Unity Grid Based Movement System: Part 1 Setup

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 16

  • @StringCodeStudios
    @StringCodeStudios  ปีที่แล้ว +4

    Hi there, I hope you enjoyed the video. if you have any questions I would be happy to answer them and if you have any feedback for me I would be happy to hear it. Also if you do use this project to create something I would love to see it, so please do share. :)

  • @TwinkieIsMyDog
    @TwinkieIsMyDog 8 หลายเดือนก่อน

    This is amazing! Straight to the point, I really appreciate how you explain some of the niche unity specific stuff to help us understand, and it includes all the basics I needed for a grid based movement system. Thank you so much!

  • @Kvothe91
    @Kvothe91 ปีที่แล้ว +2

    Very nice tutorial. I like your style of not making it too complicated. Short and compact. Easy to follow. Would be nice to see the second part soon.

    • @StringCodeStudios
      @StringCodeStudios  ปีที่แล้ว +1

      Thank you. I am working to get the second part out as soon as possible.

  • @willhammond4971
    @willhammond4971 ปีที่แล้ว

    Brilliant tutorial - part 2 will be interesting; I loved the Pokemon reference!

  • @CGNCode
    @CGNCode ปีที่แล้ว

    Amazing video, can't wait for part 2!

  • @tnttale6637
    @tnttale6637 2 หลายเดือนก่อน

    Thanks so much this video is very helpfull!

  • @Renegen1
    @Renegen1 6 หลายเดือนก่อน

    great instructions, thanks!

  • @truelove3228
    @truelove3228 7 วันที่ผ่านมา

    Hii where you put unity controller sc
    Pls ineed help

  • @JakubJacobSobotka
    @JakubJacobSobotka หลายเดือนก่อน

    I have the same code and everything but when i click unit and tile nothing happens.

    • @StringCodeStudios
      @StringCodeStudios  23 วันที่ผ่านมา

      Hi there, if you are still having issues. Did you hook everything up in the Unity editor correctly?

  • @Kazuhiro-i
    @Kazuhiro-i 2 หลายเดือนก่อน

    Im just learning about this (and re learning programming long story) but I have a question about performance wise. It is not going to consume too much resources to handle a very big grid? (a big map)? Like I genuinely dont know anything about game dev right now (I dont even know really were to start so Im just seeing stuff and try to figure)

  • @anaamaru8771
    @anaamaru8771 3 หลายเดือนก่อน

    Do you think it would do you think this movement system would be easily adaptable for a 3 dimensional movement system, with for example multiple floors or in an xcom like setting having people be able to fly. Or would that be hard to implement via mouse selection since there would be multiple "Walking" layers over another.

  • @mathiasbang1999
    @mathiasbang1999 8 หลายเดือนก่อน

    sub nr 100, easy clap