Unreal Engine 5.5 - Compute Shaders With PCG Introduction (Height Thresholding in HLSL)

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 13

  • @renderbucket
    @renderbucket  หลายเดือนก่อน +1

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  • @tchiocchio
    @tchiocchio หลายเดือนก่อน +1

    Thanks for calling out that we don't need Visual Studio to do any of this, but even NotePad would work. Highlighting that point for others to help clarify that point.

  • @Derjyn
    @Derjyn หลายเดือนก่อน

    Yet another awesome video. Keep up the amazing work!
    The possibilities this feature opens up is insane. I'm curious what other inputs we're able to pipe in, outputs, and at what scale. Complete biome simulations of huge areas in realtime with more optimized performance? We can already do it, but with this functionality available to us, it seems way easier and more robust.

  • @PhoenixArtistIvan
    @PhoenixArtistIvan หลายเดือนก่อน +1

    Thankyou!

  • @MCA-GK
    @MCA-GK หลายเดือนก่อน +2

    If unreal exposes all the built in functions, we need no more nodes then the custom one😊

  • @butjok
    @butjok หลายเดือนก่อน

    Extremely insightful, thank you!

  • @E1_B0MBA
    @E1_B0MBA หลายเดือนก่อน

    estube haciendolo paso por paso y me dio error cuando copie el codigo, me sale el Custom HL SL con error

    • @renderbucket
      @renderbucket  หลายเดือนก่อน

      Make sure the HLSL node is set to Point Generator.
      Make sure there's no errors/spelling mistakes in the code.
      Make sure the Custom HLSL input is called In, and the output is called Out.

  • @raiyeryu3280
    @raiyeryu3280 หลายเดือนก่อน

    According to the content of the video operation, the same code shows an error, do not know why

    • @renderbucket
      @renderbucket  หลายเดือนก่อน

      Make sure the HLSL node is set to Point Generator.
      Make sure there's no errors/spelling mistakes in the code.
      Make sure the Custom HLSL input is called In, and the output is called Out.

    • @raiyeryu3280
      @raiyeryu3280 หลายเดือนก่อน

      @@renderbucket Checked, there is no problem, but still reported an error!

    • @renderbucket
      @renderbucket  17 วันที่ผ่านมา

      @@raiyeryu3280 Hover your mouse pointer over the red Error Bar on the Node and see what the error is saying. It should tell you what line the error is happening on.

  • @raiyeryu3280
    @raiyeryu3280 29 วันที่ผ่านมา

    Checked, there is no problem, but still reported an error!