Here are the games I’ve played: MAGIC MAZE: I found this game to be innovative, but extremely frustrating. I’m not usually a competitive person, and the last time I played this I got so frustrated I literally chipped the pawn! 😳 It scared me that I could get that violent and so I decided never to play it again. PUSH: This one is a great filler. I played it with my nephew when he was 6, and I played it last week with my students. Lots of dumb luck but super easy to learn and teach, and it’s short enough that you don’t care if you lose. CONCEPT: This game is okay. There are times where people don’t know the concept as well as they think they do, and as you mentioned, the timing can make it feel dull at times. SAY ANYTHING: I agree that this game is only fun if you know everyone you’re playing with. If someone doesn’t know the other players as well, they will likely lose. It’s okay but I wouldn’t choose it either. ILLUSION: I usually love Warsch’s games but this one I don’t find particularly interesting. WORD ON THE STREET: I got the French version (“Mot pour mot”) for my students to expand their vocabulary. HUES AND CUES: A neat concept, unless you’re colour blind, but we found the production quality was really bad and the colours on the card didn’t match the colours on the board. That made the person crane their necks to look at the board, which of course gave people a hint where their colours were. L.L.A.M.A. A great game for people who only want to play Uno. It takes away all the stupid skip-turn and pick-up-4 cards, and adds the interesting idea of being able to quit and even the scoring tokens are interesting. Here’s my list (there are a few crossovers): 10. KANAGAWA (7.03): I am shocked this made the list because it’s a brilliant game with a unique auction mechanism, beautiful art, and a tranquil vibe. Zee Garcia from the Dice Tower recommended it to me when I met him once in England, it was a great pick (the expansion is terrible but the base game is awesome!). The only reason I can think of it being ranked so low is how confusing the rulebook is. 9. PARADE (7.00): Do people not like the counting involved, or the luck? I think it’s a cute filler. 8. COLORETTO (6.98): The first game I ever bought with my own money. A sweet, simple game that my nephew loves. Probably lost points due to it being terrible at 2 players. 7. 6 NIMMT/TAKE 5 (6.97): This is a fun quick party game, and as long as you embrace the randomness it’s an uproarious good time! 6. QUARTO (6.89): This game is great! Simple, clever abstract strategy game. My students play it all the time! 5. THE GREAT HEARTLAND HAULING CO. (6.83): I could understand this being too simple or unbalanced for some people. 4. PUSH (6.83) 3. TSURO (6.67): A great, simple, light filler. I can teach it in 30 seconds and can play with my nephews. My only gripe is the player elimination, but the games are super quick. 2. SET (6.50) - I love this game (even made my own digital version), but I happen to be very good at it, so there’s that. It might not be an even playing field for many types of thinkers, so maybe that’s why it’s poorly rated. 1. L.L.A.M.A. (6.49) Thanks for the video!
Wow, super thorough response! 👏 Parade and Coloretto are both games I've considered picking up, it's always a little hard to predict which small filler card games are going to land well. And SET is definitely one of those games that is best with players of equal skill levels... If one player is significantly better, they can absolutely dominate haha. 😂 -Ryan
Thanks for letting us know that there were “technical difficulties” happening. For a few minutes, I was under the impression that not only is Ryan a game designer, but also speaks fluent Japanese. 😅 As always, very entertaining gentleman!
All these are rated lower than 6.5 on BGG: My lowest rated games I own but plan to eventually get rid of: 1. Snakesss 2. Imperial Settlers: Roll & Write 3. Talisman My lowest rated games I own but plan to keep: 1. Quests of Valeria 2. PUSH 3. Tiny Epic Pirates 4. Tranquility 5. Super Mega Lucky Box 6. Bad Company
Super Mega Lucky Box is another that almost made my list, really great accessible flip-and-write, especially if you get two copies so you can go up to 12 players. Bad Company looks fun but very similar to Space Base so I hadn't looked into it much, curious if you had played both and had a preference. -Ryan
@@RollsInTheFamily I have played both. I like Bad Company slightly better just because its theme shines through better than Space base. It also has a little more going on outside just your card row.
Arkham Horror: Final Hour is my lowest rated game in my collection. BGG 6.5 This is a really good solo game with a fun puzzle to solve. It has plenty of replayability and captures the theme really well.
Nice! I wonder how much of the negative reception was just mismatched expectations with it being released behind games like Arkham Horror and Eldritch Horror... -Ryan
@@RollsInTheFamily Interesting thought. Maybe there was still a lot of hate at the time after the 3rd edition of Arkham Horror came out. If you happen to see it in the clearance bin give it a go.
Leaving aside games that I have because they were parts of an auction lot and games that I have only because they are old but have some collector interest for me, so only games that I have enjoyed playing and might suggest for the right audience, or at least play if someone else suggested them: Snit Smashing (the first Dragon Magazine game) Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's (WW3 in the Med with a very odd combat system) Falling (Real-time 5-minute game that is quite a bit of fun with a good dealer) Fossil (Set collection with a rather pasted on theme) Imperium: 3rd Millennium (Space military combat) Air War: Modern Tactical Air Combat (arguably too complex, but a fascinating simulation) 'CA' Tactical Naval Warfare in the Pacific, 1941-45 (wargame) Diskwars: L5R (collectible disk wargame, nice artwork) Darkover (very strange F/SF game from Eon) Trivial Pursuit Cradle of Civilization (Ancient Fertile Crescent wargame) World War 3 - 1976-1984 (Wargame) Journey Through Europe/Europareise (simple travel game, kept for nostalgia reasons) Labyrinth (dexterity maze game) Star of the Guardians (Spece CCG) Echelons of Fire (Modern combat CCG) These are in descending order of "Average Rating". The highest rated game here is a 5.58. Some of these really aren't very good (Snit Smashing), but I have no intention of getting rid of any of them.
Wow lots of ones I haven't heard of here! It's a good point that there are sometimes reasons to want to keep a game beyond how much you enjoy it and how often it gets played. Though my logical brain usually overpowers my nostalgic side lol, so I don't usually have an issue getting rid of games that have some kind of sentimental value. -Ryan
👇🏼Let us know what the lowest rated game in your collection is? (Apologize for the glitch with the video on this one)
Here are the games I’ve played:
MAGIC MAZE: I found this game to be innovative, but extremely frustrating. I’m not usually a competitive person, and the last time I played this I got so frustrated I literally chipped the pawn! 😳 It scared me that I could get that violent and so I decided never to play it again.
PUSH: This one is a great filler. I played it with my nephew when he was 6, and I played it last week with my students. Lots of dumb luck but super easy to learn and teach, and it’s short enough that you don’t care if you lose.
CONCEPT: This game is okay. There are times where people don’t know the concept as well as they think they do, and as you mentioned, the timing can make it feel dull at times.
SAY ANYTHING: I agree that this game is only fun if you know everyone you’re playing with. If someone doesn’t know the other players as well, they will likely lose. It’s okay but I wouldn’t choose it either.
ILLUSION: I usually love Warsch’s games but this one I don’t find particularly interesting.
WORD ON THE STREET: I got the French version (“Mot pour mot”) for my students to expand their vocabulary.
HUES AND CUES: A neat concept, unless you’re colour blind, but we found the production quality was really bad and the colours on the card didn’t match the colours on the board. That made the person crane their necks to look at the board, which of course gave people a hint where their colours were.
L.L.A.M.A. A great game for people who only want to play Uno. It takes away all the stupid skip-turn and pick-up-4 cards, and adds the interesting idea of being able to quit and even the scoring tokens are interesting.
Here’s my list (there are a few crossovers):
10. KANAGAWA (7.03): I am shocked this made the list because it’s a brilliant game with a unique auction mechanism, beautiful art, and a tranquil vibe. Zee Garcia from the Dice Tower recommended it to me when I met him once in England, it was a great pick (the expansion is terrible but the base game is awesome!). The only reason I can think of it being ranked so low is how confusing the rulebook is.
9. PARADE (7.00): Do people not like the counting involved, or the luck? I think it’s a cute filler.
8. COLORETTO (6.98): The first game I ever bought with my own money. A sweet, simple game that my nephew loves. Probably lost points due to it being terrible at 2 players.
7. 6 NIMMT/TAKE 5 (6.97): This is a fun quick party game, and as long as you embrace the randomness it’s an uproarious good time!
6. QUARTO (6.89): This game is great! Simple, clever abstract strategy game. My students play it all the time!
5. THE GREAT HEARTLAND HAULING CO. (6.83): I could understand this being too simple or unbalanced for some people.
4. PUSH (6.83)
3. TSURO (6.67): A great, simple, light filler. I can teach it in 30 seconds and can play with my nephews. My only gripe is the player elimination, but the games are super quick.
2. SET (6.50) - I love this game (even made my own digital version), but I happen to be very good at it, so there’s that. It might not be an even playing field for many types of thinkers, so maybe that’s why it’s poorly rated.
1. L.L.A.M.A. (6.49)
Thanks for the video!
Wow, super thorough response! 👏
Parade and Coloretto are both games I've considered picking up, it's always a little hard to predict which small filler card games are going to land well.
And SET is definitely one of those games that is best with players of equal skill levels... If one player is significantly better, they can absolutely dominate haha. 😂
-Ryan
Thanks for letting us know that there were “technical difficulties” happening. For a few minutes, I was under the impression that not only is Ryan a game designer, but also speaks fluent Japanese. 😅
As always, very entertaining gentleman!
😂 Always fun to finish a long video and realize something's wrong with the recording. -Ryan
My wife and I actually really liked Tasy Human!
Hey would you look at that! So glad you had a good time with it. 🙂 -Ryan
All these are rated lower than 6.5 on BGG:
My lowest rated games I own but plan to eventually get rid of:
1. Snakesss
2. Imperial Settlers: Roll & Write
3. Talisman
My lowest rated games I own but plan to keep:
1. Quests of Valeria
2. PUSH
3. Tiny Epic Pirates
4. Tranquility
5. Super Mega Lucky Box
6. Bad Company
Super Mega Lucky Box is another that almost made my list, really great accessible flip-and-write, especially if you get two copies so you can go up to 12 players.
Bad Company looks fun but very similar to Space Base so I hadn't looked into it much, curious if you had played both and had a preference.
-Ryan
@@RollsInTheFamily I have played both. I like Bad Company slightly better just because its theme shines through better than Space base. It also has a little more going on outside just your card row.
Arkham Horror: Final Hour is my lowest rated game in my collection. BGG 6.5
This is a really good solo game with a fun puzzle to solve. It has plenty of replayability and captures the theme really well.
Nice! I wonder how much of the negative reception was just mismatched expectations with it being released behind games like Arkham Horror and Eldritch Horror... -Ryan
@@RollsInTheFamily Interesting thought. Maybe there was still a lot of hate at the time after the 3rd edition of Arkham Horror came out. If you happen to see it in the clearance bin give it a go.
Leaving aside games that I have because they were parts of an auction lot and games that I have only because they are old but have some collector interest for me, so only games that I have enjoyed playing and might suggest for the right audience, or at least play if someone else suggested them:
Snit Smashing (the first Dragon Magazine game)
Sixth Fleet: US/Soviet Naval Operations in the Mediterranean in the 1970's (WW3 in the Med with a very odd combat system)
Falling (Real-time 5-minute game that is quite a bit of fun with a good dealer)
Fossil (Set collection with a rather pasted on theme)
Imperium: 3rd Millennium (Space military combat)
Air War: Modern Tactical Air Combat (arguably too complex, but a fascinating simulation)
'CA' Tactical Naval Warfare in the Pacific, 1941-45 (wargame)
Diskwars: L5R (collectible disk wargame, nice artwork)
Darkover (very strange F/SF game from Eon)
Trivial Pursuit
Cradle of Civilization (Ancient Fertile Crescent wargame)
World War 3 - 1976-1984 (Wargame)
Journey Through Europe/Europareise (simple travel game, kept for nostalgia reasons)
Labyrinth (dexterity maze game)
Star of the Guardians (Spece CCG)
Echelons of Fire (Modern combat CCG)
These are in descending order of "Average Rating". The highest rated game here is a 5.58. Some of these really aren't very good (Snit Smashing), but I have no intention of getting rid of any of them.
Wow lots of ones I haven't heard of here! It's a good point that there are sometimes reasons to want to keep a game beyond how much you enjoy it and how often it gets played. Though my logical brain usually overpowers my nostalgic side lol, so I don't usually have an issue getting rid of games that have some kind of sentimental value. -Ryan