How to make smooth player movement in studio lite!

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 17

  • @Nooblite-1
    @Nooblite-1 24 วันที่ผ่านมา +1

    We be making evade with this one 🔥🔥

  • @IsaacFernandez-k9w
    @IsaacFernandez-k9w 20 วันที่ผ่านมา +1

    SKIBIDI TOILET 🗣️🔥🔥🔥

    • @axolol-
      @axolol-  5 วันที่ผ่านมา

      Skibuhdi

  • @axolol-
    @axolol-  26 วันที่ผ่านมา

    The scripts mentioned in the video:

    • @axolol-
      @axolol-  26 วันที่ผ่านมา +1

      --Friction Reducer
      for _, v in pairs(workspace:GetDescendants()) do
      if v:IsA("Part") or v:IsA("BasePart") or v:IsA("MeshPart") then
      -- PhysicalProperties.new(density, friction, elasticity, frictionweight, elasticityweight)
      v.CustomPhysicalProperties = PhysicalProperties.new(0.3, 0, 0, 6, 1)
      end
      end

    • @axolol-
      @axolol-  26 วันที่ผ่านมา +2

      --Player Acceleration
      local Player = game.Players.LocalPlayer
      local Character = Player.Character or Player.CharacterAdded():Wait()
      local Humanoid = Character.Humanoid
      local Root = Character.HumanoidRootPart
      local BaseWaitTimer = .4
      local MinSpeed = 12
      local MaxSpeed = 55
      local WaitTimer = BaseWaitTimer
      Humanoid.WalkSpeed = MinSpeed
      function Start()
      local MoveDirDB = false
      local function Accelerate()
      if Humanoid.MoveDirection ~= Vector3.new(0, 0, 0) and MoveDirDB == false and Humanoid.WalkSpeed < MaxSpeed then
      MoveDirDB = true
      while Humanoid.MoveDirection ~= Vector3.new(0, 0, 0) and Humanoid.WalkSpeed < MaxSpeed do
      Humanoid.WalkSpeed = Humanoid.WalkSpeed + 1
      wait(WaitTimer)
      WaitTimer = WaitTimer / 1.1
      end
      MoveDirDB = false
      elseif Humanoid.MoveDirection == Vector3.new(0, 0, 0) then
      WaitTimer = BaseWaitTimer
      Humanoid.WalkSpeed = MinSpeed
      end
      end
      Humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(Accelerate)
      end
      Start()

    • @axolol-
      @axolol-  26 วันที่ผ่านมา +1

      --Optional Bunny hopping
      local l__LocalPlayer__1 = game:GetService("Players").LocalPlayer;
      local v2 = l__LocalPlayer__1.Character or l__LocalPlayer__1.CharacterAdded:Wait();
      local l__HumanoidRootPart__3 = v2:WaitForChild("HumanoidRootPart");
      local v4 = Instance.new("BodyVelocity");
      v4.Parent = l__HumanoidRootPart__3;
      local u1 = nil;
      local l__Humanoid__2 = v2:WaitForChild("Humanoid");
      local u3 = false;
      canjump = 10;
      local function u4()
      u1 = l__Humanoid__2:GetState();
      if u1 ~= Enum.HumanoidStateType.Freefall then
      v4.MaxForce = Vector3.new(0, 0, 0);
      v4.Velocity = l__HumanoidRootPart__3.Velocity;
      u3 = false;
      return;
      end;
      v4.MaxForce = Vector3.new(5000, 0, 5000);
      if not u3 then
      v4.Velocity = v4.Velocity * 0.9
      u3 = true;
      end;
      v4.Velocity = v4.Velocity + l__Humanoid__2.MoveDirection * 1;
      end;
      game:GetService("RunService").RenderStepped:Connect(function()
      u4();
      canjump = math.clamp(canjump - 1, 0, 10);
      end);
      l__Humanoid__2.UseJumpPower = true;
      game:GetService("UserInputService").JumpRequest:Connect(function()
      if canjump == 0 then
      l__Humanoid__2.JumpPower = 50
      else
      l__Humanoid__2.JumpPower = 0;
      end;
      canjump = 10;
      end);
      l__Humanoid__2.Died:Connect(function()
      v4:Destroy();
      end);
      game:GetService("RunService").RenderStepped:Connect(function()
      if canjump == 10 then
      l__Humanoid__2.JumpPower = 50;
      end
      end)

    • @JoemarHorneja
      @JoemarHorneja 26 วันที่ผ่านมา

      Hi it's me prince_thedev

    • @axolol-
      @axolol-  26 วันที่ผ่านมา

      ​@@JoemarHornejaI know lol