History of Final Fantasy 7 on the Nintendo 64 | Gaming History

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 380

  • @TheObsessiveGamer
    @TheObsessiveGamer  6 หลายเดือนก่อน +53

    Would you guys be interested in a sequel to the video too of the History of FF7 on the PS1?

    • @jonathand9377
      @jonathand9377 6 หลายเดือนก่อน +4

      Yes! :)

    • @Vulpas
      @Vulpas 6 หลายเดือนก่อน +2

      Yes

    • @nameless646
      @nameless646 6 หลายเดือนก่อน +2

      Yeah that would be cool

    • @MacUser2-il2cx
      @MacUser2-il2cx 6 หลายเดือนก่อน

      YES

    • @PrimeStarStudios
      @PrimeStarStudios 6 หลายเดือนก่อน +2

      Defintely!

  • @jonasskjtt5542
    @jonasskjtt5542 6 หลายเดือนก่อน +33

    I hope somebody will take that 2D art of the FF7 demo image and make a whole game around it

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +6

      Surprised this hasn't happened yet

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      @@jonasskjtt5542 Were those isometric?

    • @jonasskjtt5542
      @jonasskjtt5542 6 หลายเดือนก่อน +1

      @@TheObsessiveGamer hard to judge. Maybe

  • @emersonssbb
    @emersonssbb 6 หลายเดือนก่อน +79

    The sweet irony of Final Fantasy Mainline leaving Nintendo when its cartridge then returning back to Nintendo when its cartridge..

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +27

      FF7 on cartridge now is a hilarious sense of irony

    • @Axtmoerder
      @Axtmoerder 6 หลายเดือนก่อน +12

      They didn’t return to Nintendo though, the best they got were rereleases of ps2 and psp games because their hardware sucks

    • @emersonssbb
      @emersonssbb 6 หลายเดือนก่อน +2

      @rder Doesnt change all those games were mainline final fantasy whether they were re releases or ports.PS2 hardware sucks they still put mainline final fantasy on it back then.

    • @NAzo.
      @NAzo. 6 หลายเดือนก่อน +5

      FF7 remake I doubt will ever be on Switch since the game is 90 GB (on PC it is) and Rebirth is even larger than it. I doubt Nintendo would let Square get a heavy discount on the second or third cartridge if they did bring those games on there. It would have to be lower quality too.

    • @yanceyboyz
      @yanceyboyz 6 หลายเดือนก่อน

      ​@@NAzo.Switch 2

  • @SonicLink125
    @SonicLink125 6 หลายเดือนก่อน +42

    I also like to think that when Cloud first got announced as a DLC fighter for Sm4sh, it also meant that the bridge that was once burned down between the companies, was finally repaired/restored. It's crazy how impactful FF7 was to the gaming industry and it still is to this day.

    • @S.K.R.E.Inc.
      @S.K.R.E.Inc. 6 หลายเดือนก่อน +5

      Though the bridge would be upgraded big time when EVERY. SINGLE. FF. GAME. made it onto Nintendo hardware, starting with Cloud's

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +6

      We're still missing a few like the 13 trilogy, the online games, and 16. But otherwise yeah! though I would say it started to repair as early at the GBA days really. Now it's more a matter of hardware I say that Nitnendo doesn't even get the latest stuff.

    • @nocturnalag7695
      @nocturnalag7695 6 หลายเดือนก่อน +3

      The bridge was well and truly repaired next gen with square enix producing and developing several games on the gba and GameCube.

    • @pablocasas5906
      @pablocasas5906 6 หลายเดือนก่อน

      Cloud's inclusion in Super Smash Bros. for WiiU and 3DS it's kind of interesting since Nomura actually talked with Sakurai and he was surprised that he and Nintendo wanted Cloud to appear in Smash, but not because, aside from his appearances in two Kingdom Hearts spin-offs, the character wasn't closely associated with Nintendo, no, Nomura actually said, "You sure you want Cloud? He is from an old game". It makes me think that Square was more hopeful Nintendo would've chosen a more recent FF character like Lightning, but Sakurai assured Squared that Cloud was FF's most iconic character, though he had also considered Bartz from FFV and Terra from FFVI but they aren't as well known as Cloud

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      @@pablocasas5906 Well it was either Cloud, WoL, or Noctis at the time imo. Though Sakurai as you stated (and so did I in my Smash 4 video) wanted Bartz and Terra. They chose well lol

  • @theodanielwollff
    @theodanielwollff 6 หลายเดือนก่อน +11

    It simply did not have enough space. N64 games limited to 64MB. Without the FMV FF7 is around 500 MB.

    • @pablocasas5906
      @pablocasas5906 6 หลายเดือนก่อน +4

      I remember hearing some rumors that Angel Studios, the same people responsible for the N64 version of Resident Evil 2 and who eventually made Read Dead Revolver and Redemption, once tried to make a port of FFVII to the N64 but it was deemed unfeasible, so instead just ported RE2

    • @kingstarscream3807
      @kingstarscream3807 6 หลายเดือนก่อน +4

      FF7 definitely doesn't feel as big and as expansive as DK64, which is a testament to the skills of the Rare devs.

  • @kurtdewittphoto
    @kurtdewittphoto 6 หลายเดือนก่อน +12

    I still remember seeing those early screenshots of FFVII on N64 in gaming magazines before the change to PS.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      I presume that magazine also called it FF7?

    • @kurtdewittphoto
      @kurtdewittphoto 6 หลายเดือนก่อน

      @@TheObsessiveGamerThat I don't remember..

    • @lordtryforce
      @lordtryforce 6 หลายเดือนก่อน +1

      ​@@TheObsessiveGamerI believe they did called it Final Fastasy 7. I remember being confused on what happened to FF 4/5/6? The Internet back during this time was new to the mainstream.
      More confusion finding out FF2 was FF4 & FF3 was FF6. This was how I was introduced to Emulation because I wanted to play the real FF 2/3/5 since those games didn't come here until much later.

    • @orangejjay
      @orangejjay 6 หลายเดือนก่อน +1

      Are you talking about the SGI FF6 demo? I don't recall any magazines back then saying that was FF7. It was apparent even back then that those were FF6 characters and that the demo was just a tech demo.
      I had a pretty popular SquareSoft fan site back in the 90s and 2000s and kept up on this stuff and went through many a magazine to come up with content.
      The SGI demo was always known to be just a demo and never rumored to be FF7 on N64.

    • @kurtdewittphoto
      @kurtdewittphoto 6 หลายเดือนก่อน

      @@orangejjayInteresting. I must be mis-remembering then. Maybe I just read about it and remember seeing screenshots.

  • @sepheronx
    @sepheronx 6 หลายเดือนก่อน +34

    The amount of time I wasted trying to revive aeris, until I got GameShark and just screwed with the game alltogether. Man I miss those days.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +6

      Haha I actually got a game shark but in my case it was to retrieve Aerith's items lol

    • @nameless646
      @nameless646 6 หลายเดือนก่อน +3

      ​@@TheObsessiveGamerI used a GameShark to take control of Sephiroth, keep him in my party, and set his materia. At least until Disc 3; apparently his data is not on disc 3.

    • @NYCHeavyHitz212
      @NYCHeavyHitz212 6 หลายเดือนก่อน

      Same, except GameShark. Once I knew that it wasn't gonna change the ending, I didn't care. 😭

    • @jeffcourty6321
      @jeffcourty6321 6 หลายเดือนก่อน

      It's doable without a gameshark and not even a glitch. It was discovered in 2020 if I remember correctly.
      A mindblowing secret

    • @MrGamelover23
      @MrGamelover23 6 หลายเดือนก่อน

      That was an April Fool's Day video, unfortunately. You're thinking of the one by OddHeader. ​@@jeffcourty6321

  • @Liam3072
    @Liam3072 6 หลายเดือนก่อน +9

    One thing left out in your video is that it wasn't only a power thing: Sony also offered much better financial conditions to Square in terms of royalties etc.
    Sony was actively hunting Nintendo (and to a lesser extent, Sega)'s third party developers with sweet monetary deals. They even got Square to convince their then-rival Enix to switch to PS1.
    Sony and Nintendo reunited because due to the failure of FF:The Movie, Square was in a bad place, and they needed to make a quick buck by targeting the GBA, including with re-releases (cheap an d easy to make, sure to sell). This is probably how Christal Chronicles happened: Nintendo said "OK, you can come back and develop on the GBA, but you gotta do something for us on the Gamecube".
    And nowadays, development costs of games like a Final Fantasy episode are simply too high to keep them on a single platform. You need to be able to sell on as many platforms as possible to recoup the costs, unless a console manufacturer is willing to pay a very high price for an (often timed) exclusivity deal.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +5

      It is indeed true with Sony hunting and I have mentioned that in my Nintendo Playstation video on it that too. Though imo I don't think money is what truly sold the third party devs, but rather Nintendos bad treatment of them is what pushed many away along with hardware issues. I feel money was more the icing on the cake.
      Also that is exactly how Crystal Chronciles came about lol

    • @redcrimson1028
      @redcrimson1028 6 หลายเดือนก่อน +1

      ​@@TheObsessiveGameryou made a point, actually, you're right, that's exactly what happened

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน +2

      it also didnt help how brutal nintendo was in their atempt to create a monopoly. to them its either, bend the knee or lose your head.

    • @redcrimson1028
      @redcrimson1028 6 หลายเดือนก่อน

      @marcosdheleno I kinda don't blame them. Sony took that same page from nintendo's book. Sony secured lots of exclusives for the ps1 and ps2 back in the days. It's what made ps1 and 2 successful by using Nintendo's own tactics against them. They also worked closely with sony. Who you think designed that ps1 and came up with the Playstation name? Sony? Nah it was Nintendo. Do some research. The ps1 was actually the add on design Nintendo came up with, just without the cartridge slot lol

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน +1

      @@redcrimson1028 you donr blame them because sony did the same... except, not really,
      nintendo was notorious for being extremely abusive towards its third party partners.
      to the point they even threatened many to never publish anything on other consoles, for risk of losing the rights to publish on the nes.
      it was so bad, some companies were forced to make a second company with a new name to publish the games under.
      so while on the surface they looked the same, i dont remember sony ever being SUED for engaging in predatory monopoly by one of its partner companies.
      nintendo lost that case by the way.

  • @luckypikachu4892
    @luckypikachu4892 6 หลายเดือนก่อน +14

    The shade that Yamauchi threw is hilarious

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +10

      The man always felt generally salty lol

    • @luckypikachu4892
      @luckypikachu4892 6 หลายเดือนก่อน +2

      @@TheObsessiveGamer Then again, we are talking about the guy who named his son Banjo

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +2

      @@luckypikachu4892 wait seriously??

    • @luckypikachu4892
      @luckypikachu4892 6 หลายเดือนก่อน +2

      @@TheObsessiveGamer I checked on Google and I'm getting conflicting information if Banjo was his son or his grandson

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +3

      @@luckypikachu4892 well time to start investigating this lol

  • @Honda628
    @Honda628 6 หลายเดือนก่อน +1

    I love eating a meal at the table and watching your videos with my propped up phone. Love them!

  • @manuelthecolombianvyonder2544
    @manuelthecolombianvyonder2544 6 หลายเดือนก่อน +4

    Starting with FF7, none of the main titles of the Final Fantasy videogame franchise were released for Nintendo consoles when they came out for the first time, although ports of some of these games were released for Nintendo consoles sometime later.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      Yeah at this point nearly all of them have come to Nintendo as of the Switch except the online ones, the 13 trilogy, and 16 (15 too if Portable doesn't count)

    • @manuelthecolombianvyonder2544
      @manuelthecolombianvyonder2544 6 หลายเดือนก่อน

      ​@@TheObsessiveGamerThis is interesting! I would like to play some of these games on my Nintendo Switch anytime!

    • @darrenmacqueen9884
      @darrenmacqueen9884 6 หลายเดือนก่อน

      With Nintendo continuing to have weaker hardware than the competitors, I don't think we'll ever get a mainline FF game launching on Nintendo ever again. They'll get ported a generation or 2 after. We might get the 13 trilogy soon. The Switch could handle those.

    • @mitchtellers2547
      @mitchtellers2547 6 หลายเดือนก่อน +1

      ​@darrenmacqueen9884 It might happen if Square Enix continues to lose money with their AAA releases.
      We are at a point in console development where despite hardware being extremely powerful, developers are struggling heavily to keep up with the hardware. Spider Man 2 cost Sony $300 million to make (more than any Spider Man MOVIE), and Square themselves admitted that most of the profit FF16 made was gobbled up by their many high-profile next-gen flops like Forspoken.
      In the end, money is the big decider. Square may decide they can save more money on the more modest scope of Nintendo's platforms, especially with Nintendo's own Monolith Soft creating arguably better RPGs on more limited hardware.

    • @darrenmacqueen9884
      @darrenmacqueen9884 6 หลายเดือนก่อน

      @mitchtellers2547 We're more likely to see less games like Forsaken and more cheaper games made on Nintendo hardware. Games like Dragon Quest or other Final Fantasy spinoffs. But their mainline FF games are doing well. And there's no signs of that stopping. If there's any games Square Enix will continue to pour money into, it's mainline Final Fantasy.

  • @nameless646
    @nameless646 6 หลายเดือนก่อน +4

    As much as I love the N64, Nintendo seriously dropped the ball by not embracing CD-ROM. I'm glad that Sony released the PlayStation despite their falling out with Nintendo, but Nintendo should have had the foresight to see where gaming was heading to remain properly competitive. They had great 1st party games and console exclusives but they could have had more 3rd party games that would have helped tremendously. In some ways Nintendo neither recovered nor learned from their mistakes in the 2nd half of the 90's it seems like.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      When figures like Yamauchi were that stuborn, it's kinda no wonder why Nintendo was about to be outpaced then. I'm glad following presidents all were much more competent on that front.

    • @Adamtendo_player_1
      @Adamtendo_player_1 6 หลายเดือนก่อน

      Personally, I’m glad Nintendo went with cartridges, unpopular opinion I know, but I hated the loading times on the PlayStation. Yes, I want to come. Nintendo was a lot more open, especially with more mature games these days so I think Nintendo learnt lessons especially with the success of the Nintendo Switch, but Nintendo is the only one that doesn’t necessarily need to be successful with third-party support can say the same for Sony.

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน

      the saddest part was, they could easily do what sega did with the console having both a disc drive and a cartridge port. allowing them to take advantage of both.

    • @jorgeparrales7108
      @jorgeparrales7108 2 หลายเดือนก่อน

      ​@@marcosdheleno If I remember correctly Nintendo could'nt launch CD games due to a policy made by Sony with the SNES CD, wich gave Sony the chance to release Nintendo CD games as freely as they want, Nintendo thought that Sony would only responsible only to launch the games, but Sony at this point was already planning to do the PlayStation so they could freely release Nintendo games on their system, then Nintendo had to partner with Philips to break Sony's partnership and deal

  • @TBoneTony
    @TBoneTony 6 หลายเดือนก่อน +8

    Squaresoft made the right decision in the end.
    As much as I was a Nintendo kid back in the day of the 90s, their biggest mistake was not releasing the 64DD at the same time as the N64. Or at least got the thing working with the N64 with their Zip Drives in E3 1996 or E3 1995.
    If they had the 64DD working and running with games already displaying the CD like powers, things might be different.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +2

      Yeah agree it would be alot better, but even then certain games would probably still not be on it like FF7 since they did wanna do it on the 64dd afterall but even that wasn't enough

    • @TBoneTony
      @TBoneTony 6 หลายเดือนก่อน

      @@TheObsessiveGamer If only they would have stuck with in game assets with their cut scenes similar to Ocarina of Time.
      If Zelda games could be done on N64, Squaresoft should have kept their scope in check after hearing the capacity of N64 carts and 64DD capabilities.
      But then again, Video Games were becoming like movies thanks to FMV games during the early 90s so I guess Square had their minds set on it.

    • @allypezz
      @allypezz 6 หลายเดือนก่อน

      I actually quite liked how it was released on Playstation because the hype was off the charts and you didn't know whether to choose Playstation or N64. I was inevitably a N64 kid, looking at the pre-rendered pictures on the back of the case, wishing I could play the game. Good times.

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน

      @@TBoneTony even if nintendo released the 64DD nothing would change. that thing was absurdly small, barely surpassing the cartridge. as those disks were limited to 64mb in capacity.
      they would still require an absurd amount of disks. which would make it impossible for square, as those disks would also be prorietary as opposed to the CDs from the saturn and psx.

    • @yanceyboyz
      @yanceyboyz 6 หลายเดือนก่อน

      ​@@marcosdhelenothey got resident evil 2, both disks on just one N64 cart.

  • @ali-kun7038
    @ali-kun7038 6 หลายเดือนก่อน +9

    my favorite game of all time, i wonder how it would've looked if it was released for either snes or n64

    • @cluth4235
      @cluth4235 6 หลายเดือนก่อน

      th-cam.com/video/iBq9jBHnyt0/w-d-xo.htmlfeature=shared
      there's actually an NES fan demake out there

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +3

      SNES wise probably in a isometric look I bet since it seemed Square was going that direction already. N64, we got that tech demo

    • @Vulpas
      @Vulpas 6 หลายเดือนก่อน

      I'd love to see their original plans for each one made.

    • @nameless646
      @nameless646 6 หลายเดือนก่อน

      A SNES "demake" of FF7 in the same style of FF6 would be kinda interesting. I would have rather N64 been developed with CD-ROMs in mind as opposed to keeping cartridges.

    • @LeoFlipnotes
      @LeoFlipnotes 6 หลายเดือนก่อน

      My favorite game too. That’s a good question, and there is actually a bootleg version of ff7 on NES. It’s so weird.

  • @jaymesjmathias9390
    @jaymesjmathias9390 6 หลายเดือนก่อน +1

    Ultimately the original Physical copy of Final Fantasy 7 will be a gold brick to all any hanging onto theirs. It is a history of how gaming is today.

  • @CalebByRamen
    @CalebByRamen 6 หลายเดือนก่อน

    really well made video! good job.

  • @BeIlG
    @BeIlG 6 หลายเดือนก่อน

    another super interesting video! loved this! keep it up!!!

  • @kingkazma3246
    @kingkazma3246 6 หลายเดือนก่อน +3

    Ah yes ancient history... and I lived it all 😂

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +2

      We're clearly ancient ourselves then lol

    • @kingkazma3246
      @kingkazma3246 6 หลายเดือนก่อน +1

      @@TheObsessiveGamerAwesome video! Many things I did not know! I wonder if the 64DD was gonna be made and was scrapped because of FF7! :O

  • @brandonmanuel2842
    @brandonmanuel2842 6 หลายเดือนก่อน +4

    I think it was a good move for SquareSoft to release FFVII for PlayStation. The game was just TOO MASSIVE to fit on a single cartridge. And how were you supposed to swap between cartridge 1 and 2? I am curious how many cartridges it would have taken to complete FFVII. 💿 can store more cut scenes and memory than a single cartridge. Take MK Mythologies Sub Zero. N64 had no live cut scenes just text while the PS1 had in game movie scenes. This shows the capabilities of PS1 💿.

    • @jesusramirezromo2037
      @jesusramirezromo2037 6 หลายเดือนก่อน

      Early N64's had a way to cart swap, Banjo Tooie was going to take advantage of that

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      Yeah that, along with DK64 and Banjo Kazooie. But it would be a risky maneuver in the eyes of Nintendo as you had only 30 seconds to swap. But the cart numbers would be ludicrous. If 64DD disks would have been that high according to them, regular 12mb N64 carts if the time would reach the 100s

    • @ryanellison1044
      @ryanellison1044 6 หลายเดือนก่อน

      They wouldn't have made multiple cartridges. You would just have one single super large cartridge that would have cost over $300. Think the Neo Geo home system.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      @@ryanellison1044 that simply wouldn't be possible cause cart sizes that big just couldn't be made then. Eventually they got to 64mb but even that would be nowhere near enough

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      @@ryanellison1044 that simply wouldn't be possible cause cart sizes that big just couldn't be made then. Eventually they got to 64mb but even that would be nowhere near enough

  • @skyMcWeeds
    @skyMcWeeds 6 หลายเดือนก่อน +6

    I remember reading GamePro so much in the 95-97 the coverage for FF7 was crazy high, the moment Nintendo stuck to their guns and went carts sealed their fate. FF7 and Square went for Playstation and CD's. Not even the Nintendo DD can make Square stay.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +3

      Yeah it was constant coverage then. It's simply no wonder that Playstation overtook Nintendo then

    • @nameless646
      @nameless646 6 หลายเดือนก่อน +1

      GamePro and Tips & Tricks were my favorite magazines of the 90's. Sometimes I would sit on the floor of the magazine rack at Walmart reading them and looking at the photos, getting the ones that I really liked on occasion. Anything that had to do with Tomb Raider and Resident Evil and the FF7 coverage. At the time I was confused as to why they went from FF3 to FF7 as I was an avid Nintendo Power reader too.

    • @songoku9348
      @songoku9348 5 หลายเดือนก่อน

      God it’s like a man trying to stop his girlfriend from leaving him but no matter what he did, the girl left anyway.

  • @mrmurdock6994
    @mrmurdock6994 6 หลายเดือนก่อน +5

    N64 graphics are way ahead of PS1. The only reason why FF7 wasn't made in N64 was the cartuge size. Also FF7 was never started on N64. Only a tech demo was made.

  • @menkros1
    @menkros1 6 หลายเดือนก่อน +1

    Woulda taken 8 cartridges. Thats a lot of blowing.

  • @Vulpas
    @Vulpas 6 หลายเดือนก่อน +2

    I wish we got a leak of what they built.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +2

      Hope they one day just us all of it in a making of doc of sorts

    • @Vulpas
      @Vulpas 6 หลายเดือนก่อน +3

      @@TheObsessiveGamer That'd be great, it always baffles me these companies don't monetize gamer interest in such stuff. I'd pay for that documentary lol

  • @marcosdheleno
    @marcosdheleno 6 หลายเดือนก่อน

    square did make games for nintendo including FF games during the game cube era. and they still kept developing games for nintendo portables as well.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Yep they did. Iwata repaired some ties with them so it started to slowly trickle back

    • @pablocasas5906
      @pablocasas5906 6 หลายเดือนก่อน

      I don't know if the merger between Square and Enix was the reason why they began developing games for Nintendo again. I mean, after Nintendo announced that they were sticking with cartridges Square was the major third-party Japanese developer that didn't develop a single game for the N64, even Capcom, Konami and Namco released some titles for the system, Square didn't even develop or publish games for the Game Boy or Color and instead gave their total support to the WonderSwan. Enix, on the other hand, never abandoned Nintendo, they publish a couple of games in the N64 and released various Dragon Quest games for the Game Boy Color
      I think there was a single Squaresoft game released on the Game Boy Advance before the merger with Enix, but I think things between Square and Nintendo truly healed when they became Square-Enix

  • @kennymichaelalanya7134
    @kennymichaelalanya7134 6 หลายเดือนก่อน

    I have yet to play a FF game but I always love the story telling of FF7 and the nostalgia fans get from it.

  • @DRICHThaGreenKing
    @DRICHThaGreenKing 6 หลายเดือนก่อน

    great video my guy

  • @G.L.999
    @G.L.999 6 หลายเดือนก่อน +1

    Square's President Hisashi Suzuki was also threw shade at Nintendo by insulting the N64 after Yamauchi casually shrugged off the success of FF7 on PS1 during his tenure with "it can't be helped".
    Though to be fair, Suzuki was the one being cocky and was trying to provoke a negative reaction out of Yamauchi by bragging about how successful FF7 was at the time. And the reaction Suzuki was hoping for only backfired on him and his company; causing him to throw a tantrum about by insulting the N64 like a pampered child.
    This would especially be the case when 'Final Fantasy: The Spirits Within' would be a humongous flop at the box office; costing Squaresoft millions, and sakaguchi's and Suzuki's reputations with the company! Essentially giving Nintendo the last laugh at the end of the day after Square came crawling back to Nintendo begging them to let them make games for the upcoming GBA!

    • @pablocasas5906
      @pablocasas5906 6 หลายเดือนก่อน

      I wonder if it was Enix the one who insisted to Square to develop more games for Nintendo systems after the two companies merged at the beginning of the 2000s. Though to be fair, most of the games made by Square-Enix were released on the Game Boy Advance since the GameCube was a failure in most markets

    • @G.L.999
      @G.L.999 6 หลายเดือนก่อน

      @@pablocasas5906 What do you mean you wonder?
      And also, Sony still had that exclusivity deal with the mainline FF games to be only on PS2; not Xbox or Gamecube.
      I don't know where you got your wondering assumptions from.

    • @pablocasas5906
      @pablocasas5906 6 หลายเดือนก่อน

      @@G.L.999 but Final Fantasy XIII and XV were released on PlayStation and Xbox simultaneously when they originally came out. In fact, I remember people on some forums at the time didn't take it too well that FFXIII was announced for the Xbox 360

    • @G.L.999
      @G.L.999 6 หลายเดือนก่อน

      @@pablocasas5906 What I was refering to was during the PS2, NGC, Xbox, Dreamcast era.
      It wasn't until the PS3, Xbox 360, and Wii era that they started going multiplatform.
      And that was because developing for HD driven machines was so expensive at the time, that SE knew in order to make a profit long term, they had to have the main series go multiplatform to secure financial stability because of the huge audience the Xbox 360 was garnering at that time.

  • @nimaiiikun
    @nimaiiikun 4 หลายเดือนก่อน

    Nintendo should have never broken off with Sony, they created a monster

  • @sleazyfellow
    @sleazyfellow 6 หลายเดือนก่อน

    The demo they showed on 64 looked like a continuation of ff6. The characters shown looked like celes, Locke and shadow. I never saw a pic of anything resembling 7.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +2

      Yeah as mentioned in the video it was a tech demo to show it can run a game. They publicly never showed FF7 on N64 itself

  • @raurmanproductions3438
    @raurmanproductions3438 6 หลายเดือนก่อน +1

    The creator was right, FF6 was the greatest game in the universe....

  • @js100serch
    @js100serch 6 หลายเดือนก่อน +1

    Well at least we got Quest 64 🙂

  • @songoku9348
    @songoku9348 6 หลายเดือนก่อน +3

    It was Nintendo’s own doing. Had they have gone with CD format, they would’ve been mega. Imagine games like OOT, MM, Mario 64 combined with the Tekken series, MGS, FF etc. It would’ve been a strong contender for Sony.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      Especially considering games like MGS and DQ7 already were in development for it too. Truly could have been a juggernaut to even outdo the SNES, but alas Nintendo's own fault

    • @M1XART
      @M1XART 6 หลายเดือนก่อน

      Mario 64 and Zelda OOT were not possible on 90's CD-ROM - format. Would you trade them, to N64 to have more linear games like FF7 instead?

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      @@M1XART any reason why they would not be possible? I imagine load times would obviously be a thing for SM64 then but the level would load while OOT would be a slog to load each area

    • @M1XART
      @M1XART 6 หลายเดือนก่อน

      @@TheObsessiveGamer
      According to Miyamoto, it was because they are so nonlinear.
      You can select what star you are after on Mario 64, but then suddently change your mind during gameplay and go for other scenario.
      You can go anywhere you want on Zelda:OOT. That involves huge streaming and data swapping during gameplay. No added loading screens could save these games and many others to run on CD. There is just too many variable things, like games need to keep track every change player has made and on what order. Levels are never exactly the same. Even time of the day and real time lighting depends on player itself. -It's not scripted.
      You may recal that Zelda OOT had nearly flawlessly working port on GameCube.
      But that was possible only because entire game was loaded at once on NGC RAM when booting the game. Nothing was loaded from the DVD while playing. XBOX can also run some N64 games, but only when whole game is on RAMemory at once, or via installing game into hardrive first.

    • @Doompjez
      @Doompjez 6 หลายเดือนก่อน +1

      Yeah, I don't know..the N64 hardware kind of sucks, even back then. It was very limited. Even if there was enough storage, it would not be able to run all the games that came out on the Playstation.

  • @ikaros21
    @ikaros21 6 หลายเดือนก่อน +1

    The N64 was able to push more polygon counts than the PS1. The problem with Ff7 was mainly the background images and the fmv.

    • @yanceyboyz
      @yanceyboyz 6 หลายเดือนก่อน

      N64 did resident evil 2 backgrounds and fmv though

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      It could push more polys but the N64's ability to process such polys made it ALOT tougher to do it properly. Bad architecutre unfortunately hurt its performance by quitea bit

    • @ikaros21
      @ikaros21 6 หลายเดือนก่อน

      @@yanceyboyz yes but that was at the end of the N64 lifecycle and on a 64 MB cartridge!

    • @liammcnicholas918
      @liammcnicholas918 6 หลายเดือนก่อน +1

      @@TheObsessiveGamerAnd while the N64 was far more powerful than the PS1, the PS1 used discs, which could have much more content.

  • @G0NZ0STaR
    @G0NZ0STaR 6 หลายเดือนก่อน

    After seeing PORTAL ported to the N64 and the impossible port of RE2 on the N64 a success would it be possible to port FFVII to the N64 today?

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      Maybe with someone using a big custom cart...which wouldn't be hard considering stuff like the Everdrive exists, yeah definitely possible. Still would require someone to do the work to port

  • @danielposey0620
    @danielposey0620 6 หลายเดือนก่อน

    After seeing Resident Evil 2 put on an N64 cart, I still think FF7 could’ve been done, probably would’ve had to cut out the full motion video though, which is what takes up most of the disc space anyways.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      Well the problem is more than RE2 came out during the end of N64s lifecycle when 64mb Carts were available. During FF7s time it was just up to 12. But yeah removing the FMVs would have solved alot

    • @RySenkari
      @RySenkari 6 หลายเดือนก่อน

      With compression and cutting certain FMVs, FF7 absolutely could've been done on a 64MB cart. Certain parts probably would've looked better too. It would've been interesting to see a port circa 2001, obviously there were lots of factors preventing that but I'd have loved to see what made the cut and how they adapted certain things.

  • @xIcyStarzz-yz7my
    @xIcyStarzz-yz7my 21 วันที่ผ่านมา

    I mean the game basically looks like its for the 64, at least the overworld.

  • @zackkeogh3515
    @zackkeogh3515 6 หลายเดือนก่อน

    8:24 Bruh, this is a picture of Yosuke Matsuda.

  • @luigifan001
    @luigifan001 6 หลายเดือนก่อน +1

    And eventually FF7 ended on a cartridge on the switch 😂

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      The ultimate irony. Especially it being together on said cart with ff8

  • @vianabdullah2837
    @vianabdullah2837 6 หลายเดือนก่อน +4

    I kinda like the dichotomy of Final Fantasy being more of a PlayStation series while Dragon Quest is more at home with Nintendo.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Nowadays yeah I would agree so with how iconic both have gotten to those platforms tbh

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน

      yes but also no. dragon quest went through the same thing as FF did. 7 and 8 were sony exclusives for the longest time for a reason.

    • @pablocasas5906
      @pablocasas5906 6 หลายเดือนก่อน

      @@marcosdheleno unlike Final Fantasy, the Dragon Quest games do not try to go for the most advanced graphics, they get released on the console that's the most popular in Japan, that's why DQVII and VIII were relased on the PSOne and PS2, but then DQIX and X were released on the DS and Wii. With DQXI something weird happened, the WiiU was a failure, but the 3DS was the most popular platform in Japan, but I think Armor Project wanted to support the PS4 as well since it was the most popular home console in Japan, that's why they made 2 version of DQXI
      It's going to be interesting to see in which console DQXII will be released, Armor Project said they want it to be a truly next-gen experience, but the PS5 isn't as popular in Japan as previous PS systems, and the Switch has very outdated hardware despite the fact that it has become the best-selling console of all time in Japan, and I don't think we'll see a repeat of what happened with DQXI. I think DQXII will be released on all major consoles and the Switch's successor

  • @olizelda
    @olizelda 6 หลายเดือนก่อน

    I'd recognize that skycorp parody PSA anywhere

  • @This-country-sucks-4
    @This-country-sucks-4 6 หลายเดือนก่อน

    What's that ending song?

  • @roseforyoubabe
    @roseforyoubabe 6 หลายเดือนก่อน

    lack of storage on the n64 doomed final fantasy for the n64 square did the right think also cd were cheaper to make then n64 carts..

  • @stephensanders2104
    @stephensanders2104 6 หลายเดือนก่อน +2

    I AM SO GLAD I GOT A PLAYSTATION 1 IN THE 90's

  • @S.K.R.E.Inc.
    @S.K.R.E.Inc. 6 หลายเดือนก่อน

    This was the game that started Nintendo's 20-year slump with 3rd parties. Ironic how it's also the game that brought back 3rd parties to Nintendo

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      It brought back third party to Nintendo??

  • @jorgea8518
    @jorgea8518 6 หลายเดือนก่อน

    They may be in good terms now, but Nintendo needs to make a better console on par with the current consoles if they want more FF games on it. Hopefully the Switch 2 or whatever they call it will change that, but seeing how Nintendo is a very stubborn company and wants to do things their way, it wouldn't surprise me if their newest console has its limitations and some games won't come or will miss features.

  • @mark6302
    @mark6302 6 หลายเดือนก่อน

    no way nintendo would have cleared those cheeks 4:06

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      It's why it stated safe in tech demo land lol

    • @mark6302
      @mark6302 6 หลายเดือนก่อน

      hehe@@TheObsessiveGamer

  • @alphamoose4385
    @alphamoose4385 6 หลายเดือนก่อน

    Kinda explains the graphics, the polygon look was a trademark dornthe 64

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      I mean it's what happens when you rely on the actual horsepower over using FMVs lol

  • @rh8560
    @rh8560 6 หลายเดือนก่อน +1

    Im so glad this didnt come out on n64 lol

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      Missing out on all those FMV would have hurt

    • @rh8560
      @rh8560 6 หลายเดือนก่อน

      @@TheObsessiveGamer music ,fmv,graphics etc it wouldn't have been the masterpiece it is today if it was on n64

    • @Shinjiduo
      @Shinjiduo 6 หลายเดือนก่อน

      @@rh8560What are you talking about? The FF demo for the N64 had better graphics and animations than FFVII. No FMV and lower quality sound I got ya but the graphics would have looked better on the N64.

  • @Jonjooooo
    @Jonjooooo 6 หลายเดือนก่อน +1

    Whoa, fifth. Not even on purpose.

  • @bluestrife28
    @bluestrife28 6 หลายเดือนก่อน

    My whole life would’ve been different, because Square switching to Sony had me change systems.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Gaming as a whole might have been incredibly different if said event never happened. Clear how much one game changed everything

  • @ScarLord-ns4rb
    @ScarLord-ns4rb 6 หลายเดือนก่อน +1

    i love final fantasy games i love from India bro 🇮🇳

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      I really love FF myself. Love from Canada

  • @BetoZayasGaoking
    @BetoZayasGaoking 6 หลายเดือนก่อน +1

    11:46 omg i think someone was salty about ff7 being a success after leaving the N64 😂😂

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      pretty ironic too since the N64 did get some RPGs too like Paper Mario that was damn good anyways

  • @marcosdheleno
    @marcosdheleno 6 หลายเดือนก่อน +1

    can you imagine if square pivoted to pc gaming instead? stuff like kingdom hearts, parasite eve, vagrant story, chrono cross?
    i wonder how that universe turned out.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      I think they'd have remained niche. PC Gaming was still pretty niche next to console gaming then, so I don't think they would have exploded as they did on such a mainstream machine

  • @KorrusStoneHammer
    @KorrusStoneHammer 6 หลายเดือนก่อน

    I would've loved that....and all 37 cartridges it came on. lol

  • @RAPTOR948
    @RAPTOR948 6 หลายเดือนก่อน +1

    Honestly, Squaresoft should have NEVER gone with Sony's playstation. A LOT of executives thought FMVs were the future of gaming, but now, FMVs are barely even used if any at all! Everything is done in-engine now!
    Why developers ditched FMVs entirely now is because of a number of factors, the ones that come off as the most obvious are...
    1: Costs: You needed a separate team to make FMVs for your games, instead of using the engine of the game itself. FMVs also tended to look differently than the in-engine stuff, and this was often an entirely separate animation team than the actual programmers.
    2: Data size: Good quality FMVs were HUGE, even compared to the game back then. If a PNG or BMP file of the original Legend of Zelda title screen was larger than the game itself, then consider that FMVs were at the time substantially BIGGER, as it had it's own effects and animations. and despite how simple and raw FMVs look today, the majority of FMVs were all animated in 3D CGI, as 2D animated FMVs were considered to be a bit odd.
    But FMVs added some level of creativity to games at the time and were great presentation, which in Japan, Presentation is considered King in culture. As cool as FMVs could get, there was a factor about it being a product of it's time, like showing a more detailed image of what the developers (More specifically the character designers) wanted to see in the characters despite the limitations of the characters in-engine. But forward thinking companies like Nintendo knew FMVs weren't going to be a big thing forever, FMVs were just a fad that would burn out.
    FMVs, a fad for video games developers in the 1990's that burned out in the 2000's. Barely any games use FMVs now.
    Now, IF a company does use FMVs, it's an in-engine made CGI cutscene, using the character models, and a location/environment exclusive to the cutscene. Areas that cannot be accessed normally in gameplay. OR since FMVs are now substantially SMALLER in size now compared ot the actual gameplay due to modern software and technology, we can see for ourselves how FMVs once went from a prominent way to showcase how cool the character designs were and let us use our imaginations to better see the characters as the developers and character designers wanted us to see them, to now, FMVs are just a relic of the past, an out-dated fad that is clinging to a very small level of relevance, and is now just a novelty.
    Games now, honestly Square Enix should just ditch the playstation brand since Sony is likely never going to make a PS6, especially when they know that their next console is going to get scalped and cause their games libraries to take a huge hit in sales from people not being able to buy them for a console they don't own. AND Sony is in deep shit in Japan for anti-trust violations, because Sony has been trying to force Nintendo out of the console gaming market, when Nintendo is the only one that actually has a right to be in console gaming.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      Even so, I feel the FMVs were important for the era, especially in the way it was telling its story. Iconic scenes like the Sephiroth fire scene could never have become so iconic otherwise I feel or even Aerith's scene at the end of Disk 1. So at the time, I feel these factors are what elevated this game and these very FMVs made for amazing marketing which is why the hype went through the roof for it. So from a story and marketing standpoint it was good for the era, but I agree in the long run FMVs were a fad once graphics caught up in 2 gens.

    • @RAPTOR948
      @RAPTOR948 6 หลายเดือนก่อน

      @@TheObsessiveGamer Honestly the same effect could have been done in-engine at the time, and succeed. FMVs felt like extra fluff to me, just something unnecessary long term. As cool as they were, FMVs were better served on RTS games for a more ground level vibe, for games like Warcraft, Starcraft, Command and Conquer, that sort of thing.

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน +2

      are you out of your mind? square's biggest success exist because they went to sony.
      things like chrono cross, ffx and kingdom hearts would not happen if they stuck to nintendo.
      also, what part of THE CONSOLE COULDNT HANDLE BATTLE TRANSITIONS WELL, did you not understand?
      they didnt go to sony because they wanted to, they did it, because they NEEDED to.
      also, congrats on using "we dont use this tech today, means it was never worth using" logic there.

    • @RAPTOR948
      @RAPTOR948 6 หลายเดือนก่อน

      @@marcosdheleno FMVs were a fad, long term, they were pointless. short term, they were a way to make up for limitations in what could be done in the game engine, but they were MASSIVE compared to the game engine.
      You seem to have missed that part. ALSO, Sony has been screwing everyone they got associated with. Nintendo was smart enough to understand that Sony was going to screw them too if the playstation peripheral saw the light of day.
      Sony was a parasite, plain and simple, and everyone sees how Sony likes to cut costs and pocket the money to executives while firing anyone who isn't. Company morale was low, and they subscribed to wokeness as of late. Sony is turning the playstation brand into a 3rd party developer, because they have made no plans after the PS5. Console hardware has become too expensive for them.
      Had FF7 been put on the N64, even with a cartridge of a substantially larger size with Expansion pak required, it still would have put the gameplay first, and it would have been a fantastic game.
      Had Sony NEVER gotten into console gaming, we wouldn't see half the bullshit today that Sony did. From patent infringement, to overpricing cheap tech, never forget the PS3 was at launch $600, which should have been the deathrattle of the playstation brand entirely. But Sony kept going with their POS, and look now! Because they didn't wise up with the rejection of the $600 PS3, and they pushed for PS4, and PS5 was a disaster with it getting hoarded by scalpers who sold it for more than retail price, they're in the hole because their consoles got no games to make as exclusives! The games they put on PC were intentionally sabotaged, and people are looking to emulation to screw Sony over on their bullshit.
      I knew from the start that Sony's playstation was toxic to console gaming. I hope that Sony goes 3rd party and they forever abandon ever making consoles again! They deserve every L they take with their legacy of fuckups. Like the patent infringement suit over Dual Shock, their forced to keep PSN shut down until they could migrate their data from Linux to something more secure, and their recent anti-trust violations in Japan where Sony tried to LITERALLY force Nintendo out of console gaming, which didn't sit well with the Japanese government!
      As of now, Nintendo is the ONLY Japanese company making consoles! Sony forfeited their claims of being a Japanese company when they relocated their central HQ to California. Look how bad it bit them in the ass!

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน +3

      @@RAPTOR948 this is hilarious. so many big games on that generation used fmvs.
      not jsut on the psx, but on the saturn and pc as well.
      you are the first person i ever saw calling it a fad, when it was still used even 2 gens laters on xbox 360 and ps3 games.
      also, if you genuinely think the ff9 could be done with ingame graphics? you are genuinely insane. that wouldnt be possible with that high level of videos until mid to late 360 gen.
      hell, vast majority of games from that era dont even look anywhere as good as that to begin with. let alone being able to pull it off...

  • @nickramos5614
    @nickramos5614 6 หลายเดือนก่อน

    Well its not switch thats something to be proud of

  • @BuddyGamesVOD
    @BuddyGamesVOD 6 หลายเดือนก่อน +1

    3:59 so cool to see beta footage like this!

  • @themollymachine
    @themollymachine 6 หลายเดือนก่อน

    We knew this back in 1997 🫡

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      So we did...and now I document lol

  • @LeGamerduNordOuest
    @LeGamerduNordOuest 6 หลายเดือนก่อน

    11:40 what!??!?!?!? Oh god....😰

  • @user-ux3wb4nj8d
    @user-ux3wb4nj8d 6 หลายเดือนก่อน

    Somebody should port it over.

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน

      on the 64? why? even if you cut out every single music, sound effect and cgi, it still wouldnt fit on a 64 cartridge. and even if it did, it would run like shit due to the console not being able to handle the transition well. which is why there werent jrpgs for the 64 in the first place.
      which is saying something, since that quickly became the easiest and biggest genre in that generation .

    • @user-ux3wb4nj8d
      @user-ux3wb4nj8d 6 หลายเดือนก่อน

      @marcosdheleno nope, you're thinking like it's 1999, when you should be partying like its 1999, we live in a different age, custom cartridges that already exist, ever drives, remember the n64 was actually ahead of its time 3D graphics plus some sort of flash storage? Which is way quicker than spinning disc, we can buy 50 gb SD cards for only a couple bucks. N64 graphically is superior to ps1, so I think it's a good idea, now that we don't have the space limitations.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      A hell of an endeavour. if anyone wanted to try. I mean cart wise it can work now since someone could just make it a ROM of any size that you can put on an Everdrive. As well as the Expansion Pack being used to fix the technical problems it had. Even so, it still would need some really dedicated people to port it...would love to see it though lol

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      On a technical level, the Expansion Pack might have fixed those transition problems actually but back then to use the expansion pack, your game was required to be developed for the 64DD which may be a reason why Square considered going there too aside from storage

    • @user-ux3wb4nj8d
      @user-ux3wb4nj8d 6 หลายเดือนก่อน

      @TheObsessiveGamer I'm not too technical I just know the n64 is about 2xs as powerful as the ps1, and I know there's a PC port for ff7, so if they probably downgraded from that to the n64 I'm assuming it wouldn't be so hard, there's a guy who just made portal a portal 1 port for the n64.

  • @StrikerZero6
    @StrikerZero6 6 หลายเดือนก่อน

    I'm glad nintendo and square are good again tbh, I have no love for sony consoles anymore (PS3 was the last good sony console in my eyes...), and I've got just about every FF game that was released on the switch in my collection, took a long time, but well worth the wait :P

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Yeah it is good they finally repaired it in full. I wouldn't be surprised if with Switch 2 we get the remaining stuff like a proper FF15 port, FF16, and the 7 Remakes

  • @Mackmicheals
    @Mackmicheals 6 หลายเดือนก่อน

    This created a gap between rpg and hack and slash gamers. Ps was more rpg which allowed for more adult games and in turn the audience from 80s resulting in better sales than Nintendo who ended up being the children’s targeted system from this divide.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      Pretty much this. While Nintendo already kinda had that rep form the 16-bit era, this truly caused massive fissure that only got worse a generation later once Xbox came in too

  • @BiggieCheeseJr.
    @BiggieCheeseJr. 6 หลายเดือนก่อน +1

    Woah, first. Not even on purpose

  • @MrSoftypolimer
    @MrSoftypolimer 6 หลายเดือนก่อน

    I think, at some point, Square had a fairly good idea to utilize CD features from the SNES CD addon before Nintendo decided to break up with Sony. They already have a list of their future titles planned and developed according to the add-on This was a few years before N64 came into development. This results in some titles having to scale down from their original plan to fit SNES cartridges, like Chrono Trigger. Having to be stuck with limited storage for their creativity, It's very understandable for them to go for a CD.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Yeah indeed though as we saw they still tried their hardest so they could keep their ties with Nintendo

  • @flyforce16
    @flyforce16 6 หลายเดือนก่อน +2

    Whoa, second. Not even on purpose

  • @amit_patel654
    @amit_patel654 6 หลายเดือนก่อน

    Damn, imagine 3 cartridges for one game 😂

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +3

      I mean it would have been far more than that actually tbh lol

    • @jr2904
      @jr2904 6 หลายเดือนก่อน +1

      N64 carts maxed out at 64MB I believe. A CD held 10x more data lol

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      @@jr2904 and 64 didn't happen till near the end. Max at that time was 12mb

    • @yanceyboyz
      @yanceyboyz 6 หลายเดือนก่อน

      ​@@jr2904it's called compression. Resident evil 2....both disks on one cart and double the resolution.

  • @Grombrindal
    @Grombrindal 6 หลายเดือนก่อน +1

    FF7 was not "almost" on the N64. This is almost as bad as claiming that Xenogears is the real FF7 since it was developed from the first pitch.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      They literally tried to develop for it in every ways possible and when it was deemed absolutely impossible is when they moved on. It would have happened if the technical requirements were met as they very reluctantly broke their ties with Nintendo

  • @DublinSeafoodInc
    @DublinSeafoodInc 3 หลายเดือนก่อน

    satisfactory

  • @kurdtray
    @kurdtray 6 หลายเดือนก่อน

    Ff7 was originally developed for the Nintendo playstation while it was in development. When the deal between Nintendo and Sony fell apart Sony took their prototype and started making the original playstation. Ff7 was retooled for Nintendos new system the n64. However there we many difficulties with this, space being chief amongst them. The rest of your video is correct tho.

  • @darthgoku90
    @darthgoku90 6 หลายเดือนก่อน +1

    PS1 had the better hardware, graphics and controllers, but N64 still had the better collection of timeless games in my book (even if PS1 had even more games available in its inventory). Ocarina of Time will always be the GOAT for me (can't say it enough), but Super Mario 64, Banjo Kazooie, GoldenEye, Star Fox 64, Mario Kart 64, Diddy Kong Racing, Mario Party 2 and 3, Paper Mario, Star Wars Shadows of the Empire, Star Wars Racer, Rogue Squadron and Majora's Mask are up there too. Their graphics may not have been as refined as PS1's, but their gameplays more than made up for that. Still, FF7 is easily in the same league as all of them. Funny how I also owned games like Toy Story 2, Spider-Man 2000 and MegaMan Legends (all great ones too) back in the day, only I had the N64 ports of them rather than the PS1 versions. Too bad FF7 couldn't get an N64 port too, though I guess that was impossible between the hardware limitations and bad blood between Squaresoft and Nintendo. At least the Switch port of FF7 has brought things full circle, plus Cloud's inclusion in the newer Smash Bros games.

  • @robwar1992
    @robwar1992 6 หลายเดือนก่อน +1

    Where is your fact finding saying square had a good relationship with Nintendo? They had a rocky relationship at best and after super Mario rpg it really went downhill they left to go to Sony after Nintendo royaly screwed them and didn't just jump to Sony at a whim

  • @postumus77
    @postumus77 6 หลายเดือนก่อน +1

    The whole CD thing is completely bogus, FF7 went to the Playstation because could afford to throw so much money at Square that it wouldn't make sense not to go with Sony. Sony made Square an offer they couldn't refuse, that's all that happened. Believing FF7 was on the Playstation for any other reason than Sony essentially buying the rights to it, is like believing Nintendo of that era stating that the N64 had fewer games, because Nintendo and their partners were focused on quality.
    If the Playstation was a complete flop, and the N64 was a smashing success, do you really think Square would stick with a dead Playstation platform because of muh cartridges?I guess the Square Execs would just shrug their shoulders and say, welp, we'll likely go out of business, but FF8 must stay CD based.

  • @purpleshy1502
    @purpleshy1502 6 หลายเดือนก่อน

    not exactly nintendo refuse to go compact CD and nintendo just want to focus on making kids game so square soft had no choice but to move to playstation. and N64 couldnt handle ff7 anyway because a CD hold more than cartridge . and playstation final fantasy sound way much better than nintendo final fantasy

  • @anthonyrizzo9043
    @anthonyrizzo9043 6 หลายเดือนก่อน +1

    Highly doubt the polygons at an acceptable framerate was actually an issue, n64 could do that easily better than ps1. There are n64 games out there that are pushing more polys than any ps1 games, problem is you need to be a skilled developer. Ps1 was easier to develop for.

    • @HighPriestFuneral
      @HighPriestFuneral 6 หลายเดือนก่อน +1

      I feel like if one of the big companies did actually try to make an RPG for the N64, it would have inspired others instead of having a grand total of... 5? 7? Something like that.

    • @Liam3072
      @Liam3072 6 หลายเดือนก่อน +2

      Agreed, although early on devs had to work with an unoptimized microcode for the N64 GPU that would push fewer polygons (and devs were not allowed by Nintendo to use custom microcode). But still... FF7 is nothing to write home about polygon-wise, I doubt it would have been a problem for the N64. What I think MAY have happened is that they initially wanted the game to be fully-polygonal, but the N64 lacked the horsepower... so did the PS1, but with the PS1 they could work around the issue by using pre-rendered backgrounds, thanks to the CD medium. Something they couldn't achieve on the N64.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      while I agree it had more graphical fidelity, it was an issue more due to the way the N64 would process all that utilizing its infrastructure. The way its RAM processed things was done in such a convoluted way that it may things like that ridiculous despite being the stronger hardware

    • @ryanellison1044
      @ryanellison1044 6 หลายเดือนก่อน

      N64 could not do polys more easily than PS1. Keep in mind, the PS1 has plenty of 3d games that ran at 60fps, and N64 had...FZeroX and maybe one or two others. If that N64 game that has a higher poly count than any PS1 game actually exists, then I bet you it ran sub 20fps. You never saw any N64 game with as highly detailed 3d characters as a game like Tekken3 on the PS1 that ran at 60fps.
      I remember reading developer interviews about the N64 and they described its 3d as slower and less polys but at a higher quality, since it had z buffer and other effects. But the PS1 has faster and more polys but at a lower accuracy/quality. There were tradeoffs between the two systems, but if we are talking about raw poly pushing power, the PS1 beats the N64 and you can clearly see the results in the game. No racing game on the N64 is as detailed as RidgeRacer4 or Gran Turismo 2 on the PS1. It's obvious the PS1 did many things better than the N64 in 3d.

    • @anthonyrizzo9043
      @anthonyrizzo9043 6 หลายเดือนก่อน

      ​@@ryanellison1044th-cam.com/video/xwls5SpNn1s/w-d-xo.htmlsi=y1X7V6fntM_vyAuE

  • @michaelbailey2581
    @michaelbailey2581 6 หลายเดือนก่อน

    Nintendo absolutely created their own rival. They were developing the CD hardware and chipset/architecture with Sony at first, which is why PlayStation's OG controllers (before the analog sticks, remember?) were basically SNES controllers and kept that layout. But Nintendo dropped that hardware development, backed out on their deal. And when Sony successfully debuted PlayStation, Nintendo scrambled to make a CD deal with Philips. This resulted in the infamous godawful CD-i Zeldas and Mario games. The Gaming Historian has videos on all this, and AVGN talks about a bunch of it in the CD-i episodes, too.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Yeah I actually made a video on the Nintendo Playstation that covers this infact. But yeah Nintendo created their own worst enemy

  • @educateyourself3872
    @educateyourself3872 6 หลายเดือนก่อน +1

    In Japan, everyone gets butthurt too easily about really small stuff. This is why tatemae culture exists. Square wanted to make something great and Nintendo didn’t have the goods. What’s the big deal? Any creator should understand this. What a little whiner that Nintendo president was!

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      What is Tatemae Culture?

    • @educateyourself3872
      @educateyourself3872 6 หลายเดือนก่อน +1

      ⁠​⁠@@TheObsessiveGamerpeople translate it in English as “saving face”. Basically it’s lying though, and doing things superficially for whatever kind of BS reason the Japanese come up with, for example “social harmony”… But this is just their cover. The truth is that people can’t take criticism in Japan, ever since they’re young, Japanese are incredibly spoiled by their parents and by society. This is why. For example, whenever a child does something good they say “ojouzu desune”, or “you’re skilled”. So everyone subconsciously gets this mindset that they’re amazing and can’t handle criticism later on in life. This is one of those reasons. This is why the Nintendo baby president couldn’t handle Squares comments, because everyone around him is superficially praising him and his company all the time to get into his good graces. I mean, Square made a sound business decision and the guy would fault them on that and exclude them from
      Nintendo for how many more years. That’s so fragile as a person. Many people are like that in Japan, so you have a culture where everyone is just lying to everyone all the time.
      I have been told not to say to Japanese toddlers “wow, you talk a lot!” Because it’s” like a criticism”. Instead I should say they’re skilled at talking. So, Japan has this cancerous root in terms of social malfunctioning when compared on a global level. Tatemae is a way to sort of put a band aid on everything and cover everything up.
      Why do they act fake? They have to act fake for two reasons. One reason is to make themselves look good. Like “oh you’re Japanese is good” For example, this is why people will say “oh your Japanese is good.” When all you’ve really said is Konnichiwa. They don’t say it for you, because falsely believing your Japanese is good is actually a disservice. But they just want to be viewed positively for complimenting you.
      They also do things like inviting people to do things but not having those intentions at all, etc. Just because it looks good:
      I believe that it’s just lying, plain and simple. That it’s not about social harmony, but it’s a form of social vanity instead. I recommend reading about it:
      jobsinjapan.com/living-in-japan-guide/dealing-with-honne-and-tatemae-in-japan/

  • @teviblekhman1628
    @teviblekhman1628 6 หลายเดือนก่อน +1

    That what Nintendo gets for kissing Phillips ass

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      You'd think Nintendo would at least get Phillips to make them the disc medium for their next console by doing that lol

    • @liammcnicholas918
      @liammcnicholas918 6 หลายเดือนก่อน

      Funny how Nintendo’s hubris created their greatest rival

  • @simon_1987
    @simon_1987 6 หลายเดือนก่อน +1

    The n64 was a kids console. Teenagers and cool kids had the playstation

  • @Itfeelsmoist
    @Itfeelsmoist 6 หลายเดือนก่อน

    Wow. Thanks for the decades old news about ff7 being made for n64

  • @Gambit2483
    @Gambit2483 6 หลายเดือนก่อน +1

    It took the Switch for FF to finally return home. The Switch will forever be a legendary system.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      I mean we kinda were getting them again as if the GBA again. But yeah for most of the ones we missed.

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน

      but square has yet to release any major FF game on it. the best they got was crisis core remaster and 15 redux.

  • @Nohiro.3D
    @Nohiro.3D 6 หลายเดือนก่อน

    No history wouldn't have been different.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      I mean if Nintendo opted for CDs and treated third party better, I doubt Sony would have flourished as it did

  • @Nohiro.3D
    @Nohiro.3D 6 หลายเดือนก่อน

    Well the fact taht resident evil 2 came out on n64... shows taht with the right team you can make it happen. If we talk raw power technically i'm sorry but the n64 in term of 3d was way more advanced than the ps1 was. About the success of FFVII outside of japan. I can tell you that it was a mixed bag, yes it sold well on release BUT a ton of them were returned or ended up on the second hand market not long after, since people were not that used to turn based jrpg.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      Resident Evil 2 only worked because it came out near the end of the consoles life cycle when 64mb Carts were finally made . Even then, yes it took a talented team, but in no way was RE2 possible in the early days cause that 64mb cart simply didn't exist yet
      Also while N64 may have been stronger, it was a very convoluted machine to develop for. So very it could produce graphics better, it's rough infrastructure made it have a very hard time processing it and is Infact a major reason third party didn't want to make games for it aside from CDs

  • @MattyIcecubes
    @MattyIcecubes 6 หลายเดือนก่อน

    They could've ported this game to N64. It would've required the use of the expansion pak but could've been done.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      The Expansion Pack while it might give it some RAM power for better processing the hi-poly and lo-poly models, the bigger issue was storage and quite frankly even the highest available cart at 64mb wouldn't be enough to hold the game

    • @MattyIcecubes
      @MattyIcecubes 6 หลายเดือนก่อน

      @@TheObsessiveGamer That's the same thing they said about Resident Evil 2, but Rockstar San Diego (then known as Angel Studios) made it happen.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      @@MattyIcecubes RE2 was still a far smaller game and used a 64mb cart that came out near the end of consoles life cycle. It also still required a very talented team. Now if they had a 128 bit cart and a very talented team then yeah sure

    • @acerimmer8338
      @acerimmer8338 5 หลายเดือนก่อน

      This is just plain wrong.

  • @Phasmomancer
    @Phasmomancer 6 หลายเดือนก่อน +2

    "Almost on the N64" No it wasn't. It never even STARTED development for the N64

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      It did start. As stated in the video, they tried early development on it but it just wouldn't work and so they closed up shop and moved it (again) onto the PlayStation

  • @sagebondcast8115
    @sagebondcast8115 6 หลายเดือนก่อน

    Is your voice ai bro?

  • @CalvinTennessee
    @CalvinTennessee 6 หลายเดือนก่อน

    We didn’t need FMV then and we don’t need it now. Playstation 1 relied WAY too much on FMV and less on graphics superiority. That’s exactly why i chose the Nintendo 64 instead. The storage space or cartridge vs CD rom is null with all the FMV.

    • @Shinjiduo
      @Shinjiduo 6 หลายเดือนก่อน

      Fact is FMV was a beast when it came to presentation in the late 1990's. CG commercials that FFVII put out was instrumental to building hype around the game. Practically was not a factor when it came to FMV it was all about style.

    • @liammcnicholas918
      @liammcnicholas918 6 หลายเดือนก่อน +1

      @@ShinjiduoRemember that FF7 released 2 years after Toy Story. And remember that Square didn’t have funding from Steve Jobs.

    • @Shinjiduo
      @Shinjiduo 6 หลายเดือนก่อน

      @@liammcnicholas918CG was the joint in the mid 1990's. However was Steve Jobs that loaded in the mid 1990's? I remember that Steve Jobs went back to Apple and failed until Microsoft bailed him out to prevent themselves from being broken up by the government.

    • @oi6915
      @oi6915 5 หลายเดือนก่อน

      I respect Kojimas decision in MGS1 to not use fmvs, every cutscene was ingame there outside the "stock footage" scenes

    • @liammcnicholas918
      @liammcnicholas918 5 หลายเดือนก่อน

      @@Shinjiduo I know that but what I’m saying is that Pixar had a bigger budget which is likely why Toy Story’s visuals have aged better compared to FMV cutscenes

  • @Adamtendo_player_1
    @Adamtendo_player_1 6 หลายเดือนก่อน

    I actually share Nintendo’s sentiment, third parties develop games for their consoles but if not they we don’t needed them.

    • @jr2904
      @jr2904 6 หลายเดือนก่อน

      That backfired on them with 3 systems now, with the Wii U being the worst seller in their history... If Iwata didn't cut his and other executives' pay they would've had lay offs.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Yet at the same time the consumer is who they have to win over. By not having third party, that is way less choices and thus may attract less of an audience which became exactly that

    • @Shinjiduo
      @Shinjiduo 6 หลายเดือนก่อน

      @@jr2904Nintendo had zero debt, nearly nine billion dollars in the bank and had "only" lost $300 million in operations in 2014. Nintendo was never close to not being able to make pay roll. Also Nintendo executives do not make that much money I believe Iwata was making $3 million a year and Miyamoto was making $2.5 million a year, I am sure the rest of the executives made less than that. What I am saying is the Iwata pay cut was more of a Virtual seppuku which is why it was so highly publicized, it was taking accountability for the current state of the company; not freeing money to pay employees.

  • @StopdeletingmycommentsYouTube
    @StopdeletingmycommentsYouTube 6 หลายเดือนก่อน

    I'm a strong believer that Sony has ruined gaming in a whole.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน +1

      kinda I guess? Gaming was hella niche then but the PS1 did open up the market to alot more non-gamers to come in which depending on perspective may or may not have hurt gamings quality as a whole

  • @knifeteeth
    @knifeteeth 6 หลายเดือนก่อน

    6 is and wil always be the best.

  • @Stompinwind
    @Stompinwind 6 หลายเดือนก่อน

    No it was not it would have been 64 cartridges

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      That's a very light generous number there lol

  • @meeiclonn5486
    @meeiclonn5486 6 หลายเดือนก่อน +1

    I stopped playing square games when they did that

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน

      why?

    • @meeiclonn5486
      @meeiclonn5486 6 หลายเดือนก่อน +1

      @@marcosdheleno they just abandoned n. After n. Saved them from bankruptcy.to heck with square

  • @NAzo.
    @NAzo. 6 หลายเดือนก่อน +1

    If Nintendo wasn't so greedy, and control freaks trying to stay in their monopolization practices with sticking to Cartridge instead going for CD storage instead they would of probably kept FF7 with them. Even after the Nintendo 64 and bringing out the Gamecube they still were stubborn mf's with the size of the CD being small instead of normal. Now we see them go back to Cartridge technology yet the space is still limited compared to blu-ray.
    Can't even fit FF7 remake on it without thumbing down the quality by a lot and I shutter to think if they even tried to put FF7 Rebirth which is 2 discs. Hmm, didn't Baldur's Gate 3 put it on Switch? I don't remember. I'm glad Square ditched Nintendo to be honest as PS1 got some real good games way better than what Nintendo had going on. Right now I think the system that's getting screwed the most is Xbox and if Square put all their games on there I might get an Xbox.

    • @Shinjiduo
      @Shinjiduo 6 หลายเดือนก่อน

      Nintendo went where their customer base is at: Hand helds. The home console customer has been hell bent against Nintendo since the Gamecube. So Nintendo has no choice but to remain with cartridges as a blu-ray will not fit in a handheld console.

    • @NAzo.
      @NAzo. 6 หลายเดือนก่อน

      @@Shinjiduo Huh? Their greed and attempt to continue their monopolization practices with their cartridge technology not the customer made that choice to stay there with the Nintendo 64. They did not give a damn about providing larger storage for games. They were also doing cartridge alongside disc media with the GameCube, Wii and Wii U what are you talking about? All Nintendo did for the Switch was do a 2 in 1 deal since their Cartridge technology caught up with having actual space with adequate fast load times to put games on them thus far with 32 GB unless on an OLED model which is 64 GB cartridge capacity.
      Also Nintendo does have a choice and they decided to go cheap on graphic technology in exchange for longer battery life.

    • @Shinjiduo
      @Shinjiduo 6 หลายเดือนก่อน

      @@NAzo.What are you talking about? I am just talking about the Switch. Nintendo is using cartridge instead of disc today because they only have a handheld that can display on a TV. If they had a home console Nintendo would use Optical Disc. I think you just want to say Nintendo greedy as if that is a trait unique to them. Sorry I replied to your statement. Good day.

    • @NAzo.
      @NAzo. 6 หลายเดือนก่อน

      @@Shinjiduo I think my comment is pretty clear as opposed to yours. Why would you reply to me in the first place when my comment was not Switch central? lol. Nintendo are greedy mf's and control freaks. Nothing's changed with them. Otherwise they'd have never lost Squaresoft's Final Fantasy 7 to Sony who did not have tyrannical rules for 3rd parties if they wanted to continue to create games for their Nintendo system. Nintendo is using cartridge technology because it's a propriety they own so they can charge more. You ever heard of the Nintendo tax? Like I said before they did a 2 for 1 deal with the Switch.

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน

      @@Shinjiduo "as been hell bent against Nintendo " that's kinda funny as you are blaming the consumers for the developers not wanting to get tied with nintendo bullshitery.
      shit was so bad, Rare, which was their biggest partners, basically sold their souls out to microsoft, just so they could get away from nintendo. that's how shitty nintendo treated their 3rd party partners.
      it doesnt even take that long to find the horror stories from nintendo's fckups.

  • @b.ki.5236
    @b.ki.5236 6 หลายเดือนก่อน

    Thiiiird

  • @Violeta.Lifeafter
    @Violeta.Lifeafter 6 หลายเดือนก่อน

    Nintendo own fault
    It wasn't ment for rpgs :/

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Still amazing we got Paper Mario out of the console

    • @1Capnjazz
      @1Capnjazz 6 หลายเดือนก่อน

      Quest , mystical ninja.

  • @user-pi5wt6uc5o
    @user-pi5wt6uc5o 6 หลายเดือนก่อน

    too shallow

  • @hylianhero987
    @hylianhero987 6 หลายเดือนก่อน

    wish you didnt use so much modded ff7 footage. cuz buddy, that is not what it looked like on psx

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Where did I use modded FF7 footage?

    • @KendolinkPS3
      @KendolinkPS3 6 หลายเดือนก่อน

      I also could not find anything ps1 modded footage. There was that nes demake footage that he list on the bottom left as fanmade demake. So where is the psx footage thats modded?

    • @Deathtome.
      @Deathtome. 6 หลายเดือนก่อน +1

      He means PC version footage along with 30 FPS cutscenes (modded from 15 FPS with Motion Interpolation). The graphics are just PC. Sure looks good.

    • @KendolinkPS3
      @KendolinkPS3 6 หลายเดือนก่อน

      ​@@Deathtome. But thats still not PSX modded footage, that is the pc built.

    • @jesusramirezromo2037
      @jesusramirezromo2037 6 หลายเดือนก่อน +1

      Modded? Pretty sure it's just the re release lol

  • @redcrimson1028
    @redcrimson1028 6 หลายเดือนก่อน

    Man, nintendo fucked up back in the days! but look at sony and square now! nowthey'ree paying for it. The switch crushed everything and still is lol oh the irony.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Well Nintendo learned their lesson quite a bit and had 3 presidents since. With Yamauchi, things really moved forward

    • @redcrimson1028
      @redcrimson1028 6 หลายเดือนก่อน

      @TheObsessiveGamer let's hope that's the case. Nintendo needs to take a page out of sony's book, and be more flexible with 3rd party developers. It did wonders for Sony, it would for Nintendo as well.

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน

      the switch is successfull today... and? the psx and ps2 are 2 of the biggest consoles in history. even if the switch became a juggernaught, it doesnt change the fact that the 64 and gamecube were terrible to develop for, and sold absurdly less.

    • @redcrimson1028
      @redcrimson1028 6 หลายเดือนก่อน

      @marcosdheleno actually it does matter. You sound like hater, and I can see that you are moving the goal post 😆.
      The success if the switch and it's way to becoming the best selling console ever, will have proved that Nintendo has learn from it's past mistakes. Today, we are witnessing sony's downfall. They are falling into Microsoft's trap by releasing their games on pc/other platforms which will depreciate the value of Playstation consoles (which is Sony main bread and butter) and further give people less incentive to buy into Playstation eco system. The psvr 2 is a failure, just like it's predecessor. They won't release any exclusives until 2025 from what I've heard, and their 1st party games aren't selling. Even Nintendo 1st party games are smoking Playstation 1st party games, which are forcing Sony to look to other platforms to sell their games 😆. Keep moving that goal lost though. Oh, just for the record, those failed Nintendo consoles you mentioned, the games and the system itself is worth hundreds more on the resale market over any of sony's successful platforms or games. It's the sad truth unfortunately for you lol.

    • @marcosdheleno
      @marcosdheleno 6 หลายเดือนก่อน

      @@redcrimson1028 im not a hater, i just despise bullshitery.
      and it just so happen nintendo is prone to doing it.
      maybe you are too young to remember, but nintendo does so many shitty things, that the only way you wouldnt feel ifffy about them, is if you intentionally look the other way.
      which, sure, go for it, just dont go labeling people as haters, because they find nintendo's actions disgusting and offputting.

  • @MavisRecon
    @MavisRecon 6 หลายเดือนก่อน

    Nintendo has no one to blame but themselves. Stop trying to be weird/different with every single console you release, and you wouldn't have this problem--and Final Fantasy would probably still belong to you.
    But those games suck now anyway lol.

    • @TheObsessiveGamer
      @TheObsessiveGamer  6 หลายเดือนก่อน

      Yeah it was Nintendos own fault and while some gimmicks stuck, some really did hurt them like the wii U. Thankfully Switch kept it minimal

  • @hughmc1133
    @hughmc1133 6 หลายเดือนก่อน

    Thank goodness us n64 gamers weren't graced with this boring game. We had much better RPGs to play, like Zelda!

    • @Shinjiduo
      @Shinjiduo 6 หลายเดือนก่อน

      As much as I like Zelda FFVII was just the more successful game at the time. If anything OOT was the nail in the coffin for the N64 in the Japanese market. Zelda did not sell well in Japan again until BOTW.

    • @hughmc1133
      @hughmc1133 6 หลายเดือนก่อน +1

      @@Shinjiduo I can't understand why that is! I hated BOTW I was deeply disappointed with it. It made me sell my switch in disgust.

    • @Shinjiduo
      @Shinjiduo 6 หลายเดือนก่อน +1

      @@hughmc1133I think it is more of a East / West divide thing with Zelda. I think Japanese Zelda fans are all about the Original formula with The Legend of Zelda and Zelda II Adventure of Link that are thin on story telling but big on open, free exploration. However, the western audience seems to be more about the Link to the past / Links Awakening formula which play more like a ARPG light with heavy emphasis on dungeons and puzzles with a more substantial story line. I hope with the next main line Zelda Nintendo can make a game that has the freedom of BOTW for the east but be compelling enough story and puzzles for the west.

    • @hughmc1133
      @hughmc1133 6 หลายเดือนก่อน

      @@Shinjiduo see, I loved Zelda 2! I think it's way better than the first game. I also loved wind waker and majora's mask because they were a refreshing departure from hyrule. BOTW had repetitive 'dungeons', nothing like the elaborate, well thought out ones from previous entries. Also, the bosses were unimaginative carbon copies which was so lame.

  • @crankysconga
    @crankysconga 6 หลายเดือนก่อน

    faoh fensy