefered the UI side by side like this can have it like this, but people who want it on top of each other can just get that with a resource pack
or preferably have it the other way around. keep the UIs stacked vertically, and allow people to position them horizontally with resource packs.
the feedback to this new UI has been largely negative, so i doubt they'll keep it side by side. i hope they go through with the new textures though, at least
i personally dont like the look of the new UI initially, but it'll probably grow on me. what i do like is the seperate bits because that leaves so much room to work with for inventory as you said, or allowing us to potentially open multiple at once on screen and dragging them around/sorting them, like opening multiple windows on your computer. giving me some hope for the inventory issues the game is plagued with.
I like the look of the new UIs, but I really hate putting the container window beside the inventory.
Currently, I don't have to move my mouse much if I am dragging things between my inventory and the container. The average distance between any one slot of the inventory and container is small.
But if the container UI is beside the inventory, the average distance between the slots of the inventory and container increase. This makes it much harder to drag items between, and will increase the amount of time people spend looking in a container vs actually playing the game.
Also, while the inventory UI looks great, I wish they retain the darker gray and transparency of the hotbar. The new hotbar is too bright and solid, making it way more distracting and out of placs as compared to the current hotbar.
The new test blocks features do give the unit tests vibe from computer programming ("you have a piece of code that you want to test it under multiple conditions, you wrote an unit test and run it"). I hope it gets expanded into a thing so mod/datapack creators can use it to auto-test their stuff easily with a quick headless (without showing a screen) command-line output way for testing stuff easily.
I forgot who but a moder actually fix the code for the testing and was able to access it
Its was eightsidedsquare
I think that's EightSidedSquare, he also covered other in-game tools that mojang devs have acces to
datapack creators have been eating WELL these past few updates. the component driven textures are so useful for a datapack i'm currently making too.
very disappointed that the movement nerf wasnt undone 😞
2:57 I like that bit, like he's telling the Iron Golem about it.
Hoping we'll get more nature changes next week
CIT in vanilla minecraft is wild.
honestly a huge step towards other things that were previously modded features. we already have vanilla shaders, so maybe resource packs with dynamic lighting are possible in the near future
Component driven textures seems amazing!
Oh the inventory redesign thing would be so nice! Especially the new way they display the number, because as it is now, some numbers i can't tell apart (namely 3 and 8) depending on the item in the slot. It also just looks so bubbly!
I would love if they added it as a toggle, so that people who like it can keep it and people who prefer the OG can keep it as it is now
@@daniiii888 It's a texture, it can be easily changed with a Resource Pack, also the original textures will probably be added to the Programer Art Resource Pack if this comes to Java.
Xisuma's points on the inventory at the end are just perfection!
People who say that adding slots won't do anything are crazy. If they're right then we should remove everything and leave only the hotbar. If removing slots is a negative, adding slots will be a positive.
Yes, its not a long term solution. We can't just keep expanding the inventory everytime it gets smaller again. But after 15+ years, so many item have been introduced that we just NEED more slots. Hotbar could easily be expanded to 12 slots (1..9,0,-,+) and inventory could get a new row plus the expanded 12 slots per row like the hotbar.
A lot of much smaller games with much less items already do player inventories like this.
"People who say that adding slots won't do anything are crazy. "
You're right. It would fundamentally make the game worse.
"If removing slots is a negative, adding slots will be a positive."
This logic makes zero sense. The game was designed for 3 non-hotbar slots in mind.
"If making a weapon deal zero damage is a negative, then making it deal infinite damage is good."
"But after 15+ years, so many item have been introduced that we just NEED more slots."
No you don't. You already have tons of methods for storing items, including shulker boxes.
You don't want more storage space, you want better designed items. Like do we really need BOTH armadillo AND turtle scutes?
"A lot of much smaller games with much less items already do player inventories like this."
Minecraft is not those other games. You can't just slap another game's format onto another one directly without retooling it or not expecting huge balancing problems.
Minecraft has three dimensions (In both ways) and tons of storage methods now. If people STILL can't manage that then it's not the game's fault they suck at inventory management.
@EmperorPenguin1217 holy slippery slope! You're really good at twisting what others say huh?
In this example, and this example alone, removing is a negative and adding is a positive. dosent matter how smartly design your items are if i need to go into multiple submenus just to use what I want.
What will you do with all the new wood items? All the flowers? All the dyes? Different materials? Add a submenu that I have to access to change my planks into stairs/fences? That'd just add MORE clunkyness and fatigue when trying to do anything simple.
Obviously you're not wrong about adding smartly thought out items, the scutes really are just stupid, but you simply cannot do that to every single item. Minecraft already has too many completely unique items. The game wasn't designed for the amount of items we have today. Even shulker boxes were not thought out to the game we have today.
What youre saying is that my inventory and enderchest should be made out of 100% shulker boxes. Like, are you serious right now? The thing is, you know what's the worst part??? This is literally how I play my survival world!! My echest is literally only shulker boxes. I have to dedicate 1 entire slot in my inventory to an echest, another for a bed, 4 for tools, 1 for food, 1 for torches, 1 for a totem, 1 for rockets, 1 for elytra/chestplate, and so much more. I'm always left with about 24 usable slots, and I'm not alone in this! Just watch any of the hermits and you'll see the exact same problem.
Said this once and I'll say it again. Adding more slots won't fix anything, but holy hell it'll help aliviate the problem A LOT. That + smartly designed items, like you mentioned, would be the path to solving this issue.
This is a 2 way problem. Both in how mojang adds new items, and how the game is 15+ years old and wasnt designed for the current state of things.
I've personally tested a solution to this already. I'm a datapack developer and once we got the ability to change item stack sizes, I coded a datapack to change every single stackable item in the game to stack up to 99 items and, MY GOD, its seriously a game changer!! The problem immediately gets aliviated (not fixed!! Aliviated!!!!)
If the ui changes do come, especially if they’re for both Java and bedrock, I hope you have the ability to toggle to the new vs old ui. As a blind Minecrafter, I can’t see each item but I’ve been playing the game long enough to know the relative color of items against the pale grey inventory. But because of color theory as well as lack of contrast on the colored containers, I’d completely loose the ability to play the game without a all encompassing narrator- which is something only available to Java through the Minecraft Access mod. For me, lots of items would suddenly look like when you’ve been pranked with an inventory of glass meaning in vanilla gameplay I’d be limited to whichever containers I can see best. I do think the color coded containers are beautiful aesthetically, but are unfortunately unusable for a lot of vision impaired players.
really hope they walk back the movement nerfs
5:57 That's it. 2 weeks of Skyblock for you!
3:58 For the king, for the land, for the mountains
Over green valleys where dragons fly
The inventory UI rehash could also allow for something else: scrolling! 🎉
It's about time we got name-driven textures in vanilla. Also, those test blocks will be great for us modders. I just hope that them showing more of their hand with development isn't an omen...
I hope they will increase the inventory size. They already acknowledged the issue of it filling with random stuff even more with each block added, and the bundle was meant to help somewhat in that regard
So that means they probably aren't opposed to move further in that direction
Increasing the base inventory size is a horrible idea, for the same reason more lanes on a road doesn't reduce traffic.
I’m so glad the leaf litter can be composted now - it’s annoying having it clog up the inventory, so at least now there’s a reason to keep it
I know there's a lot of debate on whether the player's inventory size should change. I say it ought to be a gamerule setting. Because for minigames like hungry hermits then limiting the inventory further adds to the gameplay, while when it comes to megabuilds and such it wants to be bigger. If it was left to a "to each their own" approach, this would allow a lot of people to play it the same as always, changing it back if the default changes, and customizability is always great. Also if the inventory size could be changed per-player, then you could do some data pack thing allowing you to slowly increase or decrease your inventory size over time.
100% agree with this! Allowing more flexibility for players is the way to go.
Nice, this will help so much with unit tests!
genuinely i think an extra row or two of inventory space would go a long way. i wish they'd just add some basic QoL features like a sort button and the ability to quick deposit resources to nearby chests
A sort button would be fine but adding another row would fix nothing. In fact it would be made worse
they should definitely add a sort button, yes. the middle click sort functionality that mods can add are too damn good.
but at the same time, from mods also, I've experienced that backpacks that over triple your inventory space only delays the problem instead of fixing it... which is to say that an extra row of inventory isn't gonna do much.
I don't really see much of a solution to the inventory problem, honestly. bundles are pretty good, though.
@@danielrosales221 There is no inventory problem to begin with. People are bad at managing their inventory
I love the potion bottle texture pack… helps a lot for visually impaired people. Plus it’s nice to identity them more easily, I can never tell them apart usually.
This is so exciting! thanks for the video!
I think it'd be best if inventories could be customized with resource packs and datapacks. Let player customize their appearence and layout with resource packs and datapacks on the server configure the number of slots and what is allowed to go in each slot. That way players have the freedom to make their stuff look how they want and the server can still enforce rules
2:19 I don’t know Xisuma… knowledge of how a software is tested is pretty close to the holy grail for hackers trying to break into it. Granted, these structure tests are obviously more just for gameplay features rather than anything internal, but still… From a security standpoint I can fully understand Mojang not wanting to share them.
Well. They already do share all of them so...
I like the side-by-side UI and the new textures too, but I wish container textures would appear on the right of the inventory instead of the left. Every other game I've played with side-by-side inventories puts the player's inventory on the left side and it makes a lot more sense in my opinion.
I need these for their textures alone! Great addition!
2:58 Or the mechanics of their own mods if they can ADD tests.
I like the idea of the horizontal inventory, but I feel like the new ui textures look too off from the games look and looks a bit too much like a weird texture pack
Giving the public access to your work tools is like hiring millions of people to do your job for free. Some just lul about, but everyone combined will do your job much better than any single person could.
I don't like the new UI changes. The UI has a huge impact on game feel, and it doesn't feel like Minecraft. I'm not usually the person to judge changes because of my "nostalgia" or whatever, but it genuinely makes it feel like a different game (it doesn't look _bad_ though, to be clear, it just FEELS different).
And its pretty obvious to me that the whole reason they're changing it is because of the mobile version (Its now horizontal, so it fits better on a phone screen). If its not an accessibility setting I'm going to be upset.
If they add it to java they should make it a toggleable option
I like the UI generally speaking but I want it to be a bit less chunky on the hot bar, it’s just a bit too intrusive
The new ui concept looks ugly, idk how its getting such a positive reaction
YEAAH I LOVE MY NEW XISUMA VIDS I'm sooooo exited
Thank you!❤
Love the new texture changes, would absolutely love to see unique potion (and enchantments when its working) implemented into Vanilla Tweaks!
I really hope these new ui changes never happen.
im actually really excited for the test components, hopefully this can make mod compatibility even better
It's been 12 years since I've started playing minecraft, and only now do I realise bottles of experience are actually called bottle of enchanting
I still love EthosLab's idea of having all block variants be smelted back to the original block. This means slabs, stairs, chiseled blocks, etc could all be thrown in a blast furnace to get the original item back. This would mean you only really need to store the original block, and storage systems could automate the process of smelting the variations.
Mods have had access to Mojangs testing features for a long time. We even use their data generators to generate our resources
Not gonna lie, the first thing I’m doing is finding a texture pack that reverts the UI changes
LET'S GO WE HAVE A CHECKMARK AND A CROSS BLOCK YAAAYYY
I think the reason the books don’t change is because enchanted books can have multiple effects unlike potions (excluding turtle master, but that one has a unique name anyway). So they probably didn’t think of a good way to determine the texture for each book. Do they go with the first enchantment? Or do they make map makers create textures for every permutation of every enchantment? Or will they make it so it’s enchantment based if there is 1, then have a catch all for every combination? (Obviously Mojang didn’t add the special textures themselves, but I’m talking about it on the code side not the visual side.)
if they ever do add unqiue textures the easiest solution is to just use the current enchanted book texture for multiple enchantments (maybe with some icon slapped on it to indicate the enchantments) and when it's only 1 enchantment then give it a unique texture :3
Ah, the way you wrote the title made me think they finally added custom blocks for datapacks. Oh well, surely soon!
The tests seem to be interesting! They'll be a great help for sure.
Also, a few things I think you may have missed:
- There was this bug fix:
MC-279208 - Players can no longer begin sprinting when pressing a sideways movement key first
which seems like it may have addressed the issue players had last snapshot with the movement fixes. Maybe now it's back to the way it was before?
- There was a change made to the [equippable] component which added a new field and a new slot to apply an item to, being the "saddle" slot. Setting an item's "equip_on_interact" field to "true" will allow players with the item in question to apply it to an entity, like a custom saddle on a pig. That being said, you can define which slot the item will go in.
There was also the addition of a new entity tag: "#can_equip_saddle". For any entity to be able to equip an item in the "saddle" slot, they need to be in this list (Mobs which can already do this will likely be in the list in the vanilla datapack).
- Lastly, the changes to Entity Variants you briefly mentioned is actually really cool!
Basically, what we saw happens with Pigs in warmer or colder biomes can now be defined to happen to a bunch of other mobs, in a bunch of other scenarios. Resourcepack makers will love this snapshot.
Bit of a earful to read, sorry! But hopefully that explains some things you went over. Great video!
I love all of the new texture pack features, can’t wait to use them! One question, is there a place where you have all of these custom packs shown, because I don’t know how to code.
YES YES YES FINALLY COMPONENT DRIVEN TEXTURESSS I LOVE LIFE :D
Was complaining about exactly that just yesterday and now it's in the game :D
We've been using the Game Test system as modders for quite a while. This might just help make it a little easier for us modders to test that stuff
I love that they have "In Minecraft" unit tests. 🤣Amazing!
Wow! This is a lot of really cool stuff!
I literally thought that potion textures were in the official game changes and were so hyped...
My disappointment was immeasurable and my day is ruined.
Same I was so excited. :(
2:06 Wow Moajng re-added the Cog back to Minecraft awesome! I remembre this block was teased way back in the 2010s but was replaced with Redstone. So good to see it back in a new form.
Axolotl buckets are cool, but I can't wait for someone to make textures for all tropical fish!
2700 textures, whoever does it good luck
The game testing framework was actually available to modders for a while, but it was complicated to set up.
The new ui is fine, i guess but i don't want them to change the semi-transparent hotbar. Also i don't like how chunky it is.
4:00 Blud (pack creator) made swords use item/generated instead of item/handheld
I was waiting fot cit textures in the official game fpr so long :')
Having the potion textures and enchanted book textures would be a great addition to vanilla tweaks
I used to use “creature variety by DraminOver” That adds over 2500+ vanilla looking mob textures to the game.
4:30 and 5:02 I use “xalis” enchanted books and potions texture pack.