Pokemon Go & Designing Interactive Games for the Real World

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 11

  • @computerapple4
    @computerapple4 7 ปีที่แล้ว +1

    So in theory the first Pokemon Go trailer mechanics were there. Where everyone can point their phone to a certain area to catch pokemom, but wss not realistic. I would my self and other will try to fix that problem bc it could be a great defeat. ag reality seem to fig it out

  • @youreallinsane
    @youreallinsane 7 ปีที่แล้ว +1

    I immediately wanted to go listen to daft punk 3:45 in...

  • @JustinKoenigSilica
    @JustinKoenigSilica 7 ปีที่แล้ว +2

    21:30 what pokemon go fighting could have been...

  • @MagicalSamurai2
    @MagicalSamurai2 7 ปีที่แล้ว +2

    First 20 minutes felt like a sales pitch. Technical shading/animation discussion was fun.

  • @kr33p0
    @kr33p0 7 ปีที่แล้ว

    such a noob's route at t=10m15s :P

  • @JustinKoenigSilica
    @JustinKoenigSilica 7 ปีที่แล้ว +1

    Pokemon go and how literally every game with microtransactions works and why you should stop this scummy practice

  • @droopy_eyes
    @droopy_eyes 7 ปีที่แล้ว

    So they made prototype of a game everyone wanted and then scraped it and made endomondo which tells you to stop running/biking because you go too fast?
    Yeah, easy to tell when company is owned by google...

  • @PokettoManStar
    @PokettoManStar 7 ปีที่แล้ว

    "So the question was..."

  • @PokettoManStar
    @PokettoManStar 7 ปีที่แล้ว

    Notif squad! Gotta catch all the comments!

  • @Jader7777
    @Jader7777 7 ปีที่แล้ว

    Boring, just like their games. -_-

    • @mokana713
      @mokana713 7 ปีที่แล้ว +10

      Jared Prymont It's an industry conference. It isn't necessary fir consumers, but for game designers, hobbyists, and others in the industry.