5 Must Have Spell Tips to Homebrew New D&D Spells

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • These 5 DM Tips will help you Homebrew Spells in D&D 5e. PLUS The First step to homebrewing spells in Dungeons and Dragons before you create a new one! ⏬ More Content ⏬
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ความคิดเห็น • 168

  • @O4C209
    @O4C209 2 ปีที่แล้ว +57

    Far Step let's you teleport every round for up to a minute. It's the equivalent of casting Misty Step 10 times in a row with double the distance. It's pretty powerful actually.

    • @spikebeargrin1617
      @spikebeargrin1617 2 ปีที่แล้ว +7

      I've been wanting a spell like that without knowing it existed!!! Thanks for mentioning it!

  • @CassilydiaEden
    @CassilydiaEden 2 ปีที่แล้ว +28

    Spell Concept: Lightning Tether: deals minor lightning damage and leashes caster to the target, preventing both of them from moving farther than the spell's range from each other. Concentration, target can make a Strength check each turn as a bonus action to break the tether. No idea what level it would be, but was a thought I had.

    • @matthewcrowther890
      @matthewcrowther890 2 ปีที่แล้ว +5

      This reminds me of a homebrew fix for witch bolt I’ve seen. Bascially the spell grapples the target with slightly less damage and they can make a check to escape, everything else remains the same.

    • @fasthandshero85
      @fasthandshero85 2 ปีที่แล้ว +2

      Upgrade : can chain multiple creatures together?

    • @hadosscott5841
      @hadosscott5841 2 ปีที่แล้ว +3

      Upgraded version of lighting snare meets witch bolt. Like the idea of a lvl 1 spell and for every lvl higher slot sent to cast it tethers another target 🤟

    • @g80gzt
      @g80gzt 2 ปีที่แล้ว

      So basically witch bolt but better.
      Like, look at Lightning Lure, Witch Bolt, and Chain Lightning. Maybe find a theme and stick this niche in the hole?

    • @LowLifeAM
      @LowLifeAM 2 ปีที่แล้ว

      2nd level, but upcasting allows you to teacher more combatants

  • @PyrotechNick77
    @PyrotechNick77 2 ปีที่แล้ว +17

    "Force damage doesnt have any additional effects"
    Sir, eldritch blast invocations would like to have a word with you.

    • @evanbosco2380
      @evanbosco2380 2 ปีที่แล้ว +8

      Eblast doesn't do any of those things. Invocations do ;)
      Equivalent to saying "cantrips don't have ability score scaling" and countering that with "but what about evocation wizard and cleric?"

    • @g80gzt
      @g80gzt 2 ปีที่แล้ว

      Force Damage still doesn't have any additional effects. Eldritch Blast Invocations are Eldritch Blast Invocations.
      No creature type or damage type has inherent rules, only the interactions specifically called for each time.

  • @PyrotechNick77
    @PyrotechNick77 2 ปีที่แล้ว +28

    Step one for creating homebrew spells is making the damage dice d12s. Never enough d12 dice rolling and that needs to change

    • @hugovargas4790
      @hugovargas4790 2 ปีที่แล้ว +3

      D12 feels the best to roll!

    • @joshuatran1556
      @joshuatran1556 2 ปีที่แล้ว +2

      As a general rule, if the spell or weapon adds utility or range, step down the die one size. If it adds restrictions on the user, step it up one die. Poison Spray steps up on Firebolt by being melee and requiring a Constitution save (one of the best saves). Toll the Dead also does this by requiring damage and targeting a Wisdom save (Also one of the best saves). Really what this tells us is that Primal Savagery doing 1d10 under performs as a cantrip due to it being melee and should be a d12 instead, unless you count its lack of a verbal component to be a significant upgrade.

    • @LowLifeAM
      @LowLifeAM 2 ปีที่แล้ว

      My artificer has a custom firebolt that deals d12 but needs to be reloaded on a bonus action

    • @TheUnhousedWanderer
      @TheUnhousedWanderer ปีที่แล้ว +1

      Cantrips only lol

  • @MrLysymaster
    @MrLysymaster 2 ปีที่แล้ว +20

    One thing that I would highly recommend is looking up older edition spells for inspiration, particularly - 3.5. Its a gold mine, trust me!

    • @mosthvaathe547
      @mosthvaathe547 2 ปีที่แล้ว

      That’s one of the best things I started doing, turning 4th edition powers and such into spells has been a huge game changer.

    • @kingmasterlord
      @kingmasterlord 2 ปีที่แล้ว

      why don't bards know sound burst? it's a bass drop!

  • @GoneAwall
    @GoneAwall 2 ปีที่แล้ว +8

    A lv 1 teleport spell I made is called Miss Step
    Cating time: Reaction
    Duration: instantaneous
    Components: V
    Range: 10 ft, range increases 10 ft for each level above 1st used to cast.
    You roll a D8 and instantaneous teleport you, everything you are wearing & holding a random direction depending on which way you are facing to a unoccupied space.
    1. 2 squares forward
    2. 2 squares forward & 2 right.
    3. 2 squares to the Right
    4. 2 Right & 2 Back
    5. 2 squares Back
    6. 2 left & 2 Back
    7. 2 Left
    8. 2 forward & 2 Left.
    Additional notes:
    This goes of the house rule that diagonal squares still count as 5 ft per square and doesn't do the 5,15,20,30 thing. Very usefull in a pinch and allows you to potentially get out of danger without provoking a opportunity attack.
    1 thing you can add of course is you can't teleport through say magical barriers, 1 ft of stone, 1 inch of common metal, a thin sheet of lead, or 3 ft of wood or dirt.
    And if you teleport to a occupied space you move instead to the nearest unoccupied space.

  • @KingZNIN
    @KingZNIN 2 ปีที่แล้ว +6

    Storm Ward: second level
    Action to cast.
    Concentration 1 minute
    Range: self.
    Damage type lightning.
    Components: Verbal and somatic
    Creates a 15ft sphere of clouds and intense wind making the area difficult terrain for all creatures other than the caster, and enemy ranged attacks are made at disadvantage if it goes through the area. As a bonus action until the spell ends you can send out a 15ft line of lightning dealing 1D6 lightning damage on a failed dex save against your spell save DC.
    If casted at higher levels the damage increases by 1D6
    Wizards, druids, and clerics.
    The first of the spells that I made for a tempest cleric.
    I'll be back with more after I'm done working.

  • @Reno41194
    @Reno41194 2 ปีที่แล้ว +4

    video streak: 5,
    spell suggestion: 5th level version of ravenous void.
    Campaign update: Piggybacking off of last week's comment of making players realize their actions have consequences, I had a player decide they would trap a boss inside of an item trying to create a new magic item. They succeeded in the trapping of the boss creature but didn't understand the possibility that the dragons personality would stay inside of the item. player becomes possessed by an ancient white dragon spirit that they manufactured. players are now trying to get their friend back from this spirit and are hoping not to kill them.

  • @Rain593
    @Rain593 2 ปีที่แล้ว +2

    I just rework Pathfinder spells into 5e 🤷‍♂️

  • @nickraney1763
    @nickraney1763 2 ปีที่แล้ว +3

    How about this one?
    Malevolent Ambition
    1st level Necromancy
    1 Action
    Components: S
    30 ft Range
    1 Round Duration
    You harness unstable energies within yourself and attempt to direct the overflow at other creatures before the energy overwhelms you. One creature you can see within range must make a Wisdom saving throw or be paralyzed until the end of your next turn. If this creature fails the saving throw, you can continue targeting creatures with this effect until one succeeds. Then at the end of this turn, the energy overwhelms you and you become paralyzed until the end of your next turn.

    • @sportsnut1473
      @sportsnut1473 2 ปีที่แล้ว +2

      This sounds kinda fun. Definitely the kind of spell I’d want the secondary enemies in a combat use against PCs.

  • @justanotherkyle8772
    @justanotherkyle8772 2 ปีที่แล้ว +2

    attack cantrips where rather than damage on a hit it causes a condition. ie stunned, poisoned

  • @spareiChan
    @spareiChan 2 ปีที่แล้ว +1

    TDC: cantrips can't heal
    Me: Cursed healing - cantrip, heals for 1 but reduces max hp by 1d4 until complete long rest... (wis save on attack)
    My Party: I'll heal them until they DIE!

  • @criticalglitch2384
    @criticalglitch2384 2 ปีที่แล้ว +1

    I actually did homebrew a healing cantrip, turned out to be like this:
    Cleric, Paladin, Bard, Druid, Alchemist gains access to the homebrew spell “Healing Surge”
    “Healing Surge” - Action to cast, Touch, a character can choose to spend an number of its Hit Dice equal to its proficiency bonus . For each Hit Die spent in this way, the player rolls the die and regains hit points equal to the half the total, rounded down and minimum 1. If this causes the target to use its last available hit dice its body reacts to the strain and is as if suffering from three (3) levels of exhaustion. This effect is removed after a long rest.

  • @Solrex_the_Sun_King
    @Solrex_the_Sun_King 2 ปีที่แล้ว +1

    Healing cantrip idea:
    Gift of Life
    V,S
    Touch range
    1 action
    You touch a creature within range. Restore its health by 1 point. Deal 1 force damage to yourself. This damage cannot be reduced or ignored.
    The reason cantrips can’t heal is because it’s an infinite amount. With this, it’s cantrip healing, so it can get someone up, but it uses a resource pool still, instead of being infinite healing. In addition, it’s just 1 point. You aren’t doing a ton of healing. However, your friend just rolled a nat 1 on his first death save, and has no successes. Giving him one of your hit points is absolutely worth taking as a cantrip, especially since it gets him up immediately.
    Just my thoughts.

  • @TnTyson81
    @TnTyson81 2 ปีที่แล้ว +1

    Homebrew spell... I have a Chronurgy wizard that wants a "Time bomb" spell to use instead of Fireball. Any ideas?

  • @Punchinello379
    @Punchinello379 2 ปีที่แล้ว +1

    I’ve always loved the spells like Awaken and Animate Objects, because they give otherwise ordinary beasts, plants, and objects a greater roll story and/or combat wise than they already had. I’d be interested to see a homebrew spell that takes the application of permanent sentience and (in some cases) mobility found in Awaken and apply them to objects, essentially creating permanent constructs.
    These constructs would have to be similar stat wise to Animate Objects (because iron golems would otherwise be getting nerfed), and the spell would likely have an expensive component that justifies not only only applying sentience to an item, but also permanently bestowing life itself to an inanimate object. I imagine it would also have to be a 7 or 8th level spell as both of those spells are 5th level, but are extremely useful in the right hands.

  • @ArrogantDan
    @ArrogantDan 2 ปีที่แล้ว +2

    Your first homebrew spell, if you want something with a ton of reference - a Smite. Existing examples from 1st to 5th level that give you: damage reference, first half of the spell description, casting time (always a bonus), the school probably (almost all evocation), the range (all Self), the components (all V), the duration (all Concentration, up to a minute), and which classes get it (majority are Paladin exclusive).

  • @matthewcrowther890
    @matthewcrowther890 2 ปีที่แล้ว +4

    I’d love to see a spell that overcame immunity to fear or charm in some way. Maybe just as a simple as ‘failing a save to the spell means immunity to charm/fear is treated as rolling against the condition with advantage’. It’s really a shame charm/fear focused builds fall off late game due to the prevalence of immunity

    • @sportsnut1473
      @sportsnut1473 2 ปีที่แล้ว +1

      If you went super high level I could see one that being doable. Also kinda feel like this could be a home brew subclass feature waiting to happen.

  • @fyreman666
    @fyreman666 2 ปีที่แล้ว +1

    Spell concept: Vegeta's Volley. Spamming as many energy blasts as possible, whether or not they hit is up in the air!

  • @statics128
    @statics128 2 ปีที่แล้ว +1

    Yes! Finally a follow up to tome brew! That was my favorite video!

  • @HarmonicHewell
    @HarmonicHewell 2 ปีที่แล้ว +1

    I’ve got a list of homebrew spells that I have made / would like to make. All under the “Harmonic Hewell” moniker (eg Tasha’s Hideous Laughter)
    The ones I’ve made so far are:
    1) Harmonic Hewell’s Toad Warriors (4th) [lets you summon two toad warriors, if one dies, the other becomes enraged and gets some cool abilities]
    2) Harmonic Hewell’s Pseudodragon swarm (7th) [Summons some pseudodragon swarms with breath weapons and cool stuff]
    3) Harmonic Hewell’s Hexagonal Protection (6th) [Gives you the tarrasque’s repelling carapace sort of ability]
    4) Harmonic Hewell’s Beard of Power (5th)[Allows you roll on a table and get different abilities based on your roll that manifest and a beautiful beard]

    • @HarmonicHewell
      @HarmonicHewell 2 ปีที่แล้ว

      My 9th level spell idea is called “Harmonic Hewell’s Spear of Quazool” and is like a spear that you summon that has awesome properties like allowing you to teleport, and make crazy attacks like steel wind strike. You end the spell by throwing the spear which makes an explosion (which does less damage for every round you have used the spear) (up to a minute).

  • @Matt-jp6if
    @Matt-jp6if 2 ปีที่แล้ว +1

    What about a cantrip that can heal 1d4 damage to someone who has taken damage within the last minute/turn?

  • @ruchz2010
    @ruchz2010 2 ปีที่แล้ว +1

    I'd love to see some Bonus Action and Reaction speed Cantrip concepts!

  • @ididathink5295
    @ididathink5295 2 ปีที่แล้ว +2

    I would love to see some elemental spells, Fire is easy but how would you rule air bending and water?

  • @isthisajojoreference
    @isthisajojoreference 2 ปีที่แล้ว +3

    you know what, cantrips like light and dancing lights should be a bonus action. Maybe even other utility cantrips like control flame and mold earth.

    • @fasthandshero85
      @fasthandshero85 2 ปีที่แล้ว

      I agree!!!!!

    • @elmsigreen
      @elmsigreen 2 ปีที่แล้ว

      Light and Dancing Lights, yes. It's like turning on a flashlight. But the others maybe not, they are best used outside of combat so having them an action doesn't matter there

    • @isthisajojoreference
      @isthisajojoreference 2 ปีที่แล้ว

      @@elmsigreen the reason they're best used out of combat is because they take an action to cast, if they were a bonus action they could be put to greater effect in a combat situation

    • @elmsigreen
      @elmsigreen 2 ปีที่แล้ว

      @@isthisajojoreference What would you do with them? Create a small patch of difficult terrain with Mold Earth or even Shape Water by freezing a puddle. Extinguish a campfire with Control Flames so that your enemies cant see.
      I dont think the cantrips should be that powerful by default. But maybe a feat or a subclass feature could let you cast some cantrips as a bonus action

    • @isthisajojoreference
      @isthisajojoreference 2 ปีที่แล้ว

      @@elmsigreen You could use mold earth to create cover or pits to shove enemies in. Control flame could be used to intentionally cause a fire to spread as a from of battlefield control. Like Dungeon Coach has even said, these cantrips could gain different effects as you gain levels. They could be an action to cast until you reach level 5 when they become a bonus action and their effects could become more powerful at level 11 and 17 like being able to spread the fire further or move more earth in one cast.

  • @6NecserHalo6
    @6NecserHalo6 2 ปีที่แล้ว +1

    Hi DC! Im a huge fan of your work, and I really want to purchase Alkander Almaniac, only that im from M
    exico and although I understand pretty well english, not all my players do. Do you have plans to translate it later on?

    • @TheDungeonCoach
      @TheDungeonCoach  2 ปีที่แล้ว +1

      Honestly I do not have plans curently for translations with everything on my plate right now, BUT I do have some contacts that I am working with that have the potential to do this, and once I am larger and have more reach it would definitely become possible to do and I will be trying to translate multiple works of mine

    • @6NecserHalo6
      @6NecserHalo6 2 ปีที่แล้ว

      @@TheDungeonCoach Sweet! Good to know! Then ill prepare and reserve my copy right away!

  • @griner65
    @griner65 2 ปีที่แล้ว

    I'd love a homebrew spell for my pirate campaign that relates to pcs or crew using and/or moving through the rigging in a cool way. Maybe it has both emergency weather and fighting implications?

  • @evanbosco2380
    @evanbosco2380 2 ปีที่แล้ว +1

    May or may not have been a Level 1 TP spell in there during review...womp womp. haha! Guess we'll have to get Flicker, I mean Drop Step, out in the world sooner or later now :)

  • @Malkuth-Gaming
    @Malkuth-Gaming 2 ปีที่แล้ว

    Level 1 teleport... Quick Step. Bonus Action. 10 feet teleport. good for when you really dont wanna be next to the bad guy... or if you are a bladesinger and need to get closer, faster :P

  • @AlexanderBaird
    @AlexanderBaird 2 ปีที่แล้ว

    TL;TR: Ever since reading the Inheritance series (Eragon) I’ve always wanted to cast a spell that would split the wind and keep me warm and ward off insects etc. The rules on weather conditions are really patchy so hopefully your DM will work with you
    Emissary of Ehlonna
    2nd level spell available to Druids, Rangers, and Nature Clerics.
    Range: Self
    Time: 1 Action
    Ritual: YES
    Components: V,S,M (a pinch of earth, snow,
    or a plant clipping)
    Duration: 8 hours
    When you cast this spell, a veil of comfort surrounds you, occupying your space and moving with you. For the duration, you gain the following benefits:
    •Moderate Wind is reduced to a light breeze, and a Windstorm is reduced to Severe Wind etc
    •Light rain or snow is blocked entirely keeping you dry, and severe precipitation is reduced to moderate.
    •Extreme temperatures are reduced to moderate, and moderate are made comfortable.
    •Insects challenge rating 0 or lower are repelled from the area
    At higher levels: when you cast this spell using a 3rd level slot the range of the spell becomes self(5 foot radius), increasing the radius by 5ft per spell level beyond 3rd.

  • @ikeillue8385
    @ikeillue8385 2 ปีที่แล้ว +1

    I made a lightning based sorcerer, and, though it was very inefficient, I basically just took all lightning based spells, which I realized, there are no lightning based level 2 spells (dragon breath can be, but I'm talking just straight lightning), so I designed my own. Basically I'm just reinforcing the above point, when homebrewing, try to find a void to fill, otherwise just use what you have re-flavored(paraphrased). In case anyone is actually interested in my random crap, this is the spell (I also haven't played much with it, so possibly not balanced out as well as it could be).
    Strom Orb.
    2nd level, 1 action, 10/120 range, VS, 10 minute concentration, conjuration, ranged spell attack, lightning damage
    You create 2 orbs of lightning that orbit around you. When a creature of your choice is within 10ft of you for the first time on a turn, you may make a reaction to fire one orb at the target. Make a ranged spell attack for each orb. On a hit, the target takes 2d10 lightning damage. This reaction may be repeated in the same turn, a number of times equal to the number of orbs you have remaining. As an action, you may fire any remaining orbs at one, or several targets within 120ft of you.
    At higher level, create one additional orb for each spell level above the second.

  • @g80gzt
    @g80gzt 2 ปีที่แล้ว

    My 5 homebrew rules for everything:
    1: If you can, reflavour an existing option. Don't fix what isn't broken.
    2: Stick to official precedents or patterns if you can. Copy paste stuff like how fireball or chain lightning do their 'save for half' damage.
    3: Balance against official content. If it's so good you'd never pick the other option, nerf it. If it's so trash or hyper niche you'd never reasonably pick it normally or in a whiteroom, buff it or expand versatility.
    4: Make it fun. Don't drag on, book-keeping is a hassle, we don't need decks of cards for your subclass or counters for your devil may cry combo on each enemy which apply special conditions based on the counters on them. (for a combo, just have a personal combo. take from Swords bard flourishes as (bardic, heh) inspiration?)
    5: Bag of rats.
    Imagine a character has your spell, or magic item, or feat, or subclass, whatever. And they have a bag of rats. If they can do something like collect 30 souls and become god, bag of rats breaks this thing wide open.

  • @g80gzt
    @g80gzt 2 ปีที่แล้ว

    The tiers of play are actually split into 4, being levels 1-4, 5-10, 11-16, 17-20.
    Local Heroes, Heroes of the Realm, Masters of the Realm, Masters of the World.

  • @batuhanmutlay2641
    @batuhanmutlay2641 2 ปีที่แล้ว

    I made an actual healing cantrip that dors not require any resource spent.
    Sear Wound
    Cantrip
    Target: a creature that has taken bludgeoning, piercing or slashing damage within 1 minute
    You touch a target's wounds and sear it. The target heals 1d6 hit points. This healing cannot exceed the physical damage taken within 1 minute. This heali ng scales as you level up (2d6@5th, 3d6@11th, 4d6@17th)

  • @TheUnhousedWanderer
    @TheUnhousedWanderer ปีที่แล้ว

    A druid PC at my table expressed interest in necromancy spells. I altered the spell Dance of the Macabre (can't remember where it's from) into a 1 hour ritual spell, in which the PC gains 1 level of exhaustion upon completion from actually dancing to raise the dead.
    As yet, the character hasn't discovered this spellbook...

  • @yager6627
    @yager6627 2 ปีที่แล้ว

    Two thoughts
    1) why shouldn't warlocks use cleric spells? I understand that clerics get there power from there diety. The approved Warlock.
    2) Healing spells should not revive dead players. At 0, players should be allowed to roll death saving throws from 1-10 is a fail and 11- 20 a success. Once a player becomes stablized they no longer need to roll death saving throws as long as they do not take additional damage.

  • @eitanlubowitz520
    @eitanlubowitz520 2 ปีที่แล้ว

    Lightning Arc:
    3rd level evocation spell
    Casting time: 1 Action
    Range: 60ft
    Duration: Instantaneous
    Components: VS
    You create a bolt of lightning that arcs toward a target of your choice that you can see within range. The target must make a Dexterity saving throw. The creature takes 7d6 lightning damage on a failed save, or half as much on a successful one.
    Two bolts of lightning then leap from that target to two others of your choice within 30ft of the original target. The targets must also make Dexterity saving throws, taking 7d6 lightning damage on a fail, and half on a success.
    Targets who fail their saving throws cannot take Reactions until the end of your next turn.
    At Higher Levels:
    When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6, and one additional arc leaps to another target, for each slot level above 3rd level.

  • @RedrumZombies
    @RedrumZombies 2 ปีที่แล้ว

    1st level teleport:
    As you use this spell you move upto your speed flinkering quickly to that point. Any opportunity attacks are subtracted by your spell attack modifier. If hit, the flickering movement ceases.
    Is a Bonus action.
    Per level upcasted, add half movement speed (Rounded up to nearest 5ft).

  • @g80gzt
    @g80gzt 2 ปีที่แล้ว

    12:28
    Wrong!
    A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
    If you cast a BA spell of levels 1 through 9, you can't cast any other spell that isn't a 1 Action Cantrip.
    This only goes until the end of that turn. If you cast Misty Step on your turn, you'll still be able to Counterspell Shaman Mirigathiork of the Deep casting Chain Lightning on their turn.
    Misty Step? No fireball or counterspell for the rest of this turn!
    Fireball, counterspell (counterspelling a counterspell against your fireball, this is all allowed), action surge because you're an eldritch knight or multiclassed fighter 2, fireball a second time? Go right ahead!
    It's not leveled spells, it's *any bonus* action spell, which locks you out of anything not 1 action cantrip, like fire bolt. And similarly, if you cast a spell that isn't a 1 action cantrip on your turn, you won't be able to cast a bonus action spell, as that'd violate it. Bonus + 1act cantrip is the hand-in-hand rule, the only way you get to bonus cast.

  • @loganreed291
    @loganreed291 2 ปีที่แล้ว

    FYI, RAW you can't cast a bonus action spell (even a cantrip) if you have casted a spell as an action.
    The rule is "A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action." (PHB p202)
    So the only way to cast a bonus action cantrip would be if you cast a cantrip as your action, or use your action on something else that isn't a spell.
    Otherwise great video :D

  • @waxpoetic1076
    @waxpoetic1076 2 ปีที่แล้ว

    The power of Far Step is not necessarily in its explicit components (ex: range of the teleport). The power really lies in action economy manipulation and reducing response costs in combat.
    For a much cheaper resource cost, a 2nd level, instantaneous misty step lets you move a good amount (effectively serving as a hybridized cunning action allowing you to both dash and disengage) and avoid possible environmental obstacles/hazards. However, by using Misty step, you have now locked yourself out of being able to cast a spell as an action.
    Far Step, on the other hand, keeps your action free to continue casting spells and gives you continued access to a bonus action. For something like a wizard - which has very few bonus actions available to them outside of leveled spells - this one spell has effectively tripled their base mobility, quadrupled their vertical mobility (no more climbing costs!), removed a swath of potential reactions from hostile creatures (attacks of opportunity, counterspell, etc.) and environmental obstacles/hazards, and has freed up their action economy greatly.
    You can't always look at the raw numbers of a spell or feature and accurately estimate its power balance. You have to think about that particular effect's interaction with the other mechanics of the game.

  • @Natsirt666
    @Natsirt666 2 ปีที่แล้ว

    I homebrewed the 3.5 cantrip Larloch's Minor Drain into 5e. It gives you temp HP instead of healing, so you can't spam it, cos temp HP don't stack.

  • @jeffbarrett329
    @jeffbarrett329 2 ปีที่แล้ว

    I just want a lightning cantrip for long range. Like fire bolt or ray of frost but deals lightning damage. You couldn't call it lightning bolt but maby " lightning flash " or Lightning Ray.... anyway range and damage advice would be appreciated for scaling purposes.

  • @joshuatran1556
    @joshuatran1556 2 ปีที่แล้ว

    If you cast ANY spell as a bonus action, you can only cast a 1 action Cantrip for your action. So if you use a bonus action to cast say Magic Stone or Shileleigh, the only other spell you cast can be an action.
    As a general rule, keep bonus action spells for things like power ups (concentration spells like Tenser's Transfomation, Hex, Far Step).
    If you are home brewing ritual spells, you have to be OK with infinite casts. Most of them will have some limiting factor that prevents abuse from casting it over and over again

  • @mosthvaathe547
    @mosthvaathe547 2 ปีที่แล้ว

    Might I suggest a couple things.
    1. Be familiar with the spells and rules before you homebrew.
    2. Consult chapter 9 of the DMG there’s a whole guideline in there that will help you as a baseline.
    3. Check out older editions to see if there are other concepts you can port into 5e while using chapter 9 of the DMG.
    4. Be aware of how power scaling for upcasting functions with similar spells before you homebrew.
    5. Make sure the spells potency is using the proper section of the game. Actions are more powerful than bonus actions, which makes quicken spell super useful for a sorcerer, bonus action in teleport should be about positioning, and reactions are the GTFO options.

  • @georgecook83
    @georgecook83 2 ปีที่แล้ว

    First draft idea. There is a built in drawback in the sense that a squishy caster is tethering a target to itself. I can't figure out a good level. I would like it sooner rather than later but might need to tone it down.
    Drenic's abyssal tendril. Concentration 1 minute.
    Verbal, Symantec, material (dried cephalopod tentacle) 30ft
    A tendril of oily, smoky shadow explodes out of the caster's sleeve and lashes the target, wrapping them in its cold grip.
    Make a spell attack against target creature. On a hit they take 1d8+bonus cold damage. They then make a strength saving role. On a failure they can't move away from you. On a failure of 5 or more they are restrained and take 1d8 cold damage at the beginning of their turn until the spell ends or they make their save. They can repeat the saving throw at the end of their turn.

  • @ParasiticTruth
    @ParasiticTruth 2 ปีที่แล้ว

    I don't think RAW you'd be able to cast a bonus action cantrip and a leveled spell in the same turn just because the former was a cantrip. The bonus action spellcasting rules are extremely narrow: if you cast a bonus action spell (period) you can only cast another spell that turn if it's a 1 action cantrip.
    EDIT: I still agree a damaging bonus action cantrip would break the game

  • @g80gzt
    @g80gzt 2 ปีที่แล้ว

    Here's an idea for a healing cantrip based on in-combat emergency, resource using, and it's not going to step too bad on spare the dying.
    Adrenalize.
    Evocation (healing the living tends to be evocation like cure wounds, this isn't necromancy) Cantrip
    1 bonus action
    Touch
    You touch a creature with 0 hit points that is stable, expending one of your hit dice, one of the targets hit dice, and the target regains hit points equal to their Constitution modifier plus your spellcasting ability modifier. A creature cannot regain hit points from this spell again until they finish a long rest.
    tier 2, they can regain hit points from it again if they complete a short or long rest. tier 3, 10 minutes. tier 4, this time limit is removed.
    They need to be stable. But, it's only a bonus action. What would the balance be like on action / doesn't need stable, or maybe they must be unstable?

  • @soaringicarus9424
    @soaringicarus9424 2 ปีที่แล้ว

    Sorry for posting a lot but I just had some ideas for reaction spells.
    Fade Away:
    2nd level?
    As a reaction to being hit with a weapon attack you can spend a 2nd level spot to teleport in a 10ft radius and take half damage.
    Or I thought about the caster contesting the attack by making an Arcana roll using their spellcasting ability. If they beat the attack then they teleport in a 10ft. radius and take no damage.
    I was also thinking they could cast use this spell in a similar manner to counter spell. Where if they use a lower level spell slot than they can't teleport out of the way of a spell attack. But if they manage to meet or use a higher spell slot then they can make the roll.
    Chaotic Upbringing
    Don't know what level this would be.
    As a reaction you make a saving throw of your spellcasting ability, (Int. Wis., or Cha. Saving throws) against the caster spell save DC. If you beat it then you can change the damage type of a spell attack you see to a different damage type. Friend casted Scorching ray on a fire genasi, change one to cold damage. Your Goliath ally was targeted by shadow blade change it to cold.
    Also if they used a spell slot that was under the level of the casted spell you add the difference to the Spell Save DC. However if they used a spell level that was higher than the level used for the attack than subtract the difference.
    Hehe, what about a spell that forces a caster to roll on the Wild Magic surge table if they fail a save

  • @shellbackbeau7021
    @shellbackbeau7021 2 ปีที่แล้ว

    I miss the hammer of righteousness from book of exalted deeds. 1d6/cl holy ray(ranged touch) that upgraded to 1d8/cl if the enemy was evil alignment. But you had to sacrifice 1d3 str as part of the spell and you had to be good aligned to use it.

  • @AdorkableDaughterofNyx
    @AdorkableDaughterofNyx 2 ปีที่แล้ว

    Razor Breeze, a single target spell attack Cantrip with 120 foot range that deals 1d6 magical slashing damage as you slice with razor sharp winds. it still uses a spell attack to hit and is of the evocation school. but it gives the Target a -2 penalty to thier Armor Class for until the end of your next turn.

  • @Ambers128
    @Ambers128 2 ปีที่แล้ว

    I made lightning jolt. It's exactly like fire bolt but is lightning damage instead of fire.

  • @ryangentry2003
    @ryangentry2003 2 ปีที่แล้ว

    The only homebrew spells I’ve done was nerfing spells in order to make scrolls faster. Basically creating single person plane shift scrolls to a specific Demiplane. Justified it saying “Lowering people affected and possible destinations should greatly lower spell level, also making it take a minute to cast.”

  • @sauronsrighthandman301
    @sauronsrighthandman301 2 ปีที่แล้ว

    I would love a throw voice spell. That or more graviturgy spells that are usable by warlocks, wizards, and sorcerers instead of just Graviturgy wizards.

  • @jacoboverstreet8553
    @jacoboverstreet8553 2 ปีที่แล้ว

    Great video. I’m playing a beastmaster ranger (Tasha’s) and would love help on coming up with a spell that is equal in power to summon beast but improves the potency of my companion instead of summoning an extra one.

  • @saadatumuhammad7036
    @saadatumuhammad7036 2 ปีที่แล้ว

    I really appreciate *saka the great doctor* the great spell caster your work is xoxo amazing thanks for bringing back my relationship back💯❤️.

  • @saadatumuhammad7036
    @saadatumuhammad7036 2 ปีที่แล้ว

    I really appreciate *saka the great doctor* the great spell caster your work is xoxo amazing thanks for bringing back my relationship back💯❤️.

  • @andrewluden4616
    @andrewluden4616 2 ปีที่แล้ว

    Had a game a few years ago where I pulled off casting Teleportation Circle while the party under attack. Party was out of resources and under attack by a creature we couldn't fight so while the party used actions, and spells like Mold Earth to prevent the opposition from getting to us I took the 10 rounds to get us out of there.

  • @DyrgeAfterDark
    @DyrgeAfterDark 2 ปีที่แล้ว

    Great video the only issue I have is that like the majority of the community you ignore the concept of stepping on other people's toes.
    so many times I see people "Homebrew" with no consideration for other class features and effects for example an uncommon fix for Counterspell is straight up deletion or a complete remake. at no point do they consider the effect on the Abjuration wizard who loses half of their 10th level Feature from such changes.
    please Homebrew smart and consider whose toes you are stepping on.

  • @DaDunge
    @DaDunge 2 ปีที่แล้ว

    9:00 Poison spells are almost never balanced well though, yeah they give poison but being immune to the poisoned condition is the only thing more common than immunity to poison damage.
    I would add a metric called "The Dose makes the poison" making every creature that is already poisoned vulnerable to poison damage.

  • @nickeel8401
    @nickeel8401 2 ปีที่แล้ว

    Silly idea: a spell called Water Winkie. No idea what it’d do but the name makes my dumb lizard brain smile
    Serious idea: I don’t have a name for it but, as an action you flip a coin to determine which sense you rob from a target. Heads impose blindness, tails impose deafness. At the start of the target’s turn they must flip a coin. If the target’s coin lands on the effect that you imposed on them, the loss of the sense transfers to you until the start of your next turn. Upon other result the target is robbed of that sense til the start of their next turn. At higher levels the amount of turns robbed of this sense goes up 1 for every spell slot

  • @GrizzlyHillman
    @GrizzlyHillman ปีที่แล้ว

    The idea of just reflavouring a spell with different damage type is actually a feature of the Order of Scribes Wizard, so it's definitely something that can easily be done if you use that feature as a starting point.

  • @martinnussbaum3435
    @martinnussbaum3435 2 ปีที่แล้ว

    Your presentation would work better if you slowed down. Maybe number your points and put less addendums about possible conflicts. Planning ahead would make for a better video.

  • @jessethevosikan
    @jessethevosikan 2 ปีที่แล้ว

    Homebrew a 1st Level blade spell! There's Sword burst cantrip and at 2nd level there's cloud of daggers, but there's a gap in the metallic themed spells!

  • @DaDunge
    @DaDunge 2 ปีที่แล้ว

    13:30 Yeha I fixed shield. My verison gives +2 AC but can be upcast for +2 for each level above 1st.

  • @soaringicarus9424
    @soaringicarus9424 2 ปีที่แล้ว

    - Has to meet certain requirements to be able to cast it (speak a certain language, use a certain material, etc.) and becomes stronger with more requirements you meet (increased damage, range, etc.)
    - What a spell does changes based off the language you cast it with

  • @landonc8958
    @landonc8958 2 ปีที่แล้ว

    Zap, a cantrip, damage is d12 lighting if enemy is wearing metal armor, d8 lightning if not, scaled leveling, roll to hit
    Basically toll of the dead but you roll to hit and it gives another cantrip to the table

  • @BjornLeifrDagr
    @BjornLeifrDagr 2 ปีที่แล้ว

    Didn't think I'd like the video from the thumbnail but glad I clicked on it. Fantastic breakdown and excited for the next!

  • @boblinsgoblins8622
    @boblinsgoblins8622 2 ปีที่แล้ว

    You should make a blood mage style spell. Something that requires your own or another blood to do some crazy (and probably illegal) things

  • @tristanpoplar5562
    @tristanpoplar5562 2 ปีที่แล้ว

    I had an idea for a Homebrew spell for a Homebrew spell that is a protective version of Spiritual Weapon called Warding Shell. You target a creature as a bonus action and it prevents damage dealt to or by the creature (

  • @petershector139
    @petershector139 2 ปีที่แล้ว

    Thank you so much *saka the great doctor* I’m so grateful for what you have done by bringing back my wife.

  • @petershector139
    @petershector139 2 ปีที่แล้ว

    Thank you so much *saka the great doctor* I’m so grateful for what you have done by bringing back my wife.

  • @DaDunge
    @DaDunge 2 ปีที่แล้ว

    I could see first level teleport to be the same as misty step except it teleports you in a random direction. You do however chose how far (up to 30ft) after seeing the direction.

  • @sunlightblaze6105
    @sunlightblaze6105 2 ปีที่แล้ว

    Naming your little ice-type Scorching Ray:
    Hoarfrost Ray!

  • @Yinyanyeow
    @Yinyanyeow 2 ปีที่แล้ว

    For me, I do got a spell called Crystal Spell which allows certain spell to be casted from a gemstone but the treasure can dull or shatter when using a higher spell even if a stronger effect.

  • @lewiswilliams7946
    @lewiswilliams7946 2 ปีที่แล้ว

    Ice knife but as a bonus action spell where rather than throwing a slither of ice you coat a thrown weapon in ice. (Sort of hail of thorns but with cold damage I guess)

  • @CHiZZoPs27
    @CHiZZoPs27 2 ปีที่แล้ว

    Animate Wall: Something walks by it within range, gets gobbled up and pooped out the other side of the wall.

  • @jakehollingworth4226
    @jakehollingworth4226 2 ปีที่แล้ว

    Here’s my suggestion. Just going to give a name and level. The name is Ice Binding and it’s 6th level. What’s it do?

  • @OneNationRestorations
    @OneNationRestorations 2 ปีที่แล้ว +1

    The fantasy fly example opens up the world of homebrew at its highest level. Well done, coach.

  • @endurancegodwin9171
    @endurancegodwin9171 2 ปีที่แล้ว

    I bless the day I came across *Dr kosi the great spell caster* I received my miracle of my love life through face book after been hopeless I guess the universe want me to smile again.

  • @endurancegodwin9171
    @endurancegodwin9171 2 ปีที่แล้ว

    I bless the day I came across *Dr kosi the great spell caster* I received my miracle of my love life through face book after been hopeless I guess the universe want me to smile again.

  • @endurancegodwin9171
    @endurancegodwin9171 2 ปีที่แล้ว

    I bless the day I came across *Dr kosi the great spell caster* I received my miracle of my love life through face book after been hopeless I guess the universe want me to smile again.

  • @flashgamerdeath9614
    @flashgamerdeath9614 2 ปีที่แล้ว

    Dark Crater. A middle level range spell which is force and necrotic damage plus makes a crater in the ground making terrain more difficult to move in

  • @walterreichert8040
    @walterreichert8040 ปีที่แล้ว

    Late to the party here, but I want to create a “Jedi like” force spell list for a home brew world I’m making

  • @aotnz4055
    @aotnz4055 2 ปีที่แล้ว

    Do you have your own homebrew mechanic's for called shots/attacks?

  • @joeribaars5481
    @joeribaars5481 2 ปีที่แล้ว

    both magic stone and Shillelagh are bonus action cantrip that could deal damage but you need to spend an action to actually attack with it (or your reaction if you use attack of opportunity)

  • @airdragon11studios
    @airdragon11studios 2 ปีที่แล้ว +1

    Would love your thoughts of summoning spells. If I could use your dynamic creature creator to make custom summons for spells like a pokemon master caster lol

  • @skipmage
    @skipmage 6 หลายเดือนก่อน

    A cantrip that transfers one point of health from the caster to the subject would probably be fine.

  • @vancedahl9196
    @vancedahl9196 2 ปีที่แล้ว

    I would love to see some leveled spells that you can use in a weapon attack, like booming blade but it’s a leveled spell instead of a cantrip.

  • @jaydentinianov7451
    @jaydentinianov7451 2 ปีที่แล้ว +1

    I homebrewed a spell for my players on the whim (I asked them to please not attempt to abuse it as I am new to homebrewing spells). The spell was called something like Enter Mind which allowed the caster to send a number of willing targets into another targets mind. No spells or attacks or anything can be done while in the mind

  • @RedrumZombies
    @RedrumZombies 2 ปีที่แล้ว

    Far step isn't Overperforming. It's concentration for a 5th slot.

  • @NomNom1970
    @NomNom1970 2 ปีที่แล้ว +1

    chromatic fog that does damage and gives the caster some ability to control where it goes; but only minor control.

  • @royallen6914
    @royallen6914 2 ปีที่แล้ว

    I made a rule in my game that resistance and blade ward can be cast as a reaction. I’m curious to see if this will actually result in them being used.

  • @vincejester7558
    @vincejester7558 2 ปีที่แล้ว +1

    99.9% of ALL homebrew sucks.
    rando player is NOT a DM.
    rando DM is NOT a game designer.
    rando game designer is NOT a novelist.
    So many layers of mistaken assumption of competence.

    • @gardenrabbit3565
      @gardenrabbit3565 2 ปีที่แล้ว +2

      You think game designers are at a super human level intelligence or something? Any DM can design rules to fit their game. Not a single DM I know plays the game straight up. Get triggered

    • @sportsnut1473
      @sportsnut1473 2 ปีที่แล้ว +2

      Which is why you have to make sure your players know any home brew you get into has the potential to get tweaked for power level and effectiveness. Also if you hate home brew this channel isn’t for you bro

    • @vincejester7558
      @vincejester7558 2 ปีที่แล้ว

      @@gardenrabbit3565
      Game designers have a set of skills and experience that the vast majority of DMs do not.
      Only the clueless look at someone else's lifelong career, and say "I can do that, easy! And better, too!"
      It is a failure of egotism. You might be able to fudge together a simple magic item, or an "AWESOME" character class, but throw them up on the interwebz and a thousand folks will tell you in an instant, not only that it sux, but the exact legit reasons WHY it sux. How many GOOD game systems are out there> If every rando player could homebrew one up, there would be NO D&D or PF. It takes actual work, and commitment to be able to do the stuff. Even doing it poorly takes more effort than 99.9% can manage to work up to.

    • @gardenrabbit3565
      @gardenrabbit3565 2 ปีที่แล้ว +1

      @@vincejester7558 lol go outside and walk around for a while man

    • @fasthandshero85
      @fasthandshero85 2 ปีที่แล้ว +1

      Who hurt you? 😂 anyone can do anything by learning! That’s the point of this channel. 😘

  • @Gokkee
    @Gokkee 2 ปีที่แล้ว +2

    Have a party of two players that infiltrated a kobold nest.
    The kobolds was in the food area and the party tried to collapse the entrance to get rid of the majority of kobolds in the nest.
    They didn't succeed entirely so the cleric used gust of wind to force them back when they tried to get through and when it looked bad the warlock player broke down into a plea of help from her patreon and I turned the gust of wind into a mist/wind barrier that lasted for the time they needed to come up with a backup plan. I'm not sure if I'm gonna turn that into a spell for the warlock or a combine spell for those players (its a two man group)
    Any thoughts on party combined spells?

    • @Gokkee
      @Gokkee 2 ปีที่แล้ว +2

      Also keep up the great work :D
      Didn't get to test your spell duel rules since we had to cancel but will try next time and have you any new thoughts on spell duel rule?

    • @TheDungeonCoach
      @TheDungeonCoach  2 ปีที่แล้ว +1

      YUP! I have it completed in Alkander's Almanac, lots of stuff got finalized there! :) Thanks Gokke!

    • @Gokkee
      @Gokkee 2 ปีที่แล้ว

      @@TheDungeonCoach can't wait for the book :D

  • @kpny8484
    @kpny8484 2 ปีที่แล้ว +1

    I've just got done running the humble wood story for my players, and I had them try the spell point system instead of slots. We all enjoyed it greatly. It let my spell casters have a lot more options per session and let me throw tougher creatures at them and made combat more exciting.

  • @sovest555
    @sovest555 2 ปีที่แล้ว

    A first level teleport I would do would be BA for 10 feet. Quick Hop.

  • @Orengelable
    @Orengelable 2 ปีที่แล้ว

    I really like the idea of a research spell that let wizards read multiple books at the same time and super fast.

  • @jonthefox
    @jonthefox 2 ปีที่แล้ว

    I’m requesting a Force Rush spell. The goal is 1) extra movement that 2) can go through other creatures spaces and 3) deal damage to creatures you pass through.
    I would prefer a level 2 spell but I’d like any version honestly.

  • @legendswarble2845
    @legendswarble2845 2 ปีที่แล้ว

    One spell I'm working on is called Merging. One of my players was interested in mending two completely different objects together or maybe even doing thst to a person, body horror style. So, I figure I'd make a spell for that. Maybe two? Not sure yet.
    I'm thinking it would be a 1st level ritual that would scale in the amount of material it could affect at different levels and then eventually be able to affect living/sentient beings in the high levels.

    • @DyrgeAfterDark
      @DyrgeAfterDark 2 ปีที่แล้ว +1

      I would go higher level start at 3rd as a base and scale with types of material dead organic material > metal> organic