the music is actually amazing. i wished so bad that other m was going to be like this... instead, i got other m and wanted to kill everyone who made it. i hated it so bad and i just can't believe it was made. there's so many points on why it's so bad that I'm not even going to point it out. i still despise it like 5 years later.
+RStaR RaptoR I agree but it takes an alternative turn instead of returning to sr388 and getting infected by the x parasites, samus visits the bottle ship and ignites quite an intriguing story like it or not I still think that this turn of events prevented the metroid series from going out forever
MastaGambit Not necessarily. You can move sprites to different engines. All it really proves is that the Wario Land 4 sprites where available and worked for their purposes.
I love what I saw from this game, I kinda wish there were more SA-X chase scenes as well as hiding places, like they would also appear out of nowhere while you’re just in the middle of walking through a corridor or walking out of a save room, the door locks and you have to find a way to hide or escape from it
@@rickrolling1569 Its unfortunate that they are locked down to a certain area of the map. I feel like the potential for them to always be just around the corner would be a neat idea.
There is a rom hack/patch for fusion called Master Quest which adds and changes a lot of SA-X chase scenes. Not random though, but since it also changed like every riddle/room layout in the game, it really felt like playing fusion for the first time, not knowing when and were the SA-X could show up and not knowing were to go/hide/which block to destroy. Also the SA-X can use morphball, so it adds a different kind of threat.
How weird, I just realized why those last few debugging rooms looked so familiar. Their design is virtually identical to the stuff from the first Metroid fusion trailers
Amie Mallich It wouldn't be the first time assets from Wario Land games were used in a Metroid title or vice versa. The pause sound from Metroid 2 and some UI elements were re-used in Wario Land 1, and IIRC there are even the rupees from Wario Land 4 hidden in Fusion's files. It's heavily implied that they run on the same engines, considering they are both 2D platformers of some sort. But for now the most evidence we have is that assets were frequently borrowed from one another.
Metroid Fusion:Easter Egg Version English Computer:Samus, I´m impressed that you were able to make it back. Computer:That trick with the Shinespark was very...ingenious. Man Mysterioso:That´s our Samus Aran! Magnificient! Truly magnificent! Man Mysterioso:As a reward, let´s fill her in on our plan. Hmm, computer? Computer:That is...not advisable. Man Mysterioso:Bah... Computer:No more joking. Samus, get back on task. Computer:Is your objective clear? yes no Computer:I wonder how many players will see this message...?
The room before it had green acid/lava, which harms Samus even in her Gravity Suit, or at least it does in Zero Mission, so maybe they'd use that underneath.
yea they usually use a more powerful liquid after you get the gravitysuit in metroid games, sometimes its hotter lava and sometimes its a green acid so im sure they would have used one of those but decided to use a different room
I love seeing debugging rooms so much, because I have to guess that some of them are just developers playing around with the code to confirm it works, or create a room as their onboarding into the project, and years later we get to enjoy it as a little secret treat, when it probably was in reality just a remnant of somebody doing their day to day job.
I recognize that first one from the trailers. I still find it funny that the placeholder sprite for the X-parasites was the gooey blobs that Draygon shoots out in Super Metroid.
Something that really bothers me is that the docking bays are shown to be higher than the main deck on the map, but in-game they're lower. I'm guessing the unused hangar shows that the area was originally supposed to be a bit larger than just 3 rooms and that the orientation would be different.
The last one looks like it was a debug or maybe a concept room. I kind of see elements from a few different boss battles, like Serris or the first B.O.X security robot battle
First time as a kid i played fusion and i remember the game made me stuck in one of the strange test rooms withe the spire of the federation dudes. I remember this because i could barely don anyting other than go back and forth. I allways thought it was just a dream or something but i can recognize those tiled blue walls take msde everything seem like it was wireframe everywhere!
I wonder if someone will make a randomizer that alternates between Metroid Fusion and Wario Land 4, kinda like that rando that switches between Super Metroid and The Legend of Zelda: A Link to the Past.
If anyone wants to know. These aren't unused rooms per say but a common practice in game development could placeholder graphics. Part of the process of creating a scene is first to work on mechanics, work in room layout, and then thats where the art team comes in and makes it look like a good old metroid game. If you noticed some of the layouts in this look pretty familiar. Just stuff left over from debugging.
+Frosty_Friends they were left unused in the main game play, and to most kids just playing the game normally. I'm sure since he is knowledgeable enough to access these rooms, that he also knows why they were included :)
The first room seems to be a case where Survivors were meant to hole up that the X couldn't get to for unknown reasons. The second room probably was meant to show how exactly Yakuza got in because due to the 'current' room you just here the explosion and you see Yakuza. As for the Debug rooms it's quite possible they were meant to be puzzle rooms showing that you had to do a bit of thinking to get power ups.
Netsaver Nah, the debug rooms are just rooms made specifically to test the mechanics and physics of every type of interactible object in the game. All games have test rooms made solely for the developer and the developer only :p
I'm gonna go out on a limb and suggest that 1st and 2nd room may have been intended for the section of the game where the power gets cut and you lose access to save rooms. It'd make sense though since it Samus's ship provided the power to save the game when that happens.
Though these might all be test rooms that were never planned to be used the rooms after 3:05 were clearly test rooms for blocks, items, slopes ect. You'd only put all that together to quickly test each thing.
ridley in fusion is an X parasite mimicking ridleys clones dead body from other M, the scientists likely froze the body to preserve and study after other M then an X parasite infected the remains
Very Cool, In the 80s my brother and I used the Jump while inside the Door trick in the original METROID for NES to find some amazing rooms, I'm still not sure if the rooms in the 8-Bit Metroid were already created and we accessed them using the Door Jump Cheat or if the Rooms and Corridors were being created as we entered the area, as if the game didn't know what to do with out no data for that section and filled the space with other maps, these new discovered areas looked like other parts of the game map with some minor changes and the colors were always a different shade even for the Boss clones we would run into. One area that we found had a lot of Kraid bosses in it but we were able to kill each one with one normal shot and they would drop a lot of items just like the Original Boss would. If you could do a video on the Original Nes METROID showcasing these rooms with explanations on how they were being formed that would be awesome and answer a lot of empty Questions for us, thanks for this video it was really a joy to watch.
+AudioAndroid It was found that those rooms were spontaneously created by overlaying grids, since all of the map was coded into one grid. They would often script places from Nofair right over or below Crataria or Ridley's Hideout bc they thought the only way to go through places was through doors (at that moment). They weren't really hidden rooms.
ok good news ish i wont have to scoil too much for tis 1 :3 odd news ish the room to fight neo-ridly seems way too outa place to be an unused room ans 2nd tat last sector looks as if its a testing ground for the platforming parts o.0
biospark Sure. In the area where you're underwater for an extended period of time, there's a wall that if you bomb, one block breaks away and you can roll through. If you go in, you fall for a while and land at the bottom to a hatch with one of the security locks on it. The area doesn't show on the map and there are no enemies, or upgrades; just a hatch that will never open.
my guess is thats what it was originally going to be, but they decided to use a differnt room for originality since both super and zero missiion had the same layout
I like the debug room... I wonder how hard it would be to mod the rom to make ALL destructible blocks have the color-coding in the regular game that they do in that debug room? Would simplify things a bit in some areas if you have a crap memory like I do, lol! :P
Hey, I'm trying to use MAGE to make a ROMhack of Zero Mission, and I can't figure out for the life of me how to place sprites of my choice or how to place upgrades. I've searched the documentation a couple times and have still come up empty handed, aside from limited spritesheet knowledge and the ability to change sprites within a room. How do I place sprites that aren't in the room by default/how do I place suit upgrades?
Thanks! Also, on a related note, how would one go about creating functioning grey doors? As in, how would one make it so that they unlock only once all enemies in the room are dead? Trying to make a lock system with the wave beam.
that door doesnt do anything its just cosmetic i tried to open it (via mage) it just wont open I suppose you could make one but the player didnt unlock red doors yet AND it gets destroyed
this may be a bit too much but how about a playthrough of the game with the lowest possible upgrades? I'm talking about the suits and weapons not hp and missiles.
You'd get stuck in a few places. Some enemies are only vulnerable to super missiles. Some bosses are only vulnerable to a specific beam. You would need every ability at different points (except space jump). You could turn items on as you need them, but you'd be doing that a lot.
I love the atmosphere of this game so so much.
the music is actually amazing. i wished so bad that other m was going to be like this... instead, i got other m and wanted to kill everyone who made it. i hated it so bad and i just can't believe it was made. there's so many points on why it's so bad that I'm not even going to point it out. i still despise it like 5 years later.
you should watch me destroy it in 2 hours then :D
+RStaR RaptoR I agree but it takes an alternative turn instead of returning to sr388 and getting infected by the x parasites, samus visits the bottle ship and ignites quite an intriguing story like it or not I still think that this turn of events prevented the metroid series from going out forever
We feel the same way about Prime Hunters
Other M happens right before Fusion, though.
It's still so hard to me to think that Wario Land 4 uses the same engine as Metroid Fusion xD
MastaGambit we don't know that for sure.
biospark
Well it's pretty much a given if they have wario land 4 sprites sitting in the game o_O
MastaGambit
Not necessarily. You can move sprites to different engines.
All it really proves is that the Wario Land 4 sprites where available and worked for their purposes.
ssdko
Still, i'm pretty sure it was confirmed a long time ago. >_>
MastaGambit
Confirmed by who?
You can never escape Neo Ridley's cries
Startex its true designation is Ridley-X, but yeah, that shriek is terrifying
Me: *wearing headphones, enter Neo-Ridley*
Neo-Ridley: "I SHALL SING YOU THE SONG OF MY PEOPLE."
*EEEEEEEEEEEEEEEEE!!!!!!!!!!*
actually neo ridley is right
@@realMrUnPop me: *SHUT UP* (uses power bombs)
"How loud should we make Ridley on the Game Boy Advance?"
*"YES"*
@@nancyvillarreal6153pain
I love what I saw from this game, I kinda wish there were more SA-X chase scenes as well as hiding places, like they would also appear out of nowhere while you’re just in the middle of walking through a corridor or walking out of a save room, the door locks and you have to find a way to hide or escape from it
Congratulations! You predicted the EMMI in Metroid Dread!
Bro predicted the new enemy in metroid dread Emmi the thing where it chase you around
@@rickrolling1569 Its unfortunate that they are locked down to a certain area of the map. I feel like the potential for them to always be just around the corner would be a neat idea.
There is a rom hack/patch for fusion called Master Quest which adds and changes a lot of SA-X chase scenes. Not random though, but since it also changed like every riddle/room layout in the game, it really felt like playing fusion for the first time, not knowing when and were the SA-X could show up and not knowing were to go/hide/which block to destroy. Also the SA-X can use morphball, so it adds a different kind of threat.
How weird, I just realized why those last few debugging rooms looked so familiar. Their design is virtually identical to the stuff from the first Metroid fusion trailers
That first room was used in the trailer, Samus power bombed a bunch of Zombie scientists.
+ToastCrossDimensions Video or it never happened! o_O
+TinchoX no it did then when the scientists died they dropped purple x, which I think was used for power bombs
oh? :0
So was the one at 3:06, I believe.
@@TinchoX th-cam.com/video/BR1b7guTmhE/w-d-xo.html here is the video proof, 5 years late but still
that Ridley room reminds me of the one from Super MEtroid
That's because it is.
Mark Perry should have been what happend
The same as Metroid Zero Mission... which Is the same as saying Super Metroid, since It's Its remake.
Zero mission is a remake of metriod for the nes, not super
Etai dade (And today my eyes were re-opened... It's lile the third time I made that mistake Dx) ay ¦`[
Damn. Even with the unfinished shit of the game, Fusion has such great atmosphere.
Egalitariat unfinished?
@@jimmysturdevant9843 unfinished?
@@flamy3983 unfinished?
@@nPhlames unfinished?
unfinished?
Samus Aran, the Galactic Debugger !!!
+DARTHSIMOUS Lol that made my day.
lol, I remember seeing that last one before. IIRC the graphics for the blocks are from Wario Land 4 funnily enough.
Paraxade0 Sounds right. I know that both games run on the same engine so it makes sense.
+Willem Adams That hasn't been confirmed, so we don't know for sure
+Gorgia Mallich but the blocks ARE from wario land 4
Amie Mallich It wouldn't be the first time assets from Wario Land games were used in a Metroid title or vice versa. The pause sound from Metroid 2 and some UI elements were re-used in Wario Land 1, and IIRC there are even the rupees from Wario Land 4 hidden in Fusion's files. It's heavily implied that they run on the same engines, considering they are both 2D platformers of some sort. But for now the most evidence we have is that assets were frequently borrowed from one another.
No matter how low I turn the volume, Ridley X is still loud AF.
For those who don't understand the test room graphics, Metroid 4 runs on the Warioland 4 engine.
Metroid Fusion:Easter Egg Version English
Computer:Samus, I´m impressed that you
were able to make it back.
Computer:That trick with the Shinespark
was very...ingenious.
Man Mysterioso:That´s our Samus Aran!
Magnificient! Truly magnificent!
Man Mysterioso:As a reward, let´s fill her in on
our plan. Hmm, computer?
Computer:That is...not advisable.
Man Mysterioso:Bah...
Computer:No more joking.
Samus, get back on task.
Computer:Is your objective clear?
yes no
Computer:I wonder how many players will
see this message...?
The mysterious guy is Adam
@@YoshiLikesFate No, the Mystery Man is a Federation official. Adam is the Computer.
I'm guessing the room for Ridley was changed because the area for the morph ball would make the fight too easy
+Alex Hobart I'd assume they would've put lava under there anyway, just like with other 2d Ridley battles.
At that point in the game, you'd have access to the gravity suit, so lava wouldn't make a difference
The room before it had green acid/lava, which harms Samus even in her Gravity Suit, or at least it does in Zero Mission, so maybe they'd use that underneath.
yea they usually use a more powerful liquid after you get the gravitysuit in metroid games, sometimes its hotter lava and sometimes its a green acid so im sure they would have used one of those but decided to use a different room
Nah. That's Ridley's room from Super, which had Lower Norfair lava/acid, which even the gravity suit can't protect.
2:36 at that point Ridley sounded like he was brutally suffering oh wait he is lol
Lol at the Warioland 4 assets in the debug room
Good lord Ridley is loud in this
Guess where Its difficulty was shared with! >;D
Im actually fine with that, feels realistic. Like I’m actually killing a real life monster.
hankster112 yeah true but it’s not really Ridley it’s the X parasite mimic him the real Ridley would never sound like this
@@thatjrpganimefanplayerjusi8003 zero mission
I love seeing debugging rooms so much, because I have to guess that some of them are just developers playing around with the code to confirm it works, or create a room as their onboarding into the project, and years later we get to enjoy it as a little secret treat, when it probably was in reality just a remnant of somebody doing their day to day job.
I love how you still have the turn the stereo on muscle memory
Ridley is the LOUDEST thing in the universe!
That first one looks like it could have been used for a boss fight.
its that room where in the trailer samus power bombs zombie scientists (2 years ols commenting now lol)
People complain about how loud Neo Ridley X is, but the Speed Booster sound is no better!
Dumb
wow, ridley looks and sounds scary in fusion! this is crazy!
He's not so scary once you realize how op the wave beam is.
More like Fake Ridley.
Unfortunately this iteration is the easiest Boss of all time.
I recognize that first one from the trailers. I still find it funny that the placeholder sprite for the X-parasites was the gooey blobs that Draygon shoots out in Super Metroid.
There's just something very uncanny about exploring these rooms, with the B.S.L ambience playing in the back.
2:25 wait, those blocks are from Wario Land 4. The hell are they doing here?
Metroid 4 runs on the Wariolamd 4 engine
@2:33 They would've likely wanted to add lava/magma/the super-corrosive acid into this room, similarly to SM's and ZM's Ridley rights.
that still would be a safer strat than facing him head on
?bkxjkxxbch
Something that really bothers me is that the docking bays are shown to be higher than the main deck on the map, but in-game they're lower. I'm guessing the unused hangar shows that the area was originally supposed to be a bit larger than just 3 rooms and that the orientation would be different.
It's using the same engine as wario land that's why some of the blocks look different
Oh man!
I remember seeing this a lot, LOT of years ago!
man, i didn't think i'd ever find this again.
The memories..
@4:05 Aw, they had semi-solid platforms, too? I don't think that functionality was even used in the final product ANYWHERE!
1:55 looks familiar
3:05 this Bomb is confusing me
Ridley's screaming because he doesn't know where the fuck he is
The last one looks like it was a debug or maybe a concept room. I kind of see elements from a few different boss battles, like Serris or the first B.O.X security robot battle
it's used to test your abilities
The room at 1:43 looks pretty cool. It should have been implemented somehow.
My phone volume normally: ***
My phone volume at night:*
Neo ridley volume:*****************************************************
wow that textureless water is actually really nice.
First time as a kid i played fusion and i remember the game made me stuck in one of the strange test rooms withe the spire of the federation dudes. I remember this because i could barely don anyting other than go back and forth. I allways thought it was just a dream or something but i can recognize those tiled blue walls take msde everything seem like it was wireframe everywhere!
the unused ridley room i think was supposed to be a reference to super metroid since it looks pretty damn similar
Super Metroid Ridley room ♥
+Yuri Ridley Yeah I noticed it was very **SIMILAR** to the one in SM.
Yuri Ridley how do you get to it I must know
Looks like they were going for the traditional lava pit ridley room. I'm glad they switched it honestly.
I wonder if someone will make a randomizer that alternates between Metroid Fusion and Wario Land 4, kinda like that rando that switches between Super Metroid and The Legend of Zelda: A Link to the Past.
that third room you showed us is a used room to fight that dang spider
that spider was a pain in the ass
+kip
He literally grabbed her ass and piledrived her into the ground. Spiderman was a great wrestler.
If anyone wants to know. These aren't unused rooms per say but a common practice in game development could placeholder graphics. Part of the process of creating a scene is first to work on mechanics, work in room layout, and then thats where the art team comes in and makes it look like a good old metroid game. If you noticed some of the layouts in this look pretty familiar. Just stuff left over from debugging.
+Frosty_Friends they were left unused in the main game play, and to most kids just playing the game normally. I'm sure since he is knowledgeable enough to access these rooms, that he also knows why they were included :)
The first room seems to be a case where Survivors were meant to hole up that the X couldn't get to for unknown reasons. The second room probably was meant to show how exactly Yakuza got in because due to the 'current' room you just here the explosion and you see Yakuza. As for the Debug rooms it's quite possible they were meant to be puzzle rooms showing that you had to do a bit of thinking to get power ups.
Netsaver Nah, the debug rooms are just rooms made specifically to test the mechanics and physics of every type of interactible object in the game. All games have test rooms made solely for the developer and the developer only :p
Those blocks are from wario land :"O
I'm gonna go out on a limb and suggest that 1st and 2nd room may have been intended for the section of the game where the power gets cut and you lose access to save rooms. It'd make sense though since it Samus's ship provided the power to save the game when that happens.
2:13 why do I get the feeling that because of the way past games were set up you wouldn’t have been able to roll under those blocks
Though these might all be test rooms that were never planned to be used the rooms after 3:05 were clearly test rooms for blocks, items, slopes ect. You'd only put all that together to quickly test each thing.
Alot of these seem to be trial and error in the level design and they forgot to take it out of the code
1:28
This is a barebones version of the Yakuza boss room.
i guess a lot of these rooms were for testing stuff
1:55 WOAH! That is a really cool nod to the original design of NES Metroid!
The first room looks like an scrapped boss room... And the last one seems to be a developer room to run tests of the game mechanics.
Doesn’t that mean Zero mission has Wario Land’s engine too?
2:05 rip headphone users
So ridley in X is suppose to be ridley from s-nes when it's dormant but it's active form is little bird from Metroid: Other M
ridley in fusion is an X parasite mimicking ridleys clones dead body from other M, the scientists likely froze the body to preserve and study after other M then an X parasite infected the remains
Very Cool, In the 80s my brother and I used the Jump while inside the Door trick in the original METROID for NES to find some amazing rooms, I'm still not sure if the rooms in the 8-Bit Metroid were already created and we accessed them using the Door Jump Cheat or if the Rooms and Corridors were being created as we entered the area, as if the game didn't know what to do with out no data for that section and filled the space with other maps, these new discovered areas looked like other parts of the game map with some minor changes and the colors were always a different shade even for the Boss clones we would run into. One area that we found had a lot of Kraid bosses in it but we were able to kill each one with one normal shot and they would drop a lot of items just like the Original Boss would. If you could do a video on the Original Nes METROID showcasing these rooms with explanations on how they were being formed that would be awesome and answer a lot of empty Questions for us, thanks for this video it was really a joy to watch.
+AudioAndroid It was found that those rooms were spontaneously created by overlaying grids, since all of the map was coded into one grid. They would often script places from Nofair right over or below Crataria or Ridley's Hideout bc they thought the only way to go through places was through doors (at that moment). They weren't really hidden rooms.
Shadowstar1922 ah, interesting thanks for the reply I always find game glitches interesting
AudioAndroid yeah no problem bro
A save station right next to where the ship should be? Seems a bit redundant.
3:03 you said you would only show one room :p.
I turned up volume with headphones did it was to quiet then Ridley, "OH JESUS DAT LOUD" R.I.P. My ears
Што ти зделал с метроид фишр ?
That ridley battle would have been so much easier
5:19 I would laugh so hard if a fusion hack did that
alot of these look like possible test rooms from before they decided to put it on GBA and it was gonna be a gbc game
how strong is Ridley? is it me or does like he keep coming back like Heihachi on some shit.
Can you normaly go to the ridley room?
I guess the last one was all the different sprites in the game or something.
ok good news ish i wont have to scoil too much for tis 1 :3 odd news ish the room to fight neo-ridly seems way too outa place to be an unused room ans 2nd tat last sector looks as if its a testing ground for the platforming parts o.0
I think the sound in this game is the best part.
Hello from 2017! Metroid fusion might continue on 3ds!! ^_^ SA-X we will meet again!
Saphiros Dragonthera Wait, seriously??
EvanTheOne gaming actually we have (technically) look into the 3DS ambassador program
It won't, according to an interview I can't find anymore.
Hello past bitches
guess what happens to metroid prime 4 xD
What
This is so eerie.
You missed one. There's an unused room in the underwater section of sector 5.
There are no unused rooms in Sector 5.
biospark Maybe that's not the right sector, but I found one the other day that wasn't in the video.
Can you give me more details?
biospark Sure. In the area where you're underwater for an extended period of time, there's a wall that if you bomb, one block breaks away and you can roll through. If you go in, you fall for a while and land at the bottom to a hatch with one of the security locks on it. The area doesn't show on the map and there are no enemies, or upgrades; just a hatch that will never open.
Cosmic, I would need to find it again, haha. I'll try to get back to it.
2:10 There was meant to be lava at the bottom.
Ive seen some beta rooms before but wtf is with the bare bone no detail rooms at the end?
likely an early testing room designed to make sure the various blocks worked as intended, no need to add details to that kind of test room
Some of these same debug rooms are in ZM.
How do you get to these unused rooms
In the wario land 4 room, did anyone notice there is a single morph ball bomb floating?
X markers
2:12 it looks more like the Super Metroid ridley room then a testing room.
my guess is thats what it was originally going to be, but they decided to use a differnt room for originality since both super and zero missiion had the same layout
Is it normal to say that i was expecting sa-x to pop up out of nowhere
I like the debug room... I wonder how hard it would be to mod the rom to make ALL destructible blocks have the color-coding in the regular game that they do in that debug room? Would simplify things a bit in some areas if you have a crap memory like I do, lol! :P
just spam bombs :P
Hey, I'm trying to use MAGE to make a ROMhack of Zero Mission, and I can't figure out for the life of me how to place sprites of my choice or how to place upgrades. I've searched the documentation a couple times and have still come up empty handed, aside from limited spritesheet knowledge and the ability to change sprites within a room. How do I place sprites that aren't in the room by default/how do I place suit upgrades?
You have to use the spriteset editor. Or, you can change the room's current spriteset to a different one by using the header editor.
Thanks! Also, on a related note, how would one go about creating functioning grey doors? As in, how would one make it so that they unlock only once all enemies in the room are dead? Trying to make a lock system with the wave beam.
Caramba não sabia que existiam essas salas no game como voçê acho elas?.
How did u do that at 1:28
Its an debug menu cheat.
why didn't you do the one in sector 5 with the red door in debug mode
Which one is that exactly?
that door doesnt do anything its just cosmetic i tried to open it (via mage) it just wont open I suppose you could make one but the player didnt unlock red doors yet AND it gets destroyed
02:28 is that an unused boss? sorry-- I haven't played the whole game
No, just an unused room.
No, Ridley is in the actual gameplay too.
this may be a bit too much but how about a playthrough of the game with the lowest possible upgrades? I'm talking about the suits and weapons not hp and missiles.
You'd get stuck in a few places. Some enemies are only vulnerable to super missiles. Some bosses are only vulnerable to a specific beam. You would need every ability at different points (except space jump). You could turn items on as you need them, but you'd be doing that a lot.
also read the description
I love the subtle flexes
i wonder what sector this would have belonged to
Why does it look like the water is made from rupees?
this is just my opinion but i think that ridley room wasn't used because it would've been to easy for the player to kill him
Not even in debug samus can escape of Ridley
メトロイドフュージョンってワリオランドアドバンスのテクスチャ使ってテストしてたのか…
i think the first can be se_x boss room
It'd be funny if Metroid Dread has a Wario Land 4 Easter Egg in it to reference this game...
I mean, I know it won't happen, but I can dream
how did he pull up that menu to get space jump
ips patch
You can even see the silhouettes in the water of the crystals Wario collects in Warioland 4 :P