Basically what happen in the event:so dr xenon want attack that one g.d.a base but to do that...the troops need to pass the tds border. she asking the commander(tds) to pass the border,but the commander realized that Her army+plague divisions are strong and it could be a threat to their safety so he refused to Her... After that she had no choice so she declare war on the tds organization. she use scout force(aka the plague divisions on ez mode)to did a first attack on tds...but she fail(although the tds got pushed back a bit). Meanwhile the G.D.A realized that if the tds loe then the base would be lost to her also so they send aid,troops,weapons,etc... so the tds could fight those strong enemy.
*TDX Bosses but with TDS Scaling* - Plague Doctor [HP : 40,000] | Specializes debuffing your towers one of stats by -25%, crow launching stuns in small area - *Eradicator [HP : 86,000]* | slight Stun abuse eradicator, has 20% melt immune armor, he's slightly fast than all bosses, missile hit inflict 3-4 second stun + large range short stun - *Revived Plague Doctor [HP : 110,000]* | he's slightly fast, Specializes debuffing your towers one of stat by -50%, all of stats by -25% + able to do Stun Gas + Crows decreases tower all stats by -25% and stun - *Eradicator MK II [HP : 220,000]* | Stun abuse Eradicator has 30% melt immune Armor, getting shot > stunned, getting missile'd > stunned, getting flamed > decreases atk and firerate stats by -25% ==== Endless Bosses with TDS Scaling ==== Bosses below have Immune to Stun and Freeze *Eradicator IV [HP : 480,000]* | 33% Melt Immune Armor, has a Stun abuse powers, equivalent to half Fallen's Hidden Wave + Possessed the powers of Left and Right hand abilities *[Instakill]* - [X-class Missiles] | if caught by missile = get stunned - [Collateral Control] | get caught by grenades = gets stunned - *[Death Shot]* | One of towers.. gets INSTAKILLED from farthest and most expensive towers in range (killed towers gives 50% of costs), if nothing is farthest.. targets the most expensive support towers (DJ, Medic), caught in blast gets stunned. - [Toxic Overflow] | 2 grenade throw, each chemical grenades spawns 4 [Elite Hazmats] and 2 [Random Intermediate Midboss] (12 total spawns, has slight long cd) - [Blinding Shot] | Targets the farthest most expensive towers a -95% decrease in Range, other caught gets -50% decrease in range - [Enhanced Disturbance] | Throws 2 shock grenade, if caught increases Reload time by +50% + Ability towers who caught temporarly disables from using ability (except gatling) - *[Desperate Rush]* | at 22% HP, removes all % armor, increases its speed to same speed of very low HP Void Reaver *Eradicator MK I Combat [HP : 720,000]* [Initial and Max Shield : 180,000] - [Missile Hellfire] Shoots 24 Missiles at random towers (it can target ur farm too, but nothing happened), Caught by it gets stunned + most likely targets your Gatling Gun (alternate Gatling Stun = makes your FPS more infuriating and inaccurate temporarly) - [Laser Concentration] | Targets one of most Expensive Non-stun immune towers with long debuffing -95% of Every Stat temporarly, causes a explosion dealing stun - *[Chain Asasault]* | Caught by it dealing stun + Unable to recieve buffs + and Firerate decrease by -33% with double duration than stun - [Energy Surge] | Large Range short stun, also towers caught by it reduced damage by -33% with normal duration - [Energy Shield] | Self Add shield by +60,000 - [Recharged Fury] | At 31% HP, Stops for a second, then Fully regains Shield health - +[Seismic Strike] | Attacks ur towers same area 6 times, Unfortunate towers who got smacked recieves a Short stun stack 6 times, and random small stat debuffs stacks 6 times - *+[Annihilation Sweep]* | Lots of your nearby Towers gets stunned + Support towers gets Temporarly disables tower buffs, and 3 of Unlucky towers gets killed by annihilation sweep *Predator [22,500HP]* "Stun abuse enemy, Comparable to Templars" - *[Triple Shot]* : Shootd 3 random towers, dealing stun - *[Decimation]* : Shoots a single Non-Stun Immune Highest DPS Towers dealing Long Stun - *[No Nonsense]* : "Call for Arm!" (passive) Ability from all above, Does not target Level 0 Towers, nothing happens *Apex Predator [900,000 HP]* "30% Melt Immune Armor, Stun Abuse Nightmare that may ignore your Stun Immune Towers + Captable to killing any towers" - *[Apex's Call]* | (First Once) Clenches its fist, That summons 7 Bloated Predators (45,000HP), 4 (New) Frost Hero (40,000HP) and 3 Bloated Legacy Templar (24,000HP) - [Missile Burst] | Fires 4 ignore Stun Immune rockets to Farthest towers dealing Long Stun (Cliff Towers most likely targetted) - [Seismic Slam] | Slams that ignores Stun Immune Towers at normal range (Stunned gatling dismounts FPS mode) - [Triple Pulse] | Targets 3 Most Expensive and Closest towers dealing -70% all stats debuff (2x longer than stun) and stun - *[Eyes Locked]* | Targets the single Highest Total damage accumulated to Apex Predator Towers (most likely target hardcore towers), killing it instantly (Long CD) (if ur gatling gun has highest damage dealt to Apex, say goodbye) - [Plasma Pulse] | Targets the Farthest and Cliff towers, (Ignore stun immune) dealing Long stun nearby cliff towers gets long stunned too - [Incineration] | Towers who caught in fire Decreases -33% of Range and +50% of Firerate delay - *[Core Collapse]* | If this boss dies, they'll explode. Instakilling all towers in Short range, the Shockwave from explosion inflicts stun *Calamity [3,333,333 HP]* "The Walking Raider Boss, but it's actually (not fixing your computer) Conserver 😱😱" Moves like Raider Boss speed (very Extremely Slow) - [Horde of Hades] | (First Single) Spawns 18 Adversaries (3,333HP), 15 Entities (3,333HP), 18 REDACTED (3,333HP), 1 Catastrophic (33,333HP + Immune to all status + Stomp ability), 1 Cataclysmic (33,333HP + Immune to all status + Stomp ability) covering 1/4 of Map - [Damnation] | (Recurring Third) Actually known as Stomp Summon, Stomps that ignores Stun immunity to ground towers (Stunned Gatling dismounts your FPS mode), Summons 4 Redacted, 4 Adversaries and 3 Entities (Long CD + CD resets when Calamitous Wraith and increase it to 5/5/4 summons) - *[Scorched Earth]* | (Second Single) Does stomping attacks that kills 10% of your towers (Minimum : 3, 2 if Quad) from Placement Limit, and summons Both Adversaries and Entity - *[Calamitous Wrath]* | (Low HP) At 500,000HP, does a scream Massive Range that ignores Stun immunity towers dealing stun, and killing 17.5% of your Towers (Minimum : 5, 3 if Quad
*TDS Bosses but with TDX Scaling* - Gravedigger [HP : 80,000] | gets beefed up in health than a pathetic tds scaling gravedigger, Summons 8 Elite zombies, Smacks his shovel dealing stun + Damage + leaves a crater for while, Stomp can stun + small damage - Patient Zero [HP : 220,000] | Does Mild Stun abuse + AoE moderate damages your tower, Splashes Blue potion to path that speeds up by +20% on conract, Splashes Green potion path that grants +1% HP per second on contact, Poisons your tower AOE like plague doctor, Summons like Specters throwing specters stuff - Molten Warlord [HP : 420,000] | 30% Bullet Armor, 100% Fire Resist, 100% Freeze Resist, Moderate Stun abuse + AoE Moderate damage + burns your tower + small to Single target Insane Damage (kills ur maxed jugg) + Summons 12 Molten enemies - Fallen King [980,000 HP] | 40% Bullet Armor, 20% Laser Armor, Fire and Ice Immune, High Stun Abuse + Damage Abuse (has almost same killing power of MK IC) + AoE High Damage + Grants/Restores Shield itself + Low HP = Regen Full Shield HP + 10% more resistant, Small target Insane damage, Summons 10 Fallen enemies and 4 Fallen Bosses - Awakened Fallen King (extra waves after Fallen Kingz only in Nightmare Mode) [2,440,000 HP] | 40% Bullet Armor + 40% Laser Armor + All Status Resist + Cancer Stun Abuse + AoE High Damage + Normal range insane damage + Apex Call ability + Tower Instakill + Causes Player Interference + nerfed Horde of Hades ability (spams alot of fallen enemies and some fallen bosses)
I forgot to say but easy mode bosses (Plague doctor and Elite Plague Doctor) STUNS towers but hard mode bosses (Eradicator and Eradicator MK II) KILLS towers
Bonus: GDA Survivalist Skin(Reward By Beating Yellow Mode In Hard Map). GDA Galatic Gunner Skin(Reward By Beating Hard Mode In Hard Map). Maser Galatic Gunner Skin(Reward By Beating Nightmare Mode(aka.Grandmaster Mode)).
Bro really got the gamemodes being TDX X TDX 🔥🔥 (Explanation is that there is no like enemies that are themed or from tds so its basically the gamemodes combined 🙏)
If it occur, the story probs goes with Dr xenon reviving one of the dead tds boss with the most likely being umbra due to a unique death animation unlike others and thats all for me
Reward after beating easy/elite: Juggernaut skin for Minigunner Lvl.1: Normal jug Lvl.2: gets gloves Lvl.3: gets a red visor and minigun barrels go from 1 barrel to 2 barrels Lvl.4: gets a helmet with a visor covering his face, minigun turns from 1 barrel to 4 barrels, gets thicker armour, and gets a custom animation when reving up Reward after beating intermediate/expert: Golden Juggernaut skin for Golden Minigunner (has custom laser sounds when firing) Lvl.1: Normal gjug, has custom rev up animation Lvl.2: gets slightly looking gloves Lvl.3: gets knight armour and a new minigun look Lvl.4: gets a knight helmet and gets a new minigun look Reward after beating both: John Tower Lvl.1: Normal John Roblox look Lvl.2: gets a vest and has yellow stripes on his wrists Lvl.3: gets black armour, and gets 2 silver deagles Lvl.4: gets a BFG-50 on his back and uses a M249, also gets the rage ability (buffs tower dmg by 50%) Reward for beating both without losing health/first try: John Tower (Bottom Path variant and you can still get the Top Path variant if you beat both) Lvl.1: Normal John Roblox look Lvl.2: gets a vest and has yellow stripes on his wrists Lvl.3: gets a new armour look, visor turns red, gun goes from a M1911 to a Saiga-12, ignores bullet resistance Lvl.4: gets a doom slayer drip, uses 2 Saiga-12's, gets a railgun on his shoulder that deals 400 dmg every 4 seconds, and gets the axe ability (can hit 10 enemies on a 4 stud radius, deals 2000 dmg) [Everything here is accurate to TDX]
TDS Casual mode rework Normal Health: 5 Speed: Average Wave: 1 Speedy Health: 6 Speed: Fast Wave: 3 Rusted Health: 20 Speed: Below average Wave: 6 Gold statue Health: 225 Speed: Slow Wave: 7 Hidden Health: 20 Speed: Average Hidden Wave: 9 Breaker2 Health: 30 Speed: Slightly fast Ability: Spawns 1 breaker upon death Wave: 12 Breaker Health: 14 Speed: Slightly fast Wave: N/A Golden Health: 100 Speed: Below average Lead Wave: 14 Gold Machimoi Health: 1850 Defence: 30% Speed: Below average Wave: 16 Golden tombstone Health: 400 Defense: 100% Speed: Slow Lead Ability: Upon death, it spawns 6 Mummified Wave: 19 Mummified Health: 50 Speed: Very fast Hidden Wave: 19 Sentient Pyramid Health: 10500 Speed: Very Slow Wave: 22 24 karat Health: 750 Speed: Above average Lead Wave: 23 Breaker4 Health: 160 Defense: 35% Speed: Average Ability: Spawns 3 Breaker3s upon death Wave: 25 Breaker3 Health: 80 Defense: 20% Speed: Above average Ability: Spawns a breaker2 upon death Wave: N/A Golden Medjay Health: 3500 Speed: Average Wave: 27 Golden pharaoh (Boss) Health: 60,000 Speed: Very slow Ability 1: Slams the ground, creating dozens of golden spikes along the path and destroying units. The amount of golden spikes depend on the map length Ability 2: Stomps, creating a Shockwave that stuns towers Ability 3: Calls out for support, spawning Golden, Golden Machimoi, Mummified and Golden Tombstones Wave: 30 Golden spike Health: 50 Speed: Immobile Wave: N/A
Rebalancing easy mode Starter money 800 (without joining the group) 900 (joining the group) Its in tds scaling btw Rebalancing on hard mode 1k (without joining the group) 1.1k (joining the group) Towers will be more expensive scaling at 1.3x Enemies will have mutation modifier (affects to bosses)
Only problem is tdx bosses kill towers unlike most tds bosses (I say most because Area 51 boss killed towers, so there is no argument on tds towers being “unkillable” which I have seen being said, the tds bosses are just weak)
Basically what happen in the event:so dr xenon want attack that one g.d.a base but to do that...the troops need to pass the tds border.
she asking the commander(tds) to
pass the border,but the commander realized that Her army+plague divisions are strong and it could be a threat to their safety so he refused to Her...
After that she had no choice so she declare war on the tds organization.
she use scout force(aka the plague divisions on ez mode)to did a first attack on tds...but she fail(although the tds got pushed back a bit).
Meanwhile the G.D.A realized that if the tds loe then the base would be lost to her also so they send aid,troops,weapons,etc... so the tds could fight those strong enemy.
*TDX Bosses but with TDS Scaling*
- Plague Doctor [HP : 40,000] | Specializes debuffing your towers one of stats by -25%, crow launching stuns in small area
- *Eradicator [HP : 86,000]* | slight Stun abuse eradicator, has 20% melt immune armor, he's slightly fast than all bosses, missile hit inflict 3-4 second stun + large range short stun
- *Revived Plague Doctor [HP : 110,000]* | he's slightly fast, Specializes debuffing your towers one of stat by -50%, all of stats by -25% + able to do Stun Gas + Crows decreases tower all stats by -25% and stun
- *Eradicator MK II [HP : 220,000]* | Stun abuse Eradicator has 30% melt immune Armor, getting shot > stunned, getting missile'd > stunned, getting flamed > decreases atk and firerate stats by -25%
==== Endless Bosses with TDS Scaling ====
Bosses below have Immune to Stun and Freeze
*Eradicator IV [HP : 480,000]* | 33% Melt Immune Armor, has a Stun abuse powers, equivalent to half Fallen's Hidden Wave + Possessed the powers of Left and Right hand abilities *[Instakill]*
- [X-class Missiles] | if caught by missile = get stunned
- [Collateral Control] | get caught by grenades = gets stunned
- *[Death Shot]* | One of towers.. gets INSTAKILLED from farthest and most expensive towers in range (killed towers gives 50% of costs), if nothing is farthest.. targets the most expensive support towers (DJ, Medic), caught in blast gets stunned.
- [Toxic Overflow] | 2 grenade throw, each chemical grenades spawns 4 [Elite Hazmats] and 2 [Random Intermediate Midboss] (12 total spawns, has slight long cd)
- [Blinding Shot] | Targets the farthest most expensive towers a -95% decrease in Range, other caught gets -50% decrease in range
- [Enhanced Disturbance] | Throws 2 shock grenade, if caught increases Reload time by +50% + Ability towers who caught temporarly disables from using ability (except gatling)
- *[Desperate Rush]* | at 22% HP, removes all % armor, increases its speed to same speed of very low HP Void Reaver
*Eradicator MK I Combat [HP : 720,000]* [Initial and Max Shield : 180,000]
- [Missile Hellfire] Shoots 24 Missiles at random towers (it can target ur farm too, but nothing happened), Caught by it gets stunned + most likely targets your Gatling Gun (alternate Gatling Stun = makes your FPS more infuriating and inaccurate temporarly)
- [Laser Concentration] | Targets one of most Expensive Non-stun immune towers with long debuffing -95% of Every Stat temporarly, causes a explosion dealing stun
- *[Chain Asasault]* | Caught by it dealing stun + Unable to recieve buffs + and Firerate decrease by -33% with double duration than stun
- [Energy Surge] | Large Range short stun, also towers caught by it reduced damage by -33% with normal duration
- [Energy Shield] | Self Add shield by +60,000
- [Recharged Fury] | At 31% HP, Stops for a second, then Fully regains Shield health
- +[Seismic Strike] | Attacks ur towers same area 6 times, Unfortunate towers who got smacked recieves a Short stun stack 6 times, and random small stat debuffs stacks 6 times
- *+[Annihilation Sweep]* | Lots of your nearby Towers gets stunned + Support towers gets Temporarly disables tower buffs, and 3 of Unlucky towers gets killed by annihilation sweep
*Predator [22,500HP]*
"Stun abuse enemy, Comparable to Templars"
- *[Triple Shot]* : Shootd 3 random towers, dealing stun
- *[Decimation]* : Shoots a single Non-Stun Immune Highest DPS Towers dealing Long Stun
- *[No Nonsense]* : "Call for Arm!" (passive) Ability from all above, Does not target Level 0 Towers, nothing happens
*Apex Predator [900,000 HP]*
"30% Melt Immune Armor, Stun Abuse Nightmare that may ignore your Stun Immune Towers + Captable to killing any towers"
- *[Apex's Call]* | (First Once) Clenches its fist, That summons 7 Bloated Predators (45,000HP), 4 (New) Frost Hero (40,000HP) and 3 Bloated Legacy Templar (24,000HP)
- [Missile Burst] | Fires 4 ignore Stun Immune rockets to Farthest towers dealing Long Stun (Cliff Towers most likely targetted)
- [Seismic Slam] | Slams that ignores Stun Immune Towers at normal range (Stunned gatling dismounts FPS mode)
- [Triple Pulse] | Targets 3 Most Expensive and Closest towers dealing -70% all stats debuff (2x longer than stun) and stun
- *[Eyes Locked]* | Targets the single Highest Total damage accumulated to Apex Predator Towers (most likely target hardcore towers), killing it instantly (Long CD) (if ur gatling gun has highest damage dealt to Apex, say goodbye)
- [Plasma Pulse] | Targets the Farthest and Cliff towers, (Ignore stun immune) dealing Long stun nearby cliff towers gets long stunned too
- [Incineration] | Towers who caught in fire Decreases -33% of Range and +50% of Firerate delay
- *[Core Collapse]* | If this boss dies, they'll explode. Instakilling all towers in Short range, the Shockwave from explosion inflicts stun
*Calamity [3,333,333 HP]*
"The Walking Raider Boss, but it's actually (not fixing your computer) Conserver 😱😱"
Moves like Raider Boss speed (very Extremely Slow)
- [Horde of Hades] | (First Single) Spawns 18 Adversaries (3,333HP), 15 Entities (3,333HP), 18 REDACTED (3,333HP), 1 Catastrophic (33,333HP + Immune to all status + Stomp ability), 1 Cataclysmic (33,333HP + Immune to all status + Stomp ability) covering 1/4 of Map
- [Damnation] | (Recurring Third) Actually known as Stomp Summon, Stomps that ignores Stun immunity to ground towers (Stunned Gatling dismounts your FPS mode), Summons 4 Redacted, 4 Adversaries and 3 Entities (Long CD + CD resets when Calamitous Wraith and increase it to 5/5/4 summons)
- *[Scorched Earth]* | (Second Single) Does stomping attacks that kills 10% of your towers (Minimum : 3, 2 if Quad) from Placement Limit, and summons Both Adversaries and Entity
- *[Calamitous Wrath]* | (Low HP) At 500,000HP, does a scream Massive Range that ignores Stun immunity towers dealing stun, and killing 17.5% of your Towers (Minimum : 5, 3 if Quad
dam this is really detailed
One thing health calamity 25persent kill ability
TDS fanmade towers
Contractor
Unlock cost: 350 gems
Placement Cost: 300 cash
Type: Offensive
Placement: Ground
Madman cost: 50 cash
Hidden detection: Level 2+
Lead penetration: Level 3+
Flying detection: Level 4+
Placement limit: 1
Madman
Health: 20
Speed: Above average
Cash per kill: 10
Level 1
Gang affiliations
Upgrade Cost: 450 cash
Madman cost: 50 cash > 35 cash
Gangster cost: 100 cash
Hidden detection: No
Lead penetration: No
Flying detection: No
Madman
Health: 20
Speed: Above average
Cash per kill: 10
Gangster
Health: 30
Damage: 4
Firerate: 1.5
Range: 12
DPS: 2.66
Damage type: Single
Speed: Average
Cash per kill: 20
Level 2
Budget increase
Upgrade Cost: 1050 cash
Madman cost: 35 cash > 30 cash
Gangster cost: 100 cash
Ninja cost: 225 cash
Hidden detection: No > Yes
Lead penetration: No
Flying detection: No
Madman
Health: 20
Speed: Above average
Cash per kill: 10
Gangster
Health: 30
Damage: 4
Firerate: 1.5
Range: 12
DPS: 2.66
Damage type: Single
Speed: Average
Cash per kill: 20
Ninja
Health: 50
Damage: 12
Swingrate: 0.5
Range: 5
DPS: 24
Speed: Fast
Damage type: Single
Hidden detection: Yes
Cash per kill: 45
Level 3
Professional contract killer
Upgrade Cost: 4800 cash
Madman cost: 30 cash
Gangster cost: 100 cash > 80 cash
Ninja cost: 225 cash > 200 cash
Hitman cost: 450 cash
Hidden detection: Yes
Lead penetration: No > Yes
Flying detection: No
Madman
Health: 20
Speed: Above average
Cash per kill: 10
Gangster
Health: 30
Damage: 4
Firerate: 1.5
Range: 12
DPS: 2.66
Damage type: Single
Speed: Average
Cash per kill: 20
Ninja
Health: 50
Damage: 12
Swingrate: 0.5
Range: 5
DPS: 24
Speed: Fast
Damage type: Single
Hidden detection: Yes
Cash per kill: 45
Hitman
Health: 100
Damage: 8
Grenade damage: 60
Firerate: 0.3
Throwrate: 3
Range: 15
Splash range: 4
Gun DPS: 26.6
Grenade DPS: 20
Speed: Below average
Hidden detection: Yes
Lead penetration: Yes
Cash per kill: 115
Level 4
Immense pay
Upgrade Cost: 11500 cash
Madman cost: 30 cash
Gangster cost: 80 cash
Ninja cost: 200 cash
Hitman cost: 450 cash
Sniper cost: 900 cash
Titan cost: 1650 cash
Hidden detection: Yes
Lead penetration: Yes
Flying detection: No > Yes
Madman
Health: 20
Speed: Above average
Cash per kill: 10
Gangster
Health: 30
Damage: 4
Firerate: 1.5
Range: 12
DPS: 2.66
Damage type: Single
Speed: Average
Cash per kill: 20
Ninja
Health: 50
Damage: 12
Swingrate: 0.5
Range: 5
DPS: 24
Speed: Fast
Damage type: Single
Hidden detection: Yes
Cash per kill: 45
Hitman
Health: 100
Damage: 8
Grenade damage: 60
Firerate: 0.3
Throwrate: 3
Range: 15
Splash range: 4
Gun DPS: 26.6
Grenade DPS: 20
Speed: Below average
Hidden detection: Yes
Lead penetration: Yes
Cash per kill: 115
Sniper
Health: 35
Damage: 200
Firerate: 3.5
Range: 26
Max pierce: 3
DPS: 57.1
Damage type: Pierce
Speed: Slow
Lead penetration: Yes
Flying detection: Yes
Cash per kill: 180
Titan
Health: 1950
Enemy Aggro (Forces all enemies that have stun or unit damaging abilities to attack it)
Speed: Average
Cash per kill: 165
Level 5
Devestation
Upgrade Cost: 28000 cash
Madman cost: 30 cash
Gangster cost: 80 cash
Ninja cost: 200 cash
Hitman cost: 450 cash
Sniper cost: 900 cash
Titan cost: 1650 cash
Necromancer cost: 3700 cash
Nuclear plane cost: 10000 cash
Hidden detection: Yes
Lead penetration: Yes
Flying detection: No > Yes
Madman
Health: 20
Speed: Above average
Cash per kill: 10
Gangster
Health: 30
Damage: 4
Firerate: 1.5
Range: 12
DPS: 2.66
Damage type: Single
Speed: Average
Cash per kill: 20
Ninja
Health: 50
Damage: 12
Swingrate: 0.5
Range: 5
DPS: 24
Speed: Fast
Damage type: Single
Hidden detection: Yes
Cash per kill: 45
Hitman
Health: 100
Damage: 8
Grenade damage: 60
Firerate: 0.3
Throwrate: 3
Range: 15
Splash range: 4
Gun DPS: 26.6
Grenade DPS: 20
Speed: Below average
Hidden detection: Yes
Lead penetration: Yes
Cash per kill: 115
Sniper
Health: 35
Damage: 200
Firerate: 3.5
Range: 26
Max pierce: 3
DPS: 57.1
Damage type: Pierce
Speed: Slow
Lead penetration: Yes
Flying detection: Yes
Cash per kill: 180
Titan
Health: 1950
Enemy Aggro (Forces all enemies that have stun or unit damaging abilities to attack it)
Speed: Average
Cash per kill: 165
Necromancer
Health: 1200
Damage: 180
Firerate: 2
Range: 20
Splash range: 5
DPS: 60
Damage type: Splash
Hidden detection: Yes
Lead penetration: Yes
Flying detection: Yes
Each enemy killed will spawn a Reanimated
Reanimated
Health: 50
Speed: Average
Nuclear plane
Health: 350
Splash Damage: 5000
Radiation damage/sec: 80
Firerate: Only fires once
Radiation time: 20s
Range: 7
Splash range: 25
Speed: Very fast
*TDS Bosses but with TDX Scaling*
- Gravedigger [HP : 80,000] | gets beefed up in health than a pathetic tds scaling gravedigger, Summons 8 Elite zombies, Smacks his shovel dealing stun + Damage + leaves a crater for while, Stomp can stun + small damage
- Patient Zero [HP : 220,000] | Does Mild Stun abuse + AoE moderate damages your tower, Splashes Blue potion to path that speeds up by +20% on conract, Splashes Green potion path that grants +1% HP per second on contact, Poisons your tower AOE like plague doctor, Summons like Specters throwing specters stuff
- Molten Warlord [HP : 420,000] | 30% Bullet Armor, 100% Fire Resist, 100% Freeze Resist, Moderate Stun abuse + AoE Moderate damage + burns your tower + small to Single target Insane Damage (kills ur maxed jugg) + Summons 12 Molten enemies
- Fallen King [980,000 HP] | 40% Bullet Armor, 20% Laser Armor, Fire and Ice Immune, High Stun Abuse + Damage Abuse (has almost same killing power of MK IC) + AoE High Damage + Grants/Restores Shield itself + Low HP = Regen Full Shield HP + 10% more resistant, Small target Insane damage, Summons 10 Fallen enemies and 4 Fallen Bosses
- Awakened Fallen King (extra waves after Fallen Kingz only in Nightmare Mode) [2,440,000 HP] | 40% Bullet Armor + 40% Laser Armor + All Status Resist + Cancer Stun Abuse + AoE High Damage + Normal range insane damage + Apex Call ability + Tower Instakill + Causes Player Interference + nerfed Horde of Hades ability (spams alot of fallen enemies and some fallen bosses)
Lol cancer stun
I forgot to say but easy mode bosses (Plague doctor and Elite Plague Doctor) STUNS towers but hard mode bosses (Eradicator and Eradicator MK II) KILLS towers
TDX X Doomspire Defense.
Event Tower:
Survivalist.
Cake Battler.
Galactic Gunner.
Skin:
General/Commander.
BB Gunner/Operator.
Rocketeer/Missile Trooper.
BoomBox/EDJ.
RockStar/EDJ.
Heavy Gunner/Juggernaut.
Moderator/Slammer.
Doomspire Barracks/Barracks.
Hyperlaser/Railgunner.
DoomSpire Freezer/Cryo Blaster.
Terminal Garage/Armored Factory.
Battlepass:
Level 1:
Token:350
Reward 235 Gold.
Level 2:
Token:265
Reward 6500 Exp.
Level 3:
Token:475
Reward Supply Crate X3
Level 4:
Token:600
BB Gunner Operator Skin.
Level 5:
Token:895
Rocketeer Missile Trooper Skin.
Level 6:
Token:450
Reward 500 Gold
Level 7:
Token:750
Doomspire Freezer Cryo Blaster Skin.
Level 8:
Token:900
Reward Airstrike X2.
Level 9:
Token:1300
Reward Team Up Marine Gunner Support X2.
Level 10:
Token:1100
Reward 12000 Exp.
Level 11:
Token:1850
Classic Party Taunt.
Level 12:
Token:2350
Morderator Slammer Skin
Level 13:
Token:8500
Reward Event Tower Survivalist.
Level 14:
Token:1950
Heavy Gunner Juggernaut Skin.
Level 15:
Token:1800
Reward 2500 Gold.
Level 16:
Token:2750
BoomBox EDJ Skin.
Level 17:
Token:2400
Hyperlaser Railgunner Skin.
Level 18:
Token:2300
Reward Team Up Marine Gunner Support X5.
Level 19:
Token:2900
Reward Paradrop Support X3
Level 20:
Token:2600
Doomspire Barracks/Barracks.
Level 21:
Token:3000
Reward 6500 Gold.
Level 22:
Token:4000
Reward dance 2013 Taunt.
Level 23:
Token:12500
Reward Event Tower Cake Battler.
Level 24:
Token:7500
Terminal Garage Armored Factory Skin.
Level 25:
Token:9250
General Commander Skin.
Level 26:
Token:28500
Reward Event Tower Galatic Gunner.
Level 27:
Token:18500
Reward 60000 Exp
Level 28:
Token:35000
Reward Nuke X3.
Bonus:
GDA Survivalist Skin(Reward By Beating Yellow Mode In Hard Map).
GDA Galatic Gunner Skin(Reward By Beating Hard Mode In Hard Map).
Maser Galatic Gunner Skin(Reward By Beating Nightmare Mode(aka.Grandmaster Mode)).
Doomspire Defense is buns
@@Magmaticin i agree
120khp boss on wave 33 is crazy
Bro really got the gamemodes being TDX X TDX 🔥🔥
(Explanation is that there is no like enemies that are themed or from tds so its basically the gamemodes combined 🙏)
This gonna be insane fr
forgot about multipliers mutated zombies and a lot of other stuff
If it occur, the story probs goes with Dr xenon reviving one of the dead tds boss with the most likely being umbra due to a unique death animation unlike others and thats all for me
xenon also attack the tds land with her army lel
Reward after beating easy/elite: Juggernaut skin for Minigunner
Lvl.1: Normal jug
Lvl.2: gets gloves
Lvl.3: gets a red visor and minigun barrels go from 1 barrel to 2 barrels
Lvl.4: gets a helmet with a visor covering his face, minigun turns from 1 barrel to 4 barrels, gets thicker armour, and gets a custom animation when reving up
Reward after beating intermediate/expert: Golden Juggernaut skin for Golden Minigunner (has custom laser sounds when firing)
Lvl.1: Normal gjug, has custom rev up animation
Lvl.2: gets slightly looking gloves
Lvl.3: gets knight armour and a new minigun look
Lvl.4: gets a knight helmet and gets a new minigun look
Reward after beating both: John Tower
Lvl.1: Normal John Roblox look
Lvl.2: gets a vest and has yellow stripes on his wrists
Lvl.3: gets black armour, and gets 2 silver deagles
Lvl.4: gets a BFG-50 on his back and uses a M249, also gets the rage ability (buffs tower dmg by 50%)
Reward for beating both without losing health/first try: John Tower (Bottom Path variant and you can still get the Top Path variant if you beat both)
Lvl.1: Normal John Roblox look
Lvl.2: gets a vest and has yellow stripes on his wrists
Lvl.3: gets a new armour look, visor turns red, gun goes from a M1911 to a Saiga-12, ignores bullet resistance
Lvl.4: gets a doom slayer drip, uses 2 Saiga-12's, gets a railgun on his shoulder that deals 400 dmg every 4 seconds, and gets the axe ability (can hit 10 enemies on a 4 stud radius, deals 2000 dmg)
[Everything here is accurate to TDX]
what about axe ability?
I already said to john "and gets the rage ability", skins are skins, and towers are towers
@@GabrielZachBuena-lp2kz i don't get it
Axe ability is for bottom path, not top, plus tds has a john tower, but it got replaced with militant
@@GabrielZachBuena-lp2kzthis concept for John is really good and detailed, I might as well include it to the concept
Imagine advisor and commander argueing
And dispatcher then comes in to stop both of them
TDS Casual mode rework
Normal
Health: 5
Speed: Average
Wave: 1
Speedy
Health: 6
Speed: Fast
Wave: 3
Rusted
Health: 20
Speed: Below average
Wave: 6
Gold statue
Health: 225
Speed: Slow
Wave: 7
Hidden
Health: 20
Speed: Average
Hidden
Wave: 9
Breaker2
Health: 30
Speed: Slightly fast
Ability: Spawns 1 breaker upon death
Wave: 12
Breaker
Health: 14
Speed: Slightly fast
Wave: N/A
Golden
Health: 100
Speed: Below average
Lead
Wave: 14
Gold Machimoi
Health: 1850
Defence: 30%
Speed: Below average
Wave: 16
Golden tombstone
Health: 400
Defense: 100%
Speed: Slow
Lead
Ability: Upon death, it spawns 6 Mummified
Wave: 19
Mummified
Health: 50
Speed: Very fast
Hidden
Wave: 19
Sentient Pyramid
Health: 10500
Speed: Very Slow
Wave: 22
24 karat
Health: 750
Speed: Above average
Lead
Wave: 23
Breaker4
Health: 160
Defense: 35%
Speed: Average
Ability: Spawns 3 Breaker3s upon death
Wave: 25
Breaker3
Health: 80
Defense: 20%
Speed: Above average
Ability: Spawns a breaker2 upon death
Wave: N/A
Golden Medjay
Health: 3500
Speed: Average
Wave: 27
Golden pharaoh (Boss)
Health: 60,000
Speed: Very slow
Ability 1: Slams the ground, creating dozens of golden spikes along the path and destroying units. The amount of golden spikes depend on the map length
Ability 2: Stomps, creating a Shockwave that stuns towers
Ability 3: Calls out for support, spawning Golden, Golden Machimoi, Mummified and Golden Tombstones
Wave: 30
Golden spike
Health: 50
Speed: Immobile
Wave: N/A
Nice idea
TDS would struggle so badly
Really nice 💯
New mode collaber all boss of the other td games from tb,tds,and tdx beat them at all cost
Rebalancing easy mode
Starter money 800 (without joining the group)
900 (joining the group)
Its in tds scaling btw
Rebalancing on hard mode
1k (without joining the group)
1.1k (joining the group)
Towers will be more expensive scaling at 1.3x
Enemies will have mutation modifier (affects to bosses)
TDS x tdx coming soon
I have defeated the GDA, now all I have to do is defeat the TDS. (Dr. Xenon Dialouge)
Yo i fixed my concept, check it out again, maybe you'll find another version of John there
next idea reward tower : Slammer warden skin
Slammer sledger
Only problem is tdx bosses kill towers unlike most tds bosses (I say most because Area 51 boss killed towers, so there is no argument on tds towers being “unkillable” which I have seen being said, the tds bosses are just weak)
Epik
Good
where armored zombie?
Don’t they have like 90% defense (I’m guessing off memory)
@@monkreportervr8915 well they can have lead detection
@ you don’t need bombs to kill armored zombies bullets work if you have enough
@@monkreportervr8915 well if using bullet the dmg will reduce by 90% of dmg base of tower so
well scout still can easily kill him
Worse reward than fallen
kinda L