Thank you so much for posting this. I was trying to achieve this effect but my mesh kept looking really choppy even when I used a high subdivision and very detailed alpha. Youve helped me a lot with this method. Very clean!!!
You can make a polypaint from the mask and then convert the polypaint to a texture map. Then take the texture map into Photoshop or some such editor, make your edits and then re-import the texture
Thank you so much for posting this. I was trying to achieve this effect but my mesh kept looking really choppy even when I used a high subdivision and very detailed alpha. Youve helped me a lot with this method. Very clean!!!
Simply done but awesome result I love it.
Thank you so much I was looking for this about 6 months now.!!!!! Thank you!!!
Thank you for "Visibility > Hide PT"
thank for the video! just a question, are the maps still the same even after making allthose holes?
Great video! Thanks for sharing such great information.
Why that when I click Create Diff Mask , the notice box showed me: Morth Target is identical?
Very awesome and informative. Thank you brother!
okey, now my doubt is: how to resize the MASK? how to move it around the object and decide which is the best position?
You can make a polypaint from the mask and then convert the polypaint to a texture map. Then take the texture map into Photoshop or some such editor, make your edits and then re-import the texture
thx, all working
thanks a lot for a long time confuse,hello form china
Really cool!
It helped me a lot! Thanks!
thanks for sharing
great tutorial!!
U r so cool man
Sure looks "pertty" cool