I had to learn UEFN to help someone a few weeks ago, it is actually terrible, take everything you love about UE and then remove 60% if it, and that is UEFN. :P Why is there no BP? I can understand C++ being removed, but BP? seriously? Yes remove the one feature that made UE4+ so insanely popular, and accessible, and totally remove it, and replace it with a written scripting language... No one outside of the UEFN ecosystem is going to learn Verse, and I do not know any programmers who think it is a good thing for them to learn. Many of the older features that live inside UE also missing, no level streaming for small environments, using it was like using UE but with boxing gloves on. The only reason I was even having to do it, was because they made it insanely difficult to add custom video, so I had to convert their rendered animation to a real-time cinematic for a client.
They are removing BP completely and replacing it with Verse for UE6. They want every game to be buildable for either a binary or UEFN, because Epic believes standalone games are disappearing and metaverse is the future. They push for Verse because current languages can't do transactions well and they think metaverse games should seamlessly run on millions of computers with the same code as something written for a single machine (eg. a function or library not even necessarily being local). They are making some bold future assumptions, but we will see if reality matches their vision. It's a mixed bag, but it's early. Fortnite users so far have no interest in non-fortnite content and current direction doesn't look sustainable, but GaaS eating classics games market seems to be true.
@@kazioo2 there are too many assumptions here. I highly doubt they are going to leave Blueprints behind. Sorry, but no-they’re likely going to make Verse usable in Unreal Engine because of its accessibility for new programmers, but not at the expense of Blueprints
The only people who make any money with UEFN are a few popular youtubers who make red vs blue maps though. There's no reason to make anything neat unless it's out of the love of making something for a few friends to play but that's not enough for most people. Discovery is like capitalism on steroids. Only the already large things get any attention and all they have to do is make something basic. I seen a map thar literally is just the uefn grid and nothing more get thousands of plays because popular youtuber made it.
You guys need to realize that while in theory UEFN is a good opportunity, in practice its just using UE5 if it had its limbs cut off. Not only is there less features but Fortnite gives creators no incentive to make a good game. The target audience is kids, and they only ever play things like boxfights or other super simple PVP maps, nothing that requires genuine effort because if you really want an RPG for example, you'd play a proper RPG, not some frankenstinian half baked creation shoved into Fortnite. Even if you do make one of those cash grab games, it's a luck of the draw to see if you make any money since players are going to stick to the popular maps they know rather than bother with something nobody is playing. UEFN is a waste of time for the vast majority of developers who actually care about making a good game and making money off said game.
Damn this company still doesnt get it.. Fortnite is popular with little children. Unreal Engine, with full grown adults. Why do they keep thinking that because Fortnite is popular with children, adult developers will be interested in it? Bubble culture at its worst...
It's all just MAU (monthly active users), just convert Fortnite MAU into "everything" MAU and billions will be made. A user is just a point of data. It plays video games, right? They are all just like Steam users, right? So let's just turn Fortnite into F2P Steam and take over Steam. it's totally gonna work. 🤗🤫
They are trying to grab Roblox player who become teenager. It's not about Fortnite anymore but Roblox with Unreal Engine. And adult developers make game for all age, it depends on what company they are working on and their target market. Do you think Princess Peach game is made by teenager or what? LOL.. Roblox developer are mostly adult and it played by kids.
I had to learn UEFN to help someone a few weeks ago, it is actually terrible, take everything you love about UE and then remove 60% if it, and that is UEFN. :P Why is there no BP? I can understand C++ being removed, but BP? seriously? Yes remove the one feature that made UE4+ so insanely popular, and accessible, and totally remove it, and replace it with a written scripting language... No one outside of the UEFN ecosystem is going to learn Verse, and I do not know any programmers who think it is a good thing for them to learn. Many of the older features that live inside UE also missing, no level streaming for small environments, using it was like using UE but with boxing gloves on.
The only reason I was even having to do it, was because they made it insanely difficult to add custom video, so I had to convert their rendered animation to a real-time cinematic for a client.
They are removing BP completely and replacing it with Verse for UE6. They want every game to be buildable for either a binary or UEFN, because Epic believes standalone games are disappearing and metaverse is the future. They push for Verse because current languages can't do transactions well and they think metaverse games should seamlessly run on millions of computers with the same code as something written for a single machine (eg. a function or library not even necessarily being local). They are making some bold future assumptions, but we will see if reality matches their vision. It's a mixed bag, but it's early. Fortnite users so far have no interest in non-fortnite content and current direction doesn't look sustainable, but GaaS eating classics games market seems to be true.
@@kazioo2 there are too many assumptions here. I highly doubt they are going to leave Blueprints behind. Sorry, but no-they’re likely going to make Verse usable in Unreal Engine because of its accessibility for new programmers, but not at the expense of Blueprints
The only people who make any money with UEFN are a few popular youtubers who make red vs blue maps though. There's no reason to make anything neat unless it's out of the love of making something for a few friends to play but that's not enough for most people. Discovery is like capitalism on steroids. Only the already large things get any attention and all they have to do is make something basic. I seen a map thar literally is just the uefn grid and nothing more get thousands of plays because popular youtuber made it.
Synthtoshi is making a sick fortnight mode in this ue. He said it was equal about the swap and automation of the game.
Verse looks good. C Sharp team will join you guys to refine the core language.
You guys need to realize that while in theory UEFN is a good opportunity, in practice its just using UE5 if it had its limbs cut off. Not only is there less features but Fortnite gives creators no incentive to make a good game.
The target audience is kids, and they only ever play things like boxfights or other super simple PVP maps, nothing that requires genuine effort because if you really want an RPG for example, you'd play a proper RPG, not some frankenstinian half baked creation shoved into Fortnite.
Even if you do make one of those cash grab games, it's a luck of the draw to see if you make any money since players are going to stick to the popular maps they know rather than bother with something nobody is playing.
UEFN is a waste of time for the vast majority of developers who actually care about making a good game and making money off said game.
They want to become Roblox
Nice
Damn this company still doesnt get it.. Fortnite is popular with little children. Unreal Engine, with full grown adults. Why do they keep thinking that because Fortnite is popular with children, adult developers will be interested in it? Bubble culture at its worst...
It's all just MAU (monthly active users), just convert Fortnite MAU into "everything" MAU and billions will be made. A user is just a point of data. It plays video games, right? They are all just like Steam users, right? So let's just turn Fortnite into F2P Steam and take over Steam. it's totally gonna work. 🤗🤫
nah tons of adults play Fortnite
They are trying to grab Roblox player who become teenager. It's not about Fortnite anymore but Roblox with Unreal Engine. And adult developers make game for all age, it depends on what company they are working on and their target market. Do you think Princess Peach game is made by teenager or what? LOL.. Roblox developer are mostly adult and it played by kids.
They are making great thing but somehow the devs that make games are just getting lazier with optimizing stuff
wassup unreal engine, tim sweeney pls reply (im joking lmao)