the game got so much more fun with extra difficulty, what do you mean adrenaline doesn't exist? humans can't defend themselves! no wonder they went extinct. apparently breathing is too much for them!
i had an easy solution for 1 handed weapons with muscle strain. let me swing a onehanded weapon with left or right hand. because well why not? so you have an option for switching hands if you want and if its to good chars need left or righthanded trait XD
@@Telgrom im stealing that idea for a mod... right/left handed traits would just determine which hand gets fatigued (and kinda be a pain to code because you're also going to have to determine which hand is considered the primary hand)... but an ambidextrous trait that lets you swap hands with a key for essentially double the muscle strain with a 1-handed weapon would be awesome... balancing it with trait points would be needed though, but probably not too much since 1-handed is... not bad, but damage-wise it is outclassed in most cases. A machete might do better than a baseball bat, but the baseball bat's WAY easier to get and does a fine amount.
new update: you have to cut your nails or else your hands and toes will hurt. this mechanic comes with a new skill called: manicure&pedicure. you can practice this skill on dead bodies since below lvl 3 you have a 55% chance to cut yourself and cause laceration
Your nails will become infected without proper maintenance and you'll need to find a scalpel in order to cut open your digit to dig out the cuticle, this requires first aid 4 to do before sepsis sets in and your character dies of blood poisoning
This should come with a new job to pick in character creation: Nail Salon Worker +1 to short blade +1 to maintenance +2 to Manicure +2 to Pedicure -4 Train points, perfect for choosing smoker.
you also need to find nail clippers and a manicure lamp, and use a salon table. you can't use scissors. 😂 Building a salon table requires level 8 crafting and 15 fancy plastic sheets, a light bulb and 2 fine rags, not regular rags.
I've been trying to find the 'How to use Generators' magazine I've checked every major town bookstore and nothing. Barely any skillbooks. Just all paperbacks and reading material.
@@CSNomadYou can also grind to level 3 electrical to get the knowledge to operate generators but i don’t know what is more tedious between that and just finding the mag
@@courier6960 Default tends to mean "as the devs want the game to be played" and being like this should not be the good state, as the game wants to give a realistic environment
the unknown loud combat sound might be from your character screaming during a swing, if you listen during attacking your character sometimes makes a loud grunting or partial scream, along the lines of someone putting effort behind a swing. you dont seem to hear it often but it still might be generating the noise attracting more Zomboids towards you regardless
@@guynamedmaggi5520both of which happen while fighting your 4th Zomboid. You go into the red while fighting 3 of them, at the 4th you will be yelling your location for anything listening.
He had considered this (as to many others) but I'm pretty sure that in the example the character didn't yell anything (and he's mentioned that he noticed cases where they didn't yell). In addition I've seen with the sound debug on zero sound radius generated when the character vocalizes in their attacks so that wouldn't be the case as it seems to not generate sound for the zombies. I was thinking it was maybe on crits, but I think that might too be unlikely because I think it's rarer than crit rate.
I love how realistic this game is, an entire household with 6 rooms had: 1 Kitchen towel 2 Magazines and a notebook (spread between 3 bookshelves) Towel, bowl, fork ect. Teddy bear 1 Green T-Shirt A car that has EVERYTHİNG on 0% EXCEPT the bottom right suspension system (which is 41%) And like, 31 zombies.
I think IndieStone's idea/lore reasoning is that many people would have tried to flee and possibly took stuff with them, but that is a poor excuse. Normal starts occur on July 9th, which is basically day zero, lore wise as to when things start hitting fans. Its only on day two (July 11) that riots in major cities and panic buying occur. In game lore does not show mass evacuations carried out by residents of Knox County, and even if such was the case, many things would get left behind. (There are reports of forcibly displaced residents, but that is around the Exclusion Zone. Not Riverside and Rosewood, etc) Thank goodness we have Sandbox settings to make the loot rarity a little more realistic.
The car condition thing also makes zero sense. Most people stay up to date on the maintenance of their cars, especially in car centric communities. I can understand a beater here and there, but scrounging through whole towns to find 2 good cars? Silliness. Especially given this takes place in 1993, not 2008.
I would understand if the houses were "looted" but the houses are in 10/10 condition, no break-ins, nno broken locks, just "ThEy tOoK EveRyThİnG AnD LeFT" the whole place is quarantined, you CANT leave. Also there are like 250 zombies here youre telling me their houses are also empty even tho they probably got caught off guard?????
@@andoy_ I can kill aroudn 45-50 zombies with the starting M9 pistol and 3 aiming. Since we get 140 9mm rounds, that's 3 shots per round. At aiming 4, I found the MSR rifle with 50 rounds. I only got 8 kills with it. That's half as much as with the M9, and when you factor in the much slower reload of the rifle it's really rough
@@andoy_ yeah it's just a really good benchmark to check how other weapons perform against it. A box of 9mm ammo would let me kill twice the zombies as a box of .223
I personally have an issue with the logic in that update. I don't understand how muscle strain becomes an issue that fast, they had and still have muscle strain right for exercising, it's a delayed effect, not instant. Making it delayed would alievate the issues players have imo, it'd force players to pace themselves by not just fighting every single day, taking a day rest between fights if possible. It also makes no sense that a buff and athletic af dude gets strained that fast, we're talking maybe 30 swings of a weapon and you start getting strained. I deal with muscle strain often, I tend to dig and plow dirt for the garden, it takes *hours* of laboring before I get strained, and even then, it's still delayed by at least half a day, and really isn't that big of a deal. And I'm far from being strong or athletic. And on the topic of things that make no sense... Spearfishing being removed in an update that's mostly focused on making the survival aspect of the game more developed... Really? Removing one of the prime survival skills? How does that make sense?!
I don't inherently hate having more realism, but if the realism added mainly just makes gameplay more tedious then it's not worth adding. It is good that this is just the unstable build at least, so I'll probably adjust settings until things feel decent again. I also do feel like more traits need to be adjusted in costs after the nerfs to the popular picks or at least add more traits to make things interesting. With all the new food options it would be neat to have traits to reflect that like vegetarian, lactose intolerant etc.
The bog one for me is needing to manually open every bottle now. I'm fine with corkscrew and bottle openers, but needing an entire clock that wasn't there before for no good reason is so annoying.
Spoiler: it is not skill issue. It is bad design. It's asinine that a profession proficient with a weapon would experience muscle strain as soon as they do. Fortunately, I'm sure mods will fix it or it's a permanently toggled off option.
In the custom sandbox settings, you can tweak the amount of muscle strain you get, I've personally found 0.8 muscle strain factor to be in the sweet spot for me rn. Or if you want, you can put it to 0 and disable muscle strain entirely. That's what I love about Zomboid, is the custom sandbox setting. You can make the game the exact thing you want it to be.
to me maybe the worst aspect of the game was spending a lot of real time just hoping for a necessary item to spawn so to hear that loot spawns were nerfed is sad
@@sarris3712 There should be a sustainable way to achieve any craft imo. That was their goal for Build 42 at least, "To make just sruviving in the woods possible" but needing a mason trowel to make a primitive furnace? It's actually stupid
If you're going for a long playthrough the game is essentially stuck in "tutorial stage" until you find a sledgehammer and generator. And I know because I once searched 3 in-game months for ONE generator. I'm not in agreement with making playthroughs even longer to get interesting.
@friendofp.24 I like having to search for resources to survive. Needing to even check the garbage to see if they threw away some salvageable food. I like the food nerf because it makes it feel like a proper apocalypse. However, never having the required item to do a specific goal is probably the worst aspect about this game. Though you can specifically tweak those sorts of items in the settings _Cataclysm: Dark Days Ahead_ solved this issue eons ago and thats the game they ripped off, I don't see why they don't just borrow even more. (the cdda game mode in PZ is a reference to cataclysm)
Maybe they should make the absolutely terrible traits actually give you some upside or way more points than they do now? Nah lets make high thirst give 1 point so you cant use the traits you want
I actually sorta like these changes because zomboid becomes more of a stealthy sort of game you can avoid fights 10x easier now as losing a zombie is just all about breaking line of sight I can understand what they are going for and honestly I think it just takes getting used to because combat is not the go to solution for everything anymore
@@paulgonzalez7003 the zombies dont hear crap now and as always you can out walk them so just come back later dont put yourself in bad spots cause surviving is a matter of walking away or running if you got sprinters .
Carpentry nerf is silly dissasembling stuff provides no xp anymore i get it was to stop people from emptying buildings but now there are gonna be lines of fences everywhere
You can earn Carpentry XP through building and completing structures, sawing logs, and crafting weapons. Building and completing structures gives way more XP than Disassembling Furniture in Build 41, so I'm fine with the change in Build 42.
That's just what happens when you change so many items and locations in zomboid. The map is huge and small changes extrapolate into huge differences over that many context sensitive loot containers. They'll have to redo all the numbers to get it close to the B41 feeling, or wherever they wanna take it. Makes complete sense they shipped the unstable build with that aspect unchanged and waited for feedback
They should have released an official changelog. I had no idea how to level maintenence until I went in debug mode because it went from using the crowbar to repairing weapons (which makes more sense). Unfortunately if you start with 0 levels in maintenence it takes around 50 duct tape to level to 1, certain weapons give you a little of the XP though I think. Unfortunately there is no renewable repair resource, and given the loot nerf if you don't start with maintenence 1 you'll probably have to wait months before you level up. Which is annoying because 99% of the new crafting is locked behind maintenance
You can sharpen knifes and blades you can find everywhere with flint, sharpenning gives you maintenance exp and you can dull your blade to sharpen it once more Also attacking with a real weapon (for example a police baton still gives you exp)
This for sure. Why do zombies respawn by default? Nothing realistic about that but they put that in the game. Can argue they're coming in from off the edge of the map but they're not, they're magically appearing all around an area I already cleared out lol
@@omega73115 I hated this happening, and why is the zombie population so freaking high??? Did the squirrels and racoons get turned into human zombies too?
Took me a hot minute to realize that the breaking point Moodle was referring to cigarette withdrawal, after like 9 days I still don't have too many cigs and have been reading tons of books to supplement it
not worth anymore to get the smoker trait , is only 2 points , even worse if u enable the option to give u less points if u get too much negative traits
Cleared out an entire horde, exhausted an all, to reach a hardware store in Doe Valley. Walked in and the entire place was empty. I put the game down for the day
you're entitled to your wrong opinion, but all of these changes make me want to pick the game back up again. B41Zomboid is not actually that hard once you figure out what you're doing, and just mechanically clearing out an entire town of zombies on day 9 is neither engaging nor particularly entertaining.
There is definitely a tipping point where it stops being fun and just becomes tedious. This update is dangerously close to that line. Also @physicsunderstander4958 You're quite snarky for someone ratio'd as hard as you are, lol.
The loot in survivor homes being diluted was tuff. Spending so much time trying to kill a horde to come up with shitty magazines and materials i prolly never use.
they mentioned not wanting the bottleneck of generator magazines, but Ive noticed all the new book spawns just make it impossible for the magazines to spawn, and finding electrical books for leveling up to lvl 3 are near impossible without going directly to a book store or school
Isn't it a good thing that you have to go to a place of learning to get what you need to learn? It seems right. Rather than expecting every house to have an issue of a textbook on electrical engineering, you should go looking for it in a school
man, I spent a week (irl, several hours a day) hunting for that "how to use generators" magazine, and never found it! Its 20 days in, electricity is about to go out at any moment! and I spawned at Riverside, that used to have atleast almost all the literature you need! Then Rosewood brought no results aswell. I'm damn desperate
It took me an in game month to find it. I went to 2 towns with libraries and found nothing. Looted about a towns worth of bookshelves in houses and found nothing. Good luck finding one when your car has no more gas cause pumps shut off, and you can't turn them on because no generator mag. Jeez.
I dont think its "we hate change" i think its more of a "Why can i only swing my weapon 6 times before iv got muscle strain" Im quite stickly and even i can swing an axe into a tree more than 6 times before im like "nope cant do any more for several hours"
Nah fighting actually strains you a bit, especially in melee. Though this is pretty dumb because it's not that quick. You'll feel winded but your actual muscles are fine. Fighting with heavy weapons should tire you out but your muscles shouldn't strain until hours later
Man, this game is unrealistic af now, 300+ zombies killed yet not a single one carring a few cigs? The nerf to smoker already hurt but with the loot as is right now is absurd, you literally need to read whole libraries to avoid depression.
Yeah I just hopped in as soon as b42 released and picked smoker immediately as it was a really good trait before (I used to enjoy looking cool while smoking ofc) and after playing for two hours and finding absolutely zero cigs I cringed so hard. Well, I guess everyone smoked themselves to death as soon as the apocalypse started. Never thought I'd have issues finding cigarettes in 1990s Kentucky. Oh well.
It took me a while but cigs are most common in car gloveboxes ive found, also there are new tobacco types like chewing, cigars, and this stuff i cant remember the name of. But it cam be argued smoker is leas useful due to the point nerd, but after a little bit of testing you can find tobacco to satisfy yourself pretty quick, they can also spawn as ground loot. Like ive found key rings with car keys, lone cigarettes and cartons sitting on tables, barrels in farm sheds, ect
Also gas stations are pretty hit or miss which sucks but when you do find full cartons or a thing of chewing tobacco it lasts quite a while since they come in packs now. Since this is still unstable snd things are being changed its likely loot settings and spawns will be heavily adjusted
@@Retanaru Thank you! It's insane to me they made all these changes to the traits and still haven't actually given them comprehensive descriptions that tell us what they ACTUALLY do, so we're all stuck waiting on an (amazing and very appreciated) video from content creators like you!
Without directly saying it's a bit crap... I'm in shock this is what took the devs literal years to make. I mean let's be real, if a starving person is given dry bread they will be grateful and think it's delicious. The patch is dry bread after 2 years of starvation.
one of the most impactful changes is how you simply can't find weapons anymore. It almost feels like Lumberjack is no longer S tier melee combat because you can't find enough axes. Many crates and shelves that used to be prime weapon loot spots now only hold crafting materials. the same applies to skill books, as seen in the video. So many new books, so many new skill books, it's really hard now to get a full library my biggest concern with muscle strain is how unrealistic it is. DOMS doesn't set in like that. It kicks in by next day (hence the D for delayed) We already have a mechanic to force you to stop fighting right now, exhaustion. We don't need a second one doing the same thing on top. I think it would add a lot to the game if it worked realistically instead of this.
By the time the unstable build becomes stable they will have hopefully fixed the problems. I know I started playing on the unstable build for a few hours before opting right back out of it, lol. Needs to cook some more.
@@planescaped There's zero guarantee things like that will be fixed because they're not bugs. They're design decisions. The team could easily think it's still a good system and keep it in the game.
Actually muscle strain is realistic. Did you ever work out at a gym irl? Muscle strain is the short term exhaustion of muscles, like if you do a set to muscle failure. Swing an axe 20 times in a row and your muscles will be strained and you will need a quick rest, just like between sets at the gym. Different thing than exhaustion (cardio) and different from DOMS that you get the next day.
@@Austin-hm6qqdude after the nerf muscle strain exists only for super early game up to a point when you level up your weapon skill to lvl 3-4. Which is possible to do in like 2 hours. After that you basically never get muscle strain during combat anymore, so why do you still complain?
@@Soveey No normally healthy person will be strained after swinging an axe 20 times in a row. That's why the mechanic is flawed. It probably won't even cause DOMS the next day. Look up beginner, no-experience labor job requirements on job boards. They'll say things like "lift 50lbs regularly, able to stand, crouch, crawl for extended periods of time" etc. Those are not specific, trained requirements. Those are the requirements because ANY normally healthy person can fulfill them. Saying you'll experience DOMS or strain after 20 axe swings flies in the face of logic, when a NORMAL requirement for physical labor is handling 50lbs for 8 hours. The mechanic is just way too punishing, and frankly, your defense that it takes 2 hours to overcome it isn't actually a defense at all. You don't need to cape for a 2 hour mechanic.
Id like a explanation on why previously safe locations like the cabin in the woods being over run in every attempt iv tried so far. it seems old safe locations are now no longer safe what so ever.
Went to the old farm in North Muldraugh to try and test the new systems. 20 zombies present. I had a stick. Wasn't fun. The new spawning system is a bit overzealous
@@Matkingos Its like they have been included to the urban mapping system, and as a result the zombies have flooded these locations, i went to the cabin in the woods expecting a safe place to start my characters progression from noodle to chad, but nope went there and there was a group of zombies there ranging into the hundreds, if not thousands, the trees obscured a lot of them.
I think its meant to symbolize how alot of those places WOULD have quite a significant amount of people heading there, especially before the virus becomes airborne, alot of people would head to isolated areas, gun stores, ect. And it could also be where this is the unstable branch and its just an issue with the new spawning system
I can deal with everything other than the never ending stragglers. I spent a day clearing the area around the riverside police station. Rested in the woods. Went into the startion after making sure no zambos were around then suddenly they started piling in through the windows and there was a new hoard. Eventually I took them out but was too exhausted to do anything but run and sleep. Went back, it looked clear, went to the gun locker door and more started piling in. It never stopped. I am not just a noob either. I have like almost 200 hours so I have a pretty good idea of what I am doing. It just feels like I can never get anything done anymore. They see you from so far and there is no losing them in houses anymore. It is like they are a blood hound chasing my scent. Sounds cool, and at first it was. But after 3 hours of getting into a POI that used to have at least some halfway decent starting gear that now hardly has anything isnt fun. Plus those stragglers with pinpoint hearing make looting a nightmare. Not sure how to deal with it. Edit: I did feel like this comment was a little negative so let me inject something that I loved. All the new clothing options and the gun reticle. If you go into sandbox settings and allow all clothing options you can make your character look like anyone. I made a pretty convincing copy of Deacon St. John, myself, Rick Grimes, and Dr. Meredith Grey (really). Just dont use the armor or bags from the character creation screen if you dont want this to feel op. It is just a neat way of having more customization. It will be amazing for when multiplayer goes live if you wanna make self contained stories. Also, the reticle allowed me to mow down waves in early aiming skill levels. Just once again the problem with the stragglers became noticable.
Exactly. I like muscle strain as a mechanic, because I think players should be encouraged to pick their fights - but then we've also lost our ability to pick fights, because the zombies are more aware and the fights draw them from further away. If the devs want to punish combat, they should give the player more agency in choosing when combat occurs, not less.
Have you tried with a leveled character? I used to enjoy x16 runs where this is basically your life forever, and it wasn't bad once you got a skill leveled... well, especially spears. But I think spears might be mega nerfed now so I'm not sure anymore. Axes might still be ok, but without a buff to them they will definitely feel way worse. Would have to test but I'm really just waiting for MP.
@@sleezy5914 But it has to have a leveled weapon skill. Not just 9/9. At 0 you only deal 23% of the potential damage you could be doing (even less with crit accounted for). It's not just damage it's also swing speed. Spears used to be the absolute best at this, though I'm not sure anymore. It wouldn't matter if you had 40 zombies clumped up somewhere, you could just whip out your spear and keep one-shotting all of them in quick succession because the swing speed was so insane, and damage just enough to 100% oneshot at 9-10. However it was horrible to level spears to ~6-7 when they started being this good. We might not have to suffer through the slog anymore if spears are nerfed to shit anyways (maybe), and we can just do the same with axes (but with less swing speed).
I feel like escaping is easier but the detection is way off. I kill one zombie in an isolated area and suddenly a dozen appear from nowhere. What the fuck dude. Whereas before all zombies were pretty much huddled together. Not ideal either but I feel like I'm being punished for being tactical with targeting a few at a time
All these new difficulty setting seem like there will never be a new player to zomboid once 42 ships entirely. the learning curve on b41 when i started was punishing enough, I never would've gotten in on these settings
I really think they should advertise Sandbox as the default game mode, not Apocalypse. Apocalypse is really quite hard as a first experience, and repeatedly dying can be discouraging for new players.
Coming from a pretty casual olayer, the real issue I hear is that the UI is too much like Microsoft Excel. And that it's more if an inventory management simulator than a real zombie game. I still like it though. I really enjoy farming and cooking when my friends are done killing off the zoms.
Yeah I agree, they better make some serious changes to the tutorial for these farming and ranching aspects because otherwise I’ll have no idea where to start
@@courier6960 I have 500 hours and even I'm not sure where to start with husbandry and smithing. I'm gonna experiment, but the changes have made getting off the ground a lot harder. Just hit day 12 and I still don't have an armoury of guns and ammo, just a pistol with ~1000 rounds and a shotgun with 4 shells, and this is after raiding 2 gun stores
TLDR. They didnt actually improve the combat in the game. Its still janky and buggy. But they fiddled some numbers to increase difficulty, without providing you with a smooth combat experience. I hate devs sometimes.
Also as a player who's played both zomboid and 7 days to die (and let me say i LOVE(ed) 7 days to die...) but the amount of common sense and good stuff you could find in zomboid was always one of my favourite parts. Now i find scraps and its just like... Makes you feel like you're in a game more than real life. Held captive by RNG more than ever before.
THANK you for the Strength 10% mention! Thought I was going crazy, when I posted my video on the reddit forums, and people were saying "The difference between strength 0 and 10 is barely anything", and I tested and it seemed like 10 strength meant I NEVER got fatigued haha. Appreciate the well researched video!
These reddit idiots made a new character with low strentgh and 0 weapon skill, played for 30 minutes, noticed its harder and spammed complaints and started crying. If only they made a character with more strength and played for a few hours to level up weapon skill to at least 4, when muscle strain is basically not a problem anymore.
@@Soveey I think it's because the skill floor for zomboid was already "high", you start a zombie game and you are incentivised to not kill zombies. Normal players going into the game want to kill zombies but the game is saying don't, but you are surrounded by zombies and with the stragglers they are ALWAYS chasing you. So you always have zombies after you and they are difficult to kill in the traditional way. When you become more skiled then you vary between stomps and weapon swings. Then you kite zombies over fences. But that takes skill to do. I still struggle with zombies on fences and get scratched sometimes or crowded. It is not something you just pick up instantly.
@@OCinneide but most of zomboid players are not new players. Zomboid has a very dedicated stable playerbase. Most of complainers arent that new to the game from what Ive seen.
@@Soveey a lot of the people I saw outright cheering strain existed claimed to be doing so from boredom with vanilla B41, while some were arguing over the mechanic needing to be tuned down in default settings so newbies are aware it exists and could tune it after they tried it out in more default settings. Personally I was for the tune down myself, because i recalled when i was new and fatigue alone was enough to manage. I moved into sandbox setting on my own at first over turning off zombie respawns and countering that with bigger pops.
So many issues with 42 are caused by the utter lack of clear and cohesive information provided by the game directly. Something pz has always struggled with.
I would almost guess that it's a deliberate choice to not give clear info. It's always been my impression that you were always supposed to struggle to learn. survive, experiment, observe, die, repeat
@@jaybirkin This is exactly what I think! I miss the days when I would experiment in games to learn things. Nowadays we can just go to some wiki and it takes the magic out of it.
With the Devs initial vision I would agree with you. However, zomboids issue is the Devs have caved in to the demand for late game content, totally going against the entire vision and concept for the game to begin with. Combine this with the Devs obvious lack of continued love for the project (£120million+ in sales + years of waiting for an unstable release? ) where's all that money gone cos it sure as hell hasn't gone into the game @@jaybirkin
"Watch your character regain stamina for years simulator" has evolved into "Watch your character regain stamina for years every 3 minutes simulator" Wow amazing game design, everything you expect from a video game
i feel like a lot of these comments that talk (or complain) about the new default settings getting responses that boil down to "sandbox settings" is silly. YES, sandbox settings exist. everybody knows this; almost every playthrough someone has is in sandbox, even if they're not running mods. the point is though, if it's your first time playing, are you going to use sandbox settings? NO! you probably won't know what half the shit even does, so better left alone. yet they make the default experience tailored not towards realism but towards sweats. a library only having a couple books, or maybe just one book on an entire bookshelf is not realistic. and sure, maybe others took some off-screen, but that doesn't make any sense (realism) at the beginning of the apocalypse when the location is full of zeds. and all this talk about realism when your cars will still do cartwheels if they feel like it, and you're lucky to find a house with more than a single plate in it, oh, and propane is the rarest thing in the world, even at houses where they've got a propane grill in the backyard. the word is so over-saturated it's lost all meaning, but i'll say it anyway. "realism" should not be the goal, immersion should be. if you want to immerse someone into this world, you of course want to sell the setting which i think zomboid does fairly fine already. i can look past the oddities of someone's kitchen being barren on day 1, or that depression is cured with 2 books. but when they intentionally screw over players, and especially new players (which will do nothing but make zomboid even more torturous for them) it doesn't feel like they're aiming for realism but rather to just make the game more ridiculously difficult. apocalypse should be the baseline, not a "hard mode" for an already hard game. and look - apocalypse is hard. you with your hundreds of hours might clear half of rosewood in a few days on those settings, but again, that's the fact you're just better at the game. that being said, i'm not going to discard any idea of b42 being an amazing update or anything. this is the first couple weeks of unstable, and clearly (as seen with the muscle strain patch) they're listening to feedback regarding the game. it does make sense if you think about it to make the update hard as balls for the unstable, so that you can gauge how much you'll need to tweak it back to the desired difficulty.
More or less in agreement with you. We're trying to tailor the default settings, which will affect first timers who don't know or don't want to tamper with the sandbox settings. most of the people wanting muscle strain for difficulties sake have likely been sandbox vets for awhile, so they are well free to turn this up. so many responses to just about everything this unstable build where the devs want commentary is "just wait for mods/patches/Sandboxing", to the point it's clockwork, then immediate devolution into the realism angle. if muscle strain is so real, why isn't it on more things like walking? where's the adrenaline system? I'm not going to go deep into muscle strain. this build has changed so many other individual factors to the game i figured weren't even broken, but apparently they were. couldn't even fully play it since the apparently contentious gun changes includes an entirely new scheme to fire not yet synched to controllers, so there was only so much i could test. the devs dropped a heck of a lot of new content thats worth discussing, but it just so happens to be behind a bunch of changes that seemed to me unneeded. turning down strain to me seemed like a good idea, as rebalancing is another thing the devs are clearly doing now.
Yeah I feel like a lot of the changes to difficulty were made becasue of the few amount of people who can clear the entirety of rosewood prison with a butter knife and a sock. Yeah of course those people can just "simply" clear out the LSU library in lousiville and find every skill book in one place, they just killed more zombies than I have in my entire time playing the game to get it.
The whole "go to sandbox" thing is just pure copium. The game should be playable and enjoyable from the get go without the need to spend half an hour fine-tuning everything for the devs.
Vintage Story has been THE survival game to me for quite a while now, I enjoy it immensely. It's nice to see more people recognize just how good it is.
When they said they were adding blacksmithing and lots of home made weapons to the game I did not realize they would make us rely on those weapons while also making it complicated to get started on smithing them. I saw that weapon loot was turned down to rare. I turned it back to normal and can actually find weapons to get me through the first week instead of handles everywhere, before I can start actually making weapons with said handles.
I looted two of the new towns and didn’t not find a single generator. The college in ekron is literally unlootable because there’s at least a couple hundred inside. When you can only kill like 20 zombies maximum before you need to hide and rest is terrible. And while trying to even clear the zombie near the campus you alert 10-15 new zombies in the process resting your progress.
@ yeah but I found using cars and doing circles was pretty effective at killing them. Only down side is the damage it does to your car over time. But erkon had plenty of cars.
@@monkesarecool4052 if you aren't, reverse into zombies so you aren't damaging your engine. The trunk is pretty useless if you have a dedicated demolition car for killing zombies.
In the defense of the game. Beating 20 zombies to death with a shovel, meaning you need to shatter a skull or spine 20 times would be absolutely physically taxing. Don’t get me wrong, the implementation of muscle strain is horrible and coupled the borderline non-functional stealth system makes the game a chore on default settings. But I see what the devs are trying to do with making your character not an action hero like they were in b41. Cool Idea, terrible implementation. Luckily they’re working on it, which is why 42’s In it’s unstable phase.
Muscle strain after swinging something with your arms is more realistic sure. Except PZ devs only love their realism as long as it's not giving the player too much of an advantage. Case in point: you COULD build a crossbow with common items found in a hardware store capable of flinging sharpened steel rods with enough power to pierce a human skull. A quick youtube search confirms. But in PZ you may not. Realism for thee not for me.
This is my biggest problem with the "But muh realism" argument. It's cherrypicked realism, only applicable when it detriments the player. It's Kentucky in the early 90's, there should be guns absolutely everywhere, basically every other household, but in game, not the case, since that would be realistic in favor of the player. Realistically, your body produces adrenaline when you panic, making your muscles work HARDER, but in game, panic actually decreases your damage, because the alternative would be realistic in favor of the player. Realistically, a library would have HUNDREDS of books, not these spare few that our current libraries have, but again, that would be realistic in favor of the player, so it's discarded.
I'm honestly surprised blisters aren't a thing. Wearing dirty or wet socks for too long, honestly should cause blisters. Shoes and socks irl would be an extremely crucial thing to maintain in a zombie apocalypse
I went to rosewood fire station and spent a lot of time to clear the zomboids, then I found zero axes in the fire station (only 1 worn out axe in the vehicle outside). Then I was like, "not even one?"
i think the problem with muscle strain is how excessively hard it scales and how excessively DIFFICULT it is to increase strength and fitness in turn sure the good old extreme underweight/ extreme overweight were always a pain to play, on purpose but musclestrain make them straight up unFUN to play, for reasons outlined...BUT this translates to ALL characters now (not to mention that it doesnt even make sense in the first place... I can do way more for way longer before getting sore muscles, and im far from fit) if you dont have a hyper optimized build (which defeats the point imo) ur not gonna play the game muscle strain itself as a mechanic isnt even bad... hell working out already had a mechanic like that pre 42 the problem has always been physical skills being absolutely obnoxious to level
@@kenz0082 i spawned in debug mode and made my character max strength and fitness and it still had muscle strain scaling like dogshit. the solution isnt "just get high strength bro"
How the fuck do ppl level up strength and fitness? I'm still at default lvl 5 because of how much experience it takes. It's ridiculous. Does walking all day buff it at least? Having to exercise every day and still not enough
Muscle strain shouldn't be an in the moment thing at all. Realistically your going to see strain that affects performance wayyy after you are already useless from fatigue. What should be in the game is strain like b41 were you get it the next day or like 8-12 hours agter doing excessive combat. I'm also not sure how quickly you build a tolerance to current muscle strain (if you build tolerance at all.) but the human body adapts quick, after a week of consistent exercise your pain from strain is almost negligible.
I think it's smart to avoid apologetics for TIS' decisions at this time. As you amended the video with "They nerfed it" .. of course they did, because it WAS excessive. Swing a hammer 10 times and have to rest for 6 hours? My only problem now is that my current save has my sandbox settings where I reduced muscle strain to 0.1 and now that they've changed the baseline, I basically don't get muscle strain now. I think it's a fair feature when it's balanced. I will try running default on my next game to see how the reduction feels.
Hard to tell if Indie is trolling. Adding muscle strain AND 3x more zombies to all loot locations? Lol. Even without muscle strain, the difficulty of this game is still high. XD
@@stephengrant4841 Everybody does, its one of Zomboid's main features and biggest strengths. All it takes to tone down zombie pop overall is 1 number change.
It aligns with what the game has always been about. Hardcore, realistic zombie survival. *ALL* of the changes in this update make sense if you account for realism/simulation, which has always been one of zomboids core qualities. If you don't want realism then go play 7 days to die. I love the fact that the devs have a clear idea on what they want this game to be & are adding features accordingly. :)
Stamina affects your forage radius. That's the only way I found to tell if you are fully rested so far. That relies on your radius being more than the 3 tile minimum though. Hovering over the eyeball in the Investigate Area panel will show your radius rapidly rising while gaining stamina. Hopefully they add something that will actually work well.
@@friendofp.24 i think it's less that your vision is being reduced and more your ability to focus on looking for things is reduced. being out of breath can be kinda distracting when you're trying to find cool rocks on the side of the road
So after this video, I actually tested the impact of strength and weapon skill in debug. At least as of hotfix .01 weapon skill and strength give roughly the same amount of reduction. Using a claw hammer as my baseline, a character with 0 strength and 0 skill generates about 1.2 strain per swing (more accurately about 1.21, but I assume that's just rounding), you don't suffer penalties till about 25 like you said, which is when it turns red. With 5 strength/0 skill, that got reduced to .8 and at 10 strength/0 skill .4; if we do the opposite and give a character with 0 strength 5 skill, and then 10 the numbers then become .75 for 5 skill and .3 for 10 skill. However, the big thing is there seems to be an order of operations thing, If you instead have a character with 5 skill and 5 strength, they generate .5 strain per swing, decreasing all the way to .2 per swing at 10 skill. A fully maxed character suffers .1 per swing. So a character with average or higher strength will likely see more gains from strength since that seems to factor in first, and each level in skill giving diminishing returns, with the opposite being true of low strength characters. Ultimately, despite all this; I don't think muscle strain is a good mechanic. It's bad design through and through in my opinion, I'm aware you can turn it off; but to me it shows Indie Stone is trying to micromanage the player's experience in the "Default" setting by adding tedium mechanics. All muscle strain (functionally) is, is a second (third, if you want to count the sleepiness cost of attacking) mostly invisible stamina bar you need to manage that just reduces your damage and swing speed if you let it tick up too high. Then when you're done you simply wait 2 in-game hours of doing nothing and go back about your business. It's double dipping on the already existing exertion mechanic, is obtuse and hidden from the player and the impact is generally more annoying than actually challenging. Worse still, you can essentially grind it away and never have to consider it again; basically just enforcing the fitness/weapon grind on every character.
The extremely low amount of skill books is an intentional change. Baph, the dev in charge of loot spawn balancing, said this on the Discord when asked if the lower spawn rates were intentional: "Yep. Because they have such a large impact on skill gain you're supposed to have to search a wide area to get a big collection going. That being said there are a few containers that generally have a crapload of books. You can find em in storage units, garages, school storage areas, etc."
What horrible logic. So they added more skills AND dilluted the amount of skill books. This updated did exactly what I predicted when they first announced it. They wanna prolong early/mid game and make it harder to survive, just so players don't reach the nonexistent "end game".
Yeah, imagine my shock when I loaded into muldraugh with my classic setup (very high, no respawn, super rare everything, etc) and there's hordes of 200 zombies roaming literally every single street. words cannot describe how demented I felt trying to get past all of them with my bare hands because I was being chased from the moment I spawned.
They do not fit the vibe of the game at all. The lead dev said that the AI art made for the game was "really good art" and "I don't know if its AI." The devs clearly don't have good taste in art lol.
The more realism they put in this game, the more unrealistic it gets. Thats why i download mods, tweak and crank up all xp modifieres and spawn rates of items playing mulitplayer. Learning carpentry even in a very rough state, is easier and faster learned in real life than in this game. (Learned Carpenter btw) And the tools that can be used as weapons are breaking fast AF. In that rate i would need to buy a new hammer every week for my job.
I just hate games that force you to play a specific way, like how 7d2d forced players to play how THEY want Edit: some of the additions seem to be heading that way, There’s a difference between making a game harder, and making a game tedious and specific dev play style only. Take what the fun pimps did for example, i do not want this game to head in that direction
It should be noted that the project zomboid devs definitely are all for people choosing how to play the game, as seen with the sandbox setting (as an example you can change the rarity of food and other items in the sandbox option), and most people forget that this is only the unstable build, things are still subject to change depending on the community’s reaction to them
@@bubblebuddygaming8022I shouldn't have to fiddle with settings to make the game fun. The default experience should be the best one by default. Also if they really need community feedback to tell them that features that are clearly poorly implemented suck, what is going on at TIS?
@@JackdotCthis doesn’t make any sense, just cause you don’t have fun on basic settings don’t mean others don’t, so who should be more valued? You or the player that enjoys vanilla settings?
@@JackdotC You're trying to make something subjective into an objective thing. Not everyone will share the same exact gameplay values as you do, and there will not be any setting for any game that every player under the sun will enjoy. Some players prefer challenging gameplay, some players prefer relaxing gameplay, and that's why sandbox is a thing.
These devs have a tendency to really overtune new additions. Cars were hilariously loud when they first added them. I get your fear but I think they know what their game is meant to be and aren't planning on redoing the skill system for the 20th time.
If modders can fix it so easily, why cant they, i have played and loved zomboid since the start but its starting to feel like they are leading us on for the sake of longevity I wanna know who these pre release testers were, and how many hours they had with zomboid. How did these issues not come up. I understand its unstable but i figured they would have focused on something like aiming long time ago. They need to prove to me they care more about fixing the main issues rather than just slapping a shiney new coat of paint on it with some bells and whistles, that create more issues.
The devs obviously don't care about the game. Its barely being developed at this point despite 120+ million dollars in revenue. They are going to tweak and toy around with the games settings and pretend like its meaningful development and you are going to shut up and like it. If you don't shut up and like it then the lead dev will go on reddit and complain that being a dev is too emotionally stressful for his mental health (despite being a multi millionaire who can retire right now lol) and threaten to sell the game (as if anyone would buy it lol).
@sei_asagiri I mean where I agree in some sense, this game is THE best zombie game ever made, and that level of hate is unnecessary. They arent Ubisoft or EA. Why is it always either someone is the greatest person ever, or the worst and needs to die for zoomers. You gotta have some nuance in conversation.
@@Bash-245 Project zomboid is not the best zombie game ever made. If you want a "realistic" zombie survival game go play Cataclysm Dark Days Ahead, or Cataclysm Bright Nights. Project zomboid was literally based off of both of these games, and its still being used as development inspiration to this current day (if you know you know). Saying that the PZ studio is not "Ubisoft or EA" is not an excuse for almost 5 years of no meaningful development to the game. Its ironic because your post has literally no nuance and proves you don't understand anything about the development cycle of this game.
@sei_asagiri well I'm sorry but I disagree and im sure cataclysm is a great game, but I believe zomboid is the most complete zombie survival experience. Also should probably google nuance.
"Can we get NPC's? Updates that don't brick all mods/saves? Or at least a regular update schedule for a game with tons of money?" "Muscle strain after opening a can of beans? Got it!"
The biggest thing I’ve noticed is just how confusing crafting is now. I’ll have all the materials and tools I need, be in enough light and have a crafting surface but some stuff just doesn’t work. Without anything to explain why it’s greyed out it’s left me stumped.
@@thewisewolf768 If this was true construction workers would only be able to work an hour and spend the next 7 hours crying in pain. You wouldn't be in agony doing this either, you'd get tired and get progressively weaker as you damage the muscles you're not used to using as much in the process. As you sleep, your body attempts to repair the damage you've done. The next morning is when you'll feel the pain but the next time you do this, it won't be quite so hard to the point you can do it without getting any pain the next day.
@@-Kc1937-tell me you've never been in a real fight without telling me you've been in a real fight. Fighting is extremely exhausting, playing a chatacter without a fighting background should have you struggling
I think it would be nice to discuss the interplay between livestock and liquids, I've noticed that churning butter is absurdly OP since it provides some 6400 calories per liter of milk which is otherwise nutritionally deficient. I've noticed chickens and eggs provide hardly any calories whatsoever either, and likewise for cattle. I may have to zoom around as a fitness instructor to gauge what the deal is there.
All of that is realism, although the butter thing is them just being lazy. Chickens and eggs really are low calories and butter(which is made with cream, yes milk but a separate section of the milk that would actually require a gallon to get enough cream to make butter) is extremely high calories.
I like the "black shadows" on places you cant see, the way it's right now it feels like you have x-ray vision cheat, it also confuses me sometimes because when i make the camera go far away it's harde to tell what's on yout field of view and what's not so there a good chance you did not see a zombie on a place you THOUGHT you looked at, the way it was before you could tell way better what it's on your field of view and what's not.
I've been having problems with this too! It's very confusing. I do like the whole "fog of war" aspect of the new system, but the contrast between where your character can currently see and where they can't has become almost nonexistant for me as a result
idk if people know this but you can push zombies while they climb over fences/windows to cause them to never lunge. (you've been able to do this since like b41)
Well, there we have it. It's now Escape from Zomboid. Cant wait until they add npcs that would snipe you with pistols. But honestly I love the new mechanics and difficulty changes. Now the game has strong TWD vibes with every zombie being a higher threat and small hordes hard to fight
I found combat not too bad pre muscle strain nerfs. A trick I found was that if you get spotted by several zombies, you can seperate them by getting close to one. It will then go into a lunging speed thats around twice as fast, outpacing its fellow zeds. 1-3 shoves and a pipe wrench to the face and you're golden!
Exactly, the nerf just makes it less fun. Even as a 0 Strength, 0 Fitness character, I could easily swap between using my arms and legs, and my muscles wouldn't hurt too much. My weapon skills were level 0 on top of that. I just hope they revert the change back to how it was on B42 release.
Wells are no longer unlimited and contain tainted water. Animals require purified water. I got attacked by birds. I’m having a hell of a time. I think boiling in the old stove may be bugged. Need to try again
Muscle strain vs real life fighting misses out one big difference with the game: game speed. One ingame day is set to be one real life hour. So taking out ten zombies in half an hour would be equivalent to swinging that weapon for half a day. Curious to see if changing that setting would mean the same as it does in build 41 with fatigue and sleepy: in my 5 real life hours per game day plays, I can fight untill 15:00 or so before I get out of breath or drowsy for the first time. With one hour days it happened much sooner because the days passed much faster, but the general time of it happening was mid afternoon Have not played build 42 before but I got a hunch this might make a difference Then again, fist time I picked up an axe in real life I kept splitting logs until the axe broke and I was fine
THIS is what i've been waiting for. thank you so much. i could feel that something was a lot more difficult, zombies seemingly coming from wayyyy further away. now it all makes so much more sense! :)
i wonder if they added players spawning with guns in apocalypse mode as noob bait, or if they intended for people to actually use the gun and 5 full mags to deal with the initial zombies?
Great info as always man. I´ve been playtesting this version ahead of my friends to get a hang on how things work, and this is a great way to skip some explanations.
Awesome vid, I wish they would fix the lighting, being inside a house in the day is apparently the same as being 200m inside a winding cave (literally zero photons of light). It's dumb!
Had anyone made a successful cdda run? I used to have no problem doing it easily but now it's a nightmare. So much more zombies in rural farm land not to mention ripping the first sheet takes forever. I'll keep trying until I get it
I did but it is much harder, and RNG matters more than ever. It took me many tries. You really need a full set of clothes plus sweater/jacket soon after leaving the house so you dont die to hypothermia while traveling to safety. If you're lucky you can grab the curtains and rip up sheets before having to leave the house, but you will probably have to hide behind trees before being able to treat the wound. The usual big house northeast of spawn that people use as a starting base is not really viable anymore. It has maybe 10-20x the amount of zombies as before because the rural spawns are really weird in b42. You will probably be in too bad of a condition to kill them, but there is a very tiny cabin further northeast of that spot that has only 3-5 zeds. It has a bed, oven, sink and not much else. Then you can finally rest, and dig furrows in the ground to get worms to eat.
@@StormXTS dude thanks, that's all I needed. I just need to know where to go cause the map changed so much. If you did it then its possible. I would be curious to see how many people have successfully done cdda now lol. I'll try tonight. btw do not go to the cabin in the woods north west of the first farm. there must be 400 zombies there last time I went I could not believe my eyes
@@Serenity17 no problem and good luck. Yeah something is really really off with the build 42 spawns in these areas. I keep seeing people talk about how the new spawn system is supposed to make rural areas less populated. In my experience it has only been the opposite, and zombie population is dramatically increased everywhere. Not sure what is going on
I would recommend trying to use traits that give bonus % to Nimble, Maintenance, Carpentry and Short Blunt (fitness and strength is kinda obligatory) as they are quite useful in B42 and help a lot in combat as there are some decent crafting options. I would also recommend that the first few days you try to level up your melee weapons. ( firearms are not worth it at the start of the game) DON'T GO TO THE MILITARY BASE IN LOUISVILLE
Don't go to the shooting range in Echo Creek either. I cleared that whole place out in debug and came just short of 2k zombies. Half of which was with a few burns, for a pretty subpar amount of loot for the cost of clearing tbh.
Long time channel fan. Great stuff. Keep it coming! About b42 unstabl: even though I always play sandbox, things still feel unusual on the same settings with certain things. Now I know why. Can't wait for stable release.
I apologize for the poor quality VO. My voice is dead from streaming on twitch. www.twitch.tv/retanaru
Watch at 1.5x speed for old Ret info dump.
the game got so much more fun with extra difficulty, what do you mean adrenaline doesn't exist? humans can't defend themselves! no wonder they went extinct. apparently breathing is too much for them!
i had an easy solution for 1 handed weapons with muscle strain. let me swing a onehanded weapon with left or right hand. because well why not?
so you have an option for switching hands if you want and if its to good chars need left or righthanded trait XD
@@Telgrom im stealing that idea for a mod... right/left handed traits would just determine which hand gets fatigued (and kinda be a pain to code because you're also going to have to determine which hand is considered the primary hand)... but an ambidextrous trait that lets you swap hands with a key for essentially double the muscle strain with a 1-handed weapon would be awesome... balancing it with trait points would be needed though, but probably not too much since 1-handed is... not bad, but damage-wise it is outclassed in most cases. A machete might do better than a baseball bat, but the baseball bat's WAY easier to get and does a fine amount.
@@Bigol_Jimbo but the trait should be not that cheap i guess.
new update: you can bite yourself while eating
😂😂
And turn into a zomboid
@@goofmark 100% infection rate
Don't you hate when that happens?
honestly, id be okay with a super rare crit chance where u can bite your tongue or cheek xD
I died shortly after spawning then realized I wasn't using the breathing keys fml
😂😂😂
lmaooo fucks sake
QWOP expansion
@@Gloomy-Bee manual Samuel ahh moment
Better get used to alternatively pressing to move both legs!
new update: you have to cut your nails or else your hands and toes will hurt. this mechanic comes with a new skill called: manicure&pedicure. you can practice this skill on dead bodies since below lvl 3 you have a 55% chance to cut yourself and cause laceration
Your nails will become infected without proper maintenance and you'll need to find a scalpel in order to cut open your digit to dig out the cuticle, this requires first aid 4 to do before sepsis sets in and your character dies of blood poisoning
@doki6050 nope throw in the maintenance skill for some reason might also need a recipe book
Laceration? Full digit loss!
This should come with a new job to pick in character creation:
Nail Salon Worker
+1 to short blade
+1 to maintenance
+2 to Manicure
+2 to Pedicure
-4 Train points, perfect for choosing smoker.
you also need to find nail clippers and a manicure lamp, and use a salon table. you can't use scissors. 😂 Building a salon table requires level 8 crafting and 15 fancy plastic sheets, a light bulb and 2 fine rags, not regular rags.
Ah yes, a library having only one magazine in an entire bookcase, how realistic
I mean when you’re playing on very rare loot spawns, don’t be surprised when loot is very rare…
@@courier6960but this is default loot rarity.
I've been trying to find the 'How to use Generators' magazine
I've checked every major town bookstore and nothing. Barely any skillbooks. Just all paperbacks and reading material.
@@CSNomadYou can also grind to level 3 electrical to get the knowledge to operate generators but i don’t know what is more tedious between that and just finding the mag
@@courier6960 Default tends to mean "as the devs want the game to be played" and being like this should not be the good state, as the game wants to give a realistic environment
Oh wait, we can use rocks as a weapon now? THANK FUCK I'VE BEEN WAITING FOR THIS!! OOGA BOOGA!!
You have enlightened me to return to monke
1. Locate rock
2. Grab rock
3. Smash Heads
4. Repeat
And they said being primlocked was bad
You can make all sorts of badass armour with tayloring. Unga bunga.
Idk if this is a CDDA thing, but I've been finding an excissive amount of wooden cudgels foraging in the wild too
I’m with you brother OOOO OOOOO OOOO AAAAAHHHH GAAAAAAAAGHHHH OOOOOIH AGGGGAAAAA OPOOOO OOOO
new update: each limb is controlled individually, these are assigned to the q-w-o-p keys respectively
QWOP zomboid would be the hardest game on earth
Which buttons do you use to wiggle your ears?
@ ; for ear commands
the unknown loud combat sound might be from your character screaming during a swing, if you listen during attacking your character sometimes makes a loud grunting or partial scream, along the lines of someone putting effort behind a swing. you dont seem to hear it often but it still might be generating the noise attracting more Zomboids towards you regardless
Our character is worse than tennis players with grunting clearly.
@@1coolerguy I find I only hear it when your character is in pain or out of energy
My thoughts exactly.
@@guynamedmaggi5520both of which happen while fighting your 4th Zomboid. You go into the red while fighting 3 of them, at the 4th you will be yelling your location for anything listening.
He had considered this (as to many others) but I'm pretty sure that in the example the character didn't yell anything (and he's mentioned that he noticed cases where they didn't yell). In addition I've seen with the sound debug on zero sound radius generated when the character vocalizes in their attacks so that wouldn't be the case as it seems to not generate sound for the zombies.
I was thinking it was maybe on crits, but I think that might too be unlikely because I think it's rarer than crit rate.
*bookshelves appears as if it is full of books*
*only one magazine is in each bookshelf*
This is a beta they'll change little things like that after the new year
That's not exactly new, tho. They only have three models for shelves. Empty, half full and full.
what are all these terrible complaints are you a bot or are you serious i cant tell
@@jacobhealy8376 it was a joke lil bro. get over it lmao
@@jacobhealy8376cant tell if hes a bot? You should sue your elementary school teacher. They failed you
I love how realistic this game is,
an entire household with 6 rooms had:
1 Kitchen towel
2 Magazines and a notebook (spread between 3 bookshelves)
Towel, bowl, fork ect.
Teddy bear
1 Green T-Shirt
A car that has EVERYTHİNG on 0% EXCEPT the bottom right suspension system (which is 41%)
And like, 31 zombies.
I think IndieStone's idea/lore reasoning is that many people would have tried to flee and possibly took stuff with them, but that is a poor excuse. Normal starts occur on July 9th, which is basically day zero, lore wise as to when things start hitting fans. Its only on day two (July 11) that riots in major cities and panic buying occur. In game lore does not show mass evacuations carried out by residents of Knox County, and even if such was the case, many things would get left behind. (There are reports of forcibly displaced residents, but that is around the Exclusion Zone. Not Riverside and Rosewood, etc)
Thank goodness we have Sandbox settings to make the loot rarity a little more realistic.
The car condition thing also makes zero sense. Most people stay up to date on the maintenance of their cars, especially in car centric communities. I can understand a beater here and there, but scrounging through whole towns to find 2 good cars? Silliness. Especially given this takes place in 1993, not 2008.
@@onepersonsomepeoplestumble7067 setting the settings from "rare" to "common" works tbh
I would understand if the houses were "looted" but the houses are in 10/10 condition, no break-ins, nno broken locks, just "ThEy tOoK EveRyThİnG AnD LeFT" the whole place is quarantined, you CANT leave. Also there are like 250 zombies here youre telling me their houses are also empty even tho they probably got caught off guard?????
What possible explenation would there be for everything to not be atleast 50%?
muscle cramps when moving: ✅
point blank shots hit: ⛔
Yeah it's like they completely ignored what community wanted and added more CANCER
fr dude, i tried to shoot a zombie with an msr rifle, i literally couldn't kill it at point blank
@@andoy_ I can kill aroudn 45-50 zombies with the starting M9 pistol and 3 aiming. Since we get 140 9mm rounds, that's 3 shots per round.
At aiming 4, I found the MSR rifle with 50 rounds. I only got 8 kills with it. That's half as much as with the M9, and when you factor in the much slower reload of the rifle it's really rough
@ yeah but normally you don't start with the m9, i just drop it
@@andoy_ yeah it's just a really good benchmark to check how other weapons perform against it. A box of 9mm ammo would let me kill twice the zombies as a box of .223
I LOVE finding 18 medium handles and only 1 pickaxe from mcoy warehouses ♥️♥️♥️
You probably left all those long sticks on the ground instead of turning them into fire hardened spears. That's the real loot.
@@anonEDM durable?
It's the DIY tools kit. You didn't know that they forced their employees to build their own tools to get the job?
@@anonEDM nah legit only found like 3 long stick from the crates, idk what they did to warehouses
@@xdoomslayerx865 Weird, I came out with like 20. Some of them just lying on the ground. Loot seems super inconsistent now.
New update: breathing gives you tongue strain
living gives heart strain
Omg I love the realism! Give us more mechanics that make playing the game feel worse please! Pooping and peeing moodlet mid combat when?
Lmao 😂 y'all are dramatic. I average 30-45 zombies a day, thats still extremely unrealistic.
The new mechanics just take time to adjust to
@@hokagab yes please, mods adding this are so buggy
Didn’t feel much different to me on apocalypse honestly after 4-5 in game days.
I personally have an issue with the logic in that update.
I don't understand how muscle strain becomes an issue that fast, they had and still have muscle strain right for exercising, it's a delayed effect, not instant.
Making it delayed would alievate the issues players have imo, it'd force players to pace themselves by not just fighting every single day, taking a day rest between fights if possible. It also makes no sense that a buff and athletic af dude gets strained that fast, we're talking maybe 30 swings of a weapon and you start getting strained.
I deal with muscle strain often, I tend to dig and plow dirt for the garden, it takes *hours* of laboring before I get strained, and even then, it's still delayed by at least half a day, and really isn't that big of a deal. And I'm far from being strong or athletic.
And on the topic of things that make no sense... Spearfishing being removed in an update that's mostly focused on making the survival aspect of the game more developed... Really? Removing one of the prime survival skills? How does that make sense?!
Yeah it should be a next day thing or better worded poor skill means more tired from use
the new fishing is pretty cool tho, i NEVER went fishing in B41 cause it was so boring and now its genuinely a nice experience
they massacred my favourite traits: feeble, high thirst and underweight
Tell me do your muscles just not ture at all when you workout irl? That's what muscle strain is dummy. You're thinking of muscle soreness.
@@Brass-t6zExhausted is already a mechanic
They really need to add headlamps to the game now
they exist. they should add both carbide and battery operated incandescent headlamps.
A fucking clamp to attach the flashlight to the belt even
@@manitoba-op4jx No they don't. They exist in mods, for sure. But the actual game doesn't have them (yet).
there was a cool mod in 41 that allowed you to attach flashlight to belt, if you pressed your belt hotkey, it would turn on the flashlight.
Just need semi-rare glowstick packs and we're golden boys.
I don't inherently hate having more realism, but if the realism added mainly just makes gameplay more tedious then it's not worth adding.
It is good that this is just the unstable build at least, so I'll probably adjust settings until things feel decent again.
I also do feel like more traits need to be adjusted in costs after the nerfs to the popular picks or at least add more traits to make things interesting. With all the new food options it would be
neat to have traits to reflect that like vegetarian, lactose intolerant etc.
I was looking forward to storming a skyscraper full of zeds. This strain and stragglers that implausible. Why would anyone try.
The bog one for me is needing to manually open every bottle now.
I'm fine with corkscrew and bottle openers, but needing an entire clock that wasn't there before for no good reason is so annoying.
This post sums up my feelings.
I think I'm just gonna opt out of Build 42 and wait until it is finished and all the nonsense is ironed out.
bruh this is zomboid the gameplay is supposed to be tedious..
Cant wait for the blink mechanic and dry eyes status
Spoiler: it is not skill issue. It is bad design.
It's asinine that a profession proficient with a weapon would experience muscle strain as soon as they do.
Fortunately, I'm sure mods will fix it or it's a permanently toggled off option.
In the custom sandbox settings, you can tweak the amount of muscle strain you get, I've personally found 0.8 muscle strain factor to be in the sweet spot for me rn.
Or if you want, you can put it to 0 and disable muscle strain entirely.
That's what I love about Zomboid, is the custom sandbox setting. You can make the game the exact thing you want it to be.
@@clydemactavish3457 I could maybe understand it if PZ had some large bore cartridges or even slugs for shotguns but it doesn't.
to me maybe the worst aspect of the game was spending a lot of real time just hoping for a necessary item to spawn so to hear that loot spawns were nerfed is sad
@@sarris3712 There should be a sustainable way to achieve any craft imo.
That was their goal for Build 42 at least, "To make just sruviving in the woods possible" but needing a mason trowel to make a primitive furnace? It's actually stupid
If you're going for a long playthrough the game is essentially stuck in "tutorial stage" until you find a sledgehammer and generator. And I know because I once searched 3 in-game months for ONE generator. I'm not in agreement with making playthroughs even longer to get interesting.
@friendofp.24 I like having to search for resources to survive. Needing to even check the garbage to see if they threw away some salvageable food. I like the food nerf because it makes it feel like a proper apocalypse.
However, never having the required item to do a specific goal is probably the worst aspect about this game. Though you can specifically tweak those sorts of items in the settings
_Cataclysm: Dark Days Ahead_ solved this issue eons ago and thats the game they ripped off, I don't see why they don't just borrow even more. (the cdda game mode in PZ is a reference to cataclysm)
For me, it's books are the worst aspect of the game... It feels like an outright waste of time using a skill if you haven't read the relevant book.
I ran around Rosewood and didn;t find a single cigarette. in 41 there was always a pack or two in gas stations...
devs: we hate starting trait metas
also devs: we made the game unplayable if you don't take exactly these starting traits
Lol, build 42 is pretty borked at the moment that's for damn sure...
Maybe they should make the absolutely terrible traits actually give you some upside or way more points than they do now? Nah lets make high thirst give 1 point so you cant use the traits you want
I actually sorta like these changes because zomboid becomes more of a stealthy sort of game you can avoid fights 10x easier now as losing a zombie is just all about breaking line of sight I can understand what they are going for and honestly I think it just takes getting used to because combat is not the go to solution for everything anymore
Thankfully it's optional in sandbox
@@paulgonzalez7003 the zombies dont hear crap now and as always you can out walk them so just come back later dont put yourself in bad spots cause surviving is a matter of walking away or running if you got sprinters .
Carpentry nerf is silly dissasembling stuff provides no xp anymore i get it was to stop people from emptying buildings but now there are gonna be lines of fences everywhere
The fallout 4 xp farm all over again
@@ffffdsd And its going to take 200 years to find a woodcutting axe. UNLESS you can take the head off a hatchet and turn it into one? I don't know
Just play sandbox and change the xp gain for carpentry
@@ffffdsd I was waiting for someone to make a meme about this, there is a bug where you can build fence posts inside another one almost like fallout😭
You can earn Carpentry XP through building and completing structures, sawing logs, and crafting weapons.
Building and completing structures gives way more XP than Disassembling Furniture in Build 41, so I'm fine with the change in Build 42.
the indirect loot nerfs are so excessive lol
Yeah, I can't find a backpack in a school
ive found it to be just fine, even without lucky
That's just what happens when you change so many items and locations in zomboid. The map is huge and small changes extrapolate into huge differences over that many context sensitive loot containers. They'll have to redo all the numbers to get it close to the B41 feeling, or wherever they wanna take it. Makes complete sense they shipped the unstable build with that aspect unchanged and waited for feedback
Yeah the loot nerfs are a bit much compared to how difficult it currently is to get off the ground crafting / knapping / blacksmithing.
Yeah I can hardly find even one can of food in an entire neighborhood
They should have released an official changelog.
I had no idea how to level maintenence until I went in debug mode because it went from using the crowbar to repairing weapons (which makes more sense).
Unfortunately if you start with 0 levels in maintenence it takes around 50 duct tape to level to 1, certain weapons give you a little of the XP though I think.
Unfortunately there is no renewable repair resource, and given the loot nerf if you don't start with maintenence 1 you'll probably have to wait months before you level up.
Which is annoying because 99% of the new crafting is locked behind maintenance
cant you use nails on nailed baseball bat/wooden plank to repair it does that not give xp?
@oyunlarnyolcusu8568 No I'm farily sure the infinitely repairing the nail bat thing was patched out
You can sharpen knifes and blades you can find everywhere with flint, sharpenning gives you maintenance exp and you can dull your blade to sharpen it once more
Also attacking with a real weapon (for example a police baton still gives you exp)
Indiestone when realism makes the game easier 😡
Indiestone when realism makes the game harder 😊
YEP! My biggest problem with the game conceptually by far.
This for sure. Why do zombies respawn by default? Nothing realistic about that but they put that in the game.
Can argue they're coming in from off the edge of the map but they're not, they're magically appearing all around an area I already cleared out lol
@@omega73115 custom sandbox bro, just make the game how you wanna play, I do it everytime
characters dying from starvation/deshydratation in 2/3 days
@@omega73115 I hated this happening, and why is the zombie population so freaking high??? Did the squirrels and racoons get turned into human zombies too?
The loot nerf has caused me to never find cigarettes at all
I already had that issue in build 41 at times. Can't imagine what it's like now.
I found a single bag of chew week 1 and made it last til july 21 lol
Took me a hot minute to realize that the breaking point Moodle was referring to cigarette withdrawal, after like 9 days I still don't have too many cigs and have been reading tons of books to supplement it
not worth anymore to get the smoker trait , is only 2 points , even worse if u enable the option to give u less points if u get too much negative traits
Cleared out an entire horde, exhausted an all, to reach a hardware store in Doe Valley. Walked in and the entire place was empty. I put the game down for the day
The more "realistic" the game becomes, the more I'd rather just learn skills like whittling irl.
Lmao, based
thats like it perfectly on the head lol
B43: In order for characters to level up a skill, the player must send verification that they can perform the skill.
you're entitled to your wrong opinion, but all of these changes make me want to pick the game back up again.
B41Zomboid is not actually that hard once you figure out what you're doing, and just mechanically clearing out an entire town of zombies on day 9 is neither engaging nor particularly entertaining.
There is definitely a tipping point where it stops being fun and just becomes tedious.
This update is dangerously close to that line.
Also @physicsunderstander4958 You're quite snarky for someone ratio'd as hard as you are, lol.
The loot in survivor homes being diluted was tuff. Spending so much time trying to kill a horde to come up with shitty magazines and materials i prolly never use.
they mentioned not wanting the bottleneck of generator magazines, but Ive noticed all the new book spawns just make it impossible for the magazines to spawn, and finding electrical books for leveling up to lvl 3 are near impossible without going directly to a book store or school
Isn't it a good thing that you have to go to a place of learning to get what you need to learn? It seems right. Rather than expecting every house to have an issue of a textbook on electrical engineering, you should go looking for it in a school
I literally just found a generator magazine while foraging, then another in a mail box within an hour😂😂😂
man, I spent a week (irl, several hours a day) hunting for that "how to use generators" magazine, and never found it! Its 20 days in, electricity is about to go out at any moment! and I spawned at Riverside, that used to have atleast almost all the literature you need! Then Rosewood brought no results aswell. I'm damn desperate
@@JG-vh6oyyou mean the librarys that have about 5 books in them?
It took me an in game month to find it. I went to 2 towns with libraries and found nothing. Looted about a towns worth of bookshelves in houses and found nothing. Good luck finding one when your car has no more gas cause pumps shut off, and you can't turn them on because no generator mag. Jeez.
The biggest nerf I'm seeing is those moodles look so bland lmao
Definitely a downgrade from the pixel icons.
And much harder to read too imo
They are genuinely awful.
I dont think its "we hate change" i think its more of a "Why can i only swing my weapon 6 times before iv got muscle strain"
Im quite stickly and even i can swing an axe into a tree more than 6 times before im like "nope cant do any more for several hours"
Nah fighting actually strains you a bit, especially in melee. Though this is pretty dumb because it's not that quick. You'll feel winded but your actual muscles are fine. Fighting with heavy weapons should tire you out but your muscles shouldn't strain until hours later
@@alissiarosadelaguatl6140 Thats... what i said yes...
Man, this game is unrealistic af now, 300+ zombies killed yet not a single one carring a few cigs? The nerf to smoker already hurt but with the loot as is right now is absurd, you literally need to read whole libraries to avoid depression.
They only want it to be realistic if it negatively affects the gameplay.
Smoker is just ass now, don't even bother picking it
Yeah I just hopped in as soon as b42 released and picked smoker immediately as it was a really good trait before (I used to enjoy looking cool while smoking ofc) and after playing for two hours and finding absolutely zero cigs I cringed so hard. Well, I guess everyone smoked themselves to death as soon as the apocalypse started. Never thought I'd have issues finding cigarettes in 1990s Kentucky. Oh well.
It took me a while but cigs are most common in car gloveboxes ive found, also there are new tobacco types like chewing, cigars, and this stuff i cant remember the name of. But it cam be argued smoker is leas useful due to the point nerd, but after a little bit of testing you can find tobacco to satisfy yourself pretty quick, they can also spawn as ground loot. Like ive found key rings with car keys, lone cigarettes and cartons sitting on tables, barrels in farm sheds, ect
Also gas stations are pretty hit or miss which sucks but when you do find full cartons or a thing of chewing tobacco it lasts quite a while since they come in packs now.
Since this is still unstable snd things are being changed its likely loot settings and spawns will be heavily adjusted
Please make another video about traits and professions for B42 considering the new combat
Lots of testing to do. Will get there eventually.
@@Retanaruyour work is definitely appreciated by all
@@Retanaru Thank you! It's insane to me they made all these changes to the traits and still haven't actually given them comprehensive descriptions that tell us what they ACTUALLY do, so we're all stuck waiting on an (amazing and very appreciated) video from content creators like you!
there's something so funny to me about the first 20 seconds of this video. just a caveman beating the shit out of some zeds with a rock
Without directly saying it's a bit crap... I'm in shock this is what took the devs literal years to make.
I mean let's be real, if a starving person is given dry bread they will be grateful and think it's delicious. The patch is dry bread after 2 years of starvation.
one of the most impactful changes is how you simply can't find weapons anymore. It almost feels like Lumberjack is no longer S tier melee combat because you can't find enough axes. Many crates and shelves that used to be prime weapon loot spots now only hold crafting materials.
the same applies to skill books, as seen in the video. So many new books, so many new skill books, it's really hard now to get a full library
my biggest concern with muscle strain is how unrealistic it is. DOMS doesn't set in like that. It kicks in by next day (hence the D for delayed) We already have a mechanic to force you to stop fighting right now, exhaustion. We don't need a second one doing the same thing on top. I think it would add a lot to the game if it worked realistically instead of this.
By the time the unstable build becomes stable they will have hopefully fixed the problems.
I know I started playing on the unstable build for a few hours before opting right back out of it, lol. Needs to cook some more.
@@planescaped There's zero guarantee things like that will be fixed because they're not bugs. They're design decisions. The team could easily think it's still a good system and keep it in the game.
Actually muscle strain is realistic. Did you ever work out at a gym irl? Muscle strain is the short term exhaustion of muscles, like if you do a set to muscle failure. Swing an axe 20 times in a row and your muscles will be strained and you will need a quick rest, just like between sets at the gym. Different thing than exhaustion (cardio) and different from DOMS that you get the next day.
@@Austin-hm6qqdude after the nerf muscle strain exists only for super early game up to a point when you level up your weapon skill to lvl 3-4. Which is possible to do in like 2 hours. After that you basically never get muscle strain during combat anymore, so why do you still complain?
@@Soveey No normally healthy person will be strained after swinging an axe 20 times in a row. That's why the mechanic is flawed. It probably won't even cause DOMS the next day.
Look up beginner, no-experience labor job requirements on job boards. They'll say things like "lift 50lbs regularly, able to stand, crouch, crawl for extended periods of time" etc. Those are not specific, trained requirements. Those are the requirements because ANY normally healthy person can fulfill them. Saying you'll experience DOMS or strain after 20 axe swings flies in the face of logic, when a NORMAL requirement for physical labor is handling 50lbs for 8 hours.
The mechanic is just way too punishing, and frankly, your defense that it takes 2 hours to overcome it isn't actually a defense at all. You don't need to cape for a 2 hour mechanic.
Id like a explanation on why previously safe locations like the cabin in the woods being over run in every attempt iv tried so far. it seems old safe locations are now no longer safe what so ever.
Went to the old farm in North Muldraugh to try and test the new systems. 20 zombies present. I had a stick. Wasn't fun. The new spawning system is a bit overzealous
@@Matkingos Its like they have been included to the urban mapping system, and as a result the zombies have flooded these locations, i went to the cabin in the woods expecting a safe place to start my characters progression from noodle to chad, but nope went there and there was a group of zombies there ranging into the hundreds, if not thousands, the trees obscured a lot of them.
it seems like very little road and structure is now considered "urban" so with the new zombie pop its flooded 99% of the map with them
I turned off respawn and magic zombies stopping being a pain
I think its meant to symbolize how alot of those places WOULD have quite a significant amount of people heading there, especially before the virus becomes airborne, alot of people would head to isolated areas, gun stores, ect. And it could also be where this is the unstable branch and its just an issue with the new spawning system
I can deal with everything other than the never ending stragglers. I spent a day clearing the area around the riverside police station. Rested in the woods. Went into the startion after making sure no zambos were around then suddenly they started piling in through the windows and there was a new hoard. Eventually I took them out but was too exhausted to do anything but run and sleep. Went back, it looked clear, went to the gun locker door and more started piling in. It never stopped. I am not just a noob either. I have like almost 200 hours so I have a pretty good idea of what I am doing. It just feels like I can never get anything done anymore. They see you from so far and there is no losing them in houses anymore. It is like they are a blood hound chasing my scent. Sounds cool, and at first it was. But after 3 hours of getting into a POI that used to have at least some halfway decent starting gear that now hardly has anything isnt fun. Plus those stragglers with pinpoint hearing make looting a nightmare. Not sure how to deal with it.
Edit: I did feel like this comment was a little negative so let me inject something that I loved. All the new clothing options and the gun reticle. If you go into sandbox settings and allow all clothing options you can make your character look like anyone. I made a pretty convincing copy of Deacon St. John, myself, Rick Grimes, and Dr. Meredith Grey (really). Just dont use the armor or bags from the character creation screen if you dont want this to feel op. It is just a neat way of having more customization. It will be amazing for when multiplayer goes live if you wanna make self contained stories. Also, the reticle allowed me to mow down waves in early aiming skill levels. Just once again the problem with the stragglers became noticable.
Exactly. I like muscle strain as a mechanic, because I think players should be encouraged to pick their fights - but then we've also lost our ability to pick fights, because the zombies are more aware and the fights draw them from further away. If the devs want to punish combat, they should give the player more agency in choosing when combat occurs, not less.
Have you tried with a leveled character? I used to enjoy x16 runs where this is basically your life forever, and it wasn't bad once you got a skill leveled... well, especially spears. But I think spears might be mega nerfed now so I'm not sure anymore. Axes might still be ok, but without a buff to them they will definitely feel way worse. Would have to test but I'm really just waiting for MP.
@@NatTardis I did a combat min max where I started with 9 strength and fitness. Didnt make much of a difference.
@@sleezy5914 But it has to have a leveled weapon skill. Not just 9/9. At 0 you only deal 23% of the potential damage you could be doing (even less with crit accounted for). It's not just damage it's also swing speed. Spears used to be the absolute best at this, though I'm not sure anymore. It wouldn't matter if you had 40 zombies clumped up somewhere, you could just whip out your spear and keep one-shotting all of them in quick succession because the swing speed was so insane, and damage just enough to 100% oneshot at 9-10. However it was horrible to level spears to ~6-7 when they started being this good. We might not have to suffer through the slog anymore if spears are nerfed to shit anyways (maybe), and we can just do the same with axes (but with less swing speed).
I feel like escaping is easier but the detection is way off. I kill one zombie in an isolated area and suddenly a dozen appear from nowhere. What the fuck dude. Whereas before all zombies were pretty much huddled together. Not ideal either but I feel like I'm being punished for being tactical with targeting a few at a time
All these new difficulty setting seem like there will never be a new player to zomboid once 42 ships entirely. the learning curve on b41 when i started was punishing enough, I never would've gotten in on these settings
i agree, some things just don't function like you'd expect them to
I really think they should advertise Sandbox as the default game mode, not Apocalypse. Apocalypse is really quite hard as a first experience, and repeatedly dying can be discouraging for new players.
Coming from a pretty casual olayer, the real issue I hear is that the UI is too much like Microsoft Excel. And that it's more if an inventory management simulator than a real zombie game.
I still like it though. I really enjoy farming and cooking when my friends are done killing off the zoms.
Yeah I agree, they better make some serious changes to the tutorial for these farming and ranching aspects because otherwise I’ll have no idea where to start
@@courier6960 I have 500 hours and even I'm not sure where to start with husbandry and smithing. I'm gonna experiment, but the changes have made getting off the ground a lot harder. Just hit day 12 and I still don't have an armoury of guns and ammo, just a pistol with ~1000 rounds and a shotgun with 4 shells, and this is after raiding 2 gun stores
TLDR.
They didnt actually improve the combat in the game. Its still janky and buggy.
But they fiddled some numbers to increase difficulty, without providing you with a smooth combat experience.
I hate devs sometimes.
they managed to make combat jankier than b41... ourch
Also as a player who's played both zomboid and 7 days to die (and let me say i LOVE(ed) 7 days to die...) but the amount of common sense and good stuff you could find in zomboid was always one of my favourite parts. Now i find scraps and its just like... Makes you feel like you're in a game more than real life. Held captive by RNG more than ever before.
THANK you for the Strength 10% mention! Thought I was going crazy, when I posted my video on the reddit forums, and people were saying "The difference between strength 0 and 10 is barely anything", and I tested and it seemed like 10 strength meant I NEVER got fatigued haha.
Appreciate the well researched video!
These reddit idiots made a new character with low strentgh and 0 weapon skill, played for 30 minutes, noticed its harder and spammed complaints and started crying. If only they made a character with more strength and played for a few hours to level up weapon skill to at least 4, when muscle strain is basically not a problem anymore.
@@Soveey I think it's because the skill floor for zomboid was already "high", you start a zombie game and you are incentivised to not kill zombies. Normal players going into the game want to kill zombies but the game is saying don't, but you are surrounded by zombies and with the stragglers they are ALWAYS chasing you. So you always have zombies after you and they are difficult to kill in the traditional way.
When you become more skiled then you vary between stomps and weapon swings. Then you kite zombies over fences. But that takes skill to do. I still struggle with zombies on fences and get scratched sometimes or crowded. It is not something you just pick up instantly.
on 41 it was not much , now is important knowing that it influences muscle strain
@@OCinneide but most of zomboid players are not new players. Zomboid has a very dedicated stable playerbase. Most of complainers arent that new to the game from what Ive seen.
@@Soveey a lot of the people I saw outright cheering strain existed claimed to be doing so from boredom with vanilla B41, while some were arguing over the mechanic needing to be tuned down in default settings so newbies are aware it exists and could tune it after they tried it out in more default settings.
Personally I was for the tune down myself, because i recalled when i was new and fatigue alone was enough to manage. I moved into sandbox setting on my own at first over turning off zombie respawns and countering that with bigger pops.
So many issues with 42 are caused by the utter lack of clear and cohesive information provided by the game directly. Something pz has always struggled with.
I would almost guess that it's a deliberate choice to not give clear info. It's always been my impression that you were always supposed to struggle to learn. survive, experiment, observe, die, repeat
@@jaybirkin This is exactly what I think! I miss the days when I would experiment in games to learn things. Nowadays we can just go to some wiki and it takes the magic out of it.
@@jaybirkin The game has no goal and is up to your imagination and common sense, and it rewards that. I've always seen it this way.
With the Devs initial vision I would agree with you. However, zomboids issue is the Devs have caved in to the demand for late game content, totally going against the entire vision and concept for the game to begin with. Combine this with the Devs obvious lack of continued love for the project (£120million+ in sales + years of waiting for an unstable release? ) where's all that money gone cos it sure as hell hasn't gone into the game @@jaybirkin
@@jaybirkinexcept when game doesn't telegraph to you how to deal with something you would be able to deal with normally
"Watch your character regain stamina for years simulator" has evolved into "Watch your character regain stamina for years every 3 minutes simulator"
Wow amazing game design, everything you expect from a video game
i feel like a lot of these comments that talk (or complain) about the new default settings getting responses that boil down to "sandbox settings" is silly. YES, sandbox settings exist. everybody knows this; almost every playthrough someone has is in sandbox, even if they're not running mods. the point is though, if it's your first time playing, are you going to use sandbox settings?
NO! you probably won't know what half the shit even does, so better left alone. yet they make the default experience tailored not towards realism but towards sweats. a library only having a couple books, or maybe just one book on an entire bookshelf is not realistic. and sure, maybe others took some off-screen, but that doesn't make any sense (realism) at the beginning of the apocalypse when the location is full of zeds.
and all this talk about realism when your cars will still do cartwheels if they feel like it, and you're lucky to find a house with more than a single plate in it, oh, and propane is the rarest thing in the world, even at houses where they've got a propane grill in the backyard.
the word is so over-saturated it's lost all meaning, but i'll say it anyway. "realism" should not be the goal, immersion should be. if you want to immerse someone into this world, you of course want to sell the setting which i think zomboid does fairly fine already. i can look past the oddities of someone's kitchen being barren on day 1, or that depression is cured with 2 books. but when they intentionally screw over players, and especially new players (which will do nothing but make zomboid even more torturous for them) it doesn't feel like they're aiming for realism but rather to just make the game more ridiculously difficult.
apocalypse should be the baseline, not a "hard mode" for an already hard game. and look - apocalypse is hard. you with your hundreds of hours might clear half of rosewood in a few days on those settings, but again, that's the fact you're just better at the game.
that being said, i'm not going to discard any idea of b42 being an amazing update or anything. this is the first couple weeks of unstable, and clearly (as seen with the muscle strain patch) they're listening to feedback regarding the game. it does make sense if you think about it to make the update hard as balls for the unstable, so that you can gauge how much you'll need to tweak it back to the desired difficulty.
More or less in agreement with you. We're trying to tailor the default settings, which will affect first timers who don't know or don't want to tamper with the sandbox settings. most of the people wanting muscle strain for difficulties sake have likely been sandbox vets for awhile, so they are well free to turn this up. so many responses to just about everything this unstable build where the devs want commentary is "just wait for mods/patches/Sandboxing", to the point it's clockwork, then immediate devolution into the realism angle.
if muscle strain is so real, why isn't it on more things like walking? where's the adrenaline system?
I'm not going to go deep into muscle strain. this build has changed so many other individual factors to the game i figured weren't even broken, but apparently they were. couldn't even fully play it since the apparently contentious gun changes includes an entirely new scheme to fire not yet synched to controllers, so there was only so much i could test. the devs dropped a heck of a lot of new content thats worth discussing, but it just so happens to be behind a bunch of changes that seemed to me unneeded. turning down strain to me seemed like a good idea, as rebalancing is another thing the devs are clearly doing now.
Yeah I feel like a lot of the changes to difficulty were made becasue of the few amount of people who can clear the entirety of rosewood prison with a butter knife and a sock. Yeah of course those people can just "simply" clear out the LSU library in lousiville and find every skill book in one place, they just killed more zombies than I have in my entire time playing the game to get it.
The whole "go to sandbox" thing is just pure copium. The game should be playable and enjoyable from the get go without the need to spend half an hour fine-tuning everything for the devs.
Vintage Story mentioned Let's goooo
yus!!
It's pretty nuts that videos with VS and MC Conquest are less popular than just vanilla MC.
Vintage Story has been THE survival game to me for quite a while now, I enjoy it immensely. It's nice to see more people recognize just how good it is.
@@michaelbowman6684 it is truly peak, the best part is that I see a future for it, I have hope for it's further development
Such a damn good game
YES. THANK YOU RETANARU. I'VE BEEN WAITING FOR YOUR VIDEO ON BUILD 42.
When they said they were adding blacksmithing and lots of home made weapons to the game I did not realize they would make us rely on those weapons while also making it complicated to get started on smithing them. I saw that weapon loot was turned down to rare. I turned it back to normal and can actually find weapons to get me through the first week instead of handles everywhere, before I can start actually making weapons with said handles.
Pretty much no weapons anywhere in B42. The devs want us to run away from zombies and hide in the woods with the animals or something lol.
@@sei_asagiri i have only found metal pipes in sheds and thats how im living (for 2 days)
@@gageroberts5513 funny enough stuff was always set to rare. They just made it harder by making rare, mean rare.
@@steambeen I can't imagine how bad it is on normal setting, playing abundant to see the new stuff and even that has taken a massive hit in loot.
I looted two of the new towns and didn’t not find a single generator. The college in ekron is literally unlootable because there’s at least a couple hundred inside. When you can only kill like 20 zombies maximum before you need to hide and rest is terrible. And while trying to even clear the zombie near the campus you alert 10-15 new zombies in the process resting your progress.
I imagine molotovs once again reign supreme anytime the zombie counts gets that high
@ yeah but I found using cars and doing circles was pretty effective at killing them. Only down side is the damage it does to your car over time. But erkon had plenty of cars.
@@monkesarecool4052 if you aren't, reverse into zombies so you aren't damaging your engine. The trunk is pretty useless if you have a dedicated demolition car for killing zombies.
@@monkesarecool4052 why not use the campfire, car method
In the defense of the game.
Beating 20 zombies to death with a shovel, meaning you need to shatter a skull or spine 20 times would be absolutely physically taxing.
Don’t get me wrong, the implementation of muscle strain is horrible and coupled the borderline non-functional stealth system makes the game a chore on default settings. But I see what the devs are trying to do with making your character not an action hero like they were in b41.
Cool Idea, terrible implementation.
Luckily they’re working on it, which is why 42’s In it’s unstable phase.
I wonder if they know that too much realism is not fun.
I totally agree, but most hardcore pz playerbase want a "simulator"...so probably a lot of players want it that way
Muscle strain after swinging something with your arms is more realistic sure. Except PZ devs only love their realism as long as it's not giving the player too much of an advantage. Case in point: you COULD build a crossbow with common items found in a hardware store capable of flinging sharpened steel rods with enough power to pierce a human skull. A quick youtube search confirms.
But in PZ you may not. Realism for thee not for me.
This is my biggest problem with the "But muh realism" argument. It's cherrypicked realism, only applicable when it detriments the player.
It's Kentucky in the early 90's, there should be guns absolutely everywhere, basically every other household, but in game, not the case, since that would be realistic in favor of the player.
Realistically, your body produces adrenaline when you panic, making your muscles work HARDER, but in game, panic actually decreases your damage, because the alternative would be realistic in favor of the player.
Realistically, a library would have HUNDREDS of books, not these spare few that our current libraries have, but again, that would be realistic in favor of the player, so it's discarded.
@@ulitharid8907 I never thought of calling it cherry picked realism good point
They wanted to make a difficult game without the talent or knowhow to competently achieve it.
@@ulitharid8907 the older i get the more i think game developers don't play and will never learn how to balance their games
HALF LIFE 3 CONFIRMED
Next update: wearing too small of a shoe gives toe blisters resulting in exposed wounds and muscle strain
I'm honestly surprised blisters aren't a thing. Wearing dirty or wet socks for too long, honestly should cause blisters. Shoes and socks irl would be an extremely crucial thing to maintain in a zombie apocalypse
They added arthritis to the game if you play a character with grey hair or survive for 20 years
I went to rosewood fire station and spent a lot of time to clear the zomboids, then I found zero axes in the fire station (only 1 worn out axe in the vehicle outside). Then I was like, "not even one?"
i think the problem with muscle strain is how excessively hard it scales
and how excessively DIFFICULT it is to increase strength and fitness in turn
sure the good old extreme underweight/ extreme overweight were always a pain to play, on purpose
but musclestrain make them straight up unFUN to play, for reasons outlined...BUT this translates to ALL characters now
(not to mention that it doesnt even make sense in the first place... I can do way more for way longer before getting sore muscles, and im far from fit)
if you dont have a hyper optimized build (which defeats the point imo) ur not gonna play the game
muscle strain itself as a mechanic isnt even bad... hell working out already had a mechanic like that pre 42
the problem has always been physical skills being absolutely obnoxious to level
just get high str , i know it destroys a good build , but at least u counter it
@@kenz0082 i spawned in debug mode and made my character max strength and fitness and it still had muscle strain scaling like dogshit. the solution isnt "just get high strength bro"
How the fuck do ppl level up strength and fitness? I'm still at default lvl 5 because of how much experience it takes. It's ridiculous. Does walking all day buff it at least? Having to exercise every day and still not enough
Muscle strain shouldn't be an in the moment thing at all. Realistically your going to see strain that affects performance wayyy after you are already useless from fatigue. What should be in the game is strain like b41 were you get it the next day or like 8-12 hours agter doing excessive combat. I'm also not sure how quickly you build a tolerance to current muscle strain (if you build tolerance at all.) but the human body adapts quick, after a week of consistent exercise your pain from strain is almost negligible.
@@kenz0082 tell me you didnt read the comment without doing such
Finally. I was really hoping you would make this video. Thanks man
I think it's smart to avoid apologetics for TIS' decisions at this time. As you amended the video with "They nerfed it" .. of course they did, because it WAS excessive. Swing a hammer 10 times and have to rest for 6 hours? My only problem now is that my current save has my sandbox settings where I reduced muscle strain to 0.1 and now that they've changed the baseline, I basically don't get muscle strain now. I think it's a fair feature when it's balanced. I will try running default on my next game to see how the reduction feels.
Hard to tell if Indie is trolling. Adding muscle strain AND 3x more zombies to all loot locations? Lol. Even without muscle strain, the difficulty of this game is still high. XD
It’s way more fun now
You can turn down the amount of zombies in the map!
@@DreCoss17 nobody wants to change a dozen different settings every time they play a new game.
@@stephengrant4841 Everybody does, its one of Zomboid's main features and biggest strengths. All it takes to tone down zombie pop overall is 1 number change.
It aligns with what the game has always been about. Hardcore, realistic zombie survival. *ALL* of the changes in this update make sense if you account for realism/simulation, which has always been one of zomboids core qualities. If you don't want realism then go play 7 days to die. I love the fact that the devs have a clear idea on what they want this game to be & are adding features accordingly. :)
Stamina affects your forage radius. That's the only way I found to tell if you are fully rested so far. That relies on your radius being more than the 3 tile minimum though. Hovering over the eyeball in the Investigate Area panel will show your radius rapidly rising while gaining stamina. Hopefully they add something that will actually work well.
yes but so does fatigue, so if its late in the day and you dont have the fatigued moddle yet you cant actually tell how much endurance you have left
Why? What a goofy change. If I got done from a workout I'm capable of driving home, why is my sight reduced lol?
@@friendofp.24 i think it's less that your vision is being reduced and more your ability to focus on looking for things is reduced. being out of breath can be kinda distracting when you're trying to find cool rocks on the side of the road
the indirect nerf to looting blows
i like that , less loot = longer game , and i play with insane
@@kenz0082 If you want less loot, you can just... change that setting though?
@@bh4462 if you want more loot, you can just... change that setting though? Your grammar is atrocious and it hurts to type like you.
In B41 we could choose loot settings for ourselves.
Now they force that shitty loot settings to us 👎 I hate fun policing
"... And I play with insane"
And you live an average of 4 days, gtfo
So after this video, I actually tested the impact of strength and weapon skill in debug. At least as of hotfix .01 weapon skill and strength give roughly the same amount of reduction. Using a claw hammer as my baseline, a character with 0 strength and 0 skill generates about 1.2 strain per swing (more accurately about 1.21, but I assume that's just rounding), you don't suffer penalties till about 25 like you said, which is when it turns red. With 5 strength/0 skill, that got reduced to .8 and at 10 strength/0 skill .4; if we do the opposite and give a character with 0 strength 5 skill, and then 10 the numbers then become .75 for 5 skill and .3 for 10 skill.
However, the big thing is there seems to be an order of operations thing, If you instead have a character with 5 skill and 5 strength, they generate .5 strain per swing, decreasing all the way to .2 per swing at 10 skill. A fully maxed character suffers .1 per swing. So a character with average or higher strength will likely see more gains from strength since that seems to factor in first, and each level in skill giving diminishing returns, with the opposite being true of low strength characters.
Ultimately, despite all this; I don't think muscle strain is a good mechanic. It's bad design through and through in my opinion, I'm aware you can turn it off; but to me it shows Indie Stone is trying to micromanage the player's experience in the "Default" setting by adding tedium mechanics. All muscle strain (functionally) is, is a second (third, if you want to count the sleepiness cost of attacking) mostly invisible stamina bar you need to manage that just reduces your damage and swing speed if you let it tick up too high. Then when you're done you simply wait 2 in-game hours of doing nothing and go back about your business. It's double dipping on the already existing exertion mechanic, is obtuse and hidden from the player and the impact is generally more annoying than actually challenging. Worse still, you can essentially grind it away and never have to consider it again; basically just enforcing the fitness/weapon grind on every character.
The extremely low amount of skill books is an intentional change. Baph, the dev in charge of loot spawn balancing, said this on the Discord when asked if the lower spawn rates were intentional:
"Yep. Because they have such a large impact on skill gain you're supposed to have to search a wide area to get a big collection going. That being said there are a few containers that generally have a crapload of books. You can find em in storage units, garages, school storage areas, etc."
Shit sucks man, put all these new recipes in the game and I have to hit up multiple towns to find the books I need to use em
"We added new skills and made skill books harder to find. Good luck assholes."
What horrible logic. So they added more skills AND dilluted the amount of skill books. This updated did exactly what I predicted when they first announced it. They wanna prolong early/mid game and make it harder to survive, just so players don't reach the nonexistent "end game".
Yeah f that I am sure there will be a mod bringing this shyt back to B41 level
@@omega73115 Whats sucks about that? You shouldn't be able to find everything in one town
Yeah, imagine my shock when I loaded into muldraugh with my classic setup (very high, no respawn, super rare everything, etc) and there's hordes of 200 zombies roaming literally every single street. words cannot describe how demented I felt trying to get past all of them with my bare hands because I was being chased from the moment I spawned.
i just FUCKING hate how the new moodles look
mod mod mod mod!
I like em. Got used to em pretty quickly
Looks like a mobile game.
They do not fit the vibe of the game at all. The lead dev said that the AI art made for the game was "really good art" and "I don't know if its AI." The devs clearly don't have good taste in art lol.
@@salade5324 I can tell ^this guy^ is super quick to jump to conclusions
The more realism they put in this game, the more unrealistic it gets. Thats why i download mods, tweak and crank up all xp modifieres and spawn rates of items playing mulitplayer. Learning carpentry even in a very rough state, is easier and faster learned in real life than in this game. (Learned Carpenter btw) And the tools that can be used as weapons are breaking fast AF. In that rate i would need to buy a new hammer every week for my job.
I just hate games that force you to play a specific way, like how 7d2d forced players to play how THEY want
Edit: some of the additions seem to be heading that way, There’s a difference between making a game harder, and making a game tedious and specific dev play style only. Take what the fun pimps did for example, i do not want this game to head in that direction
It should be noted that the project zomboid devs definitely are all for people choosing how to play the game, as seen with the sandbox setting (as an example you can change the rarity of food and other items in the sandbox option), and most people forget that this is only the unstable build, things are still subject to change depending on the community’s reaction to them
@@bubblebuddygaming8022I shouldn't have to fiddle with settings to make the game fun. The default experience should be the best one by default.
Also if they really need community feedback to tell them that features that are clearly poorly implemented suck, what is going on at TIS?
@@JackdotCthis doesn’t make any sense, just cause you don’t have fun on basic settings don’t mean others don’t, so who should be more valued? You or the player that enjoys vanilla settings?
@@JackdotC You're trying to make something subjective into an objective thing. Not everyone will share the same exact gameplay values as you do, and there will not be any setting for any game that every player under the sun will enjoy. Some players prefer challenging gameplay, some players prefer relaxing gameplay, and that's why sandbox is a thing.
These devs have a tendency to really overtune new additions. Cars were hilariously loud when they first added them. I get your fear but I think they know what their game is meant to be and aren't planning on redoing the skill system for the 20th time.
new update - your character's weapon accidentally flung away from his hands because you didnt update nimble to level 3
If modders can fix it so easily, why cant they, i have played and loved zomboid since the start but its starting to feel like they are leading us on for the sake of longevity
I wanna know who these pre release testers were, and how many hours they had with zomboid. How did these issues not come up.
I understand its unstable but i figured they would have focused on something like aiming long time ago.
They need to prove to me they care more about fixing the main issues rather than just slapping a shiney new coat of paint on it with some bells and whistles, that create more issues.
The devs obviously don't care about the game. Its barely being developed at this point despite 120+ million dollars in revenue. They are going to tweak and toy around with the games settings and pretend like its meaningful development and you are going to shut up and like it. If you don't shut up and like it then the lead dev will go on reddit and complain that being a dev is too emotionally stressful for his mental health (despite being a multi millionaire who can retire right now lol) and threaten to sell the game (as if anyone would buy it lol).
@sei_asagiri I mean where I agree in some sense, this game is THE best zombie game ever made, and that level of hate is unnecessary. They arent Ubisoft or EA. Why is it always either someone is the greatest person ever, or the worst and needs to die for zoomers.
You gotta have some nuance in conversation.
@@Bash-245 Project zomboid is not the best zombie game ever made. If you want a "realistic" zombie survival game go play Cataclysm Dark Days Ahead, or Cataclysm Bright Nights. Project zomboid was literally based off of both of these games, and its still being used as development inspiration to this current day (if you know you know). Saying that the PZ studio is not "Ubisoft or EA" is not an excuse for almost 5 years of no meaningful development to the game. Its ironic because your post has literally no nuance and proves you don't understand anything about the development cycle of this game.
@sei_asagiri well I'm sorry but I disagree and im sure cataclysm is a great game, but I believe zomboid is the most complete zombie survival experience. Also should probably google nuance.
@sei_asagiri and yet I've been playing it since it's earliest version. With over 10k hours. Also. Who hurt you lol.
"Can we get NPC's? Updates that don't brick all mods/saves? Or at least a regular update schedule for a game with tons of money?"
"Muscle strain after opening a can of beans? Got it!"
Thank god theres always a sandbox setting to disable it or make it less effective and manageable in a realistic way
The biggest thing I’ve noticed is just how confusing crafting is now. I’ll have all the materials and tools I need, be in enough light and have a crafting surface but some stuff just doesn’t work. Without anything to explain why it’s greyed out it’s left me stumped.
Unless you're experiencing a bug I actually felt crafting was much more clear.
Maybe in the new year the devs will hit a gym as their resolution and realise how nonsense these muscle strain changes are.
Bro swing a bat at a punching bag 30 times and tell me it's nonsense
@@thewisewolf768 If this was true construction workers would only be able to work an hour and spend the next 7 hours crying in pain.
You wouldn't be in agony doing this either, you'd get tired and get progressively weaker as you damage the muscles you're not used to using as much in the process. As you sleep, your body attempts to repair the damage you've done.
The next morning is when you'll feel the pain but the next time you do this, it won't be quite so hard to the point you can do it without getting any pain the next day.
@@thewisewolf768 tell me you've never worked out a day in your life without telling me you've never worked out.
@Mark-ki3he When you swing a hammer at a nail, it is a smaller range of motion.
You also aren't trying to swing it like you're killing something
@@-Kc1937-tell me you've never been in a real fight without telling me you've been in a real fight.
Fighting is extremely exhausting, playing a chatacter without a fighting background should have you struggling
I think it would be nice to discuss the interplay between livestock and liquids, I've noticed that churning butter is absurdly OP since it provides some 6400 calories per liter of milk which is otherwise nutritionally deficient. I've noticed chickens and eggs provide hardly any calories whatsoever either, and likewise for cattle. I may have to zoom around as a fitness instructor to gauge what the deal is there.
All of that is realism, although the butter thing is them just being lazy. Chickens and eggs really are low calories and butter(which is made with cream, yes milk but a separate section of the milk that would actually require a gallon to get enough cream to make butter) is extremely high calories.
Add ticks in the new build and get Lyme disease. Fatigued 90% of the time.
That noise shit explains why I have to clear a constant trickle of zomboids just trying to clear a house
Your character makes small grunts whilst doing stuff like fighting i believe.
I have to say waiting 3 years for this feels really underwhelming...
1:32 Could jt be the character grunting?
I assume the sounds of a struggle. Think it’s like hearing the neighbors upstairs.
I like the "black shadows" on places you cant see, the way it's right now it feels like you have x-ray vision cheat, it also confuses me sometimes because when i make the camera go far away it's harde to tell what's on yout field of view and what's not so there a good chance you did not see a zombie on a place you THOUGHT you looked at, the way it was before you could tell way better what it's on your field of view and what's not.
I've been having problems with this too! It's very confusing. I do like the whole "fog of war" aspect of the new system, but the contrast between where your character can currently see and where they can't has become almost nonexistant for me as a result
idk if people know this but you can push zombies while they climb over fences/windows to cause them to never lunge. (you've been able to do this since like b41)
The louder noise in hit, wondering if it's because of high damage/critical hits. The louder noise at 1:38 was the upswing animation.
It might be crits. The grunts and yells when swinging happen way more often than the noise does (and thankfully appear to not make loud noises).
Well, there we have it. It's now Escape from Zomboid.
Cant wait until they add npcs that would snipe you with pistols.
But honestly I love the new mechanics and difficulty changes. Now the game has strong TWD vibes with every zombie being a higher threat and small hordes hard to fight
New update: being in the forest can give you the allergies debuff
its like they hate the players having fun or something.
Just play sandbox
I found combat not too bad pre muscle strain nerfs. A trick I found was that if you get spotted by several zombies, you can seperate them by getting close to one. It will then go into a lunging speed thats around twice as fast, outpacing its fellow zeds. 1-3 shoves and a pipe wrench to the face and you're golden!
Exactly, the nerf just makes it less fun. Even as a 0 Strength, 0 Fitness character, I could easily swap between using my arms and legs, and my muscles wouldn't hurt too much. My weapon skills were level 0 on top of that. I just hope they revert the change back to how it was on B42 release.
Wells are no longer unlimited and contain tainted water. Animals require purified water. I got attacked by birds. I’m having a hell of a time.
I think boiling in the old stove may be bugged. Need to try again
Devs are stupid and never lived in the country, then. Wells refill naturally with the rain and are perfectly fine to drink from irl.
>Wells contain tainted water
Wut
The well near my house does not contain tainted water. It is a hand pump well.
@@SkepticalZack I can't seem to boil water either
@ where, one I’m using is the farm near ponyoroma
Vintage Story mentioned?! Can't wait for those content XD
PapaCheddar is that you?
Muscle strain vs real life fighting misses out one big difference with the game: game speed.
One ingame day is set to be one real life hour. So taking out ten zombies in half an hour would be equivalent to swinging that weapon for half a day.
Curious to see if changing that setting would mean the same as it does in build 41 with fatigue and sleepy: in my 5 real life hours per game day plays, I can fight untill 15:00 or so before I get out of breath or drowsy for the first time. With one hour days it happened much sooner because the days passed much faster, but the general time of it happening was mid afternoon
Have not played build 42 before but I got a hunch this might make a difference
Then again, fist time I picked up an axe in real life I kept splitting logs until the axe broke and I was fine
really liking the fact that you can control this with the slow/fast healer traits as slow healer may no longer be an auto-include
Yeah Ret, EVERY injury I've sustained in 42 has been that amazing targeting bug...
I thought I sucked more at B42 for some reason
My favorite PZ info guy. Short, sweet, thorough. I'm excited to learn the new mechanics and try a full woods playthrough
Yeah, I found switching between shovel, hammer, and screwdriver (most of the kills), kept strain manageable.
How do you get a ton of kills with screw? I only use it for stealth kills but usually can only get 1 before horde arrives
@jet-fury push over, stab.
@jet-fury don't worry about it, go strong construction worker and use rocks from the side of the road. Really strong.
THIS is what i've been waiting for. thank you so much. i could feel that something was a lot more difficult, zombies seemingly coming from wayyyy further away. now it all makes so much more sense! :)
i wonder if they added players spawning with guns in apocalypse mode as noob bait, or if they intended for people to actually use the gun and 5 full mags to deal with the initial zombies?
I think they said that it was so that people could get accustomed to the new aiming system.
Gun plus random pinpoint hearing zombies has to be a trap. I know it's so they get aiming feedback, but it's so perfectly lined up to murder people.
Great info as always man. I´ve been playtesting this version ahead of my friends to get a hang on how things work, and this is a great way to skip some explanations.
Awesome vid, I wish they would fix the lighting, being inside a house in the day is apparently the same as being 200m inside a winding cave (literally zero photons of light). It's dumb!
It’s definitly not like that
@@mrcheese5383it definitely is my guy, I’ve been in some rooms that were pitch black and it makes no sense at all.
@@stephengrant4841 if the door is closed and the light is off obviously it’s gonna be pitch black
@@mrcheese5383Do you live in a bunker? I'm in a room with blackout curtains right now and there is enough light entering the room for me to see
This doesnt happen lol
Had anyone made a successful cdda run? I used to have no problem doing it easily but now it's a nightmare. So much more zombies in rural farm land not to mention ripping the first sheet takes forever. I'll keep trying until I get it
escaping the building with injuries on your crotch already impossible. idk why they still keep it, virtually unplayable
I did but it is much harder, and RNG matters more than ever. It took me many tries. You really need a full set of clothes plus sweater/jacket soon after leaving the house so you dont die to hypothermia while traveling to safety. If you're lucky you can grab the curtains and rip up sheets before having to leave the house, but you will probably have to hide behind trees before being able to treat the wound.
The usual big house northeast of spawn that people use as a starting base is not really viable anymore. It has maybe 10-20x the amount of zombies as before because the rural spawns are really weird in b42. You will probably be in too bad of a condition to kill them, but there is a very tiny cabin further northeast of that spot that has only 3-5 zeds. It has a bed, oven, sink and not much else. Then you can finally rest, and dig furrows in the ground to get worms to eat.
@@StormXTS dude thanks, that's all I needed. I just need to know where to go cause the map changed so much. If you did it then its possible. I would be curious to see how many people have successfully done cdda now lol. I'll try tonight. btw do not go to the cabin in the woods north west of the first farm. there must be 400 zombies there last time I went I could not believe my eyes
@@Serenity17 no problem and good luck. Yeah something is really really off with the build 42 spawns in these areas. I keep seeing people talk about how the new spawn system is supposed to make rural areas less populated. In my experience it has only been the opposite, and zombie population is dramatically increased everywhere. Not sure what is going on
IRL i am an unalthetic twig with poor lifestyle choices, and i can swing a weapon longer than my buff firefighter using a weapon he's proficient in
Thank you for this. Productive and informative. Looking forward to more 42 content when you get the time.
I would recommend trying to use traits that give bonus % to Nimble, Maintenance, Carpentry and Short Blunt (fitness and strength is kinda obligatory) as they are quite useful in B42 and help a lot in combat as there are some decent crafting options.
I would also recommend that the first few days you try to level up your melee weapons. ( firearms are not worth it at the start of the game)
DON'T GO TO THE MILITARY BASE IN LOUISVILLE
Don't go to the shooting range in Echo Creek either. I cleared that whole place out in debug and came just short of 2k zombies.
Half of which was with a few burns, for a pretty subpar amount of loot for the cost of clearing tbh.
Long time channel fan. Great stuff. Keep it coming!
About b42 unstabl: even though I always play sandbox, things still feel unusual on the same settings with certain things. Now I know why. Can't wait for stable release.