Axolotl
Axolotl
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How to create fake ground reflections in Studio lite!
Tags lol
#robloxstudio #roblox #robloxstudioscripting #robloxstudiotutorial #robloxgraphics #lighting #studiolite #ligma #hdr #shader
มุมมอง: 36

วีดีโอ

How to Make VHS horror game lighting in Studio lite!
มุมมอง 1512 ชั่วโมงที่ผ่านมา
Tags and script #robloxstudio #roblox #robloxstudioscripting #studiolite #robloxgraphics #robloxstudiotutorial #lighting #hdr #ligma #shader #horror #horrorgame #robloxhorror #robloxhorrorgames Le script: local vhs = script.Parent local StaticImages = { 'rbxassetid://7472792778'; 'rbxassetid://10757636219'; 'rbxassetid://520992855'; 'rbxassetid://10195656966'; 'rbxassetid://4689700119'; 'rbxass...
VHS Horror lighting in Studio lite!
มุมมอง 1164 ชั่วโมงที่ผ่านมา
Le tags #robloxstudio #roblox #robloxstudioscripting #studiolite #robloxstudiotutorial #robloxgraphics #ligma #lighting #hdr #shader #horror #horrorgame #robloxhorror #robloxhorrorgames #robloxhorrorexperience
Isometric Camera view in Studio lite!
มุมมอง 4659 ชั่วโมงที่ผ่านมา
Le tagz #robloxstudio #roblox #robloxstudioscripting #studiolite #robloxstudiotutorial #robloxgraphics #lighting #hdr #ligma #shader #isometricview The script: local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() repeat wait() until plr.Character local char = plr.Character local cam = game.Workspace.CurrentCamera local zoom = 100 cam.FieldOfView = 10 [[Higher number=Higher perspect...
Better Blood system for Studio lite!
มุมมอง 22412 ชั่วโมงที่ผ่านมา
Tags and the script #robloxstudio #roblox #robloxstudioscripting #studiolite #robloxstudiotutorial #lighting #ligma #hdr #robloxgraphics #shader #blood The script: Place this in ServerScriptService R15 version [[Make sure to add in a emtpy folder in Workspace and name it "Blood" or it won't work]] | Services local TweenService = game:GetService('TweenService') local Players = game:GetService('P...
Blood system in studio lite!
มุมมอง 23012 ชั่วโมงที่ผ่านมา
Za tags #robloxstudio #roblox #robloxstudioscripting #studiolite #robloxstudiotutorial #lighting #ligma #shader #hdr #robloxgraphics #robloxgames #blood
Better attempt at making nextbots in studio lite
มุมมอง 12814 ชั่วโมงที่ผ่านมา
Tags lol #robloxstudio #robloxstudioscripting #roblox #studiolite #robloxgraphics #robloxstudiotutorial #ligma
More procedural generation in studio lite!
มุมมอง 16314 ชั่วโมงที่ผ่านมา
Za tags #robloxstudio #roblox #robloxstudioscripting #studiolite #robloxstudiotutorial #robloxgraphics #ligma #hdr #lighting
Soon. Studio lite
มุมมอง 19416 ชั่วโมงที่ผ่านมา
Why does TH-cam keep saying I should add tags lmao #robloxstudio #roblox #robloxstudioscripting #studiolite #robloxstudiotutorial #robloxgraphics #lighting #hdr #ligma #shader
Infinite Terrain generation using perlin noise inside of studio lite!
มุมมอง 17819 ชั่วโมงที่ผ่านมา
Za tags #robloxstudio #roblox #robloxstudioscripting #studiolite #robloxstudiotutorial #robloxgraphics #lighting #ligma #hdr #shader #infinite #terrain #proceduralgeneration
Realtime Water Physics in studio lite!
มุมมอง 212วันที่ผ่านมา
Tags #robloxstudio #robloxstudioscripting #roblox #robloxstudiotutorial #studiolite #robloxgraphics #lighting #ligma #hdr #shader #water #fluidsimulation #watersimulation #fluidsim
Breakable Glass stress test in studio lite!
มุมมอง 125วันที่ผ่านมา
Breakable Glass stress test in studio lite!
Messing around with breakable glass in studio lite!
มุมมอง 125วันที่ผ่านมา
Le tags: #robloxstudio #robloxstudioscripting #roblox #studiolite #glass #robloxstudiotutorial #robloxgraphics #lighting #urmom
Bad attempt at making a nextbot follow the player smoothly in studio lite
มุมมอง 102วันที่ผ่านมา
Tags #robloxstudio #robloxstudioscripting #roblox #robloxstudiotutorial #studiolite #robloxgraphics #lighting #ligma #nextbots #obunga #shit
How to make smooth player movement in studio lite!
มุมมอง 385วันที่ผ่านมา
How to make smooth player movement in studio lite!
Kinda smooth movement system in studio lite!
มุมมอง 236วันที่ผ่านมา
Kinda smooth movement system in studio lite!
Realtime Reflections effect in studio lite!
มุมมอง 14314 วันที่ผ่านมา
Realtime Reflections effect in studio lite!
Studio lite Toon Shader!
มุมมอง 22814 วันที่ผ่านมา
Studio lite Toon Shader!
How to make volumetric fog in studio lite!
มุมมอง 8114 วันที่ผ่านมา
How to make volumetric fog in studio lite!
Volumetric fog in studio lite! test4 ((FINAL VERSION))
มุมมอง 13814 วันที่ผ่านมา
Volumetric fog in studio lite! test4 ((FINAL VERSION))
Volumetric fog in studio lite! test3
มุมมอง 8914 วันที่ผ่านมา
Volumetric fog in studio lite! test3
"HDR" Lighting in studio lite!
มุมมอง 9314 วันที่ผ่านมา
"HDR" Lighting in studio lite!
Volumetric fog in studio lite! test2
มุมมอง 11921 วันที่ผ่านมา
Volumetric fog in studio lite! test2
Experimenting with volumetrics in studio lite
มุมมอง 10721 วันที่ผ่านมา
Experimenting with volumetrics in studio lite
2D Game Demo in studio lite!
มุมมอง 20821 วันที่ผ่านมา
2D Game Demo in studio lite!
Dynamic Snow in studio lite!
มุมมอง 94หลายเดือนก่อน
Dynamic Snow in studio lite!
How to get TEAPOT MARKER and How to go to DIFFICULTY CHART DIMENSION
มุมมอง 50ปีที่แล้ว
How to get TEAPOT MARKER and How to go to DIFFICULTY CHART DIMENSION
How to get THE HARDEST MARKER In Find the Markers
มุมมอง 29ปีที่แล้ว
How to get THE HARDEST MARKER In Find the Markers
How to extend/resize a part outside your obby
มุมมอง 19ปีที่แล้ว
How to extend/resize a part outside your obby

ความคิดเห็น

  • @raydominicachasachas
    @raydominicachasachas 2 ชั่วโมงที่ผ่านมา

    How to make a rain?

  • @thelevel100gamer4
    @thelevel100gamer4 2 ชั่วโมงที่ผ่านมา

    yo thats the backrooms bacteria mesh! sadly theres none that looks really like him

  • @axolol-
    @axolol- 3 ชั่วโมงที่ผ่านมา

    Sorry if this video was unnecessarily long lol. (I was filming this at school)

    • @Kemehstar
      @Kemehstar 3 ชั่วโมงที่ผ่านมา

      I don't give a shit if this is long or nah thanks dude you earned my respect

    • @axolol-
      @axolol- 3 ชั่วโมงที่ผ่านมา

      ​@@KemehstarThanks for the support brotha!

    • @Kemehstar
      @Kemehstar 2 ชั่วโมงที่ผ่านมา

      ​@@axolol- Now that i got your attention. Just one question, wanna collab. Is alright if you denied, i don't mind

    • @Kemehstar
      @Kemehstar 33 นาทีที่ผ่านมา

      @@axolol- also one thing. Can we collab

  • @Potatolitedev
    @Potatolitedev 15 ชั่วโมงที่ผ่านมา

    Next tutorial please reflection

    • @axolol-
      @axolol- 9 ชั่วโมงที่ผ่านมา

      Sure!

    • @axolol-
      @axolol- 2 ชั่วโมงที่ผ่านมา

      Uploaded!

  • @anwar5129
    @anwar5129 20 ชั่วโมงที่ผ่านมา

    duuude that is soo coool :o keep going man, you can achieve great things!!!

    • @axolol-
      @axolol- 20 ชั่วโมงที่ผ่านมา

      Thanks, you too!

  • @twirliess
    @twirliess 21 ชั่วโมงที่ผ่านมา

    hey, can you make a tutorial on how to add terrains? im planning to make a game that involves a lot of hills & rivers.

    • @axolol-
      @axolol- 20 ชั่วโมงที่ผ่านมา

      Is it gonna be like procedural Terrain? Or on how to add Terrain in general?

  • @ptokptok1956
    @ptokptok1956 21 ชั่วโมงที่ผ่านมา

    Next studio lite goat after kuro_lite🗣️🗣️🗣️

    • @axolol-
      @axolol- 20 ชั่วโมงที่ผ่านมา

      Thank you so much!

  • @newcclosure
    @newcclosure วันที่ผ่านมา

    Noice

  • @ISoldMySonOnEbay-i7t
    @ISoldMySonOnEbay-i7t วันที่ผ่านมา

    Cool

  • @axolol-
    @axolol- วันที่ผ่านมา

    Hiya fellow devs, today i made the pretty cool tutorial on how to make my VHS horror lighting type shi or something lol. Anyways the script is both in the description and in the reply of this comment

    • @axolol-
      @axolol- วันที่ผ่านมา

      VhsEffect script: local vhs = script.Parent local StaticImages = { 'rbxassetid://7472792778'; 'rbxassetid://10757636219'; 'rbxassetid://520992855'; 'rbxassetid://10195656966'; 'rbxassetid://4689700119'; 'rbxassetid://9470950'; 'rbxassetid://3203623798'; 'rbxassetid://2510585515'; } while wait(0.1) do script.Parent.Image = StaticImages[math.random(1, #StaticImages)] vhs.Image = StaticImages[math.random(1, #StaticImages)] end

  • @Dark_RedFox
    @Dark_RedFox วันที่ผ่านมา

    looks like 50 years ago video lol

  • @newcclosure
    @newcclosure วันที่ผ่านมา

    I need em tutorials

    • @axolol-
      @axolol- วันที่ผ่านมา

      Sure!

  • @LolSloshyweb
    @LolSloshyweb วันที่ผ่านมา

    Scary bro

  • @raydominicachasachas
    @raydominicachasachas วันที่ผ่านมา

    How to get the stud tree model

    • @axolol-
      @axolol- วันที่ผ่านมา

      I actually already answered this in another comment, but basically you can now change the TopSurface, BottomSurface, LeftSurface etc.. to studs!. I think it's a new update of studio lite so that's probably why no one has covered it yet.

  • @axolol-
    @axolol- 2 วันที่ผ่านมา

    Sorry if I got you a bit creeped out lol, went a little too hard on the lighting.

    • @Best_Junior5
      @Best_Junior5 วันที่ผ่านมา

      Not me thinking of a red creepy face Will Appears in the Darkness😭💔

  • @deevhoncabate
    @deevhoncabate 2 วันที่ผ่านมา

    Im such a fan i want money

    • @axolol-
      @axolol- 2 วันที่ผ่านมา

      Skibidi devhon

  • @Dark_RedFox
    @Dark_RedFox 2 วันที่ผ่านมา

    @axolol- (axolotl) Useful Tutorial For Me @Kuro_TheDev (Kuro Lite) Useless Tutorial For Me Because He Only Making Same Things Me: Finally I Can't See KJ Games A Lot Of In Studio Lite Note: KJ Games Are Copy Not Difference in between That's Why I Hate IT Also Boring Note 2: I Can't Say Anything Like Negative In Kuro Lite Channel Because He Deleting Negative Comments Note 3: Someone Checked Him Script And Found Same Script From ChatGPT (Animation Script)

    • @axolol-
      @axolol- 2 วันที่ผ่านมา

      Thanks for the support!, I hope my stuff helped you.

  • @Tajcamp3
    @Tajcamp3 3 วันที่ผ่านมา

    How to get that grass?

    • @axolol-
      @axolol- 3 วันที่ผ่านมา

      It's just normal terrain grass lol.

    • @Tajcamp3
      @Tajcamp3 3 วันที่ผ่านมา

      @axolol- how do I get terrain?

  • @Tajcamp3
    @Tajcamp3 3 วันที่ผ่านมา

    How do you get the studs on the blocks?

    • @axolol-
      @axolol- 3 วันที่ผ่านมา

      You can set the Top, Bottom,etc.. Surface to Studs

  • @Soyleitoag
    @Soyleitoag 3 วันที่ผ่านมา

    Tutorial house pls?

    • @axolol-
      @axolol- 3 วันที่ผ่านมา

      It's actually just a mesh lol, I used this one for my video create.roblox.com/store/asset/5637384375/

    • @Soyleitoag
      @Soyleitoag 3 วันที่ผ่านมา

      @axolol- thank you very much, the bad thing is that when I put the house it is small, tell me how I can fix it :(

    • @axolol-
      @axolol- 3 วันที่ผ่านมา

      ​​@@SoyleitoagYou can change the size of the house by just clicking the mesh and editing the size of it to 10,10,10 because for some reason it automatically sets its size to 0.1,0.1,0.1,. If you can't find the mesh click the little arrow thing next to the MeshPart and it will show the HouseMesh. Hope this helps!

  • @CAPIVARA_EDITS91
    @CAPIVARA_EDITS91 3 วันที่ผ่านมา

    How did you place these classic houses please teach me

    • @axolol-
      @axolol- 3 วันที่ผ่านมา

      It's a simple mesh lol, I used this one for my video: create.roblox.com/store/asset/5637384375/

  • @lVlarco_L1te
    @lVlarco_L1te 3 วันที่ผ่านมา

    Can i ask what is the id texture of the baseplate :)

    • @axolol-
      @axolol- 3 วันที่ผ่านมา

      You can set the TopSurface of the Baseplate to be studs. Note: It's not actually a Texture id, I think it's a new feature in studio lite but you can now basically change the TopSurface, BottomSurface, LeftSurface,Etc.. To studs, glue, motor, inlet, and other stuff. Since there's a lot I might make a tutorial video for it.

  • @axolol-
    @axolol- 3 วันที่ผ่านมา

    Might stop posting for a while since I got a lot of school work to do.

  • @begameminh
    @begameminh 4 วันที่ผ่านมา

    I feel like it's a 2d game =000

    • @axolol-
      @axolol- 4 วันที่ผ่านมา

      Thx! I appreciate it

  • @axolol-
    @axolol- 4 วันที่ผ่านมา

    --[[Place this in a localscript inside of StarterCharacterScripts]] local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() repeat wait() until plr.Character local char = plr.Character local cam = game.Workspace.CurrentCamera local zoom = 100 cam.FieldOfView = 10 --[[Higher number=Higher perspective. Lower number=Lower Perspective]] cam.CameraType = Enum.CameraType.Scriptable mouse.WheelForward:connect(function() if zoom > 80 then zoom = zoom - 2 else zoom = 80 end end) mouse.WheelBackward:connect(function() if zoom < 100 then zoom = zoom + 2 else zoom = 100 end end) while true do game["Run Service"].RenderStepped:wait() if char then if char:FindFirstChild("Head") then cam.CoordinateFrame = CFrame.new(Vector3.new(char.Head.Position.X+zoom,char.Head.Position.Y+zoom,char.Head.Position.Z+zoom),char.Head.Position) end end end

    • @Best_Junior5
      @Best_Junior5 3 วันที่ผ่านมา

      Can't Even Copied it

    • @axolol-
      @axolol- 3 วันที่ผ่านมา

      ​@@Best_Junior5oh sorry about that, I'll add the script in the description.

    • @axolol-
      @axolol- 3 วันที่ผ่านมา

      ​@@Best_Junior5if you're still struggling to copy it you can go into your browser, open up this video and copy the comment.

    • @Best_Junior5
      @Best_Junior5 2 วันที่ผ่านมา

      ​@@axolol- ok thanks

    • @Pinkieiscool1
      @Pinkieiscool1 3 ชั่วโมงที่ผ่านมา

      For some reason it isn't working for me

  • @axolol-
    @axolol- 4 วันที่ผ่านมา

    Hello again fellow devs today I've created this pretty simple script that manipulates the camera to make an isometric view

  • @MundoG68P
    @MundoG68P 4 วันที่ผ่านมา

    Where do I put this script?

    • @axolol-
      @axolol- 4 วันที่ผ่านมา

      Place it in ServerScriptService Folder

  • @axolol-
    @axolol- 4 วันที่ผ่านมา

    ⚠️NOTE: Please don't use this for your own game since Roblox might give you a warning or a full ban. (I learned that the hard way)

  • @Gavin_animation
    @Gavin_animation 5 วันที่ผ่านมา

    Super cool bro, thats almost look like made in Roblox studio

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      Thx!

  • @Dark_RedFox
    @Dark_RedFox 5 วันที่ผ่านมา

    Bro You Mobile is Crashing Or It Depends Studio Lite?

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      Could be both, but I think it's just my phone being garbage lol.

  • @begameminh
    @begameminh 5 วันที่ผ่านมา

    Yoooooo so cool

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      Holy you're fast lol

    • @begameminh
      @begameminh 5 วันที่ผ่านมา

      ​@@axolol- lol xD

  • @DarkHunter044
    @DarkHunter044 5 วันที่ผ่านมา

    @axolol i had a script that has game:GetSerive("ServerStorage") and i think because of this studio lite is making me 2 server storage

  • @axolol-
    @axolol- 5 วันที่ผ่านมา

    Hello again fellow devs today, I've updated my blood system now OPEN SOURCE. You can copy the R15 version in the description but since TH-cam has a char limit I'll add the R6 Version in the reply of this comment.

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      --Place inside of ServerScriptService --R6 --[[Make sure to add in a emtpy folder in Workspace and name it "Blood" or it won't work]] ---| Services local TweenService = game:GetService('TweenService') local Players = game:GetService('Players') ---| Constants local tweenInfoIn = TweenInfo.new(3, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) local tweenInfoOut = TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out) local ignored = {workspace.Blood} ---| Functions function Raycast(origin, direction) local hit, rayPosition, normal = workspace:FindPartOnRayWithIgnoreList(Ray.new(origin, direction), ignored) if hit then local humanoid = hit.Parent:FindFirstChild('Humanoid') or hit.Parent.Parent:FindFirstChild('Humanoid') if humanoid then table.insert(ignored, humanoid.Parent) return Raycast(origin, direction) end return hit, rayPosition, normal end end function StartSplatHitbox(splatter) task.spawn(function() repeat wait() local hit, rayPosition, normal = Raycast(splatter.Position, splatter.Velocity.Unit * 5) if hit then local humanoid = hit.Parent:FindFirstChild('Humanoid') if not humanoid then local unit = splatter.Velocity.Unit.X * 100 local size = Random.new():NextNumber(0.0035, 2) splatter.Anchored = true splatter.CFrame = CFrame.new(rayPosition, rayPosition - normal) * CFrame.Angles(math.rad(90), math.rad(unit), 0) TweenService:Create(splatter, tweenInfoIn, {Size = Vector3.new(size, size/8, size)}):Play() task.delay(15, function() local tween = TweenService:Create(splatter, tweenInfoOut, {Transparency = 1}) tween:Play() tween.Completed:Wait() splatter:Destroy() end) end end until splatter.Anchored end) end ---| Main Program Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild('Humanoid') local torso = character:WaitForChild('Torso') humanoid.Died:Connect(function() if character:FindFirstChild('Head') then character.Head:Destroy() for i = 1, math.random(200, 250) do local velocityX = Random.new():NextNumber(-10, 10) local velocityZ = Random.new():NextNumber(-10, 10) local velocity = torso.CFrame.UpVector * Random.new():NextNumber(10, 50) + Vector3.new(velocityX, 0, velocityZ) local bloodDrop = Instance.new('Part') bloodDrop.CanCollide = false bloodDrop.Color = Color3.fromRGB(128, 0, 0) bloodDrop.Material = Enum.Material.Slate bloodDrop.Size = Vector3.new(0.1, 0.5, 0.1) bloodDrop.Parent = workspace.Blood bloodDrop.CFrame = CFrame.new(torso.Position + torso.CFrame.UpVector * 0.5, Vector3.new(0, 90, 0)) bloodDrop.Velocity = velocity bloodDrop.RotVelocity = velocity/2 StartSplatHitbox(bloodDrop) task.wait() end end end) end) end)

    • @oyy4025
      @oyy4025 4 วันที่ผ่านมา

      Can you make the blood more smooth?

    • @axolol-
      @axolol- 4 วันที่ผ่านมา

      ​@@oyy4025Smooth?, how would that look?

    • @oyy4025
      @oyy4025 4 วันที่ผ่านมา

      @@axolol- Like real blood is not just a quadrangle

    • @axolol-
      @axolol- 3 วันที่ผ่านมา

      ​@@oyy4025haven't tested this one out properly so I hope this is what you're looking for --Place this in ServerScriptService --R15 --[[Make sure to add in a emtpy folder in Workspace and name it "Blood" or it won't work]] ---| Services local TweenService = game:GetService('TweenService') local Players = game:GetService('Players') ---| Constants local tweenInfoIn = TweenInfo.new(3, Enum.EasingStyle.Exponential, Enum.EasingDirection.Out) local tweenInfoOut = TweenInfo.new(5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out) local ignored = {workspace.Blood} ---| Functions function Raycast(origin, direction) local hit, rayPosition, normal = workspace:FindPartOnRayWithIgnoreList(Ray.new(origin, direction), ignored) if hit then local humanoid = hit.Parent:FindFirstChild('Humanoid') or hit.Parent.Parent:FindFirstChild('Humanoid') if humanoid then table.insert(ignored, humanoid.Parent) return Raycast(origin, direction) end return hit, rayPosition, normal end end function StartSplatHitbox(splatter) task.spawn(function() repeat wait() local hit, rayPosition, normal = Raycast(splatter.Position, splatter.Velocity.Unit * 5) if hit then local humanoid = hit.Parent:FindFirstChild('Humanoid') if not humanoid then local unit = splatter.Velocity.Unit.X * 100 local size = Random.new():NextNumber(0.3, 3) splatter.Anchored = true splatter.CFrame = CFrame.new(rayPosition, rayPosition - normal) * CFrame.Angles(math.rad(90), math.rad(unit), 0) TweenService:Create(splatter, tweenInfoIn, {Size = Vector3.new(size, size/8, size)}):Play() task.delay(15, function() local tween = TweenService:Create(splatter, tweenInfoOut, {Transparency = 1}) tween:Play() tween.Completed:Wait() splatter:Destroy() end) end end until splatter.Anchored end) end ---| Main Program Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild('Humanoid') local torso = character:WaitForChild('UpperTorso') humanoid.Died:Connect(function() if character:FindFirstChild('Head') then character.Head:Destroy() for i = 1, math.random(200, 250) do local velocityX = Random.new():NextNumber(-10, 20) local velocityZ = Random.new():NextNumber(-10, 20) local velocity = torso.CFrame.UpVector * Random.new():NextNumber(10, 50) + Vector3.new(velocityX, 0, velocityZ) local bloodDrop = Instance.new('Part') bloodDrop.Shape = Enum.PartType.Ball bloodDrop.CanCollide = false bloodDrop.Color = Color3.fromRGB(128, 0, 0) bloodDrop.Material = Enum.Material.Slate bloodDrop.Size = Vector3.new(0.6, 0.6, 0.7) bloodDrop.Parent = workspace.Blood bloodDrop.CFrame = CFrame.new(torso.Position + torso.CFrame.UpVector * 0.5, Vector3.new(0, 90, 0)) bloodDrop.Velocity = velocity bloodDrop.RotVelocity = velocity/2 StartSplatHitbox(bloodDrop) task.wait() end end end) end) end)

  • @begameminh
    @begameminh 5 วันที่ผ่านมา

    Yooooo, you cook again 🔥

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      Thanks lol!

  • @Theholywaffle_guy
    @Theholywaffle_guy 5 วันที่ผ่านมา

    Can u pls teach us I’m begging ? Makes vid

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      Yeah sure I'll make one in the afternoon, although I do need to make the blood system better since it still kinda sucks.

  • @axolol-
    @axolol- 5 วันที่ผ่านมา

    Pretty cool blood system I made for my movement game, it still kinda sucks since the blood parts doesn't stick to walls.

  • @Theholywaffle_guy
    @Theholywaffle_guy 5 วันที่ผ่านมา

    Wait can u teach us how to make the realistic water?

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      Sure!, I actually already made a comment about this in my fluid sin video but, basically you first need to make a BallPart then set the BallPart's density to 70 or a high number then constantly add in Terrain water to the BallPart's CFrame and that's literally all you need to do lol. [[Note Make sure to add more BallParts to make the water flow more realisticallly]]

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      You can also look into this post right here! devforum.roblox.com/t/simulating-water-physics-in-studio/644117

  • @begameminh
    @begameminh 6 วันที่ผ่านมา

    Can you make tut for procedural terrain generation?

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      You actually don't need a tutorial for this since it's just one script!

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      Here's the newer version of the script ((this has hills and valleys)) --The chunk generator settings local settings = { chunkSize = 128, renderDistance = 6 --[[change this to a lower number if you have a low end device]] } --Chunk generation --This stores the list of chunks queued to generate terrain chunksToGenerate = {} --This handles queuing new chunks to generate function queueChunk(x, y) table.insert(chunksToGenerate, {["x"] = x, ["y"] = y}) end --Here we are tapping into the runservice stepped event to process queued chunks to generate game:GetService("RunService").Stepped:connect(function() --Only run if we have chunks to generate if(#chunksToGenerate>0) then --Here we are retreiving the first item in the list local item = chunksToGenerate[1] --Then we remove it from the list, and process it table.remove(chunksToGenerate, 1) --Here we are setting the chunk's part to render green, to show that we have generated the chunk(for debugging) chunks[getChunkID(item.x, item.y)].part.BrickColor = BrickColor.new(Color3.fromRGB(0,255,0)) --Here are some additional reused values for generating the terrain local chunkgeneratorsettings = { ["xstart"] = item.x*settings.chunkSize, ["ystart"] = item.y*settings.chunkSize, ["width"] = math.ceil(settings.chunkSize/4), ["height"] = math.ceil(settings.chunkSize/4) } --Here we are generating the terrain for _x = 0,chunkgeneratorsettings.width do for _y = 0,chunkgeneratorsettings.height do --Actual terrain generation logic local _height = (math.noise(((_x*4)+chunkgeneratorsettings.xstart)/1000,((_y*4)+chunkgeneratorsettings.ystart)/1000)+0.5) * 300 local _material = Enum.Material.Air if(_height<1) then _height = 1 _material = Enum.Material.Water elseif(_height<3) then _material = Enum.Material.Sand else _material = Enum.Material.Grass end game.workspace.Terrain:FillBlock(CFrame.new((_x*4)+chunkgeneratorsettings.xstart,_height/2,(_y*4)+chunkgeneratorsettings.ystart), Vector3.new(1,_height,1), _material) end end end end) --Now we are going to start handling chunks loading in around the players --Chunk management --The list of generated chunks chunks = {} --This gets the id in the list for the chunk function getChunkID(x, y) return tostring(x)..","..tostring(y) end --This checks if we need to generate the chunk function checkChunk(x, y) local chunkID = getChunkID(x, y) if(chunks[chunkID]==nil) then chunks[chunkID] = {} --Here we are generating a preview part, to let us know what chunks we are trying to generate(for debugging) local part = Instance.new("Part") part.Anchored = true part.CanCollide = true part.BrickColor = BrickColor.new(Color3.fromRGB(255,0,0)) part.Transparency = 0.5 part.Material = Enum.Material.Grass part.Size = Vector3.new(settings.chunkSize, 1, settings.chunkSize) part.Position = Vector3.new(settings.chunkSize * x, 0, settings.chunkSize * y) + Vector3.new(settings.chunkSize/2,0,settings.chunkSize/2) part.Parent = game.Workspace part.Name = "Chunk-"..tostring(x).."."..tostring(y) --Adding the preview part to the chunk data chunks[chunkID].part = part --Finally, queue the chunk for terrain generation queueChunk(x,y) end end --Here we are tapping into the run service stepped event to handle chunks around the players game:GetService("RunService").Stepped:connect(function() for i, player in pairs(game.Players:GetPlayers()) do if(player.character and player.character:findFirstChild("Head")) then local _pos = { ["x"]= math.floor((player.character.Head.Position.X)/settings.chunkSize), ["y"]= math.floor((player.character.Head.Position.Z)/settings.chunkSize) } for _x = _pos.x-settings.renderDistance, _pos.x+settings.renderDistance do for _y = _pos.y-settings.renderDistance, _pos.y+settings.renderDistance do checkChunk(_x, _y) end end end end end)

    • @begameminh
      @begameminh 5 วันที่ผ่านมา

      @@axolol- =00000, omg thx you sm !!! ♥️♥️

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      If you want a full detailed guide, check this post devforum.roblox.com/t/ultimate-perlin-noise-and-how-to-make-procedural-terrain-guide-24231-characters-detailed/3109400 Note: I also used this for making and understanding noise and terrain

    • @axolol-
      @axolol- 5 วันที่ผ่านมา

      ​@@begameminh If you have anymore questions just @ me and I'll try to help you!

  • @Theholywaffle_guy
    @Theholywaffle_guy 6 วันที่ผ่านมา

    Can u teach us how to make that?

    • @axolol-
      @axolol- 6 วันที่ผ่านมา

      It's pretty easy lol, so you know how there's a new update which added the "rig builder" you can basically use the features of it as a base for the pathfinding of the nextbot.