Honestly, the dragon is extremely good against a lot of enemies, just make sure you keep it far away from bows, and if not, just possess one of the people who hold the sticks, use your only attack on the guy in front of you and they'll make the dragon jump up a little to dodge incoming attacks
10: Yes, in a 1v1 the dragon loses, but y'know those fancy things called choke points? the things everyone huddles in? The dragon murders everyone in those, it's the king of medieval 1 and ancient 1 9: Bard isn't the best but it completely destroys formations, if you're relying on 1 op unit to win, sprinkle in a few bards if you can, the outcome could definitely swap to your favor 8: Fair, no comment 7: It's funny how you're using a squires against units that outvalues it for the examples, put a few priests around the boss unit of any faction, the boss unit takes forever to die, and you win 6: Fair, no comment 5: It's a swarmer unit, like the squire and halfling, it's not meant for 1v1s, it's meant for spamming and winning through numbers 4: Fair, no comment 3: Do you know how archers work? You spam them, yes, a solo balloon archer can't lift a knight, but when is that a scenario? Taking away the context of being able to use any other unit hurts everyone, you use multiple to immobilize the enemy 2: Fair, it's a discount musketeer 1: No. Halfling is a good test dummy, yeah, but are you familiar with the ancient technique "Peasant rush"? Forcing units not meant for 1v1s into 1v1s isn't fair, hell, I've seen enough halflings kill a King, that's how strong Peasant rush is
You put here one of the best tactical units like Dragon, that are really bad against certain units like Wheelbarrow. Also many units here require a magic skill called TACTICS. Some are really bad at 1v1, and in many tactics they can help a lot.
I noticed something. . . in the best units video he had tons of really big and expensive units, while in the worst units video he picked on the clubber the hafling and the bard. DaH der bigger=better yer herr (Obvious imitation is obvious) You tryin to compensate for something bud or are ya too lazy to more units than 1 on the map.
@@radioactivebuglauncher I think the bard does decent damage if possessed, the squire has 130 HP, I tried this once and it whooped that squire's ass in one whip. 130+ Damage?
I'm not really feeling this list. (Kinda) 1. Dragon can mow down lanes of enemies as long as you don't throw it in there without protection, because obviously if its the only target on the entire map its going to flop. 2. Yes, the bard sucks if you place it in a 1v1 scenario. Not only does it excel against melee units but also ranged units, especially against ranged units with long reload times. It can take powerful attacks like catapults, ballista and many other OP projectiles all at the cost of 60 points. You can scatter them in a few places to take big hits that will one shot your units that will deal the actual damage, just putting one on the front line to take a hit from a siege weapon and putting the enemy into a long reload can change the entire battle. 3. Clubber is slightly cheaper than the other weak melee units but I don't disagree with this one at all, other units at a similar price have a more optimal and safer melee range so I agree. 4. I agree, never really cared about the priest that much. If I knew the amount it healed I would be able to determine if its actually worth having it but right now I agree. 5. Pumpkin catapult is not a bad siege unit at all and here is why. Regular catapult is good with both strong units and groups. Ballista is specifically good with strong units but way more than the catapult. Pumpkin Catapult is not as strong as the ballista or catapult but its ability to destroy groups excels WAY more better than the catapult. Basically what I'm saying is that while the Catapult has the balance of damage and group potential Pumpkin Catapult specifically focuses on groups because each pumpkin bounce has the same power as the last and will go down a line striking group after group. 6. Yes believe it or not the skeleton warrior will lose in a 1v1 to other units, but that's not the point. The power in this unit is not in their damage or HP but in their ability to scare units. Whether its from your ranged units, off a cliff or into your more stronger units skeleton warriors can control an area with their ability and turn things in your favor. 7. Protector is not really that weak, for a cheaper price it fulfils the same exact role as other shield units and does a good job. As for the hole in the shield units are too dumb to take advantage of it. And in terms of 1v1's...That's not this units purpose. 8. This one hurt a bit, you put the Ballooner in a 1v1 and you expect him to carry a knight let alone a single small unit with a balloon. Coulda sworn when I watched Up the guy didn't use one balloon to carry his entire house. 200 is expensive I won't lie, but even just having 3 balloon archers can delay strong units and allow for other units to come in with the damage, or having siege units have time to shoot. As for the vampire this weakness affects the Firework archer too, or in fact any ranged unit ever. 9. The painter that costs 50 (as much as a hobbit). And can single handedly dodge arrows and ballista bolts and waste big damage the enemy can be dealing to your big units is such a crazy thing, 50 points to continuously dodge siege weapons is way more better than you think. In theory you can put down one of these guys and for ONLY 50 points you are saving the best units in your team. 10. Yes obviously little Frodo can't beat a battle hardened knight by himself, that's why it cost a measly 50. These guys are extremely spammable and on top of being spammable, their grab ability is actually very powerful, being able to trip normal sized to slightly tall units and stop them from advancing on top of the hobbits being hard to hit is already really good. You know not every enemy needs to be "unga bunga I one shot you I'm good".
Halflings works better in swarms, that's why it has the lowest price value. Balloon archers might not have much damage, but its reload time can cover that, think of it as distraction imagine exposing shields while the rest of the archers takes the opportunity. While the wheel barrow is the best distraction unit in the game, with good positioning, it can leave the enemies off guard or be an anti-siege weapon
doing a 1v1 with another unit and a unit loses doesnt mean the unit is bad, the wheelbarrow is weaker than the dragon in terms of groups, wheelbarrow just rams into the enemies and die instantly and the wheelbarrow doesn't do really much knockback while the dragon can burn the enemy units easily. so tl;dr dont do stuff liek "yeah this unit is bad because it loses by another unit"
The thing about bard and ranged units fighting is that you can use it 2 ways: Just not use him, thinking he would be useless against them, or using him in front of the enemy to save your attacking army from projectiles.
This is a decent list, but I found some flaws that I may as well point out. You're probably not gonna make another list, but anyone reading could at least know what these flaws are. 1. The skeleton warrior is more for being in groups and getting enemies away from your ranged/generally important units. Their spook also gets an enemy's cooldowns up, so while they can't really fight well, they can prevent the enemies from fighting too. 2. The balloon archer is meant to be similar to the skeleton warrior, but better. You'll usually have enough to buy multiple of them, and they're mostly meant to prevent enemies from moving or attacking back. They're also good anti-cannon fodder, since they just bring them into the air and kill them with fall damage. Plus, they can lift shields. They also have really good cooldown for an archer, so as long as you keep them at a good distance, they should be able to lift just about anything that isn't large. If not, try a pair of them. 3. The painter is basically just cannon fodder that can dodge arrows. It costs as much as the halfling, so it's just as spammable. They can also do even just some damage. If you pair them with ranged units, they might be the best cannon fodder out there. 4. The halfling is cannon fodder. Small, so they can't get shot as easily, they jump at the enemy and latch onto them so they're harder to hit, and as a swarm, they can take out quite a few units, and not that expensively, too. 5. You know TABS units are good even if they can't win in a 1v1, right? Seriously, 1v1s in TABS are really rare unless the level you're playing is specifically for 1v1s.
when the top 3 is made out of a unit made for stun, a unit designed to not be that great alone but cheap enough to be good in numbers and the fucking HALFLING i will not take this very serously
This list is very useless here's why 1. The dragon is used for burning slow units or slay a group of units like the squire. They are weak against fast units. 2. The bard is used to lead units to the place the player desires, distract them or lead them to the void. This depends on the map and weak against fast units who can catch up with him. 3. The clubber is used to overwhelm units who do not do AOE damage and can be used for the remaining money you have like 60 or 120 money to have a bigger chance to win. They are weak against units who can do AOE damage. 4. Healer is used to support units and they have to be many and is a great combo with the king. There weaknesses is to lose the unit or units they need to stay with. 5. The pumpkin catapult may have a weak damage but that doesn't mean they are weak, the pumpkins bounce depending on the map they are and they are use to disrupt formations like the Testudo formation. There weakness are again fast unit. 6.The skeleton warrior as I say are the same with the clubber, to overwhelm units who do not do AOE damage and disrupt and put the formation into a scrambled formation. There weakness is the same with clubber. 7.The Tribal Shield Bearer is used the same way as the original one, to protect units. Even if they are weaker than the original one, they are used to be reinforcements. There weakness are AOE damge and strong projectiles. 8. The balloon archer is used to slow down big units and to pick away weak units one by one. They are best used in a group. They are weak against units close to them.
Dragon is in the top 10 best units, it can deal insane DPS with the fire, has large AOE and has high health as well. A group of 3 of them can decimate melee groups or melee bosses like King, Jarl etc. Compared to the wheelbarrow he deals like more than X10 the damage and is only bad at speed.
True top 10 worst tabs units: 10. Hafling Hafling is the peasant unit of the farmer faction, being extremely cheap. He's used in swarms and distractions but he's also capable of killing units. However, if your enemy has strong unit like harvesters or kings or crowd control units like bomb throwers and bone mages halflings are basically screwed. Even in swarms only a few of them can actually land hits at a time. 9. Mammoth Mammoth is far from a bad unit, even though I put it in this list. It can charge, does decent damage and lots of aoe damage, unfortunately your better alternatives would be to use Thor or the king or the Jarl, all of them could kill a mammoth and still have at least half their health left. 8. Barrel roller This unit is quite quick, however unlike the bomb thrower who's consequently bombs hardly do any friendly fire the barrel roller can potentially destroy your entire army. It's too dangerous of a unit unless you can use it safely because if it gets shot once it's done for. 7. Scarecrow Scarecrow is probably the cheapest boss out in tabs, however it's crows usually take so long to kill the enemy. They don't even go after big units either they kill units like squires and Flint locks instead of the big deal. It also can't dodge like the quickdraw and is very fragile. 6. Clubber This unit is decent infantry, but MAN is it innacurate. It's not ranged like the flintlock, it's not as quick as the farmer, it takes 2 hits to kill a squire, it can't dodge like the painter, this is the most basic unit in tabs. 5. Longship There's a good reason the Jarl replaced the longship as the boss of the Viking faction. This unit like the barrel roller has to be placed in the back in order to be used effectively. The longship is more devastating to your team most of the time than the enemies because they just don't throw the boat that far. 4. Bomb cannon This unit is so dangerous when it friendly fire that it will destroy almost everything near it if it hits anything in front of it. The cutlass unit is also not very good at defending the cannon either. This unit is also potentially responsible for the removal of the Napoleon faction, putting the cutlass unit as part of the cannon rather than its own unit. 3. Shouter This unit now Costs 400. It didn't so much at 250 and it doesn't feel like its gotten any better other than bug fixes. 2. Bomb on a stick This unit is genius. 1. Wheelbarrow dragon This unit is SO DAMN AWFUL. It cannot steer for crap, falling over and trapping itself in its own wheelbarrow. It's very hard to possess too and possession is the only way this unit can actually do it's job right. You should not have to control a unit just to make it work.
Tabs isn't about 1v1 it's about ragdoll and an army just because hobbits are bad at 1v1 doesn't mean there terrible at an army if I have range units then I use halflings to buy me time Have you heard the word "tactics" or "strategy" or "situation" AND IT SHOULD BE OBVIOUS THAT THE MORE EXPENSIVE UNIT IS GONNA WIN ALMOST EVERY TIME IN A 1V1 IT'S ABOUT THE VALUE NOT HOW MANY UNITS AND I DON'T FIND ANY UNITS BAD THEY ARE USED IN THERE OWN WAY And alot of these units are cannon farther cheap units for distraction/swarm
In my opinion, this video is very lazily made. Like yeah, dragon gets hard countered by rushers and ranged. But you also have to consider what the unit is good for. Better tests would be comparing it to similar units in an actual battle, like if archer or ice archer does better in a campaign level. Also yeah, financially unfair tests are unfair.
Well some of these are for distraction While skeleton warrior is more of a way to make a huge army to out number a enemy And the caveman and such well what can u expect there tribal faction
Dragon used FOR swipe many unit that have low health like skeleton,hafling and other Healer used for tank unit like King, pirate captain Cluber is support unit is strong while with tank/siege unit Bard and hafling are for distract used for distract slow unit and make muskeeter,archer and other ranged and siege unit
Painter can kill a hwacha and he can dodge 10 or 100 arrows so you are wrong .And you put the painter vs squire 1v1 and the painter is half the prize you must put 2 painters vs squire.
Caveman has more hp than the farmer but less range, it's supposed to be a pack enemy. Also the pumpkin catapult is way better than the normal catapult, it can output damage against multiple big batch lines of enemy (so a explosive cannon that can destroy more people) unlike the catapult which can't kill even a hole squash of enemy's so the pumpkin at least gives you the chance of hitting another batch instead of fucking up and hitting one batch and there only being 3 squire left because the range is shit. It also can continue even after hwacha fire, which would stop the normal catapults rock.
This dude out the hard at number nine even though if you use him right he can be one of the best the point of the bard is distraction that’s why they run away and they barely do any damage
True the bard can be really good at distraction went getting melee troop out giving you time to kill the enemy troop and if the bard scared by the skeleton fear abilitty faster the skeleton even with low stats he can be really good went getting them to fall out of the edge
That face when a unit that can’t attack is better than the balloon archer which can stall very well in groups, AND it is one of the only ranged units that can kill armoires units
Something is wrong. He put the halfing in 1 v1 the halfing depends on hordes in order to win he did 1v1 the halfing it’s not there stagage so it loess 😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡🤬
My Opinions: 10: I agree on this, but in groups it can be a benefit. 9: I think it should be higher on the list. First off, it has no use, secondly most of the duels in the game have ranged units, and third some melee units can kill it easily. Mammoth gets the job done, Reaper rips him to pieces, and even a few Halflings can kill him. For a few units that can do so, this will be my best bets. 8: This is better than the Bard, but still garbage. 7: If you use more than 1-6, you can deal a ton of damage and in big groups if you can afford it (maybe a few cheerleaders), you can make a unit basically immortal. 6: I don’t use siege vehicles except for the Da Vince Tank, because of their slow speed, low health, and high costs. Here’s an easy rank of them. 5: Pumpkin Catapult 4: Hwatcha 3: Catapult 2: Ballista 1: Da Vinci Tank 5: The worst unit in the game. Even the curse in large units are garbage because he dies to everything. And if your gonna combat a siege vehicle or big unit in general, this guy even in huge groups is gonna get destroyed in one hit. 4: Protecters get a bad rep because the ranged units murder him immediately. They are right. 3: This is actually the best unit on the list. It can sweep throw teams if you have enough, and with backup could make quick work of a lot of units. 2: Yeah I agree. 1: Alone it’s horrid, but in groups they can kill a lot more units. Being backed up by others help too.
Regular catapult will deal heavy damage to a swarm, pumplpkin cataput deal less damage but the projectile bounce, dealing way larger AoE. Ballista is a single target killer.
I agree with everything but skeleton warior, because it is insane in groups and can scare units off of edges and instantly killing them including the king
Reasons why I think these units aren’t the worst ( this is my opinion pls no bully) Dragon: It’s a ranged area of effect attacker that can take care of swarms on its own it can’t do much having low health and a giant blind spot which is why it has to be protected and if it is it mostly the reason you won the battle. Bard: It’s a bait or kiting unit on its own it’s going get smooshed into tabs salad but that’s what it’s used for you have the bard in front and your army on a different side he can help distract slow moving units to buy you some time. Clubber: It’s your type of unit to use if you need that extra fire power or used as bait being weak it’s also effective in numbers swarming units with a a non area attack nothing much but has its uses that make it not the worst.
Overrated 1.squire 2.sword caster 3.samurai 4.firework archer 5.bone mage Underrated 1.Sarrisa 2.valkrye 3.brawler 4.longship 5.painter This list is not in order
Some of the units aren’t used for 1v1s, others are used for situations. Like what’s are bard gonna so against a squire? It’s used for distraction, the balloon archer is one of the best archers, try giving them numbers. The halfling isn’t used for 1v1s, it’s a swarm unit, like u said. The dragon destroys groups, your gonna put two units against the dragon and call it bad. The wheelbarrow destroys any archers, it’s built for that. It’s like putting a jouster against an archer. What’s supposed to happen when you put a fencer, one of the most best, melee cheap unit against other melee units, and call it bad. The healer is used for the big units, it keeps them alive and allows them to stay alive and deal damage. The protecter, like any other shield unit, can’t block a musket, if u put the shield bearer against the same units u put up the protecter against, the shield bearer will get destroyed like the protecter. The painter is a swarm unit and can destroy ranges units.
10. Priest doesnt do well on its own which means you need to spend more money. 9. Dragon is just a knock back unit and even with the patches it is still bad 8. Balloner is just it doesnt do well as it takes 2 or 3 hits then sets off but will probably die 7. Head butter is a but underwhelming 6. Halfling as it is cheap and I can tell why 5. Bomb on a stick is 100 just for a dead unit 4. Balloon archer is just a balloon attached to them yep thats it 3. Flintlock as the bullets don't do much damage 2. Pumpkin catapult as it just doesn't do what a catapult is supposed to do 1. Farmer is 70 dollars and can't hit a KNIGHT a massive unit
My 10 worst units (for the current TABS) 1: Artemis, for the huge cost, her performance is too terrible. Sure she has great dps and knockback, but since she cost too much buying her usually mean she will be the only strong fighter without much support, so she don't work in most if not all scenario. 2: Super boxer: again, too high cost. There is only 3 level that you can even buy this guy I think, and none of the 3 he can actually win. He has high dps and toughness, but not enough to beat an army too large and he still have many counters. 3:Lady red Jade. Tornado is nice and all, but shogun is just better. LRJ is better than Shogun in melee 1v1 but Shogun is better in all other scenario, and shogun isn't even bad at 1v1. 4: Ullr. Used to be very good, but ever since his AoE freeze become single target he become terrible. He is now worse than Zeus. 5: Monkey king. His damage is great, his heath, not so much. For a 2000 cost melee he die too easily. 6: Wheelbarrow dragon. Why would you spend 400 more gold to buy a worse dragon? 7: Stone thrower. He throw blunt projectile that can go throw shields and samurai cannot block. The problem is he counter one to one for just 3 unit, and all three cost less than him. 8: Musketeer. A unit that seem good but actually terrible. The attack speed is extremely slow and the cost is high, the damage isn't that great either. Outclassed by archer for support firepower and balloon archer for general support purpose. 9: Solar architect. For 1200 gold cost the AoE push evemies away, which is literal self defeat. 10: Halberd: I just cannot understand the use of halberd. For a spam units he is too expensive, Squire is way better. For a low-medium melee fighter Halberd lose too pretty much all of them as the attack speed is so slow and the attacks rarely hit. For an anti tank I would use the far better Pike
He don't really talked that the healers are bad,they give an perfect support to tanks and can change the game Edit:i watch an brasilian youtuber that things!and he know how to use swarm unit and arealdy beated,captain,balista,jarl,catapult,and even an minotaur,only using halfling,and destroyed other team with bard and clubbers Edit2:you also don't understand that pumpkin catapult and dragon is from attack against swarm units
"This unit is bad because it cant 1v1 anyone... Oh yeah, they're also cheaper than any other unit, but Im gonna pretend that that doesnt matter"
I don't think this guy understands the concept of swarm units.
Swarming with hafling is not really the best idea
@@fitriapuspawati5632 but that's the entire reason why they where made
@@fitriapuspawati5632 they can beat a king, a catapult, ballista...
Eh i dont swarm i more prefer to use them as bait for range and siege units(dont ask how many skeleton warrior i lost)
Half lings are invest unit against the medieval faction (aka the catapult)
Honestly, the dragon is extremely good against a lot of enemies, just make sure you keep it far away from bows, and if not, just possess one of the people who hold the sticks, use your only attack on the guy in front of you and they'll make the dragon jump up a little to dodge incoming attacks
ikr dragon can absolutely dominate most melee units
Most of the weak units are meant to be used for baits or in swarms to compensate for its weak stats.
True with the tabs update the painter can finally dodge arrow
Painter and halfing are swarm there the cheapest units
10: Yes, in a 1v1 the dragon loses, but y'know those fancy things called choke points? the things everyone huddles in? The dragon murders everyone in those, it's the king of medieval 1 and ancient 1
9: Bard isn't the best but it completely destroys formations, if you're relying on 1 op unit to win, sprinkle in a few bards if you can, the outcome could definitely swap to your favor
8: Fair, no comment
7: It's funny how you're using a squires against units that outvalues it for the examples, put a few priests around the boss unit of any faction, the boss unit takes forever to die, and you win
6: Fair, no comment
5: It's a swarmer unit, like the squire and halfling, it's not meant for 1v1s, it's meant for spamming and winning through numbers
4: Fair, no comment
3: Do you know how archers work? You spam them, yes, a solo balloon archer can't lift a knight, but when is that a scenario? Taking away the context of being able to use any other unit hurts everyone, you use multiple to immobilize the enemy
2: Fair, it's a discount musketeer
1: No. Halfling is a good test dummy, yeah, but are you familiar with the ancient technique "Peasant rush"? Forcing units not meant for 1v1s into 1v1s isn't fair, hell, I've seen enough halflings kill a King, that's how strong Peasant rush is
True and the halfling is the most annoying enemy went getting near an range troop
You put here one of the best tactical units like Dragon, that are really bad against certain units like Wheelbarrow. Also many units here require a magic skill called TACTICS. Some are really bad at 1v1, and in many tactics they can help a lot.
Painter is a neo. He can dodge ANY form of ranged attack. EVEN THE HWACHA! AND IF YOU SPAM HIM ITS SUPER GOOD
I noticed something. . . in the best units video he had tons of really big and expensive units, while in the worst units video he picked on the clubber the hafling and the bard. DaH der bigger=better yer herr (Obvious imitation is obvious) You tryin to compensate for something bud or are ya too lazy to more units than 1 on the map.
I'm pretty sure the bard doesn't fight at all. He's more of a decoy.
Edit: omg I get it ok? I watch captainsauce so I know.
Omg! Finally somebody with the same name as me
@@erosrleite3442 Hey! My brother! 😂
No be bait the enemies
if you control him, he has an attack, low damage, no hp, basically, but still, he has an attack, but you have to in possession of him.
@@radioactivebuglauncher I think the bard does decent damage if possessed, the squire has 130 HP, I tried this once and it whooped that squire's ass in one whip. 130+ Damage?
sarissa's spear: *exists*
halfling: im about to end this mans whole career.
He's like you can easily counter the balloon archer with the vampire.
THATS LIKE EVERY ARCHER/RANGED UNIT.
Yes
I'm not really feeling this list. (Kinda)
1. Dragon can mow down lanes of enemies as long as you don't throw it in there without protection, because obviously if its the only target on the entire map its going to flop.
2. Yes, the bard sucks if you place it in a 1v1 scenario. Not only does it excel against melee units but also ranged units, especially against ranged units with long reload times. It can take powerful attacks like catapults, ballista and many other OP projectiles all at the cost of 60 points. You can scatter them in a few places to take big hits that will one shot your units that will deal the actual damage, just putting one on the front line to take a hit from a siege weapon and putting the enemy into a long reload can change the entire battle.
3. Clubber is slightly cheaper than the other weak melee units but I don't disagree with this one at all, other units at a similar price have a more optimal and safer melee range so I agree.
4. I agree, never really cared about the priest that much. If I knew the amount it healed I would be able to determine if its actually worth having it but right now I agree.
5. Pumpkin catapult is not a bad siege unit at all and here is why. Regular catapult is good with both strong units and groups. Ballista is specifically good with strong units but way more than the catapult. Pumpkin Catapult is not as strong as the ballista or catapult but its ability to destroy groups excels WAY more better than the catapult. Basically what I'm saying is that while the Catapult has the balance of damage and group potential Pumpkin Catapult specifically focuses on groups because each pumpkin bounce has the same power as the last and will go down a line striking group after group.
6. Yes believe it or not the skeleton warrior will lose in a 1v1 to other units, but that's not the point. The power in this unit is not in their damage or HP but in their ability to scare units. Whether its from your ranged units, off a cliff or into your more stronger units skeleton warriors can control an area with their ability and turn things in your favor.
7. Protector is not really that weak, for a cheaper price it fulfils the same exact role as other shield units and does a good job. As for the hole in the shield units are too dumb to take advantage of it. And in terms of 1v1's...That's not this units purpose.
8. This one hurt a bit, you put the Ballooner in a 1v1 and you expect him to carry a knight let alone a single small unit with a balloon. Coulda sworn when I watched Up the guy didn't use one balloon to carry his entire house. 200 is expensive I won't lie, but even just having 3 balloon archers can delay strong units and allow for other units to come in with the damage, or having siege units have time to shoot. As for the vampire this weakness affects the Firework archer too, or in fact any ranged unit ever.
9. The painter that costs 50 (as much as a hobbit). And can single handedly dodge arrows and ballista bolts and waste big damage the enemy can be dealing to your big units is such a crazy thing, 50 points to continuously dodge siege weapons is way more better than you think. In theory you can put down one of these guys and for ONLY 50 points you are saving the best units in your team.
10. Yes obviously little Frodo can't beat a battle hardened knight by himself, that's why it cost a measly 50. These guys are extremely spammable and on top of being spammable, their grab ability is actually very powerful, being able to trip normal sized to slightly tall units and stop them from advancing on top of the hobbits being hard to hit is already really good. You know not every enemy needs to be "unga bunga I one shot you I'm good".
This video is outdated, it was posted 1 and a half year ago
But however some of these points in this comment still apply
Halflings works better in swarms, that's why it has the lowest price value. Balloon archers might not have much damage, but its reload time can cover that, think of it as distraction imagine exposing shields while the rest of the archers takes the opportunity. While the wheel barrow is the best distraction unit in the game, with good positioning, it can leave the enemies off guard or be an anti-siege weapon
I think snake archer is the best distraction unit. Even for charging to the backline i prefer jouster
Agreed, halfling, painter and baloon archer shouldnt be here, ballons just a better ice archer that can make them have fall damage
doing a 1v1 with another unit and a unit loses doesnt mean the unit is bad, the wheelbarrow is weaker than the dragon in terms of groups, wheelbarrow just rams into the enemies and die instantly and the wheelbarrow doesn't do really much knockback while the dragon can burn the enemy units easily. so tl;dr dont do stuff liek "yeah this unit is bad because it loses by another unit"
They are actually best at anti-siege. Compare to the horse units and raptors, wheelbarrow is by far the fastest unit in the entire game
that doesnt make it good though
The dragon just has better alternative
Number 1: Halfling -- *Proceeds to show halfling battling a knight and ranting that it can't do anything*
This man literally said if the other team has any ranged unit the bard dies but the balloon archer didn't kill the bard.
The thing about bard and ranged units fighting is that you can use it 2 ways:
Just not use him, thinking he would be useless against them, or using him in front of the enemy to save your attacking army from projectiles.
This is a decent list, but I found some flaws that I may as well point out. You're probably not gonna make another list, but anyone reading could at least know what these flaws are.
1. The skeleton warrior is more for being in groups and getting enemies away from your ranged/generally important units. Their spook also gets an enemy's cooldowns up, so while they can't really fight well, they can prevent the enemies from fighting too.
2. The balloon archer is meant to be similar to the skeleton warrior, but better. You'll usually have enough to buy multiple of them, and they're mostly meant to prevent enemies from moving or attacking back. They're also good anti-cannon fodder, since they just bring them into the air and kill them with fall damage. Plus, they can lift shields. They also have really good cooldown for an archer, so as long as you keep them at a good distance, they should be able to lift just about anything that isn't large. If not, try a pair of them.
3. The painter is basically just cannon fodder that can dodge arrows. It costs as much as the halfling, so it's just as spammable. They can also do even just some damage. If you pair them with ranged units, they might be the best cannon fodder out there.
4. The halfling is cannon fodder. Small, so they can't get shot as easily, they jump at the enemy and latch onto them so they're harder to hit, and as a swarm, they can take out quite a few units, and not that expensively, too.
5. You know TABS units are good even if they can't win in a 1v1, right? Seriously, 1v1s in TABS are really rare unless the level you're playing is specifically for 1v1s.
Also the punpkin catapult might be innacurate on purpose to clean enemies that use shield/tank units in the front
when the top 3 is made out of a unit made for stun, a unit designed to not be that great alone but cheap enough to be good in numbers and the fucking HALFLING i will not take this very serously
True his only good went fighting weak troop not strong troop
This list is very useless here's why
1. The dragon is used for burning slow units or slay a group of units like the squire. They are weak against fast units.
2. The bard is used to lead units to the place the player desires, distract them or lead them to the void. This depends on the map and weak against fast units who can catch up with him.
3. The clubber is used to overwhelm units who do not do AOE damage and can be used for the remaining money you have like 60 or 120 money to have a bigger chance to win. They are weak against units who can do AOE damage.
4. Healer is used to support units and they have to be many and is a great combo with the king. There weaknesses is to lose the unit or units they need to stay with.
5. The pumpkin catapult may have a weak damage but that doesn't mean they are weak, the pumpkins bounce depending on the map they are and they are use to disrupt formations like the Testudo formation. There weakness are again fast unit.
6.The skeleton warrior as I say are the same with the clubber, to overwhelm units who do not do AOE damage and disrupt and put the formation into a scrambled formation. There weakness is the same with clubber.
7.The Tribal Shield Bearer is used the same way as the original one, to protect units. Even if they are weaker than the original one, they are used to be reinforcements. There weakness are AOE damge and strong projectiles.
8. The balloon archer is used to slow down big units and to pick away weak units one by one. They are best used in a group. They are weak against units close to them.
Painter can dodge ballista bolt or 2-3 hwachas
Also musket bullet
@@N4b.f.r And harpoons and uh that guy that has two guns in each hand (forgot the name :p)
@@tamaramoffett8272 flintlock
@random person the flintlock has 1 gun in EACH hand the gunslinger is the one with two in EACH hand
Dragon is in the top 10 best units, it can deal insane DPS with the fire, has large AOE and has high health as well.
A group of 3 of them can decimate melee groups or melee bosses like King, Jarl etc. Compared to the wheelbarrow he deals like more than X10 the damage and is only bad at speed.
3 years ago it was bad
Do top ten most FUN units.
Hafling in large nombers CAN BEAT A BLOOBY HARVESTER. I EVEN CHEKED IT😠
True because troop that have low stat are swarm troop
True top 10 worst tabs units:
10. Hafling
Hafling is the peasant unit of the farmer faction, being extremely cheap. He's used in swarms and distractions but he's also capable of killing units. However, if your enemy has strong unit like harvesters or kings or crowd control units like bomb throwers and bone mages halflings are basically screwed. Even in swarms only a few of them can actually land hits at a time.
9. Mammoth
Mammoth is far from a bad unit, even though I put it in this list. It can charge, does decent damage and lots of aoe damage, unfortunately your better alternatives would be to use Thor or the king or the Jarl, all of them could kill a mammoth and still have at least half their health left.
8. Barrel roller
This unit is quite quick, however unlike the bomb thrower who's consequently bombs hardly do any friendly fire the barrel roller can potentially destroy your entire army. It's too dangerous of a unit unless you can use it safely because if it gets shot once it's done for.
7. Scarecrow
Scarecrow is probably the cheapest boss out in tabs, however it's crows usually take so long to kill the enemy. They don't even go after big units either they kill units like squires and Flint locks instead of the big deal. It also can't dodge like the quickdraw and is very fragile.
6. Clubber
This unit is decent infantry, but MAN is it innacurate. It's not ranged like the flintlock, it's not as quick as the farmer, it takes 2 hits to kill a squire, it can't dodge like the painter, this is the most basic unit in tabs.
5. Longship
There's a good reason the Jarl replaced the longship as the boss of the Viking faction. This unit like the barrel roller has to be placed in the back in order to be used effectively. The longship is more devastating to your team most of the time than the enemies because they just don't throw the boat that far.
4. Bomb cannon
This unit is so dangerous when it friendly fire that it will destroy almost everything near it if it hits anything in front of it. The cutlass unit is also not very good at defending the cannon either. This unit is also potentially responsible for the removal of the Napoleon faction, putting the cutlass unit as part of the cannon rather than its own unit.
3. Shouter
This unit now Costs 400. It didn't so much at 250 and it doesn't feel like its gotten any better other than bug fixes.
2. Bomb on a stick
This unit is genius.
1. Wheelbarrow dragon
This unit is SO DAMN AWFUL. It cannot steer for crap, falling over and trapping itself in its own wheelbarrow. It's very hard to possess too and possession is the only way this unit can actually do it's job right. You should not have to control a unit just to make it work.
Dang i just found this old comment lol
If a unit loses hes like worst unit in the game
Isn't there gonna be a buff for the dragon where they can burn units
Yes
Zero is an IDIOT
Actually yeah the dragon can finally burn troop
Tabs isn't about 1v1 it's about ragdoll and an army just because hobbits are bad at 1v1 doesn't mean there terrible at an army if I have range units then I use halflings to buy me time
Have you heard the word "tactics" or "strategy" or "situation"
AND IT SHOULD BE OBVIOUS THAT THE MORE EXPENSIVE UNIT IS GONNA WIN ALMOST EVERY TIME IN A 1V1 IT'S ABOUT THE VALUE NOT HOW MANY UNITS AND I DON'T FIND ANY UNITS BAD THEY ARE USED IN THERE OWN WAY
And alot of these units are cannon farther cheap units for distraction/swarm
In my opinion, this video is very lazily made. Like yeah, dragon gets hard countered by rushers and ranged. But you also have to consider what the unit is good for. Better tests would be comparing it to similar units in an actual battle, like if archer or ice archer does better in a campaign level. Also yeah, financially unfair tests are unfair.
Well some of these are for distraction
While skeleton warrior is more of a way to make a huge army to out number a enemy
And the caveman and such well what can u expect there tribal faction
The hafling is good for distraction, but also when you control him I once defeated the crow with the hafling when i controlled him.
This man who made the video be like: HalFLiNg canNot 1vs1 icegIanT sO it is Trash!
We can all agree on one thing.
The healer sucks in actual campaign, although its situational it's still not worth it most of the times :/
And the balooner is basically garbage
No one agrees with you. You can't use him.
@@RemoveThisTrashLetMeSeeNames Trash
Bard is just a support for distraction
3:22 that's just luck cause every other video with the protector against the shield guy ends with the protector winning
ye ikr prtector is better than the shield guy since the attack speed of the protector is faster
@@jaydeng.divinigracia5856 true shield guy is not that great protector cheaper and faster attack
Agree we need troop that are fast attacker and can deal decent damange
Dragon used FOR swipe many unit that have low health like skeleton,hafling and other
Healer used for tank unit like King, pirate captain
Cluber is support unit is strong while with tank/siege unit
Bard and hafling are for distract used for distract slow unit and make muskeeter,archer and other ranged and siege unit
Bard actually is good for me cause is distract enemy
I had my range unit have to fire at an evasive bard for like seven minutes until hitting him
Painter can kill a hwacha and he can dodge 10 or 100 arrows so you are wrong .And you put the painter vs squire 1v1 and the painter is half the prize you must put 2 painters vs squire.
I have a very strong feeling you're talking out of your rear.
Caveman has more hp than the farmer but less range, it's supposed to be a pack enemy. Also the pumpkin catapult is way better than the normal catapult, it can output damage against multiple big batch lines of enemy (so a explosive cannon that can destroy more people) unlike the catapult which can't kill even a hole squash of enemy's so the pumpkin at least gives you the chance of hitting another batch instead of fucking up and hitting one batch and there only being 3 squire left because the range is shit. It also can continue even after hwacha fire, which would stop the normal catapults rock.
Yay dont worry the dragon might not be in the 10 spot anymore since there is going to be an update about the dragon can now burn units.
And the burn can hmmm i mean like if someome touch his team that burned they gonna burn too
I remember in the campaign I would put a lot of units and then flank behind as a bard and attack for fun
HobbBit 50 points vrs knight 650points hobbit loses
Zerodeaths: hobbit sucks
Didn’t even put 13 halflings against a knight to make the money even 😩
This dude out the hard at number nine even though if you use him right he can be one of the best the point of the bard is distraction that’s why they run away and they barely do any damage
True the bard can be really good at distraction went getting melee troop out giving you time to kill the enemy troop and if the bard scared by the skeleton fear abilitty faster the skeleton even with low stats he can be really good went getting them to fall out of the edge
That face when a unit that can’t attack is better than the balloon archer which can stall very well in groups, AND it is one of the only ranged units that can kill armoires units
I never found that more effective
@@fitriapuspawati5632 you don't play the game, do you
What is the point of the bard
Dude the bard isnt meant to be a good unit its a distraction unit the attracts enemy units to it
He made a good point with the bard though and a clubber but yeah.
Evry unit is good you just need to understand it like the protector his shield is a little small but his able to hit harder then the shieldbarrer
Ya
Agree like troop are use differently not the same like halfling his only good went fighting as a swarm
I dont agree whit this list
Me too
Same bud.
Something is wrong. He put the halfing in 1 v1 the halfing depends on hordes in order to win he did 1v1 the halfing it’s not there stagage so it loess 😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡🤬
This guy is jealous of the powers of the units ability and combat
All units on this list are not that bad caveman you can spam
True
The bard runs away from the enemy when close enough for distraction
Now we should add the Shouter, Bomb on a Stick, Dynamite Thrower, Bank Robber, and Fan Bearer
My Opinions:
10: I agree on this, but in groups it can be a benefit.
9: I think it should be higher on the list. First off, it has no use, secondly most of the duels in the game have ranged units, and third some melee units can kill it easily. Mammoth gets the job done, Reaper rips him to pieces, and even a few Halflings can kill him. For a few units that can do so, this will be my best bets.
8: This is better than the Bard, but still garbage.
7: If you use more than 1-6, you can deal a ton of damage and in big groups if you can afford it (maybe a few cheerleaders), you can make a unit basically immortal.
6: I don’t use siege vehicles except for the Da Vince Tank, because of their slow speed, low health, and high costs. Here’s an easy rank of them.
5: Pumpkin Catapult
4: Hwatcha
3: Catapult
2: Ballista
1: Da Vinci Tank
5: The worst unit in the game. Even the curse in large units are garbage because he dies to everything. And if your gonna combat a siege vehicle or big unit in general, this guy even in huge groups is gonna get destroyed in one hit.
4: Protecters get a bad rep because the ranged units murder him immediately. They are right.
3: This is actually the best unit on the list. It can sweep throw teams if you have enough, and with backup could make quick work of a lot of units.
2: Yeah I agree.
1: Alone it’s horrid, but in groups they can kill a lot more units. Being backed up by others help too.
the dragon unit is very good if used properly i.e against normal speed melee units preferably a lot of weak ones
This is top 10 worst unit for *_1v1_*
Perfect
Exactly
I'm pretty sure the bard doesn't fight at all. He's more of a decoy.
if you possess the bard, he actually does have an attack
@@JondarKorric yeah, he does.
But in the next update
The dragon can burn.
But one cannon ball still can defeat the dragon if it hit the guys
@@the_onlynope7438 well the dragon not good at 1v1 but it can defeat so many weak unit
@@the_onlynope7438 That's like saying the reaper is shit because a single balista shot kills him.
and even then only une musket can kill it
@@Noble-ws8ph that's his weakness.
The bart is a distraction for the units
Regular catapult will deal heavy damage to a swarm, pumplpkin cataput deal less damage but the projectile bounce, dealing way larger AoE. Ballista is a single target killer.
The dragon can be useful if the enemies are very close to each other you could just give it some units as it burns the enemies
I agree with everything but skeleton warior, because it is insane in groups and can scare units off of edges and instantly killing them including the king
Actually alot of the units here are actually very good, and dont deserve to be here
Aj Francisco ya
I don't agree with some of those every unit has their own use
pumpkin catapult is a crowd control siege weapon for the same price as many single target seige
Counter to bard's placement: 2 bards is enough to kill a king
i did it once
Pumpkin catapult has bounce which makes almost as good as the reg catapult
Reasons why I think these units aren’t the worst ( this is my opinion pls no bully)
Dragon: It’s a ranged area of effect attacker that can take care of swarms on its own it can’t do much having low health and a giant blind spot which is why it has to be protected and if it is it mostly the reason you won the battle.
Bard: It’s a bait or kiting unit on its own it’s going get smooshed into tabs salad but that’s what it’s used for you have the bard in front and your army on a different side he can help distract slow moving units to buy you some time.
Clubber: It’s your type of unit to use if you need that extra fire power or used as bait being weak it’s also effective in numbers swarming units with a a non area attack nothing much but has its uses that make it not the worst.
It's funny that he is angry over swarm units
How abaout top 5 overrated and top 5 underrated units?Please....?
Overrated
1.squire
2.sword caster
3.samurai
4.firework archer
5.bone mage
Underrated
1.Sarrisa
2.valkrye
3.brawler
4.longship
5.painter
This list is not in order
Nobody Literally Nobody how is the sword caster overrated?
@@anarchistmaverick9507 Maybe Because this is a month older than your comment and it's not very overrated anymore?
Reasons why halfling good: number 1:
they can be used as a test unit to suffer
Dragon? Are you kidding me?
4:22 LOL the squire unit has a small head
This man thinks the bard is better than the dragon?
wtf
Some of the units aren’t used for 1v1s, others are used for situations. Like what’s are bard gonna so against a squire? It’s used for distraction, the balloon archer is one of the best archers, try giving them numbers. The halfling isn’t used for 1v1s, it’s a swarm unit, like u said. The dragon destroys groups, your gonna put two units against the dragon and call it bad. The wheelbarrow destroys any archers, it’s built for that. It’s like putting a jouster against an archer. What’s supposed to happen when you put a fencer, one of the most best, melee cheap unit against other melee units, and call it bad. The healer is used for the big units, it keeps them alive and allows them to stay alive and deal damage. The protecter, like any other shield unit, can’t block a musket, if u put the shield bearer against the same units u put up the protecter against, the shield bearer will get destroyed like the protecter. The painter is a swarm unit and can destroy ranges units.
I am mostly disagree
The healer is a target practice unit if you wanna practice aiming with possession on the healer is a target
Can you showcase them again because they have been updated
can you put the top 10 slowest unit?thanks!
I think the skeleton warrior is weaker than the clubber and the painter
How is the dragon here it’s so good against hordes
imma beat all the campaign levels with this units
To all the people who are still trashing him to this day, this video is outdated. It was out 1 and a half year ago
What about bomb on a stick its literally so trash
I agree
Or ballooner
Yes
YES GOD HE IS SO DUMB
It's for killing swarms
BOI Baloon archer should be in top 10
Also halfling is BAE
And the whellbarrow?
It is really poor in damage and life, his hability of speed is stupid comparaded with the raptor
Well i say its a decent unit if you have a formation
@@its_yoboytoxin2586 hu...
They dies ez
could only be used as a distraction
But...
RAPTORS
Its decent
@@rickafickry5284 for siege vehicles: yeah it's a really bit decent
For every unit with damage or life really decent: trash
How dare you call Bob Ross's wheelbarrow poor?! So degrading.
10. Priest doesnt do well on its own which means you need to spend more money.
9. Dragon is just a knock back unit and even with the patches it is still bad
8. Balloner is just it doesnt do well as it takes 2 or 3 hits then sets off but will probably die
7. Head butter is a but underwhelming
6. Halfling as it is cheap and I can tell why
5. Bomb on a stick is 100 just for a dead unit
4. Balloon archer is just a balloon attached to them yep thats it
3. Flintlock as the bullets don't do much damage
2. Pumpkin catapult as it just doesn't do what a catapult is supposed to do
1. Farmer is 70 dollars and can't hit a KNIGHT a massive unit
some good medium units: hoplite, brawler and squire
My 10 worst units (for the current TABS)
1: Artemis, for the huge cost, her performance is too terrible. Sure she has great dps and knockback, but since she cost too much buying her usually mean she will be the only strong fighter without much support, so she don't work in most if not all scenario.
2: Super boxer: again, too high cost. There is only 3 level that you can even buy this guy I think, and none of the 3 he can actually win. He has high dps and toughness, but not enough to beat an army too large and he still have many counters.
3:Lady red Jade. Tornado is nice and all, but shogun is just better. LRJ is better than Shogun in melee 1v1 but Shogun is better in all other scenario, and shogun isn't even bad at 1v1.
4: Ullr. Used to be very good, but ever since his AoE freeze become single target he become terrible. He is now worse than Zeus.
5: Monkey king. His damage is great, his heath, not so much. For a 2000 cost melee he die too easily.
6: Wheelbarrow dragon. Why would you spend 400 more gold to buy a worse dragon?
7: Stone thrower. He throw blunt projectile that can go throw shields and samurai cannot block. The problem is he counter one to one for just 3 unit, and all three cost less than him.
8: Musketeer. A unit that seem good but actually terrible. The attack speed is extremely slow and the cost is high, the damage isn't that great either. Outclassed by archer for support firepower and balloon archer for general support purpose.
9: Solar architect. For 1200 gold cost the AoE push evemies away, which is literal self defeat.
10: Halberd: I just cannot understand the use of halberd. For a spam units he is too expensive, Squire is way better. For a low-medium melee fighter Halberd lose too pretty much all of them as the attack speed is so slow and the attacks rarely hit. For an anti tank I would use the far better Pike
HOW IS THE BALLOON ARCHER BAD? IT IS VERY GOOD IF YOU HAVE A LOT OF THEM!
tribe shield man has a lower cost that every shield unit he like 80
He don't really talked that the healers are bad,they give an perfect support to tanks and can change the game
Edit:i watch an brasilian youtuber that things!and he know how to use swarm unit and arealdy beated,captain,balista,jarl,catapult,and even an minotaur,only using halfling,and destroyed other team with bard and clubbers
Edit2:you also don't understand that pumpkin catapult and dragon is from attack against swarm units
The skeleton is weak but it has a sheild
The comments: AHHAHHAHHAHHAAAAA!! FOOOOOOOOOOOOL!! You blew it! You’ve totally screwed yourself!
WHAT? BALOON ARCHER IS A GREAT UNIT! AND PAINTER IS GREAT TOO!
Its ok man hes just an idiot Zero has a dumb brain
Ricka Fickry you are so sad
@Ricks Fickry
Your probably right lol
Top 10 sword
Guys chill this was from 6 months ago
Muskets shoot through any sheilds
Cactus:
you don't play this game that much do you :(
He surely doesn't
Oslawiony albo Hamo jak wolisz ya
Why is cheerleader not is top 10 worst?
Max King Joe I would have the cheerleader in my top 15 and also he is a really good unit especially since with the price drop from 1000 to 500.
This is the worst top 10 I've ever seen
True