Nah it’s so bad we need the mega knight evolution where it drains phone battery money and sanaty and the evo hehehehhea and the mega knight evo can also notice counters or the rg evo gets buffer so it can shoot 69 sparky shoots
I think it would be the best to don't raise any stats and just give you 2 gold per stab, that would make you choose between a strong evo or more gold for free to play, but stealing elixier would be way to over powered
Imagine if Evo Giant Skeleton makes a trail of powder when walking that ignites and catch on fire after exploding the bomb or just sets an area on fire after exploding the bomb, just like a poison effect but with fire
Nah Version 1: Has a spatula that flips troops upside down, reversing their movement for 2 seconds Version 2: on the 3rd hit, the troop will turn into a stack of pancakes for 2 seconds, essentially turning them into a goblin cage thing
I have a great idea for pekka and mini pekka evo make it so mini pekka evo has a 25% chance to do crit 2x dmg and pekka have a 50% chance to do a crit 2x dmg just like clash mini
I think most of this ideas are not realistic obviously there is some that may be good but for clash Royale they have been doing original things instead of copying the mechanics of other troops like for the mini pekka the knockback is just the monk's third hit. The mini pekka needs something that none of other troops have like for example the evolved goblin drill. None of the troops today in clash royale at a certain point changes position. That is an original idea. Or for another example the one you did of the giant skeleton that throws bombs, that is just the bomber's ability with more damage and health, and the evolved bomber has the ability of bouncing its attack, and that is something that no troops have. I'm not a hater, I liked this video, I'm just telling you a way to make your videos better. Thanks for the great video 👍
My idea for the musketeer evo is that it gets slightly bigger splash damage like in the video but also has a mini explosion around her when she shoots like the evo royal giant
Evo Musketeer should shoot heavier bullets that do increased damage enough to one shot a barbarian and has 500+ more hit points than normal Musketeer. Evo giant skeleton should drop a bomb that shoots a horde of skeletons containing as much as skeleton army card where it blew up at instead of his normal bomb. These skeletons have shields that each have 1hp and immune to spells while shields are activated but if shields destroyed then they no longer are immune to spells. That’s when he dies of course. Evo mini pekka enrages and gets a red tint on her when she falls below 50% of her health. While enraged she attacks 100% faster, deals 25% more damage, 35% faster movement speed, immune to knock backs, immune to slows and stuns but can be pulled by spells and fisherman. Evo Goblins become invisible (to the enemy and enemy troops but can still damage them (Like Leon’s super from brawl stars)) and faster when on your side of the arena but when on enemy side these buffs go away. These Evo goblins can also steal elixir from the enemies by dealing damage to enemy tower troops or king tower. Each hit takes 0.01 elixir from the enemy. Just so the enemy will still be able to place stuff and defend themselves against these evo goblins. Evo minions have 25% longer range and when one dies the others become enraged and get an orange tint indicating them enraged. Enraged minions attack 10% faster and move 10% faster. When only one evo minions is left it attacks 15% faster, moves 15% faster, deals 5% more damage, slows enemies hit by its attack, regenerates 35 health per second, and has a heavier orange tint. It also drops a poison spell upon dying. It does the same amount of damage as a normal poison spell but does 90% less damage to crown towers, buildings and king tower but a 25% smaller radius.
Ive got an idea for giant skeleton. Make it spawn a wallbreaker out of its barrel of gunpowder every 9 seconds. I doesnt make it unstoppable but it can now deal with swarmers (its a special type of wallbreaker that can explode b4 it hits the tower)
I feel like for giant skeleton he could die and become a pile of bones and respawn once more kinda like Phoenix. Also for Goblins they could stab and afflict goblin curse to an enemy for like 2-3 seconds.
Mini pekka evolution idea, mini pekka drops sword after despawning, next troop behind can pick it up, damage based on card. Skeleton does least but increased damage giants and similar troops does pekka size damage
I feel like a witch evolution could work well cuz witch is so bad right now and if you used the same concept of the super witch from clash of clans it could make the card useful again
What if the Giant skeleton dropped a bomb at half HP, or even two for each third hp lost, and then another one on death? I think that seems realistic for an evolution
My idea:combat builder Model:based on clash of clans builder but with goggles and miner helmet without candle Favorite Target:king tower or princess tower Ability:be able heal player tower and teammate tower if play 2v2 Health:160 HP Speed:4.5 Damage:180 No evolution Can be unlocked in 10+ arena
What if the giant skeleton evolution made it so the bomb it drops now leaves behind a fire sparks for 2-3 seconds. Or maybe it has a freeze bomb where when the bomb explodes, it freezes enemies in the blast radius for 1-2 seconds
1:35 most balanced evolution in clash royale:
Perfectly balanced . Nerf m.....
@@erfansafarpoor-w6bmega knight?
Nah it’s so bad we need the mega knight evolution where it drains phone battery money and sanaty and the evo hehehehhea and the mega knight evo can also notice counters or the rg evo gets buffer so it can shoot 69 sparky shoots
3:25 is one of the most *balansed* evolutions in clash royale
@@Funsakc2 wtf is this comment 💀
3:08 bro predicted the evo musketeer 💀
I think goblins will steal elixir instead, not much when they hit once but if they hit a lot of times it will be a problem for the enemy.
.2 per hit,not much if they defend,but devastating if left to fester
If all 4 make it to tower they probably hit around 20 times which is 4 elixir
Thats fun and balanced, also unique concept
The second mini pekka concept is a nerf 💀
u got a prince or a giant coming ur way what do u use😭
@@tracytreasonprince counters mini pekka
@@xprobro1755 yea
Just pair it wd golem and use other troop for defence
Maybe for goblins, make em steal elixir, since they're thieves
eduardo??????
But... They want gold
How about they have more lives and spells only target them
I think it would be the best to don't raise any stats and just give you 2 gold per stab, that would make you choose between a strong evo or more gold for free to play, but stealing elixier would be way to over powered
I love the knock back idea for mini Pekka it make it defend better but isn't overpowered
Yes it is 💀
@White.Pikmin Nah
op as hell
@@White.Pikminany swarm card can take it out
And the bid peka should be the max upgraded peka from clash of clans of clans
0:38 mini pekka's T pose 😂
A pose*
spawns 4 Goblin giants is totally ballance
and nerf miner
Enough with the “nerf miner” already, he’s been through enough.
1:40 this is the most cursed evolution I've ever seen
As a gob giant user that shit had me dying on the floor, it looks so disturbing
3:32 she has just became a national world threat 💀
so is it national or is it global? 💀
English
I like the idea of the giant skeleton dropping guards so that troops get damaged by the bomb no matter what
I should've made it drop a tornado spell so troops get pulled towards the bomb
@@MythicRoyale also a great idea
2:38 ☠️
Balanced
Nerf miner
How it feels like to play against a log bait player's princess:
1:22 he predict the tournament ???
No
Technically no because it was the spear goblins not the goblins.
A evolved giant squeleton dealing splash damage and applying a tornado plus the bomb on death might be interesting
I hope they don't add mini pekka evolution 😭
they will eventually
@@MythicRoyale yeah problemy attack like that open mouth woman (i forget her name) plus can fly and have the ability of evolution larry
@@NotInservicetodayI had a stroke trying to read that
@@alexitopro9999 my goal yeppy
They will do this soon and you know that. Don't tell me you don't...
Bro predicted the future !! Kinda concept num 1 for mini pekka is like the mega knight evo 😢
Imagine if Evo Giant Skeleton makes a trail of powder when walking that ignites and catch on fire after exploding the bomb or just sets an area on fire after exploding the bomb, just like a poison effect but with fire
That's a cool idea
The charged mini is so goofy😭
Bro just predicted evo musketeer
3:10 so close to the evolution that we are about to get
Bro they legit combined concept 2 and 3 of your Musketeers congrats mate 🎉🎉🎉
A more fitting evolution for the goblins is every time they kill an enemy you get one elixir
2:31 balanced let's nerf miner.
3:41 and 3:54 ❤
Nah
Version 1: Has a spatula that flips troops upside down, reversing their movement for 2 seconds
Version 2: on the 3rd hit, the troop will turn into a stack of pancakes for 2 seconds, essentially turning them into a goblin cage thing
get this what if skeleton giant spawn another skeleton giant when it hit a unit just like skeleton evo lol
He kinda predicted the evo musketeer
Concept 3 of all of them exept mini peka are underpowered
His second concept for musk wasn't too far off from the real one
the first muskeeteer one is almost same with the one we have now
You concept long range muskatir is the most closely to the real Evo😃
the fireworks for minions and long range musketeer are good js make the musketeer fire rate a notch higher
Make supercell developers see these!
1:34 Ngl with the way Clash Royale is going it might happen.
I have a great idea for pekka and mini pekka evo make it so mini pekka evo has a 25% chance to do crit 2x dmg and pekka have a 50% chance to do a crit 2x dmg just like clash mini
LETS GO GOBLIN EVO CONCEPT #3
My dream giant skeleton evo concepts:
1: there’s just two of them
2: he uses a clone spell at 1/4 health
3: bomb causes area damage
I think most of this ideas are not realistic obviously there is some that may be good but for clash Royale they have been doing original things instead of copying the mechanics of other troops like for the mini pekka the knockback is just the monk's third hit. The mini pekka needs something that none of other troops have like for example the evolved goblin drill. None of the troops today in clash royale at a certain point changes position. That is an original idea. Or for another example the one you did of the giant skeleton that throws bombs, that is just the bomber's ability with more damage and health, and the evolved bomber has the ability of bouncing its attack, and that is something that no troops have. I'm not a hater, I liked this video, I'm just telling you a way to make your videos better. Thanks for the great video 👍
No pancake for mini pekka? That's a shame.
thats what i was thinking, like the super version but without insta kill
My idea for the musketeer evo is that it gets slightly bigger splash damage like in the video but also has a mini explosion around her when she shoots like the evo royal giant
isn't that a bit overpowered
@@MythicRoyale I wouldn't say so as she would easily die to mini tanks
Evo Musketeer should shoot heavier bullets that do increased damage enough to one shot a barbarian and has 500+ more hit points than normal Musketeer.
Evo giant skeleton should drop a bomb that shoots a horde of skeletons containing as much as skeleton army card where it blew up at instead of his normal bomb. These skeletons have shields that each have 1hp and immune to spells while shields are activated but if shields destroyed then they no longer are immune to spells. That’s when he dies of course.
Evo mini pekka enrages and gets a red tint on her when she falls below 50% of her health. While enraged she attacks 100% faster, deals 25% more damage, 35% faster movement speed, immune to knock backs, immune to slows and stuns but can be pulled by spells and fisherman.
Evo Goblins become invisible (to the enemy and enemy troops but can still damage them (Like Leon’s super from brawl stars)) and faster when on your side of the arena but when on enemy side these buffs go away. These Evo goblins can also steal elixir from the enemies by dealing damage to enemy tower troops or king tower. Each hit takes 0.01 elixir from the enemy. Just so the enemy will still be able to place stuff and defend themselves against these evo goblins.
Evo minions have 25% longer range and when one dies the others become enraged and get an orange tint indicating them enraged. Enraged minions attack 10% faster and move 10% faster. When only one evo minions is left it attacks 15% faster, moves 15% faster, deals 5% more damage, slows enemies hit by its attack, regenerates 35 health per second, and has a heavier orange tint. It also drops a poison spell upon dying. It does the same amount of damage as a normal poison spell but does 90% less damage to crown towers, buildings and king tower but a 25% smaller radius.
Concept 1 is a nerf as well as the 2nd one
hey are all the third concepts crazy
Мини пека: 2
Гоблины : 1
Гигантский скилет :2
Мушкетер : 1
Миньены : 2
You forgot one. Evolution miner. Cycles 0. Damage 9272719262827828282. Cooldown 0.00000001. and he can teleport to youre tower:D
NERF MINER
@@joe_the_skeleton1714nah buff the evo, too weak
Normal miner can teleport to tower too
i think goblin brawlers instead of the giants for goblin evo is better its not op but its good
i think musketeer or peka should defo be the next 1
bro had a vision 😭💀🙏
Flying machine. Become a flying building. Turns back into a unit when it expires. Opposite of a canon cart.
BRO PERDICTED MUSKETEER EVOLUTION
Musketeer changed to blunderbuss in first concept and to rifle in second
Evolved Sparky: Half of life but 99999 damage
Maybe rampage mimi peka: every time when m peka kils unit it heal some hp and makes stronger.
Goblins are invisible like super goblins in coc
2:36 too balanced👌
Giant skeleton with splash is actually a good idea for a evolution bcs you need to make your skeleton giant to the tower
The Third Concepts💀💀💀
Is it on me or are the 3rd concepts just always the best?
pekka + wizard would be DEAD if that mini pekka existed
Ive got an idea for giant skeleton. Make it spawn a wallbreaker out of its barrel of gunpowder every 9 seconds. I doesnt make it unstoppable but it can now deal with swarmers (its a special type of wallbreaker that can explode b4 it hits the tower)
Buddy why would they add sparky shots to musketeer that would be way too op
Evo Musketeer number 2 is basically just princess
Musketeer concept: machine gun 🔫 (double fire rate)
The first goblin concept is basically goblin barrel in ladder
The charging up like prince one for the mini pekka had me dying bruh 😂
Also 3:27 - awww hell nah lmaooo 😂
Musketeer shoulud do "shoots fasterr over time"
She would basically be little prince without an ability tho.
For giant skeleton better idea would be if he would have bomber on his back. That would be something like giant goblin
I feel like for giant skeleton he could die and become a pile of bones and respawn once more kinda like Phoenix. Also for Goblins they could stab and afflict goblin curse to an enemy for like 2-3 seconds.
The third mini peka concept:"pancakes🥞! "-" More pancakes🥞 😡! ".
I think a minipekka that deals more damage to buildings would be a good idea
Hey supercell, which concept you want to add?
Supercell: all
Evolved musketeer should have knockback shots and longer range at the same time,it would revive the card
2:46 bombacı?
Mini pekka evolution idea, mini pekka drops sword after despawning, next troop behind can pick it up, damage based on card. Skeleton does least but increased damage giants and similar troops does pekka size damage
2:51 🥵
Make the skel
That if he dies he can respawn like fenix
Balanced, nerf miner
I feel like a witch evolution could work well cuz witch is so bad right now and if you used the same concept of the super witch from clash of clans it could make the card useful again
bro predicted the musketeer longshot evolution💀
What if the Giant skeleton dropped a bomb at half HP, or even two for each third hp lost, and then another one on death? I think that seems realistic for an evolution
I feel like the Evolved Mini PEKKA should just be the Super Mini PEKKA with the pancakes but the damage is still the same
3:26 balanced nerf miner.
Goblins should become invisible
For the mini pekka I think rage infinite or a way to get rid of swarms
My idea:combat builder
Model:based on clash of clans builder but with goggles and miner helmet without candle
Favorite Target:king tower or princess tower
Ability:be able heal player tower and teammate tower if play 2v2
Health:160 HP
Speed:4.5
Damage:180
No evolution
Can be unlocked in 10+ arena
Concept for mini p. He gets a splash attack like the valk every 2 hits. This will be a 2 cycle card but ig its not too op
Do you mod these or just edit vanilla gameplay? Cause these look like actual gameplay
Perfectly Balanced
nerf miner😂
supercell just take your idea for evo musketeer but they add the 3 ammo
I think Evo mini pekka can do splash damage(I know it's well too op but I think it's ok)
Mini pekka should just turn into the super mini pekka and ignore troops and non crown buildings and heals its self so much it cannot die
WTF. el mini😂peka
concept 2 of the mini pekka is just a win condition
Supercell seriously copied the knockback to evolution mega knight 💀
Bro just made mini pekka a win condition
This should come that hog should avoid building ..smart hoy rider the best new plot and evolution i guess
perfect thanks love my super cell ❤❤❤
We evolution skeleton giant
What if the giant skeleton evolution made it so the bomb it drops now leaves behind a fire sparks for 2-3 seconds.
Or maybe it has a freeze bomb where when the bomb explodes, it freezes enemies in the blast radius for 1-2 seconds
I like the giant skeleton evo because it gets rid of most of its counters e.g skarmy goblins goblin gang
What if the evolved giant skeleton had an extra skeleton bomber on its back that helped with hordes