COH3 1.5.0 Patch - General Changes
ฝัง
- เผยแพร่เมื่อ 24 ก.ค. 2024
- Demonstrating the changes made in the 1.5.0 patch for Company of Heroes 3. Lots of new maps. General game changes.
00:00 Intro
01:04 Semois
02:31 Faymonville
04:14 Elst Outskirts
06:00 Montherme
08:30 Steppes
10:03 Taranto Coastline
11:28 Villa Fiore
11:53 Negative Cover in Water
12:52 Profile Customization
13:50 Replay Mode Changes
15:35 Pathfinding - Reverse
17:59 Vehicle Acceleration
21:09 Anti Infi Strafe Damage
22:40 Call-in Changes
26:18 Demo charge on tactical map
Enjoy the content? Support me on Patreon / tightrope or Donate:
streamlabs.com/tightropexilo
Send your replays for casting to tightropegaming@gmail.com
Top 200 only ($20 Patreon backers are exempt), 3v3 & 4v4 are ok, though 1v1 & 2v2 are preferred
Follow me on twitter @tightropegaming or on twitch / tightropexilo - เกม
Appreciate the review !
Wow Semois lots of memories in this map
semois gives me flashbacks lol
Yoooo Montherme. I remember grinding out so many comp stomps on this map on vCoH and PvP on CoHO
I liked CoH 2's tech call in system where a lot of those units were either fully locked behind tech or cost twice as much at a minimum until a tech building was unlocked. I dunno, either way relic needs to just hire tightrope so he can get the balance in order like CoH 2
Hell no, call ins are call ins, that’s the great part a CoH game.
Removing it is just willing to play a boring game. Which CoH2 became over time
I agree they should hire tightrope. But saying Coh2 was balanced with 1600 hours in it makes me want to giggle.
literally only your opinion lol. coh 2 is still the best game of the franchise period@@pascalbourelier3463
Great job with the breakdown as always
Glad to have found this review and your channel. Great presentation.. Subscribed!
Man sooo many memories on motherme, good to see it remade
Slow/tight reverse makes WAY more sense than momentum-preservation reverse, though. Reverse is used as a microposition technique, not a charge maneuever.
Very nice update. Haven't checked the new call-ins yet but everything else is really nice. Vehicle acceleration is more realistic too.
E8 for little more of the cost of a dak P3 sounds great... can't wait. US will still keep going infantry centre for free cap with free mortar and eco upgrades... wizard still has the same arty skill but now with a 1,5 sec delay... i could go on just skimming the patch notes. this will not be the patch i was hoping for. looking forward to your faction videos ty tightrope!
Path finding on some units are still really off, I ordered a Flak truck to move and it decided to go off to the side to do a donut around a tree before going where I ordered to go.
just finish play coh3, thanks TR
03:42 I remember when there was a big building on the blue side, early COH2
Great video. Hey tightrope, with the E8 changes and cost - When would the standard Sherman w/ 76mm upgrade be viable?
If one chooses the right side of the tree now to cheaply produce the E8s from the T4 building, seems to me E8 is now the mainline tank choice, period.
Does the standard sherman w/ 76mm upgrade have any use case now?
The infantry support centre offers so much, it just doesn't make sense to go mechanized. Especially while the bulldozer and hellcat are so good.
Hah I see, for you, Sherman 76 vs E8 is not even a question as you are not going mechanized anyway. I laughed.@@tightropegaming
I was hoping to hear more about the British changes to multiplayer
check back tomorrow
I loved Steppe being green and had forest. Now it's a red desert, dunno :>
Well if you find any Steppes in Italy make sure to send them to relic for map inspiration. I doubt you'll have much luck though :p
Boys let’s be honest… hop on CoH2
21:04 , totally agree. In coh2 acceleration system is so well done over the years is that every single input you made whilst reversing or get into position impacted how the engagement is gonna be. If youre charging with a t-34 trying to outflank a axis tank for example, if you reverse as the opposing tank reached top speed, youre going to get outflanked whereas if you didnt fully reversed but reversed in a way you show your frontal armor to your opponent, chances that you survive would increase exponentially. Such kind of plays literally does not matter in coh3 since you can just reverse top speed less than a second and avoid danger all together which makes the game even dumber than it already is
Yes the advantage of coming in at top speed in COH3 is hugely diminished compared to COH2.
I won't make any friends saying this but it's worth pointing out so maybe this doesn't happen again...I've been doing this for 18 years and feel compelled to post because this small map pool seems very odd at this point.
This map pool is still really lacking...the maps that are there are solid for the most part but the low quantity and still no map veto is rough a year in.
Given the decades of maps made for this franchise that already exist from a design perspective...I don't understand this low quantity.
COH3 could have launched with roughly double the number that are currently in game. There isn't any tangible reason for Relic to not utilize the community mappers to flesh out the map pool before or during launch in a much more aggressive way.
I guess we will just see what happens going forward
I don't think you'll find many people taking issue with this.
I believe this game really does need more maps. The current pool is indeed lacking and only made worse if you have a map you have a particular disdain for.
I'm really torn on how I feel about company of hero 3. It seems like it should be a good game and the balance to me feels okay But I think I've nailed it down. It's too fast in my opinion. It kind of feels like APM is more important than positioning or paper rock scissors. Probably cuz I'm getting old but I really miss the slower pace of coh1. Maybe it's just me with the coh3 maps feel smaller.
Want to feel something ? Hop on CoH2
Love the slow reverse, it feels natural and ww2 hope it stays, snares should be reduced on range, in WW2 snares were very close to the tank here they throw it from a different country
I've just started watching and noticed that the maps never felt any flatter nor void of ambience as in this version of the game! My next instinct would be to ask whether the game is on the path to improvement, but I guess I'll just stop there...
Can't barely see any elevations on new maps
It will be interesting to see how the game feels on a flat map. We will get to see if we miss the elevation mechanics or not.
@@tightropegaming mmm them if we remove coh3 mechanics why bother with coh3 instead of 2? Elevation is a cool mechanic, I don't like that it removes cover I would prefer if it provides DMG amplification instead
¿Alguno de vosotros ha notado que, desde el último parche, el juego está empeorando? Desde hace varios juegos, el sonido del juego ha comenzado a congelarse y bloquearse.
Maybe one day they will remove the ugly team colour decals on vehicles....
CoH2 did… just sayin’
I wish they would finally improve the responsiveness of units, TTK and visual + audio effects. Then i would actually transition to coh3.
No transition stay focus broski… hop on CoH2
Great review like always but one year for some copy paste maps from coh coh2 is 🤣🤣🤣
They should copy the entire game… now hop on CoH2
They try to goes for a light tank approach for italy.
And couldnt even muster a single panzer 2 from the roster.
said so much about this company focus at
age of empire 4
plain and simple.
Such a minor update. We have so few after 3 months of waiting, profile "customizations" is a joke indeed. They added several emblems that are already existed +2 banners omg and they call this "new content". What a shame
Idk every patch feels like one step forward two steps back.
Just hop on CoH2 broski
Patch feels great finally brits are in line with other factions. Good thing they dont overnerf axis.
I have defended Relic from the start but it feels like too little to late now. The game is pretty much dead.
RTS games cannot maintain a fun community with such a small player base. Multiplayer is already an intense sweat fest like the game is 10 years old already.
The game is dead. They ruined everything.
The problem comes with factions' design.
For UKF, humber and grant should be removed and go to a future battlegroup and be replaced by bofors and Archer tank destroyer. Infantry sections should not get AT rifles, while for guards, bazookas should be optional.
For DAK, 250 vehicle, panzerjaegers, repair vehicle, and stug t3 should also be completely removed (be included in a future battlegroup). The first call-ins for DAK are also a very bad design. Should be removed right away. P4,stug and tiger call-ins are ok for a standard late axis game.
Wehrmacht is the most problematic faction. The design is flawed. T1 and T2 are ok. Jaegers, marders, and stosstruppen should be completely removed to a future battlegroup while adding as a core unit, the panther. T3 with pak and flak, and the 2 supporting vehicles. T4 with p4,wirbel and stug and T5 panther,brummbar and nebel.
USF should remove chaffee completely and get a m1 howitzer instead. T2 m3 vehicle should also go to T3.
We have had enough of infantry with at rifles and light vehicles.
We are disgusted.
Enough!!!!
Didn’t read but u are 100% right, now hop on CoH2
@lubinle i have 5k hours in coh2. If we abandon coh3, its over !
Huh, you just want to play more games like coh2, coz you are used to it too much. I never saw take on coh3 like this....
@YoUtUbEOFFICIALrealnotrick Couldnt agree more
@@nikosdiony8618 we must keep the game alive