Hi there, I hope you enjoyed the video. if you have any questions I would be happy to answer them and if you have any feedback for me I would be happy to hear it. Also if you do use this project to create something I would love to see it, so please do share. :)
This is amazing! Straight to the point, I really appreciate how you explain some of the niche unity specific stuff to help us understand, and it includes all the basics I needed for a grid based movement system. Thank you so much!
Im just learning about this (and re learning programming long story) but I have a question about performance wise. It is not going to consume too much resources to handle a very big grid? (a big map)? Like I genuinely dont know anything about game dev right now (I dont even know really were to start so Im just seeing stuff and try to figure)
Do you think it would do you think this movement system would be easily adaptable for a 3 dimensional movement system, with for example multiple floors or in an xcom like setting having people be able to fly. Or would that be hard to implement via mouse selection since there would be multiple "Walking" layers over another.
Hi there, I hope you enjoyed the video. if you have any questions I would be happy to answer them and if you have any feedback for me I would be happy to hear it. Also if you do use this project to create something I would love to see it, so please do share. :)
This is amazing! Straight to the point, I really appreciate how you explain some of the niche unity specific stuff to help us understand, and it includes all the basics I needed for a grid based movement system. Thank you so much!
Very nice tutorial. I like your style of not making it too complicated. Short and compact. Easy to follow. Would be nice to see the second part soon.
Thank you. I am working to get the second part out as soon as possible.
Brilliant tutorial - part 2 will be interesting; I loved the Pokemon reference!
Amazing video, can't wait for part 2!
Thanks so much this video is very helpfull!
great instructions, thanks!
Hii where you put unity controller sc
Pls ineed help
I have the same code and everything but when i click unit and tile nothing happens.
Hi there, if you are still having issues. Did you hook everything up in the Unity editor correctly?
Im just learning about this (and re learning programming long story) but I have a question about performance wise. It is not going to consume too much resources to handle a very big grid? (a big map)? Like I genuinely dont know anything about game dev right now (I dont even know really were to start so Im just seeing stuff and try to figure)
Do you think it would do you think this movement system would be easily adaptable for a 3 dimensional movement system, with for example multiple floors or in an xcom like setting having people be able to fly. Or would that be hard to implement via mouse selection since there would be multiple "Walking" layers over another.
sub nr 100, easy clap