Planes: D&D Cosmology and Adventures | 5e Dungeons and Dragons | Web DM

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  • เผยแพร่เมื่อ 11 ก.ค. 2024
  • The planes! They're talked about a lot in D&D, but not often in detail. Watch our intro to the planes today and learn about what they are and how to adventure in them!
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ความคิดเห็น • 222

  • @WebDM
    @WebDM  4 ปีที่แล้ว +23

    Thanks for watching! Get HEROFORGE Visit bit.ly/HeroForgeCustomMinis and use the code WEBDMHOLIDAY through 12/2/2019 to get $5 off your first physical custom mini!
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    • @tropism5193
      @tropism5193 4 ปีที่แล้ว

      How did you know I was a fart raveller?

    • @dyloneason6030
      @dyloneason6030 3 ปีที่แล้ว +1

      Please do the far realm

    • @xanderjavier6209
      @xanderjavier6209 2 ปีที่แล้ว

      you probably dont care at all but does someone know a method to log back into an Instagram account..?
      I stupidly forgot my login password. I would love any tips you can give me!

    • @abramharry721
      @abramharry721 2 ปีที่แล้ว

      @Xander Javier Instablaster :)

    • @xanderjavier6209
      @xanderjavier6209 2 ปีที่แล้ว

      @Abram Harry I really appreciate your reply. I got to the site through google and im in the hacking process now.
      I see it takes a while so I will get back to you later when my account password hopefully is recovered.

  • @davidotoole2853
    @davidotoole2853 4 ปีที่แล้ว +173

    The plane of air
    I've been falling...for 30 minutes!!!!!!

    • @jeroenvanwees3250
      @jeroenvanwees3250 4 ปีที่แล้ว +21

      Should have been in the airplane instead of the plane of air. Common mistake :)

  • @OkamiG15
    @OkamiG15 4 ปีที่แล้ว +196

    I’ve always liked a version of the “One World/Mirror World” system where the planes overlap with the real world at specific places or actions. Like the old stories of walking through a fairy ring and ending up in the Feywild. The Mountain Celestia is a real place, but you have to climb it with no equipment to enter Mount Celestia. You can lay in a boat with coins over your eyes and wake up on the River Styx. Entering the old forest on a new moon will lead you into the Shadowfell.

    • @ZaESims123
      @ZaESims123 4 ปีที่แล้ว +5

      Gage M I may use this for a campaign. I like that kind of method

    • @anthonynorman7545
      @anthonynorman7545 4 ปีที่แล้ว +3

      @@ZaESims123 look up Dael Kingsmill Feywild on TH-cam. It has nice inspiration.

    • @Izandaia
      @Izandaia 4 ปีที่แล้ว +7

      I like this a much more than the idea that other planes of existence are just physical locations you can just walk to, which I feel cheapens the concept significantly.

    • @OkamiG15
      @OkamiG15 4 ปีที่แล้ว +7

      Izandai Exactly. As cool as it is to say, “Yeah, Mount Celestia is a two days walk east,” it sucks a lot of the magic from the place. I like things to feel magical, and I especially love (thank you WebDM for giving me this vocabulary) when magic feels esoteric and especially... well, arcane. I want these planes to be a part of the world, but they are magical planes of existence, first and foremost. So, giving the people of the world esoteric ways of accessing these other planes gives you the best of both worlds.

    • @felixrivera895
      @felixrivera895 4 ปีที่แล้ว +1

      Mirrors are a gateway to the etherial and ghosts Will use them

  • @prkr07
    @prkr07 4 ปีที่แล้ว +127

    The planes of existence: a hamburger (Material Plane and its mirrors), floating on a thick soup (Inner Planes) that rests on a doughnut just above an infinitely tall toothpick poked into the middle of a massive pizza (Outer Planes), all of which has been covered in chocolate, half white and half dark (Positive/Negative Energy Planes).
    Sometimes.

    • @WebDM
      @WebDM  4 ปีที่แล้ว +41

      This analogy is making us hungry

    • @alexeagleston5618
      @alexeagleston5618 4 ปีที่แล้ว +9

      Well now I have a new dessert to bring to our sessions!

    • @KeacePeeper
      @KeacePeeper 4 ปีที่แล้ว +5

      @@alexeagleston5618 What we gonna get for Dinner? - The Cosmology

    • @Oddmanoutre
      @Oddmanoutre 4 ปีที่แล้ว +6

      And the Far Realm has The Munchies.

  • @biggaston1820
    @biggaston1820 4 ปีที่แล้ว +41

    The elemental planes sound basic but they're really great for taking regular environmental settings to an extreme. I recently ran a campaign in the Plane of Water which featured a regular sea the players could sail over, and another sea a few miles above them instead of a sky. Saltwater below, freshwater above, with an airship for the party so they could explore both sides. Mermaids, illithids, water dragons- anything goes, since the myths and beliefs of mortals literally shapes reality in the planes. Prime dwellers can also be stranded there, since natural disasters can briefly open portals to these realms (typhoons for water, volcanoes for fire, etc).

  • @Vespuchian
    @Vespuchian 4 ปีที่แล้ว +50

    Because of how the planes were arranged in my game (each plane was a reflection of the Material Plane) players could find Planar Lenses, magical artifacts that let them look at their surroundings in the plane associated with that lens. Since (with the exception of the Divine and Infernal planes) the planes all mapped onto each other, using these lenses was like looking at the world through a camera filter, showing the same place but as its planar equivalent. Since the version of the _plane shift_ spell we used only let you travel between the _same_ location between planes, knowing if where you were standing was safe to travel to was pretty important.
    Here's a rough version for use in your games:
    *Planar Lens*
    _Wondrous item, rare_
    These palm-sized glass lenses are attuned to the various planes of existence, allowing a user to look through them into the equivalent location on that plane. Each lens is attuned to a single plane, the identity of which is commonly found inscribed or depicted around the lens' metal rim. Using the lens will only let the user see the corresponding location, it cannot be used to communicate or cast magic to that location.

    • @thegreatone4948
      @thegreatone4948 4 ปีที่แล้ว +7

      Graham Baxter this is actually pretty damn cool and flavorful might have to steal it, thanks

    • @paulcoy9060
      @paulcoy9060 4 ปีที่แล้ว +2

      That bit about a camera lens reminds me of a Stephen King story, "N", where this guy finds a circle of seven standing stones, but when he takes a picture of it, there are eight. Or something like that, it's been a while, I know a camera was involved. And then, of course, it ends badly for the world. Because, you know, magical dimensions and shit.

    • @aidanmundell4501
      @aidanmundell4501 4 ปีที่แล้ว

      Sounds awesome, but also a possible major headache for the DM if players use it very often

    • @Vespuchian
      @Vespuchian 4 ปีที่แล้ว +5

      @@aidanmundell4501 I never had much trouble with them. Mostly they were used as a safety measure: making a blind jump between planes was considered very risky in the setting (I had a mishap table made), hence the creation of the lenses so you could look before you leap. Otherwise they're not much more than an expensive novelty.
      The biggest use my players had was by using the Elemental Plane of Air as a means of fast travel. Since travel by wind sail was much faster than travel on land or sea, my players would hop over the Plane of Air, sail to the mirror of their destination, then hop back to the Prime Material, literally the difference between flying and driving across the country.

    • @spinomitegames9000
      @spinomitegames9000 ปีที่แล้ว

      Totally stealing this because this is expert work. Love this idea.

  • @rastasplash7334
    @rastasplash7334 4 ปีที่แล้ว +24

    You guys are the only reason I know it's Wednesday

  • @_bats_
    @_bats_ 4 ปีที่แล้ว +59

    "Brazil is a great inspiration for hell." Well, there go my vacation plans.

    • @Darknight4434
      @Darknight4434 4 ปีที่แล้ว +3

      Vacation in Avernus sounds great

    • @liampezzano
      @liampezzano 4 ปีที่แล้ว +3

      Meaning the Terri Gilliam movie.

    • @_bats_
      @_bats_ 4 ปีที่แล้ว +2

      @@liampezzano thatsthejoke.gif

    • @Aleph-Noll
      @Aleph-Noll 4 ปีที่แล้ว

      the movie!

    • @liampezzano
      @liampezzano 4 ปีที่แล้ว

      @@_bats_ PoeFace.internet failed to execute.

  • @politikh
    @politikh 4 ปีที่แล้ว +23

    3:00 Planescape cam close to succeeding, but had some flaws...
    Ooooh, I'd like a spinoff just on that!!!! What were the flaws (and good sides too) of Planescape? :-) Thanks and keep up the great work!!

  • @anthonynorman7545
    @anthonynorman7545 4 ปีที่แล้ว +5

    That ending. Damn Jim's mind is a wonderous item! I love the idea of it.

  • @jamesembry4921
    @jamesembry4921 4 ปีที่แล้ว +6

    I have been a fan of the band Korn for a long time and everytime they do the introduction I always say "Jimithan Davis" in my head and then I chuckle to myself because I think I am super funny.

  • @outerpanda2356
    @outerpanda2356 4 ปีที่แล้ว +17

    Great ep! Exceedingly high inspiration density. Going to have to rewatch and take notes.

    • @WebDM
      @WebDM  4 ปีที่แล้ว +3

      Glad you liked it Panda!

  • @-undecided-1663
    @-undecided-1663 3 ปีที่แล้ว +4

    "Brazil is a good place to get inspiration for hell"

  • @johnstuartkeller5244
    @johnstuartkeller5244 4 ปีที่แล้ว +7

    I was half expecting a Run DMC/ Aerosmith intro: "Walk this plane, Walk this plane ..."

  • @muntdouken9841
    @muntdouken9841 4 ปีที่แล้ว +52

    You could always just step through a wardrobe with your numerous and belligerent siblings

  • @kaijuemperor
    @kaijuemperor 4 ปีที่แล้ว +6

    I think theres a lot of inspiration to be drawn from 'Infinity Train' for anything involving the Infinite staircase.

  • @RJ_Ehlert
    @RJ_Ehlert 4 ปีที่แล้ว +5

    This is a fantastic talk on the planes and how they can interact with D&D adventure. I find it particularly fascinating that some planes/dimensions can only allow a soul in, or only a body.

  • @SuperRaiz0
    @SuperRaiz0 4 ปีที่แล้ว +5

    I ran Planescape in the 90's. By far my favorite campaign setting. I still use that as my default cosmology for any games that I run.

  • @richardwallace8381
    @richardwallace8381 4 ปีที่แล้ว +5

    I love Planescape! Found all my old maps and most of my books and now running a 5e campaign in the setting. So far so good!

  • @Bluecho4
    @Bluecho4 4 ปีที่แล้ว +11

    I kind of want to take an idea _Final Fantasy Legend_ presented. That of a tower that pokes through multiple worlds, like a toothpick through a sandwich. When you enter the tower at the bottom, you can scale the stairs (which, naturally, are full of monsters and lost explorers), and end up in another world entirely. One whose milieu is totally different from the one below it. You start at a medieval tech level, go up to the next and suddenly you're in pirate world where people use firearms, and up further you get to a post-apocalyptic cyberpunk setting. Between these major worlds, you have little pocket worlds - demiplanes, if you will - that are small and hyper-focused, and might only have a few residents.
    I think it'd make for a great DnD campaign. Each world is its own sandbox map, the players adventure in for a while. When they've cleared out all the threats (and played through the first five or so levels), they can climb the tower and go wind up somewhere else. It would be neat.

    • @lordbiscuitthetossable5352
      @lordbiscuitthetossable5352 4 ปีที่แล้ว

      Bluecho4 I believe a Korean Mangwah (not familiar around terminology) called tower of god has a very similar concept, only each floor is a world effectively and to move beyond certain thresholds the individual would have to be a certain capacity.

    • @Oddmanoutre
      @Oddmanoutre 4 ปีที่แล้ว

      5th Edition does include mention of the Infinite Staircase as a means of traversing the Planes, but doesn't get into specifics much (no illustrations either). If there is an Infinite Staircase, there's no reason that it can't be tied to an equally infinite tower, with each landing of the staircase corresponding to a door on the tower.

  • @JoseRS1186
    @JoseRS1186 4 ปีที่แล้ว +18

    34:45 Have you seen the WoolieVs Kirby Lore videos? They're pretty great...
    Oh! *That* Kirby! *Jack Kirby* Kirby, not *Kirby* Kirby.That'a good one too!
    Kirby.

    • @TheLakinessMonster
      @TheLakinessMonster 4 ปีที่แล้ว +2

      Woolie really helped me find an appreciation for Kirby. The lore just takes a bit of skewed thought to realize that it was always there.

    • @JoseRS1186
      @JoseRS1186 4 ปีที่แล้ว +2

      @@TheLakinessMonster Yup! Funny what you can sneak past people with pretty colors and smiling faces.

    • @GarfieldiusPrime
      @GarfieldiusPrime 4 ปีที่แล้ว +2

      This comment just made me want to rewatch those videos.

  • @kyleward3914
    @kyleward3914 4 ปีที่แล้ว +5

    I think I only ever had one character travel to another plane. In a 3.5 game, my wizard cast Dominate on an illithid who proceeded to botch his saving throw. Shortly thereafter, we're being chased by the tarrasque. It was quite the session. I ask the DM if I can give the illithid orders, and he points out we don't share a language, so Dominate would only allow me to give simple instructions, basically one word. I say "Help," and the illithid casts Planeshift. Things went downhill from there. It was quite the session.

    • @Darknight4434
      @Darknight4434 4 ปีที่แล้ว +2

      Things werent down the Hill when the tarrasque was running after you?

  • @hyperbeast0150
    @hyperbeast0150 4 ปีที่แล้ว +1

    The reskinning of monsters to fit on a plane reminds me of The MTG: Plane Shift Series WotC has. One calls out that even though krakens exist on Zendikar and there is a kraken stat block in MM, Zendikar krakens are more like Storm Giants, so use that stat block

  • @valefornox
    @valefornox 4 ปีที่แล้ว +3

    I'm a big fan of the "one world" cosmology as Jim described it, my very first campaign was set in one and let me tell you the number of toll gates on the road to Hell will haunt me forever.

    • @timkramar9729
      @timkramar9729 3 ปีที่แล้ว +1

      Yes but was it a paved road?

  • @Bluecho4
    @Bluecho4 4 ปีที่แล้ว +4

    Another idea I had takes a great deal of inspiration from Lovecraft's Dream Cycle. The party goes to the Dreamlands - whether in the flesh or by going to sleep and dreaming their way there. A frontier of mist and water, punctuated by a series of land masses formed by the collective unconscious of people in the prime material. Where native dreamlanders make their livings in the shadows of impossible ruins, which are infested with monsters, creatures that migrated over from other planes, and living nightmares.
    I'd take a little from Hollow Knight, and have a huge coliseum jutting from the mists, where PCs can watch - or participate - in grand tournaments and games. Gladiatorial matches against captured nightmare beasts, or duels against other dreamers...or the shades of people who no longer live, yet persist as residents of the Dreamlands. These opponents could be children (or people who live boring mortal lives) that dream themselves into potent fighters. They could be folk who used to fight in the waking world, but for one reason or another no longer can or want to (the elderly, the crippled, the sick, or the war-weary), who return to the fight in their prime. The fighters could even be foes the party faced previously, who appear more powerful than ever before, as they take on the forms of what they were (or could have been).
    This would also make for a great way to bring back fallen PCs for a time. The party meets a dead party member, who has even been "leveled up" to match the party. The power of the Dreamlands allowing them to transcend what they were, and appear as if they realized their full potential.
    Another advantage to this setup is that it allows for more leeway on death in general. Unless the characters go there physically, they arrive in the Dreamlands while sleeping. If they die, they just wake up, and can try again. Taking a page from Little Nemo, characters who reappear in the Dreamlands do so at the last significant threshold they crossed (a large door, a gate, a window, an arch of tree branches, a dungeon entrance, etc). Creating easy "checkpoints".
    This idea could easily be taken further, by making the characters only be adventurers while they sleep. In the waking world, they're normal people, living normal lives.

  • @Maxbeedo2
    @Maxbeedo2 4 ปีที่แล้ว +3

    The way I handled running a Planar campaign while at relatively low-level was taking inspiration from the 3rd Ed. Manual of the Planes and using the Astral Plane color pools as "physical portals" to every plane. While that made it perhaps too easy to navigate once they figured out what colors went to each plane, the goal was to allow them to dip in and have encounters on each one as kind of a "plane of the week". I also made the Astral plane relatively busy, with Githyanki patrols, a Morkoth lair, and random travelers from other planes (both benign and "unfriendly"), so while it was the hub for travel, it wasn't always an easy trip.

    • @krispalermo8133
      @krispalermo8133 4 ปีที่แล้ว +1

      I also have 3e " Manual of the Planes," love the Plane Shifter prestige class with the Planar Swap ability.
      In Forgotten Realms there is a magic nation of wizards called Thay, and they have a Trade City that shifts between the Planes and turn up on different worlds. AD&D2e never talked about the game mech for a
      Plane Shifting city. 3.5e made it happen for the playing character.
      My game shops I went to eight years ago ran more than a few " Blood War " campaigns.

  • @Ehrgheiz
    @Ehrgheiz 4 ปีที่แล้ว +10

    The good old one-pun-and-done intro!

  • @CM-ck4nl
    @CM-ck4nl 4 ปีที่แล้ว

    I love that you guys really dig into metaphysics and this high concept aspects of settings. Its one of my favorite things to make about the world

  • @popularopinion1
    @popularopinion1 4 ปีที่แล้ว

    Cannot wait for each video about each plane. I'm completely here for this.

  • @Izandaia
    @Izandaia 4 ปีที่แล้ว +7

    A pet peeve:
    Planeshift: You create a portal, or "doorway" from one dimension to another.
    Dimension Door: You instantaneously change, or "shift" your position in the world.

    • @Bugbite0656
      @Bugbite0656 4 ปีที่แล้ว +1

      You park on a driveway but drive on a parkway!

  • @Chronoson123
    @Chronoson123 4 ปีที่แล้ว +1

    My method for this is pretty fun - in my world, there's a chain pub called Brewmaster's (a lot like Wetherspoons, for you Brits out there), and secretly the door to every bathroom is a portal that can lead you to any other Brewmaster's on any other plane, but only if you have in your hand the key to the pub you are travelling to, making those keys insanely valuable.
    If every adventure starts in a tavern, best to have that tavern link to everywhere in the world so anything can happen.

  • @baitposter
    @baitposter 10 หลายเดือนก่อน

    37:37 _"Brazil is a great inspiration for hell"_
    Quotable moments

  • @nikolasmilligan6213
    @nikolasmilligan6213 4 ปีที่แล้ว +5

    "Celestial Eagle"
    Hmmmm. Is that like the Cosmic Owl?

  • @athenapennington9910
    @athenapennington9910 4 ปีที่แล้ว +1

    In one of my campaigns I had a ancient gate the pcs found open a portal to a unknown place and when my party walked through they ended up in a homely tavern that is connected to every plane but you can only enter other planes if you have the required key. It also had a nice orc bar tender named Barnabus.

  • @99zxk
    @99zxk 3 ปีที่แล้ว +1

    You guys inspired me to have an epic devil in hell that sees the PC's and inquires "Where's your hall pass?"

    • @timkramar9729
      @timkramar9729 3 ปีที่แล้ว

      Their Hell pass?

    • @99zxk
      @99zxk 3 ปีที่แล้ว

      @@timkramar9729 lol

  • @williamozier918
    @williamozier918 4 ปีที่แล้ว +1

    13:02. Here's how my headcannon just thought of that idea: It makes sense that if beings from other planes created portals to invade the physical world they would make those portals in areas that had familiar environments. Not only that, in these environments they would be ge to Hellaform them into authentic versions of their homes. In this way there could be a realm of hell hidden with the actual Earth's molten mantle. Celestia would make its portals on mountain tops, where Solars and demigods may sit atop a physical throne carved into the Earthly mountain while the literal light of heaven beams down on them from the portal above that cuts directly to Chronias. THEN your characetrs jump in their wooden rocket ship and discover that another Portal and Hellaforming project has started on Mercury, and the planet has been re-named Baator. The Baatorians also renamed the planet Pluto to stygia, and have opened a portal to the plane of the same name, and now cities of Ice Devils and undead Frost Giants have sprung up across the planet.

  • @LeoxandarMagnus
    @LeoxandarMagnus 4 ปีที่แล้ว +7

    I can’t wait to throw my players into the Abyss.

  • @nono-ch8oy
    @nono-ch8oy 4 ปีที่แล้ว

    Yessssss this is the video I've been waiting for. I love the different planes.

  • @WaltRBuck
    @WaltRBuck 4 ปีที่แล้ว +4

    If only.. he'd had said, "Climb a rock, jump around, jump around, jump up jump up and get down."

  • @davidhoffman6595
    @davidhoffman6595 4 ปีที่แล้ว

    You forgot to mention the 4th level Banishment spell. It, too, sends a target creature to another plane, either its home plane or a temporary demiplane if it's already on its home plane (before casting). Furthermore, if you've the spell slots for it and the time (it has a duration of concentration up to a minute), you can send allies one by one to a plane of your choosing if you're not on your own home plane (usually the Prime Material Plane). Or, if you're stuck on a nasty Lower Plane and ours a real A-hole, cast Banishment on yourself and, after that minute is up, you remain on your home plane.

  • @irontemplar6222
    @irontemplar6222 4 ปีที่แล้ว +1

    I am really glad your making this video. It seriously annoys me since recently I had someone suggest to me that anything short of a level 15 character couldn't adventure safely even inside of the inner planes. Which is just ridiculous to me. So whenever you guys cover more on the planes I really like it because it gives me something to point to for those players, and DM's.

  • @alexwinter8423
    @alexwinter8423 4 ปีที่แล้ว

    Jim described the setting I'm currently running. Every plane exists somewhere in the world. Part of the premise is that the four elemental planes are tangible locations from which the rest of the world generates- for example, the plane of Fire is the sun, the plane of Water is the depths of the ocean, etc. My players are about to enter "Mechanus" which is an enormous underground contraption with so many gears no one has ever discovered a tangible purpose behind it, but it imposes a certain order on the world around it. There is lots of fun stuff you can do with the concept, hope Jim gets to run it some day!

  • @zorkwhouse8125
    @zorkwhouse8125 4 ปีที่แล้ว

    Really nifty video and topic to cover. I had a really great DM a long time ago that ran us a Planescape centered campaign and it really hooked me on the concept - so that when I was DMing AD&D later myself, I always tried to find some way of including the option for inter-planar travel that didn't require really strong wizards to achieve. Just as an additional avenue of play for the players to experience when/if the campaign took a turn in that direction.
    I'm by no means 100% confident in my memories here, since I've not played Planescape in a loooong time - but it seems like I remember that the city of Sigil was sort of the canon work around to allow lower level characters to travel the planes, b/c of all the doors there that functioned as portals to various planes. And I can't remember, but it seems like the portals were not permanent and that one door might go to Pandemonium at one point and to the elemental plane of fire at another time. But the general idea is that these portals didn't necessarily require one to have access to the high level spells in order to travel the planes because the portals didn't require spells to use, maybe certain keys, but not straight magic necessarily. So perhaps a DM that wants to make inter-planar travel easier or more common could have a city like Sigil or perhaps multiple cities like Sigil spread out across the continent that were created a long time in the past by once-all powerful wizards, who no longer exist, but the cities full of these portals still remain. And are thus populated by certain types of characters who take advantage of what inter-planar travel can offer. And maybe each city like this contains some unique characteristics based on the area/country/culture in which it currently exists, but at the same time they all contain certain similar guilds or types of creatures etc that represent the characters I mentioned above having settled in each city and that maybe travel or trade between them and so on. And you could find guides in these cities or whatever you could imagine. Or if you needed unique components for a really special spell or ritual, perhaps these would be the cities to seek out. And the cities would be difficult to reach in some manner, and obviously would be dangerous to a degree because of the types of creatures and things that can pop out of portals or intentionally make use of them.
    At any rate - this sort of concept can make inter-planar travel at a least a possibility for your players - it would still be very dangerous and risky, but not suicidal and certainly not the sole purview of 15-20th level wizards and their companions. And as the guys here mentioned towards the beginning, you can imagine the planes to represent whatever you want. If you want you could have some form of godly pantheon type of thing across the planes, where each plane is home to a specific god. Or go more along the lines with what I think (though its been so long I don't remember off the top of my head, I started with 2nd edition, but I haven't played any of them in far too long) earlier D&D versions focused on, wherein the planes weren't necessarily connected to the gods but rather served as more direct (and potentially physical) graduated manifestations of the poles of alignment: Good - Evil, Law - Chaos. You can use the planar wheel to perhaps best illustrate this concept - where the planes are literally arranged in a circle with the alignment poles bisecting this figurative circle and the planes arranged so that a plane that was primarily evil and predominantly chaotic appears at one of the poles, but a plane that is evil but not quite as chaotic sits "upward" around the circle toward the "lawful" alignment pole. There are some really awesome visual representations out there that make all this much clearer and more straightforward than I can here.

  • @666lupine666
    @666lupine666 4 ปีที่แล้ว +2

    Love you guys, happy thanksgiving!

    • @WebDM
      @WebDM  4 ปีที่แล้ว +1

      Happy Thanksgiving!

  • @GuardianTactician
    @GuardianTactician 4 ปีที่แล้ว +3

    I took Occam's Razor to the planes, combining those with similar themes, removing those that don't fit in. All four elemental planes are in the same space and they are fighting each other. All upper planes are in the same place with different regions representing the different gods. Same thing for the lower planes. The Feywild and the Beastlands are the same thing. The Shadowlands are were souls who didn't pick a god to serve go, instead of limbo.
    I think it makes everything work out better overall, though I'm sure others will disagree.

    • @blvalverde
      @blvalverde 4 ปีที่แล้ว

      I think changing up how the planes work is always a fun way to make it less generic D&D.
      I like to funnel the afterlife through a basic land of the dead if you need to go to Abyss or heaven you need to pass through the Reaper's Waystation.
      Hell has an embassy on the waystation where the pacts happen.

    • @anthonynorman7545
      @anthonynorman7545 4 ปีที่แล้ว

      +

  • @thehulkster9434
    @thehulkster9434 4 ปีที่แล้ว +2

    I'd be interested in doing an all in one place world with the exception of the two mirror worlds, the Feywild and the Shadowfell, although I those two might also contain the general ideas of some of the planes that exist in typical great wheel cosmology. Maybe make it an order vs. chaos thing with the feywild being the wild chaotic side of existance while the Shadowfell is the ultra ordered version of reality that grinds down individuality until everything is a husk in some unseen order.
    Hmm... I may have just solved my cosmology problem.

  • @AfroChef
    @AfroChef 4 ปีที่แล้ว

    Unrevealed secrets might be the title of my next homebrew campaign. That was a great thought provocating end segment

  • @Jackaraia
    @Jackaraia 4 ปีที่แล้ว

    Great episode, as always

  • @TetrisPhantom
    @TetrisPhantom 9 หลายเดือนก่อน

    I like simplified cosmology: Material plane surrounded by Astral sea. Elemental chaos is a ring of primordial energies that encircles the plane. There's a plane of law, good, chaos, and evil (mechanus, celestia, pandorum, carceri). The "sun" is the positive energy plane. The void beyond the system is the negative energy plane.

  • @bigfatopinions1338
    @bigfatopinions1338 4 ปีที่แล้ว +3

    I love the little chuckle Jim gives any time Pruitt mentions getting philosophical!
    Great topic! As a fellow philosophy enthusiast talking metaphysics and the planes is always fun!!

  • @Lurklen
    @Lurklen 4 ปีที่แล้ว +1

    Davis was speaking the ancient lore at the end there. Some secrets are not meant to be shared. Get experienced Dm's talking long enough and they turn into wizards mumbling esoteric musings and start waxing poetic about the strange natures of the planes.

  • @forgesoulfire1320
    @forgesoulfire1320 ปีที่แล้ว

    For the air it could be evocative of clouds and breezes, dust and wind tunnels, make it bright and vibrant but jumping between that and basically stark and blasted like a cold snapped wind.

  • @iX1NS0MN14CXi
    @iX1NS0MN14CXi 4 ปีที่แล้ว

    I actually just started creating a homebrew world. I wanted to create a world that all the different planes are on the continent, just in different locations, just like what you guys said. Its more of a mixture of that and Zendikar of MTG. Hell is literally inside a volcano, where as the Abyss is a deep trench. The River Styx is a molten river under the crust of the world that connects the two. Limbo is right off the coast of the Abyss, where the elements destroy and rebuild (powerful waves crush stone into sand, hot geysers erupt, ect). The Astral Sea is a dried salt bed, that during the night, it reflects the night sky filed with stars. The Gith in "Limbo" here don't have silver swords, but instead forge glass blades where the chaotic lightning strikes the sand. Of course, all the differing planes have different names, and there are "normal" locations on the continent that act as the material plane. I'm excited to reveal this to my players, at it will now be my default setting instead of the Forgotten Realms. I've got roughly 23 pages done of lore, but summarized it in a 3 paragraph section for my players that don't like the read.
    Great minds think alike!

  • @durma6924
    @durma6924 4 ปีที่แล้ว

    The great orrey is great, planes acting both as dimensions and planets in this weird way was great.
    A request, I wish you guys would do a video on video games. For example, so many people draw on the baldur’s gate games for their first foray into the world.(Only really old enough for Planescape myself)
    But for me specifically, I only feel like I can share Jim’s deep love for eberron because of DDO.
    Only thought of this because in the Orrey makeup, the yearly halloween event was due to Mabar getting close to the Material plane. It’s such an involved way to use basic world building and it’s parallels to the real world’s superstition has always stuck with me.

  • @garnet_gaming4269
    @garnet_gaming4269 4 ปีที่แล้ว +4

    “Brazil is a great inspiration for hell”

  • @zecat3727
    @zecat3727 4 ปีที่แล้ว

    My system of planar transportation in plane-hopping campaigns is through mirrors. You have to have a certain mixture (one type for each realm) that you dip your finger into and then go around the the perimeter of the glass with it, the mirror then becomes a portal to the appropriate realm.

  • @zenlocke
    @zenlocke 4 ปีที่แล้ว

    I really appreciate your linguistic treading of subjects like real cultures. Instead of saying something inconsiderate and unaware about how real mysticism is made up or silly, you expressed that in these esoteric subjects these are states of mind brought upon through things like meditation and entheogens. Very good stuff.

  • @wynnefox
    @wynnefox 4 ปีที่แล้ว +5

    00:31 did you guys just make a Trollock?

    • @AllSeeingEy3
      @AllSeeingEy3 4 ปีที่แล้ว +5

      Nonsense. Trollocs are just gleemans fancies and goodwifes tales to frighten children.

  • @daaabob9644
    @daaabob9644 4 ปีที่แล้ว +6

    You know i have been watching for quite some time now and it seems like Pruitt has more to say that he can't as Jim talks 90% of the time, kinda wish they were a little more balanced.

  • @megamegatron99
    @megamegatron99 4 ปีที่แล้ว

    you could also use Wizard101's solution and have a World Door in each plane and use an actual key (crafted specifically to represent the place it'll be associated with) and just choose which place you want to go to and put the appropriate key in the lock, and open the door. (for example: a key to shadowfell might be made of bone due to the place's association with undead)
    (one last thing to note about the world door method, you could make an entire adventure about fixing one or whatever)

  • @williamozier918
    @williamozier918 4 ปีที่แล้ว

    Idea: To reach Elysium you have to sail over the horizon...it doesn't matter where you actually start, and its not an actual physical distance. No matter where you start you have to sail over the horizon line from that point before the fog bank that is the portal to the Oceanus envelops you.

  • @Jeromy1986
    @Jeromy1986 4 ปีที่แล้ว

    35:45 Perhaps a troll that is constantly ablaze (won't be readily recognized as a troll) and its weakness is being extinguished.

  • @misomiso8228
    @misomiso8228 4 ปีที่แล้ว

    I actually think 'Trapped in the BIrdcage' has one of the best concepts for a Planes Campaign - every body creates a character seperately and the the world they're from, and then they all appear in a cuboard in a shop in Sigil.
    Maybe add in a BIG epic story for them, but the general concept is quite cool, and good for intoducing people to the planes from nowhere.

  • @williamozier918
    @williamozier918 4 ปีที่แล้ว

    Another great inspiration for an alternative way to use Planes is to use the Geological Era of the actual Earth itself. 1) In the beginning, the Earth hadn;t formed and was naught but a misty cloud. 2) The Hadean period, when Earth was a molten hellscape. 3) The Age when Giant Fungi ruled the Earth (that's a real period in our history). 4) The Floral Ages, before animals evolved plants ruled the Earth. 5) The Cambrian Explosion, an era of animal and plant life that appear as monsters to us of today. 6) The Jurrasic, when Dinosaurs, I mean Dragons ruled the Earth. 7) The Ice Age. 8) The Early Holocene, when the Earth was a paradise for humans, this is where "The gods" live creating civilizations and uplifting human cultures. 9) The End of the World, the sun has expanded to a red giant, and the Earth has been turned into a Tarterus like environment, with the crumbled remains of all of all of human history turning to ash.

  • @JoeAuerbach
    @JoeAuerbach 4 ปีที่แล้ว

    I have an "everything in one world" setting and to make it more fun, it's a flat world! It's a hell of a lot of fun.

  • @tomjack1000000
    @tomjack1000000 4 ปีที่แล้ว

    This is what I needed

  • @Elleraiser
    @Elleraiser 4 ปีที่แล้ว +6

    that idea about all the planes being on one world..... jim, are you suggesting that heaven is a place on earth?

  • @VinceTenia
    @VinceTenia 4 ปีที่แล้ว +3

    27:00 holy shit thats a great connection between thematics ans mechanics i wanna run a lock and jey plane traversal game with at least one horizon walker now.

  • @shanewazhere1510
    @shanewazhere1510 ปีที่แล้ว

    “..yeah we didn’t even make it to Hell..” hahahahaha that’s a D&D statement right there
    🇺🇸🤘😎

  • @krispalermo8133
    @krispalermo8133 4 ปีที่แล้ว +4

    The two game shops I played at over 12 years treated the " Nine Hells of Baator " as a Spiritual wast dump for recycle souls. " Plastics, metal, ruber...."
    Cold War with the Upper Planes, more than happy to cut deals with Neutral align characters to Spy in the Upper Realms cause devil stand out like sores in such locations.
    Hot War in the Lower Planes " Blood Wars," need canon folder against the demons and Scout Raiding Parties.
    Devil treat mortals like stray street dogs and cats, beneath notice and they will not go out of their way to kill travelers.
    View point is, everyone is working for someone. But the Bone Devils are the police always checking for
    " travel papers."
    Player characters who work for a devil and wear " badge of state," will be caught up in some form of Mafia war between lesser bosses. But the bone devil will not bother you, they will like " information updates," freely given to them to build up " favors."
    Work for the Baator long enough, they will not try to claim your soul, but your alignment will shift to LE. At lest your soul will end up at the Gate Town after death. Or your PC gets Reborn as a lemur .
    Character Intelligence is base off of Biology , your wisdom/ intuition and charisma/ force of personality are spiritual
    innate. To get your Planar character Int score, add your wisdom + charisma score together then divide by two to get your Int score. Then just apply the Half Fiend template to your character.
    Enjoy the Blood War !

  • @lord6617
    @lord6617 4 ปีที่แล้ว

    16:00 If you've ever seen the movie constantine, where he uses his ability to look into hell, and it basically looks like the world if the world had been rent with fire and destruction... I think that would be a cool world to run a game in. Every "plane" occupies the same space, just like shifted. Like, the world is a ray of light, but depending on what lense you look through is what color/plane you see.

  • @geoffdewitt6845
    @geoffdewitt6845 4 ปีที่แล้ว

    I had really hoped for more "Here's what lives here..." from this episode, but I think you guys gave us some excellent ways to find inspiration to get to that. In fact, does anyone have random tables for given planes? Like, what happens in the Beastlands?

  • @LuvLikeTruck
    @LuvLikeTruck 4 ปีที่แล้ว

    @41:45 you want to bring the dwarves back, you've got to diggy diggy the right hole

  • @Alefiend
    @Alefiend 4 ปีที่แล้ว

    I'm surprised you didn't touch on the ability to walk through Shadow, like a Prince of Amber. It's a decent way to describe alternate planes of existence, and also a way to have access to planar travel from relatively low levels. There was even a 1st Edition psionic discipline that referenced it, if I remember correctly.

  • @ollikoskinen1
    @ollikoskinen1 4 ปีที่แล้ว +1

    I have this one scene in mind, where the players find a unconscious middle-aged man on a beach near a misty lake. After the man wakes, he insists that he came from an island in the middle of the lake, but as the mists dissipate a bit later, the players can clearly see there isn't an island.
    Another scene involves the players, Thor and Odin. If the players attack Thor and Odin, music would blare out and Odin would say "On a different world, my son liked this music. It's called metal."

  • @JonathanTot
    @JonathanTot 4 ปีที่แล้ว

    that bard - College of Exploration

  • @cerberouse1
    @cerberouse1 4 ปีที่แล้ว +1

    Been looking in to working a Shadowrun setting campaign; i'd love to see you two riff on at least the setting using D&D rules if not the (notoriously difficult) system it's derived for.

  • @Stiofan42
    @Stiofan42 4 ปีที่แล้ว +2

    Pruitt best shirts ever, always

  • @RIVERSRPGChannel
    @RIVERSRPGChannel 4 ปีที่แล้ว

    The planes are cool for storylines.
    We are on the plane of Limbo in our game, should be a fun game.

  • @WisdomThumbs
    @WisdomThumbs 3 ปีที่แล้ว

    I ruled out Gate and Plane Shift and other Planes. But only temporarily, while I learn as a DM. For now, players just know that all other realities were destroyed in an apocalypse, leaving only the last physical world before the Astral: the Walls of the World, a d20-shaped template for all other worlds made by the first twenty gods of the last dimension.
    I’m currently running a campaign where the four players accidentally made the Four Winds, and demi-planes and a prophetic poem and at least one Elemental Plane are on the table.

  • @timkramar9729
    @timkramar9729 3 ปีที่แล้ว

    Used a glyph of wadding to send the party to another plane, and their goal was to find a way back.

  • @youtubeseagull
    @youtubeseagull 4 ปีที่แล้ว

    best bit was the deep dive at the end. Sounded like Jim Davis would enjoy himself sitting under a hot lamp in a dark room, spilling government secrets while sipping his second vodka martini.

  • @vevolpessoal6784
    @vevolpessoal6784 4 ปีที่แล้ว +3

    I'm from Brazil and I have to agree, create governments and hellish features based on my country, make it easier

  • @jearl75290
    @jearl75290 4 ปีที่แล้ว +47

    Beard, no beard, beard... Pick a lane, Jim.

    • @WebDM
      @WebDM  4 ปีที่แล้ว +29

      We shoot our shows in batches. Jim shaved right after the last shoot. the first less-beardy Jims will pop up in January

    • @Xenibalt
      @Xenibalt 4 ปีที่แล้ว

      no?

  • @DiscoBarbarian
    @DiscoBarbarian 4 ปีที่แล้ว

    Ahh... for the days of sticking my head in any old hole and finding ADVENTURE!

  • @preettygoood7774
    @preettygoood7774 3 ปีที่แล้ว

    Hollow Earth cosmology: the sky is the Underworld and you dig down (up?) to where the gods live.

  • @bryceaustin4995
    @bryceaustin4995 8 หลายเดือนก่อน

    It is time... For Adventures in the Multiverse. Need some inspiration for my planescape Campaign.

  • @cartersmith6628
    @cartersmith6628 4 ปีที่แล้ว

    With that whole doors & keys thing, now all I can think about is how vampires can’t cross a threshold without being invited in and the invite is their key. So then that begs the question of what plane do vampires belong to? Is it that your house counts as it’s own little demi plane and vampires are just more bound to those rules? That would certainly explain why ghosts get stuck haunting certain houses until certain conditions are met. Also probably why genies get stuck in bottles and elementals bound to Gollums. Following this logic that’s probably why cemeteries and churches so often go together. To bind those souls to a certain plain. Then of course would necromancers be pulling those souls back into the body or severing the soul from the body? Or is that just what dying is? Okay now this is getting into some Fullmetal Alchemist territory.

  • @iratevagabond204
    @iratevagabond204 4 ปีที่แล้ว

    I was a Great Wheel adherent for a long time, until through osmosis I thought up the idea of all other planes being stacked on the prime, with the prime just being the anchor and "intersection" of all other planes. The general topography of the other planes mirrors the prime, but is flavored by the nature of that plane. The plane of fire is basically what would happen if you moved earth into Mercury's orbit. The plane of ice is basically what would happen if you suddenly hit the prime with absolute zero temperature. Then I took the concepts of fairie and made it so that you could pass through special places into those places.
    It's the easiest way to handle it, I think.

  • @luizations
    @luizations 4 ปีที่แล้ว +3

    oh absolutely, brazil is hell on earth 100%

  • @MIB000DG
    @MIB000DG 4 ปีที่แล้ว

    In Mystara, many of the 10,000 Immortals believe that the Great Wheel of the Multiverse is a grand cosmic machine designed to generate mortals and distill them in a crucible of souls. Existence as an vast engine that creates Immortals. Who or what might have designed and built this engine remains a mystery.

  • @momokol366
    @momokol366 4 ปีที่แล้ว

    ooh a Kult 4th edition core rule book, I wish more would be made for that game.

  • @geoffdewitt6845
    @geoffdewitt6845 4 ปีที่แล้ว

    40:35 The start of several excellent shots of Mr. Boles' junk.

  • @nerowulfee9210
    @nerowulfee9210 4 ปีที่แล้ว +1

    Crush this plane...
    WITH NO SURVIVORS!

  • @AGrumpyPanda
    @AGrumpyPanda 4 ปีที่แล้ว

    The current setting I'm working on for Pathfinder 2 is basically the fantasy Mediterranean based on classical mythology, so while there aren't planes there are locations that functionally are- heaven is a place in the world that you can go to, so is the underworld, and certain places that are more heavily aligned with particular elements take on planar-esque properties.

  • @sufferinsuccotash8981
    @sufferinsuccotash8981 4 ปีที่แล้ว

    Sit back and relax...Web DM is here, it's all plane sailing from here

    • @WebDM
      @WebDM  4 ปีที่แล้ว +1

      We got you

  • @michaelstack7501
    @michaelstack7501 4 ปีที่แล้ว

    All this makes me wonder if you could somehow merge all of them (orrey, astral, and one world). Like there are astral versions of the planes. There are concentrations that cause them to materially manifest in the solar system (perhaps a few of them) that interact with the prime planet that has enough concentration of the astral energy to generate manifestations on it as well. Or the general influence of the material manifestations manipulates things in such a way that the gradients manifest or shift on the prime planet.

  • @robertbogan225
    @robertbogan225 4 ปีที่แล้ว

    How does trade work between the planes? Spelljammers. A big ol flying ship that can take your players to dis or sigil or anywhere it can plane shift or gate. Then one day they can get one themselves.

  • @Jader7777
    @Jader7777 4 ปีที่แล้ว +2

    3:10
    Planescape had some flaws? Elaborate.

  • @itzybitzyspyder
    @itzybitzyspyder 3 ปีที่แล้ว

    You only make a save with amulet of the planes if the target is unwilling.