This is great but we need to be able to trigger different animations that exists on the same object within the sequence timeline. Currently we have to import the same file multiple times to use their other animations in the sequencer. Models can have more then one animation and the sequencer needs to add features where we can trigger them in the timeline otherwise we are limited to what we can do! Once this is implemented TM becomes an amazing animation tool
Yeah, Twinmotion still really lacks a lot of tools to make animations and this is really disappointing considering it is a software that has motion is his self name.
Hi @@kiyer667 "The sequencer is a new type of media, of video tool..." said the Presenter ! and it is a way of Creating CAMERA ANIMATION, not animating items, objects, or characters, vehicules, etc. I understand there could be some confusion when brands use the TERM ANIMATION, but, in that case, it is related to the CAMERA positions, movements, etc. If your question is about ANIMATING ELEMENTS like Vehicules, characters, objects, like a Chest opening, a door opening, or things like this, there are, regarding the few things I know, several approaches to considere ! First, animating an item like a CHARACTER is something that deals with the software used to create it, rigged it, "dress it up" and animated it ! In such case, using Standard FBX exporting features inside your fav'ed 3D modeler/rigging tool/... is my way of trying to do things. Many people use Blender, for ALL STEPS of such work ! It is a choice to considere !!! While going throught the steps, many steps, some are simple others are much more difficult, due to the fact that any forgotten "to-do" thing in a long range list can make the final files not well interprated by any software !!! DO, please, have this in mind if you go in this way !!! Second thing : BAKING "elements" can be a plus, as I can hear, read, or watch from several sources ! It generates simplified BAKED elements to avoid mis understood informations frol the software, TwinMotion or any other, where you'll be importing your animated stuff ! THIRD thing : Thinking, before making things exported, about positions and speeds, as a General project organisation, is a Need to do ! Either you considere many factors for each piece or element you want to integrate in your "ANIMATION", the sequencer in TwinMotion is NOT DEDICATED to that kind of operations ! It deals with Creating a serie of movements for your CAMERA, in the SPACE inside TwinMotion, whatever animated things you have, or not ... So many solutions are available on the market to create/produce animations, that I can only tell you that, once you have ANIMATED contents, ideally in fbx format, on my opinion, and I think it is the one way procedure that can be applied, to import the animated thing inside TwinMotion, just use the IMPORT FEATURE? and, instead of choosing the first TAB when the import feature opens the selection panel, toggle to the ANIMATION one, and select your animated file, and find it placed in the scene in the main window, in the scene listing of files, and in the IMPORT panel under your viewport !!! I hope this answer, contribution, just to NOT LET YOU WAIT TOO MUCH time to have an ACADEMIC answer from TwinMotion team, wil bring some lights to your question, if I understanded it as you thought abut it ;) ... PS : I only answer because you asked on my comment ! I am not from TM, nor have any specific relation with them, other than using and LOVING the TM tool I discovered some months ago !!! I invite you to spend some time looking at it with a lot of attention ! We can do REALLY NICE THINGS WITH IT, in a very short time if we compare it with other solutions, IT IS FREE OF USE for under 1 Million $ structures, and, with all the stuff integrated via the Sketchfab resources, with all the materials embed in, with many last weeks evolutions like the "Active Fabric" that now can be made "Weather considering" makng your fabric moving with the wind if we had set up some in your ambiance, for example, and the FBX importing feature we have from the 2024 edition, if i remember well, as it was not fully present in the 2023 releases, THE SOLUTION IS VERY GREAT !!! But, of course, a background in 3D modeling, texturing, files preparation, and project planififaction is a need to have !! ALL THIS is a personal opinion, not any kind of ADVISORY, just a free expression... VERY CORDIALLY, ^AMZ
@@kiyer667 to complete my previous long comment, there are some animators "objects" like a rotator, a sliding feature, that you can add for simple "animations" for static or animated stuff, inside the library integrated inside TwinMition, but, it is not made to make complexe ANIMATION fro scratch !!! ON another point of vue, you can use pre-made animated stuff, like burning flames, for effects, water jets and smoke effects, etc. Find more exploring the library panel ;) It's all cool Stuff to enhance a scene :) ...
Great potentional! But we need to have posibility to animate cars.. No in another soft. In TwinM. Then it will be great(!) solution for movie and video productions because of easy previz makeing.
i want know about imported scenes. i import an helicopter with pilots and crew rappelling down, but unfortunately I can only select one movement at a time, that is, I can only make one character animate. The other crew members are not even in their original positions, although the animations have been imported correctly, I cannot make them all work simultaneously to be able to record the scene.
... all good but this feature is a Media type that means we will not have the option for Interactive animation triggered by any action while walk through the space... may be that is coming next...
Please show for frist step how to import animation file or how to manage file in scene graph
This is great but we need to be able to trigger different animations that exists on the same object within the sequence timeline. Currently we have to import the same file multiple times to use their other animations in the sequencer. Models can have more then one animation and the sequencer needs to add features where we can trigger them in the timeline otherwise we are limited to what we can do! Once this is implemented TM becomes an amazing animation tool
I second this!
Yeah, Twinmotion still really lacks a lot of tools to make animations and this is really disappointing considering it is a software that has motion is his self name.
@@henriquefolcBut what is your stance when compared to software like Lumion? Do you think it's better?
Hello . Can i add my TM custom paths the the animation sequencer ? or is this impossible . Thank you this is a great wee program
How do I add a custom path to the sequencer, and can you orbit cam onto a object on a custom path?
is it possible to manually animate objects in Twin motion ?
like for example just moving parts from point A to point B at a certain keyframe
how to run render action camera? Or does it need to be exported somehow?
Ho hooooo ! I tried it yesterday and it isjust AWESOME !!! TYVM for such NEW FEATURE !!!
Where to import animation file or can we do it on twinmotion itself?
Hi @@kiyer667 "The sequencer is a new type of media, of video tool..." said the Presenter ! and it is a way of Creating CAMERA ANIMATION, not animating items, objects, or characters, vehicules, etc. I understand there could be some confusion when brands use the TERM ANIMATION, but, in that case, it is related to the CAMERA positions, movements, etc. If your question is about ANIMATING ELEMENTS like Vehicules, characters, objects, like a Chest opening, a door opening, or things like this, there are, regarding the few things I know, several approaches to considere !
First, animating an item like a CHARACTER is something that deals with the software used to create it, rigged it, "dress it up" and animated it ! In such case, using Standard FBX exporting features inside your fav'ed 3D modeler/rigging tool/... is my way of trying to do things. Many people use Blender, for ALL STEPS of such work ! It is a choice to considere !!! While going throught the steps, many steps, some are simple others are much more difficult, due to the fact that any forgotten "to-do" thing in a long range list can make the final files not well interprated by any software !!! DO, please, have this in mind if you go in this way !!!
Second thing : BAKING "elements" can be a plus, as I can hear, read, or watch from several sources ! It generates simplified BAKED elements to avoid mis understood informations frol the software, TwinMotion or any other, where you'll be importing your animated stuff !
THIRD thing : Thinking, before making things exported, about positions and speeds, as a General project organisation, is a Need to do !
Either you considere many factors for each piece or element you want to integrate in your "ANIMATION", the sequencer in TwinMotion is NOT DEDICATED to that kind of operations ! It deals with Creating a serie of movements for your CAMERA, in the SPACE inside TwinMotion, whatever animated things you have, or not ...
So many solutions are available on the market to create/produce animations, that I can only tell you that, once you have ANIMATED contents, ideally in fbx format, on my opinion, and I think it is the one way procedure that can be applied, to import the animated thing inside TwinMotion, just use the IMPORT FEATURE? and, instead of choosing the first TAB when the import feature opens the selection panel, toggle to the ANIMATION one, and select your animated file, and find it placed in the scene in the main window, in the scene listing of files, and in the IMPORT panel under your viewport !!!
I hope this answer, contribution, just to NOT LET YOU WAIT TOO MUCH time to have an ACADEMIC answer from TwinMotion team, wil bring some lights to your question, if I understanded it as you thought abut it ;) ...
PS : I only answer because you asked on my comment ! I am not from TM, nor have any specific relation with them, other than using and LOVING the TM tool I discovered some months ago !!! I invite you to spend some time looking at it with a lot of attention ! We can do REALLY NICE THINGS WITH IT, in a very short time if we compare it with other solutions, IT IS FREE OF USE for under 1 Million $ structures, and, with all the stuff integrated via the Sketchfab resources, with all the materials embed in, with many last weeks evolutions like the "Active Fabric" that now can be made "Weather considering" makng your fabric moving with the wind if we had set up some in your ambiance, for example, and the FBX importing feature we have from the 2024 edition, if i remember well, as it was not fully present in the 2023 releases, THE SOLUTION IS VERY GREAT !!! But, of course, a background in 3D modeling, texturing, files preparation, and project planififaction is a need to have !!
ALL THIS is a personal opinion, not any kind of ADVISORY, just a free expression...
VERY CORDIALLY, ^AMZ
@@kiyer667 to complete my previous long comment, there are some animators "objects" like a rotator, a sliding feature, that you can add for simple "animations" for static or animated stuff, inside the library integrated inside TwinMition, but, it is not made to make complexe ANIMATION fro scratch !!! ON another point of vue, you can use pre-made animated stuff, like burning flames, for effects, water jets and smoke effects, etc. Find more exploring the library panel ;) It's all cool Stuff to enhance a scene :) ...
where can i find link to download "Cinematic car chase "Twinmotion...?
Great potentional! But we need to have posibility to animate cars.. No in another soft. In TwinM. Then it will be great(!) solution for movie and video productions because of easy previz makeing.
I second this as well
Indeed. Just the option to add an animated object to a custom path would be great.
i want know about imported scenes. i import an helicopter with pilots and
crew rappelling down, but unfortunately I can only select one movement at a time, that is, I can only make one character animate. The other crew members are not even in their original positions, although the animations have been imported correctly, I cannot make them all work simultaneously to be able to record the scene.
Is it possible to add custom vfx like particles into tm?
Question for ya. So could you have constructed this entire scene and animation in Twinmotion, or did you say, you imported a CAD file? Just curious.
id like to add my custom vehicle paths in Twinmotion to the animation sequencer but this doesn't seem possible yet sadly
I just installed twinmotion withing my unreal engine launcher, where can i get that city? Thanks in advance
It's not possible to change the video to portrait mode. At least I can import an animated fbx and sequence but new camera settings NOO
... all good but this feature is a Media type that means we will not have the option for Interactive animation triggered by any action while walk through the space... may be that is coming next...
Hello TM! Quel cad software utilisez vous? Merci de votre réponse
where can i get thar 3 car move. How to anemated it ,can control his move.
One question, does animation have to be included in the list of other animation software?
The animation is created in CAD software (like 3ds Max, Maya, Blender...) and then imported into Twinmotion as an animated fbx.
This is what I have been waiting for 🥂🥂👍🏻👍🏻👍🏻😎😎😎😎🎥
Please add camera rolling feature
amazing tutorial!
Your's with alpha layers explainig good as well... 👍
@@romeishka thank you so much, I really appreciate 🥰
i think we all wanna know is where is the city scape from so we can build our own!
He dear, is that car animated in TW or just import?
The animation is created in CAD software (like 3ds Max, Maya, Blender...) and then imported into Twinmotion as an animated fbx.
@@twinmotion pls make so we can animate in twinmotion.
PONGAN IMPORTACION DE EXTENCIONES DE ANIMACION ABC Y ROUN CORNER PARA LAS TEXTURAS. PORFAVOR
It would be nice to have lego assets and lego animation features :)
muito top! estamos iniciando um novo patamar!
thanks bro
Una excelente herramienta para animar
❤️❤️❤️
👍👍👍👍👍
não vejo a hora de conseguir utilizar aparelhos DMX!
Looks like the Unreal engine sequencer..