The One Stat Wonder: A CON Only* Build for D&D 5E

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 269

  • @StephtheGD
    @StephtheGD ปีที่แล้ว +377

    The dhampir also gets 35 feet of movement AND can spider climb on walls at 3rd level. You could theoretically take the Mobile feat at level 4, and get 10 more feet of movement, and run down the wall, attack, and run back up again! It’s a very effective tactic.

    • @DnD_Daily
      @DnD_Daily  ปีที่แล้ว +58

      Very true, we didn't touch on it but Dhampir has very unique mobility

    • @gregbowen2477
      @gregbowen2477 ปีที่แล้ว +32

      Though hiding on the ceiling between turns limits your contribution as a tank. On the other hand, you could try dragging someone you've grappled up a wall, and then dropping them.

    • @tommytigert5993
      @tommytigert5993 ปีที่แล้ว +7

      This is a damn good idea! Sounds like a blast for a solo campaign too.

    • @Scarletraven87
      @Scarletraven87 ปีที่แล้ว +4

      Yeah but with your HP pool you don't want to make yourself the less desirable target.

    • @KN9595
      @KN9595 ปีที่แล้ว +8

      The more I hear about this build, the more it sounds like a monster rather than a person.

  • @bananabanana484
    @bananabanana484 ปีที่แล้ว +232

    So, here’s an idea. Silver your teeth (vampires aren’t weakened by it), and then pick up booming blade. Now your base teeth attack works with it and you’ve got a decent damage option.

    • @joaocosta6935
      @joaocosta6935 ปีที่แล้ว +8

      Nice one! But wouldn't work RAW 😂

    • @soldierx345
      @soldierx345 ปีที่แล้ว +21

      ​@@joaocosta6935 no rules, only guidelines. If the DM allows it...

    • @joaocosta6935
      @joaocosta6935 ปีที่แล้ว +13

      @@soldierx345 absolutely! I'm pretty sure the cost requirements of booming blade and green flame blame are ignored by most DMs

    • @soldierx345
      @soldierx345 ปีที่แล้ว +3

      @@joaocosta6935 honestly my group plays without material items necessary unless it's some outlandish (hah) spell.

    • @joaocosta6935
      @joaocosta6935 ปีที่แล้ว +1

      @@soldierx345 makes it simpler for sure.

  • @minben7300
    @minben7300 ปีที่แล้ว +113

    If you were to replace your strength with dexterity and drop the armor and shield, you could take levels in Way of the Kensei monk, since the bite attack counts as a melee weapon and not an unarmed strike, you can make it your Kensei weapon and at level 6 you can overcome damage resistances to non-magical piercing damage, and use deft strike to deal even more damage to enemies you attack. The damage of the bite would also scale up as a monk weapon as you level up.

    • @minben7300
      @minben7300 ปีที่แล้ว +12

      Oh and if you use the optional class feature "Ki-Fueled Attack", and use deft strike to deal damage on one of your initial attacks, you can make a bite attack as a bonus action.

    • @insertphrasehere15
      @insertphrasehere15 ปีที่แล้ว +7

      Not really one stat wonder though, because your AC is going to be based on dex+wis, and you will want high wiz for stunning strikes and you need high dex for the unarmed attacks as a bonus action.

    • @minben7300
      @minben7300 ปีที่แล้ว +3

      @@insertphrasehere15 It's a gimmick build so of course it's not going to be that optimized to begin with, all you really need is at least a 13 in dex and 13 in wis so that you can multiclass into rune knight fighter, and maybe a 13 in strength if you want to multiclass into Barb for unarmored defense. If you save all/most of your ki for deft strikes, you can still use a bite attack as a bonus action via ki-fueled strikes.
      Either way, at least 6 levels in kensei monk is ideal, because having your main source of martial damage be nonmagical is going to hurt the strength of the build in the long run.

    • @ExplosiveFloofBall
      @ExplosiveFloofBall ปีที่แล้ว +1

      Actually no, RAW a weapon can only be a monk weapon if it uses strength or dex initially, and that's not an option with the dhampir bite :/

    • @minben7300
      @minben7300 ปีที่แล้ว +4

      @@ExplosiveFloofBall That's actually not true, the only requisite for monk weapons is that it has to be "shortswords and any simple melee weapons that don't have the two-handed or heavy property"
      The str or dex thing is a benefit of monk weapons, not the requisite. So you can't make a dhampir bite as a dex attack but you can still apply all of the other benefits that monk weapons give you.

  • @tucker3306
    @tucker3306 ปีที่แล้ว +200

    I think the one level in Barbarian would make a lot of sense for Con based AC

    • @duarteabreu3636
      @duarteabreu3636 ปีที่แล้ว +6

      how so? even supposing a +3 dex (which you wouldnt likely have) it would be at the same point as normal plate armor (supposing a +5 con)

    • @Takintomori
      @Takintomori ปีที่แล้ว +17

      Not worth it mechanically. You would top out at +5

    • @morganpetros9635
      @morganpetros9635 ปีที่แล้ว +8

      Enh. How often are you gonna be wandering around in your loincloth, without armor? If you're going to multiclass barbarian, go at least enough levels to get Reckless Attack for when you DO want to do good damage. Then drop your shield and go to town with a greatsword.

    • @TTDundee
      @TTDundee ปีที่แล้ว +20

      @@morganpetros9635 reckless attack is for strength based attacks only

    • @Mr_Maiq_The_Liar
      @Mr_Maiq_The_Liar ปีที่แล้ว +4

      Of course your ac will still go down compared to wearing medium armor. And rage benefits only work if you use strength to attack which you don't.

  • @joocebocks8610
    @joocebocks8610 ปีที่แล้ว +58

    I've theory crafted this build a bit, and I feel there's a few notes worth making.
    The Vampiric Bite ability allows you to gain the piercing damage dealt as a bonus to your next ability check, which would include the Athletics check to grapple. I find this more worthwhile than a small amount of HP gained, although the former may be important in clutch situations where healing is limited in a party. The 1d6 of Giant Might adds to this, for 1d6+1d4+CON added to your next grapple attempt while enlarged. Honestly your Vampiric Bite ability should always be used in rounds where Giant Might is active to get that extra 1d6 added to the effect, since you get the same number of Vampiric Bite uses as you do Giant Might uses in a day.
    Also, since damage is such a big issue, I'd personally say the best cantrip to gain is Create Bonfire, and the best fighting style is Unarmed Fighting. Unarmed Fighting gives an extra 1d4 damage at the start of each of your turns against an enemy that is grappled, and Create Bonfire gives a scaling 1d8 that a creature must save against each time it ends its turn there, AND the first time it passes through the bonfire on any turn (not round). Create Bonfire is also a DEX save, thus not an attack roll, so you can use it in melee without disadvantage. Since you can move up to half speed while an enemy is grappled, carrying or dragging the enemy with you, you can force them to save against the damage each round just by using your movement on your turn, and so long as you end with them in the fire they have to save against it again at the end of their turn if they don't break the grapple, which for most creatures requires using their entire action just to attempt to do so. Also, if your DM is generous in using abilities logically, it makes sense to me that you should be able to just drag or carry the enemy around you into other adjacent spaces without having to move yourself, meaning you can just use up movement to move the enemy in and out of the fire without having to move yourself. Technically not RAW, but makes most sense to me.
    If we assume level 6, with Aberrant Dragonmark at 4 for Create Bonfire, Unarmed Fighting style, and then +2 CON at level 6, starting combat against a big threat would start like this. First turn get in the enemy's face and cast Create Bonfire. Not a great first round, but unless you're not using a shield you have to start with this, as Create Bonfire has a somatic component, meaning if you have a shield you can't use it while you have an enemy grappled due to no free hand. Round 2 you enlarge with your bonus action, then bite, then grapple. The bite will give you 1d6+1d4+5 (average +11) to your next grapple if it hits, and the enlarge will give you advantage on the grapple attempt.
    Each subsequent round, so long as you maintain grapple and concentration, you will be getting 1d4 free damage at the start of each turn, 2d8 damage on your turn by moving the enemy into the fire, 2d8 damage on the enemy's turn if they do not break the grapple to escape the fire, and then your 2x 1d4+5 attacks, one of which gets 1d6 added to it. Assuming all hits connect, each round that is 3d4 +1d6+4d8+10, for an average 39 damage across all sources. 1d4+4d8 (average 20.5) of that damage comes free just by maintaining the grapple and concentration each turn, which could make it feel in the enemy's best interest to spend actions trying to break your grapple as all the little bits of damage start stacking up. 1d4 of this damage is free, 2d4+1d6+10 of the damage is piercing against AC, and 4d8 of it is fire against DEX, so you have a good mix to getting at least some DPR going against a variety of monster types.
    However, I personally feel that the Skill Expertise feat would probably be better at 6 for the expertise in athletics, and just keeping with the +4 CON for level 6, as the static +3 athletics will net you more successful grapple attempts, which I feel is more of a net gain for your party across an adventuring day. This is especially true if you can get a spellcaster to dedicate zone spells for you to drag enemies through, such as Cloud of Daggers or the edge of a Spike Growth, or even offering a Bonfire themselves if they don't need their concentration for anything else that fight. However, if you don't have any squishies on your team where successful grapples are important, just going straight for the +5 CON may be the better option versus getting Expertise as the extra +1 to hit and damage on bites, and the +1 extra saving throw for Create Bonfire, and +1 bonus to concentration, is still going to be a net DPR comparable to another +3 on grapples, and the +1 to hit on the bite means more success rate on important rounds where you want to hit with it for the bonus, you just might not feel as comfortable failing 15% more grapple attempts overall, especially if your STR is already not as high as you would like.

  • @IliumGaming
    @IliumGaming ปีที่แล้ว +35

    this build slaps, I ended up playing it when another player left the game and let us play their character to the end of the dungeon. grappling them so they can’t move while the bard casts cloud of daggers on them is a lot of fun and if your DM introduces any kind of verticality with significant drops, the ability to grapple, drag, and shove people off cliffs is really really strong

  • @emanuelepgnikzad8354
    @emanuelepgnikzad8354 ปีที่แล้ว +70

    This is actually really great. Since the Dhampyr gets a bonus to skills after the bite, you can attack first, with advantage under half HP, then your grapple is going to connect whether you have expertise or not, especially if you're giant

    • @Razdasoldier
      @Razdasoldier ปีที่แล้ว +8

      Dhampir + Swords bards can Aoe bite so they can get a lot of love.

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 ปีที่แล้ว +1

      If you take the Tavern Brawler Feat, which does allow you to bump Strength or Con, then, because the bite counts as a natural weapon, and therefore an unarmed strike, you can even grapple on the same turn you bite, as a bonus action. Take Hex as your spell from aberrant dragonmark, and you can do extra damage while giving them disadvantage on either the athletics or acrobatics (whichever they're more likely to us) to escape the grapple.
      Sink your teeth in, grab the target, then drag them off kicking and screaming, up a nearby wall, before dropping them, completely drained, from the ceiling. If I was DM'ing that, I'd give you advantage and a super low DC on intimidation to get the enemy to surrender after that. Did something similar with an Order of the Lycan Bloodhunter that had slippers of Spider climb. Slash the target with her claws and get a hold of them, then clamp her Jaws around the targets throat, shaking and tearing whilst dragging them away. Nothing is more terrifying than a creative and descriptive player.

    • @emanuelepgnikzad8354
      @emanuelepgnikzad8354 ปีที่แล้ว

      @@kiritotheabridgedgod4178 mind you, a natural weapon isn't an unarmed attack. I'd allow a player to run it in this case, but not for instance a monk druid

    • @kiritotheabridgedgod4178
      @kiritotheabridgedgod4178 ปีที่แล้ว +1

      @@emanuelepgnikzad8354 technically, claws, fangs and tails and horns ARE unarmed strikes. You can't be disarmed from them.

    • @emanuelepgnikzad8354
      @emanuelepgnikzad8354 ปีที่แล้ว

      @@kiritotheabridgedgod4178 That doesn't matter, they're different according to the rules. The long and short of it is unarmed strikes deal 1 + STR bludgeoning damage, unless overridden by more specific rules. Monsters, who commonly have claws and fangs, have no mention of said special rules like monks do.
      As a reference compare Monsters of the Multiverse Tabaxi to Beast Barbarians
      Tabaxi: You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
      Beast Barbarian (Claws): Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.
      I agree with your common sense, mind you, I'm stating the rules seems to be intended otherwise. Always remember the RAWest rule is the DM decides, which totally makes sense. For instance, what's the damage in allowing a beast barbarian to dip Monk in order to capitalise on attacking with the claws with their bonus action by using martial arts or flurry of blows? It certainly takes a toll on the stats and on action economy, as opposed to moon druids shapechanging into some beasts and eventually elementals who would have additional effects if allowed to attack again as a bonus action with their attacks (for instance, snake's constrict). A good player discuss these with the DM in advance and an agreement is eventually met, it's not a problem with a one size fits all solution. If a player wants to be Kung Fu Panda and that fits the theme, discuss how, not if!

  • @NoFaithNoGlory
    @NoFaithNoGlory ปีที่แล้ว +12

    If you have a generous master DM one good option for the Dhampire is Barbarian Path of the Beast. The Bite option makes your damage improve to 1d8. Since they kinda do the same thing you could ask for the Bite option to simply improve your bite attack, while still using your Constitution for the attack. It's not RAW by any means, but I'm a DM and I would 10 out of 10 allow this bc it would be just awesome have a blood-frenzied dhampir that bites the sh*t out of everyone.

  • @delibirdite
    @delibirdite ปีที่แล้ว +13

    I believe one option you have as a monk is that you can treat your dhampir bite attack as a monk weapon and have it scale with the monks attack die.

  • @Atlas-si2jp
    @Atlas-si2jp ปีที่แล้ว +4

    2:53 the way his words match up the beat accidentally is amazing

  • @aibou2399
    @aibou2399 ปีที่แล้ว +34

    Nice build. I've been playing one for some time. For the Aberrant Dragonmark feat cantrip, i took Create Bonfire. It has an insane synergy with grappling.

    • @DnD_Daily
      @DnD_Daily  ปีที่แล้ว +7

      Does sound like a cool synergy, I'll have to look into it more!

  • @ERBanmech
    @ERBanmech ปีที่แล้ว +6

    If you manage to net a 13 Dex then do a quick 3 dip into hunter ranger, choose colossus slayer as your lvl 3 ability so now if your target is below their HP max then you can add an additional D8 on top of that extra D6 when large (which is a D8 on higher levels or a D10 by 18th level but you wouldn’t get that anyways if you did the dip).

  • @brannenpfister2579
    @brannenpfister2579 ปีที่แล้ว +10

    If we are trying to get as much up as possible, I would consider totem Barbarian for sure. Resistance to everything is nice.

  • @joaoguilherme3120
    @joaoguilherme3120 ปีที่แล้ว +26

    Nice video! I should point out tho:
    The Rune Knight extra damage doesn't necessarily add healing to the Dhampir's Bite, sadly. It's up to DM to decide, since the Rune Knight feature adds damage to the attack, and not the weapon. And Dhampir's bite states that the healing is equal to the "piercing damage dealt by the bite", bite being the name of the weapon
    (Bite couldn't refer to the action of biting because there's no Bite Action in D&D)
    Therefore only effects that increase the weapon's damage should increase the Dhampir's healing, from a RAW perspective.
    So, if you want to play this build as presented, you should probably discuss it first with your DM if they're cool with allowing something that doesn't necessarily works RAW. They should have the final word on the matter
    Edit: Some other options to consider that do increase the weapon's damage are Battlemaster Maneuvers, Kensei Monk features, Favored Foe, Monster Hunter Ranger Slayer's Prey, Swords Bard Blade Flourishes and ofc the Piercer Feat

    • @insertphrasehere15
      @insertphrasehere15 ปีที่แล้ว

      I think most DM's would be on board with this... it makes sense to add this damage to the bite, since you are literally taking a bigger bite.

    • @joaoguilherme3120
      @joaoguilherme3120 ปีที่แล้ว

      @@insertphrasehere15 Most, but surely not all DMs, thats why I made my comment, I personally would allow it but it's always good to know what's RAW and what's not RAW

    • @foxy2pointo
      @foxy2pointo 10 หลายเดือนก่อน

      I disagree. The name of the attack is Vampiric bite and regardless of if it adds to the attack or not it’s still adding to the damage dealt by the bite.

    • @joaoguilherme3120
      @joaoguilherme3120 10 หลายเดือนก่อน

      @@foxy2pointo It's not about the name of the feature. Following your logic, Sneak Attack should only apply while you're sneaking, and that's not the case.
      The name of the feature shouldn't matter for the mechanics, and mechanically speaking it's not RAW that the damage should apply.
      Tho, I personally would allow it at my table because who cares, right? I'm just adding to the discussion because some people might find it interesting.

  • @attackins1470
    @attackins1470 ปีที่แล้ว +3

    It would take a minute, but you could always go Monk and have that increase the damage on your bite. If your DM allows for amazing 3rd Party content you could go pugilist instead and have even more Con synergy.
    If you put in a decent Int you could go Bladesinger, decorate your teeth with silver or gems, and then use bladetrips with them. Bladesong could be reflavored as a sort of "bloodlust" boost that still allows you to cast spells, and at 6th level of Bladesinger you can still do more attacks on top of a bladetrip.

  • @zamba136
    @zamba136 ปีที่แล้ว +2

    i did this build as a Dhampir Wild Magic Barbarian / Rune Knight Fighter, for more CON Save fun.
    the CON to AC meant that i maxed out my AC at 20 with a +3 Shield. but i don't usually mind the lower Maximum AC on a tank. many DMs use the rule that if an enemy misses too much, they'll attack another character instead. i want people to attack me, or else i can't use my High HP and my Healing.
    strength was a secondary stat, mostly for Rage/Reckless Attack, but my priority was to max out my CON and Tough. Shield Master & Danger Sense combo pretty well for Reflex saves too, so my DEX wasn't a huge deal.
    was lots of fun, being the "CON Wizard"

  • @Shadow25071
    @Shadow25071 ปีที่แล้ว +1

    I like how although you're trying to be efficient you're still considering the theme. Cool

  • @TheSeventhChild
    @TheSeventhChild ปีที่แล้ว +1

    I really like this. In 4e I remember trying to do something similar by multiclassing Fighter into Warlock and using Melee Training to swap the MBA stat.

  • @warmwaterpenguin
    @warmwaterpenguin ปีที่แล้ว +3

    I'm using Mind Sliver for the Aberrant Mark cantrip. It's inferior damage of course, but its a save instead of an attack (INT, which is great) and it can make my Fire Rune and Stone Rune harder to save out of.

  • @mikedickens848
    @mikedickens848 ปีที่แล้ว +5

    This is a really cool idea for a mono stat build. But I would agree, 2 lv barb dip would make this pop.

  • @woutvanostaden1299
    @woutvanostaden1299 ปีที่แล้ว +5

    Fun thing is with your bite counting as a weapon you can restrain opponents to get advantage on attacks, which if you target foes with weak strength scores (preferable casters or archers that don't have access to teleportation) to get an easy way to generate advantage. A different way that you could get easy advantage is stone rune (best used early on when charm immunity is rarer) if they fail that is free advantage.
    Really makes it easy to heal yourself when they become incapacitated/restrained when they come to close/ get bitten to heal yourself with advantage.

  • @Tomeroche
    @Tomeroche ปีที่แล้ว +4

    I'd say Dex would be a better investment than Strength. Fighter starts out with Chainmail which is 75 GP which could be quickly traded for scalemail armor that's only 50. Ideally a GM would allow this early level but it could probably be sold to an armorer quickly before the game and potentially still earn a bit of starting gold. With just a 14 in Dex It's only one AC off from full Plate without the heavy stat investment in a substandard stat. If you really need heavy armor later there's magic items that can raise your STR score such as Gauntlets of Ogre strength you can grab later fairly easily since it's only uncommon.

  • @CanisMythson
    @CanisMythson ปีที่แล้ว +1

    I had a one stat wonder issue before, and in that case I was locked into a Half-Elf (It was randomized races). So I went with Wisdom as the only good stat, and then focused Moon Druid to cover the other weaknesses. It wasn't perfect but it was pretty fun to play around and find what worked (ended up taking Mobile to act more as a skirmisher with fast forms)

  • @trashie.phantom3042
    @trashie.phantom3042 ปีที่แล้ว +2

    If you take some levels in artificer you can get some +1/2/3 armor and some cool utility items and spells. Or there's obviously barbarian for rage and bear totem for resistance to most damage, plus rage would give you grapling advantage and reckless could make more enemies locked on you

  • @ihatepie123100
    @ihatepie123100 ปีที่แล้ว +6

    Technically, you don't need the Str to be 15. Having Str below 15 just gives a 10' movement penalty, which isn't the worst (and is often forgotten about in Theatre of the Mind Dnd), and can be mitigated by playing a dwarf (albeit by 5').

    • @DnD_Daily
      @DnD_Daily  ปีที่แล้ว +3

      Very good point!

  • @CuringBloom
    @CuringBloom ปีที่แล้ว +3

    I think witch bolt cold be a cool spell for aberrant dragon mark since your con would be so high and then either take sorcerer levels or meta magic adept for twin spell. I think I prefer 3-5 levels in sorcerer and snagging some utility spells like shield, Silvery Barbs, etc.

  • @elijahbanks1947
    @elijahbanks1947 ปีที่แล้ว +2

    Finally, a build where I can be efficient and still enjoy feats!

  • @Черныйрусский-ь7б
    @Черныйрусский-ь7б ปีที่แล้ว +3

    I have tried dampire + rune knight/battlemaster fighter twice. I'd recommend to take fey touched instead of Aberrant Dragonmark for a misty step + Hunter's mark. So you'll have more damage/healing from the vampiric bite. Then I'd consider taking an extra battle master maneuver as a fighting style. So we could heal for 2d4 + 6d6 + 4 in case of a critical hit. You'll see critical hits quite often 'cause when a dampire is below half HP your bite attack always has an advantage. After level 5 consider multiclassing into a college of swords, it works amazing.

    • @joaoguilherme3120
      @joaoguilherme3120 ปีที่แล้ว

      Not wanting to ruin the fun for you, but Hunter's Mark increasing the healing from Dhampir's bite is not RAW, and it's DM fiat.
      Because Dhampir's bite only heals the "damage dealt by the bite", bite being the name of the weapon. And Hunters Mark doesn't add damage to the weapon, instead adding damage to the attack.
      If your DM is cool with that, then you can build the way you're saying. But if your DM decides to follow RAW on this matter, it doesn't work
      Edit: Same thing for Rune Knight extra damage.

    • @Черныйрусский-ь7б
      @Черныйрусский-ь7б ปีที่แล้ว

      @@joaoguilherme3120 Hunter's mark increases weapon damage(so piercing damage), so RAW it should increase the healing. Hex wouldn't work by the way. What's wrong with mark?

    • @joaoguilherme3120
      @joaoguilherme3120 ปีที่แล้ว +2

      ​@@Черныйрусский-ь7б it doesn't increase the weapons damage tho.
      "You deal an extra 1d6 damage to the target whenever you hit it with a weapon attack"
      You hit the target with a weapon attack, the weapon deals damage, and then you deal an extra d6 of damage on top of that. Compare that to the wording of Menacing Attack
      "You add the superiority die to the attack's damage roll"
      The attack is dealing extra damage, instead of you.
      Ofc, your DM can look at this and say "For me, they're the same thing", but a DM could also say "It isn't". Therefore, it's up to the DM if your build works or not.
      Edit: I would like to point out that this is a very strict reading of the rules, and I'm not saying it is the right way to rule this synergy. All I'm saying is that this reading is possible.

    • @gerardlacroix6015
      @gerardlacroix6015 ปีที่แล้ว

      @@joaoguilherme3120 I'm novice in the spelling of DND but doesen't "an extra 1d6 [...] with a weapon attack" mean it's "an extra 1D6 to the weapon damage" since the weapon is conditional, as well as the succesful attack ? The "extra" meaning it's an addition to an already calculated damage value ?
      It being +1d6 to the Bite ( weapon ) damage seems pretty much increasing the weapon damage, and be RAW.

    • @joaoguilherme3120
      @joaoguilherme3120 ปีที่แล้ว

      @@gerardlacroix6015 The feature clearly specifies that *You* deal extra damage, not the weapon. Even then, the weapon being part of the conditional effect doesn't mean the damage comes from it. Just pick the Order Cleric 1st level feature that allows you to direct an ally to attack. You're the condition ("When you cast a spell"), but you're not the one making the attack.

  • @inventor121
    @inventor121 ปีที่แล้ว +1

    I've found one of the best "single stat" builds is actually Warforged Forge Cleric. You do still need that 15 in Strength for the heavy armour (if you don't care about the speed penalty then there's no need) but everything else goes into Wisdom. Warforged already buffs con and with an AC as high as 22 at first level (if you have plate) nothing will come close to hitting you. While you can't pick up as many feats as Fighter you're still a full spellcaster, and you can get some pretty nice buffs to boot.
    Your spell list should include:
    Shield of Faith, just constantly concentrate on it.
    Spiritual Weapon: Free bonus damage
    Feats: I recommend War Caster, and Shield Master to cover your weak Dex and allow you to concentrate on your spells a bit better, you can also get Fey Touched or other +1 wisdom feats as you wish.
    If you don't mind sacrificing one ASI you can take a 3 level dip into Fighter (Eldritch Knight) gaining Shield, Action Surge, and the Defence fighting style. And a few Utility spells.

  • @surutaeyaisutsu9904
    @surutaeyaisutsu9904 ปีที่แล้ว +3

    remember the hill giant rune that can give them resistance to bludgeoing, piercing and slashing! IT'S A MUST FOR THIS TANK BUILD.

    • @dragonhearthx8369
      @dragonhearthx8369 ปีที่แล้ว

      Heavy armor master would probably be better.

    • @aibou2399
      @aibou2399 ปีที่แล้ว

      @@dragonhearthx8369 HAM damage reduction is fixed at 3, and doesn't work against magical attacks. It's great in low tiers. But Hill rune, on the other hand, offers 50% damage reduction against any source of B/P/S damage. So any damage above 8 (common at level 7+) is reduced at least 4.

    • @dragonhearthx8369
      @dragonhearthx8369 ปีที่แล้ว

      @@aibou2399 hill rune is also locked to level 7 which is near end game for most campaigns. There is also way more non magical bps monsters out there than magical. Also hill rune has a cool down.

  • @maximum7412
    @maximum7412 หลายเดือนก่อน

    I didnt see anyone mention it yet,but just in case to mention a War Domain Cleric you can gain an additional 1d8 to 2d8 damage to your bite attack. meaning even more hp healed per use. at the lost of less attacks.

  • @Rodan-nt1gj
    @Rodan-nt1gj ปีที่แล้ว

    I'm currently playing a Winged Tiefling turned Dhampir (you can keep the fly speed as written) Rune Knight/Rogue. Only level 6 (4 Fighter/2 Rogue) but being able to fly and having expertise in grappling alongside Tavern Brawler from lv4 feat and the unarmed fighting style is really useful for single target utility and lockdown.
    Eldritch Claw Tattoo is also great, allowing your unarmed strikes to get +1 to hit and damage, and count as magical as a passive benefit, as well as allowing you to get 1 minute of 15ft reach and additional force damage.

  • @fabienchamberland4791
    @fabienchamberland4791 12 วันที่ผ่านมา

    I love how this is a giant vampire that wrestles people into biting them.

  • @insertphrasehere15
    @insertphrasehere15 ปีที่แล้ว +4

    You can do a single ability character with INT as well. Play a Mark of Warding Dwarf Abjuration Wizard, and pick up the eldritch adept feat for Armor of Shadows.
    You wade indo combat with Armor of Agathys and your arcane ward full, and then you use mage armor between combats to fill up the ward to full.
    Your con doesn't really matter much because you have so many temp HP between the Arcane Ward and Armor of Agathys, and your Dex/AC also doesn't matter much because you actually kinda want melee attackers to hit you to trigger the Armor of Agathys. The other stats are also irrelevant to being a wizard.
    Arguably this is even more of one stat wonder than what you've shown here, since we don't care about that secondary 15 in strength.

  • @JohnnyG860
    @JohnnyG860 ปีที่แล้ว +1

    I tried this out but went with Mind sliver as a cantrip to add that sweet -1d4 to enemy saving throws before grapple or applying fire rune. Turns out also that my Con was so stupid high holding concentration despite being in melee all the time was rather easy and witch bolt 1st level leveled out the lack of damage nicely, if you didn't get great rolls for you Con I recommend Silvery barbs or Chaos bolt for extra damage..

  • @tommytigert5993
    @tommytigert5993 ปีที่แล้ว +1

    I didn't even know dhampir was an option! That's wicked, and I love it.

  • @damian6660
    @damian6660 ปีที่แล้ว +1

    Heavy armor expert or shield expert for extra tankiness.
    Also the dragonborn's breath attack uses CON for alternative race

  • @GraveOfSki
    @GraveOfSki ปีที่แล้ว +1

    I'd def grab Shield Master feat to negate the issue from dex saves being weak, find a + shield too! Otherwise magic initiate to take hex (extra necrotic damage to bite so cant heal, but give enemies disadvantage on strength checks for grappling), OR that tasha's feat that grants hunter's mark which DOES count as extra piercing damage so it will count towards healing from an improved bite.

  • @alexpratt8533
    @alexpratt8533 ปีที่แล้ว +1

    I’d probably dip into armorer artificer for the all-Con build. You get heavy armor but don’t have to abide by the strength requirement. You can still make the bite attack with Dhampir, then go Guardian to pump out temp HP. Pick spells that don’t care about your intelligence.

    • @piranhaplantX
      @piranhaplantX ปีที่แล้ว

      Was about to post this one. You'd want to go at least 5 levels into it to get extra attack without too much of a delay, and those first two levels will kind of suck. But if you hog your own infusions at first, and push through to level 5. You can then split off from there as you see fit.

  • @paulfeeder4262
    @paulfeeder4262 ปีที่แล้ว +1

    couldnt abarrent dragonmark also give eldric blast? if so you might want to warlock afterwards to get the invocations(or the eldrich adept feat, then you could also go barbarian, maxing con at 24 as a capstone with some additional tanklike features like the one that just flat out prevents death at a you guessed it con save)(so 2 lvl in warlock mb loads of fighter afterwards to do that rune knight mele synergy) this way youd have the best ranged option in game(a one handed, force damage weapon with +mod dmg to each hit, potential for lots of controll and not even disabeling your grappel)

  • @zillalord2367
    @zillalord2367 ปีที่แล้ว +2

    to counter the dex save weakness with a feat u can always use shield master

  • @Maninawig
    @Maninawig ปีที่แล้ว +1

    I was curious about this build, I was going for more of the lore build and thus went with Werebat Blood Hunter.
    However, if I were to pick stock classes, I think I might go Zealot Barbarian and work with my DM to reflavour my bite as a Greatsword (2d6 and usable with Rage). I'd also ask if I could gather the restored HP and Hit Dice that can be used during resurrecting spells. I can't see how this would do more to the mechanics than shift things around for flavour.
    I would then take the Great Weapon Master feat to gain extra attacks with my BA and more damage with my bites.

  • @melekashiro
    @melekashiro ปีที่แล้ว +1

    Loved the build!

  • @ryanpeters3812
    @ryanpeters3812 ปีที่แล้ว

    See, I went a Rune Knight with Fire Genasi. My flavor was the chef wanting to try every possible food. Genasi use Con as their casting mod, and Control Flame for range, plus Burning Hands for AoE. The catch is relying on those doesn't scale well. Luckily, you can build up Str cause fighters get bonus asi's. It's a similar concept, though, and good at levels 1-5 especially.

  • @jean-christopherouleau1626
    @jean-christopherouleau1626 ปีที่แล้ว +3

    Moon Druid as entered the chat

    • @penbloomfield3062
      @penbloomfield3062 ปีที่แล้ว +1

      That's more a 0 stat build, save that for even more dire rolls

  • @kasbeeltherapriest3443
    @kasbeeltherapriest3443 ปีที่แล้ว

    Ive been planning this build for a few weeks now, and depending on the way you wanna go, It can be improved a lot. First of all, by no means get heavy armor. Either go stone sorcerer 1 if allowed or barbarian and get armor from con (and dex) from barbarian) for 4 points less asuming pointbuy. You can hit 19/20 easily too. With aberrant dragonmark chill touch and firebolt are nice if you go damphir or range, but you could also take shocking grasp, go melee and pick dragonborn for the con based dc breath weapon. and while rune knight is a great option, echo knight is also dependant on your constitution adn giving you more dpr with unleash incarnation ( I personally dont really like rune knght, but also don't think is the best choice)
    All in all, the best Ive come up with is either barbarian or stone sorcerer at fisrt level, damphir with at least 14 dex and max possible con, and go fighter or rogue for the asis. Take tough and thematic feats too such as piercer. Stone sorcerer 6 if allowed is very neat too choosing the adecuate spells, or 4 evels in bear barbarian for the resistance, even if you don't get rage bonus. If not raging, geting hunters mark also increases your dpr and healing a lot, and so does getting devils sight for the darkness combo, or true invisibility. In short, if you are melee you wanna crit as much as possible, if you are range you wanna be utility. Focus your secondary stats or asis in that after getting extra attack and watch your dm hate you

  • @Fl0wchart
    @Fl0wchart ปีที่แล้ว +2

    Gonna try to predict this build before I even watch the video...
    Dhampir Fighter (Echo Knight OR Rune Knight) with the Aberrant Dragonmark.

  • @kevin8499
    @kevin8499 ปีที่แล้ว +1

    It goes against the theme of the build but a really amazing feat for a build likr this would be gift of the chromatic dragon, you can apply it to your fangs and get an extra d4 damage per attack and also get resistance to the elemental damage types as a reaction, convined with the hill gigant rune you get a lot of resistance to common damage types when you are on that half health advantage point

  • @kirbo1248
    @kirbo1248 ปีที่แล้ว +2

    If you go artificer your flash of genius becomes flash of stupidity.

  • @Synamint87
    @Synamint87 ปีที่แล้ว

    I recently built a character that uses a 1 stat basis but not in constitution. I built a Ranger who only requires Wisdom as their stat. Rangers have the fighting style Druidic Warrior where you get 2 cantrips from Druid Spell List. I picked up Shillelagh and Magic Stone which gives me great range and melee options and as a ranger i can make great use of this with my core class features. What ever my second highest stat is goes into constitution but im not the tank, nor am i focusing on concentration spells unless i hang back with my bag of rocks.
    When i first saw this video i wondered if there was any other 1 stat builds and surprisingly enough there are a few different options that only really require 1 stat, Hexblade Warlocks & Artificers really only require 1 Stat and have ways of negating the need for any other stat. Invocation for Advantage on Concentration Checks regardless of what triggers it for Warlocks or False Life for Always Free Temp HP. Infusion for Artificers to auto pass a failed Concentration Check or Strength Checks is great options for them.
    A Constitution Only build was wickedly cool to see new options that I wasn't aware of and led me to looking up ways to do this with other classes.

  • @mumeishinigami8822
    @mumeishinigami8822 ปีที่แล้ว +1

    I would multiclass into Rouge since you can increase your damage output via sneak Attack wich triggers with the antvatage you get with the bite.

  • @anathamon
    @anathamon ปีที่แล้ว +1

    yup, that’s a pretty clever build.

  • @fenixmeaney6170
    @fenixmeaney6170 ปีที่แล้ว +1

    I've been toying with the idea of a character that uses hp as a resource, without feeling like blood hunter is the only class for that.
    Using scourge aasimar and aberrant dragonmark is all I've gotten so far.
    This build might be useful, thank you.

  • @crushcommando8637
    @crushcommando8637 ปีที่แล้ว +3

    The primary weakness I see is scaling into the later game, unless your DM is open to homebrew, your bite isn't magical and can be either weaker, or literally useless vs monsters as game goes on. Otherwise very neat!

  • @RaethFennec
    @RaethFennec ปีที่แล้ว +1

    So, for a really silly, interesting version of this, go Dhampir Hexblade Warlock with the Wildspacer background for the Tough feat. Put your highest stats in Con and Charisma, with a 14 in Dex. Get medium armor and a shield for easy 18 AC at level 1. At 3rd level, take Pact of Blade and swap an Eldritch Invocation for Improved Pact Weapon. You also now have 2nd-level spell slots. Take Magic Weapon for this level (you'll swap it out next level.) Right before a short rest, cast Magic Weapon on your own teeth. They count as a simple weapon, so they're an eligible target for the spell. They're now a +1 magic weapon. IMMEDIATELY begin performing your Pact of the Blade ritual on your teeth as part of a short rest. Congratulations! You've now made your own teeth into your pact weapon. This can remain permanent as long as you don't change it. Now, dismiss your teeth into an extra-dimensional space. You heard me right. Now, summon your pact weapon and POOF your fangs pop back into your mouth, and are now a +1 magic weapon from Improved Pact Weapon, AND can be used as a spellcasting focus for your warlock spells. That's right. You have achieved your dream. You can cast spells at people using your own teeth, which you can dismiss and summon at will.
    Noteworthy weird additions: A few levels of Gloomstalker Ranger lets you cast Pass Without Trace, walk across the ceiling in darkness, put Hexblade's Curse on your quarry, Dread Ambusher enemies for 3-4 bite attacks for something like 4d4+1d8+32. Alternatively, a couple levels in Sorcerer puts you into Sorlock territory and also lets you Quickened Spell Booming Blade bite as a bonus action, on top of giving you cool subclass features.

  • @dragoknight589
    @dragoknight589 ปีที่แล้ว +1

    If Dhampir teeth are worth at least 1 Silver, since they're considered a simple weapon, you can use them with Booming Blade or Green Flame Blade, both of which are on the Sorcerer spell list. Booming Blade is best for tanking, since it damages creatures that move, and Green Flame Blade is best for damage against multiple targets. By the way, Green Flame Blade scales off of your spellcasting ability for some of the extra damage.
    Of course, you'll need DM approval, but I feel like it's worth a shot.

    • @DnD_Daily
      @DnD_Daily  ปีที่แล้ว

      I’d allow it

  • @finalfantasy50
    @finalfantasy50 ปีที่แล้ว

    going monster hunter ranger would let you apply 1d6 from slayers prey and 1d4 from favored foe, it will be a little bonus action heavy but you might be able to use slayers prey from a distance before combat when you want to use your bite to heal since you only get so many uses per day

  • @1thumbs-upmountain138
    @1thumbs-upmountain138 ปีที่แล้ว

    If you roll abysmally low, you actually only need at minimum a 13 in a stat (or 11 if you rolled incredibly terribly and can add your ability score increase to it) because then you can multiclass into artificer, which at 3rd level you can choose armorer and negate the need for 15 strength

  • @mattl211
    @mattl211 ปีที่แล้ว +1

    Dhampir paladin gets smite on their bite.

  • @dantezarath4274
    @dantezarath4274 ปีที่แล้ว

    Investing into twilight cleric would be fun, they get sleep, see invisibility, and a bunch of good stuff that isn't reliant of a good modifier all that much, is it on theme though? maybe... Or I guess, for a more vampire trick, 2 levels in moon druid, and 3 levels in something like a monster hunter ranger or hunter ranger, or swarm keeper would improve on the damage and things you can do, barbarian wouldnt be bad but you'd get some of the armor class off because no heavy armor, although i guess a battlerager would be something.

  • @shanebernier2483
    @shanebernier2483 ปีที่แล้ว +1

    A point of order; the only penalty for failing to meet the 15 STR requirement of plate armor (assuming you are proficient) is a loss of 10 feet of movement speed. Given that Dhampir already have a higher movement speed then average, you could drop STR off a cliff and still be the same speed as a dwarves, halflings, and gnomes.

  • @teh201d
    @teh201d ปีที่แล้ว +2

    Should have opened with this being an Eberron build. Most DMs won't allow dragonmarks outside Eberron.

  • @martonbenkovics5258
    @martonbenkovics5258 ปีที่แล้ว +1

    its such a fun idea honestly
    my only problem, that i would change if i ever pull it off is that i wouldn't wear heavy armor and keeping my AC at 16(?), becouse if they can't hit me (inside an iron tower of platemail) they won't hit me and with Tough and the dhampir healing (1d4+1d6+5 for every attack in a turn when enlarged), i should be able to take some hit (even better if its getme to half HP as you mentioned)

    • @martonbenkovics5258
      @martonbenkovics5258 ปีที่แล้ว +1

      for this problem also, i would consider taking 3 level in Ancestral Guardian so the enemy is forced to hit you, putting you into half HP faster and you gaining advantages for every attack

    • @williamtaylor6886
      @williamtaylor6886 ปีที่แล้ว

      Wild Magic barbarian also makes use of saves with a DC based on CON

  • @tuaa33
    @tuaa33 ปีที่แล้ว +2

    I’d prolly multiclass rune knight with undead warlock because of the undead theme. Required min 13 cha tho’.

  • @danwebber9494
    @danwebber9494 ปีที่แล้ว +2

    Take shieldmaster as one of your feats to shore up a weak dexterity.

  • @dragonhearthx8369
    @dragonhearthx8369 ปีที่แล้ว +1

    You would need a 13 dex and 13 charisma. But how about sword bard? You can get buffs for the party and use slashing flourish for an aoe option and you should gain health back from everyone you hit. Best to go 5 levels just for the font of inspiration feature.

  • @LordTonzilla
    @LordTonzilla ปีที่แล้ว +1

    This is a neat idea, but my favorite least MAD setup has still got to be Armorer Artificer since they only need Intelligence and Constitution.

    • @DnD_Daily
      @DnD_Daily  ปีที่แล้ว

      Armorer is a favorite for sure 👌

  • @isaacthek
    @isaacthek ปีที่แล้ว

    If you dip into rogue then you can add an additional d6 from sneak attack so your self healing goes through the stratosphere.

  • @FirstLast-wk3kc
    @FirstLast-wk3kc ปีที่แล้ว +1

    Dhampire fangs are simple melee.
    Use a monk.
    Remember how survivable the Death monk is? That would give him heal and etc.
    Plus remember Eldritch Claw Tatoo?
    Yaiks.
    That's scary

  • @MalcIgg
    @MalcIgg ปีที่แล้ว +2

    If tasked to build for 1 stat in D&D 5e, I would pick Dex, probably the obvious choice - this is an interesting take for an alternative, though i'd ask how many campaigns run a Dhampyr PC? I might challenge myself to a build for each *staring* stat - point buy I guess the way to go :)

  • @lorenzosantucci9498
    @lorenzosantucci9498 ปีที่แล้ว +1

    rune knight lvl 3 then only abjuration wizard with dwarf mark of warding ;)
    enjoy ^^ go huge mit potions, grab a badguy, fly high up into the sky and then drop them or even Tombstone them if u have the chanche of surviving ;)

  • @SoulWhiteAngel
    @SoulWhiteAngel ปีที่แล้ว +1

    If you go cavalier fighter instead you can force enemies to have dis on anyone not you and protect allies. Thatll force them to atk you.

  • @onappap
    @onappap ปีที่แล้ว +2

    Just play shepherd Druid, the summons don’t scale anything and they’re broken as hell and all you need is con for concentration saves, you end up being tanky, deal the most damage and with war caster and resilient con you are unstoppable

  • @BobaZombie13
    @BobaZombie13 ปีที่แล้ว +1

    Why would it be 2d4+5 and not 1d4+5? I'm kinda confused on where the extra d4 is coming from that you mentioned at the end of the video.

  • @isaccosampaolo9376
    @isaccosampaolo9376 ปีที่แล้ว +1

    You can do the dhampir thing just your proficiency number of times for long rest, also a plate is a lot expensive (most DM don't allow it first levels) and reduce your movement. Interesting build but i still prefere druid of the moon if yours stats are trash ^_^

  • @doomlord0162
    @doomlord0162 ปีที่แล้ว

    The bite will do 1d4 + 5 from con then if your dm alows your bites to count for your dueling fighting style than + 2 +1d6 from the rune knight so 12 average damage ain't the worst DPS. Sadly the barbarian requires you to use strength to get the damage bonus for them.

  • @Esproth
    @Esproth ปีที่แล้ว +1

    Also Shield Master would help with dex saves

  • @TheJulioToboso
    @TheJulioToboso ปีที่แล้ว

    I am playing at a table with a similar concept, a dhampire shadow monk with aberrant dragonmark and mobile. Forward I just wanna focus on CON.
    Sadly we aren’t allowed multi-class, so I chose Mage Armor as the mark’s spell for extra AC, and firebolt as a “haduken” style range attack (it does fit a monk)
    Funnily enough, it’s also a super fast character, as in a couple of levels I will outrun a horse, in addition to teleporting to shadows. I wanted to build a “Mage Hunter” with it. Any recommendations?

  • @delta4135
    @delta4135 ปีที่แล้ว +2

    Baiting me with Ciri from witcher 3 on video template? I respect that.

  • @charleshalcomb7431
    @charleshalcomb7431 ปีที่แล้ว +1

    Get Barbarian Rage and then you effectively double your hit points. Maybe a level of Warlock for Temp HP?

  • @alexnh4739
    @alexnh4739 ปีที่แล้ว

    I think if you're going for 15 in strength anyways, I'd guess that's an ok score for cons which would open up much more one Stat builds in every other Stat. Artificer does work really nice with just intelligence for example

  • @darthriel850
    @darthriel850 ปีที่แล้ว +1

    Doesn't the Wild Magic subclass for the Barbarian (Tasha's Cauldron of Everything) use CON for its spell casting modifier?
    Just throwing that out there.

  • @Eidenhoek
    @Eidenhoek ปีที่แล้ว +1

    So, this is a centipede dhampir.
    It has a lot of feet.

  • @NightKnight_2514
    @NightKnight_2514 2 หลายเดือนก่อน

    You could deal with the 2d4 damage with the unarmed fighting style to turn the 1d4 into ab1d8

  • @deadpoolio67
    @deadpoolio67 ปีที่แล้ว +1

    What do you mean 2d4+5? After all the bite only deals 1d4+CON mod and the addition from Giant's Mite gives us either a bonus 1d6, 1d8 or 1d10 depending on our level and the Fire Rune once we invoke it deals an additional 2d6 fire damage meaning the most we're going to do with an attack is actually 1d4+1d10+2d6+5 now the fire rune will only trigger once however if they fail that strength save they will take an additional 2d6 fire damage every round and will be restrained meaning they have disadvantage trying to hit anyone and everyone has advantage on trying to hit them. Our damage while not the best our overall durability is insane, think about it even if we just dealt 1d4+5 that would be at worst 6 hit points we regain and at best 9 hit points we regain per attack, at 5th level we have two attacks, on average we will be regaining 2x 7.5 = 15 hit points, that's more than what a maxed out wisdom cleric could heal with cure wounds which is 13 at max, not including life domain.
    If the DM also has those manuals and tomes that increase stats, that would be a good way to flesh out the weaknesses of the build as you can read one of each to increase each stat and only the one you read looses it's magic, if you find two of the same I don't see why you wouldn't be allowed to read both in order to gain +4 to the stat so if you find multiple of the ones that increase constitution you can raise that constitution quite a bit higher.
    Sadly with this build you did leave out the fact that the bite is non-magical so once you start fighting the creatures that are immune to non-magical attacks will suck as then the whole point of this build is null and void unless of course your DM can homebrew an item to fix that issue but you have to have a nice DM for that to even be considered

  • @nichlasbundgaard5583
    @nichlasbundgaard5583 ปีที่แล้ว +1

    You could be silly and take resilience multiple times to the proficient in every save. 😅
    As for other feats.. well you could go heavy into roleplay with non combat feats such as poisoner to be a clumsy poisoneer (imagine having such a high con because you keep poisoning yourself).
    Martial adept for another fighting style, magic initiate for some cantrips, savage attacker for a chance to heal even more with your bite and lastly tavern brawler why? Imagine being proficient with a cart while you are big.

  • @Emanemoston
    @Emanemoston 3 หลายเดือนก่อน

    Thanks for the video.

  • @fledgling9097
    @fledgling9097 ปีที่แล้ว +1

    Wild magic barbarian is also based off of constitution

  • @qnaspc
    @qnaspc ปีที่แล้ว +1

    nice idea

  • @chainclaw07
    @chainclaw07 ปีที่แล้ว

    if you're grappling you gotta get to melee right? wouldn't Mobile get us up in their face more reliably? or is the idea to take on the enemy melee by grappling? that way, we just wait for them to come to us?

  • @rednecromancer2579
    @rednecromancer2579 ปีที่แล้ว +2

    Idea: Take Shield Master, then when using a shield dex saves turn into con saves. Not only is the extra AC great, but you’re getting your one huge weakness turned into yet another great strength.
    Correction: Doesn’t turn dex into con saves.

    • @devonharvey48
      @devonharvey48 ปีที่แล้ว

      From what I've read, shield master can't turn dex into con saves

    • @rednecromancer2579
      @rednecromancer2579 ปีที่แล้ว

      @@devonharvey48 I’m sorry, I mistook it for a magic item’s ability because he took the feat. That’s on me, thanks for the correction

    • @devonharvey48
      @devonharvey48 ปีที่แล้ว

      @@rednecromancer2579 np, still a really good option though! AC bonus to dex saves and reaction evasion essentially, very helpful for having the shield anyways!

  • @peterrasmussen4428
    @peterrasmussen4428 ปีที่แล้ว +1

    A big issue I see with this is, once you get a few levels under your belt, you will start facing things resistant to piercing damage from non-magical weapons.
    Definitely check with your DM if you can expect a way to make your bite count as magical to show up in the campaign.

    • @erikkesler1739
      @erikkesler1739 ปีที่แล้ว

      Or just take shocking grasp or firebolt as your cantrip

    • @peterrasmussen4428
      @peterrasmussen4428 ปีที่แล้ว

      @@erikkesler1739At level 11, shocking grasp averages around 13.5 damage. Your bite averages (1d4+5)*3 attacks +1d8 from rune knight or aproximately 27 damage.
      Firebolt will only be slightly better in damage (16.5) but will have disadvantage in melee because it is a ranged attack.
      basically if you resort to cantrips, your damage is aproximately halved anyway.

    • @Aaron-pj3ky
      @Aaron-pj3ky ปีที่แล้ว

      I had that concern too. An investment into Artificer to grab Enhanced Weapon seems like a necessity.

    • @peterrasmussen4428
      @peterrasmussen4428 ปีที่แล้ว

      @@Aaron-pj3ky I would say step one would be to ask your DM if insignia of the claw would apply, and if it or a similar item would be obtainable in the campaign.
      This built is already not that powerful. If you have to dip artificer I think it becomes pretty bad, but hey, maybe someone in the party is playing artificer.

    • @erikkesler1739
      @erikkesler1739 ปีที่แล้ว

      @@peterrasmussen4428 Shocking grasp has the added benefit of preventing reactions. Allowing you and your allies to do hit and run tactics as most enemies with this are not ranged attackers.. Firebolt is not great but the best simple damage you have in that situation. It is certainly not ideal but is better most case than just keeping on hitting.

  • @VirTekInc
    @VirTekInc 20 วันที่ผ่านมา

    Your thumbnail looks like Ciri from The Witcher. I was almost hopeful for a Con based Witcher build. lol

  • @doomlord0162
    @doomlord0162 ปีที่แล้ว

    Wild magic barbarian uses constitution for your saving throw so if you do multi class you can do that

  • @damongraham1398
    @damongraham1398 ปีที่แล้ว

    This is my example. Not a fan of Dhampir or Rune Knight but I decided to go with Dhampir. Unfortunately, D&D Beyond does not have the option of choosing an Gothic Lineage after character creation. In the future if I get a chance to play this PC I may go through the process creating a Gothic Lineage. My idea was to choose the Dhampir at level 6 as a Psi Warrior. Going with your suggestion at level 4 of aberrant dragonmark. Choosing Mind Sliver and Shield. Since I want to show you what feat I have picked I made this PC up to 8th level. To serve as a placeholder for Ancestral Legacy Dhampir I choose Fighter Initiate Throw weapons master. The fighting style I choose at character creation is Two weapon fighting. I can't remember if it is possible to fight with a long sword and dagger? Sagebrush was a Elemental Airship Marine for House Lyrandar. Before the Last War ended his ship was crashing to their deaths when the surviving members of the ship went through a portal to Ravenloft. After many horrible adventures the ten survivors was able to escape. Not back to Eberron but to Faerun. Sagebush now a Dhampir . Taking safe haven from the Dancing Haven in the North Ward of Waterdeep. After a full confession to the priestesses and some of the congregation. With a switch from blood to psychic energy, 5'8", orange eyes and completely snow white Sagebrush may have found a new home ddb.ac/characters/95651138/Rk6akU

  • @FlutesLoot
    @FlutesLoot ปีที่แล้ว +1

    Ballin!

  • @Poggo__Doggo
    @Poggo__Doggo ปีที่แล้ว +1

    adding barbarian to this would be horrifying since you would deal more dmg when raging as well as take less

  • @Syngraphaeor
    @Syngraphaeor ปีที่แล้ว

    Hey! I love the build, super cool... But why did you wait till 4th level to get the aberrant dragonmark? You'd have to choose the mark as your subrace when you start iirc... At least, that's how the other dragonmarks work. I could be wrong, though!

    • @DnD_Daily
      @DnD_Daily  ปีที่แล้ว +1

      I believe the others are subraces like the mark of hospitality halfling, but the Abberant dragonmark is a feat. So I believe you choose it as a feat like normal, but eberron stuff is always a little whack

    • @Syngraphaeor
      @Syngraphaeor ปีที่แล้ว

      @@DnD_Daily Ahhh right, I just checked the Rising From the Last War sourcebook and I see what you mean - I didn't notice that it was a feat! Thanks for the clarification

  • @jonahkolell
    @jonahkolell ปีที่แล้ว +1

    That minus one dmg on average for preventing healing is a big deal for tradeoffs that's a good deal

  • @KRohlyPoly
    @KRohlyPoly ปีที่แล้ว

    This is a lot of work when Circle of the Moon Druid is right there. Be a Hill Dwarf. Take Toughness. Get Con to 20. Done.