TDS x TDX FanMade Collab Event | Part 1

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 51

  • @NightmareM1KE_RBLX
    @NightmareM1KE_RBLX 3 วันที่ผ่านมา +1

    Basically what happen in the event:so dr xenon want attack that one g.d.a base but to do that...the troops need to pass the tds border.
    she asking the commander(tds) to
    pass the border,but the commander realized that Her army+plague divisions are strong and it could be a threat to their safety so he refused to Her...
    After that she had no choice so she declare war on the tds organization.
    she use scout force(aka the plague divisions on ez mode)to did a first attack on tds...but she fail(although the tds got pushed back a bit).
    Meanwhile the G.D.A realized that if the tds loe then the base would be lost to her also so they send aid,troops,weapons,etc... so the tds could fight those strong enemy.

  • @meskonyolsen6657
    @meskonyolsen6657 21 วันที่ผ่านมา +30

    *TDX Bosses but with TDS Scaling*
    - Plague Doctor [HP : 40,000] | Specializes debuffing your towers one of stats by -25%, crow launching stuns in small area
    - *Eradicator [HP : 86,000]* | slight Stun abuse eradicator, has 20% melt immune armor, he's slightly fast than all bosses, missile hit inflict 3-4 second stun + large range short stun
    - *Revived Plague Doctor [HP : 110,000]* | he's slightly fast, Specializes debuffing your towers one of stat by -50%, all of stats by -25% + able to do Stun Gas + Crows decreases tower all stats by -25% and stun
    - *Eradicator MK II [HP : 220,000]* | Stun abuse Eradicator has 30% melt immune Armor, getting shot > stunned, getting missile'd > stunned, getting flamed > decreases atk and firerate stats by -25%
    ==== Endless Bosses with TDS Scaling ====
    Bosses below have Immune to Stun and Freeze
    *Eradicator IV [HP : 480,000]* | 33% Melt Immune Armor, has a Stun abuse powers, equivalent to half Fallen's Hidden Wave + Possessed the powers of Left and Right hand abilities *[Instakill]*
    - [X-class Missiles] | if caught by missile = get stunned
    - [Collateral Control] | get caught by grenades = gets stunned
    - *[Death Shot]* | One of towers.. gets INSTAKILLED from farthest and most expensive towers in range (killed towers gives 50% of costs), if nothing is farthest.. targets the most expensive support towers (DJ, Medic), caught in blast gets stunned.
    - [Toxic Overflow] | 2 grenade throw, each chemical grenades spawns 4 [Elite Hazmats] and 2 [Random Intermediate Midboss] (12 total spawns, has slight long cd)
    - [Blinding Shot] | Targets the farthest most expensive towers a -95% decrease in Range, other caught gets -50% decrease in range
    - [Enhanced Disturbance] | Throws 2 shock grenade, if caught increases Reload time by +50% + Ability towers who caught temporarly disables from using ability (except gatling)
    - *[Desperate Rush]* | at 22% HP, removes all % armor, increases its speed to same speed of very low HP Void Reaver
    *Eradicator MK I Combat [HP : 720,000]* [Initial and Max Shield : 180,000]
    - [Missile Hellfire] Shoots 24 Missiles at random towers (it can target ur farm too, but nothing happened), Caught by it gets stunned + most likely targets your Gatling Gun (alternate Gatling Stun = makes your FPS more infuriating and inaccurate temporarly)
    - [Laser Concentration] | Targets one of most Expensive Non-stun immune towers with long debuffing -95% of Every Stat temporarly, causes a explosion dealing stun
    - *[Chain Asasault]* | Caught by it dealing stun + Unable to recieve buffs + and Firerate decrease by -33% with double duration than stun
    - [Energy Surge] | Large Range short stun, also towers caught by it reduced damage by -33% with normal duration
    - [Energy Shield] | Self Add shield by +60,000
    - [Recharged Fury] | At 31% HP, Stops for a second, then Fully regains Shield health
    - +[Seismic Strike] | Attacks ur towers same area 6 times, Unfortunate towers who got smacked recieves a Short stun stack 6 times, and random small stat debuffs stacks 6 times
    - *+[Annihilation Sweep]* | Lots of your nearby Towers gets stunned + Support towers gets Temporarly disables tower buffs, and 3 of Unlucky towers gets killed by annihilation sweep
    *Predator [22,500HP]*
    "Stun abuse enemy, Comparable to Templars"
    - *[Triple Shot]* : Shootd 3 random towers, dealing stun
    - *[Decimation]* : Shoots a single Non-Stun Immune Highest DPS Towers dealing Long Stun
    - *[No Nonsense]* : "Call for Arm!" (passive) Ability from all above, Does not target Level 0 Towers, nothing happens
    *Apex Predator [900,000 HP]*
    "30% Melt Immune Armor, Stun Abuse Nightmare that may ignore your Stun Immune Towers + Captable to killing any towers"
    - *[Apex's Call]* | (First Once) Clenches its fist, That summons 7 Bloated Predators (45,000HP), 4 (New) Frost Hero (40,000HP) and 3 Bloated Legacy Templar (24,000HP)
    - [Missile Burst] | Fires 4 ignore Stun Immune rockets to Farthest towers dealing Long Stun (Cliff Towers most likely targetted)
    - [Seismic Slam] | Slams that ignores Stun Immune Towers at normal range (Stunned gatling dismounts FPS mode)
    - [Triple Pulse] | Targets 3 Most Expensive and Closest towers dealing -70% all stats debuff (2x longer than stun) and stun
    - *[Eyes Locked]* | Targets the single Highest Total damage accumulated to Apex Predator Towers (most likely target hardcore towers), killing it instantly (Long CD) (if ur gatling gun has highest damage dealt to Apex, say goodbye)
    - [Plasma Pulse] | Targets the Farthest and Cliff towers, (Ignore stun immune) dealing Long stun nearby cliff towers gets long stunned too
    - [Incineration] | Towers who caught in fire Decreases -33% of Range and +50% of Firerate delay
    - *[Core Collapse]* | If this boss dies, they'll explode. Instakilling all towers in Short range, the Shockwave from explosion inflicts stun
    *Calamity [3,333,333 HP]*
    "The Walking Raider Boss, but it's actually (not fixing your computer) Conserver 😱😱"
    Moves like Raider Boss speed (very Extremely Slow)
    - [Horde of Hades] | (First Single) Spawns 18 Adversaries (3,333HP), 15 Entities (3,333HP), 18 REDACTED (3,333HP), 1 Catastrophic (33,333HP + Immune to all status + Stomp ability), 1 Cataclysmic (33,333HP + Immune to all status + Stomp ability) covering 1/4 of Map
    - [Damnation] | (Recurring Third) Actually known as Stomp Summon, Stomps that ignores Stun immunity to ground towers (Stunned Gatling dismounts your FPS mode), Summons 4 Redacted, 4 Adversaries and 3 Entities (Long CD + CD resets when Calamitous Wraith and increase it to 5/5/4 summons)
    - *[Scorched Earth]* | (Second Single) Does stomping attacks that kills 10% of your towers (Minimum : 3, 2 if Quad) from Placement Limit, and summons Both Adversaries and Entity
    - *[Calamitous Wrath]* | (Low HP) At 500,000HP, does a scream Massive Range that ignores Stun immunity towers dealing stun, and killing 17.5% of your Towers (Minimum : 5, 3 if Quad

    • @lolLOL-os2ok
      @lolLOL-os2ok 20 วันที่ผ่านมา +2

      dam this is really detailed

    • @SCP05-9
      @SCP05-9 10 วันที่ผ่านมา

      One thing health calamity 25persent kill ability

  • @ezbooksmarketing5898
    @ezbooksmarketing5898 14 วันที่ผ่านมา +3

    TDS fanmade towers
    Contractor
    Unlock cost: 350 gems
    Placement Cost: 300 cash
    Type: Offensive
    Placement: Ground
    Madman cost: 50 cash
    Hidden detection: Level 2+
    Lead penetration: Level 3+
    Flying detection: Level 4+
    Placement limit: 1
    Madman
    Health: 20
    Speed: Above average
    Cash per kill: 10
    Level 1
    Gang affiliations
    Upgrade Cost: 450 cash
    Madman cost: 50 cash > 35 cash
    Gangster cost: 100 cash
    Hidden detection: No
    Lead penetration: No
    Flying detection: No
    Madman
    Health: 20
    Speed: Above average
    Cash per kill: 10
    Gangster
    Health: 30
    Damage: 4
    Firerate: 1.5
    Range: 12
    DPS: 2.66
    Damage type: Single
    Speed: Average
    Cash per kill: 20
    Level 2
    Budget increase
    Upgrade Cost: 1050 cash
    Madman cost: 35 cash > 30 cash
    Gangster cost: 100 cash
    Ninja cost: 225 cash
    Hidden detection: No > Yes
    Lead penetration: No
    Flying detection: No
    Madman
    Health: 20
    Speed: Above average
    Cash per kill: 10
    Gangster
    Health: 30
    Damage: 4
    Firerate: 1.5
    Range: 12
    DPS: 2.66
    Damage type: Single
    Speed: Average
    Cash per kill: 20
    Ninja
    Health: 50
    Damage: 12
    Swingrate: 0.5
    Range: 5
    DPS: 24
    Speed: Fast
    Damage type: Single
    Hidden detection: Yes
    Cash per kill: 45
    Level 3
    Professional contract killer
    Upgrade Cost: 4800 cash
    Madman cost: 30 cash
    Gangster cost: 100 cash > 80 cash
    Ninja cost: 225 cash > 200 cash
    Hitman cost: 450 cash
    Hidden detection: Yes
    Lead penetration: No > Yes
    Flying detection: No
    Madman
    Health: 20
    Speed: Above average
    Cash per kill: 10
    Gangster
    Health: 30
    Damage: 4
    Firerate: 1.5
    Range: 12
    DPS: 2.66
    Damage type: Single
    Speed: Average
    Cash per kill: 20
    Ninja
    Health: 50
    Damage: 12
    Swingrate: 0.5
    Range: 5
    DPS: 24
    Speed: Fast
    Damage type: Single
    Hidden detection: Yes
    Cash per kill: 45
    Hitman
    Health: 100
    Damage: 8
    Grenade damage: 60
    Firerate: 0.3
    Throwrate: 3
    Range: 15
    Splash range: 4
    Gun DPS: 26.6
    Grenade DPS: 20
    Speed: Below average
    Hidden detection: Yes
    Lead penetration: Yes
    Cash per kill: 115
    Level 4
    Immense pay
    Upgrade Cost: 11500 cash
    Madman cost: 30 cash
    Gangster cost: 80 cash
    Ninja cost: 200 cash
    Hitman cost: 450 cash
    Sniper cost: 900 cash
    Titan cost: 1650 cash
    Hidden detection: Yes
    Lead penetration: Yes
    Flying detection: No > Yes
    Madman
    Health: 20
    Speed: Above average
    Cash per kill: 10
    Gangster
    Health: 30
    Damage: 4
    Firerate: 1.5
    Range: 12
    DPS: 2.66
    Damage type: Single
    Speed: Average
    Cash per kill: 20
    Ninja
    Health: 50
    Damage: 12
    Swingrate: 0.5
    Range: 5
    DPS: 24
    Speed: Fast
    Damage type: Single
    Hidden detection: Yes
    Cash per kill: 45
    Hitman
    Health: 100
    Damage: 8
    Grenade damage: 60
    Firerate: 0.3
    Throwrate: 3
    Range: 15
    Splash range: 4
    Gun DPS: 26.6
    Grenade DPS: 20
    Speed: Below average
    Hidden detection: Yes
    Lead penetration: Yes
    Cash per kill: 115
    Sniper
    Health: 35
    Damage: 200
    Firerate: 3.5
    Range: 26
    Max pierce: 3
    DPS: 57.1
    Damage type: Pierce
    Speed: Slow
    Lead penetration: Yes
    Flying detection: Yes
    Cash per kill: 180
    Titan
    Health: 1950
    Enemy Aggro (Forces all enemies that have stun or unit damaging abilities to attack it)
    Speed: Average
    Cash per kill: 165
    Level 5
    Devestation
    Upgrade Cost: 28000 cash
    Madman cost: 30 cash
    Gangster cost: 80 cash
    Ninja cost: 200 cash
    Hitman cost: 450 cash
    Sniper cost: 900 cash
    Titan cost: 1650 cash
    Necromancer cost: 3700 cash
    Nuclear plane cost: 10000 cash
    Hidden detection: Yes
    Lead penetration: Yes
    Flying detection: No > Yes
    Madman
    Health: 20
    Speed: Above average
    Cash per kill: 10
    Gangster
    Health: 30
    Damage: 4
    Firerate: 1.5
    Range: 12
    DPS: 2.66
    Damage type: Single
    Speed: Average
    Cash per kill: 20
    Ninja
    Health: 50
    Damage: 12
    Swingrate: 0.5
    Range: 5
    DPS: 24
    Speed: Fast
    Damage type: Single
    Hidden detection: Yes
    Cash per kill: 45
    Hitman
    Health: 100
    Damage: 8
    Grenade damage: 60
    Firerate: 0.3
    Throwrate: 3
    Range: 15
    Splash range: 4
    Gun DPS: 26.6
    Grenade DPS: 20
    Speed: Below average
    Hidden detection: Yes
    Lead penetration: Yes
    Cash per kill: 115
    Sniper
    Health: 35
    Damage: 200
    Firerate: 3.5
    Range: 26
    Max pierce: 3
    DPS: 57.1
    Damage type: Pierce
    Speed: Slow
    Lead penetration: Yes
    Flying detection: Yes
    Cash per kill: 180
    Titan
    Health: 1950
    Enemy Aggro (Forces all enemies that have stun or unit damaging abilities to attack it)
    Speed: Average
    Cash per kill: 165
    Necromancer
    Health: 1200
    Damage: 180
    Firerate: 2
    Range: 20
    Splash range: 5
    DPS: 60
    Damage type: Splash
    Hidden detection: Yes
    Lead penetration: Yes
    Flying detection: Yes
    Each enemy killed will spawn a Reanimated
    Reanimated
    Health: 50
    Speed: Average
    Nuclear plane
    Health: 350
    Splash Damage: 5000
    Radiation damage/sec: 80
    Firerate: Only fires once
    Radiation time: 20s
    Range: 7
    Splash range: 25
    Speed: Very fast

  • @meskonyolsen6657
    @meskonyolsen6657 21 วันที่ผ่านมา +6

    *TDS Bosses but with TDX Scaling*
    - Gravedigger [HP : 80,000] | gets beefed up in health than a pathetic tds scaling gravedigger, Summons 8 Elite zombies, Smacks his shovel dealing stun + Damage + leaves a crater for while, Stomp can stun + small damage
    - Patient Zero [HP : 220,000] | Does Mild Stun abuse + AoE moderate damages your tower, Splashes Blue potion to path that speeds up by +20% on conract, Splashes Green potion path that grants +1% HP per second on contact, Poisons your tower AOE like plague doctor, Summons like Specters throwing specters stuff
    - Molten Warlord [HP : 420,000] | 30% Bullet Armor, 100% Fire Resist, 100% Freeze Resist, Moderate Stun abuse + AoE Moderate damage + burns your tower + small to Single target Insane Damage (kills ur maxed jugg) + Summons 12 Molten enemies
    - Fallen King [980,000 HP] | 40% Bullet Armor, 20% Laser Armor, Fire and Ice Immune, High Stun Abuse + Damage Abuse (has almost same killing power of MK IC) + AoE High Damage + Grants/Restores Shield itself + Low HP = Regen Full Shield HP + 10% more resistant, Small target Insane damage, Summons 10 Fallen enemies and 4 Fallen Bosses
    - Awakened Fallen King (extra waves after Fallen Kingz only in Nightmare Mode) [2,440,000 HP] | 40% Bullet Armor + 40% Laser Armor + All Status Resist + Cancer Stun Abuse + AoE High Damage + Normal range insane damage + Apex Call ability + Tower Instakill + Causes Player Interference + nerfed Horde of Hades ability (spams alot of fallen enemies and some fallen bosses)

    • @NF38_
      @NF38_ 20 วันที่ผ่านมา +1

      Lol cancer stun

  • @Targetboi2
    @Targetboi2  16 วันที่ผ่านมา

    I forgot to say but easy mode bosses (Plague doctor and Elite Plague Doctor) STUNS towers but hard mode bosses (Eradicator and Eradicator MK II) KILLS towers

  • @_syuri7676
    @_syuri7676 20 วันที่ผ่านมา +5

    TDX X Doomspire Defense.
    Event Tower:
    Survivalist.
    Cake Battler.
    Galactic Gunner.
    Skin:
    General/Commander.
    BB Gunner/Operator.
    Rocketeer/Missile Trooper.
    BoomBox/EDJ.
    RockStar/EDJ.
    Heavy Gunner/Juggernaut.
    Moderator/Slammer.
    Doomspire Barracks/Barracks.
    Hyperlaser/Railgunner.
    DoomSpire Freezer/Cryo Blaster.
    Terminal Garage/Armored Factory.
    Battlepass:
    Level 1:
    Token:350
    Reward 235 Gold.
    Level 2:
    Token:265
    Reward 6500 Exp.
    Level 3:
    Token:475
    Reward Supply Crate X3
    Level 4:
    Token:600
    BB Gunner Operator Skin.
    Level 5:
    Token:895
    Rocketeer Missile Trooper Skin.
    Level 6:
    Token:450
    Reward 500 Gold
    Level 7:
    Token:750
    Doomspire Freezer Cryo Blaster Skin.
    Level 8:
    Token:900
    Reward Airstrike X2.
    Level 9:
    Token:1300
    Reward Team Up Marine Gunner Support X2.
    Level 10:
    Token:1100
    Reward 12000 Exp.
    Level 11:
    Token:1850
    Classic Party Taunt.
    Level 12:
    Token:2350
    Morderator Slammer Skin
    Level 13:
    Token:8500
    Reward Event Tower Survivalist.
    Level 14:
    Token:1950
    Heavy Gunner Juggernaut Skin.
    Level 15:
    Token:1800
    Reward 2500 Gold.
    Level 16:
    Token:2750
    BoomBox EDJ Skin.
    Level 17:
    Token:2400
    Hyperlaser Railgunner Skin.
    Level 18:
    Token:2300
    Reward Team Up Marine Gunner Support X5.
    Level 19:
    Token:2900
    Reward Paradrop Support X3
    Level 20:
    Token:2600
    Doomspire Barracks/Barracks.
    Level 21:
    Token:3000
    Reward 6500 Gold.
    Level 22:
    Token:4000
    Reward dance 2013 Taunt.
    Level 23:
    Token:12500
    Reward Event Tower Cake Battler.
    Level 24:
    Token:7500
    Terminal Garage Armored Factory Skin.
    Level 25:
    Token:9250
    General Commander Skin.
    Level 26:
    Token:28500
    Reward Event Tower Galatic Gunner.
    Level 27:
    Token:18500
    Reward 60000 Exp
    Level 28:
    Token:35000
    Reward Nuke X3.

    • @_syuri7676
      @_syuri7676 20 วันที่ผ่านมา +3

      Bonus:
      GDA Survivalist Skin(Reward By Beating Yellow Mode In Hard Map).
      GDA Galatic Gunner Skin(Reward By Beating Hard Mode In Hard Map).
      Maser Galatic Gunner Skin(Reward By Beating Nightmare Mode(aka.Grandmaster Mode)).

    • @Magmaticin
      @Magmaticin 20 วันที่ผ่านมา +2

      Doomspire Defense is buns

    • @Mazhatter
      @Mazhatter 15 วันที่ผ่านมา

      @@Magmaticin i agree

  • @WALLB_theo
    @WALLB_theo 10 ชั่วโมงที่ผ่านมา

    120khp boss on wave 33 is crazy

  • @omaryasser98
    @omaryasser98 16 วันที่ผ่านมา

    Bro really got the gamemodes being TDX X TDX 🔥🔥
    (Explanation is that there is no like enemies that are themed or from tds so its basically the gamemodes combined 🙏)

  • @N1GHT_M4R3
    @N1GHT_M4R3 17 วันที่ผ่านมา +1

    This gonna be insane fr

  • @justboysplay2044
    @justboysplay2044 7 วันที่ผ่านมา

    forgot about multipliers mutated zombies and a lot of other stuff

  • @reimu5182
    @reimu5182 15 วันที่ผ่านมา

    If it occur, the story probs goes with Dr xenon reviving one of the dead tds boss with the most likely being umbra due to a unique death animation unlike others and thats all for me

    • @NightmareM1KE_RBLX
      @NightmareM1KE_RBLX 2 วันที่ผ่านมา

      xenon also attack the tds land with her army lel

  • @GabrielZachBuena-lp2kz
    @GabrielZachBuena-lp2kz 17 วันที่ผ่านมา +1

    Reward after beating easy/elite: Juggernaut skin for Minigunner
    Lvl.1: Normal jug
    Lvl.2: gets gloves
    Lvl.3: gets a red visor and minigun barrels go from 1 barrel to 2 barrels
    Lvl.4: gets a helmet with a visor covering his face, minigun turns from 1 barrel to 4 barrels, gets thicker armour, and gets a custom animation when reving up
    Reward after beating intermediate/expert: Golden Juggernaut skin for Golden Minigunner (has custom laser sounds when firing)
    Lvl.1: Normal gjug, has custom rev up animation
    Lvl.2: gets slightly looking gloves
    Lvl.3: gets knight armour and a new minigun look
    Lvl.4: gets a knight helmet and gets a new minigun look
    Reward after beating both: John Tower
    Lvl.1: Normal John Roblox look
    Lvl.2: gets a vest and has yellow stripes on his wrists
    Lvl.3: gets black armour, and gets 2 silver deagles
    Lvl.4: gets a BFG-50 on his back and uses a M249, also gets the rage ability (buffs tower dmg by 50%)
    Reward for beating both without losing health/first try: John Tower (Bottom Path variant and you can still get the Top Path variant if you beat both)
    Lvl.1: Normal John Roblox look
    Lvl.2: gets a vest and has yellow stripes on his wrists
    Lvl.3: gets a new armour look, visor turns red, gun goes from a M1911 to a Saiga-12, ignores bullet resistance
    Lvl.4: gets a doom slayer drip, uses 2 Saiga-12's, gets a railgun on his shoulder that deals 400 dmg every 4 seconds, and gets the axe ability (can hit 10 enemies on a 4 stud radius, deals 2000 dmg)
    [Everything here is accurate to TDX]

    • @vegitobluekkx2069
      @vegitobluekkx2069 15 วันที่ผ่านมา

      what about axe ability?

    • @GabrielZachBuena-lp2kz
      @GabrielZachBuena-lp2kz 15 วันที่ผ่านมา

      I already said to john "and gets the rage ability", skins are skins, and towers are towers

    • @vegitobluekkx2069
      @vegitobluekkx2069 15 วันที่ผ่านมา

      @@GabrielZachBuena-lp2kz i don't get it

    • @GabrielZachBuena-lp2kz
      @GabrielZachBuena-lp2kz 15 วันที่ผ่านมา

      Axe ability is for bottom path, not top, plus tds has a john tower, but it got replaced with militant

    • @Targetboi2
      @Targetboi2  14 วันที่ผ่านมา

      @@GabrielZachBuena-lp2kzthis concept for John is really good and detailed, I might as well include it to the concept

  • @JProduction14
    @JProduction14 15 วันที่ผ่านมา +1

    Imagine advisor and commander argueing

    • @phantom_commander
      @phantom_commander 15 วันที่ผ่านมา

      And dispatcher then comes in to stop both of them

  • @ezbooksmarketing5898
    @ezbooksmarketing5898 20 วันที่ผ่านมา +3

    TDS Casual mode rework
    Normal
    Health: 5
    Speed: Average
    Wave: 1
    Speedy
    Health: 6
    Speed: Fast
    Wave: 3
    Rusted
    Health: 20
    Speed: Below average
    Wave: 6
    Gold statue
    Health: 225
    Speed: Slow
    Wave: 7
    Hidden
    Health: 20
    Speed: Average
    Hidden
    Wave: 9
    Breaker2
    Health: 30
    Speed: Slightly fast
    Ability: Spawns 1 breaker upon death
    Wave: 12
    Breaker
    Health: 14
    Speed: Slightly fast
    Wave: N/A
    Golden
    Health: 100
    Speed: Below average
    Lead
    Wave: 14
    Gold Machimoi
    Health: 1850
    Defence: 30%
    Speed: Below average
    Wave: 16
    Golden tombstone
    Health: 400
    Defense: 100%
    Speed: Slow
    Lead
    Ability: Upon death, it spawns 6 Mummified
    Wave: 19
    Mummified
    Health: 50
    Speed: Very fast
    Hidden
    Wave: 19
    Sentient Pyramid
    Health: 10500
    Speed: Very Slow
    Wave: 22
    24 karat
    Health: 750
    Speed: Above average
    Lead
    Wave: 23
    Breaker4
    Health: 160
    Defense: 35%
    Speed: Average
    Ability: Spawns 3 Breaker3s upon death
    Wave: 25
    Breaker3
    Health: 80
    Defense: 20%
    Speed: Above average
    Ability: Spawns a breaker2 upon death
    Wave: N/A
    Golden Medjay
    Health: 3500
    Speed: Average
    Wave: 27
    Golden pharaoh (Boss)
    Health: 60,000
    Speed: Very slow
    Ability 1: Slams the ground, creating dozens of golden spikes along the path and destroying units. The amount of golden spikes depend on the map length
    Ability 2: Stomps, creating a Shockwave that stuns towers
    Ability 3: Calls out for support, spawning Golden, Golden Machimoi, Mummified and Golden Tombstones
    Wave: 30
    Golden spike
    Health: 50
    Speed: Immobile
    Wave: N/A

    • @Roblo4k
      @Roblo4k 17 วันที่ผ่านมา +1

      Nice idea

  • @salvadorsanchezhernandez1824
    @salvadorsanchezhernandez1824 16 วันที่ผ่านมา +1

    TDS would struggle so badly

  • @terrytank6283
    @terrytank6283 19 วันที่ผ่านมา +4

    Really nice 💯

  • @hanghaygamer7372
    @hanghaygamer7372 15 วันที่ผ่านมา

    New mode collaber all boss of the other td games from tb,tds,and tdx beat them at all cost

  • @Sigmabutbetter101
    @Sigmabutbetter101 13 วันที่ผ่านมา

    Rebalancing easy mode
    Starter money 800 (without joining the group)
    900 (joining the group)
    Its in tds scaling btw
    Rebalancing on hard mode
    1k (without joining the group)
    1.1k (joining the group)
    Towers will be more expensive scaling at 1.3x
    Enemies will have mutation modifier (affects to bosses)

  • @torajramezani8477
    @torajramezani8477 17 วันที่ผ่านมา +6

    TDS x tdx coming soon

  • @yellowsheeplili8459
    @yellowsheeplili8459 16 วันที่ผ่านมา

    I have defeated the GDA, now all I have to do is defeat the TDS. (Dr. Xenon Dialouge)

  • @GabrielZachBuena-lp2kz
    @GabrielZachBuena-lp2kz 5 วันที่ผ่านมา

    Yo i fixed my concept, check it out again, maybe you'll find another version of John there

  • @denisboonto4064
    @denisboonto4064 17 วันที่ผ่านมา +2

    next idea reward tower : Slammer warden skin

    • @thepopcat3723
      @thepopcat3723 16 วันที่ผ่านมา

      Slammer sledger

  • @monkreportervr8915
    @monkreportervr8915 16 วันที่ผ่านมา

    Only problem is tdx bosses kill towers unlike most tds bosses (I say most because Area 51 boss killed towers, so there is no argument on tds towers being “unkillable” which I have seen being said, the tds bosses are just weak)

  • @mylinhtranthi4558
    @mylinhtranthi4558 21 วันที่ผ่านมา +4

    Epik

  • @BaconBroTDX
    @BaconBroTDX 21 วันที่ผ่านมา +4

    Good

  • @Carl_ehh
    @Carl_ehh 16 วันที่ผ่านมา +1

    where armored zombie?

    • @monkreportervr8915
      @monkreportervr8915 16 วันที่ผ่านมา +1

      Don’t they have like 90% defense (I’m guessing off memory)

    • @Carl_ehh
      @Carl_ehh 16 วันที่ผ่านมา

      @@monkreportervr8915 well they can have lead detection

    • @monkreportervr8915
      @monkreportervr8915 16 วันที่ผ่านมา

      @ you don’t need bombs to kill armored zombies bullets work if you have enough

    • @Carl_ehh
      @Carl_ehh 16 วันที่ผ่านมา

      @@monkreportervr8915 well if using bullet the dmg will reduce by 90% of dmg base of tower so

    • @Carl_ehh
      @Carl_ehh 16 วันที่ผ่านมา

      well scout still can easily kill him

  • @siddy1000
    @siddy1000 16 วันที่ผ่านมา

    Worse reward than fallen

  • @guest833
    @guest833 16 วันที่ผ่านมา

    kinda L