The PCE CD's Wizardry had amazing music. It's really too bad that it never showed up in any of the later ports or remakes. Thanks for listening! (And don't miss the second version @2:15!)
I only played Heart of Malstrom in the Wizardry series but I've seen videos of the NES version and for some reason the battle music in Wizardry 1 on the NES sounds like a rendition of Riders of Doom from Conan the Barbarian.
RIP Andrew Greenberg. You brought joy to a lot of people and helped create an entire new genre of videogames that keeps growing stronger to this day. Farewell, Werdna!
Ty :) hahaha I agree, that one is pretty much untouchable. The whole soundtrack is excellent. I didn't realize until I read your comment how much that slap bass patch makes this sound like an FF4 song.
Same. I did not grow up with them but I just got into them this year and I'm surprised at how good and polished they are! I still got to finish the second one so I can move on to the third!
@@luxtenax9175 Sorry for the impending wall of text. Same. I had always known about the series, but never really played them until recently. I experimented with a few versions, and settled on the PS1 version (of those I played) being my favorite, which is what I'm currently working through (also currently on the second game). Between the DOS, SNES, and PS1 versions, I just find that one to be my favored interface, and as somebody who can't stand permadeath in RPGs, I appreciate how much easier it is to reset if something goes horribly wrong, because it removes the autosaving entirely (you could also technically reload an old save in the SNES and DOS versions, but it was more of a process). I also much prefer some of the equipment names over those in the SNES version, since many SNES weapons have unclear names. Also, as somebody who normally doesn't like quality of life changes, I do appreciate those in the PS1 version. Namely, how you can actually look up the stats of gear you've collected (although might need some help from Google Translate, and screen captures to understand). I also appreciate the auto map for making the experience a bit more smooth. Not that I hate drawing my own maps, but I'd rather not if I don't have to. However, I have been trying not to abuse it in ways that I would classify as cheating. For example, I'll still cast Dumapic to regain my bearings after a teleport before checking the map, or switch over to physical mapping when traversing dark areas that would be trivialized by the auto map.
I love how clearly you can make out the bassline instruments, how they sound like trumpets for the buildup and how clear the bassline arpeggio and rhythms sound. My favorite mashups of snes sound that include Live a Live and Megaman X do similar. Stellar song. Great recreation. A crying shame it isn’t easier to find. This might be the most obscure RPG music I’ve ever heard.
@@NintendoCompletenot enough recognition holy fucking shit my man this is a gaming flex for the ages. Some of the most obscure and influential music ever devised alongside and paralleling Sugiyama and his developer peers themselves. Jfc the HUMBLE FLEX ENERGY is stellar. It needs more flexing lest it be forgotten. Forget not this. Forget not Stones. FLEX SIR OF INDETERMINATE GENDER
The PCE CD's Wizardry had amazing music. It's really too bad that it never showed up in any of the later ports or remakes. Thanks for listening! (And don't miss the second version @2:15!)
I only played Heart of Malstrom in the Wizardry series but I've seen videos of the NES version and for some reason the battle music in Wizardry 1 on the NES sounds like a rendition of Riders of Doom from Conan the Barbarian.
Great preservation of the ages. This old gamer who grew up on Ultima is just now understanding the depth Wizardry brought.
I also liked PCE's battle song, its sprinting feeling very much!
Thank you for the video!
What an absolute hidden gem the pc engine ports soundtrack is, a full recreation on the snes would certainly make for a best of both worlds version.
Now all the world needs is the mod that inserts this into the actual game.
If Megaman had a Wizard Man stage, this would be the theme, and it rocks.
Funny you say that, a fangame of Mega Man DOES have a Wizard Man
RIP Andrew Greenberg. You brought joy to a lot of people and helped create an entire new genre of videogames that keeps growing stronger to this day.
Farewell, Werdna!
Sounds like a mashup of the SNES Final Fantasy games' soundtrack and the Megaman X games.
A (furry) bard brought me here.
Killer flute solo
Me too that shit was so good had to get the original
Almost as good as FF4's battle theme, which is the ultimate pinnacle of battle themes that will never be dethroned.
Ty :) hahaha I agree, that one is pretty much untouchable. The whole soundtrack is excellent. I didn't realize until I read your comment how much that slap bass patch makes this sound like an FF4 song.
The SNES's audio capabilities were amazing. Near CD-Quality music, when the samples were clear enough.
Lagoon is a great example. Terrible game, made even worse by the snes. Somehow, absolutely stellar OST that beats the PCE imo, fight me.
I still love the old WIZARDRY games on
the Commodore 64 and Amiga 500 😺👍🕹️.
Same. I did not grow up with them but I just got into them this year and I'm surprised at how good and polished they are! I still got to finish the second one so I can move on to the third!
@@luxtenax9175 Sorry for the impending wall of text.
Same. I had always known about the series, but never really played them until recently. I experimented with a few versions, and settled on the PS1 version (of those I played) being my favorite, which is what I'm currently working through (also currently on the second game). Between the DOS, SNES, and PS1 versions, I just find that one to be my favored interface, and as somebody who can't stand permadeath in RPGs, I appreciate how much easier it is to reset if something goes horribly wrong, because it removes the autosaving entirely (you could also technically reload an old save in the SNES and DOS versions, but it was more of a process). I also much prefer some of the equipment names over those in the SNES version, since many SNES weapons have unclear names.
Also, as somebody who normally doesn't like quality of life changes, I do appreciate those in the PS1 version. Namely, how you can actually look up the stats of gear you've collected (although might need some help from Google Translate, and screen captures to understand). I also appreciate the auto map for making the experience a bit more smooth. Not that I hate drawing my own maps, but I'd rather not if I don't have to. However, I have been trying not to abuse it in ways that I would classify as cheating. For example, I'll still cast Dumapic to regain my bearings after a teleport before checking the map, or switch over to physical mapping when traversing dark areas that would be trivialized by the auto map.
For 11 years this guy been beating games this is truly the best gamer on the planet
Thanks, that's wicked nice of you :)
I remember seeing this,Never got to play it 😢😢
Holy crap, I have NEVER heard of this Wizardry battle music before, this goes hard.
I’m hunting for the game with this on the OST. This song alone..would occupy me for 100+ hours of dungeon delving.
@@danceswithchihuahuas I wish you good luck in your hunt then!
Nice one!
Thanks! :)
I love how clearly you can make out the bassline instruments, how they sound like trumpets for the buildup and how clear the bassline arpeggio and rhythms sound. My favorite mashups of snes sound that include Live a Live and Megaman X do similar. Stellar song. Great recreation. A crying shame it isn’t easier to find. This might be the most obscure RPG music I’ve ever heard.
Thanks! I'm glad you liked it!
Splendid video.
Thank you!
BANGER ALERT
MAJOR BANGER ALERT
This is awesome! The PC Engine version of Wizardry is my favorite due to this theme. Now it just needs to go into a romhack 😅
Thanks! 😊
wizardry was always a good series.
One of the best!
Pretty epic
Thanks!
This is so good. Added to my gaming music playlist.
Thanks! :)
Stupid question, but you remix these yourself, yeah?
My apologies, I saw in the description that you had. Good job!
Ty! :)
@@NintendoCompletenot enough recognition holy fucking shit my man this is a gaming flex for the ages. Some of the most obscure and influential music ever devised alongside and paralleling Sugiyama and his developer peers themselves. Jfc the HUMBLE FLEX ENERGY is stellar. It needs more flexing lest it be forgotten. Forget not this. Forget not Stones. FLEX SIR OF INDETERMINATE GENDER
I gotta ask how you made this, did you use something like a midi file or sheet music someone made, or did you do it completely by ear?
It was by ear, but I was working from recordings of each channel playing in isolation, and that made transcribing in a tracker *much* easier.
Holy shite 😮😮😮
Wow!
I’m first