6:46 For those who don't know this is Ross Chastain who grew up as a watermelon farmer from Florida, the reason he rode the wall was that he needed to make up two positions to still be eligible to fight for the championship at the final race of the season. Not only did he pass the two cars he also beat another car (Denny Hamlin in the 11) who just so happened to be his rival all season and took him out of contention for the championship. Ross ended up finishing second in the standings behind Joey Logano in the 22, Ross would win the exact same race the next season at Phoenix but had already been eliminated from championship contention.
I believe his shenanigans also resulted in that "strategy" being outlawed, yes? I'm not into NASCAR, just automotive stuff in general, but I swear I heard that mentioned somewhere.. If be really surprised if they *_didn't_* ban it! haha
PC version was so different and so much prettier. Playing this on my K6-2 system, it looks laughably better than this mess of pixels. Still looks better even on a 486.
@@masterkamen371 a K6-2 really should absolutely slay original TNFS, 60+ fps without breaking a sweat. Does pretty good with NFS2SE even without a 3D card, but buttery smooth with one. The Saturn is rather lower power, don't be harsh.
@@Diabolo481 wellll... _two_ pixels. But yeah. They're big pixels though so at least you can see it as an actual deviation from the straight line, even if it doesn't communicate the actual sharpness of the turns XD
Because at time of release that was basically the only thing that could play it, unless you had a relatively high end PC that cost more than twice as much.
I wonder if this game would be more visibly legible if played on a CRT. These old games really weren't intended to be seen as the raw pixels modern flatscreens display.
@@KuroRyuu86 Red, green blue cables as in a proper scart cable or component cables. RCA cables compress all the colours into a single cable, which ruins the image quality.
For me, it was Gran Turismo 1. Final months of junior high, two of my mates were talking about all those cars and tuning you could do on them. I didn't have a PS1, but when I bought it months later (in high school, with none of my old friends around) GT1 was one of the first games I got.
...I should break it out and see how well I do on it these days. Still never actually put the PS2 with GT4 away, just ended up having other things to do.
I played the hell out of this back in the day, on a PC where it ran at a much higher resolution. I even had a controller that was shaped like an RC remote with an analog wheel and throttle/brake trigger. I already loved cars by the time I picked this up, but it definitely sealed the deal.
@@SPTunnelMotor ... I'm now seeing something in my mind's eye that I'm not sure is a true buried memory or just a confabulation, wtf. It's been too many years. And whilst I have the disc still, and too many old bits of PC hanging around, I don't think I have any actual 3dfx cards... Maybe an old GeForce but that's probably not compatible.
The first Need for Speed game is essentially just a 3D evolution of the first two Test Drive games, which were made by the same developers (Distinctive Software Inc. which got bought by EA and merged into EA Canada which later became EA Vancouver), so the straightforward point-to-point racing makes perfect sense. The cockpit view is very familiar to anyone who has ever played Test Drive or Test Drive II: The Duel (which only had cockpit view considering that, while the roads were polygonal, the cars were just 2D images). The best version of Road & Track Presents the Need for Speed is probably still the original 3DO version, which holds up better at least graphically. I can't speak for gameplay considering that, while I had just turned 20 when the game came out in December 1994 and I was fully aware of its existence from game magazines, I don't think I ever touched a 3DO due to how expensive it was. I was still on the Sega Genesis/Mega Drive (with the Sega CD attachment) in 1994 and the only fully 3D racing game I owned for it was Hard Drivin', where each untextured car had maybe a couple of dozen polygons each in a game that ran at only around 6 frames per second, so the first Need for Speed's graphics were absolutely mindblowing in comparison.
This isn't actually the first. The first one is on the 3DO. Same title, different game, mostly. As they kept releasing ports they overhauled various parts of it over time, including making the driving more arcadey and less realistic, adding loads of other racers instead of just one other FMV guy you were racing against, completely changing the menus, and more.
The most difficult thing on the 3DO was trying to work out how to choose a different car and location before starting the game. All of the options are weirdly cropped photos with no text that don't always seem to be selectable unless you approach them from a certain direction and the confirm button is pause. Beyond that, it's mostly just driving in a straight line for several minutes as the computer controlled car either speeds off into the distance, never to be seen again, or is completely unable to keep up with you, with the occasional cop chasing you for variety. I absolutely loathed the guy in the FMVs.
Another quirk of the original NFS is that even if you chose automatic transmission, you had to press the right bumper button to get the car out of neutral at the start. Also, the Saturn is my favourite console of all time. I knew Wade was a man of exquisite taste.
My first Need for Speed was Need for Speed II on the PC. My dad would set up LAN for multiplayer, and we even had wheels and pedals. We did the same for Midtown Madness. I thought it was the coolest thing since sliced bread
I had this as a PC version. It really kicked ass back then. I still remember when it came out and how good it looked/played. It really was something else. Also the crash physics must be mentioned. They were something else as well.
The PC version was also pretty primitive but it wasn't this crusty either. The PC versions for all the older Need for Speeds (up to Porsche Unleashed at least) were substantially better than the console versions.
I seem to remember that you just spun around and/or flipped at the slightest provocation, like knocking down a speed limit sign. And the opponents never did, so you had even less chance of catching back up.
@@irtbmtind89 imo high stakes on psx was much better than on pc, where it kinda felt like reheated nfs3. speaking of nfs3, i don't think the psx version of that was too far off either. porsche unleashed went back to being way better on pc though, since they got the psx team making the pc version this time and outsourced the psx version.
The 3DO version features these seriously homoerotic cutscenes with a rival driver. There's real sexual tension for some reason with all the 90s cheese.
This game was outstanding. I remember thinking it looked way better than Gran Turismo because of the beautiful implementation of parallax scrolling in the backgrounds. The hills and turns of the road really grab you in a way not repeated in many games since. I loved the narrated menus!
@@Zander10102 I meant the word like Wade often uses it. I'd describe it as so goofy and far from perfect to the point where it's funny how broken it is.
@@Zander10102 Definitely half baked. Had the promise of Stunt Car Racer but freeroam with better vehicle models and loops, but just delivered two frames per second and controls that were completely disconnected from the car.
These kinds of narrated encyclopedias were staples of CD audio-era PC sims of all levels. If the game featured a collection of vehicles, there was a vehicle database with a voiceover from a guy who sounded Like That. Endlessly cool stuff I wish more games did. Games have a bajillionty voice lines in a a dozen languages now anyway, so it's not like it'd be that big a deal to have one no-name announcer VA read the codex for three hours.
CDROMs were the business back before always-on high speed internet access and sites like Wikipedia (or indeed youtube). Had a big ol' stack of them for various subjects, never mind the games.
@@tahrey obviously I was pretty young then so I don't remember that much, but other than some installation weirdness (just like everything from that era) it ran pretty good. other games like NFS 2 and NHL 98/99 were a different story. interlaced down to 320x180 to be playable was interesting 🤣
@@itsaflyboything Ew. I tried that mode with the TNFS demo. It really wasn't worth it. Especially not in combo with the halved horizontal resolution... (then again it might have been lacing to just 100 or 120 lines?)
@@tahrey honestly I was just so happy to be playing anything that wasn't point and click educational games I didn't really care haha. this stuff literally hasn't crossed my mind in ages until it happened this weekend and then again when this video popped up. a lot of things about retro gaming are awesome, but the little bodges we had to endure along the way get glossed over.
@@itsaflyboything It is quite interesting showing off the games of my youth / my brother's to his kids and seeing how they react to them. They do seem to concentrate quite a lot on how "ugly" the graphics are 😅 ... even for games where we thought they looked pretty impressive at the time. I suppose maybe similar to how we looked at stuff like the 2600 or original Pong consoles and wondered how anyone could possibly get any fun out of them? It's not like I'm complaining about living in an age where I can have a laptop the size and weight of a hardback day-planner that can generate graphics that are damn near true to real life (without that being the kind of clearly overblown brag that saying similar 20 years ago would have been) and can run fairly smoothly even in VR mode, however. Just... you don't necessarily need that for a fun experience, and hopefully people can still look past that in future, particularly when the current continual drive for ever heftier GPUs and pulling a little more rez or a little more fps out of scenes that are otherwise movie-render quality cools off a bit because you can do that with any old mobile phone already (does anyone care what your video system's 2D performance is like any more? That used to be a really big metric...). That there's plenty of "retro styled" titles out on the market, some made by quite young coders, gives me a bit of hope that it will just become an aesthetic choice rather than a mark of age (and therefore somehow quality?!), and the real value will be found more in how good a game mechanic you put underneath that.
NFS 1 and 2 were the kind of game you were supposed to have, but be bored quickly when played. NFS 3 hot pursuit was where it really took off. Multiplayer was a lot of fun and it was the first to have reflections on cars. Then unnoticed 4 (HP2), then 5 (Porsche unleashed) and finally underground.
I remember opening the first two mostly to listen to the soundtracks and the showcase mode (which I love doing in every 90's NFS), that's what kept me there for a long while lol. Still love playing them to this day though and doing the tournament races. Also, High Stakes (NFS 4) was honestly pretty revolutionary for the series, since it featured so many improvements, like the 3D interior, car body deformation. It also featured a really cool career mode, which was reeeally challenging lol. Also, the one that came after NFS 5, Hot Pursuit 2 was a really cool showcase of the new graphics engine that would be used for the later games, while being a really good game as well. Especially the PS2 version!
Hot Pursuit 2 was the 6th game, not the 4th. High Stakes was NFS 4, then came Porsche Unleashed (last NFS game to get a PS1 port), then Hot Pursuit 2 was the first NFS game on the PS2.
I'm honestly tempted to get this just to go back and listen to all the narration of the cars. It's basically an all-in-one primer to get you into the world of cars at the time when the hobby began to really take off. Engine specs and everything, man that's MINT.
Need for Speed II, Hot Pursuit was THE game, back in the day. So many hours spent on that game. Massive jump in quality, crazy cheat codes (at least on PC) that let you drive cardboard boxes and a T-Rex, etc. Back then, there was an actual vehicle that was like a 6 wheeled pickup truck called a T-Rex. My friend and I though we were about to unlock that truck with the code. When we found we were driving an actual dinosaur around the track, that roared when you pushed the horn, we laughed until we couldn't breath.
Oh my god, the throwback!! Admittedly, my first ever game that turned me into a car nerd (aka: the first game I played) was NFS 3: HP. The music, diverse tracks, attention to detail with each and every car stat, the tuning, etc. were absolutely astonishing back in the "beige PC" era (also, I learned that one of the "electro" composers is a fellow Canadian, eh? :)) I love the "electronic arts" era of these games back in their Canadian tenure; EA have had reasonable efforts since then (MW 2005 was pretty great as was Pro Street), but I digress- the 90's / early 2000's were just so special for so many reasons :)
This is pretty much the need for speed gameplay up to at least Carbon: •dont’t brake, release gas when understeering and let the wall do the rest •the rubberbanding will prevent you from finishing last even if you roll over 10 times •the rules of game „physics” don’t apply to computer opponents whatsoever
Still the case with Unbound (the newest one), but to a lesser extent, braking can be useful sometimes now, but otherwise the ol' don't brake, just let off the gas strat works most of the time.
The racing games that got me hooked where 1 - Top Racer 2 - Fatal Racing 3 - Need For Speed (PC version) 4 - F1GP along with Nascar and Indycar Played these when I was 6 to 9 years old when I was 10 gran turismo fever got me when I got my Ps1
Oh wow, Fatal Racing, I nearly forgot all about that. Googling up images of it to refresh myself, I wonder if it was using the Descent or maybe Slipstream 5000 engine? It looks like it's trying to be Screamer but a little lower tech. Though at least Gremlin were trying to stay in the racing game sphere, they made some good 2D racers.
The follow-up NFS2 was my jam for years back in the day. I rarely did the tournament, just drove around in cars and hit stuff. The soundtrack was amazing. Sometimes I'd load the game just for the music.
1:00 i love the narrated car history and descriptions! it gives me the same vibe as the Ship and Mission briefings from Rogue Squadron on n64, and if i had played this game as a young 'un, i mightve been into cars too!
I remember first playing this and it was somewhat old in the 2000s and i honestly loved it (i think I spent more time listening about the cars than playing)
I actually loved the car showcases in the older Need for Speeds. They got rid of these when Underground came out.. They tried introducing them back in new age but they're barely even a couple seconds and not as informational.. Thanks for the nostalgia trip. Now I kinda wanna play the OGs again.
This is my childhood. I absolutely love it and still play it to this day and try to compete for speedruns. Also after about a week of struggling I managed to get the multiplayer working and I could finally play head to head with my dad, who introduced me to this game and I spent my whole childhood trying to beat his, for me then unbeatable, records. Also I believe you either didn’t max out the resolution or the version you’re playing is worse than the standard or special edition pc release. And finally, YOU DIDN’T SHOW THE BEST MAP - THE LOST VEGAS SECRET MAP!!!!
5:07
Understeer sound ❌
Hungry seal impression ✅
Makes me think back to the Gran Turisimo tire squeal that has been burnt into my brain for 25 years.
GT2 tire sound be like:
Edit: P A L.
@@IntegerOfDoom the gt2 understeer noise was horrible, games released in the same year like driver 1 and nfs high stakes did it better
Or angry elephant
oooh another greek watching wade? καλημέρα!
6:46
For those who don't know this is Ross Chastain who grew up as a watermelon farmer from Florida, the reason he rode the wall was that he needed to make up two positions to still be eligible to fight for the championship at the final race of the season. Not only did he pass the two cars he also beat another car (Denny Hamlin in the 11) who just so happened to be his rival all season and took him out of contention for the championship. Ross ended up finishing second in the standings behind Joey Logano in the 22, Ross would win the exact same race the next season at Phoenix but had already been eliminated from championship contention.
Ross the BOSS
The man bust out the Forza Horizon strats IRL and WON!
I believe his shenanigans also resulted in that "strategy" being outlawed, yes?
I'm not into NASCAR, just automotive stuff in general, but I swear I heard that mentioned somewhere.. If be really surprised if they *_didn't_* ban it! haha
@@DUKE_of_RAMBLE yes it was banned after
The CLS just keeps catching strays... AS IT SHOULD THAT BIG NUGGET!!!
It's atleast 3 Tony's with 11 of Tony's motors to meet the displacement
Buying a cheap Benz is one of if the most expensive things one can do.
The CLS earned each and every stray it caught and then some
Stop it he's already dead
I bought a Cls in Test drive unlimited just over that
man slammed on the brakes and turned into r2-d2
I dunno. R2-D2 was "WOOOOOOOOOOO!". Wade was more "WAAAAAAAAAAAAAA!"
In slow-mo he sounded like a tie fighter.
( o ) {o.o} /ovo\
@@RegularOldDan Yeah Wade sounded more like 4-Q-2. /ovo\
He turned into Wario
back when two different ports of a game were completely different games
This game had like 4 Ports PC, PS1, Sega Saturn and the 3DO.
@@charliemartin-k7m 3DO was the original, not really a port.
Yeah I could swear the PC one actually penalised you for crashes.
PC version was so different and so much prettier. Playing this on my K6-2 system, it looks laughably better than this mess of pixels.
Still looks better even on a 486.
@@masterkamen371 a K6-2 really should absolutely slay original TNFS, 60+ fps without breaking a sweat. Does pretty good with NFS2SE even without a 3D card, but buttery smooth with one.
The Saturn is rather lower power, don't be harsh.
7:37 Sounded like he got in an actual car accident lmao
broke all his bones
"That's a chicane!" (Shows a barely visible change on satnav)
(is actually a series of bends you need to scrub off half your speed to get around)
@@tahrey What they meant is that on the minimap, the chicane was barely visible. It was like one pixel off from a straight line.
@@Diabolo481 wellll... _two_ pixels. But yeah. They're big pixels though so at least you can see it as an actual deviation from the straight line, even if it doesn't communicate the actual sharpness of the turns XD
6:19 I swear I imagined a slow mo Wade screaming in a driver seat and it’s the most hilarious thing I’ve seen today-
It literally sounds like the understeer sound
Fun fact: This game was originally an exclusive to the 3DO of all systems.
Because at time of release that was basically the only thing that could play it, unless you had a relatively high end PC that cost more than twice as much.
I had no idea that Need for Speed started as a licensed game. That has to be the most successful game franchise started by a magazine.
Not a starter but I liked that Midnight Club 3 had the DUB edition!
I wonder if this game would be more visibly legible if played on a CRT. These old games really weren't intended to be seen as the raw pixels modern flatscreens display.
Probably. The image would certainly look a bit softer on a CRT.
It would look great with rgb cables.
@@AfterBurnerTeirusu RCA you mean. wtf is RGB cables
@@KuroRyuu86 Red, green blue cables as in a proper scart cable or component cables. RCA cables compress all the colours into a single cable, which ruins the image quality.
Honestly this game would look better on a low res screen rather than a crt
Gran Turismo 2 was the game that officially made me a car guy. I am definitely not alone in this.
For me, it was Gran Turismo 1. Final months of junior high, two of my mates were talking about all those cars and tuning you could do on them. I didn't have a PS1, but when I bought it months later (in high school, with none of my old friends around) GT1 was one of the first games I got.
Werd. Always was a car guy but this series and the GT series...spent a LOT of time playing them. LOVED them!
GT3 the GOAT
For me it was Gran Turismo 3
...I should break it out and see how well I do on it these days. Still never actually put the PS2 with GT4 away, just ended up having other things to do.
I used to own and play the SE version of this game as a kid. Where you could actually change the color of your car. Brilliant.
I played the hell out of this back in the day, on a PC where it ran at a much higher resolution. I even had a controller that was shaped like an RC remote with an analog wheel and throttle/brake trigger. I already loved cars by the time I picked this up, but it definitely sealed the deal.
That style of presentation, especially the slideshows and vehicle information made each car feel so special to drive. Love it.
Absolutely
It's all about TNFS SE on PC. Glorious 640x480 & glorious metal and electronic music
NFS II SE is patrician choice, with a voodoo card.
@@tahreyMosquitoes! 😜
@@SPTunnelMotor ... I'm now seeing something in my mind's eye that I'm not sure is a true buried memory or just a confabulation, wtf. It's been too many years. And whilst I have the disc still, and too many old bits of PC hanging around, I don't think I have any actual 3dfx cards... Maybe an old GeForce but that's probably not compatible.
Wade has the need
The need for screaming
The first Need for Speed game is essentially just a 3D evolution of the first two Test Drive games, which were made by the same developers (Distinctive Software Inc. which got bought by EA and merged into EA Canada which later became EA Vancouver), so the straightforward point-to-point racing makes perfect sense. The cockpit view is very familiar to anyone who has ever played Test Drive or Test Drive II: The Duel (which only had cockpit view considering that, while the roads were polygonal, the cars were just 2D images).
The best version of Road & Track Presents the Need for Speed is probably still the original 3DO version, which holds up better at least graphically. I can't speak for gameplay considering that, while I had just turned 20 when the game came out in December 1994 and I was fully aware of its existence from game magazines, I don't think I ever touched a 3DO due to how expensive it was.
I was still on the Sega Genesis/Mega Drive (with the Sega CD attachment) in 1994 and the only fully 3D racing game I owned for it was Hard Drivin', where each untextured car had maybe a couple of dozen polygons each in a game that ran at only around 6 frames per second, so the first Need for Speed's graphics were absolutely mindblowing in comparison.
1:39 "Long Harold"
This game was developed at EA Vancouver, where I was born. The demo that plays at the menu was created by a customer of mine who worked on this game!
holy shit how come you got to be born in an ea office????
6:07 new wade noise unlocked
This isn't actually the first. The first one is on the 3DO. Same title, different game, mostly. As they kept releasing ports they overhauled various parts of it over time, including making the driving more arcadey and less realistic, adding loads of other racers instead of just one other FMV guy you were racing against, completely changing the menus, and more.
God that guy on 3do was certainly hilarious
@@zef9151 The best, tbh.
The most difficult thing on the 3DO was trying to work out how to choose a different car and location before starting the game.
All of the options are weirdly cropped photos with no text that don't always seem to be selectable unless you approach them from a certain direction and the confirm button is pause.
Beyond that, it's mostly just driving in a straight line for several minutes as the computer controlled car either speeds off into the distance, never to be seen again, or is completely unable to keep up with you, with the occasional cop chasing you for variety.
I absolutely loathed the guy in the FMVs.
@@casanovafunkenstein5090 Well, I guess you're the 1 doctor in the "9 out of 10 doctors agree" scenario.
Another quirk of the original NFS is that even if you chose automatic transmission, you had to press the right bumper button to get the car out of neutral at the start.
Also, the Saturn is my favourite console of all time. I knew Wade was a man of exquisite taste.
The crashes are so violent and the physics engine is so robust!
0:37 Is that a Supra????
My first Need for Speed was Need for Speed II on the PC. My dad would set up LAN for multiplayer, and we even had wheels and pedals. We did the same for Midtown Madness. I thought it was the coolest thing since sliced bread
I was personally a gearhead from the day I was born. As an infant motorcycles made me stop crying.
I had this as a PC version. It really kicked ass back then. I still remember when it came out and how good it looked/played. It really was something else.
Also the crash physics must be mentioned. They were something else as well.
The PC version was also pretty primitive but it wasn't this crusty either. The PC versions for all the older Need for Speeds (up to Porsche Unleashed at least) were substantially better than the console versions.
@@irtbmtind89yep and the fact you could make cars for them was excellent.
I seem to remember that you just spun around and/or flipped at the slightest provocation, like knocking down a speed limit sign. And the opponents never did, so you had even less chance of catching back up.
@@irtbmtind89 imo high stakes on psx was much better than on pc, where it kinda felt like reheated nfs3. speaking of nfs3, i don't think the psx version of that was too far off either. porsche unleashed went back to being way better on pc though, since they got the psx team making the pc version this time and outsourced the psx version.
Ah, the classic sound of understeer. Heard this a lot in NASCAR 98, 99 and 2000
NASCAR Racing 2/1999 tire screeching intensifies.
The 3DO version features these seriously homoerotic cutscenes with a rival driver. There's real sexual tension for some reason with all the 90s cheese.
To get the true first nfs experience, gotta play the 3do version
This game was outstanding. I remember thinking it looked way better than Gran Turismo because of the beautiful implementation of parallax scrolling in the backgrounds. The hills and turns of the road really grab you in a way not repeated in many games since. I loved the narrated menus!
I remember spending hours listening to the narration for every car. The NFS games from the 90's were the absolute best.
"I'LL NEVER BRAKE AGAIN!" 😂😂😂😂
I swear half the drivers in my city have said much the same!
Also hypermilers, lmao
It's how you play NFS:6 onwards.
This brought back memories of playing Stunts, from 1990. It was fully cooked, but I remember having fun with it
Cooked being fucked up or fully cooked as in they actually finished the game before releasing it? (Like as opposed to half baked)
Same devs as Stunts as well!
@@Zander10102 I meant the word like Wade often uses it. I'd describe it as so goofy and far from perfect to the point where it's funny how broken it is.
@@Zander10102 Definitely half baked. Had the promise of Stunt Car Racer but freeroam with better vehicle models and loops, but just delivered two frames per second and controls that were completely disconnected from the car.
3:15 nooo it's not copyrighted bro, undo that
i love how the car just stopped dead and flipped
0:46 the way he said "Supraaah" 😂
"wheel hop off the line hinders drag strip starts, but once underway..."
I thought this was your gaming channel for a second haha
The jump in quality from this to NFS II was insane.
Actual traffic cars! And the XJ220 and McLaren F1... oh and the Zonda I guess, though that was kinda disappointing.
Bro got in a car accident and howled like Goofy the dog
This game is almost singlehandedly responsible for my obsession with cars. This really brought me back.
I can’t look! IT’S TOO REAL!!
Man! We only get 18 pixels in real life! This game has at least 19!
Hearing "that was boring" after one of thr most entertaining experiences i have had in a while was certainly jarring
uses brakes: whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
I clicked on this thinking it was gonna be a Raycevick vid, got jump scared by the accent lol
These kinds of narrated encyclopedias were staples of CD audio-era PC sims of all levels. If the game featured a collection of vehicles, there was a vehicle database with a voiceover from a guy who sounded Like That. Endlessly cool stuff I wish more games did. Games have a bajillionty voice lines in a a dozen languages now anyway, so it's not like it'd be that big a deal to have one no-name announcer VA read the codex for three hours.
CDROMs were the business back before always-on high speed internet access and sites like Wikipedia (or indeed youtube). Had a big ol' stack of them for various subjects, never mind the games.
Some games continued to do that for a while. The mass effect series had all of its “primary” lore stuff in the codex narrated
oi Forza Motorsport 4 has car commentary by Jeremy Clarkson
I remember in this game, there’s a map near a beach which was really fun with huge slopes, straight lines and unpredictable turns.
When my summer car???
It's not summer yet
THE MEMORIES! playing this after school on my 133mhz P1 IBM. truly the pinnacle of technology.
Maaaaaan that must have _flew_ in comparison to our DX2/66. We had to content ourselves with Screamer instead.
@@tahrey obviously I was pretty young then so I don't remember that much, but other than some installation weirdness (just like everything from that era) it ran pretty good.
other games like NFS 2 and NHL 98/99 were a different story. interlaced down to 320x180 to be playable was interesting 🤣
@@itsaflyboything Ew. I tried that mode with the TNFS demo. It really wasn't worth it. Especially not in combo with the halved horizontal resolution...
(then again it might have been lacing to just 100 or 120 lines?)
@@tahrey honestly I was just so happy to be playing anything that wasn't point and click educational games I didn't really care haha. this stuff literally hasn't crossed my mind in ages until it happened this weekend and then again when this video popped up. a lot of things about retro gaming are awesome, but the little bodges we had to endure along the way get glossed over.
@@itsaflyboything It is quite interesting showing off the games of my youth / my brother's to his kids and seeing how they react to them. They do seem to concentrate quite a lot on how "ugly" the graphics are 😅 ... even for games where we thought they looked pretty impressive at the time. I suppose maybe similar to how we looked at stuff like the 2600 or original Pong consoles and wondered how anyone could possibly get any fun out of them?
It's not like I'm complaining about living in an age where I can have a laptop the size and weight of a hardback day-planner that can generate graphics that are damn near true to real life (without that being the kind of clearly overblown brag that saying similar 20 years ago would have been) and can run fairly smoothly even in VR mode, however.
Just... you don't necessarily need that for a fun experience, and hopefully people can still look past that in future, particularly when the current continual drive for ever heftier GPUs and pulling a little more rez or a little more fps out of scenes that are otherwise movie-render quality cools off a bit because you can do that with any old mobile phone already (does anyone care what your video system's 2D performance is like any more? That used to be a really big metric...). That there's plenty of "retro styled" titles out on the market, some made by quite young coders, gives me a bit of hope that it will just become an aesthetic choice rather than a mark of age (and therefore somehow quality?!), and the real value will be found more in how good a game mechanic you put underneath that.
My 1995, Netscape Navigator made this game awesome.
Best viewed in Internet Explorer with at least 800x600 resolution and 256 colours
6:46 hail melon/ross chastain mentioned
NFS 1 and 2 were the kind of game you were supposed to have, but be bored quickly when played. NFS 3 hot pursuit was where it really took off. Multiplayer was a lot of fun and it was the first to have reflections on cars. Then unnoticed 4 (HP2), then 5 (Porsche unleashed) and finally underground.
Hot Pursuit is a gem. I had so much fun just messing around in that game.
I remember opening the first two mostly to listen to the soundtracks and the showcase mode (which I love doing in every 90's NFS), that's what kept me there for a long while lol. Still love playing them to this day though and doing the tournament races. Also, High Stakes (NFS 4) was honestly pretty revolutionary for the series, since it featured so many improvements, like the 3D interior, car body deformation. It also featured a really cool career mode, which was reeeally challenging lol. Also, the one that came after NFS 5, Hot Pursuit 2 was a really cool showcase of the new graphics engine that would be used for the later games, while being a really good game as well. Especially the PS2 version!
4 was High Stakes, not HP2, wasn't it? HP2 was a bit later IIRC
Hot Pursuit 2 was the 6th game, not the 4th. High Stakes was NFS 4, then came Porsche Unleashed (last NFS game to get a PS1 port), then Hot Pursuit 2 was the first NFS game on the PS2.
@@Shockz0rzHP2 was the 6th game, High Stakes was the 4th, it was similar to Hot Pursuit so that is probably where the mix up came from
More Car gaming lets gooo
If this gets top comment I'll eat 1000 forks
shut up
Forrrrrrrrkkkkkkssssssssss
Busting rn
fork
fork
I remember playing nascar on my PC. I would turn off damage on my car but leave it on the others. Go the wrong way and then wreck all the other cars.
Road Rash my Need for Speed. That should've been the famous one.
It was for a while, but it was also earlier than this
Road Rash was great too, the original game on the Sega Genesis/MegaDrive has one of the best soundtracks of any 16bit game IMO.
Road Rash 2 is pure bliss... its perfection
The first good NfS was 3, Hot Pursuit. The first great NfS was 5, Porsche Unleashed. Looking forward to those vids.
I'm honestly tempted to get this just to go back and listen to all the narration of the cars. It's basically an all-in-one primer to get you into the world of cars at the time when the hobby began to really take off. Engine specs and everything, man that's MINT.
2:18 real. it was made for them twisties
I enjoyed that car narration way more then I thought I would.
1:01 is that the same guy that reads out the descriptions in Rogue Squadron on the N64?
7:38 gotta admit! I legit pissed myself stupid laughing on the train at that screech🤣🤣🤣🤣
7:38 if Wade was born a hundred years earlier he could've been a Looney Tunes voice actor
I DEMAND TONY
2:58 Yeah buddy there's my MKIII Supra! Except mine's just been sitting since I have 3 kids and no spare tinker time. 😅
Same except I don't have an excuse just lazy
What motor does your have
@@johngamer6255 7M-GTE here. Still runs once dead battery charges up! Classic blown headgasket though, even blew through the metal head gasket.
OMG, Wade playing Ned for Sped !!
Need for Speed II, Hot Pursuit was THE game, back in the day. So many hours spent on that game. Massive jump in quality, crazy cheat codes (at least on PC) that let you drive cardboard boxes and a T-Rex, etc. Back then, there was an actual vehicle that was like a 6 wheeled pickup truck called a T-Rex. My friend and I though we were about to unlock that truck with the code. When we found we were driving an actual dinosaur around the track, that roared when you pushed the horn, we laughed until we couldn't breath.
every time i see a new garbage time video it makes my day
i legit enjoy it as much as dankpods
Oh my god, the throwback!! Admittedly, my first ever game that turned me into a car nerd (aka: the first game I played) was NFS 3: HP. The music, diverse tracks, attention to detail with each and every car stat, the tuning, etc. were absolutely astonishing back in the "beige PC" era (also, I learned that one of the "electro" composers is a fellow Canadian, eh? :))
I love the "electronic arts" era of these games back in their Canadian tenure; EA have had reasonable efforts since then (MW 2005 was pretty great as was Pro Street), but I digress- the 90's / early 2000's were just so special for so many reasons :)
knew i smelled a video brewing
This is pretty much the need for speed gameplay up to at least Carbon:
•dont’t brake, release gas when understeering and let the wall do the rest
•the rubberbanding will prevent you from finishing last even if you roll over 10 times
•the rules of game „physics” don’t apply to computer opponents whatsoever
Still the case with Unbound (the newest one), but to a lesser extent, braking can be useful sometimes now, but otherwise the ol' don't brake, just let off the gas strat works most of the time.
you must brake in nfs world.
Porsche 2000: _am i a joke for you?_
The racing games that got me hooked where
1 - Top Racer
2 - Fatal Racing
3 - Need For Speed (PC version)
4 - F1GP
along with Nascar and Indycar
Played these when I was 6 to 9 years old
when I was 10 gran turismo fever got me when I got my Ps1
Oh wow, Fatal Racing, I nearly forgot all about that.
Googling up images of it to refresh myself, I wonder if it was using the Descent or maybe Slipstream 5000 engine? It looks like it's trying to be Screamer but a little lower tech. Though at least Gremlin were trying to stay in the racing game sphere, they made some good 2D racers.
I can remember being able to do a burnout that went for the entire length of the track.
The follow-up NFS2 was my jam for years back in the day. I rarely did the tournament, just drove around in cars and hit stuff. The soundtrack was amazing. Sometimes I'd load the game just for the music.
6:24 "3nd"
guod speeling
it'd be hilarious to replace copywritten music with your own dankified score that's protected under fair use for remixes
1:00 i love the narrated car history and descriptions! it gives me the same vibe as the Ship and Mission briefings from Rogue Squadron on n64, and if i had played this game as a young 'un, i mightve been into cars too!
When this came out we thought it looked photorealistic. I had friends over to play the demo and they were blown away.
Man, I have played the hell out of this game!
The Loading screen with the stopwatch brought it back ❤.
Who here also remembers Interstate '76?
you should play midnight club 3 dub edition remix. there's a first gen CLS, drive in water for realism
No, don't. A former boss did that with his CLK... never worked again, had to be scrapped.
I always ever wanted to experiment the old times...
Bro, loving the addition of car games on this channel
6:47 no joke thats how you beat Redrock in Motorhead, instead of braking at the corner you just slam into it and the car retains full momentum
I remember first playing this and it was somewhat old in the 2000s and i honestly loved it (i think I spent more time listening about the cars than playing)
Wow these car bio bits in this game. It really is what happens when a car magazine presents a video game.
The Finns Are calling wade. You can Not escape them
I would watch a whole vid of Wade going through the showcase
1:07 I love his laugh. Aussie laugh ftw.
Edit: 6:22 This has the best sound I ever heard from Wade.
I actually loved the car showcases in the older Need for Speeds. They got rid of these when Underground came out.. They tried introducing them back in new age but they're barely even a couple seconds and not as informational.. Thanks for the nostalgia trip. Now I kinda wanna play the OGs again.
This is my childhood. I absolutely love it and still play it to this day and try to compete for speedruns. Also after about a week of struggling I managed to get the multiplayer working and I could finally play head to head with my dad, who introduced me to this game and I spent my whole childhood trying to beat his, for me then unbeatable, records. Also I believe you either didn’t max out the resolution or the version you’re playing is worse than the standard or special edition pc release. And finally, YOU DIDN’T SHOW THE BEST MAP - THE LOST VEGAS SECRET MAP!!!!
i like how he turns into srpelo every now and then
This is how NFS games were when I were a lad.
God I miss those days.
My dude this made me laugh so hard I cried. I'm stuck in the hospital right now and that just made my day so thank you.
I had this on PC and running from the police was the best part.
Goober in the corner thanking it's luck it's not the star of this weeks video.
This was such a great game. It blew my mind at the time. The interior view! Way ahead of its time.
It brings back memories
Man I can feel the speed coming off that 2x speed Saturn CD drive!